#Creating a thread to prevent chat clash
1 messages · Page 1 of 1 (latest)
You need at least one Rigidbody involved for OnTriggerEnter to run
does your player have a Rigidbody
Ahh, that seems to be the problem
Is your player using CharacterController?
No, in fact it doesn't use any controls. It's a VR that I wanted to mirror the real world. So movement in real world also moves in game.
Gave me a big headache tho
put a Rigidbody on the player and mark it as kinematic
should cuase OnTriggerXX to run without interfering with any of the motion