#Null9257 my wheels are crazy
1 messages · Page 1 of 1 (latest)
ok show where u have the script on
where should not be parented to colliders btw
expand ur hierarchy for the car . hold alt when u press arrow on porche
ok so the mesh of wheel is LODA?
The 3 loda
where did u see to parent wheel mesh to collider
im saying is separated in 3 parts the wheel
the wheel mesh is children of a emptyobject with the collider
of the wheel
where did u see do this
who said do that
i saw it in a tutorial
ok show me the tut
u want the link?
sure
Sorry for the long lapse in my upload schedule. Unfortunately, a number of my videos were falsely flagged and led to my (temporarily) losing upload privileges; however, said rights have now been restored.
This series will cover the basics of creating modular scripts in Unity, C# for game design, vehicle physics, and general programming. I hope ...
and are u sure the wheels are corect
i think is this
yes
all the wheels are like this
ok
foreach(GameObject wheel in steeringWheels)
should be public List<WheelCollider> steeringWheels; foreach(WheelCollider wheel in steeringWheels)
ok}
wdym you just wrote it wrong
wait me
steeringWheels is supposed to of WheelCollider type
you wrote gameobject
it still works proba but its wrong
you have to configure visual studio first
how
2017
sure, go to visual studio installer
find ur version
hit Modify
verify u have the unity workload installed
look at the link
it has pictures
u can switch language if it helps u
well
i will do this and later i will text u
i can add u to my friends??
so we dont lose this
ok also u have to switch it at the top, but dont change mesh
no worries the thread will stay open
Im always on the server
wait
how
that part of the code
in what line
configure first , ill show u
ok
@me when it done
ok it's installed but now do the rest
select it in Unity editor preferences
restart VS
open script via unity
screenshot
OH thought yu showed me urs
nono
im updating it
is taking tim
time
i thought it will be fast
:\
still not configured
i will isntall the 2022 version
alr
👌
oki
did u do the rest of configuration after updatte
yes
do it
i still have the error
u said something to put it on the top
how??
@blazing cloud
good now editor works
is steeringwheels List< WheelCollider>
in what line
11
change this back to GameObject
here https://hatebin.com/clrnsrigae @slim lotus
look at the code i give you
ok
bruh
wa
when i press s the car goes forward
and viceverse
and now the wheels doesnt do the animation when steer
show the pivots
and show the main car controller in inspector
show pivot for car too
ok
now what
@blazing cloud?
what did i say before about blue arrow
look at Porche Rigidbody
ur car is backwards it wasnt the
wheel
well those also probably
but ur car is backwards
how i only change the thing of the blue arrow without move the visual porsche
@blazing cloud
1 sec
move the children temporary out of the porche parent
then turn parent 180
then attach all the children again
you know how to do that?
nice
@blazing cloud how i put the animation of the wheels again
because putting the meshes of the wheel how childrens the animation works but the collider goes away
do they have that in the video ?
i think they go under Meshes
the RL RR FR FL
what if you put it how you had before
like that
in the video was how i had it beofre talking with u
does it work if u put it like this ?
or have it like me
i have it how that right now and doesnt work
and the animation of the wheels works?