#archived-pricing-updates-talk
1 messages Ā· Page 24 of 1
It's still speculation as to what really went down in those meeting rooms. However, it was an intriguing link to Unity's company financial status though.
Meh they don't need to pay interest rate before 2027 if I am not wrong
There's no speculation. They went to their employees for feedback, employees said "no" CEO said š and went with it
Send all the big companies that use our software a ten million dollar bill and see who pays it
Go the google route of "Let's send them a random bill and see if they pay it" and they did š
crackhead shit or galaxy brain shit? you decide hahahahaha
bruh even crackheads are smarter than that

btw, back to the couple argument for a sec, can I just say how infuriated I was when I learnt "several" had no relation to seven like are you kidding me?
omg right???
wat... people thought that?
if you read the movie titles : Tomorrow never dies dr no splash scream captain america rev cher 24 onward. - maybe I just don't believe in coincidence
Yeah why wouldn't you think that
couple - 2
few - 3
what is in between that and several?
because it makes no sense other then "they share the first 4 letters" like huh
It makes complete sense that's like saying six and sixty share no relation or...well any number and their tenth counterpart (eight and eighty, etc).
you know what, i was chill during this whole thing and channel's existence, but this is the last straw that broke the camel's back, i am now going to throw awful insults at you for this awful take, you gosh darn friggin click clack paddy whack freemason

You're an awful take how could you think that "seven" and "several" aren't related when they're both quantities like wtf if I saw "nine" and "nineral" I'd def think both meant nine.
Or better yet, another real version that does make sense is three and thrice. If quadrice (or whatever the fourth version is) didn't share some variation of four then I'd be pissed
Quarce is used for the fourth version of thrice which makes sense
idk i just always knew "several" was not related to seven
It should be š
like this is the first time im hearing of people thinking the 2 things were related
Oh and it is from Will Goldstone. You are maybe right
who's will goldstone
one of the project leads at unity, from what im seeing
apparantly there's a thread of his favorite movies or something that he posted recently that when stringed together apparantly says a sentence about what the new changes will be???
It literally just got deleted less than 5m ago whaaat I just checked the twitter in the last 10m and it was still there but now the main tweet is gone
idk, i mean it is his real account but i wouldn't take it as gospel just yet, esp since it's so cryptic
the plot thickens š§
And all got deleted
yeah, i guess he was like "okay maybe it's best if i didn't actually"
that or someone in management caught on to what he was up to quick
This seems like dumb people reading into shit way too much again. What did this supposed cipher say?
he changed his mind, he no longer needs our help deciding what movie to watch tonight
Tomorrow never dies dr no splash scream captain america rev cher 24 onward. Translated: tomorrow, no splash screen, [??? No?] rev share, 2-4% onward
the cipher said something along the lines of "no splash screen, 2-4% rev share onwards"
What? Where are these letters coming from?
which ehhhhhhhhh, would be neat if it was true, but until the official announcement i wouldn't trust it
it looks like they're testing the waters again
what did it say?
I take it as possibly: Tomorrow, No Splash Screen, Cap Rev Share 2-4% (or 24%), moving forward?
it was a list of movies that if read in order had a message
I mean I'm fine with that but we still need ironclad terms and offline editing
I took the 24 as from 2024 onward
i would hope its 2-4% rev share, if the cap is 24% holy shit no one is using unity ever again in life
Another possibility.
maybe it's "to 4"
that could work too ye
Seems like the best bet to me.
did anyone get a screenshot of that?
Tweet is deleted.
yup, will got sniped by management
yeah I'm not refreshing right now xD
Still says nothing about the TOS wishy washy issues, but itās a start, if accurate.
someone should post it on reddit
Take screenshot and dm me it
If it is true just wait tomorrow. No reason really to add more confusion
free internet points
Itās been obliterated.
post screenshot to imgur link here š
He still has it open aparrently
real
I can't believe someone caught that message
Non real :D
yeah I just saw someone post it on the forums XD
Sorry but, do you think using Unity makes game devs look bad, or does it put Unity in a bad light? Im just wondering what you peoples think.
Revising my guess to:
Tomorrow, No Splash Screen, Capped Rev Share, 2024 onward.
yes
Suppose itās a very odd mix of movies
Tomorrow Never Dies
Dr No
Splash
Scream
Rev
Cher
24So....... Tomorrow, no splash screen, rev share......24%?
Much more succinct
Capped Rev Share mean rev share is not the fee, install fee still there
lol no way rev share is 24%
24 would mean the year, not revenue share.
24 = to 4%
Seeing as these changes were supposed to happen Jan 1st since the beginning
truly ambiguous but I think it would be 2024
If they replace install fee with rev share in 2024 thats fine
The cap pointed out it was not
the onward after seems to make it 2024 onward
here I was thinking they were just going to be including Prime Video with each sub
They never get away with both an install fee and rev share 𤣠if they thought about rev share I'm assuming they're scrapping the install fee since literally fucking everyone told them an install fee was impossible
who is cap ?
Poor Will tho. Probably gonna get his hand slapped for that. š¶
"cap rev share to 4%"
but the onward after won't make much sense if it's 4%, I think 2024 onward is more likely
Tbh I also think the "Captain America" could mean what another forum user pointed out - The rev share will only be capped for people in america
Captain America = Capped in America
onward meaning only future versions?
Is this message what they took all week to plan? š¤£
@agile spruce You may also want to pin this as a possible leak? Everyone will be talking about it now lol
probably starting from games released in 2024 onward, I guess
that won't help unity make more money as everyone stays on old version and won't update... and move to unreal after.
still no update?
Itās such a weirdly specific list of movies, and with his tweet at the end I guess I could see it being real, in which case thatās such a retarded way to reveal that change I donāt know whatās going through their heads.
Literally just fucking scroll up and youāll see
read the first word of each tweet. combine... bingo
Yeah, I can see it being real. I canāt see why theyād do it, though.
I come back here after three days to find Unity has not released a statement but a riddle using movie titles for us to solve explaining how the future fee system will work?
Honestly it's less vague and confusing than the last statement they made.
Y'all...Unity itself hasn't done shit yet.
A person working at Unity POSSIBLY leaked this and we're rolling with it for now. This could literally mean nothing
this leak is an improvement over the previous leak though....
Weāre aware, itās still obviously just speculation but supposing this riddle is real it would take effect tomorrow.
could hope the next leak is more palatable... we're working off rumors and leaks at this point since unity won't make an official announcement.
Itās still a disastrously dumb idea though.
Yeah it's just funny how people automatically "This is how Unity announced it?" lmfao no not at all
Do we have any new leaks since 18th?
Let's just see what tomorrow brings, if the leak is true we'll see an official announcement.
Read the FIRST WORD of each of his tweets and combine them.
I just posted to reddit
Just donāt even bother with these people at this point, they canāt even be bothered to scroll up for two seconds
I mean everyone's been scrolling for days it's understandable tho I just look at the pins since that's where stuff is supposed to be but doesn't look like they'll pin it
Come on, don't be boring, this chat have like 3000 messages per second
Someone wants his internet brownie points.
We were literally talking about it in the fucking message directly above you, itās not that hard.
The Firm
Armageddon
Goodbye
Here's a riddle for Unity in turn
gringos act as if answering 'yes' or 'no' is the equivalent of being Sisyphus with the rock lmao
que?
Itās retarded. Let your monkey impulses wait a little more than 5 seconds before typing and you might realize.
this chat is better than netflix
A group of friends and I started a little club for unity refugees and starters to godot. DM me if you want to join. Everyone (no matter what your skill level is) is welcome!
godot discord has a unity refugee channel
Third party one haha
my man is acting like I asked if his mom is a whore or something, chill out bro lol
Why would people stay on an old version? Is this not a better pricing model?
IF the TOS was not made retroactive... no one would update.
Youāre not the first person to do it, but itās annoying when all it takes is a little bit of time reading to not derail the active conversation to link you things, especially when we donāt know much more than you do.
relax, we are all friends here!
git gud
I was curious about your thoughts taking about switching engine. Is it really easy to switch from Unity to UE? Imagine you run a small studio with 5 Unity programmersā4 seniors with 5 years of experience and 1 juniors with 1 year of experience. You've heard about a new policy and decided to find an online UE course for them. Do you expect them to become experts with 5 years of UE experience? and can immediate develop project like previously ?
for me, the new versions are slow, bloated and buggy, so I'll just stick with 2021.3
many professional gamedevs can use multiple engines
Depends on what youāll be doing. In my experience it wasnāt that hard, but knowing c++ beforehand is always better. UE in and of itself is far from flawless.
Don't switch, id recommend to actuall learn both unreal and unity.. Why? Because if unity dies out, you can probably get a job as an unreal dev. Idk how popular godot is among companies hiring for game devs...
The person who leak is an insider who have privilege to attend and talk within company. They was invited to adhear the plan improvement. And this person specifically voice the dissatisfaction a bit clearly. He try to hint us with movie poster because it was secret keeping contract
or just learn vanilla c++ and get a job anywhere lol
adjusting to the UE editor takes like hours, so designers can literally switch effortlessly, for programmers is way more complex to switch, they can work immediately using the UE documentation, but can take months before they can be as good as they were with unity
I would like to propose that this might not be the case. If your studio has been working on Unity projects for five years, what would motivate your Unity developers to consistently update and acquire new knowledge within the UE engine during this time?
keeping their job?
for job stability. Unity looks like it might die out. Putting all ur eggs in basket isn't the smartest idea
For me the hardest thing to wrap my brain around in UE is the built in gamemode and level system. I donāt know how or why the fuck itās there.
Multiple basket is luxury
clearly the most sensible option is to start writing your own engine
I recommend common lisp
already done, its fun
Until you go beyond 2D rendering.
I'm not referring to the personal motivation of your engineers. I'm discussing the motivation of the company. People are usually lazy because learning new stuff doesn't get them more salary.
