Hi, sorry ahead of time if this is a question you get a lot. I'm working on an assignment I set for myself to learn basic lighting fundamentals in Unity for 3D level design – stuff like leading the player onto the right path with a spotlight or godrays – but I feel like I'm pushing against a brick wall with how little progress I'm making with the actual lighting tools.
I'm following Brackey's 2018 Lighting guide and various other guides and I've learned a few neat things, like making a new material for the skybox to adjust its properties or how to add PostProcessing. But the simple act of adding Emission to a material and then putting that material on a surface is giving me extremely weird results. In Brackey's video he simply dragged the emission material onto a surface, marks everything as Static, and then it begins lighting things as expected. Yet I do the same and...nothing.
I tried fiddling around in the Lighting Settings too and it gave a bunch of very odd results, but nothing that actually resembled the simple lightbulb-glow I was trying for.
I'm currently not at my computer but I'd love any kind of guiding advice or leads like tutorials or documentation.
TLDR: The basics arent working for me and I have no idea where to get started to make things work.