#is there a reason in a game to have

1 messages · Page 1 of 1 (latest)

ebon fulcrum
crystal willow
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perhaps but unity only supports 1 afaik? I was upgrading DreamingImLatio's myri audio to 1.0 and his conversion for listeners seems overkill? not sure I would ever need more than one and even then to batch their blob conversion seems overkill

bitter haven
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iirc multiple audio listeners is a nogo in unity

crystal willow
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yeah exactly, trying to make sense of that design decision for latios' framework(because it took some brainpower deciphering his conversion optimizations)

proud bear
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Try fomod

bitter haven
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use SteamAudio

proud bear
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Feels so much better to work with compared to built in audio

crystal willow
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nah i already got it working, pure ecs audio is really convenient

proud bear
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Pure ecs?

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Ain't it hybrid?

crystal willow
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just the why would multiple listeners ever be useful

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nope

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audioclips are converted to blobassetreferences

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can create/play/destroy thousands like any other entity with burst

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sounds become kind of white noise if you have that many though

bitter haven
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there's also going to be a native ecs audio

proud bear
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Personally I love it for the engine more

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As someone who worked a lot with music IDE fmod feels very familiar.

crystal willow
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yeah I dont believe i have any fine grain mixing abilities but tbh i really dont understand audio beyond "play/stop"