#what are you trying to do Why would you
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My game relies on the 3d files called USDC files, that get downloaded and rendered at runtime from a cloud storage location.
There seems to be an issue with their UV mapping or Mesh (maybe) since when I assign a texture to it the object just turns a solid color instead of the actual texture that works on other objects.
Randomly discovered that probuilderize fixes the issue for whatever reason.
Randomly discovered that probuilderize fixes the issue for whatever reason.
A better answer here is to gain an understanding of how UV mapping works and fix the meshes and/or material properly.
Its like the object doesn't have a UV map or something. Is there a way to add one?
all meshes have UV maps
https://docs.unity3d.com/ScriptReference/Mesh.SetUVs.html can be used to set them
hmm so maybe I do need to set it. All the objects are just walls so it shouldn't be too hard to get the dimensions and replace them with a cube mesh that I know works.
Just really weird that such a simple shape has texture issue.
Darn iPhones.
you could also just use a triplanar shader
which doesn't rely on UVS
So I switch the shader to triplanar from standard and then slap my space material on it! Sounds amazing! Will try that.