What is are you asking?
Not to mention developer typically want to make a game more than an engine
Everyone's situation is different... I'm "Solo" dev who hires contractors to do a bunch of things (or maybe the whole game?). So I just hire different contractors. š
I'm genuinely curious, as many people express their desire to switch game engines, often assuming that the transition will happen smoothly and without any challenges.
who said it was easy?
Iām asking what your original question was, I donāt understand it. Yes, obviously learning a new technology is challenging.
I'm not waiting for Unity's response... I'm just here for entertainment... I've already decided to move away from Unity.
unfortunately, you must give those 20 cents to Tatu!
they should charge $1/reload this chat (gotta get them when people are most invested)

FYI, 8 years working in Unity.... tens of thousands paid to Unity.... it's not a trivial decision to move. It had to be done because I can no longer trust the company. Who cares what they change the TOS to.... what makes you think they won't change it again?
yes, learning new engine could be challenging, but it could be fun too, learning new stuff
||except you godot... your node based system is a mess ||
let's say you take an online UE course and decide to leave your current job to seek a new position as a UE engineer. Do you anticipate that the new job will offer you a similar salary to what you were earning previously?
im sure go-daught can handle regular script too, cant it?
any node based system combining every possible stuff into it is mess.
you might get paid lower. as your practical experience with the new engine is lower/none. But this is a temporary/short term situation.. its not hard to learn a new engine... takes a bit of time and patience.
most engines I've worked with are node based so its not too bad
using node systems: yes
making node systems: no
if you are just an employee... just stay in your job and learn new engines in your own time. no risk to your income... and mitigates risk if shit hits the fan. Always good to know more engines anyway.
yes...I just feel difficulty to tell the reviewer I do not have a developed project with UE.
i predict demand for unity devs to crash (who isn't?heh) and demand for devs for other engines to skyrocket. the industry is definitely going through a massive change.
instead of me, why would they not prefer a person with 5 years UE over me (5 years Unity + 1 month course) ?
5 year UE dev will ask for more money. obviously. price yourself according to your skills.
I do not know other, but lowering salary is very unacceptable now
dev for caves of qud... a unity game... took only 15 work hours to port his game from unity to unreal.
well, caves of qud is basically just another roguelike in a console with a pretty tile set and ui
I assuming there is some kind of converting tool from unity to unreal. 15hour is not even enough for you to revise all the codes
yeah obviously this scales with complexity. but he started with zero unreal knowledge....
With unreals api honestly makes what your using basically c# in terms of complexity
they might as well just write their own engine
sounds more fun
sure spend 5 years working on engine.. burn out before working on actual game š
right, the fun part
Yall don't seem to understand we are going to enter into the dev equivalent era of each major entertainment company spinning there own streaming service. Get ready for in house engines galore
sounds like paradise
seriously though I don't think that's likely, the economics just don't support it
team sizes and production quality have been scaling for years. The expense of making the average game is enormous
there's just not enough value in differentiating your tech
is it worth tho to learn vanilla c++ in terms of engine dev
(for most folks, obviously there's the occasional Insomniac)
you're never going to hear me say "no" to that question.
Since Unity runtime seems to be suffering from PR problems, maybe we need a new runtime, like a DOTS runtime of sorts 
If youāre developing an engine you absofuckinglutely need to know C++ as well as a lot of rendering knowledge.
say, I like your thinking
im talking about how valuable is it to actually learn how to develop an engine using C++ in terms of landing a job
Have you heard of our lord and saviour Rust
Absolutely not
it depends on whether you'd applying for a job as a game programmer or engine programmer
the more the merrier
Not really necessary for a game dev. But work to grasp C++ well.
If Iām not satisfied with the next official Unity announcement, Iāll migrate toward another engine over the next year or so, using Unity in the interim and finishing whatās been started.
If I am satisfied, Iāll probably stick with Unity because itās what I know best, and learn other engines on the side, just in case, while keeping a close eye on the state of the community and Asset Store.
If it dries up, Iāll be ready to move on, and if it doesnāt get too bad, Iāll still be able to use what I like best until some point in the future, at least.
That also goes for unreal engine, you absolutely should learn c++ before jumping into UE.
At this point Iām waiting for one of the big box engines to unfuck itself, as both UE and Unity are in a shit state right now, although Unity is definitely shittier. In the mean time just learning about rendering and C++.
I've never heard anyone speak negatively about UE; everyone around me is consistently praising its exceptional graphics capabilities.
There are a lot of library that is C# based and don't need any C++. C# also have many feature for high performance on par with C++. We only require knowledge of struct and optimization in general to compete with godot
Iāve been trying to use ChatGPT to help me learn along the way and the bullshit that that fucking thing comes up with sometimes is insane.
Anyone who hasnāt been brainwashed by Epicās marketing knows that a lot of UE5ās flagship features like Nanite are in a poor state right now.
mind to explain what is Nanite?
Iām not too worried about the languages part of it. Iāve worked with COBAL, Pascal, C, Python, C#, Java, and a myriad of web/script/DB languages.
You know one, you know them all. š
Just a matter of syntax and structure, as long as you understand the underlying logic. š¤·š»āāļø
@frank iron Iām not using it to learn how to code, god no, just to grasp rendering concepts.
It was worth to make realistic and never wrong by industry standard. Movie and Simulation job are embrace unreal
However I would say it mostly overkill to make casual game and need to fine tune too much to make stylish graphic, because all of configuration was made for realistic graphic at the start to an end
Nanite is a system for Unreal that is supposed to provide a performant alternative to polygon budgeting through LODs while also saving time. The problem is it doesnāt fucking do that.
At least it apologies when you tell it how wrong it is. š¤£
ā
It apologizes like Unity does, "sorry for the confusion"
Yeah, logic is the main thing. Itās always funny seeing 14 year olds trying to learn how to code expecting to memorize every piece of syntax.
True lol. Thatās if it actually admits it. The damn thing once gaslighted me into believing something about an obscure topic was real, only for me to create a new conversation with the thing to ask it about what it told me only for it to have no idea what I was talking about.
Was forcing myself to learn js just incase unity squashed webgl games
Also some actually good features are basically dependent on you enabling the shit features of the engine.
Godot can do webgl isn't it?
Like VSMs, they basically donāt work if youāre not using Nanite unless youāre using a sketchy workaround.
Haven't looked into Godot, but also was interested in just knowing the webgl api
It just pure opengl
basically just opengl with less syntax because js
I would say because it was modern. It remove many unneeded legacy we should not need in modern graphic engine
Problem with FOSS engines like godot for high fidelity 3D shit is you have to basically write your own entire rendering system for it to not look like shit, and at that point you may as well write your own engine.
If anyone want to do high fidelity I think only unreal is only choice, unity just second to it
Unfortunately the people who could fix those problems with godot are not very common and are often sought after industry candidates that work at big companies.
Yes, if Epic would stop bending over to the film industry and fucking over the engineās real-time rendering capabilities in the process.
godot are seriously don't made for any stress. Just because they don't use struct and instead use dictionary means all performance will go down the drain in every API call
is unity admin not working at unity?
No need to mention hi fidelity, just unity URP is already strain for godot
It need to complete rewrite on that part. I would recommend stride / flax / unigine if you don't need to publish web
Can you explain an API call to me? Iāve never been able to fully grasp it lol
I know Iām lazy. I donāt want to burn my Unity experience and collected Assets to ashes if I donāt have to. I am totally willing to walk away (Iām not going to pay $1 to reload in the heat of the moment; Iāll just change games).
But if they can fix the issues and make me happy, Iāll keep on it for now, out of convenience (but will much more likely be building an emergency exit plan, in case they pull future shenanigans, or the community completely dries up).
But yes their use of struck I can only imagine is detrimental
can we fake profit?
Yes, fraud is indeed a possibility.
It's renderer and potential in graphics is great. You'll not hear much praise for blue prints with programmers though. And Unreal macros are a constraint specific to the engine. 2d is progressing but still has some rough edges (work environment is in 3d, setup requires a bit of work, mobile export requires some knowledge). Not so many tutorials compared to Unity (a lot less). But.. have more tools built-in that are free compared to Unity.
For example, Raycast
In unity we have Physics.Raycast(out var hit)
The hit is struct so it very solid and fast
But in godot,raycast will return Dictionary<string,object>
We need to lookup with string. And dictionary itself are instance of object
how unity know we make profit?
Ohhh I see what you mean.
Devs are apparently supposed to report their revenue? I donāt know exactly.
So do those functions constitute an API call?
The API call is a programming terms. In general its mean we call a function that someone was made for engine or library to make it work
Gotcha, see I thought it was something else entirely
is there any how to cheat new pricing thing?
don't be successful
Donāt use Unity?
Presumably there will be a rev % cap so not really much reason to cheat it
Or just wait till they remove the system. Or edit it.
Iām sure what weāve been given is not the final iteration of the pricing system.
is this offical or just rumour?
Just rumor.
Rumor for now. Supposedly weāll know tomorrow.
Just Application Programming Interface. You can kinda think of it as any magic black box where you request data or manipulate things without having to know whatās going on under the hood.
Just a communication contract between you and a system.
Yeah, I knew what an API was just not how a call was related. But that makes way more sense.
is this impact to new game or old game only?
Both.
then if old game, already spend their profit? still neeed to pay? what happen if not pay?
execution
It affects old games but you're only paying based on future purchases/installs of that game.
Thatās still not clear. If you have more questions check the pinned messages.
Although installs that already happened count towards the install limit, they don't count towards the 0.2 usd per install.
So only new installs that happen after Jan 1. count for what you have to pay, and you'd still need revenue for it to apply. Although it can still seriously fuck you up if you have a large amount of customers already.
The rev % mostly fixes this.
