#archived-pricing-updates-talk
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@craggy pivot in practice nothing. Very hard to prove it was some intentionally hostile action. It’s not unheard of scenario without any actual planned hostile action
Also, did any of you switch engines maybe, just curious
I am looking at plan-b
does not mean i am leaving unity just means I am keeping options open if things go boom
I switched to Unreal and tbh it's going pretty nice for now, albeit it's probably because I was using it in the past but quit because why not and went back to Unity
Not completely swapping but will start using/learning engines
What is your role in gamedev?
Yeah makes sense
Plus, talking in a clogged chat with messages being sent every millisecond would be annoying. If they wanted to censored us this isn’t the way
It was 💯 hostile. They knew people weren’t gonnna like it. They tried to remove the TOS that protected older versions. They sold their shares 2 weeks ahead of the announcement. They knew what they were doing
Role? I'm indie if ur asking that
@craggy pivot in non-corporate-espionage-fantasy scenario it’s usually best outcome for owners that someone buys the sinking ship. No matter if the sinking was caused by same actors who are handling the sale. You would have to prove that the ceo and board intentionally tried to bring the value down
He meant artist, programmer, etc
Oh I meant like programmer, artist or such. Just curious how many of the migrators are programmers etc.
yea censoring would be them banning or deleting every comment that they disagree with, the only comments i see them moderating are insults and threats of violence and such
They sold their shares 2 weeks ahead of the announcement
are people still spreading this conspiracy theory that the selling of shares had anything to do with this announcement?
Primarily programmer also went back to unreal.
They tried to remove the TOS that protected older versions.
Nah, they just moved them to the website and set the repo to private. They should've made it public again when this happened but it's a big corp so this happens. Communication isn't 100% across the board. If you are not willing to give the benefit of the doubt even slightly to your business partners, don't use third party tools?
I’m sure a lot of the mods wouldn’t follow though with that anyways tbh. They aren’t paid for managing this server anyways I assume
Ohhh I see what u mean. Well yeah I'm kind of everything because there's just me, so concept art, writer, programmer and so on
Everything you need to make a game I guess
Not that you are some hot shot business owner anyway, but I'm just saying.
what you mean if they were asked to censor people?
Yeah
Are you making a VN? RPG? Curious cause you mentioned that you’re the writer
yea I am sure they would have problems with enforcing that kind of thing at a personal level
Relatable
We may not like mods blocking what we say, but with the stupid move Unity has made, if they don't do it, any unmoderated official channel would explode
but so far the mods in here has been fair and amazing
Would probably add a lot of words to the filter if they truly wanted to
It's a 3rd person survival game. I wanna make kids realize science ain't all nerdy lol
That’s why I chose Godot tbh. I knew it was going to be more upkeep, but it’s worth it. The only person taking a cut from my sales are valve
Do you think Valve is a good person
Hey Blank!
Like procedurally generated terrain, and anime styled
The main reason for anime style is because I really wanna force myself to use Blender, I think it'd be awesome, I already learned so much while making just rocks
I just wanted to move to something that supports languages other than C#
I don’t think any company is “good”. But valve taking a cut on sales is reasonable, and it’s a one-time thing that won’t bankrupt me. Unlike thsi install fee bs
Although I must be careful not to snap from overworking
I wonder why they didn’t make it purchase fees instead
So then do you think Godot isn't "good" either? It is a company, someone owns the IP. They can change the license...
Nope, but as long they dont actually retroactively change their rules, the only person you can blame for accepting them is yourself.
Now that I think about it this 30 secs ain't that bad actually lol, gives you time to process what you're gonna say 🎶
This is a semantics argument, don’t give a shit
yea i do not mind a system where share rev or fair fee system but the runtime fee from people that already paid for the product and you can continuiously get billed because of that same user no longer spending money on your product is just strange
Oh, I wasn't making any arguments, I was just curious about what "good" means to you. Apparently it's irrelevant.
A lot of companies are arguably good morally/ethically
Valves model of taking a cut on a one-time sale is fundamentally fairer and less harmful than the install fee model. The latter of which has the potential to bankrupt developers
Imagine if valve decides to change its TOS to also charge 20 cents from everygame downloaded how f... developers that placed their games there will be.
Godot isn't good enough for many of us, but it's a matter of time. If you are like us, finishing a game with Unity and unable to switch engines, just accept it and when it's finished in a year or two, check how Godot is going and have a talk with your team members to decide on the engine for the next game. My guess is that Godot will be even better than it is now thanks also to how many Unity devs have switched to Godot, and things like performance and usability will have improved.
Worst case, Unity will have to stop NOT caring about the engine, fix the core of it's engine and stop doing stupid shit. Hell, maybe even showing it's source code as Godot and Unreal does. Because otherwise competition will kill them, Unity can't survive being an ad company alone.
Funny thing i just learned: in our university, we solely learn unity... so I'm wasting my uni days 🙂 f me
yeah godot is not feeling all that mature and production ready right now. but it also feels like the one with the biggest chance to grow and improve
learning transfers over, you'll be fine
They won’t share their code
Not really most of what u learn in unity u can still use in godot and unreal just need to adapt it
Why. They don't want to, but Unreal shows it's not impossible
tooling, sadly.... doesn't transfer over as easily 😦
I mean, judging by the situation right now
I mean i would need to learn from C# to C++ 
their taking their crown for granted and you can lose that crown as there is many willing to take it if they put the effort and money into it
Is Godot for everyone? Hell no. But if your making a pixel art 2d game, I think it’s quite good atm
learning transfers over just fine, my first jobs in gamedev where in Flash, well we all know how that went so i adapted like every other flash dev at the time
Ah. Yes, I don't think it will happen either
Unity sucks my cock
Well, it’s relatively easy unless you’re far into an ongoing project. Godot supports C# so the process isn’t entirely painful at least
Im curious, what do you mean with 'fixing the core of the engine'?
I ain't coming back to unity
I am well over 6 years into a project.
Your poor soul..
then why continue participating in the discussion here? go start working with your new engine instead of crying for attention in a community you no longer wish to be a part of
yes people forget how disruptive flash was when that went down the tubes and Unity took over that void and as unity does things like this and if it fails someone will be glad to come along and take that void. We just have to adapt
Plus the devs are hauling butt on perfecting C# support after the influx of Unity users flooding their gates.
Im not crying I'm just bored sorry lmao
There are many proposal to upgrade the core system. Such as dotnet migration and ECS
Probably, they’ve mainly been doing stuff with their language like having automatic updates and a script editor until now
Upgrading and fixing arent the same concept
I was very much there as that happened. I jumped over to unity rather late, but at least back then, that was generally considered an upgrade (Flash sucked a LOT. if you think multiple SRPs are bad... at least you get good fps from them)
It was relatively broken. So it was each person perspective to consider it upgrading or fixing
To see the world burn, besides whatever happens with unity now is a lesson to everybody about how the engines developers companies might behave in the future
The big problem this time is that unity is going the way of the Hindenburg, and there aren't a lot of options offering the same service... everything is at best a (difficult) lateral move, if not outright a downgrade
Hmm. Unity is pretty damn stable for me, but I use a 2021 non-LTS version exactly for the reason that its working fine 😄
It was?
yea of course but the thing is if Unity becomes the shell of its former self, or crashes and burns, we just have to adapt and move on. It is painfull and will not be easy even more so for devs that spent years and rooted their business to Unity stuff but, either you adapt or you do not
Oh true- I’ve been using a 2021 version as well on MacOS
well yes, if there is no other choice, then well, what choice do you have right? 😛
Godot has come a long way in terms of C# support. Still quite some work to do, but it’s much better than Godot 3
ECS is half baked broken system. Make it complete is considered fixing for me
dotnet that fragmented from dotnet ecosystem also not something that should happen. Fixing is somehow correct word
Many bug and flaws in the engine that cause repeated regression are also everywhere
I'd generally prefer to not have to abandon my years of work on custom (very platform specific) tooling if at all possible... even if the grass does look a lot greener on every other side
I was just getting the hang of unity and c# then they gotta do this
Godot supports C#
Honestly, if I was nearing the end of a project, I would just hunker down and finish it
Yeah but I feel like Godot is a weak engine for 3D potential
Unreal unfortunately doesn’t I believe
Just popping in -- still no official updates, or?
Here is how i see things. People that has their business model that is Unity centric, this will be an eye opener. Its like stocks if you pour your eggs into 1 basket and that company fails, you lose out. If you diversify your options, you have a better chance. I think in the future we will start seeing Indie dev studios using more then 1 engine for their different projects
Don't worry. Not a single serious studio is abandoning Unity (though some are using this as free PR). The new announcement should be pretty favorable when it comes, and the Godot babies will grow up and come into the real world one of these days. Or not. I don't care.
