#archived-pricing-updates-talk
1 messages · Page 26 of 1
if every1 in ur class failed a test would you fail it bcuz rest did?
they gonna beat me up if i dont
Not if they tier it somehow.
i wouldnt but this is unitys big idea.
Yes, that's literally a grade-curve.
fr
it's a shit one
unity are basically screwed, they love the fixed income of per seat charges and now they want rev share ontop - people will just choose to use another engine.
that way unitys only advantage over godot or unreal was didnt have to pay % charge like unreal just pay flat amount and where set
Yeah they didn't want, on paper, a monthly subscription (pro) plus a rev share. Because comparing that on the onset to something like Unreal, is a no brainer for going a different path for indies and studios early on.
aren't the seats like chump change compared to a % though?
absolutely
it is the exact reason people chose unity in the first place, now people will just choose not to use unity instead.
depends how many devs you have... $2k per seat is not 'cheap'
i think unitey should be free 100% and government just pay for their devs
it's not cheap but when it comes to unity they'll earn more in the long run
Yes and no. In practice they are about the same. If you are paying them 60K in runtime fees, you almost certainly the same - or more likely double or triple that in pro subscriptions in most cases.
just depends on rev, 2k per seat is flat cost, unreal 5% after 1mill is better when less rev and more with more rev.
developers / publishers just have a choice to make, the choice is fairly obvious in most cases.
I mean it depends on the seats/income I guess, but most of the time if you get to the point where you have over a million dollars a year to even care about the % I assume that the seats aren't that big of a deal
2k is chump change compared to 5%
2k*devs+4% isn't though
its $2k per seat UPFRONT , its not chump change for a team of 10+
Yeah, but if you hit 1mil in revenue for a title, you'd have 10-30 devs, at 2K/yr each. So the pro fees (in many cases) will still be the same or more than the rev share.
I mean if I hit over a mil in rev, boy am I retiring
true, but by that time, you're somewhat of a big enough studio to afford paying the 5% from Unreal
if you have 10 employes and can't pay 2k each for a license how will you pay their salaries.. computers.. benefits.. etc
One you only pay if you're successful and one you pay even if you're not.
2k per seat per year right
tack on a 4% rev share and you are cutting it tight
plus seat fees cost money even when your not making anything, atleast unreal only earns money when you do so either you both win or both lose, unity seat costs means unity wins no matter if you win or lose
2k per year and per seat
if i am not making any game I will stop subscribing
You've never been in a studio that was trying to get started and had an extremely tight budget?
A mil in rev isn't a mil for you because literally everyone and their mother wants a cut, unity, steam,PayPal, the government (state and fed possibly twice if you are a company)
I'm aware it won't be a mil. I would still happily retire. I'm a simple man.
lets say, 30 devs and 2 mil, that's 60k in devs and for a 4% share it would be 80k so yeah you basically double the amount
eveyone will just make their own choice... and thats fine.
Thank you sherlock
Yeah it isn't insignifcant
Less than a mil isn't enough to retire unless you are close to dying sadly
Every $$ counts but 4% of revenue putting them under is basically means their margin is less than 4%/
It's a lot of money but realistically the business model probably isn't working out if the margins are that low
its PER YEAR too
In dollars, no. In pounds, yes.
No in case if you live in cheaper coubtry
Explainning Unity Engines in terms of Warhammer 40k Universe.
Unity - The Imperium of hUmaNITY: they control a vast part of Game Galaxy, their numbers are enormous. Actual in decadence because the Rulers gone greedy and corrupts, fighting in some many fronts (monetizing problem, multiplayer recently update after +2 years of deprecated the anterior, incomes crisis, new market challenges, etc.)
Godot - The Tau: They develop so fast than any civilization before, but still young to make front the atrocities of Gaming Galaxy (Console Dev, AAA games, AR-VR products) with their "greater good philosophy" (The open source software principle) are taking all the hUmaNITY habitants that are struggling in this eternal fight.
Unreal Engine - Aeldars: The most avanced civilization on galaxy, see the hUmaNITY like literal (Code)monkeys and has an excelent way to move through the galaxy (integrated multiplayer and app store system) . but they fear the moment of their end. A lustful god try to take their souls in a EPIC way.
Orks - The Boyz who make their own Engine: They don't want pay fees, the don't want "user friendly UI" They only want is code!
Necrons - people that use very old, but still functional libs like XNA, Monogame: Enigmatic devs that decide keep all the way simple to conquest the galaxy that was of them before.
any news-
not yet stil lwaiting
I’m out for dinner with family tonight but I’ll be back later this evening and probably over the weekend in case there’s an announcement and questions
don't you only have to upgrade to pro if you made over a mil in the first place?
nothing yet
also btw in the leak unity isnt 4% rev share, its you pay instal fees until you pay $1mill THEN you pay 4%.
come back in 2 days. its weekend. they not going to disturb your weekend.
Have a nice meal 🙂
they REALLY dont seem to wanna back down
we have a fairly good idea that it'll be today
With the old terms it was $100K
We DO NOT want any install fee!
It may be weekend for you rn but for americans it’s still friday and for me it’s friday too 
they said they are waiting for Western US side ppl to wake up
to
to bad hopefully you can afford 1mill in install fees before the 4% kicks in!
it's near evening right in US
Basically, if I hit around 700k. That's just over 18k per year wage from now until retirement. I am somewhat old so that would be fine for me 😛
It’s currently morning west coast time
let them show their hand, and then just choose - hopefully they won't drag this out much longer
In my country even that much money is a lot per year
What if unitey dont charge unless you make 1 mil then they keep 99%
not sure if you have heard of this thing called inflation
I'm aware, but 18k is the peak. I can happily live lower 😛
picking friday to announce any important news ? wednesday is better choose
steam takes 30% tax is like 40% on that much
18k in 20 years will be around 12 or so Id imagine
20 minutes until Waimann. While he's not involved in Unity, it's our best lead at this point.
if unity think tacking on a 4% revshare ontop of $2k per sear per year is going to fix their problems, I think they are sadly mistaken.
@subtle aspen source?
Yeah, roughly. Depending on how bad the government is then lmao
That’d do me about 3 months. 😆
Unity now takes their 4% and if you use PayPal that's another 2.9
Balancing timing is tricky, and impossible to win in that regard
Well, for sure. It's all situational. Everyones situation is different so someone with like 4 kids, 18k is probably not enough etc
I say that as part of one of the frontline teams, we’re the ones communicating with devs so it directly impacts us
Best bet is to get a game that will give you a steady but modest income indefinitely that way everyone thinks you are poor and leaves you alone
do it when most people are asleep so the impact is lessened over time as not everyone reads it at once
you workload will be decreased... less users = less comms
Y'all do fine work. I'm so sorry about the flack you folk have caught over the week.
I’d like to have some real first-world problems in my life. 😆
18k would be my moms salary for 3 years
Honestly people have been lovely to us. We’re just hurt seeing our devs hurt. But thank you!
Same with my partners too. Lmao.
18000 / 36 = 500
My team are super close to the devs we work with 🥹
To live in the US 25k is probably minimum and that's without a car
do goverment give you anything if you are poor in US
damn, life is cheap here so 500$ a month can get you by unless you want to buy anything unrelated to food or if something breaks
Healthcare and some other welfare I think
Poverty in the US these days is $27,750
Welfare? I think? I'm not sure, I'm AUS.
Are you ok mate
unitys pricing got people calculating poverty and retirment living plans.....
Actually, the current average minimal living wage in US is around $56K for a single adult.
Rent alone doesn't go below 1k
In the UK, slightly different. I don't need to drive, commute is so easy here. I got a train within 5 minutes and a bus to almost most cities around me that come between every 7 minutes and every 10.
Sometimes they fly war machines over cities. That’s brought to us by the US govt
we own a house so we only pay utilities here
That also is a factor ^ I own my house too.
That's not true I can budget for 35k without much difficulty it just doesn't include any savings or anything.
To be fair, they do that to everyone
56k per year right ? for a single in network ?
if you all so good at budgeting then whats the problem with extra .20cents here and there to unity.
I've maintained from the beginning, what's a few tens of thousands of dollars between friends?
The problem is for F2P games who are badly monetized. And earned 200k only for Millions of installs
Not here or there. Everywhere. Every. Single. Time.
Friends don't stab you in the back, retroactively
CEO's need their boats, and here we are all living lavish lifestyles. Gotta redistribute that wealth
They definitely need that money
The better Question is why need unity these 20cents?
If the new announcement will involve any kind of install fee. I'll leave unity right away
Especially if the precedent is established and that $10k can easily be turned into $100k
Return Weta for a refund
1.5million unity developers. x0.2 x installs
hint: potentially alot
is it ok for a company do not grow? can we ask unity do not expand their business just do the Editor.
