#i think this is the right vid showing

1 messages · Page 1 of 1 (latest)

turbid oriole
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It would be preferable to see the particle system modules as well

velvet star
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oh ye sure, ill do that

turbid oriole
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I doubt the "show bounds" checkbox yields any useful information but may be worth a try

velvet star
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i am setting all my particles manually by code

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(im doing fluid physics and am using the particle system as a quick way of visualizing it)

turbid oriole
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Fixed in 2020.1.X, 2020.2.X

velvet star
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ye, weird

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im definitely in the latest 2021 version

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guess ill just specify the bounds manually

turbid oriole
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It might turn out to be a trivial solution to set them manually

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Especially if it's just for testing

velvet star
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it shouldnt cause too much lag if i set them to some large number right?

turbid oriole
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Not inherently, bounds just prevent culling

velvet star
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ok nice, thanks a ton!

turbid oriole
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Also be used to determine if lit material particles fall under a light's range in forward rendering, though I doubt that's relevant

velvet star
turbid oriole
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With big lit systems it would be revelant considering all the particles would be rendered wholly anew for every light