#💻┃unity-talk

1 messages · Page 86 of 1

sacred sparrow
#

lol, how did you get marked as a spammer already

ruby fulcrum
#

I studied Unity manual during 2 days

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I got some basic knowledge

sacred sparrow
ruby fulcrum
#

How can I fix that mark?

sacred sparrow
#

idk

ruby fulcrum
latent meadow
#

that is a discord thing, not a 'this server' thing. you'd need to talk to them'

ruby fulcrum
#

Yeah, you're right

#

I won't mention that here

latent meadow
placid chasm
#

I have a question about keeping a project up to date. Is it normal to update packages while you develop a project or is it generally avoided to avoid breaking stuff?

worldly cave
#

you always use version control specifically in case you break anything

balmy kettle
#

Depends on the project's needs. But usually you'd only grab patch updates as needed and avoid big updates if they aren't necessary.
As always though make sure you've got a backup through some sort of version control before any update

boreal river
#

Hello, guys! How are you? I just wanted to recommend something to staff. Why don't they create some voice channels, in order for devs to join call and get help by sharing screen etc wouldn't be great??

placid chasm
#

Ok thanks.

#

I have an asset from the store, they just released an update, it doesn't show up under "My project" or "Updates" in the package manager. Though I installed it via package manager like normal. When I go to "My assets" it is listed and it has an option to "Download update" but nothing really calling it out clearly as an updated needed. I would never have known if I didn't get the email notification.

#

Is this a bug I'm guessing

latent meadow
balmy kettle
worldly cave
#

Also pointless, if any problem or issue can be explained in a call, it can be explained through carefuly written sentences and any additional videos and screenshots

#

theres nothing that a call really makes easier, it makes it impossible to track the conversation and to review code as well

molten lodge
#

Just curious, what color do you guys have set when you click Play? I changed mine to red but it makes it feel like there is an error or something lol

latent meadow
#

Cyan

molten lodge
#

Solid. I might steal that lol

copper gust
#

voice calls also are harder for other people to proof read

boreal river
#

It's just a feedback

plain dagger
#

that would need people to want to do that

boreal river
#

There always be people that are willing to help, even I

balmy kettle
cunning magnet
#

Hey everyone 👋

I’m Abbey — a 2D & 3D artist, animator, game artist, and voice actor
I work on game assets, animations, environments, VFX, promos, short videos, and Web3/memecoin visuals
Happy to connect with devs, founders, and other creatives here
Nice to meet you all

stuck flower
boreal river
#

yes

#

it says if you want to join on call just take it to DMS

balmy kettle
boreal river
#

Yes that wont ever happen

stuck flower
boreal river
#

It would be really a good idea taking that idea in this server and apply it but yeah if you dont want, it would be great because some people are struggling in writing text all the time or maybe some of them aren't good in typing and it requires much more time to actually send all the information and get help.

boreal river
peak pebble
#

Guys I have a problem with my Unity project. After a while, my character goes through walls. Can you give me some advice or tell me where to study Unity physics so I can learn? Thank you very much.

ruby fulcrum
#

I'm back

copper gust
#

if they aren't good at writing and typing they are not going to be good enough at programming

worldly cave
#

Also most people who want you to go into call with them for help are just there so you can backseat and do all the work for them

boreal river
copper gust
#

Asking people for free teaching and support does take a little effort

peak pebble
ruby fulcrum
ruby fulcrum
peak pebble
#

thx bro

boreal river
#

but I do think there are other Unity Servers and Game Dev servers basically that allow Voice Channels, so I can try and get more detailed help on call there, so anyway.

plain dagger
#

i guess searching "unity docs" is too hard

ruby fulcrum
plain dagger
#

id understand if it was some obscure lib but unity isnt

peak pebble
plain dagger
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Its a very very common mistake for beginners to make

ruby fulcrum
peak pebble
#

bro i use transform.position()

ruby fulcrum
#

and examples

plain dagger
stuck flower
plain dagger
#

are those two bots or what

ruby fulcrum
stuck flower
#

position is not a function

latent meadow
#

it is best to spend time on the learning site

#

!learn

vagrant rootBOT
latent meadow
#

You are expected to put in the effort Before asking here. and based on asking for a link to docs, you have not.

peak pebble
sacred sparrow
#

watch some tutorials on how to actually make a character controller

latent meadow
plain dagger
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^ go do that if you are a real human

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if english is not easy for you then you can translate it

peak pebble
sacred sparrow
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yeah don't

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you have a ton of free ones

ruby fulcrum
peak pebble
ruby fulcrum
#

over 6000.3.2f1?

peak pebble
#

yes

peak pebble
sacred sparrow
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go on the learn site he linked

peak pebble
#

okok thx evereyone

plain dagger
broken quiver
#

Hello, a question, mostly out of curiosity, what is the maximum number of tags that can be created? According to a comment from 2014 it was 10,001, does anyone know if it's still like this? (I repeat, it's curiosity, I'm not going to create +10K tags haha)

balmy kettle
#

i can't imagine that number has changed recently, and really the only way to test it would be to actually make that many tags. so that's probably still the limit, but why anyone would need more than a dozen or so is beyond me

copper gust
broken quiver
copper gust
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fair

