#💻┃unity-talk
1 messages · Page 86 of 1
also #🤝┃introductions
I don't know well.
How can I fix that mark?
idk
Got it
that is a discord thing, not a 'this server' thing. you'd need to talk to them'
as mentioned, check out #🤝┃introductions and also, #📖┃code-of-conduct for this servers information
I have a question about keeping a project up to date. Is it normal to update packages while you develop a project or is it generally avoided to avoid breaking stuff?
you always use version control specifically in case you break anything
Depends on the project's needs. But usually you'd only grab patch updates as needed and avoid big updates if they aren't necessary.
As always though make sure you've got a backup through some sort of version control before any update
Hello, guys! How are you? I just wanted to recommend something to staff. Why don't they create some voice channels, in order for devs to join call and get help by sharing screen etc wouldn't be great??
Ok thanks.
I have an asset from the store, they just released an update, it doesn't show up under "My project" or "Updates" in the package manager. Though I installed it via package manager like normal. When I go to "My assets" it is listed and it has an option to "Download update" but nothing really calling it out clearly as an updated needed. I would never have known if I didn't get the email notification.
Is this a bug I'm guessing
use #1161868835423526933 for that, but it has already been a big No
Impossible to moderate
that's 100% normal, even for packages there's not typically any sort of obvious notification about them having an update available
Also pointless, if any problem or issue can be explained in a call, it can be explained through carefuly written sentences and any additional videos and screenshots
theres nothing that a call really makes easier, it makes it impossible to track the conversation and to review code as well
Just curious, what color do you guys have set when you click Play? I changed mine to red but it makes it feel like there is an error or something lol
Cyan
Solid. I might steal that lol
voice calls also are harder for other people to proof read
I have seen in Unreal Engine Server they do have Voice Channels and developers are getting help there. I mean why not?
It's just a feedback
that would need people to want to do that
There always be people that are willing to help, even I
this isn't the unreal server. we have different rules here. it is made very clear in that post i linked that voice channels will not happen. you're just adding noise unnecessarily by continuing to request it
Hey everyone 👋
I’m Abbey — a 2D & 3D artist, animator, game artist, and voice actor
I work on game assets, animations, environments, VFX, promos, short videos, and Web3/memecoin visuals
Happy to connect with devs, founders, and other creatives here
Nice to meet you all
Did you consider clicking on the link you replied to
if you are not a bot, use #🤝┃introductions
I have seen the rules
yes
it says if you want to join on call just take it to DMS
also how do you expect the voice channels to be moderated so that people are using them correctly if you can't even bother reading the rules and relevant "read me" posts before you make a suggestion?
Yes that wont ever happen
So I don't think you clicked on it because that's not the rules
It would be really a good idea taking that idea in this server and apply it but yeah if you dont want, it would be great because some people are struggling in writing text all the time or maybe some of them aren't good in typing and it requires much more time to actually send all the information and get help.
I am not a moderator not sure
Guys I have a problem with my Unity project. After a while, my character goes through walls. Can you give me some advice or tell me where to study Unity physics so I can learn? Thank you very much.
I'm back
if they aren't good at writing and typing they are not going to be good enough at programming
Unity manual.
Also most people who want you to go into call with them for help are just there so you can backseat and do all the work for them
Bro relax I am just throwing ideas because I am on Unrael Engine Server because I am using Unreal as well and have seen that they are applying it, they have both Voice Channels and Text Channels
Asking people for free teaching and support does take a little effort
you can send the link?
yeah. hold on
thx bro
but I do think there are other Unity Servers and Game Dev servers basically that allow Voice Channels, so I can try and get more detailed help on call there, so anyway.
i guess searching "unity docs" is too hard
You're welcome.
I started it at first
id understand if it was some obscure lib but unity isnt
What do you recommend I see for my problem?
If you move your player with physics forces this shouldnt happen. If you directly change their position then this is probably the cause
Its a very very common mistake for beginners to make
I recommend tutorial
bro i use transform.position()
and examples
bro lol that be the issue HAHA wot
compile error
are those two bots or what
I can fix this.
Please let me know that in details
position is not a function
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
You are expected to put in the effort Before asking here. and based on asking for a link to docs, you have not.
you canI just started so I hope to improve. What should I change?
watch some tutorials on how to actually make a character controller
use the learning site i linked.
^ go do that if you are a real human
if english is not easy for you then you can translate it
Is it very useful? Because I was using a course on Udemy
Which version do you use?
the lastes
over 6000.3.2f1?
yes
what I didn't understand
go on the learn site he linked
okok thx evereyone
https://learn.unity.com/ ⬅️ CLICK MEEE
Hello, a question, mostly out of curiosity, what is the maximum number of tags that can be created? According to a comment from 2014 it was 10,001, does anyone know if it's still like this? (I repeat, it's curiosity, I'm not going to create +10K tags haha)
i can't imagine that number has changed recently, and really the only way to test it would be to actually make that many tags. so that's probably still the limit, but why anyone would need more than a dozen or so is beyond me
Why do you want tags in the first place
Me for nothing. I said I was asking out of curiosity, as random information if you want to see it one way
fair
most people wouldn't know as generally once your comfortable in unity a lot of people stop using them
which annoyance do you mean?
also i talked to a hoomaaann that made a card game for vrc, they said the main thing i would have to worry about is world size for quest, anything else is fair game
that's because your quijibo did a doesedo. aka, it is meaningless unless you explain
the camera....... its uhh
well uh idk how to explain it
i can only pivit around a point and i cany fly
cant
you're in isometric mode, click where it says "Iso" to change back to perspective
wasnt it called orthographic and not isometric 
There’s both
isnt an isometric camera just an orthographic one thats been tilted at 45 degrees?
