#🖼️┃2d-tools

1 messages · Page 71 of 1

lost cedar
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cuz you'll also need a stencil shader

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two stencil shaders actually

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and rewrite the sprite-lit-default shader to accept the stencil

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and then apply to it to all the tilemaps

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so it's alot of work, but simple

tawdry fractal
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I see

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How would I go about this?

timid dune
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So I have a bloom effect

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that is present in the scene window

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but in the game window it isn't

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Scene window

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game window

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how do I make it so that it is in both?

elfin sandal
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Mmm shot in the dark but they setting it to 16:9

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Or enable post processing on your main cam

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💁

timid dune
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well im importing this into another game via unity

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so I don't have access to that camera

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like to change it

elfin sandal
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🤷

timid dune
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Do you know any other way other than post processing to make bloom?

elfin sandal
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No

modest cargo
timid dune
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is there any tutorial on how to do that?

wind hedge
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I have 2 pngs with the same resolutions and I want the second png to be sliced the same way in Sprite Editor as the first one, copying the position coordinates(and size) on every slice would be too much time consuming. Is there a fast way to do this

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waits

modest cargo
wind hedge
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oh

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well my sizes/positions are "proportionized" badly

solemn latch
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That will give you the second Sprite wuth the metadata if the first one

eternal moth
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can anyone help me with this prob plz i can't see my editor workspace icons

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plz anyone

still tendon
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I set up a new 2D project and add a player sprite to scene. All good until I add tiles to a tilemap. Then my player object becomes unresponsive for some reason and can't be clicked on within scene. Is this a bug that was never fixed?

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Deleting the Grid and Tilemap make the player sprite clickable again within the scene. Flaky!

still tendon
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Yes. I can still select player in hierarchy, but nothing is highlighted in scene.

rain plaza
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You can press the finger icon in the heirarchy to make objects unselectable in the scene view

still tendon
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Ok. I have the opposite problem, I am unable to select the object (or move it)

rain plaza
still tendon
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That could be what is happening. It is like the player object isn't there

rain plaza
still tendon
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There was nothing highlighted, when I highlighted the "four arrows" next to the hand, I can move player object using green and red arrows. Is this how it is supposed to work? No more drag and drop style moves?

rain plaza
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Did highlighting the four arrow icon solve the selection problem?

still tendon
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Yeah I noticed that. As you can see this is my first project. Thanks for your help anyway, I think you have confirmed that the problem is me, not Unity!

frail halo
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Is there ANY way to access variables on scriptable tiles via code?

cerulean condor
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is there a way to set a sprite sort point for a sprite group?

solemn latch
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For a group? I don't believe so, but if there is that would be handy

cerulean condor
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oh...

light relic
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is OpenToonz a good program to make non-pixelart 2D assets?

solemn latch
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I've heard good things about it but haven't used it myself.

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Probably depends a lot on the sort of assets(and style) you want to produce.

slender trellis
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Anyone got any good examples of normal maps on pixel art? I am messing around and wondering if they'll look good or are even worth making

light relic
cerulean condor
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i'm trying to wrap my head on making sprite sort points with sorting group, has anyone gotten a good solution to making the sorting point between two sprite groups placed at a custom location?

cerulean condor
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i guess to specify my problem

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i want the sprite groups to sort bottom center but it appears to sort by regular center, is there some way of having bottom center sorting for sprite groups?

cerulean condor
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why none of y'all tell me about this?

cerulean condor
sly shore
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hey does anyone know the best free software for creating 2D sprites

solemn latch
solemn latch
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Though if Ted Wikman takes my feedback to heart maybe that will change...

solemn latch
sly shore
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Just a simple 2d sprite for a 2d tile game

solemn latch
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Probably can't go wrong with Gimp then, though it is largely a matter of taste.

neon matrix
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so i have the following image

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i want to slice it without the top black & white part

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is it possible?

solemn latch
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Just slice it and don't use the top bits?

pure vault
# neon matrix

what program can you use to create something like this?

neon matrix
modest cargo
neon matrix
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how would i delete the top slices?

modest cargo
neon matrix
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oh wow

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it works

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tysm!

dreamy turret
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i'm trying to use the line renderer, and have it be thicker in the middle and thinner at the ends, but for some reason only the end values are changing?

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the whole line is a linear size

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loop kinda fixes it, but it causes it to render weirdly

hollow crown
neon matrix
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how do i make a prefab brush?

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i don't see it anywhere in the menu

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even though i do have the tilemap extra package thing installed

elfin sandal
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you see where it says default brush?

neon matrix
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where?