My laptop can’t run unreal
and to think I made it a point to offer unity-based modding tools on my game, because unity is free!... so any modder can just pick it up and use the same content-buildign tools we are using
Probably won’t use it for future projects but if they’re already using it for something, yeah
I don’t think there would ever come the day where I don’t want my game to be successful
Oh ECS, yeah I believe that. Thats just not the first thing I think about when someone mentions that the engine itself is broken
I'm not even all that worried about the fees anymore tbh... I'm more worried about the whole thing crashing and burning to a point where everyone is forced to move
If you have your own website, you can make it so that people have to pay to install it and that doesn’t save on any other device/account honestly. You can make it cost .20 or something if you were hoping for it to be free
”Godot Babies” ? Mate, they’re game engines. No need to treat it like soccer team. Engine wars are for losers
Yup, I can see unity in the future being used by big game companies that make their own deal with unity instead of the one accessible to us and for education, but I doubt the indie games devs will really want to stay around
Not everyone thinks for themselves, and not everyone thinks carefully. I see people complaining about Unity being "an ad engine not a game engine" as well as complaining about Unity trying to make money off of games in the same breath. We see people recommending "diversifying" as if a game engine was a stock in your portfolio and not a platform you were building your business off of. I mean, really.
Depending of how willing unity is with private undisclosed deals I can believe some bigger players (blizzard, niantic, rovio/sega, etc) seriously considering just going inhouse engine way.
A lot of indie YouTubers I know didn’t like Unity to begin with
Yeah but I feel like it just kinda promotes shoving out micro transactions into my game if it was free or making it cost money which both lead ppl away from a game
What is your YoE with Godot? I am not talking about your attitude when I say babies.
I started with GameMaker, tried Unity but didn’t like it, been using Godot since July 2022
You can probably have like a disclaimer explaining why underneath. Basically a description
Although I can see why you would assume that if you have some self awareness. 🤔 😂
Unity is pretty good, but there's lots of API that hasn't been improved for years and can't be used for performance reasons. To list some examples:
- Unity's character controller
OnControllerColliderHitnot being usable because it generates GC. - Lots of PhysX not being exposed, making it difficult and/or performance costly to make a custom character controller or other complex tasks.
- Playables being incomplete, for example
AnimationPosePlayableis only usable by theAnimator, you can't make a custom Animator that uses it. - Animator doesn't allow transitions to check if a variable is
<=or>=, only either==,!=,<and>. - Lack of multithreading in many areas.
- Audio sources with a 0 volume still use lots of CPU and usually cull those who have volume, as they consume the limited number of hardware sources available while doing nothing.
- Slow loading times from/to play mode as the project grows (using the fast reloading settings makes it a lot better, but that's because it was way too bad before).
- Slow C# mono implementation (compared to RyuJIT) meaning all C# code is slow and needs IL2CPP and burst to sometimes just be comparable https://github.com/nxrighthere/BurstBenchmarks.
There are many points, many of them small, but that have been there for years, some for a decade. It's difficult to list many as usually what I do is go around the problem and forget it, because it never gets fixed.
so they repaving my street and cannot park my car in fromt of my home so, going to charge them .20 cents every sec my car is not parked there going going to charge them every dollar for every extra steps i have to take to get to my car 😉
so, here's also an interesting thought. If you have a project that is able to load content from asset bundles, as well as c# assemblies, theoretically, it should be possible for one project to exist as a platform for multiple other projects (a game-game-engine, if you will)... That'd probably count as a single runtime install, wouldn't it? 😄
Godot is a good engine tbf.
Godot is ok ig
Yeah but I wouldn’t have to do any of that if it was in a different engine, the likelihood someone downloads my game for free is high but if they have to enter their card info and all that for ¢20 then it’s kinda easy to walk away from
Nah that is just the usual disagreement that always existed, like java is the best or pythoon is the best or c++ is the best, truth is unity is a good tool specially for education.
Unity is the best in so many ways it's kinda sad
Sure. But why are you replying to my comment with that? Did I mention Godot being bad? 😕
loading times from edit/play mode are the bane of my existence. I actually wrote an editor script to time and keep track of those delays, to see how much time I was actually wasting waiting on play mode changes
Unreal is significantly better than unity, just a bigger learning curve
*Better in many aspects
Unreal doesn't support DX10, and it's said it's shit on mobile (even though Fortnite mobile is obv. using Unreal)
Not directly but your wording towards the end could imply that
just heard about project unifree has anyone done anything with that yet
I miss the days before Godot where every single thread about game engiens wasn't just full of a bunch of parrots repeating "Godot! Godot! Godot! Godot!"
i was wondering that myself, not sure how godot had anything to do with your statement lol
I guess everyone mistook it when I said Godot babies. I just meant most devs on it are very new and have little YoE compared to Unity. I am not meaning anything else like Godot being bad or you being wrong. (and even within that, I don't mean little YoE in general. Just on Godot.)
Saying “Godot babies” give me the same vibe as console-warriors saying “Xbot” or “Sony Pony”. It’s immature, even if that wasn’t the intention
Godot is like the game engine version of the programming language Rust. Someone will always bring it up as if it's the asnwer to everything
I’m talking about for like potential for games, and how far they can push the limits
Yes. Unity can't even sniff Unreal at the high end
Unity is better than Unreal in so many ways
That depends of what you consider serious unity overall became what it is because of indie devs, the way it is behaving now is pretty much by screwing with indie so yeah big studios with their own deals might not drop but indie devs will most likely drop it for lack of trust
Unreal is way better in my opinion (mainly due to the graphic capabilities). Unless you’re a beginner I guess apparently
rendering notably being NOT one of them though 😛
this is just purely wrong, I use unity and like it but I’m not so biased as to say unity is better
lmao, what a joke
This guy gets it. It is an opinion, not an objective fact
It’s use to learning game development is so much better but unreal has more potential
No one has. In fact, plenty of people admit it’s shortcomings. You’re just engaging in more ad homs
Oh, really? What potential does it have for low powered mobile devices exaclty?
Unreal is better, it is harder to use because it is better
Someone told me everything is subjective and in a way, he could’ve been right. It’s honestly personal preference
OMG the gloves come off. So this whole thing was to combat applovin in a way for unity to get people to move from applovin to the ironsource system. Anyways applovin is fighting back hahaha. They released a new open source project: Project Unifree, a new open source project to help developers migrate from Unity to Unreal, Godot and Cocos Creator game engines
Also it of course depends on the project and style of game
If you say "ad hom" one more time I'm gonna do a shit on the floor I swear to God almighty up above in Heaven and his son Jesus H. Christ
That too ofc
Rofl
ok, I should get back to work.... no new news from yesterday, that's what I dropped in to see (and vent a bit also)
I said potential
Go ahead, take a shit. Then screech about vegans, Rust users, or Godot users, or whatever stereotypes come to your narrow minded head
Unity is empty box where you can build any kind of game. I have not digged into unreal but it seems more complicated and strict
$0.20 per install is reasonable. i am still using unity. company has to stay profitable.
Vegans?? I'm literally a climate activist but ok (we shoudl all be vegans)
It is till you have to pay $200000
yeah it was about services lockin for a while, if your user acquisition and monetization and engines are with one company that is giving far to much information away about your business and this is what ironsouce wanted
Per purchase* tbh
$20000 is not very much tbh
You dropped this: 0
200,000
$2,000 is not much
@wary smelt I think you really need to stop degrading the conversation in this channel by being a victimist like this. Just think about whether you are enhancing the quality of discourse here. I'm sure some appreciate the drama, though.
$2000000?? I don't think so, that's huge
The way you talk about OS community sounds like the way carnivores talk about Vegans
You added an extra 0
yea so applovin offered to buy Unity for 20 billion dollars and unity rejected them just for unity to buy ironsource for 4.4 billion
I think unity is screwed because not only is 80% of popular youtubers against them but also they made applovin an enemy
What the hell are you talking about?? Seriously, I talk about game engines and now you suddenly start talking about carnivores vs. vegans?? Reminds me of the guy who said that Unity are committing murder
applovin started their hero arc against unity 💀
Unity dick riders acting like it’s a good decision
yeah aware of it, have had to deal with both IS and Applovin before, sure you can guess which was nicer to deal with
Jeez Louise, that's hostile 
Operating systems?
yea i love the move they did with the new open source project
John alts in discord😂
20$ is huge money. If they charge after 20$ it's fine. Most devs will never hit that amount
I dared to say that open source software isn't guaranteed to be good and gave an example of a failed software and now he thinks I hate open source
Sorry, unity meat munchers perceiving the situation to be less dire than what is factual.*
Wait what’s wrong with that. It’s a valid opinion
So how much unity stock has fallen since the announcement?