yes, which is why it is labeled "Iso" because it has that tilt
Pretty much. I never use it but I do use the XYZ cones, clicking on them to have a flat view for aligning colliders
hmmm weird, i always thought it was called orthographic in editor
i might be thinking of blender then lol
I like it, very helpful for aligning colliders and swapping weapon models
The compass looking thing is interactive on the cones and the flat faces of the box
the game camera has a mode that is literally called orthographic. the scene view has both perspective and orthographic modes, but there are several ortho modes and this just happens to coincide with an isometric view, hence calling it isometric. it's just not labeled as orthographic for the scene view camera
Ah i see
thats actually neat i didnt know that
i knew you could switch to ortho and look at all the axis directly, but i didnt know it had an option for built in iso view
yeah i cant find it
BROOOO THATS LIKE INVISIABLE
i think its pretty cool
this isn't a showcase channel
#🏆┃daily-win if you want to show off something you made.
aahh thank you.
sorry about that
Hello im an unity noobie, can i add particles effect to buttons when pressed like that it shines or smth ? If yes do u know where can i find about this and if i need to download any asset
You can't add particles effect to buttons
hi
Rip is there any way for me to do this effect then?
research that before giving up.
this is a dev server, so of course people know how. if you have a specific question,
!ask
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #🌱┃start-here
So i'm using structs for raw data for my Attribute/Stat system. The question I have is (since i'm very new to programming and especially game development), should I make enums that correlate to the information in the structs?
perhaps better suited for #💻┃code-beginner someone might just answer here though
Like if I have public struct Strength {} should I have an enum public enum PrimaryAttributes { Strength, Dexterity, Constitution } ?
that's better suited because i said i was new?
A dictionary or switch statement most likely
because it is code related.
Although if it's a dict you'll need a shared parent type for all the stat structs
ooh ooh yeah yeah i noticed that "non-programming unity ... etc etc"
in order to "look up the Stats within the structs / structs" or ?
we can move to the other channel too if you'd prefer
Yo i Need a Developer Team for a GRAB/GTAG Fangame cuz im Tired i Will Create a Server And the People Who Applyed To join Will be Able to Create Ideas & Names for this Upcoming game Once we get the Name ill Start Sketching The Assets We need to What to Model We Need Modelers, Animators, Idea Artist's
!collab
:loudspeaker: Collaborating and Job Posting
We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**
how do i make this apply to face or back, im trying to make a card template
either switch to a flattened cude and position based on UVs, or use Two planes and place them back to back
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
why is the front apparace black when im playing the game but perfectly clear when outside of it
howcome my blender models bone rotation is 0, 0, 0 but in unity its random?
what do you choose for Transform->Up when exporting from blender?
Y Up
does having a bunch of light probes tax render performance?
Is this visual oddity with what I know are supposed to be crisp looking circles from some setting I dont have on or a bug or is it something else?
anyone know the specific date when unity will upgrade free version control?
what does this mean???
Version control failed to authenticate.
If you're not using unity version control, remove the package, otherwise, try logging out/in in the hub or the project dashboard. Maybe check the vcs/Services tabs in project settings.
i was planning too to work with my friend
wouldnt it just be better to use git?
Then follow what's coming after "otherwise". 🤷♂️
But yeah, unity vcs is not the only way to collaborate.
due to how vr works, i need to attach text inside the file it self and not just a png bc it will become unreadable, is there a way i can do that cause "text" canus method is making it too damn difficult to do
like straight it, it becomes gigantic and scalling it down is another issue cause it will move all over the plac!!! and getting to the right position takes years and not only that but for some reason the actual TEXT is like 5000 light years away from the cancus and u cant move the text and canvus seprately and you cant speprate them cause other wise thy'll break
What do you mean in general? None of that text makes sense to me, especially with all the grammar mistakes.
What's cancus? A cactus?
Hello. Can someone help me with this? What should I do?
Move your project out of the users dir.
How do I do that?
Copy paste. Or cut paste. Or drag and drop. Common pc usage knowledge.
No okay I have to copy and paste but what are the correct folders? Caus I have already one called assets and the code I made is already there but it says this
i keep it on a separate disk*
How?
How do i resize the base terrain? every tutorial i see has a terrain toolbox for it but i don't have that anywhere
Do you have the terrain tools package installed?
hi, i am having a dual platform game and i want to have a experimenter view, which experimenter will connect camera of the experimentee. and it will be like a watching stream. expermenter will see experimentee's camera
i was looking in the internet but didn't find any solution addressing this idea
solution to what problem
Multiplayer game where the other person is a client that's just a camera?
That's what I understand anyway
yes that's correct
i want to connect that camera thorugh another scene and watch from there
have you looked up how to make a multiplayer game
Then you can use unitys networking for gameobjects or a third party solution like mirror.
You would need to make the game work for multiplayer however which may be hard if things already exist
it will be multiplayer
you won't find many tutorials on how to make your own streaming service, it's a bit of a thing
thats what i want
oh no
Or you can just use the streaming/sharing of your OS your game is running on
or just make it multiplayer
Time to research OBS
my supervisor wants it possible thorugh unity project not with like obs or discord screenshare
That's just harder for no good reason
this is a big task for a supervisor to give to someone who is self admittedly a beginner in unity
Okay, to clarify. You got a main scene somethign is happening with a camera. Then you got a second screen with a different camera (position can change?) or is it the same view as the mainscene?
i agree
THIS
no i have a project, that player goes plays the game, meanwhile i want to create a new scene that another user connects to the player (who is playing the game) and watch their camera (like watching a game view stream)
it seems like it is. but my player rig doesnt have a body, it is just flying camera literally
So its basically multiplayer, because you have two separate instances of players (in your case running the same application two times on different machines)
this means nothing
i am going to run the same application two times on different machines. One as player one as watcher
Both possible solutions have been stated
Stream the game output as video or make it multiplayer
So either direct stream, which is the right way in my opinion. Or you have to setup simple multiplayer and assign roles to the machines to be able to interact
https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@2.8/manual/index.html might be the simplest setup you could use as its simpler to use than creating a socket connection or whatever
do you have any recommendation of a video or blog for how to stream the game output
oh thanks!!
oh no! this seems only supports unity 6 and later
my project is on unity 5
there are older versions of netcode for older unity
unity 5?
sorry i mean 2022
For a second I felt young again 😄
The correct folder is the project folder. The one that contains your assets folder and everything else.
https://discordapp.com/channels/489222168727519232/497866477903413250/1476324578484555846
I was wondering how unity games can end up on fortnite? Does fortnite just behave like a launcher client like steam or EGL? Because Unreal engine can't digest unity games...