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can i have a screenshot or smth

outer owl
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im begginer what i do to put the house with the green in the background?

abstract olive
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Use another tilemap above the ground and put the house on that instead.

outer owl
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now i create on called house and i cant put anything

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now thats the problem

neon matrix
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is this supposed to happen?

modest cargo
neon matrix
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lol

hollow crown
neon matrix
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why can't i change the size of the list here?

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(this is in the tile palette)

dark mason
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how do i make it so a sprite is at the end of a rope

jovial sail
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friend downloaded unity yesterday and has that. Any idea how to get that patch?

modest cargo
jovial sail
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hub 3.1.2
unity 2021.3.4f1

That last number seems to be an issue

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but why would a fresh install of unity not be the most up to date?

modest cargo
jovial sail
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it doesn't for me

abstract olive
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@jovial sail Click the Install Editor button

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What you're looking at is the current version you have installed

modern thicket
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is it expected for the sprite preview in the inspector to show a non-zoomable preview? making it quite hard to see which sprite is which

remote sapphire
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Hello I have a question about unity 2d endless runner platform spawning... I made most of this things from a youtube tutorial (https://www.youtube.com/watch?v=NtY_R0g8L8E&t=684s)
When I start the game all of the platforms are spawning correctly but only a certain amount and they don't spawn when I get to the end of another platform ... It looks like just at the beginning of the script platforms are being spawned ): I tried all things I believe that could be the reason but NOTHING worked
Anyone know how to fix that?

CODE:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TESTGAMEMANAGER : MonoBehaviour
{
    private const float PLAYER_DISTANCE_SPAWN_LEVEL_PART = 50f;

    [SerializeField] private Transform levelPart_Start;
    [SerializeField] private List<Transform> levelPartList;
    [SerializeField] private PlayerScript player;

    private Vector3 lastEndPosition;

    private void Awake()
    {
        lastEndPosition = levelPart_Start.Find("EndPoint").position;

        int startingSpawnLevelParts = 5;
        for (int i = 0; i < startingSpawnLevelParts; i++)
        {
            SpawnLevelPart();
        }
    }

    private void Update()
    {
        if (Vector3.Distance(player.transform.position(), lastEndPosition) < PLAYER_DISTANCE_SPAWN_LEVEL_PART)
        {
            // Spawn another level part
            SpawnLevelPart();
        }
    }

    private void SpawnLevelPart()
    {
        Transform chosenLevelPart = levelPartList[Random.Range(0, levelPartList.Count)];
        Transform lastLevelPartTransform = SpawnLevelPart(chosenLevelPart, lastEndPosition);
        lastEndPosition = lastLevelPartTransform.Find("EndPoint").position;
    }

    private Transform SpawnLevelPart(Transform levelPart, Vector3 spawnPosition)
    {
        Transform levelPartTransform = Instantiate(levelPart, spawnPosition, Quaternion.identity);
        return levelPartTransform;
    }

}

Let's create a Level Generator to make levels for a Infinite Endless Runner in Unity 2D.
✅ Get the Project files and Utilities at https://unitycodemonkey.com/video.php?v=NtY_R0g8L8E

Endless Runner Level Generator (Difficulty + Highscores) in Unity https://www.youtube.com/watch?v=gsDSEUOLGHE

Simple Jump in Unity 2D
https://www.youtube.com/watch...

▶ Play video
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Pls ping for answers or questions about infomation needed

woven pulsar
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So how would I stich the characters limbs back together in my sprite for use in the skinning editor

spiral monolith
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why do these lines appear when i stand on a spot it disappears when im lower or slightly above where i am standing

tawdry fractal
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Is there a way to make a 2d sprite 3d so that when I rotate it, its not flat

neon matrix
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so uh

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i have a 12x12 16 ppu sprite

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and i'm printing this out

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        Bounds bounds = _sr.bounds;
        float width = bounds.size.x;
        float height = bounds.size.y;
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the width & height

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well

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i found a stupid workaround

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        float width = s.rect.width / s.pixelsPerUnit;
        float height = s.rect.height / s.pixelsPerUnit;
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with s as the sprite object

tawdry fractal
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How would I be able to create fake 2d depth in sprites?

still tendon
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Hi, i Need help…anyone there and know where can i ask my question?

neon matrix
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well what's your question?

still tendon
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Oh thank you. Can i Send u a pic?

modest cargo
radiant cedar
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Hey guys, I imported various images, and it seems to create 2 assets for each; a texture + sprite.
I want to create an atlas from a bunch of them, and I seem to be able to select both.