!!! I figured it out! The Bond poster? It's a reference to paying the CEO enough money to put a base on the moon!
Unity hasn't really been making money since they went all venture capitalist
That's not a lot for indie devs. We all earn a lot of money, didn't you know?
since ceo bought a bunch of companies and doubled the employees of unreal engine*
extortion at the highest magnitude
According to Aras it was profitable back when the company had ~500 employees. It's been a good decade since then.
now has 7000.
what does unreal have to do with unity, I am suddenly confused
Like I saw somewhere "Unity developers are the biggest fans of Unreal" 😛
fr
nothing, people just assume unity become fine like UE if they fire employee until its 300~
That’s not my opinion. It’s the calculation done by MIT. And that’s national average. Going to be higher and lower in places.
how much is your lunch meal in US ?
in my country the price is 2.5 usd, dish including drinks.
my country its .20cents
Goodness! In Aus it's 17 bucks
If I eat out by myself around here, $10-20.
in my country I have to pay unity $0.20
Unfortunately, most people don't realize that Epic has way more than 300 employees: https://www.linkedin.com/company/epic-games/
unreal engine has 300ish, epic games has 4000ish
Unity has 7k?
According to that link Epic Games has 9,469
ok, what is this 7,000 ? how many of them are working for unity engine ?
The amount of devs working on Fortnite is insane.
EA has like 10K and they make games and have a bunch of studios iir
ea eats money like bread
Places like Cali probably skew the data, if you are trying to retire and live for cheap you won't live in cali
Fifa makes them that bread
They also created the proposed pricing model 😄
where, got a quote you can copy? i only see upto 5k
yeah I've heard, very nice of them
Might also include savings
Click the link earlier and look directly under the company name to the right of the followers count
https://www.youtube.com/watch?v=Mj1DqaQlZCs - new delay
I don't know - Cali Colombia is pretty cheap
Any big city, really.
thats not accurate i could put on my account iwork for epic games and add one to that
Not as bad as last one, though. At least it aint an hour. 😂
In half expecting the announcement to be a change to paying them in Unity Bucks, so it is harder to track the real costs.
shrugs It doesn't really matter in the end. Unity lacks the real source of finances: a money printing video game.
yea, unity need to get off their asses and make a hit game , get some income
Epic games, not their unreal engine team
Ya my sister lives in NY and her apt is like 4k (she has roommates obviously)
epic games also states Company size
1,001-5,000 employees
There's no point in making a distinction because Unity the game engine doesn't have 7,000 people working on it. It's likely a few hundred and the rest is ads and other services.
I live in the rural sticks and remote work out of a medium city, so… it’s to my advantage with pay vs. cost-of-living. lol
🥱
They got two hours until they're "late".
just for reference, unity has 7,703 employees, almost 2x as many as Epic, 7x as many as Rockstar had working on GTA5, and almost 4x as many people working at rockstar today.
nearly 8k
When’s stocks close? 😆
~1,500 working on the engine afaik
should be ~100
I don't think it's ALMOST 2x, it's MORE THAN 2x
but 8k costing money doesnt matter what there doing.
agreed, fire 7500 of them
if they have 1500 people working on the engine, that is just total overkill - no wonder nothing ever gets done
What make you think 100 persons is enough to make and maintain a game engine?
dang was hoping for 10am on the dot
1 guy is working on Flax in his spare time, and its catching up to unity. godot has maybe ~10 contributers
its not unreal engine has about 500
godot has had 2k contributors and look how much it still needs to catch up
I bet you can make a engine used by millions that supports basically all platforms with like 20 smart guys right?
how in the hell then they still have unimplemented stuff that they promised like 5+ years ago
did I say that? no, I did not. I have however written game engines for many games, I've been writing games since 1988. I only said 1500 is overkill.
I mean if we're going to look at contributors clearly Flax will be the most successful with only 52 😛
full time employees vs what's mostly probably people working for free in their free time?
And I say for a engine the scope of Unity its perfectly reasonable.
well, if unreal is made with a third of those numbers, and unity is years behind in tech, I would say... you are wrong.
I just checked the careers page for Epic and they're trying to hire another 100 employees for Fortnite.
this is insanely unreasonable, that number might be reasonable for a modern OS, not a game engine
still no fuckin updates?
Obviously just seemed it was getting conflated with engine team
nah it's been done the same ways since the dawn of man. last big update was the kama sutra
@oblique marlin oh shit - hey its you!
We have to wait for John Riccitiello to finally wake up 😛
John Unity shall rise from the grave and utter the words of old: "Fuck you, pay me".
im frosted. and i'm really really sick of waiting in limbo on this. Project is literally on pause right now and its driving me nuts
why would u pause it
its going to be interesting to see what happens to the stock price if this is announced while the market is still open
how much is it?
were weighing moving to unreal or not depending on how all this turns out
Yeah I haven't been working on anything this entire time aside from poking around in Godot and Unreal. Oh and Flax.
you could code while waiting for their decision
it is too late , too many people left unity
10 nearly full time, 2k people just making 1 commit ever isnt a big deal
like 700
Yeah, it's something dumb like 700 devs just for Fortnite.
pretty good ROI
@summer hill the project is pretty far along already, just burying more work on it when we might completely jump ship is ridiculous. We have other projects running
24h was a lie
Tried Unreal yesterday and it crashed after 20 minutes.
Assertion failed: Index == TypeIndex [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Misc\TVariant.h] [Line: 118]
Really fun time
⏰
i imagine there third part contracts pay for most the salarys by default.
yeah I'm looking at the stats now. Only about 50 people have more than 100 commits.
i found unreal pretty good to work with generally speaking
unreal work in nasa pc
yup. why does unity need 1500? (i bet the stats are the same)
You'd have to be more specific, general editor, 2d game focus, 3d game focus, cinematic/film, architecture, what particular?
Soooooo any updates about the fee?
i thought unity had 7700
it can't be 1500 on the engine team, that is just insane numbers
Unreal's 2D capabilities scared the crap outta me.
Today some time
1500 on engine, 8000 employees
I assume we get an update around 8 pm here. It's 6 pm now.
Doubt it
I've mostly been trying to familiarize myself with the layout of everything again. It's been a while since I last touched Unreal.
i mostly did 3d game work mostly focused on blueprints - i would consider myself a newbie still, but it was a solid experience
I mean you can make 2000 commits in one minute if you want. Doesn't mean I contribute a lot
no it's pretty much confirmed to be today some time
try it, they won't get PRed
most open sores projects have a very uneven distribution of contributors
WAIT GUYS, captain america was also in the movie list!! right before the revenue share part! does this mean only americans have to pay the 4%?
guys ping me when new news come out pls
Theory is it means "capped" which is similar sounding to the shortened form of "captain"
Yeah, one person might drop 100 hrs of work in one commit, while another does 1000 drops of 3 lines.
there's a news role for that
no new delay yet
(2.5min)
https://www.youtube.com/watch?v=Mj1DqaQlZCs
What I mean you can make a PR with 25 commits and be completly fine while someone does one big commit. Most do an average but in both case, it is not a good representation of someone works
role : @📰 Unity News
oh. i was hoping for my version
oh
what are your thoughts on the alternatives? I downloaded a godot game the other day, "cassette beasts" - seemed like godot is reasonably capable of low poly at least
Just add the unity news role to your account and you will get pinged by unity
anyone try O3DE yet?
did it
deep cut
Godot seems fine for small to medium games. Some of the analysis articles people have written concern me but I haven't seen any actual benchmarks.
I've got the tab open and am keeping an eye on whether it's actual news drop or just following along.
wow, rollbacks
the plus for godot seems to be c# support. Otherwise I'd imagine anyone doing 3d should probably go to unreal
so its posted
Updates are live, folks. Thank you for the patience and feedback
ah there we go
pin pls
o
Honestly that's the big brain strat, only downside is with remote work you always risk going insane with cabin fever if you don't get out much and live alone.
i hope the changes satisfy everyone :)
is the CEO gone?
there will be no Runtime Fee for games built on Unity Personal. We will be increasing the cap from $100,000 to $200,000 and we will remove the requirement to use the Made with Unity splash screen.
Ooooooh
where's my pony tho
For games that are subject to the runtime fee, we are giving you a choice of either a 2.5% revenue share or the calculated amount based on the number of new people engaging with your game each month. Both of these numbers are self-reported from data you already have available. You will always be billed the lesser amount.
I wouldn’t say years behind. Unreal has it’s own problems. I have not seen a we’ll optimised AAA game made with unreal come out in like 6 years.
This real?!
is splash screen removed for unity personal too now??? i dont understand
in render tech, unity is years behind. (imho)
they certainly put a foot forward
Oh 2.5% revenue share
I don't hate this! This is good!
