#Sprite Masks from a prefab don't work in the Android build
1 messages · Page 1 of 1 (latest)
Do you use different quality presets for android and PC? Maybe make them the same
I didn't quite understand. Where do I change this? I think they're all the same.
Project settings -> quality
Also what graphics api is used for android?
And what is your unity version
And what is your phone you are testing it on?
The quality for Android was actually lower. I'll test it now, then come back to report the results. Thanks!
I tried on the last two LTS versions, and it got the same result.
I do not know for sure. Where can I check this?
You mean 2020 and 2021?
Yes
Project settings - player settings - other
Uncheck auto and check which is used
Auto Graphics API is checked
How can I know which graphic api is being used?
I set the maximum quality to Andorid and it still doesn't work.
"Android
As I said, uncheck auto
Unchecked auto and still having the same problem.
I know, what graphics api is used... @dry skiff