#Now there is DEFINATELY a million of
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the animation feels incredibly sluggish
even though the duration is perfectly fine
Too slow looking?
first of all, I hope that you've tested your weapon to see if ~4 seconds is what the reload time should be
Yeah its good like that
the key events (mostly the reaching for the mag, removing and bringing it down) are slow
Yeahh
instead of feeling like a realistic reload, it looks like the first 2 seconds are slow motion
while I honestly think the second half is better
....partly because the mag insertion is offscreen so that you don't see it clip through the mag well
Yeah I did that on purpose lmao
I couldnt keep the mag in the hand properly so i did thaty
did you animate this in dedicated animation software or unity?
I've tried hand animating reload animations in unity and it is truly terrible
Unity
Yeah its hard
You cannot just parent things
which makes it hard
uhhh
learning to animate in blender is its own long process
but you'll have the tools to prevent many unity-related bugs
such as the mag not being 'clamped' to the left hand upon mag release
Yeah
even better, you can use physics simulation to flick the magazine out and have it spin and fall realistically
Oh yeah that would be sick
Also... Unreleated but am I the only one where when Visual studio shows some suggestions my CPU temp Spikes up +10c
idk about that
Goddamn. I seem to be the only one
I might downgrade VS to 2019 (I loveeee that version) and it won’t spike my CPU probably
Thanks for giving the feedback though @quaint wasp
I will try to make the animations less slow motion next time 👍