I’ll be around for questions and stuff later but I hope this settles some worries
is that just for unity 2024?
It's posted on their blog so yes
Been a stressful couple weeks for us
thats fine, 2017, 2019 and 2021 are seemingly best versions anyways
always open to checking out newer and newer if they are better
wtf.
🤢
2024 onwards
For games that are subject to the runtime fee, we are giving you a choice of either a 2.5% revenue share or the calculated amount based on the number of new people engaging with your game each month. Both of these numbers are self-reported from data you already have available.
so they are still tracking "people engaging with your game each month"
Here we go
that's opens up a whole new question about "what engagement"
Very interesting changes. Weird though. So benefits personal users a lot, which is good. Looks like only pro and enterprise will have a Rev share of 2.5%. I think most people will be happy, although I'm not a fan of subscription AND Rev share. But it's better.
not bad tbh
its still very light on detail 😦
head to the fireside chat
It's satisfactory to me.
I like it
<@&1152203408984510475>
Hi everyone, we just published an open letter for our community about changes we’re making to the Unity Runtime Fee pricing policy that we announced last week. These changes were made based on your feedback, and we want to ensure you’re aware. Please also consult our FAQ for additional information.
If you have any questions about these changes, please let us know here in our **forum thread ** so we can address them. Please note that it might take some time before we are able to respond.
We also invite you to join us for a live fireside chat with Marc Whitten, President of Unity Create, hosted by Jason Weimann, industry veteran and content creator, on his YouTube channel, today at 4:00 pm ET/ 1:00 pm PT.
its 2.5% OR per install (or per engagement however they define that)
Doesn't change our path though, we are out because of the industry pricing change. But it'll make most others happy I think.
Self reported. So with the data you have from the store
:O
My understanding is splash screen will be optional across tiers
Yooooooo
splash screen removal for personal in pre 2024 versions?
That is a big one
they should've done this from the beginning tbh
unfortunately already godot-pilled, later
why can't they just tell us what info they want to track, like engagement is a weird word, it's kinda vague, people engage with games in a lot of ways
fireside chat: https://www.youtube.com/watch?v=Mj1DqaQlZCs
thats your guess, and if its still 20cents per engagment? idk
fireside chat is live
Hot damn, this is good.
I don't think so
Actually, I'm statisfied with this thus far
#bankruptcy
so the 20cent stay per install? 😄
no
im not, the runtime fee is still here, they just are trying to calm it down by deleteing the splash screen
You choose and not in personnel
No game with less than $1 million in trailing 12-month revenue will be subject to the fee.
up until 2.5%, which one is smaller, and you report both numbers yourself
per "engagement", not install
its only in newer versions in unity why would anyone upgrade then?
The new rules are sort of good
For games that are subject to the runtime fee, we are giving you a choice of either a 2.5% revenue share or the calculated amount based on the number of new people engaging with your game each month. Both of these numbers are self-reported from data you already have available.
define engagement
What should we be outraged about now?
uhhhh Unity bad!!!
Thank god this sounds way more reasonable
per unique user (could be sale or initial download)
honestly these rules are.. fine
so splash screen can be removed from personal edition??
why not just sale?
They gonna ask the users for that?
More details to come: https://unity.com/pricing-updates
but not defined, same issue we had before with "install"
"The Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond" time to never update
Cause mobile games are free
unreal being bad and catering to film industry. lets boycott them now
it's self-reported, read the FAQ
so your still charged per download in f2p games....
I wonder how genuine will self reports go
so will everyone be using 2022 LTS then to avoid the fee or it doesn’t really matter anymore?
Or you can choose 2.5% revenue share
and 2.5% gross revenue cap ^
Wait soooooooo it will only work from LTS 2024 and up?
The Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond. Your games that are currently shipped and the projects you are currently working on will not be included – unless you choose to upgrade them to this new version of Unity.```
if you use the new version fo unity
I compiled the 3 mosts important points here:
Our Unity Personal plan will remain free and there will be no Runtime Fee for games built on Unity Personal. We will be increasing the cap from $100,000 to $200,000 and we will remove the requirement to use the Made with Unity splash screen.
The Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond. Your games that are currently shipped and the projects you are currently working on will not be included – unless you choose to upgrade them to this new version of Unity.
For games that are subject to the runtime fee, we are giving you a choice of either a 2.5% revenue share or the calculated amount based on the number of new people engaging with your game each month. Both of these numbers are self-reported from data you already have available. You will always be billed the lesser amount.
No game with less than $1 million in trailing 12-month revenue will be subject to the fee.
no its choosen whatever is lowest. you dont choose, you have to track both and pay the least
Right I’m logging off actually now, see you folks later. Again, thanks for all the patience and feedback
splash removed from Personal starts in LTS version releasing in 2024, not older versions
you report that number instead of relying on "trust me bro" system
pretty much give us a reasonable number.
Doesn't matter for Unity personal since it will stay free with no fee.
Important wording here "2.5% rev or runtime fee, whichever is lesser"
And please be nice to the Unity folks in here 💛
2023 LTS
no it's LTS 2023 which gets released in 2024
none of you read the new letter LOL its fucking amazing how you can all sit here and not read something from Unity
https://blog.unity.com/news/open-letter-on-runtime-fee
2023 LTD will release next year.
How do I report my data?
Both revenue and initial engagements are self-reported. We will work with customers and partners to develop tools and processes to make this as easy as possible for customers.
Does installing the same game on multiple devices count towards the Unity Runtime Fee?
Multiple device initial engagements from the same distribution channel count as a single initial engagement. Initial engagements from separate distribution channels count separately.
sounds like it's per download, like if i Download a game on steam it's 1 no matter what pc i do it on, but if i do it on epic it counds as a seperate engagement
yes but you can always upgrade to 2023 LTS
i’m not sure if the splash screen option is retroactive.
This is pretty reasonable. Only applies to 2024 LTS which makes it perfectly valid to introduce a fee structure.
I do however hope this means the ToS will be changed so we get a perpetual license or whatever is needed to not be at risk of a future "California law says we can do whatever".
But this is good. Much better than expected.
wait so all 2023 LTS will have the fee? (The older lts's SUCK)
It is NOT, applies to LTS version releasing in 2024, currently referred to as 2023 LTS, or later
For games that are subject to the runtime fee, we are giving you a choice of either a 2.5% revenue share or the calculated amount based on the number of new people engaging with your game each month. Both of these numbers are self-reported from data you already have available. You will always be billed the lesser amount.
so you have to report both, you dont choose, you only pay the least amount
Love the bew Fee, thats perfect ❤️
is that on any unity version or only 2023 lts?
Unity personal just got better than ever before though.
who cares? just do the 2.5% revenue share
Enjoy your evening!
yeah that's cool
how much will pro be ?
rendering issues. Also if i use the current LTS would i still get a fee?
i’m glad everyone seems to be happy with the changes :)
dumped my puts, thanks for the $ unity.
you still have to track and report downloads and pay per download if its less then 2.5%
I can go to sleep now 🥹
i just uninstalled godot. hello again Unity
i was so close to happiness till i realized the 2k fee is still there if i cant upgrade to 2023 lts
They take the minimum 2.5% vs sale count amount, thats perfect!
I still have trust issues lol. Can we get better ToS please?
no, you still have the current TOS unless you upgrade to LTS 2023
im not, ): i still dont like the fee. I guess its better than it was before but its still not that good
upgrade to the latest i promise it’ll be good :)
welp gg folks I can't be mad anymore
i cant just upgrade halfway tho, i cant spend time fixing everything that might break
if the choice of rev share or engagement is actually a choice, the wordage feels word "you will be charged the least amount" however worded nicely it sounds more like we don't get a choice it's picked for s
I would have to learn how to do that but hopefully everything works the same
there's a rendertexture memory leak on the latest lts..
Crashes all games after a few hours
no splashscreen?
unity is constantly upgraded and becoming a better product with more value. i think it’s reasonable that it costs a little more than it did before.
so would if i use this version would i get the fee or not? (2022.3.7f1)
no
2023LTS and on
Okay, so, sketchball install tracking is gone, the worst case scenario is half of Unreal's rev share plan, and people just over the Plus line get to go back to personnal instead of being forced to up to pro. Everything seems resolved then
so when is that splash screen feature releasing? (or lack there of)
does this mean we win?
a 2.5% rev share is exactly what I wanted, but the engagement side of it is strange still
is there’s a bug report for this?
can older unity lts versions remove splash screen for free too? or do they still gotta fork over 2k?
Unity Personal is basically Unity Plus but now free (no subscription OR runtime).
YAY! Nvm unity is still great XD
They gave a lot
clone you’re project and then build it see what happens.
Our Unity Personal plan will remain free and there will be no Runtime Fee for games built on Unity Personal. We will be increasing the cap from $100,000 to $200,000 and we will remove the requirement to use the Made with Unity splash screen.