No. Iirc, you only author the game data(including logic) in unity and it gets read and executed in unreal.
Unreal Engine emulates itself as unity?
No. It doesn't emulate anything. The data is converted to a format that unreal can read and execute easily.
Cross-engine interfacing isn't as hard anymore with Pixar USD and GLTF being a thing
Fairly easy to build a scene in one, then export to another now.
Has this been done before?
I guess for meshes with simple shaders, but what about those meshes with custom shaders
As a concept unrelated to unity and unreal? For sure.
Shaders are just compiled into graphics api specific binary code. This is not engine dependent.
How do I add the plug-in Playmaker to Unity?
Simple- don't support that
It's still going to need to work with the right inputs
Ah, fair point. I guess that's where unity and unreal have to come to some agreement.
probably will come with a specific shader to use?

no need for that btw
Unity already has Visual Scripting by default
Ok but I'm currently trying to make a metroidvania game and I heard that is really useful to make the AI for enemies more detailed and stuff
hmm, did you buy PlayMaker from the unity asset store?
!vs
If your IDE is not underlining errors in red or autocompleting code,
please configure it using the link below:
• Visual Studio (Installed via Unity Hub)
• Visual Studio (Installed manually)
i would suggest using Rider and not VS btw
what things?
vs is fine
if I may ask you why you think it's better
vs is fine tbh.
even vscode is fine. a ton of ides are free for personal use anyways
Its most likely personal preference which IDE you want to use. Feel free to try out the one you find more appealing.
i've always found VS really slow, a bit buggy and bloated tbh
Not yet. Do I have to pay money?
60 euros *

just use visual scripting
Rider has a bunch of Unity-specific integrations, like performance and code-style tips. Telling you if values are assigned in the inspector, color pickers for the color types, and a lot more.
and also shows the DOTS generated code
- you can directly debug the engine itself
(idk if VS can do that too tho)
How does it look?
Tiny
pls learn how to use OBS
lol
Winkey + G
that too, yeah
You can also control this by setting the bitrate lower
and there's a program called handbrake you can use to compress, lowering the file size significantly in some cases
Well i just wanted to show the animations I set up?
Because it's my first time making TPS?
no one wants to watch a poorly recorded phone video?
70% of the video is wasted on the surrounding environment
once you've got obs and sorted out the file size, use #🏆┃daily-win to show off your progress. #1180170818983051344 for on going updates
just use win + shift + s and set it to video mode at the top 😄
its just a call to snipping tool
Doesn't have a video option
but the windows game bar is the first thing that gets thrown of any pc i touch 😄
I like the frame rate graph
but if you like frame rate you want game bar to disappear 😄
its one of the worst offenders of external performance problems
I don't have performance problems
if your pc is strong enough sure, still i dont want to have lower fps cause windows wants to push a gaming copilot in my face
anyways yeah, no big harm if you dont disable it, just one of those things that I see as shovelware 😄
but im curious why your snipping tool does not have a video option
I can't really find another FPS overlay with a nice graph like that
nvidia's overlay should have it aswell, not that its any better than game bar though
yeah thats kinda recommended anyways, just got it cause I want shadowplay sometimes
i really gotta setup video buffers in obs instead
windows 10 snipping tool doesnt windows 11 does
I'm using 11
Ah, I see. This machine is still on 24H2. Presumably on an LTS track (enterprise managed)
How big is this?
just that right?
you don't need to download documentation fwiw, it's available offline
I was using the older version, around 2021 or 2022, I don't remember exactly. I don't know if I should go back to it or switch to the newer version.
For what purpose? Starting a new project or continuing an old one?
thats my last version right?
unity 2022 is 10 GB, unity 6 is probably a bit bigger
Right. Just start on 6.3 LTS then
like? 11 gb?
You have 6.0, why not check?
reading comprehension is hard, you know it says before you install right?
nope
tf you mean "nope" it's right there in the photo ~_~
i just found that so
i mean your question was "you know X, right?"
hmm fair point guess they didn't know
just can find this
cause it doesnt say there
doesnt appear any size
you'll have to find out after it's installed
its will dowwnload all of those right?
automatically
just the ones you checked
the things you had checked off
i dont remember i was checked something 🙂
Also, is this version stable?
for some definition of stable, yes
for others there's still quite a few annoying bugs
so is there better version ?
no clue most of the time it's a preference thing
Fewer problems
i dont like versions issues
i thougt the issues from me so
we aren't clairvoyent, we don't know which issues you'd eventually encounter, or which you would hypothetically encounter if you used a different version
I mean the known or recurring problems in the releases
not from the person
i think i will try with myself:/
literally every software ever has known and recurring issues that come with releases
there isnt, never been and will never be a version without officially known bugs

you're asking us to read the future and see how many times you'll trip over a certain chair vs another, slightly different chair
6000.3.10f1 is the latest LTS version, its not alpha and its not beta, its fully released version, that should be enough to tell you if you should use it or not. People who are making decisions to release a version are probably smart
but they aren't infallible
if youre new(i dont know that, just an assumption), the bigger concern is that you wont be able to do much on your own, meaning you will try to learn from video tutorials, and the majority of those are just old, or even ultra old, and trying to follow a tutorial that uses unity 2022 or even 2020 while having unity 6 installed will make it much harder
eh, there's not too much that changed tbh. there's the input backend thing, but that just needs a little reading
good learning content teaches concepts, you can apply those concepts to any version or engine
also huge parts of the core of unity have not changed much in a long long time
hey people, im new to unity and this place... came to ask, could anyone help? trying to make a first person camera in unity... with a tutorial, i have it setup almost exactly as the person in the tutorial has, but for some reason, the camera positions itself in a completely different position than it should be, i can send over the project files
You should show code and screenshots here
!code
📃 Large Code Blocks
Use links to services like:
https://paste.mod.gg/, https://hastebin.skyra.pw/, https://paste.ofcode.org/, https://paste.myst.rs/
📃 Inline Code
Surround code with three backquotes. Not quotation marks.