So if you have 10 million installs already, you don't suddenly have to pay 2 million USD in January because of those installs, but installs that happen after January would incur a fee assuming you had revenue enough for it to apply.
profit mean already minus budget right?
so if we get so much money, but the budget not cover yet, and still not make profit, it not need to pay per install right?
yes correct
I see, than can abuse budget than
No, that's not correct at all. It's not "Profit" it's "Revenue". You can not abuse budget.
oh i misread what you wrote, it's total revenue
so if you earn more than 1mil you pay
I don't think you can abuse "budget" because they count your revenue, which means any incoming money, not a profit
Good watch too. https://www.youtube.com/watch?v=ZOCTSp_U-KI
Now the thread reach 15000
still no news?
Dumb riddle leaks only.
only gross profit it seems
no way from total revenue, so 100% greedy from unity, it like unreal but worst? because per install?
What is gross profit? I've only seen "Revenue" used as a word. Is this new?
i would not call "Will's leaks" as dumb... they are the most reliable leak we have so far. he removed his tweeks shortly afterwards.... (pressured from up top maybe?).
Guys I'm gonna talk to you in movie titles okay, I promise it will be cheeky and way more fun than if I just leaked you straight info.
and get fired? sure.
Yeah because it's totally okay to leak information if you hide it in movie titles and make it extremely obvious.
which is probably why it ended up deleted. the hints were not vague at all.
Yeah, and that's why the leaks were dumb. Just say it straight if you're gonna leak
gross profit is all the money you make before any expenses or taxes are taken out
so lets say you make a sale for $10 on a steam game
iirc steam takes 30%
your gross profit is $10 but your net profit would be $7
maybe you can join unity and give up proper leaks then.
Either they are too vague and no one understands them, and your leaks help no one, or they are not vague and you get disciplined just as much as you would have if you just leaked it straight.
and even then, if you're working with a team for example, you'll have to pay them as well, which can take even more out of your expenses
How is this different from revenue?
they arent
they're the exact same thing
you could swap out profit and revenue and the meaning doesnt change
I see. That's what was confusing me
my point was that they dont really care what you actually get out with
just how much you're making in general
Although according to google "Gross profit" is revenue minus production costs, which would be different and probably not what you meant
I never have heard any announcement or even a leak that use word profit instead of revenue
idk
i was taught they're the same thing
Ummm not really true. Profit is whatās left after expenses, and revenue is the money made from the sale (before expenses).
Profits < Revenue
i guess i am a fool then
disregard me
Revenue is basically just how much money goes through your company.
If you buy ten billion worth of something and sell it for ten billion you have a revenue of ten billion but a profit of 0
No, revenue, especially gross revenue, is all income you receive from anything related to product
Profit means after revenue was cutted by all the base cost
If you sell 1 copy of a game for $10 on Steam. The revenue is $10. That is before Steam takes their cut
Yup, our last game title for example was more of a passion project. Over 200k in revenue, but after costs was about -60k. And 450k downloads.
So with a 10% of profit, we would pay 0.
With a 10% of revenue, we would pay 20k+ after already being 60k in the hole.
Such as electricity bill and subcontractor
I feel like this is a mistake on Steam's part. They didn't actually need to do it this way and it hurts devs without helping Steam
That is how all things work when selling goods. Steam is just an example
That, I am not sure. Because steam cut their tax before give you money, so maybe 70% of full price is counted as revenue
It's not, though. If I sell my game at gamestop my revenue is not the price gamestop charged for it, it's what gamestop paid me for it.
I don't pay for chargeups by the third party seller.
In this case your revenue would be 7 not 10
But steam sells your game "at full price" and then afterwards charges you 30% of that price, making your revenue 100% instead of 70%
If that was revenue in a rolling 12 month period, AND you didnāt just up to Pro where the limit is $1M ($2K per seat vs $20K fee). [Depending on what they change.]
If it moves to rev share over $1M youād still pay $0.
Normally we could assume that revenue is when money was transfer to company. And it would be banking transaction we could show that in this month we have this much income
Your revenue is money coming in. I assure it is after steams 30% cut
Yeah but because of how steam words their sales it's different. Steam technically gives you the full price of the game and then subtracts their cut.
They could system it differently and make the 70% you get your revenue.
Yeah it was just more of an example, not really specific to the whole Unity thing
Our studios not impacted by the pricing change. But we are impacted by industry pricing. And already started our Unreal migration
We have two published games on steam. I assure you our revenue is counted after the 30% cut
I would appear to be wrong. My bad
Wait, so you're reporting revenue after the cut? You're reporting 70% of sales figures as revenue?
has there been any news?
It is actually revenue. If you check, depending on the tax status, steam has put tax claims that it was your full revenue and paid them out of it as a supplier.
I beg you read it carefully
It doesn't matter steam was selling our game at full price. Because unity should not know the correct number of sell. So they not really know how much of our full price multiply by number of copy. What we need to show them is only the money that was transfer to our bank account from steam. And revenue share can only calculate from that. Same go for Google Play and AppStore
We are reporting all money comming in the company as revenue. Steam sends us 70% of the sale
There are multiple people in this server, including mods, that have told me otherwise when I asked about this before. I'm not saying you are lying, just that clearly there is some confusion when it comes to this.
They dont transfer 100% and then want 30% back
Because they was assume that we will force to include IronSource and it will track number of install
I know this, it's done in the same transaction. But from a technical view a lot of people see the 100% as the money that went through your company.
If you list it at 10$, sell it at 10$ and steam gives you 7$ - that's actually your profit pre cost (7), your revenue is (10) but you automatically paid steam out of it
I suppose it depends on the TOS, game revenue or develooer revenue.
See, here is one such person disagreeing with you.
Yeah, it doesn't feel like revenue because it didn't hit your accounts, but they are charging you for it, filing taxes for it in that regard, and taking it from you. You did pay them for the service it is your revenue
But in theory, steam has discounted and sales from various means. And so it cannot be accurate to assume revenue from store price. Only transaction is evidence of money we receive
ye, revenue is what you can spend. If you sell something for $1 and the vendor you used kept 0.99, your revenue is 0.01
Unity's proposal is different because they would bill after the fact, not collect their cut and give you the rest.
From an accounting point of view this is totally wrong. 10 bucks never went into your company. Your revenue is not 10.
So in conclusion, half the server thinks one thing and half the server thinks the other.
I agree with Uri personally but when I voiced that opinion in the past like 75% disagreed with me.
I can assure you never be half to think that revenue share counting from store front price * copy
If Unity says game revenue it's the full 10$ that includes the steam cut. If they say developer revenue it's 7$
Uri is wrong. But not interested in teaching accounting.. talk to an accountant.
Including mods of this server. Just look at the conversation right now. It's clearly 50/50.
half of us are glad the IRS isn't counting Steam's cut as revenue.
And the other half are sad IRS is counting steam's cut as revenue because they report it as such
What does ChatGPT say? š
I mean I dont think there is a difference on this between us an eu law. We operate a joint stock company under eu law so our financials are very strictly monitored by both the government and our investors. So I am sure we have been calculating our revenue correctly for the past 5 years.
When people pay corporate tax I see people only send the banking transaction as evidence in accounting, not a steam number of sales
This is an incredibly worrying statement to have to make.
GPT says: Revenue is the total amount of money generated by a business or organization through its primary operations, typically from the sale of goods or services to its customers. It represents the income earned before any expenses, taxes, or deductions are subtracted.
Revenue is what's on the price tag. not what you receive.
But if I sold my game at gamestop my revenue would not be the price tag. It would be what I received from gamestop.
y'all need accountants
Why?
If you sell your product directly then sure. If there is a middle man then no
It's a wording issue. If I sell my game to steam and steam sells it with a charge up to customers, it's not my revenue. If "I sell my game by setting up a shop at Steams storefront" then it's my revenue
If you sold your own game yourself on your own website for $10... lets say your credit card processor takes $1... your revenue is still $10.. regardless of whether the cost is deducted BEFORE or after the sale is concluded.
In which case Uri owes quite a lot in taxes
taxes are not made on revenue.. but on nett profits.
but unity and Unreal royalties are charges on your revenue.. not your nett profits.
A lot of rules change based on revenue.
Unity needs to define what they consider renenue in TOS
Revenue is the money generated from normal business operations, calculated as the average sales price times the number of units sold.
src: https://www.investopedia.com/terms/r/revenue.asp
so according to investopedia,
Revenue = price * units sold
doesn't need to... only silly game devs don't know what that is... all accountants do.
But this is STEAM's revenue
There is VAT and Corperate Tax. Steam also include VAT and that was based on full price
Otherwise, me and steam are reporting the same exact transaction as revenue in the same exact way.
VAT is different and works differently around the world.
ChatGPT: āIf you sell a game on Steam for $10, and Steam takes a 30% cut, your revenue would be $7. Steam's 30% fee is deducted from the sale price, leaving you with $7 as your earnings.ā š
You need also to file corporate tax. But I am not sure is it revenue or profit. Or is it difference for each country
Sorry But TOS and definitions matter, when you dealing with various countries
That would be 100% true if my business was a sandwich shop that sold sandwiches from the counter
We see chatgpt are never be an accurate source of truth
Like, what if I sell a game on steam on behalf of someone else and for my services I take 20%.
Now Steam reports 100% of the price as revenue, I report 100% of the price as revenue, and the party I sold games on behalf of also reports 100% of the price as revenue.
$10 worth of transaction happen but $30 worth of revenue reporting happened.
i guess so. without clarifying it... people can make up their own definitions based on local customs
You get net profit after deducting allowances, costs, and taxes
I think we should get an accountant involved.
Instead of us fighting about it
And unity can change on a whim anyway
Taxes are on gross profit
thats why i hire an accountant š
So to put it simply revenue-expenses
costly?
few hundred per year to look at your books once or twice a year.
This is why indie companies shutter so often after releasing a game.
not costly
Suddenly programmers and artists have to function as accountants and community managers.
Alright. Iām out. Goodnight all. Hopefully weāll get more movie poster clues or an announcement soon.