No game with less than $1 million in trailing 12-month revenue will be subject to the fee.
Seem weird. Did this mean we need to upgrade to Pro when reach $200000 but don't need to send 2.5% revenue ?
hello aimy. aren't you still on vacation?
it's been great meeting y'all, hopefully I never engage with any of you maniacs again.
yes :)
well ill see if i apporve depending on how good the next updates are
Is this a fucking joke?
correct, runtime fee starts at 1 million
A potentially dumb question but is the 2023 LTS out yet or is that slated for 2024?
Yes. You need to upgrade to Pro when 200k is reached. But then it's free sailing until 1 million.
calm down man.
2024
yeah, pro after 200k no fee until 1 mil
it's the 2023 LTS
damn
This is actually a pretty decent change 👍
I believe the FAQ says "we will remove the requirement to use the Made with Unity splash screen (starting with the LTS version releasing in 2024, currently referred to as the 2023 LTS, or later)."
so no, it might not include older versions. But I can ask internally to be sure
wait 1 yr from now hope they dont bring back retroactive TOS or increase 2.5% to 10% or disable using old versions of unity. or something.
Well unity is no longer royalty free then. But the company was always at loss so reasonable I suppose.
No seriously, they didn’t get rid of the runtime fee at all, and it’s such a terrible idea to begin with why didn’t they do something else? Wtf?
So the splash screen removal, can be done only from 2023 lts and so on ? or is it possible in 2022 for example ?
well, the ToS lock-in to unity versions is good. rebuilds some trust.
bro this is literally a complete and total victory.
to encourage people to upgrade
They did not mention anywhere that they have changed the ToS so this will never happen again.
Which means they can go rogue on their community again.
"we will remove the requirement to use the Made with Unity splash screen."
never thought id live long enough to see that.
so its either 2.5% rev share or self reported sales ?
1️⃣ if you still don't trust them and still don't want to use unity anymore
2️⃣ if you think these new changes are good and are considering continuing to use unity in the future
Just curious.
Well you can pay 2.5% if you don't want runtime fee to be made
yea, its a the top of the urp forums too
Thank you very much
Honestly if you can have that go back to older versions of Unity, I think it'd go a long way for a relatively easy change from higher up at Unity.
And its in Unity's best interests, both because of the association of Unity with a bunch of free/smaller games and people not understanding Unity's TRUE power potential, so its great for the user, and the company
You only need to send 2.5% once your game exceeds $1,000,000 USD gross revenue (trailing 12 months) AND your game has over 1,000,000 initial engagements (live to date) AND your game is created in the 2023 LTS release or later.
This estimator is helpful IMHO: https://unity.com/runtime-fee-estimator
Wait, I don't get it, they'll remove the splash screen from personal too? btw, what are your guys opinions?
Just stick to unity personal.
It's royalty free until you hit $1,000,000
so it the splashscreen removal already avalible
unity really just said "im gon kms"
Yea according to the FAQ is only 2023 and on
its both, track and report both, and pay the lesser fee
2023LTS+
Yeah that’s fine but absolutely they should have gotten rid of the runtime fee all together.
I mean, 2.5% rev share is pretty reasonable and better than Unreal's 5%, and it's no longer retroactive
As a Certified Unity Instructor, I'm really satisfied with how it turned out
fuck unity still. next time they feel like it, they're gonna pull uncalled for stuff again
The fee is capped at 2.5%, is self reported and is only on the next year's LTS
I'll share this internally, thank you!
you're missing the didn't really care and would have kept using unity anyway
we literally completely win quit ur complaining
is this more profitable to them than previous pricing tho ?
so whenever unity 2023 becomes lts?
Yea I will use that. However the runtime fee still being an option is just ridiculous
the poll isnt for that group, im curious about the people who have more extreme opinions
I know but now it's optional. I know that every time someone mentiones runtime fee I'll be triggered, but still I'm saying it's a big win
your still paying per "engagement" (20cents i assume its still is) so its same profitable
Perfect update Unity ! Love it! My team and me continue with Unity. ❤️
Yes, they removing plus show their greed too obvious
Now how do we go back and pretend September 12 didnt happen so we can just have the good news vibes forever?
I mean the pricing before the runtime fee annoucement
It's an option. If you think your game is low enough on a per-user bases, you can opt in to a lower fee than the revenue share
Rip webgl has to pay again
honestly i think this is good
holy moly this made unity personal better than before
That wouldn't make much of a sense. Splash screen removal is mostly there because plus plan is being retired
That requires people making asset flips to actually update their crap games. 😛
i’m sure it’s being worked on then. once i’m off holiday i’ll chase it.
f5=engagements! 20cents.
I don't think so. If they end up in such a situation again, they won't be coming back, and they know it.
It should have been optional from the beginning. I’m still frustrated as hell from their backwards thinking. The ceo and everyone involved in this decision should honestly be fired, for ruining the reputation of unity.
Wait guys, we dont have to use the unity splash screen anymore? Im so happy right now omg.
It's new users and self reported so that wouldn't work
personal is the new plus you heard it here first
I'll share it internally, np 🙂
i believe its been fixed for the next LTS lol, im just saying your advice of upgrading to latest is usualy bad advice for unity. there's always some bug - always check the known issues list
yeah they basically made plus free
W Unity
Wait, are they going to count steam revenue?
complete mood reversal among freemium users
I am really OK with this agreement. Now the only problem is Riccitiello, he still being CEO so it still risk the weird ToS or policy change nightmare like this can be recurring
Well I wasn't expecting such a good change, so definitely a W in my book
webgl counts as engagements, it says so on the website
That could/would be a lot of work for them. I thinkt hey should leave that in versions going forward, it also incentivizes people to upgrade their unity and try new features in exchange for free removal of the splash
Okay, after going through this. I'm happy. This helps for the rest of the dev of my game. Also massive thanks to Unity devs as I'm 100% these guys put in most of this work if I'm gonna be honest with voicing concerns
right direction, back to work ❤️
all self reported
I’m going to have to look more into it to see how these systems work but my frustration still stands. As a new game dev I still can’t trust Unity.
how is the new changes guys
Ya but it says new users so you couldn't just spam f5
amazing. redemption arc has begun
but how are we spose to count engagements? however we want to?
we won this fight
i hope there will be no ways to cheat with self reports
Totally agree. 
i personally liked it especially the 2.5% revenue share. But i didnt really see if they specified to share 2.5% gross revenue every quarter or month..
The Industry pricing change is still pushing us out, but assuming they don't backtrack on this in a week, I think this will make people confused but happy
- Unity Personal is now the same as old Unity Plus, but it's free
- No revenue for Personal at all
- At $200k you have to move to Pro
- With Pro you pay from 1mil and up
- You can decide if u want to do 2.5% rev or based on install count
- you can choose to stay on an old versions TOS
this is basically it if i read it correctlyy, very good update
Still frustrating to a degree
self reports dont matter that much its whatever the rules are on what we are meant to report.
You would need to spam whatever command it is to reset your IP address and then f5 ;)
I was literally switching to unreal, but now im definitely staying with unity
i cant read the letter...
did they specify if we pay every quarter or month
There will be more information from us to help out with that, but it's different for each platform.
I think you just look at the number of purchases on each platform
@unborn moat LOL
what about the shady ToS changes ?
I don't think they will mess is up again. Cause it would surely be a nail to the coffin if this happens again.
If I'm reading it right it's per year?
REVENUE SHARE OPTION!!!!
no they would say purchases if they wanted to do purchases, they said engagements
yes!
whats the summary?
2.5% year gross revenue share?
I'm pretty sure that on the 2.5% thing, it's either 2.5% or install count, which one is smaller, not which one you choose (then again you wouldn't choose the more expensive option)
More money to Unity = more features, Im good with that !
so i am guessing the unity personal before 2024 is still on the old TOS and it will not have ability to remove splash screen?
it's monthly at the moment I believe
I am using an older version, which is 2021.x. Will I be able to remove the splash screen as well?
I think so, it's worded strangely. It's either "2.5% revenue share or the calculated amount based on the number of new people engaging with your game each month." the fact that the alternative mentions per month leads me to believe the rev share is not per month?
what about being able to port to console with unity personal?
so how are we going to self-report engagements/installs ? i think people will just report less than they really have
this is locked behind pro.
secret atm
Purchases don't work with f2p games. Hence engagement. As an example a paid game on steam would have purchase as fullfilling the engagement definition iirc. It depends on your game. And even if the engagement definitions don't fit your platform it's 2.5% in the worst possible case.
Big brain strat: make your game with 2022 and then after you have a niche die hard audience who already downloaded upgrade to 23
charge 20cent per microtransaction then? (or just keep it 2.5%)
switching between TOSes/unity versions for projects possible ?
k, its great then! I will obviously choose the revenue share option because it will be times easier to calculate. Great change!