To format as C#, add cs to the first line:
```cs
// Your code here
```
Add a comment with a line number if there is an error message.
okay, thanks
or rather code in #💻┃code-beginner, if you think its code related
but general questions are fine in here
i mean... i have no idea whats causing it, it might be code related
Yeah then it would be good to send screenshots/videos of everything relevant here, along with a description of how it should behave/what the error is
Generally nobody will just straight up open project files here, rarely a deep dive between users happens if somebody gets invested into a topic but its not the normal case
kay, basically, i have two code files https://paste.ofcode.org/32QDU33YXLPE4VnyeN7Zik3 and this https://paste.ofcode.org/LrBSumMW8zBtvHtkEbSVHF...
this is how it looks when i start the game, the intended effect is that... the camera is inside the playerobject, as in, first person camera should be...
what did you reference in the cameraholders cameraposition field?
the camerapos object, which is placed inside of the player, i can send over a screenshot
Hmm yeah your camera is offset from the camera holder
if you want the camera to snap into the player it needs to be on 0,0,0 local position on the camera holder
hmm... okay, ill try something
also if you are learning cameras I can recommend directly learning Cinemachine 3
its a bit more complex but on the other hand brings a lot of components by default
i somehow fixed it, thank you... as for cinemachine, i am trying it out on a different project, i just need to learn more about unity, so im trying this out
You are basically using what i would call the "old" version of camera handling, its still fine for smaller projects but cinemachine is better in 99% of the cases
good to know
No harm in learning one thing after another though, you are right 😄
If you describe your error properly, we might be able to
I'm on CachyOS. It's an Arch based Distro. I've downloaded Unity 2019.4.40f1 to mess with 'Mapify Continue', a Derail Valley map editor mod. But I'm unable to create any projects
I click on the 'Create Project'.
We are not able to help with modding on this server
Not with modding
I need help with getting Unity working. I click create Project, and it instead sends me back to the Projects screen on the Unity Hub
Oh I see what happened
Nevermind
I didn't put the install and download location with enough SPACE LOL
Actually no. Still not work9ing proerlu
I can't create Projects
i got another problem... i have the same camera system as before, i tried setting up movement for Player, but... the result would be that i can only move on one single plane? i guess... i dont actually understand whats happening, i can go forwards and backwards, when i turn my camera enough, it makes forward be backwards as its supposed to be... but... i dunno https://paste.ofcode.org/3aKzY9X6V2zcyK35TEcszKQ here is the code... also, there is definitely some sort of problem, because no matter which direction i go, the Z coordinate decreases by... a lot
You would have to show more information here. Most likely it's a problem of how you set this up in the hierarchy and your rotation script. E.g. which object are you actually rotating, what is a parent and child of what, etc..
Can I please get some help
well, we need more info
Don't ping people you're not in a conversation with
vI'm on CachyOS. It's an Arch based Distro. I've downloaded Unity 2019.4.40f1 to mess with 'Mapify Continue', a Derail Valley map editor mod. But I'm unable to create any projects
I click on the 'Create Project'.
And don't expect that just because someone answered a completely different question, they'll know how to solve yours
that does not help
https://paste.ofcode.org/32QDU33YXLPE4VnyeN7Zik3 https://paste.ofcode.org/LrBSumMW8zBtvHtkEbSVHF here is the code, ill send some more screenshots, wait a sec
What type of info do yiu need?
here, i think thats all
How?
There's no command called
Can you join me in my server? So I can steram my screen to make it easy?
!install
- Make sure you have enough space including on
C:drive. - Check that it's not being blocked by antivirus/security programs.
- Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).
If you still have issues, perform a clean install in another location:
- Install the Hub and Unity in a non-system drive or a clean new folder in the root of
C:drive. - Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
and you know that how ?
you do not need the hub here...
Because I went to the settings in Unity Hub.
No Logs option
Editor logs
Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log
Unity Hub
Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs
seriously dude, you act like youre using unity hub OS
do you have permission to get out of unity hub ?
What do you have set under "Constraints" on the Rigidbody?
sorry for the late reply, was doing something, let me check... i have no constraints, none of them checked, its on the Player object, if you were wondering (i dont mean the PlayerObject, but the Player)
hello, how do most of you make your own decals? All I see is people find them in assets, but what if I want to make a personal one?
do I just need a .png texture?
a transparent texture, and you might also want a normal map, maybe a roughness texture too
okay so if I want a text decal, I'd just need the transparent texture of the text(as source) and then a material with an external tool?
you can just try to write out some text in photoshop or some other program and make that a decal texture and see how it looks, idk what style you're going for
okay, do you know a tool to make complete materials? I've never made any by myself.
you make the materials in unity
textures bro
don't play with words lol
You said materials
photoshop is one of them but it takes a lot of learning to be able to make realistic and good looking textures
there's also substance painter and substance designer but i'm not sure those are good for decals
photoshop, gimp etc
and there was this new released canvas thing it is also completely free
tyy, sorry for my bad behaviour with you.
canvas?
Working on a funky car/bus model
would perfectly fit to #🏆┃daily-win
Me or someone else?
yes
Yes?
Hello
I'm sorry I'm just a bit sleepy
I have a question
look at the chat, it's obviously you - it doesn't make sense for it to be anyone else
and stop spamming.
Yeah sorry
!ask
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #🌱┃start-here
my nav mesh agent keeps turning off wan i press play
Is it ok to use a a free tweening library from assetstore for my personal project (for steam)?
how do i fix it
probably yes, read which license is has on the store page.
I'm pretty sure it's fine
DOTween?
