#yea here is my script
1 messages · Page 1 of 1 (latest)
Can you try changing the AddForce method to use Vector2.up instead of your jump vertical?
so something like
Body.AddForce(Vector2.up)
Oh I think that's... Along the right track
i kinda want it ti jump
Kind of hard to tell what's going on with the camera following the player so closely
try boosting up the vertical
its about the camera ?
soo maybe multiply it by 20 to see if it's more noticaeable
Oh camera isn't the problem, just a little confusing to tell if it's jumping since... The red square is the player, yes?
ye
why if it falls of the edge it just rotate so aggressively
In rigidbody2d go to constraints and check "freeze rotation: Z"
my current force is 20
Is that what was in the video?
ye
Try 200?
you can see in velocity properties down the script