#Clyne
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So yeah
@stable bronze
Bit of a preview
I added sounds but they arent present in this video
Also voice acting it a bit myself
i see nice use of the particle sustem
Too lazy to figure out dialogue boxes
P can only be passed through by the player
C can only be passed through by the clone
B "breaks" the player and the clone loop
You can also create clones under and above you
They move at the exact same velocity as you do
So you can run on them
Yes, C
are they time based before they disappear
Nope
so you are making a platformer
Infinite
okay
Well yeah, sorta like a platformer
they stay until you are respawned
Well, thats what im trying to figure out
i see
Problem is, the way I made my code, if the player dies, not only the clones get destroyed, but the gameobjects that I intantiate to create the clones
if it is an object you can call a script that deletes the object when you are respawning mayybe under a layer such as clones
make it a seperate layer
the clones
That doesnt solve the issue
How do I set it so only the real clones get that layer?
I have a reference clone that I instantiate
I need to modify that to modify the lesser clones
I need to figure out a way to differentiate between the 2
I have an idea that uses transforms
when you make a clone change the cloned clone ato a layer called clones
I will put it into action in a bit
Cant really do that
At least I dont know of any methods to do that
me neither
I will figure
but i worked today with it let me see
I could probably also make a prefab
you could
neglect everything expept the public variable called groundmask
and ground is the name in the layer
so maybe type mask behind it
after*
you prob know better i amma noob ๐
All that does is create a physics sphere that changes the isGrounded bool to true when it is touching a gameobject that has the groundMask layer
But having a layer doesnt help. I need to set the layer of the referenceclone anyway if I want to have the lesserclones have it too
wdym
yes you need to set the reference clone
is it possible to make cloned layer seperate from the reference layer
and then change the state of the layer
aha
did you
holy hell
show me
i cant get my logic to work
it works but the it does not change to the second statement aka the automatic fire. i dont see how like at all ๐
good for you
call me when the the jam is done
meanwhile:
my full auto works
with verification in the log
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