So, there ain't anything to worry about legal issues
what do you mean with turning off
Do you also use it?
Just check its license
I don't think so, but do read the asset store page
im making my game right know and my monsters nav mesh turns off wan i press play but wan im not in play mode its on
@vivid cedar you still there? sorry for the ping, i dont have any restraints on the rigidbody
and i try to tick the box but nothing happens
weird, why does the component gets disabled
idk
you sure you ar enot doing it via code somewhere
Is there some script that controls the object with navmesh stuff?
yes the horror ai it needs the nav mesh to work
I'm curious if maybe the navmesh object is the child of an object it's not supposed to be and that object gets disabled the moment the game starts
its the mosnter ai sript
Try remaking another object and just attach the navmeshagent component and see if it gets disabled too
yup thats whats happening
components get turned off for generally 2 reasons
1- you've got a script telling it to
2- there's a runtime error so Unity disables it.. -> check your console
theres no run time error
Do one thing
Delete the navmesh object
And make a new one
With a different set up
WebException: The operation has timed out.
System.Net.HttpWebRequest.GetRequestStream () (at <b6d85684387445d1bc2505c6de8fed9f>:0)
PlayFab.Internal.PlayFabWebRequest.Post (PlayFab.Internal.CallRequestContainer reqContainer) (at Assets/PlayFabSDK/Shared/Internal/PlayFabHttp/PlayFabWebRequest.cs:323)
Rethrow as WebException: Timeout: WebException making http request to: https://113428.playfabapi.com/Client/LoginWithCustomID?sdk=UnitySDK-2.230.260123&engine=2022.3.62f3&platform=LinuxEditor
UnityEngine.Debug:LogException(Exception)
PlayFab.Internal.PlayFabWebRequest:Post(CallRequestContainer) (at Assets/PlayFabSDK/Shared/Internal/PlayFabHttp/PlayFabWebRequest.cs:336)
PlayFab.Internal.PlayFabWebRequest:WorkerThreadMainLoop() (at Assets/PlayFabSDK/Shared/Internal/PlayFabHttp/PlayFabWebRequest.cs:252)
System.Threading.ThreadHelper:ThreadStart()
i got this
Just to debug
was that at runtime?
i fixed that error
yes
so you had a runtime error
and now i have this one KeyNotFoundException: The given key 'SN' was not present in the dictionary.
System.Collections.Generic.Dictionary2[TKey,TValue].get_Item (TKey key) (at <9c9d7808da6a43e3b68409f2b63b3e6f>:0) Playfablogin.OnGetUserInventorySuccess (PlayFab.ClientModels.GetUserInventoryResult result) (at Assets/Scripts/Playfablogin.cs:117) PlayFab.Internal.PlayFabHttp+<>c__DisplayClass23_01[TResult].<_MakeApiCall>b__1 () (at Assets/PlayFabSDK/Shared/Internal/PlayFabHttp/PlayFabHTTP.cs:219)
PlayFab.Internal.PlayFabUnityHttp.OnResponse (System.String response, PlayFab.Internal.CallRequestContainer reqContainer) (at Assets/PlayFabSDK/Shared/Internal/PlayFabHttp/PlayFabUnityHttp.cs:244)
UnityEngine.Debug:LogException(Exception)
PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) (at Assets/PlayFabSDK/Shared/Internal/PlayFabHttp/PlayFabUnityHttp.cs:248)
PlayFab.Internal.<Post>d__12:MoveNext() (at Assets/PlayFabSDK/Shared/Internal/PlayFabHttp/PlayFabUnityHttp.cs:195)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
https://dotween.demigiant.com/license.php
MIT license. You should be fine. Just respect the copyright
DOTween is the evolution of HOTween, a Unity Tween Engine
i know what it is its my playfab money
Wait, wdym by respect the copyright?
the license says what you can do. anything it prohibits or doesn't explicitly allow, you can't do. and you're still subject to any terms imposed.
the original copyright and license notice are included.
That's it lol
You can basically do anything otherwise
It's very common in many many assets and OSS projects
I hesitate to use any assets. Idk why
i turned off the monster ai and now the nav mesh agent turns on but idk why this is happening
guys i am making a first person 3d game and i got this error when i tried testing my first person thing what do i do?
im using unity for the first time and idk what does it mean
+รืยีะ
whoops
!input
To set Active Input Handling, go to:
Project Settings > Player > Active Input Handling
• Input Manager (Old): Use the original Input settings.
• Input System Package (New): Uses the new input system package.
• Both: Use both systems.
so i just have to set an input
the input settings
I still use old input system, it gives a warning that it is deprecated but works fine.
I don't like why unity made this deprecated
Thou Input system is old
I can remake the input system in new input system any time I want
the new input system is well worth learning imo, much more flexible. but that comes with complexity
!variable
There's no command called
variable.
But the thing is that the old input system is simple and easy to setup.
Basically unity made a new input system but still allows compatibility with the old one if you toggle it
Issue is of course if you don't toggle it then code that uses the old input system wont work
there are beginner c# tutorials pinned in #💻┃code-beginner, also check out unity learn
!learn
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
Ik, but in the beginning, I prefer focusing on the actual game.
what do i choose here
tbf the new one is several years old now. it's just that the default was relatively recently changed
Depends on your needs
the one you want to use
Eh, new input does have globals for all keys even if you don't want to use any event bindings.
for what
Do you understand what the code is asking for?
Only complaint is those globals are a little verbose vs keycodes
it's your script, you should know
Ground Check
it's.. telling you right there...
lemme check
WHat are immediate advantages with the new system anyway?
Ik, new input system is more flexible and customizable.
We can work with multiple device types very easily. We can even change the button button delay time.
I found that setting it up is a bit complicated
Ah
That answers my question lol
flexibility comes with complexity, and the input system has a lot of flexibility
But as I said. In the beginning I don't need to think much about that
Yes, of course, but most my games don't have cross compatibility anyway
okay my cylinder now walks but how do i attach main camera to it?