I think it was somewhere around 50% but I’m not sure that could be so far off
This dude started the ad Homs right about here
It’s possible Godot might be getting somewhat overrated but it definitely is a good 2D engine
any software commercial or open source can fail
The stock is already going up again
I agree though some things are less likely to fail than others. By itself though, open source stuff can definitely fail and the same goes for closed source options
It is 100% it’s a nice engine for 2D but not as good as ppl say it is, it’s because all the hate from unity is factoring to its likeliness right now
Thats pretty far off yeah. At least check your facts if youre here to simply shit on unity
that is subjective and depends on what you using it for
Tbf Unity has been overrated as well for 3D projects
Looks like something @4 bucks
Yeah, gotta know what you’re getting into with Godot. It’s a remarkable 2D engine, but I don’t think it’s reached a good 3D state yet
well yea it is overrated because its the crown and mose known in the indie dev market for sure.
Unity is kinda weak with its 3D potential but good for 2D
Ok. I'm just saying that you've been the common denominator in multiple such convos, and that's not a good look, even if you're in the right.
I believe around a total of 1.5b in company value
Yeah, I chose it since I’m a solo 2D developer
If someone starts shit with me, I don’t back down
R u making any big games rn
20 cents per download is tons of money ESPECIALLY if you are big. I applied for Rovio last year and checked some numerical facts and their announcements. As of 2022 total revenue since 2009 (older data was not publicly available for free) about 2.6 billion eur and games downloaded 5 billion times. So yeah $0.2 per downlod would have made a huge dent to their finances
I am in front of mirror
its not even that weak for 3d, it really comes down to game design and target platforms and buesness model what to use
what u mean because they do not have a choice, its good if it meets your needs, if it does not meet your needs, then it is not the right engine for you that simple
I’ve been a bit busy with stuff like school but I’m officially starting tomorrow
Godot for 2D is good for some games but bad for others. Depends on your performance requirements
W
Tbf, my original goal was making 3D projects since I’m extremely experienced with Blender. Perhaps I can be both at some point?
OMG they are paving that road in front of my house now my house smells like tar!!! going to charge them 500 dollars for every second i have to smell that nonesense
What 2D games is it bad for exactly?
For example, ones that have a large amount of ray casting every frame
Having a large amount of ray casting isn’t a good idea either way, right?-
Can we please stop saying engine x is not good for 3D because unreal does it better? No matter if unity or godot, it is a stupid argument. Both can run 3D fine the question is just, are you, the dev/artist, able to use the tools effectively and is this the tool for your project
Both suck for AAA use unreal. You want a small stylized game and are fine with doing work? Just pick one
We had awesome looking games 10+ years ago, without modern graphics frameworks like vulkan.
These things are just a tool, if they are good depends just on the artist
At what point does the ¢0.20 install get put into effect
i was going to say that is normally a performent issue no matter the engine
It depends. If you have complex movement and collision detection it can be necessary
No, ray casting is usually not a big performance problem, since everything is usually allocated and passed on the stack and so is very fast. But in Godot, everything is on the heap, so it's way slower
Assuming it actually does
I don’t think people are making pseudo-3D fps games that rely on ray-casting anymore. It’s not the 90s
Imagine they stand their ground lmao
I never mentioned that
I doubt they are going to revert their decision
Actually after messing around unreal the last few days I have to say if you are an artist you are better of in 3d with unreal than unity, blueprints for artists are kinda amazing
I dont think that is the kinda raycastin they mean. More like physics queries for movement, shooting etc. Right?
i seen people abuse raycasting in unity and performence takes a dump, again you just have to find other solutions to a problem, that is what a dev does. As i stated before engines do not make bad games, devs do
Even tho, modifications are in the pipe
The Executives at unity knowingly made this decision and they knew it would be terrible for the company since many of them took out stocks in the company before the change.
Raycasting is way faster in Unity than in Godot. many games rely on ray casting for collision, saying "just don't do it and adapt to godot" is severely limiting for a game's movement
Eh, it’s fine as long as you have valid reasons for suggesting that and aren’t being rude. Technically it’s still personal preference but Unreal arguably has wonderful graphic potential and other useful features
That was not the point of that statement but sure, I agree with you. Blueprints are amazing
@smoky flicker we already got the news that some changes will be made. So some things will be reversed. To what extent we don't know yet.
https://sampruden.github.io/posts/godot-is-not-the-new-unity/
about the raycasting in godot
Eh I'm pretty sure my engine void main() { } is faster than Godot, Unity, Unreal, Phaser, Cocos, Scratch, Lumberyard, Cryengine, Source2, Source1 and whatever else you can come up with.
They better be paying ¢20 to me per install for compensation
Is cryengine open source?
and there is other things that is less performent in unity then godot, again you as a dev has to figure out solutions to a problem with the engine you are using. I am sure there is godot devs figure out how to deal with these problems, because you have not does not mean the engine is bad
But this is really symptomatic of a larger issue. Bc GDScript sucks, Godot's engine API sucks in general. Everything is heap allocated, dictionaries are used way too much, and so are variants
You're still using hardware and software based engines? It's all about simulating the engine in your mind
Ok I had to reread what u said and now I have no idea of what was the point of your post 
yeah because of gdscript and being dynamic the whole engine was designed to cater to that, so here we are
It's "source available"
Imma make the next totk in scratch just gimme like a generation
That's what most people here are basing their arguments on already
That's Godot's big problem really. Hopefully Godot will abandon GDScript as a primary thing so it can actually become performant
Damn. I was about to learn GDScript since it has exclusive features for that language
Every engine has its weaknesses. As does Godot’s. doesn’t change the fact that you can use the engine to make a banger 2d game
You should learn it if you want to learn Godot, but it's the biggest downside of Godot for sure
cryengine is not open source but od3d maybe open source? which is based of lumber yard which is based of cry engine so maybe in a roundabout way
i can only hope so, both for the resources not spent on it, and better optimizaing the engine. making a engine is enough work why add a langauge on top
Ok I have a question -- why is it called GDScript. Are Go and Dot separate words in Godot?
People act like making a good game with Godot is somehow an impossible feat
Just learn c# for godot and look around the gdscript
I already know C#
Those are the main consents you hear when saying the name so it’s works better
Of course it has amazing tools and is a good pick. No matter when I look in this channel tho I just always see "uh godot is only for 2d, because better alternatives" and responses like "you could say the same about unity"
It is just a tool and thus a pointless discussion. You can create awesome things in all engines. With godot you could even expand the engine if you want.
I'm just tired of the same discussion over and over again without results
How to C#?
I dont think it's impossible but I haven't seen any that satisfy the question yet.
Yep O3DE is not only open source, it's completely foss. But yeah Cryengine is "source available", you can check the full source code in production if need be
Literally no one is acting like that. This is entirely an invention in your own mind
So why not just GodotScript
Wasnt brotato made with godot
Yeah but now u need to learn it for godot what I mean by that is learn their libraries their functions how they work what they can do so u can use in your project
Cause they wanted to be cool and get laid
Brotato is a literal masterpiece
I mean, those are fair critiques unless they lack further elaboration
it wa
This. This is what I hope Godot will keep improving
yea i figure their source is available but directly cryengine is not open source like unreal is source available but not open source however od3d is which is based off it so, hey lol love them loop holes
https://youtu.be/eQK23sAJ2y8
project unifree, lol
Ah, I see.
And a ton of sweet games are releasing made with it. The idea that no great games have been made with Godot is preposterous
@thorny dew GD is short for Godot? it's literally the same thing
lol
If you engage in engine-wars, your kinda a loser
there is also Gdevelope which is an entire different engine hahahah
Imagine not using scratch 💀
Nobody is really saying Godot is horrible for 3D or 2D work. It just lacks certain things that alternates may have refined more effectively. I would go more in depth but you’ve probably seen a similar message before
no news today?
I dont know if I'd say it's a masterpiece but it's definitely a highly successful game made in godot and I think it makes a great case for that type of game in the engine, are there other good examples to show other types of games that have more depth? (That's an actual question as I haven't delved deeply into released Godot games)
Can you still work on games after full time job?
Oh, don’t get me wrong, never said it’s ideal for 3D work. I just find @bitter tinsel saying it’s bad at 2d kinda funny
my opinion is there is nothing to replace unity with that is as good or as mature, but Godot has the most promsing future of the options
I never said it's bad at 2D. Why have you reduced yourself to lying?
Ok. See this is what I'm talking about. Who started the "ad hom" here?
yea for 3d on there end for sure they need more work on that regard but, if you not looking for phto realistic look or making escape from tarkov then you be ok with it lol
so hows the pricing situation, any changes?
That’s also fair
I am not sure if it is horrible for 3d work I don't like the interface much and the gdscript gives me a little headache, but probably it is not so bad as people try to pass it.