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most people wouldn't know as generally once your comfortable in unity a lot of people stop using them

cloud frost
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so a wtf just happened'

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idk how tio fix this annoyance

ionic void
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which annoyance do you mean?

cloud frost
#

also i talked to a hoomaaann that made a card game for vrc, they said the main thing i would have to worry about is world size for quest, anything else is fair game

latent meadow
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that's because your quijibo did a doesedo. aka, it is meaningless unless you explain

cloud frost
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well uh idk how to explain it

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i can only pivit around a point and i cany fly

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cant

balmy kettle
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you're in isometric mode, click where it says "Iso" to change back to perspective

worldly cave
worldly cave
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isnt an isometric camera just an orthographic one thats been tilted at 45 degrees?

balmy kettle
#

yes, which is why it is labeled "Iso" because it has that tilt

exotic relic
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Pretty much. I never use it but I do use the XYZ cones, clicking on them to have a flat view for aligning colliders

worldly cave
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hmmm weird, i always thought it was called orthographic in editor

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i might be thinking of blender then lol

exotic relic
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I like it, very helpful for aligning colliders and swapping weapon models

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The compass looking thing is interactive on the cones and the flat faces of the box

balmy kettle
worldly cave
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Ah i see

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thats actually neat i didnt know that

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i knew you could switch to ortho and look at all the axis directly, but i didnt know it had an option for built in iso view

worldly cave
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its barely visible in the screenshot but its there

cloud frost
#

BROOOO THATS LIKE INVISIABLE

languid hound
#

i think its pretty cool

balmy kettle
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this isn't a showcase channel
#🏆┃daily-win if you want to show off something you made.

worldly cave
languid hound
#

sorry about that

remote summit
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Hello im an unity noobie, can i add particles effect to buttons when pressed like that it shines or smth ? If yes do u know where can i find about this and if i need to download any asset

ionic void
hybrid oriole
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hi

remote summit
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Rip is there any way for me to do this effect then?

latent meadow
hybrid oriole
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do any of u know how to make a gamw

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xr

latent meadow
#

!ask

vagrant rootBOT
# latent meadow !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

hybrid oyster
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So i'm using structs for raw data for my Attribute/Stat system. The question I have is (since i'm very new to programming and especially game development), should I make enums that correlate to the information in the structs?

latent meadow
hybrid oyster
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Like if I have public struct Strength {} should I have an enum public enum PrimaryAttributes { Strength, Dexterity, Constitution } ?

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that's better suited because i said i was new?

stuck flower
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A dictionary or switch statement most likely

latent meadow
stuck flower
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Although if it's a dict you'll need a shared parent type for all the stat structs

hybrid oyster
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ooh ooh yeah yeah i noticed that "non-programming unity ... etc etc"

hybrid oyster
#

we can move to the other channel too if you'd prefer

cloud frost
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sooo uhhh how do i turn an image into a mesh?

rotund peak
#

Yo i Need a Developer Team for a GRAB/GTAG Fangame cuz im Tired i Will Create a Server And the People Who Applyed To join Will be Able to Create Ideas & Names for this Upcoming game Once we get the Name ill Start Sketching The Assets We need to What to Model We Need Modelers, Animators, Idea Artist's

vagrant rootBOT
# latent meadow !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

cloud frost
#

how do i make this apply to face or back, im trying to make a card template

latent meadow
#

either switch to a flattened cude and position based on UVs, or use Two planes and place them back to back

vagrant rootBOT
#

:teacher: Unity Learn ↗

Over 750 hours of free live and on-demand learning content for all levels of experience!

cloud frost
#

why is the front apparace black when im playing the game but perfectly clear when outside of it

crisp phoenix
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howcome my blender models bone rotation is 0, 0, 0 but in unity its random?

abstract umbra
next coyote
#

does having a bunch of light probes tax render performance?

polar laurel
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Is this visual oddity with what I know are supposed to be crisp looking circles from some setting I dont have on or a bug or is it something else?

minor palm
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anyone know the specific date when unity will upgrade free version control?

silent jasper
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what does this mean???

slow dirge
#

If you're not using unity version control, remove the package, otherwise, try logging out/in in the hub or the project dashboard. Maybe check the vcs/Services tabs in project settings.

silent jasper
remote needle
#

wouldnt it just be better to use git?

slow dirge
cloud frost
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due to how vr works, i need to attach text inside the file it self and not just a png bc it will become unreadable, is there a way i can do that cause "text" canus method is making it too damn difficult to do

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like straight it, it becomes gigantic and scalling it down is another issue cause it will move all over the plac!!! and getting to the right position takes years and not only that but for some reason the actual TEXT is like 5000 light years away from the cancus and u cant move the text and canvus seprately and you cant speprate them cause other wise thy'll break

storm patio
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what do you mean "the file"

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what kind of file is this

slow dirge
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What do you mean in general? None of that text makes sense to me, especially with all the grammar mistakes.