Worth money since Unity has a lot of great features and addon supprt
You will remain under the terms of the applicable Unity version you use
hey just to make sure, the personal limit is now 200k for every version, right? because plus doesn't exist anymore, which the old tos would have required you to buy after 100k
Ik it says you can upgrade doesn't specify downgrades unless I missed it
when you upgrade and publish the ToS of the version you upgrade to with apply
haha riccitello what happened
yup
Big W
do i need to earn 200k$ lifetime to buy unity pro?
Hey, does unity remove the splash screen for old unity version or for only 2024 versions?
I’m also okay with that, I just want it to be done the right way.
I really like this new announcement lol
bye bye channel. you'll not be missed 👋
trailing 12 months
I love John Unity
right now no, we'll circulate this internally but not promises
Hoping for that too... I am using 2021.x.
its 2023LTS+ to remove it, they answered it
then people wont ever upgrade to 2024
Even though Unity personal is better than ever before now, I still wanted everything to go back to how it was before the announcement for some reason lol
I see this new changes are incredibly generous I hate that they were done this way, but still allowing them to make money and not pissing off every developer, I count that as a Win not a small one, but not a big one either
Yes, so March -> March, April ->
no probably not, that wouldn't make sense. They delete it because you get feed
what you guys think of the changes so far? free to remove unity splash screen?
Yup. I will say, it is very generous, basically all Personal users just got upgraded to Plus for free
Thank you!
unity employee!!!!!!
unity just saved me money for not paying for plus. very smart business move
all good, drama is over, continue as usual
Do we still need to go online to use unity?
probably
this pleases me. gonna buy back my shares.
This, can we still complain about this? :^)
Aside from Riccitiello, I still fear the IronSource spyware. I would add that we will need to see the investigation on unity next LTS that the build are not have any spyware reporting something we don't expect
(Yes I am forestalling, please know that we still not trust you)
Once every 30 days from what I can see
Such a good announcement
Oh please no. Can we request to make editor offline since they didn't mention that yet
someone give me a tldr of the unity announcement pls
just read it its short...
I’ve still got some serious issues with it
copied from a redit comment:
Devs will pay the lesser of 2.5% revenue or the install fees if revenue is above $1,000,000 (self reported in both cases)
No install fees below $1,000,000 at all
Unity free can now remove splash screen
Fees only apply to 2024 LTS and later - nothing retroactive
Users are going to be on the same TOS as their Unity version.
Can we remove the Online requirement for Unity Editor, please?
Like what?
I think they were focused more on the important stuff, give them time
why some people say 200k and others 1mil, when are these different numbers applicable
seriously? What is this? How are people okay with this?
Also, is the unity program itself blocks you off you if you don't connect online?
Mine keeps constantly signing in and I pretty much sign off everytime I work
The fact they still want to use the runtime fee and didn’t get rid of it completely
yep, that sucks
and for every pro user this announcement is good as well. 2.5% is a small rev cap ensuring no one gets hurt from this policy
200k means you need to purchase Pro. After you have done that you need to reach 1 million to be subject to the fees.
things will always slip through the cracks unfortunately.
you can choose to use rev share instead
You have the choice
For some devs the runtime fee can be lower than the rev share, I don't see how it's bad to let these devs have the choice
- 200k then you need to go pro
- 1m then you need to also rev share
Couldn't settle with just revshare...
At 200K, you must have Unity Pro as before, but there is no revenue share or runtime fee. At $1M, in addition to pro, you are also subject to the rev share or runtime fee, whichever is lower
can you add No Runtime Fee feature to unity custom license?
some company’s won’t wanna report there revenue to us :)
oh that is quite good would need to read new TOS but just by giving the choice to people to not update and use the old TOS is already a Big Plus
Starting in November 2023, Unity Personal customers will get a new sign-in and online customer experience. Customers will need to be signed into the Hub with their Unity ID and connect to the internet to use Unity. If the internet connection is lost, customers may continue using Unity for up to thirty (30) days while offline. More details to come.
https://unity.com/pricing-updates
So 30 days
I mean yes, but you can choose to use rev share only I think
honestly all these changes only benefit me
unreal doesnt have this problem
I mean, it's revshare or less. If you don't like the idea of the install fee, just don't do it?
You mean the "Contact sales" option? I guess anything can be negotiated there. But my clothing is not fine looking enough to even speculate how those would go.
It shows how stubborn the higher ups are and just how little they know about software distribution, the decision needs to be gutted out of Unity’s history.
you still have to report income how else do you know "engagements are less then 2.5%"?
oh k
Because Unreal doesn't offer them the choice. Unity is allowing them to not report the revenue if they'd rather pay the runtime fee.
And it is a lot cheaper for most. Just pay 2.5% if you want to give us more money 😉
now you know what I was talking about, heh heh
I will, but I realistically shouldn’t have to worry about decisions like this in the future.
Yep, but Unreal gets 5%, Unity will get 2.4%
well how can i port my game that ported godot back to unity?
there is one?
They said runtime fee instead of install fee. That slightly difference but make it more acceptable
but isnt runtime fee also self reported? or is it not
Unity charging half the revshare of unreal huh.
I will continue to encourage people to look at the estimator! 🙂 imho it does a great job at clarifying questions on the different variables: https://unity.com/runtime-fee-estimator
unity gets 2.5 + a year fee per seat for your developers..
need to login online at least once every 30 days
thanks to you unity people btw, I'm sure you fought internally for us as well and were the people on the front line of this whole massacre, this is something that should be noted highly
Lol gambling is exempt
I’ve never been more motivated in my life to learn how to create my own engine down the line. Hopefully this won’t happen again.
bro what, i was logged in for like 3 years now and i never logged out XD
Was 3 days on Sept12.
Today (Sept22), its been extended to 30 days.
self-reporting is different than doing a full audit. In most cases the big companies will opt to go with the runtime fee because it will be much cheaper
Same
most important thing is that you can remove the splash screen for free
If it is proven to be reliable it can actually be a better option than rev share. It depends how this plays out once this policy is fully operational. It is also self report, so it is a lot more safe to be honest
A big backtrack, I'm surprised they went this far. I'm happily in unreal for over a year now, but I'm relieved that my first game published in Feb 2022 isn't going to be affected. I'm also pleased that the staff at unity are likely a lot more content now than this time yesterday.
Correct. But both are also subject to audits, as most financial self-reporting is, and intentionally misrepresenting the data can lead to legal trouble
Pretty much what Visual Studio requires of us as well (don't recall if it's 60 days or 90 days)
I will pass this along! Thank you 🫶
this is a better deal than revshare, its just unfortunate that they're branding it as a runtime fee instead of baking it into the editor licenses
give him unity admin role some1
So if I understand correctly, it's either 2.5% rev share or per install?
You're right, but i'm still happy with these new changes, I absolutely love Unity and its flexibility, it's a price worth to pay
i dont trust it
Is there a cap to the fee or it will just keep ramping up?
Correct.
2.5% cap
that news is really cool
this sounds good to me
from what i’ve heard they do 🤷♀️
The news is great but don't anyone think it's a bit weird that you pay more for pro and enterprise just to pay them even more through runtime fees
Everyone is going to do that now cause they want no association with Unity after this
Per engagement. Definition of which is bit more open. As an example iirc on Steam like platforms it just means purchase of the game or in case of f2p new unique user or whatnot.
thanks this is something you people ( I don't want to say devs, it is not only devs) should know
and for most it will be far less than 2.5%, since except for on mobile CPI will be really cheap
we will remove the requirement to use the Made with Unity splash screen.
there was a requirement to use the splash screen?
btw, when will the splash screen be 'removable'? on next version i guess?
maybe this is to create a strong distinction between freemiums and premiums users
Being self reported still need to have evidence I think. They can estimated and you need to provide evidence such as accounting and banking transaction. This is something Autodesk normally did
This is a good question to ask Marc during the AMA!
we’ve done our best and personally i’m pretty happy with the outcome :)
yes :)
on unity personal there was
as an asset store developer, im glad i no longer have to update my assets past unity 2022. thanks unity
great!!!
oh shit, does that mean we can remove it now without being on unity pro or whatever?
If you use unity 22 for a while and get let's say 2m users and then upgrade to unity 23, update your game and get 1m more new users (old ones continue to play the game so 3m active total) will you pay only pay for the new 1m or would you also need to pay for the old ones?
I’m going to have to learn multiple engines after this just so I can stay flexible and not be so rigid in a singular engine.
(did you do anything to change the outcome?)