I looked at some of his messages and pretty much relate to what you’re saying
like i said godot is not for everyone or every project but it does have a good place in the indie dev industry and community
If someone wants to make some complex 3d game, they probably should wait. But the engine is more than capable to make any kind of 2d game. And 2d games can be complex in their own ways
hai :3 did pricing situation improve yet
Of course they are valid critique points. But doing this over and over again, instead of acknowlidging that you can achieve amazing results in any option, if you are willing to put in the work, that is all I wanted to say
No I dont think Godot is for 3d, I think it's a 2d Contender I was asking for more games in the 2D sphere as examples.
You are deciding to accept his lie about me, even after seeing that he is lying? Why admit this?
and who knows maybe in 5 years we all might be saying something different about godot like "we cannot live with out it" or something hehehehe
they are still watching YT videos to get better ideas 😂
That’s mainly because of the endless amount of people asking about engines and the opinions others have on certain ones. Unavoidable tbh
hey it can go the other way too godot could just vanish too and we would be like "go...who?"
Godot's future, say, in the next couple of years, is very interesting, now that they have the dev fund going. They currently already receive over $47k funding monthly, and the fund has been in operation for quite a short time. For larger, more established engines that is small money, but to put things into perspective, that does pay for a dedicated compact team of people full time, and I'm guessing they are going to be working on it pretty relentlessly during the following months :)
unlikely to happen, since anyone can start a new godot 2.0 anytime they want
the industry is so dynamic and in flux even more so now
You had some fair critiques but a lot of your messages lacked elaboration
oh not saying that would happen was just saying my point is that anything can happen in the next few years
my work is evalulating it, if we do end up moving to it, we intent to use the budget we had for unity seats and use it to donate to it
And? that doesn't mean I said that Godot is bad for 2D in general
godot can be used for as far as your imagination can see :D
Not really, 2 years is not much when it comes to developing complex software
That's a very cool approach 👍
Ah, I’m not saying that’s what you meant. You could’ve worded your messages better is all
well i said 5 not 2 lol
im using godot for 3D and ran into no problems yet!
I’d check out endoparasitic and cassette beasts, there’s also ex zodiac. And if an engine can manage to make something like Cruelty Squad, it’s more than capable to make any kind of 2d game
Don't you dare tell me it is better than void main() { } in that respect, that would be a baldfaced lie
Hehehe, that's pretty funny: https://www.youtube.com/watch?v=eQK23sAJ2y8&pp=ygUPcHJvamVjdCB1bmlmcmVl <- Applovin Strikes Back -> Repo for the project: https://github.com/ProjectUnifree/unifree
Cruelty squad was made for Godot 3, mind you. So the type of games you can make with 4 is probably wider
also there is a big jump from its 3.x release to its 4.x release
I’m surprised with the sudden leap in interest levels related to open source products
so i stand by my statement a lot can happen in 5 years in the indie dev world
well you could if you do c#
alot has happen in a matter of a week with 1 simple announcement from unity so.... there is that hahaha
Games take a long time to make. So the list of Godot games is gonna grow much bigger
Using an AI to convert simple scripts, maybe. But I doubt it apply for larger projects lol
the reason why the list of released games are smaller is not because of the lack of technology the engine has. It is the smaller community it has of devs for it. As it grows so will that list of games
Shit, I only started using Godot around summer of last year
Oh I make no claim on the capability of it, just thought it was humorous more than anything. "They wont sell to us and want to force us out, we'll help you migrate away from them!"
well you are ahead of some unity users moving to godot this week lol
So glad this chat never dies
nah they are going to just start charging us 20 cents per line soon
20 cents per line, but only up to 4% of your lines this year
omg hahahaha
but you have to meet the threshold of 200k lines first
“Per script 50 lines”
yes and give your laywer or accountant a headach trying to figure out what the fuck is going on
Aw man 😭 whatever to earn the cash
For the kind of game I’m making (2d point and click) it’s amazing. I don’t have to touch the 3d side of the engine. I get nice prebuilt nodes to construct my menus with. The state management is great and the animationplayer is pretty nicest it’s gets out of my way when all I want to do is making my small 2d game
oh yea i bet those professional are scratching their heads and is like "wtf is happening right now?"
We should make bets whether this will end well or bad
Unity is dying.
yea cannot wait for their announcement because that will make or break this mess
Loser has to pay the runtime fee
I think that is why they taking the time this time with their announcement because everytime they mention something official about this, it just makes things worst lol
Yes haha, fun idea considering the situation 👍
all the youtubers has their record button on speed dial sort of speak waiting for that announcement
They should just put the C-suite and board members in a thunderdome and live broadcast imo, they will get all the goodwill back instantly
they can pull some strings to get the Musk v Zucc headliner too
good luck on getting Microsoft/Blizzard in paying that install fee for hearth stone
Thinking about Pokemon Go too, haha
also good luck on getting Nintendo in paying for pokemon go install fee as well
nah to get the goodwill back JR needs to do a world tour, so we can all slap him one at a time
darn it you beat me to the punch
😔 i'm sorry mate
ubisoft has a few unity titles as well
what games?
Probably ChatGPT. Perplexity can get drunk sometimes and often forgets things
mobile ones by there smaller studios
Assassin's Creed: Unity
Jk
also MTG: Arena is Unity as well, good luck getting wizzards of the coast to pay up
i thought Ubisoft used their own engine for their console/pc titles?
It was a joke, I'll see myself out
They just have a title named Unity
Might be like Nintendo and use multiple
mobile makes sense
I'm waiting for the next announcement. Think it will go in the right direction, despite all the issues. An ~acceptable conclusion is what we should expect imo (no miracle)
for pc / console, they have 2 in house engines shared by most of the studios
John R is a symptom of the crony Wall Street mindset in our culture
the issue is a trust thing their mask has been taken off and their cards on the table, so no idea
this will shake people enough they will want to diversify a little no matter what the outcome is
oh yea over time the new norm I can see is indie dev studios having more then 1 engine in their tool bag just for this reason

Which is a good thing. Godot needs to be challenged by new indies
I wish someone made a built in editor for Monogame
even before this happened i really was rooting for godot even know i used unity. because i felt unity needs competition or it will stagnate or take advtange of its captured market
all engines that is widely available hoping they cater more to the indie market
I would have chosen that engine but the thought of building the editor was kinda infuriating so I never went beyond playing around with Monogame
yeah depends on style of game, like FNA is still pretty great but editor is up to you to make
hi
every industry needs competition, this is how you keep companies in check Once a company has the biggest market share on an industry, this stuff happens
Any updates?
nope
I make 2d point and click, so I need an editor for mis-en-scene when it come to the games backgrounds and stuff like that
Hehehee, you are funny. Nah just kidding nothing yet bud.
a 2d point and click seems ideal use case for godot actually
I mean, if they were to remove it, it would be either this week or next week
It is, I built my own portrait system for my Visual Novel cutscenes and it was pretty seamless
I never seen a company doing business to business being this slow at damage control lmao
https://www.youtube.com/watch?v=eQK23sAJ2y8 i just found this video on YT XD
there was a guy did a test thing on youtube and had 5 games made in 5 different engines and made people guest which game was what. Later would reveal what engine each game it is. The comments section was all over the place in their guest. The point of that test was it really did not matter what game engine you use. Gamers do not care the engine, they care of the game and the dev studio behind the game
that is the result i would expect, gamers should not give a shit what the engine is just if its a good game or not
Brotato and Cruelty squad at played all the time on steam, barely anyone playing those games knows what a Godot is
Rethinking the fee plan seems quite complexe and they prob want to make sure it will be accepted this time. I assume there are a lot of internal discussions
I saw one with 9 where he made the same game in 9 engines, was an interesting watch (https://www.youtube.com/watch?v=y_dLIehdslc&t=698s)
yh
same
its so crazy, poor unity lol
They should have had a back up plan, they must have expected this to happen
yea at the end of the day what matters is if something happens to disrupt the devs from staying in business or being hurt by a industry decsions that slows down or prevents a dev from making a good game. This is when we are right now seeing none devs being out spoken of this. Outside of that most gamers just wants to play their fav games and careless if it was made in unity or godot
Yep, but that are a few exceptions such as gamers "shitting on a game because of god-awful unreal engine performance"
Unity board of directors is becoming the biggest mystery of the century at this point
Yep, gamers just want devs to make games without being stifled. No one in the real world knows or cares about engines other than devs on a discord
i bet they dont even code or play games
well that comes to bad game devs, there is good games that come out of unreal too.
they are investors why would they
Literally every board of directors of every single AAA studio
fr
how they even ended up in their positions is an even bigger mystery
I love when companies have competition and actually have to appeal to their users
Their job probably takes up too much of hteir time
They saw that gaming is literally rising 3x faster than any other industry and wanted a part
If you’ve heard of an engine and it has a sizeable community; it’s probably capable of making good games. If an engine truly was bad, no one would be talking about it, much less have heard of it
if a gamer goes on steam and buys a game its not because it says unity on an image, its because they like the studio past games, they like the concept of the game itself
thats pretty sad
nah at least Epic Games management are gamers, they also make games unlike Unity, Unity is really the worst of the bunch I think
Probably not but game development can be awesome
agreed
I, personally, take that as evidence of a lot of internal fighting. My guess is that top brass want to keep as much of the original in place as possible, and everyone else is trying to gently talk them off the ledge.