Guessing it has other features too but I'm more attuned to the old one
It can also take input in the same exact way too
Many ways to do so
but what can i use
Just less hassle to convert later.
Again, depends on your needs
It removes polling keys every frame, which isn't that bad honestly, but event driven input does make code look clean
can i plug in a controller and start rebinding stuff
well i need to make a first person game
Would recommend just looking into cinemachine gets the job done better than soem newbie would for the moest part
what
it still polls keys every frame though from what i've heard, even if you make it event driven
Cinemachine, as i said
Bold of you to assume i ever published a polished game lmao
!cinemachine
There's no command called
cinemachine.
:((
how do i get that cinemacine
Oh? I wouldn't doubt that honestly considering how I learnt animation controllers do poll states like crazy
Check the pinned messages in that channel
ok 👍
this is.. a weird argument to make
"i don't need these fancy features because i don't make anything good"?
Code doesnt handle that tho from what I guess
Surely discord isnt your only acess to everything online
Not really an argument
I've made games but I have never really entirely finished one
Plus most games are intended to be on the pc exclusively. I can add controller compatibility, but why would I when I don't want people to play on the contorller?
ok, can you rebind keys then
(Most games I make)*
Yes, true
those were 2 separate points, i shouldve made that clearer initially
Which if I publish one game one day and want people to use controller, I will
Fair enough
Most passion projects I've had died out midway which sucks
i dont understand
damn, they added cool official tutorials for the cinemachine v3 half year after i was done making my cinemachine controller :\
Learn how to use the Cinemachine Camera Package in Unity with this new tutorial and breakdown!
This video provides an overview of Cinemachine and a detailed explanation of the Cinemachine brain component.
Like the video? Want to support the channel?
ACCESS PROJECT FILES
💛 https://www.patreon.com/iHeartGameDev
iHeartGameDev Merch:
💛 http...
Idk if cinemachine is needed here but it is considered the best solution imo
Not considered good practice most of the time
And yeah, rebinding is also one of it's features
Either way you need a script to handle camera rotation, movement, etc.
I don't use Cinemachine cuz I don't feel any need to but it is very good thing tho.
I all the cam rotation, movement and screenshake etc from scratch
It's the most flexible and it's really easy to set up for stuff like FPS controllers
No code even required for the most basic of cases
Legit just a head gameobject, drag and drop, drag and drop
WHY CANT I MERGE THINGS
I do that at times too
Just depends
I think cm is the most flexible
Wdym?
i just want to merge things so they work normally
"merge" is very vague
What do you mean by "merge"
which things?
give some more info about what you're trying to do and what issue you're encountering please
like i want to connect them so they would be like one whole figure
cylinder and maincamera
put the main camera under the cylinder
i did it
And?
but it didnt work
well, what didn't work
what didnt work?
what should happen
I mean it is very easy and doesn't take much of lines to write the FPS/TPS move and rotate
and how are you even controlling the player
i mean i want it to be like a first person game so camera would be like eyes and cylinder is the body
do you have a controller at least?
yes cylinder works just fine
show the structure
i don't see any controller there
Is... the movement script referencing the cylinder?
your camera is not under cylinder
i mean i control it using wasd
lemme try
are you referencing the Player object
or the Cylinder object
yes
in this case you should reference the Player object
😭😭
Make the movement script ref the player GameObject, not the cylinder
not the cylinder object
We meant it's not a child of the cylinder :)
show us the cylinder object
hola
the inspector i mean...
look into the hierarchy, you have a player game object which is empty, it has only transform, and then both cylinder and the camera are under the player, drag the camera under cylinder, not the player
merge what
This tells us nothing lol
YEEEES
well, now fix it
Congrats man 🙏🙏
show us the inspector of the cylinder
thx
the Player object moves?
or only the Cylinder + the children
also guys i made a box that has gravity(boxcollider and rigidbody) and how do i make that it can be pushed
mass 0,1 doesnt work
make it kinematic
There's no command called
kinematic.
damn
huuh what
i cant find kinematic
it's literally a toggle
in the rigidbody...
i cant find it
Why do you keep trying to use random bot commands that don't exist
If you want to search for something, that's why google exists
OH
The bot is not a search function
btw @woeful violet
maybe i should change mass
And yeah, move the camera up again if you don't want the eyes to be under your feet
yes?
yeah that's what kinematic does
Do you know what Kinematic does
read that msg
no im literally using unity for the first day
!learn You should start with tutorials or courses on Unity Learn. To not blindly poke at things, and definitely not post about that here.
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
yes
perfect then
there is an infinite amount of ways to learn, but imo a good place to start is with https://learn.unity.com/pathways
do the Unity Essentials pathway first
Free tutorials, courses, and guided pathways for mastering real-time 3D development skills to make video games, VR, AR, and more.
Offcourse. It has many featues.
hello, i’ve been trying to upload vr avatars using unity but i accidentally switched the platform to IOS without knowing what it would do and every time i try to go open a project using vcc it gives me this notification, can someone please help me??
check the logs pls
i’m not near my pc right now but i will as soon as i can
the scene like ..... an text node in godot but unlike godot!!!! unity gives u a huge canvus that is desynced with the text box ,its so dumb
not sure what you mean by text node/text box there
the canvas is really big because it's in different units, specifically screenspace rather than worldspace
...what?
i set it to world space and still the actual text appears miles infront of the canvus
Did you position the text miles in front of the canvas
...what?
are you talking about scene or canvas ?
If you want people to understand what you are saying, you could consider actually making sense when you type
are you using the world or UI text components?
also referring to another game engine is not very helpful, people dont know all game engines by default
ui
that isnt importent to the question.......i was literally comparing godot to unity
what's the issue here exactly?
holy shit
where'd you put a question mark here?
your slow
Their slow what? You need to finish your sentences. There's no verb here.
Is it a world space or a screen space canvas
ret4rded bitch
<@&502884371011731486>
i literally said sworld space fucking idiot
holy shit
you cant read
What's a sworld
!mute 301743104699006976 1d Try again tomorrow with a better attitude.
