#is there a reason in a game to have
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perhaps but unity only supports 1 afaik? I was upgrading DreamingImLatio's myri audio to 1.0 and his conversion for listeners seems overkill? not sure I would ever need more than one and even then to batch their blob conversion seems overkill
iirc multiple audio listeners is a nogo in unity
yeah exactly, trying to make sense of that design decision for latios' framework(because it took some brainpower deciphering his conversion optimizations)
Try fomod
use SteamAudio
Feels so much better to work with compared to built in audio
nah i already got it working, pure ecs audio is really convenient
just the why would multiple listeners ever be useful
nope
audioclips are converted to blobassetreferences
can create/play/destroy thousands like any other entity with burst
sounds become kind of white noise if you have that many though
there's also going to be a native ecs audio
Fmod is burst compatible too
Personally I love it for the engine more
As someone who worked a lot with music IDE fmod feels very familiar.
yeah I dont believe i have any fine grain mixing abilities but tbh i really dont understand audio beyond "play/stop"