It’s a big deal right? They fail to stick the next landing and it’s going to draw immediate blowback from everywhere, so they have to get it right. And from posts I’ve seen, they don’t even understand how to do that because the CEO doesn’t seem to understand what the actual problem was to begin with (presuming the leaks have been accurate, of course).
100% speculation on my part.
Well, yeah. But thankfully we have Indie and AA studios, and some AAA studios are good.
This would make sense using the selling of stocks as evidence
I imagine this to most definitely be the case as well, it's hilarious in a way
I know there is internal fighting going on with how to handle this and the CEO and that guy from ironsource is most likely the biggest hold back
Does he even have any stock remaining?
hahahahahaha with all his sells, you would think not
MS will skullfuck Unity if it reaches that point. They’re lawyers just finished dealing with regulators, I’m sure they’re stoked for a victory lap they’d get from dealing with Unity
if you're referring to JR, he has over 3 million shares. the stock he has sold in the past year is barely a drop in the bucket
Not ricitello, the president of ironsource
Tomer ?
Board filled with scum
ricitello sounds like some kind of pasta
yea was talking about ironsource guy not the ceo yea that ceo has not touched a drop compared to what he owns
funny how we are discussing stocks and stuff like that instead of games
here
Silksong
hollow knight pog
well, we're developers, so we have to be at least some degree of business savvy kekw (too bad unity dont realise this)
Any news about " the pricing Crisis " ?
latest news is pinned
Unfortunately being developed in Unity
this topic of the channel is about the pricing updates and its all part of what drove it
Yeah but since yesterday nothing new today ?
NONOINONONNNOOOOOO, I DIDNT EVEN REALIZE THIS, FUCK UNITY
nothing offical since sunday.
nah
Oh. Hollow Knight was also made in Unity which was the main appeal for me in the past
“Should have known” implies that they saw a problem. They obviously did not (at least the ones pushing it didn’t).
well some people get mad if we start discussing how we can make games in other platforms besides unity with the same amountof difficulty as we would have with unity
Uh I see , well hope that unity will listen to their community, and have a nice day everyone .
Like cmon, even Twitch had an Apology livestream (with CEO) after their messup not long ago, yall kno wich one..., Unity Management won't even show their faces 💀
imagine being the guy who wrote the annoucement about new fees and caused a mass exodus to other engines
Probably saw a problem but wanted to try wording it in good light. The only possible way they wouldn’t see backlash is if they decided on it without talking to each other
well he just copied and paste what he was told to
Imagine being a board of directors full of old guys making a decision that will kill a company with a single announcement
That was probably written by a few people and approved by the same guy that believe that he could charge for reload in online shooting games
OK THIS IS HILLARE https://unity.com/our-company
I TRIED SO HARD AND GOT SO FAR
Would not surprise me at all.
"We put users first… they are rock stars and we are their biggest fans. Our shared dedication to users holds us together, defines and aligns our work and drives us to deliver for them."
LMAOOO
🤢 🤮 👁️ 🩸
has unity actually added any meaningfull documentation for thier half baked ECS implementation yet?
If the word rockstar is used in dev run
How we live our values
Empathy
Empathy is necessary to validate the perspectives of others. It is the capacity to feel what another person is experiencing by putting yourself in their position.
unity is a big unfinished construction site
it makes me want to switch engines fr but i have to stay
you dont have to stay you lie
i love unity tho i really don’t wanna switch
the pricing updates represent demolition via explosive charges
It gives me the same vibe as a boss calling their employees 'a big family'
you arent forced to.
im working on a big project i have to
lol, yeah
what are some other options
And I think that’s kinda what happened. They were like “here’s the new plan” and everyone they showed it to was like “what, no, that’s a horrible idea, let’s discuss” and then they pushed it out anyway without a discussion.
It has all the outward indicators of being an ill conceived idea pushed by a powerful minority within the company. Which is rather disturbing on its own, TBH.
what kind of big and how far are you into it
Staying with Unity until the bitter end
so how exactly are they going to count web games as installs?
stay? changes are coming rushing a decision based off info that isnt out yet seems counter intuitive for me.
web games dont count.
i hope web games are not affected
Or remember when rockstar was over used in tech startup culture and was just code for we want someone we can crunch
thats life bruh, even it sucks and without hope u still gonna go on
We are a big family you see my new expensive car, if you work well next year I can buy another one
life is strange, and always fucked up
- Every higher-up ever
"But,.. I never asked to be part of your family"
VERY !!!
Omg, just found a nerdcore song that kinda fits into the unity situation https://www.youtube.com/watch?v=vvANy49Kqhw
Each time u clean browser cache and rerun the game will count as install
I guess somebody burnt money at the asset store
I'm kinda curious what your making
just time
well if assets and code belong to you, I would probably just port it to another engine
that would take sooo looong
well i was just told that they 'dont count'
I think unity is the best
I wouldn't say what im porting is enourmous but I did go through the trouble to code a wholeass hack n slash third person system from scratch and progress, and a bit with content, but I still decided to redo in Godot cause im crazy probably
Unity is the best bet for a new game dev at least
I agree to disagree
This ^
I think Unity had the benefit of having a low floor and high ceiling
Pre existing knowledge of cpp or c# may also be a factor
godot is the new meta
It will definitely take time, as I do think Godot is comparatively underdeveloped, but I'm sure this influx of new users will speed that up
from an actually legal perspective, because they can ask all they want , for back pay , but is it for legal under your country’s laws? European laws ? can anyone point me in the right direction about compliance ?
It is the most friendly user engine and the best for educational purposes, but people can make games in other engines easy if they really know how to make one in unity
Godot isn't ready but it will probably speed up
godot has a serious problem with PRs so i would not bet on it that it goes faster with more people. but with more full time devs it could be faster. not much though
most people I think are going to godot now so yeah
Unity and godot is like Photoshop and GIMP
that is a horrible comparison
Spite is a more powerful creative force than joyful inspiration, and you can bet that open source is going to get speedrun out of spite for features
It's more like blender 5 years ago and maya
godot is a bit behind "on average" but it's still just as ahead depending on what game you're making
godot reminds me of unity way back in 2009-2010
Unity is pretty good at everything, I am still comparing it to PS and GIMP lol
It does have like a unity 3.5 feel
Unity "looks fancier" than it really is tbh
Unity has all of URP over Godot too, no?
user interface looks better than godot
URP isn't that great and HDRP is broken, hell, I still like built-in engine the most. Hot take
I feel like im the only person on this server that uses HDRP 😁 Doesnt seem broken to me
if that is your selling point for unity u should check unreal
You're special bro
theres a plugin to unitify godot interface, + yes and no.. it offers some customization that unity dont
I actually did wanna ask, how's Unreal's 2D support?
bad
Bad
I tryed Godot today actually, a bit complicated with the nodes at first, then trying to figure out where to see my variables in the inspector
Very bad
You can do 2d just fine in unreal either with paper2d or orthographic cameras, it's not as straightforward as Unity but it works just fine once you get the hang of it.
Some types of games are really well suited for Godot. Others aren’t. It’s not an all-in-one solution. Not yet, at least
just check some youtube tutorials kinda it is not really that hard or different from unity just place in different places with an ugly User Interface
2d in unreal is ass bruh
Untiy has a better use interface in my opinion, it's more beginner friendly and clean
Godot is easier, and future proof
It's like building circles in Minecraft, possible but sucks
No wonder why it's community driven
It is an annoying to set all of that up. You would be pretty much wasting time and computer reprices running it. all just to make a 2d game. Def not worth it
I do UI design, and it's more daunting
couldnt have said it better myself.
One point for untiy for the user interface
Thank you for appreciating my comparison, I feel flattered
You should try out Godot, it's actually much less daunting and friendlier in UI, when you go into Unity as a first time dev you're like "oh wow this is a lot" but in Godot it's more like "ah, I see"
With Godot, there’s no bullshit when it comes to making a 2d game. No hurdles or anything. You just start the program, click on the 2d tab, and that’s it. I’ve never had to ever click on the 3d tab ever over the course of my project. No having to worry about things on the 3d side. None of that
Same thing with Unreal, both feel overwhelming
Why do you need to worry about 3D when doing 2D in unity though?