Which one should I choose and why?

elfin sandal
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Then youd need a shader to tessalate and protrude vertices within the displacement range

still tendon
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I asked many people on unity forum and send them many queries but no one answered. I also faced the unity support team via email. Even the technical service couldn’t help me through my errors listed up below. Hopefully one of you can help me out.

abstract olive
still tendon
modest cargo
# still tendon

It's always helpful to describe what you were trying to do when you encountered the error, though it does look like you were trying to make a build for android
In your position I'd google the errors and try the suggested fixes
Another thing is to make test builds with a new empty project or a different computer entirely, to eliminate unknown variables

still tendon
still tendon
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There is also written that i implemented two same plugins in the main folder.

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But i dont know to delete on. Imac

low sand
# radiant cedar anyone?

Not sure if i understand the question right but if you need to choose between using your images as textures or sprites, I would say sprites because you want to make an atlas.
The reason (I think, I didn't research this) is that textures are supposed to be applied to a 3d object, while sprites are made to simply be a flat surface somewhere in your 2d or 3d space

radiant cedar
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@low sand
1st screenshot:
The red is a texture.
The blue is a sprite.

2nd screenshot: I can choose either one when adding to an atlas

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but I guess your answer still applies. Thanks!

low sand
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I didn't realize the red item was a texture and the blue one was a sprite. 🤔 I may have said something wrong before.
From my own experience the red item contains the blue one. For example, you can have a spritesheet file which you divide into the individual sprites. If you do that you will have the red item being the full spritesheet and it will contain all of the individual sprites in place of the blue one. I would think that means the spritesheet is considered a texture in that way

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And sadly I don't know what's going on in the second screenshot 😅

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Sorry

radiant cedar
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the red item does seem to contain the blue one, sort of. I mean they're together, but I didn't create them - it happens automatically when I dragged a .png from a directory to unity.

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2nd screenshot is just the sprite atlas property for selecting the objects

limber pagoda
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Hello,
How is everyone?

I need your help for a 2D game.
What I want to is when I resize the game window, the game to fit in a 16:9 ratio in a way that the entire content is always visible.

Possible lead to a solution:
I have managed to achieve this for the menu by fitting it all inside a Canvas with a "Canvas Scaler" component.

Question:
Is the best possible solution to try to fit all the game sprites inside a Canvas with the same component, or is there a more simple / more professional way of doing it?

Thank you for reading my question gwolfYay

crimson smelt
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I have made 2 prefabs. a vertical and a horizontal wall "tile". They are game objects with hitboxes and rigidbodies. How do i line them up properly?

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if i just click-drag, then they overlap or have small gaps

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Did i do something fundementally wrong with making a wall? They have a monobehavior and stuff to dictate HP (for breakability). my game is top-down

dusky jacinth
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I keep getting null reference exceptions after applying the skinning editor but I have no clue why that might be

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NullReferenceException: Object reference not set to instance of an object UnityEditor.U2D.Sprites.SpriteEditorWindow.DoApply () (at LibraryPackageCache/com.unity.2d.sprite@1.0.0/Editor/SpriteEditor/SpriteEditorWindow.cs:912)

crisp pond
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I have made a different tile map on Grid there is a water tile map at which I don't want my player to move. I have attached a TileMap collider on the water tile map object but my player is now not able to walk at all. The collider covers the whole area although I just attached it on the water tile object

spiral monolith
crisp pond
spiral monolith
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so u dont want to be able to move when ur on the water correct?

crisp pond
spiral monolith
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cant u just create a empty object put the collider on that and just resize it

sleek pivot
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Hey there, I'm using sprite masks and was wondering why the Rendering Layer Masks aren't working (i think?)
I put both frames into different Rendering Layers, but it's still treated as if it's all on Layer1, anyone know why? I'm probably missing something here

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(the red box in the left frame is from the background texture from the right frame)

solemn latch
sleek pivot
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How does the sorting layer play into this if you don't use a custom range?

solemn latch
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You'll probably want to use custom ranges. Otherwise it doesn't only affect the chosen layer, but rather 'that layer and below'

sleek pivot
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Ayyy i think it worked! Thank youuuu! (:

still tendon
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What can I do if Build grandle failt?

modest cargo
solemn latch
still tendon
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Hey, I have my sprites in a palette and tried drawing some random thing but the camera is blue and doesn’t show it, sorry if it is a stupid question

solemn latch
still tendon
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Good point, is there anyway to show my sprites instead of the blue?