2023LTS+
Next time... Keep that former EA CEO in check
Kind of a way to apologize for all these scandal they did
ima go make a tiktok video dedicated to this topic
only when you're on the next years version
dope
there was a lot of internal company wide discussion.
well then, this is a better ending than i thought
Is there a sliding scale? Like if I have a unique F2P user who buys a $1 IAP, will that count for 20¢?
will runtime fees apply to personal in next lts ?
https://unity.com/sites/default/files/2023-09/09_22_RuntimeFees_Schedule (1)_0.jpg
engagement fees in new system.
or more the 1.5b thats unity lost in just a few days? 😄
It is certainly an outcome I did not expect. However, it was a bit of a bad take to almost set fire to the entire company to get changes out 😅
no Pro+
neat. Also how's ur vacation doing.
Insert Jesse Pinkman gif saying: "Hell yeah, baby come on
the blog page is not loading on my device
Archiving that open letter on archive.org and archive.today juuuust in case...
i wish the first bit could have been avoided too 🫡
yes but in every case you'd only pay up to 2.5% of revenue
Aimy, thank you and thanks to your co-workers. We love you and hope you can relax this weekend after what I'm sure must have been a stressful uncertain time
good. i’d post pictures if i was allowed ;-; lots of swimming and nice food.
What is an engagement vs. install?
Yea, it was a wide discussion for sure
Assuming you made more than a million dollars per year, you could opt to pay a fixed 2.5% of your revenue or the twenty cents per new install (cap at 2.5% - potentially you can pay less with new install count)
are the countries listed about the country of the game company or of the player ?
for mobile is downloads and for steam is install. It is more complex but something like this
Lets hope unity doesnt change the TOS agian in the future. Because they have nothing written saying they wont change TOS again in future.
yeah there are big chances that you'll pay less than 2.5% unless you're a F2P game with low income
It did seem to cause irreparable damage to the company at least. I would be curious to see before/after license numbers for Unity after they stabilize. They might not change much at all, but I get the impression they probably would.
you have no idea lol, honestly the hardest part has been seeing you guys sad and wanting to fix it but just having to wait. i’m glad that wait has ended
One thing I concern
Do we have option to report only one metric and pay only that. Or we need to always report both, then choose the lower fee ?
It's likely the same thing but with a word that is no longer deemed negative to everyone 😛
The lowest. So if you want to pay 2.5% which is the highest you can go with that
we have probably lost some permanent users unfortunately but hopefully we can win ‘em back
you cant choose you HAVE to pay the lowest
isn't that good though?
I don't see how that's possible with the shareholder driven approach and the same execs at the helm. Those two things will forever be an unfortunate thorn in people's sides.
You misunderstand my question
Wait are they republishing their github repo?
Personally, Im waiting to see what the rest of the community says about these changes and decide from there if I want to stick with Unity. My concern is the abandonment of the Unity Engine.
when your charged per download for f2p games, maybe not.
Thank you very much for answering our questions during this bad time!
"An initial engagement is defined as the moment that a distinct end user successfully and legitimately acquires, downloads, or engages with a game powered by the Unity Runitme for the first time in a distribution channel." per the estimator 🙂 https://unity.com/runtime-fee-estimator
you can report only one of the two if you choose yes
well that's at the worst 2.5% no? less than epic
I think the losses will mostly come from publishers raking in hundreds of millions of dollars on IoS free to play apps... if they have the option to switch engine, they will clearly do that rather than revshare
i love this community nothing has changed :)
charging per seat.
I'm not a lawyer but my initial gut feeling is that you really don't HAVE to pay the lowest. If you want to keep your revenue figures as secret it's perfectly fine or vice versa. No-one will come after you for paying too much. If the highest one was charged then yeah it would mean better reporting.
sorry if I don't reply to your mentions Discord is not highlighting replies for some reason 🤷♂️
can you finally safely give a personal opinion?
the changes are really decent.
'The Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond.' Does that means 2023 LTS still pay runtime fee?
Right. Use the 2.5% and ignore the vague wording. Got it. 🙂
"Ultimately, you will be charged the lesser of the two." seems like you dont have a choice.
lts 2023 is in 2024
the 2.5% would still only happen after a million dollars, and now it's 200k$ instead of 100k$ for PRO like it used to be so it's a huge win for personal
Unity W
Hope you all at Unity can rest a bit now🥹
Yeah, I'm guessing this 'revised' version is what the greedy bastards had in mind the entire time
This is something I hope to hear about during the fireside chat: https://www.youtube.com/live/qyLcI5O9iUY
sure. i didn’t like original changes i thought they where pretty awful the fact that it was possible for edge cases to exist and charge people over 100% revenue is crazy. i’m very happy with new changes.
we are now better than unreal and half the price
What about the github repo? Hmm
i mean 2022 LTS updated in 2024
In my opinion
Install can be repeat, can be separate into multiple devices. And will be counted each time you clear cache in webgl platform
Initial engagement means unique user opening your app. And you have evidence they are organic and legit
unity is 2.5% after~~ 200k~~ 1m (plus seat costs), unreal is 5% after 1mill
we did a 1 week evaulation of godot, u wanna see my honest result?
no, 2.5 applies after a million
No. It's 2.5% after 1mil. The 200k is when you need to get the pro license.
Pretty satisfied with the new plan. only thing that would truly put me at ease is to fire Riccietelo guy
i’m glad you all liked the changes imma head out for a couple hours and just enjoy the glow of relief. <3
Dm me it
Being that they are self-reported, I guess there's may be some flexibility in how "engagement" interpreted, but would be nice to know exactly.
why the fuck was that deleted
ehhhhh not really but its better than it was suppose to be ig. Goodbye!
Even so, I recommend that people here always try to vary their tools, learning a different engine, or a different language can be important, not only if Unity makes a decision they disagree with, but also if the job demand changes
its much better
2.5% fee only applies after your game surpasses 1 million in revenue
Get a mojito
well that's obvious but even more obvious now
the 200k limit is when we require you to pay for your seat w/ pro
Hop to the fireside chat and see if they take questions. Also I bet the FAQs will improve. But from what I understand it's basically a purchase of a paid game or new user in f2p game (and they can then purchase or not purchase any amount of stuff and it doesn't count as an additional engagement).
did the update come out?
honestly very fair terms through and through
Unity Personal customers will get a new sign-in and online customer experience.... If the internet connection is lost, customers may continue using Unity for up to thirty (30) days while offline
Exactly, for some even the original plan would have been better than Unreal's rev share, but any possibility of the fee exceeding revenue was unacceptable. Funny, when I discussed this with a few people I mentioned that the fee should just been capped on % of revenue and thats exactly what happened!
I think so 🙂
I didn't got it. This will be for Unity Personal too? Or pro?
after 200k revenue u have to upgrade to pro always
Pro+
You wouldn't be on personal if your game is making 1 million
Yes. That applies even now
When will I be able to remove the splash screen? Only in future versions?
I believe it says 2023+
Yes, but I think Store download is one metric need to be send as evidence. Other might be something like number of user account records in your game's database
Oh yeah I got it now
2023LTS+
@brave turret the article should've had a flow chart 0 Revenue Unity Free > 200k Revenue Upgrade To Pro > 1000k Revenue start paying 2.5% or install-fee
can someone link me the thing
Yes, but that was the case before (actually the limit was 100k, we doubled it)
https://unity.com/runtime-fee-estimator this is close! 🙂
I'm glad Unity finally spoke, we really needed to know what the deal was before we can fully evaluate any decision
nvm i found it
I think these new changes are fair and a good first step, but I think important for Unity to address how the initial changes and announcement were made in the first place.
personal is completely free. completely. free.
the calculator !
(up to 200k revenue)
well after that you're not using personal
Just FYI - all the links here
Open Letter: https://blog.unity.com/news/open-letter-on-runtime-fee
Runtime Fee Calculator: https://unity.com/runtime-fee-estimator
Pricing Updates/FAQ: https://unity.com/pricing-updates
ToS Github Reinstated: https://github.com/Unity-Technologies/TermsOfService
lol i can just imagine how many rounds that made internally and how stressed the poor web dev was to make sure he got all the specs 100% correct 😄
To be specific, the LTS for 2023 that'll release next year
The Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond
I think that's a situation where we would ask you to update to the latest
Ok, i'm gonna be direct.
Yes, the new changes are better.
BUT if you really wanna regain our trust, then the whole executive board, including John, MUST resign, period.
personal has a higher price then pro after 200k. you can no longer use it
im gonna re-private my repo
so if im on an old version, i pay 2k after i reach 200k. and if i am on the newest version, i pay 2k after i reach 200k AND i start paying 2.5% after reaching 1 mil?
yes, after 200k revenue you'd have to use pro
ok so
At 200k you have to upgrade to Unity PRO
With Unity PRO after 1M$ revenue per year you have to pay the engagement fee
The fee is either 2.5% or something similar to the install fee (which of them is lower, so it caps at 2.5 on edge cases)
this is what I understood from the posts
now im genuinely just gonna see what happens next, i want to see the people responsible for this change and especially the people who chose to hide the tos shit gone, but this is much better
Oh they changed this too:
If the internet connection is lost, customers may continue using Unity for up to thirty (30) days while offline.
yes
Here's a summary someone gave that should prob be pinned
Our Unity Personal plan will remain free and there will be no Runtime Fee for games built on Unity Personal. We will be increasing the cap from $100,000 to $200,000 and we will remove the requirement to use the Made with Unity splash screen.
The Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond. Your games that are currently shipped and the projects you are currently working on will not be included – unless you choose to upgrade them to this new version of Unity.
For games that are subject to the runtime fee, we are giving you a choice of either a 2.5% revenue share or the calculated amount based on the number of new people engaging with your game each month. Both of these numbers are self-reported from data you already have available. You will always be billed the lesser amount.
is that game revenue or company wide?
Pretty much spot on.
1M revenue per year per game (if you have two games making 500k each, the fee doesn't apply)
Also, why insisting on the whole Runtime fee? If it's gonna be self-reported, then what's the point?
the caps are company revenue but the fee is per game
Good news LFG!
overall a huge win for indie devs like myself so I like the changes
1 hour ago, see pins
They already have. It's wild.
about what lol
Huge W
Definitely. Enterprise finally has more clarity too. The only group unaffected is the Industry subsubscribers and they haven't tried forcing us into that yet
Good. We think it's a good deal too 🙂
big W but their trust is not restored
totally valid. We hope we can regain that with enough time to prove it
It's better but still not great
Trust will take time @raw frigate but for now, we can be happy and show our thanks to the staff that listened
is there any plans for punitive action for the people responsible for this?
so 2.5% could be quite a lot if i'm selling ferraris and use an otherwise free unity game to market them
2.5% is nothing lol
its surprising they are trying to be all sweet atm, no promises tos wont change again in the future. or change values soon, just need to get people crawling back atm
LOL no
Is there anything planned to ensure something like this won't happen again?
no, you'd pay (up to) 2.5% of what your game makes
i've got nothing against the devs, they're great people and they made a great engine, but the actual management sucks
every studio and indie team rn : EMERGENCY MEETING
TOS repository is reinstated, but now I would like stronger legal wording around it to ensure retroactive changes are not possible again
To be honest I think they will be much more careful about any changes or announcements in the future
if you aren't familiar then Trust Me Bro™ 2.5% is very very low
so they dont try it agian for a 3rd time....
this is what im thinking, this is why i want some sort of punitive action.
yeah i was afraid too. as a Ferrari dealer i worried this could bankrupt me
reinstated? can they turn off and on the TOS as they wish or smth?
i certainly hope so 😓
Have someone replace Riccitiello is the shortest and most effective, one vote from me
nope all is forgiven back to normal guys.
You'd also probably fall into needing industry licensing in that case. Ferrari Rev is over 1m, and you are starting to work outside of standard gaming.
So you'd have to buy industry licenses, no runtime fee, I think.
I mean they deleted the GitHub repo that hosted it, so yeah
if they replace him i'll be relatively happy
2.5% isn't the worst but honestly im probably still gonna switch to godot, i would like full ownership of what im making
can you guys write it into the ToS that if you take down the ToS repo again you will need to give us $100,000 each
I think everyone would welcome that
the new pricing is so vague It seems like smoke and mirrors
present something awful and replace it with something pretty bad and they wont notice
so when did all these new changes happen?
*every unity developer will be relatively happy
2.5% is VERY competitive
it's back now, for the record the ToS was at unity.com/legal the whole time but yeah the repo is back now
Oh hey. No splash screen everywhere now? Cool. I hope that one goes retroactively to 2019 and 2022 lts
🦐
For what it's worth, that repo is back up (and I don't think its removal was for any nefarious reason)
i mean it's not 100% trustworthy, they still did some crappy stuff before riccitello but he's just not a good look
i wouldnt want someone who was ceo at the company that killed one of the biggest engines to be the ceo for one of the biggest engines
not sure what you mean by competitive? im not familiar at all with the industry i still haven't released a game
it is a tos, nothing special about having it on your site. It was that the changes were hidden
Yea good move, image problems with that logo now are worse than ever
Removing Splash Screen will take effect from Unity 2024? Or In upcoming versions?
Unreal takes 5%
Yeah 2.5% of revenue above 1mil is really nothing, compared to the store fronts who will be taking 30% off fbe top at 0 revenue.
Public companies are at will of shareholders and board members
well I still think the board members are pieces of shit buuut I'll take that rev share 😂 I'll just be sure to keep a fucking private fork of the ToS
My understanding is that will only apply from the next LTS? Or is that in effect from the next minor version for 2022?
Trust is broken beyond repair, sadly. They can revert down the line and nothing stops them from doing it.
Unity 2023 LTS and later will have the change
they have been so vague that I am guessing there are other terms. also are we all forgetting how little the fees previously were
yeah I don't know much about the what and the how of this, what I know from my colleagues is that it was unrelated but obviously didn't look good
Our Unity Personal plan will remain free and there will be no Runtime Fee for games built on Unity Personal. We will be increasing the cap from $100,000 to $200,000 and we will remove the requirement to use the Made with Unity splash screen. this doesn't say that. it says that personal has 200k limit + no required splashscreen now
Also, I hope we have less Godot Cultists now, lol
don't forget the seats you still need to pay for. but for a low-seat operation it is cheaper
The thing it the repo was put in place for similar reasons to this bullshit, only to have it removed and this bullshit tried again. I honestly don't care if it's on Unity's site, this repo shows all the changes.
honestly godot is rough
Chill man, its a game engine, not like you found your girlfriend in bed with your best friend
ok, thx
Again, totally valid view. But I would say, what's stopping us is that we want to do good by our customers. We messed up, took some time to fix, but we did come out with something I believe we all think is fair
everyone decides that for themselves, honestly I am happy w the changes and I'll give unity a second chance, but no more fuckups
So wait, I don't need the Made With Unity now?
game is given away for free every month lol
Great
If I move 1m copies, then $1m in sales first year, but second year only move $500k, will I have a runtime fee for Pro?
seats?
hopefully the shareholders and board members share our will
NO MORE SPLASHSCREEN??
Spoiler alert. Board members are the ones who approve these decisions lol they’re not your friend
you need a pro license for each person on the team using the editor
question: does Unity not have any internal rules around PR / communication? I find it wild random staff is allowed to comment in here.
no shit they're not my friend
Is there an alternative link to the blog post? I get an internal server error
They’re in it to make money Jack
I was actually pretty impressed with Flax Engine but its so damn new that there's very little to gauge realworld results right now and I find it kinda sus that all that shit just came outta nowhere overnight without stealing code or engine design from elsewhere
They probably do, it seems most follow a general pattern of "don't fight with the monkeys" and tend towards being informative
runtime fee applies if you have over $1M revenue over the past 12 months (trailing months, not calendar year)
The new free Personal (2023 LTS) will allow you to remove splash screen for free. So, anyone making less than $200K, they’ll be able to use Personal for free AND not have a splash screen.
The solution today was really good, indeed. Sadly the solution is the lesser part of the problem at this point in time. The post only addresses the fees but not the trust, which tells me what you guys only care about.
removing john can bring trust back into the community and act as a good pr move, making more people want to use the engine- this is what im hoping they'll think
I assure you we care about trust.
YAY!!!!!
So then runtime fees are calculated a year after the install would've taken place, correct?
but trust isn't earned back in a day
Jaime be honest litterally anything they wud say u were gonna say that
Yes, starting with 2023 LTS.
The new deal is FAR better. But how they want to build up trust?! Something similar has happened (afair) 2019 [checkout Game From Scratch, he made a video about it].
So if you REALLY want to build up trust again. FIRE JOHN RICCITIELLO! Finally get rid of him! He has dealed more than enough harm to the game-industry!
Nothing in your post tells me that you care about trust, sadly.
Ah right ye, from 2023 LTS. Which also comes with the run time fee. But at least we can use 2022 and avoid the fees if we so wish right?
is for a lot of people...
Everyone can make mistakes. They improved it. We can give Unity a chance again.
Ok so everyone who's saying trust for everyone is broken still
Most People didn't actually switch over
most of those who would actually be affected by the original runtime fee wouldn't be able to just switch like that
just to clear up this misconception
i dont want to sound bitter but people actually present in the company saying this doesn't make it sound convincing
if I'm understanding you right, yes that's correct
trust is funny, it can be destroyed in seconds but to rebuild it can take a life time
There is always going to be an acceptable level of loss in a business decision such as this one.