Well, right, I forgot that Unity could also define revenue in anyway they wanted
Just hire someone to do the job for you.
Tomorrow we'll get a crossword where the solution just happens to be reassurances about the fee limit
Like, as of now, they define couple of days to be more than 4 already
It's like an ARG to figure out what the hell we have to pay. On a thumbdrive hidden in London station the actual dev contract is hidden but you can only know that if you spectroanalyse the leaked recording from the meeting
since they wont be making a weekend announcement? probab;ly a whole week later
Only unity can make a teaser on them unfucking themselves
I'm not sure, recent announcement was Sunday and all people become panic on monday
Theyāll hide the new plans in a geocache somewhere, only accessible after a successful scavenger hunt!
They might just announce on Friday evening so stock market cannot react in time
Perhaps they are waiting for the US Friday market to close
I heard if you click the inspector window 500 times in 50 seconds a window pops up and defines the fee for you.
Makes for a great documentary though... How to tank your 20 billion $ company in 24hrs!
12.7
You know what, I think you SAD SAPS need to stop being so negative
Here we are having a good time making fun of the movie poster announcement methodology
If there are anything worsen, they can just fire Riccitiello on Sunday
Everything is gonna be okay, Tatu said so! And he would never lie
The 1999 pop group?
No, that's t.A.t.U, Tatu is the name of my squirtle plush friend
I see, then I will trust in him and wait patiently.

I was joking, you all aren't sad saps
"When you are six years into making a Unity career and we ask you for $0.20 per install, you're really not that price sensitive at that point in time." - John Riccitiello
Bro what?
no way when he said that, everyone said yes2 it good, so genius
There is no way he actually did say it
bros any news
well he said that about selling bullets in online shooting games
Bro what? Wdym selling bullets?
It's a reference to the CEO talking about you paying money for reloads in a shooter, exploiting the fact that when you're desperate and engaged you are not price sensitive.
It's often used as an example to show his personality and the damage he's causing to the game industry.
"this is a point that I think might be lost on many is a big and substantial portion of digital revenues are micro transactions. When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload."
I hope he doesn't ruin my life with this man
"Youāre really not very price sensitive at that point in time and for what itās worth the cogs on the clip really low. And so essentially when as it happening and the reason though the play first, pay later model works so nicely is the consumer gets engaged in a property, they might spend 10, 20, 30, 50 hours in the game."
Thats the stupidest thing i have ever read
when you are talking to investors they only care about what are gonna do to make more money, they don't care how you get that money so its normal for him to say something like that
He is just greedy and wants to find an excuse to do this
Well they guy really know how to milk money out of game addicts
what i meant most of public company's are like this
it might sound stupid but it is pretty much like people buying energy to keep playing in mobile games
Like this game enigne was mostly used because people dont have the money but want to make some, or just bring creative ideas to life. This is just greedyness at its finest
kinda, but there is a balance to keep when charging people, charging reloads in a fps means the death of a game, charging devs x install, means the death of the engine, the CEO does not know when too much is too much
no people dont use unity for that reason , they use it cuz its flexible
Well for thoose reason and for this reason
lol funny humble bundle making a bundle on godot assets/course, probably just a coincidenceš¤£
I have no idea who that is
OOOOOOhhhhhhhh
Could someone explain briefly what Monogame is ? I just learn it's an engine apparently.
well, at least he like to think out of the box, and I'd like to suggest keeping him out of the box, this
(box)
also asset store
ahh right i forgot the unity community is massive compare to other engines
Itās far from an engine. Itās a framework to make things easier like set up a window, render graphics, output audio and handle input. Everything else you implement yourself also there is no editor. Itās based on Microsoft XNA, that they stopped supporting.
Well, unity is more user friendly so alot of people in education adopted it, making it bigger.
unreal also has asset store.
smaller
any news from unity?
Nothing yet!
will unity dead?
even if they revert from it they will still take a hard blow, since no one will trust them anymore for future projects
is unity admin in discord not employee unity?
No
Yeah. Besides the obvious issue of messing with their users money and finances - sending out multiple mixed messages on multiple platforms - and not formally rolling back or making a formal change for weeks...
... the reality is all of that will cause a perpetual churn. So going forward, someone will always say 'wasn't that the company that ...`
yep
it bit depressing considering how some people spent so much time learning it and investing time and money in it
It's one of those things where you can't ever put the genie fully back in the bottle type things
there no employee unity on this discord?
even if there are i dont think they are allowed to talk about this
Yeah, plus it'll cost us a lot of churn. I hired 2 new FT unreal devs. The team is getting put into unreal training. And then we are stopping work for a while to do some internal game jams using unreal.
I'm hoping that gets my team excited about the change.
there no ex employee?
Why do you want to talk to an employee? Maybe they aren't around. Or maybe they are and just don't see a reason to communicate with you one on one.
š
I want to know it will revert or not, already one week
that up to the higher ups, not just an employee
news will come very soon
oooo
they will revert for sure, unless they are determined to kill the company
only thing left to do now is save whatever remains
when news will come?
very soon š
The most they could do is change the pricing but I don't think they will let the runtime fee slide
What is the magnitude of soon in terms of log scale base 10 from 1 second to 1 year?
I think the news will be, we will share and update in a couple month
Why doesn't unity staff have embed perms
It says next few days in their website
I really can't say lest I lose my job you guys but little bit of patience, we want to get this out as soon as possible š Just reassuring you that it's def not gonna be months.
Unless we all go under a sleeping spell or something, can't control that
I'm sorry people are even asking you about it
Okidoki, thanks Uri š
Like, I get why, but I know the amazing unity staff are all carrying that collective burden on their shoulders right now
it's funny because I can't give a straight answer, but I understand the people are anxious about it. be patient and don't worry.
not gonna be months seem able to stretch to 30 days
it understandable no worries
Who cares? if it's gonna take some time to fix this issues and find a solution give them time
when higher up make this pricing update? is employee shock as we?
well there was one who issued death threats , so you can imagine how they feel now
I don't feel Riccitiello and the board are take times to fix this issues and find a solution. I feel like they only take time to make more problem the longer they are in position
if emploee threatens to suicide, does it count as death threats to company?
i didnt look into details tbh, is that what really happened with the guy?
I dont think so. That was just intrusive thought of mine.
we are in absolute agony as well, I wish this was over. Imagine the thing you've built with so much love being the new internet drama. it would be nicer if people didn't come here just to troll, but we still love you guys to bits. trust me when I say we're only around because you are making stuff and it's to our best interest you keep doing so. so don't worry, we were on the same team from the start, we just messed up the plan.
well i dont think so, but would be pointless to take your life for people who dont care about it, value your life over scum
i wouldnt say "we messed up" john and higher ups messed up.
Did we are majority of employee, and is that include Riccitiello, I don't feel that way for Riccitiello at all
In what dimension does that question make any sense. North Korea?
I'm not judging on that topic. My sister in law works in HR, and had someone make credible threats about killing her for firing them - the concern and stress there is absolutely worth taking seriously, especially after seeing how much it internalizes for everyone.
yes but at the end of the day we're a team. it doesn't represent me but it is my problem to solve as well
no way, I thought this issue small matter
agree, as a team you guys massively screwed up and hope you guys can fix it somehow
I'm so sorry for you guys. Building a complex creative heaven and spending years of hard work and love, just to see it get torn down in basically hours
I hope the announcement is something that will protdct customers in the future, so your work just doesn't get destroyed and that all of that lead to a more healthy industry and unity (as a company not you guys) actually caring about their devs
that's the plan šŖ
yet you dont have the power to change it, so no point worrying about it
best you can do is to try to convince the higher ups
it's hard to make a public company care about their costumers not just money
no its a team effort, i respect him for taking ownership and responsibility so he can take actions to try and fix it.
It's not your personal fault, hope you don't personally feel agony from this.
Also, is there a coded message in this alluding to future news? That seems to be the most reliable communication method recently.
Could you tell us just this, is the plan are already finished and just prepared the date and language to be announced. Or actually the plan was not agreeable as of yet?
That's great team work an all, but aren't you a small employee in a massive company. I don't see how any of this fall on you to "fix". Unless you were in a room with them when this new pricing was being planned.
when a guy in a company commits a murder, he and he alone get held responsible
i dont see how the entire unity staff get to take the blame for some stupid few higher ups decision
No I wouldn't dare do that, there's no point. I can only reassure you in all honesty that the feedback is being heard.
<@&502884371011731486>
if they are trying to fix this without reverting the policy there needs to be a lot of thought to make sure people won't still be mad
Actually it is pretty easy when they learn that doing scumback moves like this destroys them
If they go in any direction like unreal and care about their creators I'm betting you their stoxk is gonna sky rocket in the long run
lol yikes I didn't even see that, wild
that was uncalled for.
i dont think we know enough to place blame on any staff, but staff that do take responsibility to make change is good and respectable. other then going "not my issue i didnt do it im not the boss"
this channel need a +18 tag if u cant handle such talk
yes i agree but they will never really care about their customers they just wont try to make them mad because that means they wont get their money
There's absolutely no need to speculate or discuss that here
yeah i understand your point, it just sad that they take the heat as well
'the plan' is a stand in for 'what will happen' not anything specific. still, 'the plan' is for us to have listened to everyone's feedback and taken action on it. it takes time.
roger that.
It's massively inappropriate and not the kind of thing this discord exists for
is this first time you heard? or it already planning long time ago? just not announcement yet?
believe it or not sometimes we work like that even with small employees. doesn't always work but right now it's all hands on deck
This is the official Unity owned Discord and an extension of their workplace. I can handle it. They shouldn't have to endure it.
It depends. There were some actions that could have been taken immediately, and the delay caused a lot of people a lot of grief. I get that the new plan takes time but the slow response has been really painful.