solemn latch
still tendon
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Right now a background is displaying, blue, instead of the sprites I placed in the camera

still tendon
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What should be changed in my main camera to fix this?

still tendon
elfin sandal
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move your cam back a few points

solemn latch
still tendon
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Is the near clip being on 0 okay?

elfin sandal
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it means exactly what i said

solemn latch
still tendon
spiral monolith
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how to fix this

spiral monolith
modest cargo
# spiral monolith how to fix this

It looks like a pixel of color is bleedning over from the adjacent tile
Tilemaps should have margins that extend the color a couple of pixels for this reason (though pixel perfect rendering may fix this as well, I don't recall)
Generating a sprite atlas is a quick and automated way to add margins to sprites

neon spear
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The move selection in tile palette doesn't work for me. Anyone knows why?

neon matrix
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so uh

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how do i fix this?

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the images are 16x16, and their ppu is set to 16, so

elfin sandal
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do you have pixel perfect camera?

still tendon
proud zenith
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if i import sprites in to unity the colours get all warped

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how do i fix this

proud zenith
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forgot to turn of compression 🤦‍♂️

blissful ocean
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it can fix some artifacts

dire isle
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if i have multiple objects with shadows casters is there a way to not have them affect one another and act like one big caster

quiet zenith
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guys what size should the pixel sprites be? That main camera is playing w me nerves.

rich iron
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This keeps popping up every time I edit a tilemap in a prefab variant. Very annoying. Clicking preferences doesn't bring me to any setting to fix it.

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How do I stop it from popping up?

icy jungle
still tendon
#

Hi, how do I solve following erros it appears due to building an Apk gradle for google. Meanwhile I asked the technical support of unity but they are not permitted to help me through cause im not upgraded.

still tendon
#

In most cases you need to change one thing Right to solve several errors

clear steeple
#

Why is my sprite appearing stretched? Any help is appreciated

still tendon
clear steeple
icy jungle
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why cant this fit around my sprites?

solemn latch
rich iron
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Found a bug then I guess...

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The search bar doesn't search in sub-categories

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Or actually it does but not Tile Palette

icy jungle
solemn latch
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Or increase the detail settings.

icy jungle
# solemn latch So don't use auto geometry.

I didn't use auto geometry now but by following this tutorial it still should be showing me the weights of each bone on the sprites around it but it doesn't, and I'm really confused

whole copper
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Hey guys

#

can i get some help on my topdown shooter game

abstract olive
solemn latch
icy jungle
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yes i have manually added weights now, thanks, I think it was my error

rich iron
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Is there a way to change the way tiles overlap eachother?

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Currently tiles that are higher overlap the ones under them, I need it the other way around.

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(Using URP)

elfin sandal
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i dont see any overlap

rich iron
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you can see the shadow goes over the one underneath it

elfin sandal
#

try shadow composite component

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on the parent

rich iron
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the shadow is fake, just part of the sprite

elfin sandal
#

i don't think it can be fixed then

rich iron
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found the setting!

proven badge
#

dont know where i should ask this. theres a thing in my 2D game that points toward the mouse and i want the rotation to be directly on the handle but its a little off. is there any way i can change the rotation point of this object?

elfin sandal
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it's in the sprite editor

proven badge
#

ok

woeful narwhal
#

hi, im trying to make a pixel game but the main camera doesnt line up with the gridf

solemn latch
woeful narwhal
thorny laurel
#

how does one make a roof look more like a roof rather than just an extension to a wall lol

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how do you add depth

plain ginkgo
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i made a floor (2d art) but im wondering how i can add shaders to it 🤔 cus the option is grey in my editor

lean estuary
plain ginkgo
#

Okay

elfin sandal
little jay
#

Hey, we are currently working on a 2D game where we use Tilemaps. Now we got the problem, that in Unity for one of us there are vertical lines but not for the other. In a Build the lines arent there. This was the case after we added a Material on our Tilemaps with Pixel Snap enabled to fix flickering lines. Does anybody have an idea by what the differences are caused?

elfin sandal
#

do you have pixel perfect?

thorny laurel
elfin sandal
#

not that I know of, by itself
if you have other things in the environment it would help
look at how other games do it

lament saffron
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is there a way to directly turn separate layers of a .psd document into sprites? rather than saving each layer as a separate image or creating a sprite sheet.

icy jungle
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see with the head here, is there a way to make those lines straight when it's rotated, the lines are like jagged? i can eplain better if this is confusing

icy jungle
#

ik bilinear filter fixes this but it looks way too bad

elfin sandal
#

use anti aliasing

upper briar
#

I think this may be a bit of an open-ended question, but basically I'm stuck with a little dilemma here...