@nezumimaus5 muted
Reason: Try again tomorrow with a better attitude.
Duration: 1 day
let's not split hairs here...
!mute 301743104699006976 3d Don't insult people. When you return read up how to ask a question properly.
User already muted.
What's crazy is, I was literally just about to take a screenshot of what their issue was and how to fix it.
Oh, they got off lucky with me lol. Sorry Fog.
Honestly I'm tired of someone typing like that and implying it's somehow our fault they make no sense
So, when they're communicating so poorly I'm going to split hairs.
making no sense, i agree. ive honestly seen you complain more about typos that are still readable though
it doesn't give you much credibility to complain about the obvious thing instead of commenting on the actual vague part, tbh
I'd have gone with 7 days lol, what are we doing with ableist and gendered slurs in one post, truly
i don't have authority over you of course, but just commenting what i feel
people are supposed to ask for help, not demand it with insults
Sometimes when I ask about typos, it's mostly just to draw people's attention to them. Like "Where have you defined the class riggidbody" type stuff is meant to draw attention to the typo and give someone the "a-ha!" moment to fix their own problem. They're more likely to remember the solution that way.
In this case, though, it was pedantry.
in those cases, sure i can get that, i just think it comes off as unnecessarily aggravating for those random typos, specifically when it's still readable
i make that kind of typo all the time. sometimes i don't notice it until i come back to the thread a day later.
pedantry over topics in discussion sure, but pedantry over grammar doesn't add anything to the attempted discussion
Should have asked for a screenshot pretty much immediately
i bring this up in the hopes of potentially less severe/rapid conflicts, since each time i see it, it just reads as you don't care about the actual question since you're focusing on that instead, and i think a new join/non-regular with less context would think that even more
I agree generally that just replying with "what" is aggravating and unnecessary. Ask clarifying statements with info next time and maybe we can avoid the whole thing
(not the point i was trying to make btw, im not sure i really have an opinion on that part)
I honestly could not make heads or tails of the word soup they were bringing up.
so comment on that instead of a random typo, is what i'm trying to say
And when I could finally coalesce the thoughts into a question enough to ask a follow up I got called slurs
At which point my patience hit zero
you got called slurs in response to a message where you acted oblivious to an obvious insult (which, i don't think are super related tbh. they were already at the stage of weird insults)
Just slow down and think of a proper clarifying question instead of jumping on shit and reducing your patience
the only thing i understood was "I did something to canvas and now its not working. Why its not like godot, i like godot"
If someone doesn't want to put in the effort to make their questions readable, I don't think we should spend the effort trying to guess what they mean
does it really take effort to understand what "sworldspace" means
At that point I was just tired of trying to interpret messages like this which you also could not make sense of
have anyone here ever reported a unity bug(whos currently here, reading the chat)? im not talking about complaining it here in discord but actually properly reporting it via unity website. Im curious if they usually ask a lot of questions, try to get mor explanation out of you because i reported it and nobody ever asked me anything and the bug got fixed
from what i gathered "the file" was the Assets folder of the project but it certainly was hard to understand just that
why not just disengage then, instead of those pointless jabs at typos? that just makes the job harder for anyone else that's trying.
All I know is that they're very slow to respond to things. It's common to take months for even the slightest follow-up
Hopefully to convince someone to put in an iota of effort to type coherently even if out of spite
in my case, they never responded, just accepted it and fixed it
being a grammar nazi, for lack of a better term, doesn't convince anyone to put in more effort
ive only done 2 bug reports and yeah there's not much followup. just a few status updates via email
Probably someone saw it and thought it was more effort to get someone on the support team to reach out than it would take to just fix the problem
-# not to but in but
neither would insulting someone make them want to help you with your problem
how much is a few? i got probably like 20 emails if not more, my bug was changing statuses back and forth for like 3-6 months 😄
i obviously don't agree with that. but de-escalation has to come from someone
both parties can be wrong in a conflict.
i only got like, 2 each
one saying it got put on the bug tracker, another for the resolution
they email pretty fast (1-2 days) when they need more clarification or resource
the first was marked as duplicate for another report that was submitted after mine, idk what happened there
the second was marked as works as intended 4 months after it was confirmed
well then probably it wasnt a bug if its marked works as intended? was the bug fixed for you personally ?
it was weird behavior that apparently was not a bug
Hola estoy buscando programadores y arista 2d para crear un juego en Godot, en algún futuro si habrá paga DM si les interesa
:loudspeaker: Collaborating and Job Posting
We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**
also, soliciting DMs is discouraged
Quadruple whammy
i only understood 2d
i suggest you read #📖┃code-of-conduct. it's a common courtesy
I might not be a native english speaker but this Embrace the diversity of our community and refrain from alienating non-native English speakers. doesnt sound like english is the only language allowed in this server. Or am i wrong?
it says English speakers though
English only but don’t make fun of people who aren’t I guess?
but it also doesnt say you are allowed to speak in any other language
It means don't make fun of people whose English skills aren't perfect
#📖┃code-of-conduct does specifically say to provide an english translation if you post in another language which they didn't do
but if they can’t read english then they wouldn’t have been able to read that part
the channel is marked as a rule channel, it's put in your face when you join. it's kinda expected to actually read rules, no?
and if they don't know english, they could put that through machine translation so they actually read rules
found it, thanks
Mostly because the moderators speak English and can't moderate the server if they can't read it.
true, but you’ve probably seen that a lot of people break all sorts of rules, and a lot of people mostly assume the rules are “be nice” because every server usually is like that
being ignorant of the rules doesn't magically mean they are allowed to break them. which is why the rules were pointed out to them
does anyone know why when i import my fbx into unity the textures are blue
not sure what kind of blue, but maybe just wait a bit, it might be loading, happens to me too
Yeah cyan blue means the shader is still compiling in unity
If its not that then show a screenshot
Normal maps are supposed to be blue-ish in the preview
its not loading my texture just isnt showing up
Does the object actually have a texture assigned to it? Maybe something went wrong during import and the texture isn't associated with the material
blender materials (this includes textures) aren't imported into unity well (hardly at all) so the best bet (common practice) is to import the textures along side it and make the materials inside unity
Hi
I have mobile device and can you guys add a unity version please I always wanted to be a game developer 😫
no
You can't use Unity on a mobile device (and no, it won't be possible to actually make that so)
to make a normal mesh a probuilder mesh, does it just require probuilder meshfilter? or it works along with the probuilder shape component
it requires you press the button in probuilder to convert it to a probuilder mesh
✔ It must have ProBuilderMesh
❌ It does NOT need ProBuilder Shape
okay thankk you
where is the button please?
ohh Probuilderize you mean?
