#Clyne

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fast frigate
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So yeah

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@stable bronze

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Bit of a preview

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I added sounds but they arent present in this video

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Also voice acting it a bit myself

stable bronze
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i see nice use of the particle sustem

fast frigate
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Too lazy to figure out dialogue boxes

stable bronze
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how so

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what are the coloured boxed meant to be

fast frigate
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P can only be passed through by the player

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C can only be passed through by the clone

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B "breaks" the player and the clone loop

stable bronze
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dude

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that is tricked

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XD

fast frigate
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You can also create clones under and above you

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They move at the exact same velocity as you do

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So you can run on them

stable bronze
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can you press a button and create a loop

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clone*

fast frigate
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Yes, C

stable bronze
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are they time based before they disappear

fast frigate
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Nope

stable bronze
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so you are making a platformer

fast frigate
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Infinite

stable bronze
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okay

fast frigate
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Well yeah, sorta like a platformer

stable bronze
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they stay until you are respawned

fast frigate
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Wanted it to be a puzzle game

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But it turned out to be more fast paced

fast frigate
stable bronze
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i see

fast frigate
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Problem is, the way I made my code, if the player dies, not only the clones get destroyed, but the gameobjects that I intantiate to create the clones

stable bronze
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if it is an object you can call a script that deletes the object when you are respawning mayybe under a layer such as clones

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make it a seperate layer

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the clones

fast frigate
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That doesnt solve the issue

stable bronze
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and then delete the layer

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okay

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how so

fast frigate
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How do I set it so only the real clones get that layer?

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I have a reference clone that I instantiate

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I need to modify that to modify the lesser clones

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I need to figure out a way to differentiate between the 2

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I have an idea that uses transforms

stable bronze
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when you make a clone change the cloned clone ato a layer called clones

fast frigate
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I will put it into action in a bit

fast frigate
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At least I dont know of any methods to do that

stable bronze
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me neither

fast frigate
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I will figure

stable bronze
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but i worked today with it let me see

fast frigate
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I could probably also make a prefab

stable bronze
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you could

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neglect everything expept the public variable called groundmask

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and ground is the name in the layer

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so maybe type mask behind it

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after*

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you prob know better i amma noob ๐Ÿ˜„

fast frigate
# stable bronze you could

All that does is create a physics sphere that changes the isGrounded bool to true when it is touching a gameobject that has the groundMask layer

stable bronze
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i know

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but the groundmasklayer is what i was refering to

fast frigate
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But having a layer doesnt help. I need to set the layer of the referenceclone anyway if I want to have the lesserclones have it too

stable bronze
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wdym

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yes you need to set the reference clone

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is it possible to make cloned layer seperate from the reference layer

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and then change the state of the layer

fast frigate
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No

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Unless you complicate it even more

stable bronze
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aha

fast frigate
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I figured it out!

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Prefabs for the clutch!

stable bronze
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did you

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holy hell

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show me

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i cant get my logic to work

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it works but the it does not change to the second statement aka the automatic fire. i dont see how like at all ๐Ÿ˜„

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good for you

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call me when the the jam is done

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meanwhile:

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my full auto works

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with verification in the log

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๐Ÿ’ช ๐Ÿ’ช ๐Ÿ’ช ๐Ÿ’ช ๐Ÿ’ช ๐Ÿ’ช ๐Ÿ’ช ๐Ÿ’ช ๐Ÿ’ช

fast frigate
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Hold on

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Ayy good job!

stable bronze
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okay

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now adding burst