An immediate "We will revert this and come back with a plan without the problems you guys have mentioned, although there will still be a price increase" would have been helpful.
get rid of install tracking thats just stupid, do simple revshare like unreal, dont do retroactive tos and most issues will be solved.
They was laid off so many since beginning of the year though
That's what they want to do now, apperently leaks are saying they want 4% revnue of over 1mill
no its not simple the leaks are complicated and stupid, do asimple revshare like unreal
Capped at 4% is the rumor. Still install based but "self reported"
Seem like Riccitiello can't stand that. And that guy is CEO. So unless he being fired there are no way to backtrack the install tracking in anyway since he acquire IronSource
considering the subscriptions i do think it should be lower or just a lower price for subscriptions
I agree that the silence is painful, that's why I'm trying to come here and say whatever I actually can say. It's hard to believe me when I say don't worry because no one trusts unity right now, but make an effort.
I don't want to break anyone dream but to be blunt. Only way every employee could save company is to do everything, include company wide protest, and that incident we had talk about, to change the head
thats why we are all here because we all like unity, if we didnt want it to be better we wouldnt be here
I'm happy with unreal's 5% cut -and I switched over a year ago. Unity should recognise that the problems here are not primarily to do with the cost increase, there is scope for unity to take a (imo fairer) larger cut. But by God they handled it the worst possible way imaginable
That's what I was referencing when I alluded to the coded message. A unity employee apparently put out a list of "good movies" that contained a secret message alluding to the new policy. Presumably because they understand the silence is painful
@foggy haven do you mind if I ask what is your role at Unity?
is higher up, just decided like that? what happen like employee say no, we can't do this, because of etc2, is opnion employee on unity not accept?
no one trusts the "higher ups"
you guys coming here is a nice welcome change
I'm making the Lighting systems better š
I'd love it if I could manually set lighting directions on 2d lights. š„ŗ
Damn, the problem is that you are going to overwork yourself for that and only a few people will use it cause they will go to godot
Normally yes, and employee's opinion always being neglect because employee mostly don't know the money situation of company
I mean like related job, for example the dev that one making per install detection
Awesome.
unfortunately I only work with 3D lighting, but you can submit that on the 2D roadmap!
The decoded message seems to generous, I can't imagine that this will be the outcome, it would be great and if they would have done that in the first place everything would have been different.
Well lets wait, seems like we are getting something official very soon
Oh yeah, u talking about Will Goldstone I assume š He pushes movie quote on Twitter about current situation
im already overworked, don't worry. what gives me energy is the power of this community. that's why I was gutted when people straight up said we're leaving
"and I took that personally"
Yeah, we need to stop the ceo man
That's very unlikely, they will choose people who fit the job to do that job. And for install detector they would choose someone loyal and highly valued income. It's also very likely they just bring people from IronSource to do that
biggest thing even if everything get reversed and fixed is gaining peoples trust, because people are leaving just because trust is lost something like this wont happen agian in future.
it's not just the CEO but also the board
it sounds like it a bad thing for you, but it actually good
no other way to convince the higherups to rollback on this decisions, boycutting them is the only way
Might be the only save to unity
Wait what!?!?! The board agreed to this?!?!?!
ceos arnt dictators they have to get approval from all sorts of people, they all agreed and signed off on it
Just did, although the roadmap appears to move very slowly and probably too slow to affect any projects I currently have going.
Bro š
don't worry about me, I choose to stay
is so many people leaving? is unity recruiting job? or just outsource?
Probably the idea came from the board in the first place. Since the current CEO joined unity things have been going okey.
Im already half way into my first steam game so i need to stay, im in a point where i cant turn back
Its going public that was the mistake
S... Since the current CEO joined?
Not really surprising, the board is the one who choose CEO, and some was speculate that actually Riccitiello was not really want to push it this hard, but the board pressing him too
a company going public is rarely a good thing
Yeah since 2014
I think this is part of the reason these changes happen in the first place. The people saying "you know what unity, you are not doing enough for me to pull that, I'm fine without you"
I hope that not everyone is not just going and that unity can restore trust
I would be fine without unity, I still like to use it, I know my workflow in there, I just need to wait if I can trust them in the future for future projects
https://twitter.com/willgoldstone/status/1705115457664036996 News coming today.
It's a death sentence really. It guarantees short term growth and then that some upstart will take over when you trade what people want for what you want.
Yeah but now i want to ask whats in it for us to stay and not go to a different engine?
the death threats are apparently from a Unity Employee.
is private company good?
yeah i heard
...Isn't the CEO blamed for the majority of dumb decisions they make?
if they fix this issue i wont switch
they are usually less greedy
Blamed yes. This is why CEOās get paid so much. Because the board forces them to implement something dumb and they are the public face of the company. While the actual people responsible for it can stay in the shadows.
They are also fine with just existing as-is and have no desperate need for growth. Like steam being mostly unchanged for 10 years without any desperate push for more users and whatnot
Like if a private company makes 10 million profits 10 years in a row, it's amazing. If a public company makes 10 million in profits 10 years in a row, it's fucked.
why not both? XD
...how is it possible to grow further...the market is already full unless take away from competitor
Because making the next engine to a monopoly would only make it happen again
We, as creators, need to show unity, we can without you and we are watching you very closely, so better don't f*ck us over, act in our interesst, be transparent and everything will be fine otherwise we are out
You have narrowed down one of the major issues plaguing economics and civilization today.
is acquiring IronSource his idea ?
We, as creators, need to show unity, we can without you and we are watching you very closely, so better don't f*ck us over, act in our interesst, be transparent and everything will be fine otherwise we are out
unfortunately this could go both way
Rumor has it a 1.3 billion silver lake investment was contingent on them buying IronSource
is ironsource good thing?
is ironsource helping unity making ads service ?
Well for startes ironsource was a merger. And nobody knows whos idea was it.
AppLovin launches free tool to help devs migrate from Unity to other engines amid controversial Runtime Fee rollout.
Scan source project and detect files eligible for migration;
Use the power of LLMs to translate Unity classes into scripts used by other engines (it currently supports Godot and Unreal).
https://github.com/ProjectUnifree/unifree
(Basically ChatGPT 3.5 AI to convert your c# code to GDscript and C++)
No in every aspect
Unifree..
insane
Nice
I will admit I don't really get this. I strongly suspect it's not good
how do this tool translating code in C# to C++ in UE?
it's not "perfect"... but if you are porting a game out... it will save your tons of time.
Their service are really not that great from the start, arguably broken, yet unity are very excited to join with them instead of AppLovin which is the best tool since then
I would say IronSource is not worst, just 4th or 5th placed right there
With chatgpt so it wont translate anything more complex than the example.
There are parts of the porting which are (relatively) quick and effortless, in which case you don't need a tool. Then there are parts that are difficult, in which case these tools don't help that much
It probably wont. Our attepts to use chatgpt for any serious coding have so far resulted in massive failure
But IronSource is always shady as being spyware. Their reputation is very low
Like will it correctly set up Unreal equivalent of collision layers or your event system or your animation graph? probably not.
Although Unifree is already good at translating overall logic, the results still require manual tweaks. So it is more about creating a baseline to accelerate the migration process.
āI wanted to demonstrate that we can utilize modern LLMs to ease the transition between Unity and other engines and I think early results are positive,ā Shikin said. āIt makes sense, because fundamental game engine structures are similar, but language and APIs can vary a lot. This is exactly what LLMs are good at: generalizing and translating an idea.ā
In short no one want to use them. But it seem whole board include JR at that time see it as opportunity to make money by converting every unity game as spyware
...I think, if the tool can translate scene into other engine is good enough already.
just convert migrate code mnually
And this plan now is second step. To force every unity developer to use IronSource, make a spyware as a game. And anyone who not comply to this need to give money to them till bankrupcy
godot already imports unity scenes and unityasset files.
Then Riccitiello could proudly present that merging with IronSource are profitable to Unity company
unreal has paid scene conversion tools in the unreal store.
It does? By default? Thats crazy
But cool
aye. doesn't work 100% of the time.. but usually works (crossing fingers helps)
that's one of the reasons I'm still using unity 2021.3
doesnt matter new TOS apply to everyone
they removed the clause in the tos that said if you use an old version of unity that versions tos is what you release your game under going forword they are apliying the new TOS to every game made with any version of unity
is that legal
Long story short, there was a second tos. One for editor and one for unity in general
i belive so the tos of a licends product can be changed by the creator of the product at anytime from my understanding
unitys lawyers said they give 3 months warning so its okay.
most people here assume one version TOS for one version of Unity Editor (and they can use prev version of IDE without acceping unfair policy with new version IDE)
I think Unity corp are trying to define a their service is "servicing all version of Editor" so there is one TOS for all version of Unity Editor.
also they removed the github repo that tracked changes to the tos and removed the cluse saying that they can not change the tos without getting first feed back on proposed changes to the tos aka we have to give feed back on changes befor anything can be done
how can you break the tos and just remove it from the tos after?
Legal Gymnastics
if you remove the clause you can dop anything you want
but doesn't the TOS say that they can't force you to have the version where it is changed
Yes
they removed that so they can
legal loopholes that puts them in a winning position
it's the reason most of us are leaving unity. They can change the TOS again next week.. or next year... maybe you aren't affected by the TOS changes now... but you could at any point in time get screwed over with no recourse.
so can unreal
i dont think they will do it again after the backlash
for now,
but maybe in another 3 years or so
yes but for now.. they have ironclad TOS that is locked to version.. if you refuse the new TOS you can stay with the older version and keep the old TOS. its in their TOS.
so can windows so can anyone, but unity has done it twice now, unreal and no one else has any sign of doing it
if we gonna use this mind set then even UE can change tos
at 2018 /2019 they did something similar already. had backlash, rollbacked changes. So... yeaa...
look TOS' are the stander agreement and the company providing the product can change them however they see fir so if they see fit to remove the clause saying they cant change the tos without iforming the community they can do that if they want once it is removed there is nothing we can do about it. if a company dose not want to do something stated in the tos they just change the wording or delete sections all together
yes. they can.
again, an agreement is based on the idea of trust and honesty.
up to you to trust Epic
or go full neckbeard and trust FOSS instead
just replace the board and CEO
Tomorrow?