Just ignore the Z axis, right?
because the whole engine is 3D
If someone is like "I want to make a chill 2d game" that Godot is easily what I will recommend
Ik, I tryed it today, I was asking my self do I really need to learn it ? I put all effort into learning coding in untiy and how to use it just to change for a pricing model that would probably not affect me
You can code in C#, unlike what other some say it's as good as using gdscript for the most part
There was a big post on r/Godot about it
You a Godot spy that came here to promote the engine ?
Nah, I escaped from Unity (so an ex-unity User, present Godot user)
Well, still using Godot for VRC projects but only because I don't have a choice
but godot is worse
xD
For 3D i guess, idk about 2D
I have never had more fun making games as I'm having right now using Godot, might sound stupid and idk why, but that's how I feel like rn
its all about success
https://twitter.com/Terraria_Logic/status/1704227519027651016 <-- 100k each to FNA and Godot from Re-Logic and 1000/month going forward. Pretty legit.
How's the syntax, is it completed?
Nah you're not the only one feeling like that, i'm a longterm unity user as well and I probably sound even more stupid for making 3D games in godot 
It’s just nicer working with an engine that’s 2d-oriented when making a 2d game
Ah, fair enough, yeah this situation should definitely not be downplayed, it's very bad!
If you mean gdscript (like I said, you have no obligation to learn it), it feels similar to Lua/Python
I do VR stuff (but I did start a 2D project in Godot for fun)
Never felt more confused in my life
It has an understandable syntax
I have a feeling, in a few years as Godot matures more and more, also more and more neat games start cropping up using it, and it just becomes so common to go, like, "oh that's made in Godot too? cool" ... that by then it's ordinary and "accepted" that yeah, actual nice games can be made with this engine too, so pick an engine that resonates with you and your game design, and just start making a game :P
You can use either Gdscript or C#. Gdscript is a breeze to learn, will take you a weekend
Honestly yeah, but using C# is just as good of an option.
Or as was mentioned quite a lot recently, you can mix-and-match both languages.
Hopefully by then YouTubers will stop pronouncing it “Go-Dot”
go dough
Made my GMTK game in untiy, maybe would be a great idea trying to creat it in Godot
Haha yep =)
im actually also considering making a small game in both engines for comparison
Guys i just realised that while changing engines i will lose all of the assets i bought
Well, personally due to my native language I pronounce it the Slavic way of pronouncing stuff so something like "g(o like in don't) and .
Ok, so unity has a better user interface, while Godot dose not have a good one. Godot is more options for a coding language, it's light weight also.
Ari where are you from
to simplify it yes
Czechia
I also realised that there is no brackeys tutorials for godot 
Light weight, no bullshit approach to 2d gamedev
Nice to meet a fellow Czechian 😎
Any1 down to gimme an assist on a game
I kinda hesitate changeing ngl. But free engine with no fees sounds sexy
Eyyy
Nice Im from Poland
Tutorials, schmutials, there's tons of other channels out there! Just dig into Godot and when you get hard stuck, refer to a tutorial or documentation
I'm from Moldova
well check their licenses if they are for developing in unity only then yes
O, neighbors
just gotta get used to, i just wudnt recommend if you're going for photorealism, and for GUI you can at least change color & font in godot, so it won't be shit on your eyes
And no splashscreen i think
You guys had a cool Eurovision entry
Ok
I’m planning on putting a “Made with Godot” splash screen to trigger the engine fanboys
Yep, some developers just put one there to promote the engine and/or cuz it looks cool
Also, about the most recent Godot update (4.1), reading an article on what's new, it's emphasized that the main thing in it was to bring C# compatibility to feature parity with GDScript. That sounds really nice, and also supports the view that C# should now work just as well. I still haven't tried it in practice, but that alone sounds very promising at the moment.
True we our was extremely mid
Thanks man, gotta say thanks to my dad for the last year entry
I am so tempted to make a game in Godot and have a "Made with Unity" splash screen
#JusticeForJann
you can also try to get in touch with the guys that made them, since they are the ones that really created it, maybe they will allow you to use it in another engine but wouldnt count with that
This hole chat is just people asking themselves if I should change to Godot, not about pricing models
Me when godot no splashscreen fees and importing from unity asset store apparently 
Saying that, it would probably not be a wise decision to do that
Make it look like a made with unity splash screen, and then have it get shot to pieces, and then the godot logo comes down
- the most recent update is 4.2 I think
I checked today, it's 4.1 and many other numbers after
Well, there is a 4.2 snapshot
i think 4.2 just revealed a beta or sth
Okay, thanks. Hmm the newest downloadable at the moment seems to be 4.1.1 ... but I guess 4.2 is coming soon?
I actually like Unity, I am praying they do the right decisions from now on
Download the files. Archive them. Contact the creators asking for a license to use those assets in a new engines. Some creators sell for multiple engines.
I googled very little and there are tutorials how to import unity assets into godot lol godot giga chad
Same, but it would be a funny goof
Anyway the feature parity thing was in an article about 4.1 that released this summer xD
Changing isn't so bad, I just had to write a custom converter for my scriptable objects to .tres and go from there
Tbh with Godot limitations atm I just don't think it's good for me. 3D is still miles away from unity. And I mostly make 3D games.
Guys we don't have brackeys tho for godot
I will eventually do something like that, already have an idea on what I want to do
Doesn't matter if they will make a good change, they ruined they're hole reputation and they can't get back up form that. The only thing that is good about them is the engine
depends if ur going stylized 3d or photorealistic, former godot can still do well in its current state
I like doing both. That's why I'm saying it ain't good for me.
They always have snapshots that are a gen in front of the "stable" one. They are downloadable btw https://godotengine.org/article/dev-snapshot-godot-4-2-dev-5/
How about 3D orthographic games ?
I think a stylish way to go about it would be for example, just making a "Made with Godot" splash that looks like the official Unity one, the shade etc, but has the Godot logo. And when releasing something built in Godot, use a splash like that voluntarily as a hat tip to Godot and a show of support :)
I am sure they can gain trust overtime, if they stop doing stupid things for a few years
you should be all good with that, its just in style godot is limited (mainly, photorealism), not camera
Thanks! 👍
Wdym is limited in style ?
I meant to say photorealism as it's lighting isn't on par with Unity yet afaik, I still haven't tested all those faetures out yet, but I know stylized games like cartoon/anime, or simple colors will look beautiful no problem
Np
Cartoon game on top, how about the particle system ?
Guys i found this reddit post and i think this might be the thing that will make me switch 100% if it works https://reddit.com/r/godot/s/8D31sKPASZ I have some very useful assets in the unity ecosystem so losing them would be a huge loss
i thought godot had raytraced lighting already
I seen demos with cool particle effects, yet to test it out myself, but I know it's possible
Yeah, a bunch of people made stuff to port Unity into Godot
so only the thing that matters the most is good ?
if true that's big lmao, I'm still a godot newbie so I haven't explored all corners of it yet
why does unity saying its gonna remind me very soon to change my name feel like a threat
It did receive a good lighting update in Godot 4, but you won't be able to really do rayttacing
Only the software they made.
But is there a way to transfer it to the godot ecosystem from unity or will i always have to do some complicated porting techniques
Am I the only one who went from Unity to gaming?
I mean, you will be able to do raytracing, just not like Cyberpunk level ray tracing
Actually who thought it was a good idea to put as a CIO of the company a post EA CIO that was let go for being to greedy for EA themselves
Also how is the particle system in godot
I bought all Valve games since they were on sale and finally started playing Half Life 1, the pricing update was good for something at least
Nah, game and get ideas bro, or game and try to recreate mechanics form games in untiy
Valve games are amazing (also, if you have VR, a VR mod for portal 2 just dropped and it's amazing)
Wait, how about source? Will people change form untiy to source ?
Does godot have a particle system ? I really love the unity particle system
Bruh
i started doing gamedev when i got bored of gaming
A good time to downgrade in my opinion
I will get a valve index once I do my maturita exam next school year
I started game dev out of spite that my mother didn't let me play video games
Same, now I just play games to experience art, and to add to my collection
ik it's Meta but I recommend getting a Quest or another standalone headset. The PCVR market is insanely dry right now.
It looks complicated af
form where the money for that bro
I had an Oculus Quest for like 3 months, I wasn't happy with it. I really want the valve controllers
I heard that you need to drill something into your wall to use it
Well, Meta is reportedly releasing a 200 dollar headset next year
200$ !! Bro I make 200$ a month, well won't eat for a month
Yes, base stations
Well, the controllers are improving with every headset, and you have basically zero latency hand tracking now
But with valve index, you can open your hand
Is it worth switching at all? Considering godot, but realistically how much does the change affect me as I just make passion projects
Huh?
