#Sprite Masks from a prefab don't work in the Android build

1 messages · Page 1 of 1 (latest)

dry skiff
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Other sprite masks that already start in the hierarchy work perfectly, but when I instantiate an object with sprite masks they don't work. In the PC build everything works perfectly. I've tried everything, but I can't fix it.

fossil tinsel
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Do you use different quality presets for android and PC? Maybe make them the same

dry skiff
fossil tinsel
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Also what graphics api is used for android?

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And what is your unity version

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And what is your phone you are testing it on?

dry skiff
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The quality for Android was actually lower. I'll test it now, then come back to report the results. Thanks!

dry skiff
dry skiff
fossil tinsel
dry skiff
fossil tinsel
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Uncheck auto and check which is used

dry skiff
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Auto Graphics API is checked

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How can I know which graphic api is being used?

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I set the maximum quality to Andorid and it still doesn't work.

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"Android

fossil tinsel
dry skiff
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Unchecked auto and still having the same problem.

fossil tinsel
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I know, what graphics api is used... @dry skiff