Sounds more like today. In a few hours maybe
If you mean the tweet
60% percent of people agreeing to TOS' never actualy read them in the tos for NBS streaming service peacock if you use it you agree that the cake resipe in the tos, witch is the qween of englands favorit is the best in the world and the only one that should be made
Good news?
i hope so
Not sure they will just announced in morning
they waited till like 6 or 7 pm last sunday for their apology
Announcements will be on pacific time
so what like some were between 6-9 am pacific time
according to this, the news is embargoed until the americans wake up. https://twitter.com/willgoldstone/status/1705115457664036996
west coast according to the comments
Let me get this right. I'm on UK time. No announcements for me therefore i can use the old TOS right? š
Hello everyone, I'm curious about what Unity services are actually included in the Terms of Service (TOS).
Let's consider a scenario where there is a TOS for a specific version of Unity Editor. It's worth noting that the Asset Store server is shared among all versions of Unity Editor.
If a user does not agree to the latest version of the TOS for Unity 2023, do they still have the right to use Unity 2021 along with the Asset Store?
No it's retroactive. applies to all versions of unity.
yes I am aware of the newest unfair policy retroactively apply to all version of Edtors, I was assuming that if Unity is rollback the policy.
in that case, is user still valid to use Asset Store
Wait and see after the news i guess.
from what we know.. there is no rollback.. they just added more terms to it. and added a cap to the install fees.
This is hillarious
I just now know Banks of America encourage people to buy unity stock at date 15. Unity stock slide downhill 12% since then
https://www.nasdaq.com/articles/b-of-a-securities-upgrades-unity-software-u
Their so called analyst are excited to see the fee plan and very sure it will profit unity. Nothing could be more wrong
This totally reflect the mindset of executive who don't know anything about arts and crafts
Asset store is different TOS and unrelated to this fiasco. i am moving engines and i'll be reusing my assets.
I'm confident there will announce more than that
yeah will goldstone also said there are "very different" things in there.
from his last movie trivia leak
Well, someone wrote for unity stock it is game over.
He is so right, as that trust they evaporated could never ever gained back.
Sure, if necessary people will continue to use unity for a while, but invest into a community engine. Unity dries out, maybe until it is sold.
unity has much more than just an engine now... look at all the companies they bought.
And i wasted money on the unity asset store 
West coast time, so for those in Europe, that will be after 6PM.
It will be, at the earliest, 7-8 hours from now
That's tomorrow in Japan š„²
And that makes things different?
yeah it means their stock price isn't just based on their engine.
U can contact the artists behind each assets. I did refound some of my clients / gave them itchio keys so they can keep assets out of the Unity Asset Store.
Nah i still need to finish my game
But it is about the trust to them, thats the value which forms the trust. People boycotting their ironsource and ads.
So at 6 pm for me ill get the news
I really hope its good news and they wont do it
they own many unrelated products... like people making hollywood movies using speedtrees for their environment don't care about this fiasco.
In 6 or 7 hours it will be 11pm Friday AU time will be way too drunk to care!!!!!
what about using Unreal Engine 5 in a potato PC, by disabling the features and settings can i make games with Unreal Engine 5 by using potato PC?
saw a video.. from 20fps to 140fps in editor... by diabling shadows, nanites, lumens etc.
so it is do-able with a potato PC?
try it. it's free. there are limits to spoonfeeding š

what is spoonfeeding, also everybody maybe shoutout to nuviidi he/she asked question so far nobody answers him/her tho (nvm but he/she deleted)
alright
oh man i forgot this channel existed for a whole day XD guess everything is back to normal?
hm So long we get 0 News for the Future, i am really demotivated. And you ??
theres news coming in a few hours
Arguably should be less than 12 hours, if no any other things happen
it feels like discord before new years...
Same
Am I the only one who is not excited about this news? They're just gonna go with their original plan and less peopl will be unhappy then if they announced it immediately.
update: "unity bankrupt if 20cent install fee is not established" ? 
We need to count on the hackers to somehow disable the system internally
no, just abandon unity
I cant im hqlfway done with my steam game
I cant just let it go now
release and abandon, use something else in the future
Yeah i just gotta finish this onr (although ill need to pay the 0.20cent fee if they dont delete that (hope they do))
welcome to ea ehhhhh unity
In reality they can't go bankrupt. They still have stream of revenue from our subscription and more people join course with unity every year, become industry standard, being used in film and digital twin, many cloud service and solid ads platform which can used in mediation even without IronSource also a great revenue source, everything is normal
All the deficit came from mismanagement. Acquiring useless service and company then try to shove us to use it while we don't need
EXACTLY THEN WHYYYYYYYYYYYYYYYYY
best of all is: unreal cant even handle my Charakter Bones LOL
hm.
Feeling alone
demotivated
Demoralized
... dont know. I am really down the moment
all the income makes no sense if their expenses are higher than that, thats the definition of going bankrupt
What I am saying is their expense is just nonsense and there was no logical reasons to go bankrupt, only stupid and illogical reasons
Stand up and go chill a bit. Does wonders on morale
not in defense of unity, but for someone it all made sense, like the 20cents ransomfee did 
i am since "5" Days on "Chilling" and do know nothing what i can do with myself in the time
- gaming ? ah no.
- movies ? Longly
dont knwo what to do
and if i open unity, i feel demotivated.
Finally we are getting an update today apparently
The problem is now they just lose 18% of their stock price just utter it out loud and didn't got any cent from that plan as of yet
Time to prepare for disappointment? Lmao
New news to this whole thing coming later. It will be atleast 6-7 hours tho
I would recommend UniFree
UniWhat ?
learn another engine
only engine Perspketiv is Unreal, and this is ... so much stupid workflow that i really annoyed by this. This ... is ... nightmare
You could try to work on anything about your game that doesnt require an engine, like design documents, drawings, ideas, etc., while the storm calms
nightmare start from unity. Now you are struggle to fight with it
All other is final.
- Story, Ideas, Places all other. even stages.
but only to work on will be charakters. in case i need to switch to unreal, it s not possible, unreal cant handly my bones struckture. So if i work on, i waste time.
It's not possible that some engine out there cannot handle just a bone structure. More like you need some conversion and it will work
out of unreal there no asset stores.
no weather system
no usable good vehicle system
no particle systems
... it s just not interesting, to work in enginges without every background. You need for example months to do a good realtime weather system or other.
Try stride or unigine maybe?
Why can't unreal handle your bone structre, it seems to me like you f'ed up in modelling and rigging
There are surely tools for conversion, I can assure you
unreal cant raytarget on Daz rigs.
my Work have more than 500 Animations on background (Handmade) all made on my bone struckture.
This is not a typically daz rig, it s a reworked blender charakter.
Rotations are wrong
if i change, i loose all my own animations, COMPLETLY
also: i need to rework the Rig.
There 2 Ways: A with a pricy Blender Plugin, changes all Rotations to understand to unreal also the Rig, need a new export over daz to blender bridge, and kills all my work
or: remapping to the Bones of Unreal Mannequing Skeleton. Same result.
Other way not possible.
its really hard for me to move to another engine , because I expect it to have the same workflow as unity
convert Enviro Sky (not 3, only enviro sky) to flax or other engine, we talk again after you made this.
edy vehicle community, you cant, it s locked DLL's
Seems to me like you are trapped with unity either way. Just do your work then, what is your alternative? Give up?
if you can't port those.. then find new alternatives in the unreal store... there's plenty of stuff that can do the same/similar things.
on the upside... the entire megascans library is now free.
@rigid moon
I'm not talking about the ToS, I'm talking about the ironsource sdk. Older versions before unity acquire ironsource should not have those 'spy' sdk
out of the point, what extrem effort is needet, to convert my project only in materials and meshes to unreal (this is .... ) by side:
i am not something like a "RPG" or "Car Race" i am a GTA Style NSFW game.
in unreal, this is a start from 0, without any knowledge to this engine, and a Workflow in the middle of stoneage. I did try serval things, and watch around there since 1 week. 400$ invest, in a stoneage Workflow, and standing before 0
I see, that's not a model but effect system
If you can't switch engines.. like a lot of other folks deep in their projects. then cross your fingers and hope the new tos is acceptable to you. good luck with that.
yes. A lot ppl told "We change engine, we change engine" the Problem with this is: the most of them, are really not think twice. They just think it is that easy. You need more than just put some meshes inside an engine. YOu need material and programming skills, knowing the workflow, knowing physics handling, and Save Systems, inventory Systems, Particle systems: SHORTLY you need more, than just 3 Lines of Code, and some Meshes. This all, they overwatch, and think it is easy to change... it will be not.
Thank you. I hope so. Now you know how i feel. The last 7 years, nearly 0 Days pass without 6 - 16 hours Unity daylie. Maybe : togehter ~ 20 Days without unity.
Now i am sitting here, know nothing, cant change, and the this time TOS; kill my project. Great.
That's regrettable but still it was something which can be replaced
no they will becuse how else are you going to track when a game is installed
And, I am not so sure, but isn't default skybox system in unreal already great enough?
yes. For example: you need a Vehicle system ? Off course, you can do this in flax. Maybe ? 1 year ? Up to have every bug fixed, every physic works, every system is running that makes you happy. You can do.
After this, do a weather System including calendar, particles, ssystems, day and night cycle and other, find all bugs, all problems with post processing and other.
Maybe ? A year to ?
Than, do an inventory system, i wrote my own, 4 Months of Development.
You can do.
