I have a couple of AnimationClips that I'd like to apply a AnimationCompression on, I tried doing that like so:```cs
foreach (AnimationClip clip in Selection.GetFiltered<AnimationClip>(SelectionMode.DeepAssets))
{
ModelImporter importer = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(clip)) as ModelImporter;
importer.animationCompression = ModelImporterAnimationCompression.Optimal;
importer.SaveAndReimport();
}```However, it's failing due to the importer being null... not sure what exactly is happening. How to properly perform an AnimationCompression when I don't have an actual model but only the AnimationClips?



It's broken as hell currently but progress is progress