Using 2D stuff / Tilemaps, and I need to create an object that can move within the game (basically a pre-animated vehicle)

I made a test version, where a Tilemap is moving and rotating along a path, and this technically works - if I use a Tilemap I can create the vehicle using modular segments, which works nicely, and for props within the vehicle I can just add any non-grid-aligned sprites as children.

However, this means that I have to have each of these vehicles as a separate Tilemap, which is confusing for editing them, and I cannot use just one Tilemap, as they will all move when I only want a single one to move

Is there any alternative to creating something like this?

P.s. apologies if I haven't explained this well enough, I can't think of any examples from pre-existing games!

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I don't think it would be that efficient to make one very large sprite for this, but I suppose that is one alternative

elfin sandal
#

why would you move the tilemap

upper briar
#

Ok so vehicle is basically a train (shoulda said it before but idk, trying to keep project under wraps I guess)

  • The base sprites of the train are modular tiles, implying that a Tilemap would be the solution

  • The train needs to move

  • I don't want to hand place modular tiles outside of Tilemap as that would painstakingly fiddly

I am considering making it one sprite but that doesn't lend itself to flexibility in terms of detailing each train separately, or having many carriage variations (because it would mean quite a few large-sized train sprites instead of a few small, repeatable modular sprites)

solemn latch
solemn latch
upper briar
#

I understand, I don't have a great way to explain it lol
I'll try

solemn latch
upper briar
#

I had a feeling that might be one way out

#

I mean, don't get me wrong

elfin sandal
#

you could also extend the tilemap API

upper briar
#

it works ok, but it is limited by the tilemaps

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i guess maybe just one base sprite for the train carriage could work and everything else detail-wise is separate gameobjects

solemn latch
#

I suggest figuring out exactly what you do and don't need and THEN deciding how to tackle it

upper briar
#

Fair point
I'll have a go later at deciding upon a set of rules it needs to obey

wooden star
reef stratus
#

anyone able to help me, im a beginner unity user and am learning how to use sprites for player movement and was wondering how i can make this sprite hd but keep the size

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or do you think its not that big of a problem?

jolly narwhal
#

What does "hd but keep the size" mean?

#

You mean the slight blurriness?

still tendon
reef stratus
#

im trying to make the walk animation play when a horizontal key is pressed but im being bombarded by these error messages and not sure how to solve it

#

this is the playerscript

still tendon
#

I'm new ish myself haven't dabbled in animation yet

reef stratus
#

i was able to fix it, i forgot to put a getcomponent code in the awake function

#

appreciate the help though

flat agate
latent island
#

I can't set a sprite texture on this for some reason?

solemn latch
still tendon
#

Hi, how do I solve following erros it appears due to building an Apk gradle for google. Meanwhile I asked the technical support of unity but they are not permitted to help me through cause im not upgraded.

jolly narwhal
still tendon
still tendon
feral talon
short grove
#

I'm new to unity and I was wondering why the blue box doesn't appear when I run my game

elfin sandal
#

Z position probably

short grove
fierce flame
#

guys this is so bad

vernal ermine
#

Anyone know why my sprite's colors get messed up when I import it into unity?

#

Nvm setting the compression to None fixed it

turbid kayak
#

How can I make ring in unity 2D that I can set both outside radius and inside radius?

chrome grove
#

Using the Pixel Perfect Camrea with Pixel Snap causes stuttering, anyone know why?

reef stratus
#

guys im a beginner to unity and i have setup so when you press space it jumps but many times it does not register, does anyone know how i can solve this problem

#

void jumpPlayer()
{
if (Input.GetButtonDown("Jump") && isGrounded == true)
{
isGrounded = false;
myBody.AddForce(new Vector2(0f, jumpForce), ForceMode2D.Impulse);
}
}

#

that is the script

chrome grove
reef stratus
#

yh i thought it had something to do with that, ill move to that channel

#

thank you

fierce flame
#

guys
is there any effective way?
i dont wanna do it one by one

silk basin
#

How do i add slopes to autotiles?

#

@fierce flame You May be able to auto slice it.

fierce flame
#

ok thanks i will try it

silk basin
#

@fierce flame What kinda game are you working on?

fierce flame
#

for low end pc

#

use stalker anomaly animation and they mods

#

free 👍

silk basin
#

@fierce flame Did you make the art?

fierce flame
#

i cant xd

#

im bad at art

silk basin
fierce flame
#

i dont want to learn creating art xd
i only can draw stick man

fierce flame
#

guys anyway to select whole place in sprite editor?