After lets say ~ 3 Years of Flax, you able to START WITH YOUR PROJECT
you have non until this, just the state there you was before.
this is why some people make their own engine
Chad "making your own engine" gang (They might end up forgetting they wanted to make a game)
yeah well you can't really do both at the same time
A sad thruth :(
I mean replaced with similar asset in unreal
dunno, maybe using the platform provider's API? like google playstore api on android, steam api from steam?
not really care anyway
not only this. This is just a Joke. The Knowledge to build a OWN ENGINE will not inside the Ppls Mind who talking about. This is a so much complicatet Process, they did not think twice. This is not done by buildiung a Windows UI. you need API's Updates, Mesh Knowledge,calculations, you need to build Physics, Animation management........ "i do my own enine" Great. They should start doing a Paint Program, then they know they will never reach an own engine.
what
will also not really work. First you need to learn all in Unreal. After this ,i loose my base staff, see above: unreal cant handle my bones.
At the end: an inventory for example is useless to me in unreal, i need my own, because my own systems depent on this, and a lot more
YES you can do this like i did in unity.
lets say ~ 4 - 6 years up to the point you are Able to have enugh knowledge needet for my projects, you are bugfree, and know what point to do to reach what goal.
You can not do th is in a time of 1 or 2 years, not possible.
that would be nice but steam and google only track who bought the game and who is currently in the game playing it right now
isn't that what you need though? the number of installs is pretty much the number of purchases for a paid game, and for a free to play the same can be applied
A rough estimate but at least you won't go bankrupt by some dude installing your game over and over a few million times
another problem with making your own engine is, the platform is also evolving. The moment your engine work, you'll realize that your engine obsolete, then you'll have to update it to catch up with the new platform. it's an endless cycle
unreal engine 5 how to disable features and settings with a potato PC? Any video or blog about it that i can refer to?
honestly the big reason why I started unity in the first place was my potato PC
same here, potato laptop
yes but what if you download a game from say itch.io but never install it or you install it and never play it
I watch all videos regarding "unreal engine 5 disabling features and settings with a potato PC" but still i wonder if there is a full tutorial about it
i bought a few games online that i have never installed
I had to learn C# even tho I did C++ in highschool so unreal would've been a better option, but it was so slow on my PC I just learned unity
fun fact the godot 4 engine can run fully on a android tablet downloeded though google play
maybe you can edit the engine.ini and tinker around to have the lowest working setting...
but personally, I'm not suggesting unreal 5 on anything with less than 16 GB RAM and 4VRAM
well i just want to make a game
same here, but again, it's a rough estimate, but it's more than good enough imo
alright, thx guys and girls
yes but mostlikly to unity they need an exact amount
yes but I did 3D models in blender for the past 4 years so it would be a shame to do a 2D game when I know nothing about drawing. Ik godot can somewhat do 3D but it hasn't evolved yet to where I want it to
no since well... no matter the approach they won't get the exact ammount, there is piracy, multiple installs on the same device ect.
honestly I am waiting for an update on the price thing, but like a summary with every change that has taken place and how the model looks like right now. Putting it together site by site gets confusing
godot 4 is quite good actually, just like unity 4 in term of graphics, not exactly HDRP capable(?) but I think it's good enough.. graphically...
still cant wrap around the node system though...
you can do 3d in godot
they are not counting any of that
yeah but how do you figure out which ones were pirated or reinstalled without spyware
you're missing the point I just made
you cant that is why nobody likes this idea
this could be a good game idea... pirate vs spy
at least something good came out of this then, that and jokes (many jokes)
no while unity can do some better things in 3d then godot. godot is very capible
The names Blackbeard, Captain Blackbeard.
May I ask what kindof 3D games you do, you wouldn't be able to do there?
Not trying to convince you, just curious
yeah but unity has more time and plugins in this field, also many more tutorials as godot is mainly used for 2D atm
uh well for the moment I'm making some portal 2 + geometry dash mashup, after that I'm looking to make some cartoony parkour- combat game but that will be probably done in unreal if I get a new PC by then
Unity is pretty much burning ship rn.
I chose godot. It has freedom vibe
Unity feels too much corporate for me
I see, so quite physics heavy. Yea that isn't the strong point of godot. While they should be possible, with your previous point about missing tutorials, I can understand your decission
yeah and my skills aren't exactly cutting edge either so anything that makes my life easier helps
Understandable
which is why it is such a shame for this entire ordeal to happen in the exact year I start game dev
I mean unity doesn't want to die I assume so there will probably be a fix to this situation, like a bandage, things will never be the same but at least they learned the importance of trust so hopefully we won't see a repeat of this in a few years
i get you pain i was learning microsoft playfab for my mmo and it dose not work with godot as since it is proprietary it can't be officially released under the open softwear lices that is needed to relice it for godot
not likely as the ceo wanted to charge 1 dollar to reload your gun in battlefiled
From recent leaks, fron will on twitter, there will come good changes later this day.
Can't promise anything but his cryptic message is interpertrated by some as:
There is supposed to be no splash screen anymore
There is supposed to be a rev share
This changes are supposed to be only 2024 onwards
Notice the supposed to be, these are not official news, I want to make this very clear. These are just interpretations of a movie list will posted
To his defense, he didn't want to do it he just said you aren't that price sensitive at that point and he is right
Actually doing this would be wrong tho
I'm probably the only one who doesn't care if I have a splash screen or not.
they should've just done the rev share thing from the beginning and this wouldn't have gotten this bad
Just want rev share
then dont get popular dont make 200k dont let 200k downlods happenm dont make a living on your own games you do you
I want a splash screen but without the unity logo, but I assume I'll have to script that or smth, like a video being played b4 the main menu
What's that got to do with making a living from a splash screen lmao
I know I still want to distance myself from the interpretations, because well they are interpretations and not news. This is a trick in language to talk about stuff you have just heard and isn't confirmed yet
Can you help me motivate and request a commission XD
they say 90% of people will not be affected by this recent change because more then half of the 90% are making bad games in the free plan and because of this most people that see the unity logo when a game starts up see it as "this is a bad game" so removing the unity logo keeps the player guessing what engine was used to make a game and more likly to keep playing
Yeah the splash screen rarely impacts if a gamer will play. Or very little care. Gamers judge on a game not a splash screen
pretty sure people don't give a flip on the engine the game was made so long the game is good
Khm khm a good example is ultrakill
Agreed
like half of the indy game s i play have modes to remove the splash screenms in game
Agreed
That doesn't mean gamers care though. But the devs lmao
it's not a stupid workflow - but it is different and takes commitment to learn, just like you committed to learning Unity before. I really enjoyed learning it last year (on my terms, not forced like it kinda is now...).
Good engine will decrease your time and ease the development and maintenance though. Player community get fast update or bug fix is precious
Workflow is stupid. Example: 3 Rigs, need raytargeting. Animationsstack = 1000 = 3000 Animations at the end.
The workflow isn't stupid, if it was, do you really think so many AAA titles are made with it?
yeah it's sad that so many low quality asset flips exist that unity (even before this change) was known as a bad engine
he meant the consumer
but it IS different and it requires effort, and because it's different, you might think it's stupid. But you're wrong. š
all i know is the creators of genshin are now hiring for programmers and devs to help make their own engine or they just lost a bunch of people
For those with potato pc who want to run UE5 here's a video for you https://www.youtube.com/watch?v=-8FoKrEfRQU
mihoyo are hiring engineers to do what they've always done: adapting Unity and Unreal to their specific needs
it is not that the engine is bad it is the fact that somany people are trying to chas in on things that are popular but they have very little skill and and their idea making skill is non existant
genshin wants to make their own engine? with what, 10 employees?
i could not tell from their job postings witch one of my statments was true
jokes aside, how many employees are over there at hoyoverse?
i reckon more than 2
no the latest pic i saw was they were hiwering for like 40+ positions
I want to disagree with this statement, but one of a review of my game says "Despite being made with Unity, the game is surprisingly good"... I dont know how to react to that
they are hiring 39 engine programmers.... wonder what they are up to /whistles/
why would genshin spend so much money to make their own engine
It's literally in the job descriptions people were posting here
unity has made it to easy to become and asset flip video game dev because of the amount of youtube videos on unity. this is why when they see the unity logo as a splash screen it means bad asset flip game. but on the other hand a lot of theses asset flip games do try to work and make for a fun hour seeing what you can get into playing their jank
any news?
is there gonna be a custom license for unity like unreal has (without the fee or smth) or is there any already
they are waiting for west coast people to wake up
hooray!!!!
Yeah, I probably won't be around much by the time anything goes out since I've got evening plans, but I'll probably be hovering around over the weekend
are you one of those who isn't in the loop?
I'm very much in the loop and very much not breaking confidentiality haha
not waiting to hear the news like the rest of us peasants š¦
it will be a W if they make a royalty from revenue like unreal
honestly i think unity is triple dipping... its a bit much
first you charge for seat... then you charge for installs... and since you don't provide everything in your "Package" we need to buy assets to fill in the gaps your engine doesn't provide.
Unreal Buys Megascans... All hail free environment assets for EVERYONE. Unity buys Speedtree... "cricket sounds"
Now Mihoyo have many office locations, which only to pay fee is the CEO. The CEO buys the fee per install.
The revenue Genshin Impact are so big they will pay a fee every game install.
for genshin impact ok and the next game? š its not more unity engine this will happen to many other projects so what unity won? a few years grab money them no one use it
You can do it, or else... *Loads shotgun*
Levitation detected.
Can someone please explain what the situation is for video/film creators. What kind of license they need and whether they need to pay any royalties for using Unity?
20cents per viewed frame starting 2025
I think you guys aren't affected with the Runtime thing.
Do you earn Blender assets you make when you export them to Unreal Engine 5, policies?
I read Unreal Engine 5's license terms, it seems they claim everything? Or am I wrong about the Blender assets you make.
Yes of course, but what is the current situation? What kind of license must I subscribe to if I wish to start making 3D videos, and what royalties do I owe, if any?
