#So the priority option doesn t matter
1 messages · Page 1 of 1 (latest)
It is?
Volumes hold post processing effect overrides
When there are multiple global volumes (or overlapping local volumes) priority determines which volume's overrides will override effects from other volumes
As far as I can tell there's a considerable limitation on camera stacking on all pipelines
Every post process will act on the whole image so far on the camera stack
camera stack?
By that I mean all cameras which are rendering on top of each other
Your image shows the Post Process Layer component
yup
The "Layer" dropdown lets you select a layer which should correspond to the layer your volume component is on
although "No color grading" is not checked.
You should have
has PP Layer component with Layer set to layer you want to get PP from```
```PP volume gameobject (layer is important here)
has PP Volume component with PP profile and overrides```
The "PP volume" gameobject layer and "PP layer" component layer should match
I presume that's what you need
?
What default?
It "does" the same as any other layer
But it wastes performance and confuses you by containing everything unrelated to post processing
wait so
how do I exclude the skybox from being post processed?
I mean specifically bloom.
You can stop a camera rendering the sky with this setting
But to exclude it from post processing you'd have to render the sky after every other camera
oh
That also would require you to do some extra steps to stop the sky from just painting over the whole rendered image by masking the objects that were already rendered
Not sure about how to do that, but if you do that there's another problem, being that depth masking ignores any post processing including bloom
So the sky would just sharply cut off any glow that should spill over
i.e. I don't recommend it
You'd intuitively think that rendering post processing only for some objects would be simple
but it's far from it
I'm sure there's some custom assets on the store which let you exclude objects and materials with granularity and render just the glow after the whole image to skip this trickery, but I assume they're proprietary
proprietary?
I mean to say not free
HEY THERE BUDDYS
Do you have anything to say on the topic?
CAN WR PLAY FORYNIRE
There is no off-topic on this server.
BUT I LOVE FORTNITE