Craven as a (no offense intended) random Tech Manager at Unity did you get explicit permission to be talking on behalf of Unity to the public? Seems like an odd role title to be interfacing PR.
how the hell you gonna get rid of it in older versions? buy pro?
Probably shouldn’t be trusting multi billion dollar ad companies who have your engine hostage. But, each to their own.
I honestly think I'm done trying to use Unity as an indie. I'll use it for ChilloutVR and VRChat, but it's going to take me a long time to try to use it in any sort of game dev sense again, and that's even if shit isn't pulled again
I can only say that from my point of view, this was a massive effort from a lot of people inside Unity who care a LOT. Like people who care so much we go on discord in our free time to talk about this stuff
New licensing is definitely good and makes more sense for developers, but at the same time it's a death sentence for Unity 🙂 This is basically the Adobe Flash scenario when they introduced revenue share for new versions back to 2012.
It means that top tier companies have no interest to rely on Unity in mid term. Also they probably lost the leverage to boost unity ads. Basically next years unity won't be profitable
Personally I think now it's the matter of who would buy them. And imho they are perfect for for Microsoft as one of the biggest thing that pushes dotnet in cross platform development
yeah. that's your fault to begin with. that hasn't changed
Not that you are saying anythign crazy I just never seen that allowed at any company b4 - sometimes its fireable offense
Hey what about the engine not really having any real, meaningful improvements in 4 odd years
Like we got dots but that was announced even 6 years ago.
It seems like the engine is falling behind bigtime compared to unreal
and you don't sound bitter, I get it.
Unity people in here are sharing opinions on behalf of themselves, not their employer. In case that's not obvious.
Not to say their opinions don't overlap with their company.
Are you kidding me right now
cynical rather
This whole thing kinda just looks like they wanted to increase the pricing but wanted to make it look cheaper by comparison
then maybe they shouldn't say "we"
unreal only cares about the film industry and is screwing over programmers
well you could reach $1M in the first week, i don't think they're going to wait a year to send the bills
I might not like unity much anymore but is he for real? netcode means nothing?
I should say
unity employees couldn't share opinions before without fear of getting fired or something. so they are no longer only speaking for the company but also their selves
Yes'nt
thats an interesting take lol how you figure?
(Blink twice if the shareholders are holding you hostage)
I do want to ask if there's anything planned to keep this from happening again?
just what ive heard from several ppl
maybe their milage varies but that hasn't been my experience in UE
I personally haven't seen any meaningful changes, and a lot of the old programmer fucks in other discords have the same consensus.
Wish there was some legal precedent to split up the company such that the ad side could go do it’s own thing & the engine could remain unto itself.
Truth by consensus is a great way to live
can we trust unity again? 
no
No
yes
for now perhaps lol
So am I wrong? can you share any insight for that or just say "are you kidding me"?
Not as long as John is their CEO
I think it's important that our engine is able to fund its own development, and with this updated model we can do that
Yeah but then you end up with even less engine decision making and power. When you split a company that way, the team generating more revenue will become the ultimate decision maker on future changes and where effort goes.
Will Unity not make these types of decisions again?
Do we have a contract
its kind of a fair point if you look at the amount of $ put into making it movie viable, vs fixing bugs
but hey, from this point forward Unity's board knows we will not fuck around and will uproot everything to other engines if we have to
They will attempt to hide it better
maybe they learned their lesson? or i am just coping
No they don't. They'll try again and again until it works
No, but keep posted for any changes that will ensure this won't happen again hopefully.
Just because I say sorry and bought you a new one doesn't mean I still didn't run over your cat
and that is what people often forget, unity was doing massive losses, so it needed to be changed
Cope, as long as executives currently in management, they'll keep looking for ways to increase profits
can someone send me link of pricing table i saw in jason live stream (not estimator)
What insight do you want? Engine changes are a fact, you can look them up.
fair enough
Wonder if Tim Cook wishes he’d hit up Unreal instead of Unity rn.
The thing is, they can't rebuild trust in a single day. They aren't going to rush out and fire anyone, CEO or otherwise either. But I'm absolutely sure that's why the fireside chat isn't with the CEO, but some random product lead.
The outcome today is a win. plain and simple. No matter what, they are going to monetize the engine better and rightfully so. The way they plan to now with 2.5 rev share as an option is the right way to go. Thats the right path
actually yeah we can
You gotta read the whole message lol
Lmao no. They can't be trusted.
Unity should have rev share policy from the beginning
my game isnt even released yet tho most of us wont make it to 200k
Seems we're fine for this decade. Come next decade, we'll worry about the future then.
You shouldn't have trust in any vendor. You should have a contract that doesn't include a "conditions will change in the future" clause
What’s the technical challenges for upgrading your project? Just curious where that bottle neck or limit is for you.
It's the right path, but there's no place anywhere where they will codify this not happening again in the TOS. So it'll happen again once the outrage dies down
If you want me to address "the engine is falling behind unreal" I have an easy answer: Unreal has money, Unity devs cry and throw tantrums for $0.20, what do you expect?!
ehh i'd argue more like 5 years lmao
Just gonna casually install your game a couple million times to be sure though. You’re now the communities Guinea pig.
The worry is backtracking on the current state of the terms
In a way you have a contract, yes. It's the terms of service. The announcement includes a section that says that you remain in the ToS of the engine version (eg 2021, 2022) that you publish you game with. We reinstated the ToS repo that was taken down as well. It's what we can do now to tangibly show good faith... you know in addition to making plus free and raising the cap.
especially with a company that has tried to do retroactive tos changes twice now
I think unity had that in their github, but got caught trying to delete it. They're not sorry. It's all corporate speak
it's not a legally binding contract that lasts for the duration of a project
We should all do that
idk my version is like 5 years old so if things can break then i'd rather not do it and spend time trying to hunt down everything that broke
I think you're slightly confused on the original message that guy sent
It contains that section until that section is quietly removed.
I absolutely agree. It's why we don't allow Unity game services, plastic SCM, unity ads or analytics etc in any of our projects and titles. No vendor lock allowed.
First man to go to jail for not been able to pay Unity $1 billion in runtime fees.
we can't really speculate that. I think this was unpresidented and pretty sure the entire industry's reaction to all this will leave a lasting reminder for the board.
they have done it once before, its not unpresidented
no, this time was different
Their new TOS says they’ll slide into your DMs 15 mins before. Dw.
I work off the facts, we can make any number of hypotheticals about the future. In the end, trust is a decision and I completely respect everyone's decision.
Just like the last time this happened where Unity literally drove a competing company out of business because of a retroactive TOS change, and people got pissed and made a huge ruckus about it?
To everyone still defending Unity and is currently making a game, there should be a 1 million install test to see if they think it works
old news mae
Unity can't be trusted
So is it after 200k in profit or 1 mil in profit? slightly confused by "No game with less than $1 million in trailing 12-month revenue will be subject to the fee."
this was a completely different problem
username checks out
Read the pins
If you don't trust anyone, don't start a business
Fees only apply to any installs within the last 1 year if the amount you've made in that window reaches $1m
I think it's safe to say that these changes are finalized
no company can be trusted then, i prefer someone who know when they fu*ked up and fix it then someone who doesn't care
After 200k revenue as a company over 12 months, you must upgrade to pro, so you begin paying subscription fees.
After 1m in game sales, you need to start paying a Rev share or runtime fee
hey I'm not saying trust them lol a hoe is a hoe. I'm just saying I think a serious lesson will have been learned from what they did here. They know the consequences if they do it again is all I'm saying
Personally I trust the community to kick the company back into shape if there are any shenanigans in the future.
So if anyone is still leaving, now's probably the time to head out
They provide examples in the latest statements.
yes it is cringe seeing ppl here like "I don't trust a company" - a) then dont use it b) see a
Sweet, I am happy they have a reasonable policy. Thanks for all your complaining everyone... now move along!
and if you don't upgrade to pro then you have to start paying fees at 200k?
omg updates have arrived! time to read
We'll settle with 7.5 years or agree to disagree. Either way, the current contract literally gave beginners and low income indies the Plus plan for free. There's a revenue fee for big shots but it seems fair enough with the current competitive market contender (Unreal).
They did say pro and enterprise changes are still coming and in the works. But I think personal is now set in soft stone.
After 200k in profit, you must update to the pro version. Within the pro version, you must have 1M initial engagements **AND ** make $1M in the last 12 months of gross revenue AND be on 2023LTS before runtime fees apply.
nice to see that 2.5% cap, no more people thinking the runtime fees could bankrupt them
It would only change for you if you update to 2023 LTS once it comes out, I believe. Otherwise it will be what you already have.
so what if you don't upgrade to pro after 200k?
I still think there’s trust issues and I doubt having a sexy fireside talk will make everyone trust Unity again, call me a hater but how do you honestly expect them to not just implement it again when we’re not looking