Thats not motivation for me š¦
Tbh id rather be shot 2ith a shotgun than do something .thats the problem, i just cant get any motivation
I will be here 
you are not distributing a runtime .... so you dont have any royalties of any kind... for both unity and unreal. you make videos.... not runtime content
I have heard a good take on that:
First it says to the creators "calm down you aren't even relevant enough to pay our fees"
Second if you do eventually reach it you are greated with a slap in their face
Third gamedevs are dreamers, many want to reach these goals, not all will, but the still like to dream, saying this will push these dreamers to another engine
Ok but what if you do livestreams that depend on running the Unity engine with my scripts?
but good news are good news right?
Idk probably not
I think you may in the future be egilble for Unity Industry, which is the non gaming license. But I personally don't know the terms for that package.
I'm not a unity sales rep... so contact someone at unity sales probably.
Blender assets are ours, but if exported to Unreal Engine 5, do I still own them?
yes
you own your assets, you don't own the engine
You mean dev streams? This will depend if you are doing dev streams in general on different project this is company revenue and will not count. Only for one game? I would coznt this as game revenue which in turn will count
I'm not a lawyer tho, so no legal advice
if you livestream playing a video game you don't need to pay royalty to the game creator so It's unlikely that you'll have to pay anything
still nothing?
tbh all the unity sales reps i know... are only interested in selling pro licences to bigger companies... you use case is probably so small they won't even be bothered with it.
Later this day confirmed
in b4 unity counted company revenue, which would be everything from livestreams to videos to the actual game as far as I know, but now everything is game based so outside activities shouldn't be charged anymore I think
oh wow really when did they say that?
will goldstone's twitter. https://twitter.com/willgoldstone/status/1705115457664036996
my patience is near it's end
i was afraid they'll skip the whole weekend in silence, and many people will just use thier weekend to learn another engine
Not necessarily Dev Streams. But there's also stuff like live shows where you can sync Unity graphics with your own live-coded music.
A few unity people in chat and will goldstone
Leaks are:
No splash screen
Rev cap
2024+
just use unreal for that... they have unreal live link and a bunch of stuff for live 3d events
he says good news, should i trust this? i don't want to get my hopes up only to be crushed again
I would say this is development streams on general topics, so probably comapny revenue and not affected by this new policy
The policy count 200k game revenue last 12months
I'd say go for a walk and come back in 5-6 hours
i also read somewhere they are not charging for that use case.
NO UNITY LOGO????
i believe he means the "news announcement" was his good news.
Again leaks interpreted from a bunch of movie titles will posted on twitter
does not mean the news will actually be any good for anyone š
WOOAAAH hold on it took them just few days to come up with new pricing its probably shitty
damn unity is actually taking their time
No, what he has been hinting is his good news. Good news coming today, said by multiple people actually. The closest details we have are wills movies
if the fee is still in place, itās not going to be good news
lololol this is wishful thinking
i really doubt the news will be that well recieved. anything is better than the first TOS change... but...
two steps forward
one back
classic
nah, it's
2 steps forward,
3 steps back
every leak hints that they will not remove the "per install" fee.
I think it is pretty reasonable based on how he posted the titles and that he even said he posted something cryptic. Still wanted to make this very clear, rhat this is a bunch of movies he posted. I like things being in context and I don't want to spread false news
personally Iām quite annoyed by communication as a whole: first it was about confusion, then confusion and angst and now itās cryptic messaging and hyping up āgoodā news
nah
i ment from unity perspective
steps toward taking more money
I mean he is not allowed to say anything more. In most office jobs you sign that you don't tell anyone about company secrets in your cobtract
In addition to that they will have needed to sign an nda
So if he wants to keep his job, this is actually allready pushing it hard
I wouldn't have done that if I were him
That is why asking all unity people here is pointless, they are not allowed
Any news is better than radio silence. I'd be happy with "We're making progress, there are big changes coming, we want to get this right."
yeah radioactive is better than radio silence
get it?
they keep silence until 1/1/2024?
No thwre will be news this evening come back in around 5-6hours
what will come up? yea guys we dont start it on 1.1.24 we will start it 25
@placid moss
make sense, he do not want to lost a job to entertain poster on discord
aha so we dont step back we offer you no slash screen š haha make my day
well, i'll wait
Yea and spelling out a statement with movies "you want to watch" is pushing it hard allready Imo
All we can do is wait
If you want a u turn you can go, won't happen and if it were happen this whole thing would restart all over. They need to make money and there is nothing wrong with it, as long as it is transparent and predictable. This move was not. A capped rev share fixes all problem with install fees and this would be a very reasonable model
i dont care i dont need unity ^^
bruh why are you here then
for drama ( ͔° ĶŹ ͔°)
Any updates?
I m enjoying everyone come here and announce his personal goal.
come back in another 3 days, weekend is coming. I pretty sure they do not want announce anything while everyone is enjoying weekend
Actually... we had some reasons to think something will be announced today
Yeah probably
@hybrid anchor enjoy your weekend.
Thanks! You too :)
Apart from Audacity, what sound softwares which are free are available for the current time?
and Ardour?
reaper
Hasn't Audacity's reputation been underminded recently because it had odd botnet style tracking software included in it?
Or am I just remembering that from some strange fever dream. It sounds weird now I ask it out loud.
oh i dont know about that im outdated person, oh okay
Here you go, I googled it:
"Audio-edit software Audacity has denied accusations its new privacy policy has transformed it into "possible spyware". The open-source free tool, with 100 million users worldwide, is popular with podcast and music editors."
I've seen people here using this, but I don't know if it is any good or not compared to Audacity : https://www.ocenaudio.com
when the make another stupid news today them weekend = shitstorm weekend š
me waiting for western us to wake up be like 
š«
Still no news i guess
Later today
Iām pretty sure no one is against making money or rev share. Install fees as a concept just doesnāt make sense for the most and are not reasonable - itās an unknown variable you canāt predict or count for. I mean letās introduce a fee for loading a file next!
(and in practice is just trying to force f2p developers to switch to use levelplay)
I heard a theory that it being a fee is important legally since the previous language of the TOS donāt permit a retroactive rev share agreement.
It says fees can be changed at any time. And here we are. Unity may want to make sure it can make more money from the hits that are already out there.
Not sure if the theory is true but itās an interesting take. It would explain it if the rumors are true about Unity pending (and alleged at this point) changes.
was busy; what about now tho
So the founder himself of Unity is in cahoots with the former ea ceo?
The only reason i am not switching is because i use bolt
What does it mean to be in cahoots with someone? E.g. how would I know I have that kind of relationship with someone?
so they canāt retroactively add rev share but can random fees based on random metrics?
Not saying anything against that, I agree with that
I actually don't know. I just had in that back my of mind that something strange had happened to Audacity. I think they were bought by a company, and then that company started putting suspiciouis tracking stuff in there, and some anti-malware software started identifying Audacity as a potential threat.
Being in cahoots is like a conspiracy. You are are conspiring with the person you are in cahoots with.
thx for the details
Btw i think that there are going to be companies that will turn unity projects to unreal or godot projects
dont need to think, thats fact
I checked, and the unity founder's post was real.
Suspect of the guy for now.
If they do it ofc
I donāt understand, am I will not be able to upload game or build it? OR WHAT?
unifree
Whats that? Nvm but its not perfect
It just first step today
Do you mean, what are the pricing changes when you upload your game?
Prediction: Unity free forever but Unity Ads integration is mandatory. Just kidding š
Yeah, Iām new to unity and I donāt even know what does it mean, if Iām not gonna be able to build and share games I more like to change engine
first unity ads > made by unity
Thatās the idea
You dont need to pay for that, if your revenue and downloads meet 200,000 then there will be a fee that will change depending on how many people downloaded the game, but after earning that much you can just buy unity pro version and raise the revenue and download threshold to 1,000,000
Can we be in cahoots together? Iām working to master my craft of game dev and would love someone to conspire with. I also want to tell my friends that Iām in cahoots with one someone š
So free games arwnt affected
Okay then, I was thinking what something big is changed cuz even terraria did-, you know igā¦
uuh guys... idk how to put it or where to ask..but considering all the recent drama around unity pricing,..should i start learning godot?
yes
š plain and straight away answerš„¶
like..jus a week before i did setup ma pc for unity and the .net support and script editors....feels like idk i'm confused
is godot good with 3d ?....like i hav a ton of similar comparative questions....fyi i'm a 3d game asset artist
For 3d you might wanna look into Unreal
if you don't mean the revenue threshold you wont pay a penny. so free games arent effected but freemium games could be.
just switch engine, unity asset store sales will plummit
so far i hav modelled 3d objects for game engines like unity and unreal...and recently i wanted to learn one of them
š„¶ and started with unity and u know THE PRICING DRAMA happened
my broken pc rig 
UE5 has a lot of underlying performance issues
I personally think taking your chances against the greedy corps and learning unity is better.
I just found unity itself to be such a great program. C# is a fantastic language as well.
I still can't believe it's so easy to animate in unity compared to Blender considering Blender is an animation program
Yeah, generally speaking, 3D designers are going over to Unreal and 2D designers are going to Godot. While both have the alternate capability, they shine in those particular dimensions.
Godot can also do 3d projects, but Unreal is much more advanced when it comes to 3d. If you don't have a good computer, I would recommend Godot
animation as in..rigging?
Besides, you can't keep flip flopping cause of fear. Stick to what you want to learn rather than fear guide you.
I'll have to fight the greedy businessmen when they actually attack me.
Before that I just learn unity cause I want to and they haven't been petty enough to completely destroy free version of unity...yet.
š i jus wanna learn a fairly good engine that adds up more value to my current career
Godot has very little jobs as a career, I don't think I've actually seen a job posting for developers using it.
not exactly rigging but generally panning over and doing keyframes felt a lot easier compared to Blender.
Godot has never been used in Commercial games, its an overall very weak tool.
how many jobs got unity posted 2010?