Select your mesh
Go to Tools → ProBuilder → ProBuilderize
This will automatically add the ProBuilderMesh component.
alright, thank you!
CRMP?
cant remember my password
i want to know that now
CRMP BASED ON GTA CRIMINAL RUSSIA MULTIPLAYER
...what?
This is the Unity development server, you're in the wrong place.
some commas would do that sentence wonders
I know about unity too I just ask that is there anyone who know
That is off topic for this server, so no, this isn't the place to ask.
Okk I will not
guys what term covers both players and npcs im having a moment
Characters?
entities?
Actors?
i feel like thats gonna cause me some issues naming a file that while using ecs lmao
If something at large scale, then probably a generic term like Unit then
yeah that works
pcs and npcs have a word in common
I recently upgraded my pc and for some reason my project just refuses to open now?
@candid dome If you're not a bot, then please keep whatever you first attempted to post, off this server. It was auto removed for a reason.
?ban 1226564717510918164 They were, in fact, a bot.
mandy_010426 was banned.
lol was it?
i was reading it and it seemed like they were saying they were the one that got scammed
yeah
but does anyone know what to do if your project doesn't open?
i upgraded my pc and now it just wont work
yeah that just reads like a moron
also, that varanus has no messages on this server
so it might be a bot too
even if it's not a bot, it wouldn't be appropriate for this server
mmm the media mentioned there is nsfw. might want to remove that.
and no error displayed as to why it wont open? nothing at all? logs are empty too? cant help with 0 info
nothing
well, i think the pinged user (Varanus) should be checked too, no messages on this server
i press on the project on unity hub, the bar does the loading thing and then nothing happens
check log
wheres that
!log
You are not allowed to execute this command.
!logging
You are not allowed to execute this command.
omg where was it
it's logs
!install
- Make sure you have enough space including on
C:drive. - Check that it's not being blocked by antivirus/security programs.
- Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).
If you still have issues, perform a clean install in another location:
- Install the Hub and Unity in a non-system drive or a clean new folder in the root of
C:drive. - Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
@sacred sparrow Stop spamming commands
Editor logs
Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log
Unity Hub
Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs
thx
srry
i couldn't remember the correct one
The correct commands are listed in #🌱┃start-here
oh
Hey, im stuck on this and im afraid to delete what the forums says. Do you have any ideas/confirmation on how to deal with reloading domain issue ? Thanks !
checked for what
might be a bot too
i'm telling you to remove the screenshot, because it's referring to nsfw media
kill the editor
it happens sometimes
what does the forums say to delete? if it's the Library folder from within your project that's perfectly safe. but also reload domain time is affected by a number of things
i did btw
is there a channel where can can freely test some commands?
there's no difference between a lurker, a bot, an abandoned account, a dead owner, that we can see. it won't really matter unless that user becomes disruptive
what?
There's nothing to test, this is the list of commands. You can also use search feature to find them
cause its a new pc
ah well, it tells you then
delete the old license file
and get a new one
where would i find it?
found it in ~/Library/Unity/licenses/UnityEntitlementLicense.xml on mac, but i'm not quite sure what the equivalent for windows would be
might be able to google for it actually
I renamed it and tried opening the project again and it just generated a new one
close unity and the hub, remove the file, then reopen the hub
The "Machine Identification Is Invalid For Current License" error in Unity is caused by the license file attaching to the wrong network adapter. To fix this, close Unity, disable and re-enable the ...
i got it nvm
That's the thing it say's to do ! I will do it then, i hope it will be alright because singe this morning i dont stop getting this error 🙏
Hey, so, i deleted the library folder and after playtesting my game, i got the "Reloading domain" issue again. That's very new and i dont know what causes it
is it actually an issue? because domain reloading is a normal part of the import and compile process. it also normally happens on entering play mode. the length of time it takes depends on a number of factors, including the number of static variables that need to be reset
If it's jamming for two minutes, then that's a problem
That suggests that either:
- you have a wild amount of code in your game (unlikely)
- something is slowing the domain reload down more than it ought to
can someone help me? im currently trying to use Unity but not only i can't use core 2D but it also tells me this
we told you to move your project out of there
how? how do i do that? good job telling me this but where the heck do i put it? from where i take it? just telling me use copy and paste is useless if i don't even know where
well, it tells you where it is
i don't see why you couldn't put a project in your home directory
was there some more context to this?
ad just create a new folder on that drive or another
onedrive stuff prob
oh, that's possible, assuming the entire user directory is controlled by it
i did. i made a new folder nothing changed
is your home folder in OneDrive?
Honestly I've had wild amounts of code on a bad machine and the compile time was always 5-15 seconds. Does it really go higher than that for people?
Every time the reload has taken long it was actually caused by all the other stuff unity has to do on domain reload
an you try to close unity, and nuke the Library folder?
Like calling OnEnable on some scriptableobjects in a resource folder or whatever
Which ended up calling more code
i cant remember where i read it, but the facepunch guys said they have to wait several minutes at a time for rust to compile
uh? i don't understand
doesn't onenable pop regardless of resources? or am i thinking of awake
I dont remember exactly but something like that
I believe that but it could be a lot of other things happening than just compilation
Well Rust is also just gigantic

