Hey guys, im having some trouble with a billboard shader graph.
What happens is that when i build the game, if i have the same sprites in multiple objects in the scene, those sprites dont render correctly unless the camera is around the same direction from all of them.
So, to fix that i've tried to enable GPU instancing (in my head, it creates a different instance of the material) , so that should make the billboard calculations per instance as well.
But no, while that fixes it on the editor, it doesn't change anything in the build.
I've also tried saving the material in variable(read around that forces the engine to create a copy of that material, idk), but it doesnt help eighter.
Apprecciate the help!