#

or delete empty sprite in sprite editor

#

i have a lots of empty space xd

elfin sandal
#

no

modest cargo
fierce flame
hot mauve
#

Hey all, I'm trying to import a package into unity that has a button with a sprite-swap animation.. but whenever I import it to a new scene the sprite-swap doesn't work
it shows as connected and all the assets are there.. but it simply doesn't change when clicked
tried exporting and importing a few times and simply doesn't work
like the sprite-swap gets broken

old skiff
#

can someone help me make a 2d sprite

abstract olive
old skiff
#

oh

solemn latch
eternal hamlet
#

what is Unity like with importing vector art? does it work enough to consider doing?

tender willow
#

hi, i am brand new to unity. I'm trying to make an isometric tilemap for like terrain. The issue is the sprite I found only is just a flat square (like you're looking at it orthogonally head-on). How can I transform this sprite when painting my tilemap?

#

I checked some unity guides but idk they didn't feel very helpful in this respect

solemn latch
fierce flame
#

yay after 2h i deleted all unnecessery thing

mystic pivot
#

I am new to unity what is the best program to use for 2D art?

solemn latch
#

There's no single answer there, really.

grand turret
#

How do I get the tile size to match the grid size?

modest cargo
grand turret
#

thanks

still tendon
#

Guys it is only me who can't use imported PSB sprites in materials?

solemn latch
still tendon
#

And won't show if I search for it

#

If I export it as PNG it works fine

#

Like this fence PSB

solemn latch
#

I'm confused; if the thing you are using it for takes a texture2d, then a psb will use the generated spritesheet, not an individual sprite.

still tendon
solemn latch
#

You can't just dump it into something expecting a texture2d, because it is not a texture2d.

#

Generally, to use a sprite in a material what you do it to have a sprite renderer component feed a _MainTex into the material.

#

Which actually feeds it the base spritesheet generated from the psb plus the UV coords of that specific sprite

modest cargo
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Indeed, the sprites aren't "generated" from a sprite sheet
Rather the sprite renderer gets data from the sheet to display only specific parts of it

solemn latch
still tendon
solemn latch
#

You CAN drag the sprite sheet directly into your material and change the tiling/offset but that is a pain.

#

You could also write a script to perform the same function as the sprite renderer(or just use a sprite renderer)

#

Sprite renderers aren't perfect(they don't generate correct tangents, etc) but they are still 3d objects that can have materials applied.

spiral monolith
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if i wanted to make something disappear when its behind something in 2d top down view and if i had a tree would i make the pivot higher or lower if i wanted to make the character disappear closer to the trunk?

solemn latch
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Compare the pivots of the two objects.

spiral monolith
#

ah

#

ok

#

still didnt work

#

fixed it

solemn latch
#

Do you have axis sorting enabled?

spiral monolith
#

ye i just had my sorting thing to center instead of pivot

#

i prob didnt save my project last night

lament spire
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So I found this 8 colors palette that I like, but i'm really struggling to make my game work with only these colors, so I was wondering if there was a way to extrapolate colors to make it like a 12 colors palette that still fits together

solemn latch
lament spire
modest cargo
lament spire
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From experience I can't make something look good without a palette, i'll try that adobe stuff

ember oar
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there is any other way to open TilePalette window for micro game tutorials?

there is no 2D option under (MENU) windows ->

spiral monolith
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how would i make it go behind the hand just the hand

spiral monolith
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why is it when i delete something in materials everything goes pink

abstract olive
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If you're deleting materials which are being used on something, it's going to turn pink.

spiral monolith
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i wasnt using sky now everythings pink how do i fix it

short crypt
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alr, so I have a PSB file I imported into Unity, and for some reason this coloring became distorted and now looks like this. Odd thing is, if I open this exact file back up in my art program, there is no discoloration to it at all. Any ideas what my be wrong?

solemn latch
solemn latch
wind oar
#

Hi, I am trying to get shadows onto my pixel art and I am having a couple issues. When casting the shadows there is this very thin outline (circled in red) around all of my pixels under the shadow. I have messed with the import settings on the sprite to see if there were any issues that could fix it, but nothing that I could see. Is there any way to fix this?

short crypt
solemn latch
solemn latch
short crypt
solemn latch
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You can write an assetimporter for that

short crypt
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Thanks

wind oar