Wait until October and if nothing good happens, switch
Most likely wont affect you at all if you are a hobbyist. But wait for the next official statement from Unity
Ok, thanks
- No one knows what Unity is gonna pull
- Possible bankrupcy
- If you plan to sell your games there is always a chance of it affecting you
How good is godot for 2D
Valve index has controllers that hold onto your hand and have a sensor for each finger, so they allow you to pinch things etc. And you can actually open your hands if you want to grab something, so no need to worry about dropping your controller
It's what I would recommend to anyone trying to do 2D.
A change isn't bad. You can take this as a chance to learn new skills to put on your future resume at KFC (real story btw)
seems like they dropped their horrible price change just so people will be happier when they lower it
So its also a hybrid like unity i see
Have you guys seen the Facebook post by the founder on unity?
What he said ?
Godot is probably the best choice for 2D at the moment, if you exclude Unity
Game maker left the chat
The Quest 2 also changes your arms based on how you have your fingers.
does anybody stay with gamemaker long term?
I won't pay to export my game, thanks but not thanks
who would have thought that hiring a greedy ea executive was a good idea
It's quite popular for shmups
shmups?
It's deep when the founder said you goofed up 
Well, Godot has more advantages seeing that if you are starting out, gdscript is easy to learn and once you learn Godot you can also make 3D games with it if you want
Few people but it's technically the best 2D engine
Bullet hell / shoot'em ups - like e.g. Starhunter DX
im back, and guys, i got big news, Re-Logic just donated 100k to Godot (terraria devs)
Yeah I saw, bless re-logic. Gonna play some terraria tomorrow.
Ok
Is terraria made with untiy ?
no it's made with Microsoft XNA (if im not wrong), DEFINITELY not Unity tho
so if unity is charge 4% install fee then are the unity staff going to help fund the making of the game? or are they just going to reap your benefits for doing absolutely nothing
Wrong made with PowerPoint and VBA
Lmfaoo
But now i have a very important question how easy it is to port to an iPhone and Android
Wow... seeing a third big game engine would be great
What game studios are leaving untiy actually? Oh no, what about Dani he's fucked basically
No but the lead dev used unity on other projects I believe. Seen him in some talks with Jason Weimann etc.
i woudlnt say making the engine that your game is made in would classify as "absolutely nothing"
You get to cover the api cost for phoning home on your users
i highly doubt the people that actually made the game engine are still in "unity staff"
Oh so that's why the question about the particle system
Unreal takes 5%
i mean i work on the engine every day at work.
Exactly 💯
After a million
Well not 'the' lead dev but lead programmer, Yorai Omer is his name
Yeah i said it
yea and i don't think most developers need a new iteration of the unity engine
That's reasonable
Maybe Unity will do 4% after 800k? 🤷♂️
If I may ask is there still quite a lot of dev that work on the engine cause of the firing execution?
He gets millions of downloads
maybe charge 4% on your "new and improved" unity engine 2023
They will still make you pay for Unity Pro
there are a lot of devs working on the engine every single day pushing new featurs, bug fixes ect.
Guys, how about we leave this changing engine nonsense. Make your own engine
Pay for seats and rub you as well right after 
Don't shoot the developer, the pricing changes are not the devs' fault
famous last words, you'll be dead before it's finished
No its 200k and 100k downloads i belive
Why progrids is not in the package manager 😭
Yeah saying that using the engine equals to 'absolutely nothing' is just absurd lol.
How about the packages? Also will we see another starter project or not really
Well, at least it won't kill the engine
the dev's probably love the pricing changes as you can see they are defending them and probably get a higher wage so yes I will "shoot the developer"
@sour thistle the fee is per download
200k for both
Osmal will this change affect you in some sword of way ? (Just curious)
The engine is already dead, at least based on the option of media and the general consensus right now
Tbh if unity wanted to make money they could just make game on their own engine and people would buy it would also make it better to improve their engine
Unreal moment
They failed, probably encountered some bugs they couldn’t fix …
Rest in peace Gigaya... 
there is people working on some of the packages which ones i dont know. idk about any new projects.
That would be a sad outcome, but I hope that big studios will kind of dampen the downfall
That would require spending alot of money to make the game, and why when they can make money more easily
Would be if they did
When the EA guy raised the idea on the table they weren't thinking straight and we're just excited about how much money they could make
LANDFALL games will probably be bankrupt if this change goes live
bad take. im just here to meet the community. i am just a programmer after all. (i have got no pay rise since the accouncment of this lol)
That's true just more fun to be honest
you probably won't because no one is going to make a game in uniuty
I'm a solo dev currently and will most likely not hit the thresholds. But future job possibilities might be endangered in some way. Im not too worried about it tho. Just hope it ends well since I love this engine
The audacity for not giving you a pay raise 😠
Well, the changes were basically the higher ups' way of cashing in their checks
Switching to a revenue split WITHOUT seats and offer paid services might be even better cause you still get quite a lot of Mon mons would work and you can make money from FTP BUT you only do it for future versions
yea i know so now revert the higher ups decision and do something about it
Well, no matter what Unity does, irreversible damage has been done.
Yeh
Yeah damage is done think it's been too many days my money gone on assets 
They shot themselves in the foot
So true the unity higher ups didn't pass the vibe check
Shot my foot as well and wallet
They are not chill enough
Wich is bad for a man that has a hole in his chest (unity splashscreen)
Give Godot 5 years and I think it will surpass unity fully
Honestly if the "pay per install" thing doesn't change and 4ch goes trough with their plan of forcefully making devs stop using Unity.
RIP Unity
the higher ups are just psychopaths leeching off their underlings work
4ch? 4chan?
Give it less, with all recent funding it's been giving development is gonna speed up.
Only if unity's CIO isn't replaced entirely by a cool guy like me (I don't know what I'm doing with my life)
lmao
Yeah
Hopefully heard they will hire someone for C# support the faster they move the more they attract
If they keep the fees, Unity is dead for sure. I think most people can agree on that.
apparently terraria donated 100k to godot and fna
C# is already pretty mature
The 4chaners will nuke them if they really want that
weaponized autism intensifies
What is this plan because sounds horrible to me as a dev
if there are any bringers of justice out there it's anon and 4chins
What everyone plans sooner or later pricing talk will stop? Assuming after a while everyone will move?
Unity has some really bad marketing the unity splashscreen was a disaster my friends didn't belive me that they made subnautica in it because of its shit reputation this fee drama is literally if a extremely wounded person went to ride a bull or some shit
wait the itnernet counts 4chan as bringers of justice now?
It's kinda stupid in a way, but stuff has been going around about a plan to repeatedly start installing and uninstalling unity games to force developers to leave unity
They will write bots to install a game made with unity just to screw up people, those people are the worst, they would rather see the world burn then be a part of our current society
I mean, they solved countless of crimes the FBI cannot solve, soo.. 
Well, sometimes we do good stuff :3
More of a vigilante
How is porting to mobile and do they let you use game services like game center ?
my only experience with 4chan is my friend being doxed for being trans so i dont have overly high opinions understandably. im sure there are some good people on there tho :)
^ this in a nutshell
Yeah how stupid are they to say it's pay per install? Why not pay per purchase. Just shows how greedy and corrupt the unity executives are and how lazy the staff are just to let it happen.
Yeah... the one problem with 4ch is the LGBT hate and racism... but other than that it's a decent forum
Making Game Center leaderboard in unity was miserable
But the cap is 4%.. and most don't even make enough to warrant the fee.. 
Once my old address was leaked there, I woke up with like 100 pizzas at my door
4chan more like we know everything about you chan
bwahahaah
The cap of 4% of your revenue?
The whole plan just sounds really naive to me
That's the best 4chan description I have ever read
john better stick his feet to the ground this time, for his own good
Yeah but only if you make like a million dollars.
Lol
What's the update on the Unity situation
Assuming the leak was accurate. Don’t think that’s official yet, and it was still using “installs” for some reason. 🤨
what did you do with 100 pizzas? lol
I hope they were paid for
Who knows, might actually work
They weren't 😔
Did they apologize and rescinded their Price update??
Nope. not yet..
I would consume them
Obviously lol
reason being that next year the remove the cap, then the thresholds
Same still applies for the revenue fee having a constraint of a million on pro
i dont think i could eat 2 let alone 100 lol
Damn... what a bummer. Did you pay for them?
I'll take one 🙂
No no, it makes sense they want pay per install because Unity has your game on their servers and is the one uploading it over the internet to the installers. Not Steam or itch.io or anything...
Food supply for a like 2 months
Then give the rest a way on the street like mr beast
The bill got me like 👉🤯
What did you do
They should’ve done per purchase from the start. Way less backlash
Bro I needed to call like 6 pizza places to figure things out about this
And also who baked the 100 pizzas and send them all to one address without suspecting anything
if they could just keep it to a simple Royalty Fee, it would make paperwork so much easier for all parties...
Free till you make money ?
Pov f2p games
yepp. basiclly copy unreal
this is the current policey. if you make no money you will not reach the threshold to pay runtime fees.
Don’t you need to make 1m now?
Free till you make money actually sounds to good to be true
200k money and downloads and you may get bot downloaded to hell
I think more then 100k a year
And take more money on the way 🤣🤣
Free unless you've made $200000 or $1000000 with pro within the last twelve months.
Probably not yearly I assume
Guys does godot charge anything for the engine
Need to find a button on steam where I can sell limited copies of my game
Godot gives you money to use the engine per hour depending on what country you live in
Nope
Any people make 40k a year, would be expected 100k it's easy to make money online, but gotta put in the work
Its Open Source, so completely free forever, no royalties, fees or anything
Like for royalties porting some servers or any other type of service
Thats so gigachad
I'm changing, bye unity see you on January at the GMTK game jam 2024
I can see some companies making their own fork of Godot they use internally
How much effort for $1m a year?
It also supports modifying and redistributing. The only thing they require is a link to their original TOS
If they stop doing open source im going to fork their code on git
if they were to make unity open source, what would that mean and how would it effect unity?
you're indeed allowed to do that
Those poor employees
Let's say you make a 5 games a year and they all get a lot of traction, but like a lot, plus in game transactions, and let's say the game costs money you'd probably make a mill per year
Thats what threads did with twitter lmao
id loose my job.
8000 people would get fired, but for us Developers, it wouldn't change much
Well with five games you'd need $5m 
It's per title.
Unity would die quickly if they went open source
oh alr
+-
i mean updates would be much slower.
Why so ?
Investors go brrr
I would fork their code and delete royalties and splashscreen i see this as an absolute W
For Unity? After going open source?
heres what I think will happen, Unity wont go open source or shutdown, but it will shrink overtime, like hugely shrink and become a much much smaller company than it is rn
I meant it like, they would leave
I'd like an entry position at untiy please (I can mop the floors if necessary)
Investors go brrr when unity becomes trashed like this
They'd get sued by a bunch of third party's whose licensed code is integrated in the engine
It’ll probably stay popular though not as much
im not exactly capable of giving you that lol.
what about me
Im probably switching tho
My dream of mopping the floors at untiy went down the drain !😭
I have a hard time believing the hiring contracts dont stipulate whatever work they do, whatever code they write will belong to Unity Corp
Well, the made sure less people will be pulled into the community. They got rid of the $400 per year plan completely for encouraging small studios to join. Either you declare yourself to be a hobbiest or student not entitled to support or the price jumps to $2,040 per year for the first seat.
To what engine?
You can mop my floors for 20 cents per motion
After the 2 years i think my time has come lets say i get lucky and my game gets 200k money and downloads it takes one troll on 4 chan to send me to hell called bankruptcy
I gotta ask, are you purposely misspelling unity because it keeps happening 😄
2k for Splashscreen Removal....
Everyone is recommending godot so I think ill give it a try
That looks like muscle memory gone wrong from typing it quickly too many times before
Wtf really
Unfortunately, Godot doesn’t have a lot of tutorials compare for Unity’s large number of. Still a great choice
Well, you can probably use Unity tutorials with tweaks
Yep, silently removed it
me trying to spell definitely
I've misspelled it too many times, I gave up on trying to type it correctly 😔 I'm sorry until
Yeah tbh im a decent programmer so if they have a documentation ill be fine i just hope they have game services like Game Center and documentation for it because implementing it in unity was miserable to say the least
Godot is just a better choice for indie studios rn
^ the docs have everything
And tutorials are on the rise (I wonder why)
@bitter tinsel and how is the mobile porting on godot
?
Find the option to get a $400 per year plan on Unity's website now. It isn't there. Which means if they aren't encouraging more small studios to sign up to eventually become larger unity using studios then they are going to need to show higher profits by asking the shrinking community to each pay more each
Many of the godot tutorials I saw were really low quality unfortunately. Like the creators don't seem very experienced with the engine but that is understandable
Tutorials can make or break an engine. I didn’t go with Monogame or Haxe cuz they didn’t have as big of a community. Godot luckily has enough of a community, but not as much as Unity
I don't mean contractors. Unity has licensed SDKs from other companies, such as console SDKs, PhysX, etc...
Same here.
just follow the tutorial you will realise it is not so different from unity
Unity having loads of tutorials is a massive selling point for new devs imo.
EXACTLY 💯
Guys im gonna check the stock but i bet everyone is shorting it
good point, mbad
If you put too much time into a high quality tutorial for an active project then you discover the latest github pull requires having to do yet another tutorial :P
Guys, I know it's been a year but can we talk about how great the Night Visions (Expanded Edition) album from imagine dragons is?
I’m fine with using it but there’s not a lot of good quality tutorials in video format
check the getting started on the link I passed
Guys i was right its 11% down in the last 5 days
Depends on what you're making, I found a really good 2D zelda-like tutorial
Is switching from unity to godot easier than switching to unreal
Oh?
Check out a channel called Maker Tech (at least I found the tutorial really great)
Aimy, if the unity stocks goes down, dose your pay goes too ?
And since 2020 its 50% down so the investors aren't pleased turns out
@main lily Are you expecting good tutorials for godot 3.6 (Long Term Support release) or for the latest godot? Most FOSS projects will only have their polished documentations for a LTS.
I havent used godot (yet), just keeping an eye on it out of interest in the engine and engines in general
Are you making a 2d game?
Godot 4 has been getting a decent amount of tutorials
3d
my pay is not directly corollated to stock. but it theoretically could change the amount of any pay rises + any compensation we recieve as stock will of course be effected.
@bitter tinsel do you know how easy it is to port to mobile?
No clue, you can check the docs
Unity is digging it's own grave
It always has been
Classic unity moment
easier possibly. It supports C# as well
I wonder what Digiholic thinks about this ( in my opinion he codes too well)
Eyyy, star wars
Does Godot have tutorials btw
Poured too many hours into learning unity to switch right now, also in the middle developing a relatively big game with Unity
Ok
It does though not as many as Unity has
We should make a petition for you to become the new CIO
It does have official support tho, only consoles have to go through a 3rd party
id rather just stay a developer tbh lol.
Never learned so I have nothing to lose
How far into it are you? The game
To be fair after 2 years feel similar and i had some good assets so im having mixed feelings
Are you famous and I don't know about it ?
I can say the same thing, I’ve gotten so used to Unity and its features, also I’m making a game in unity rn. I couldn’t just switch to a new engine
Well, I am not a fan of gdscript so I am not here to push godot.
@tranquil moat I checked your pfp and your bio blinded me
If you’re 2 years in, just stick with it. They can’t really get away with it
Been developing the underlying systems and refining the workflow/pipeline for 2+ years. Still a long eay to go but maybe a public demo next year
Tbf it supports other languages
I have a bio?
Good luck migrating
Sorry, it was @umbral knoll who blinded me
there is no point giving up on a final project when rn there are still changes that are not announced as mentioned in out latest tweet.
how about we literally drop a bomb on the CEO i think that would fix the fee
Im glad Im too stubborn to use any external assets and learned to make everything myself 😬
Not like I would ever port this project anywhere. Codebase is pretty huge
Are you a fan of music by Manfred Mann's Earth Band?
i'm in a similar boat, but with only 8 months of work.
Hopefully Unity stops this whole pricing thing, nobody asked for it but the CEO insisted
I realized I missed CEO and unity too many times today, time to go to sleep
It is not just one person
The pricing thing won’t go through, it goes against interests of platform holders so it won’t happen
Never heard of them
Which is even more depressing tbh
So we can ask all of the upper management at unity to go to a place where we can politely ask them to quit
I had the More mountains feel because of easy vibrations and alot of useful presets and i had two other assets one for 3D prototypeing from synty and 2D prototyping idk the name but they all helped a lot with the vision for the game
I don't think discussions of violence are allowed here
Greed is the worst
It was like a reality check
They also talk about being Blinded by the Light
At that point it’s stupidity rather than just greed
🫵🏿👁️👁️
cant say that
I get the anger, but don’t talk about violence
Fixed it
Lmao
We can't even talk about fragging? :P
yes
@main lily, a sneak peak on your game ?
Oh yeah assets can be good for prototyping. Its just that im equally interested in 3D modeling, texturing, sound design and programming so I end up making the placeholders myself too.
It is really time consuming tho
even if joke
mods may mute or even ban
Yeah, fair enough
The mods mute me, they will not be invited at my birthday party anymore 😡 that's final
Im in bed rn but maybe I will post something in the WIP channel this week. It's a survival shooter, think Stalker but procedural
You mean "Sir, You are being Hunted"? :P
Yeah i get it i used just to yk get stuff right bc sometimes something was very cool in my head and after i like placed some objects and tried to visualise it i realised its not that good of an idea if the idea was lot tho i would then start modelling