#

What's cancus? A cactus?

late harness
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Hello. Can someone help me with this? What should I do?

slow dirge
late harness
#

How do I do that?

slow dirge
late harness
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No okay I have to copy and paste but what are the correct folders? Caus I have already one called assets and the code I made is already there but it says this

sacred sparrow
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i keep it on a separate disk*

late harness
sacred sparrow
#

well

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copy and paste the project folder...

acoustic anchor
#

How do i resize the base terrain? every tutorial i see has a terrain toolbox for it but i don't have that anywhere

sly lake
acoustic anchor
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I do not i think

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that might be a good place to start

long grotto
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hi, i am having a dual platform game and i want to have a experimenter view, which experimenter will connect camera of the experimentee. and it will be like a watching stream. expermenter will see experimentee's camera

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i was looking in the internet but didn't find any solution addressing this idea

copper gust
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solution to what problem

plain dagger
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Multiplayer game where the other person is a client that's just a camera?

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That's what I understand anyway

long grotto
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i want to connect that camera thorugh another scene and watch from there

copper gust
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have you looked up how to make a multiplayer game

long grotto
#

but it wont be multiplayer

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experimenter will just see the stream

plain dagger
# long grotto yes that's correct

Then you can use unitys networking for gameobjects or a third party solution like mirror.
You would need to make the game work for multiplayer however which may be hard if things already exist

copper gust
#

it will be multiplayer

plain dagger
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Then just live stream the game view

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Haha who knows what they want

copper gust
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you won't find many tutorials on how to make your own streaming service, it's a bit of a thing

long grotto
ocean pumice
#

Or you can just use the streaming/sharing of your OS your game is running on

copper gust
#

or just make it multiplayer

plain dagger
#

Time to research OBS

long grotto
plain dagger
#

That's just harder for no good reason

copper gust
#

this is a big task for a supervisor to give to someone who is self admittedly a beginner in unity

ocean pumice
copper gust
#

like if this has to be self contained in unity

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it's a multiplayer thing

long grotto
long grotto
ocean pumice
#

So its basically multiplayer, because you have two separate instances of players (in your case running the same application two times on different machines)

long grotto
plain dagger
#

Both possible solutions have been stated

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Stream the game output as video or make it multiplayer

ocean pumice
#

So either direct stream, which is the right way in my opinion. Or you have to setup simple multiplayer and assign roles to the machines to be able to interact

ocean pumice
long grotto
#

do you have any recommendation of a video or blog for how to stream the game output

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oh thanks!!

long grotto
#

my project is on unity 5

ocean pumice
copper gust
#

unity 5?

long grotto
#

sorry i mean 2022

ocean pumice
slow dirge
wise bloom
slow dirge
wise bloom
slow dirge
#

No. It doesn't emulate anything. The data is converted to a format that unreal can read and execute easily.

sly lake
#

Cross-engine interfacing isn't as hard anymore with Pixar USD and GLTF being a thing

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Fairly easy to build a scene in one, then export to another now.

wise bloom
slow dirge
#

As a concept unrelated to unity and unreal? For sure.

slow dirge
late harness
#

How do I add the plug-in Playmaker to Unity?

sly lake
slow dirge
#

Ah, fair point. I guess that's where unity and unreal have to come to some agreement.

copper gust
#

probably will come with a specific shader to use?

wise bloom
sacred sparrow
#

Unity already has Visual Scripting by default

late harness
sacred sparrow
#

hmm, did you buy PlayMaker from the unity asset store?

peak pebble
#

!vs

vagrant rootBOT
# peak pebble !vs
Visual Studio guide

If your IDE is not underlining errors in red or autocompleting code,
please configure it using the link below:

Visual Studio (Installed via Unity Hub)
Visual Studio (Installed manually)

sacred sparrow
peak pebble
#

what things?

sacred sparrow
#

Rider is an IDE from jetbrains

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it's free for non commercial stuff

copper gust
#

vs is fine

peak pebble
#

if I may ask you why you think it's better

storm patio
#

vs is fine tbh.

#

even vscode is fine. a ton of ides are free for personal use anyways

ocean pumice
sacred sparrow
late harness
sacred sparrow
late harness
copper gust
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just use visual scripting

sacred sparrow
#

yeah that's what i told him

#

lol

sly lake
#

Rider has a bunch of Unity-specific integrations, like performance and code-style tips. Telling you if values are assigned in the inspector, color pickers for the color types, and a lot more.

sacred sparrow
#
  • you can directly debug the engine itself
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(idk if VS can do that too tho)

pastel onyx
sly lake
#

Tiny

sacred sparrow
pastel onyx
#

I uhhh

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Was feeling lazy

sacred sparrow
#

lol

pastel onyx
#

And the videos made in OBS are pretty big in size

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So well I just don't use it much

sly lake
#

Winkey + G

sacred sparrow
#

that too, yeah

sly lake
deft rock
#

and there's a program called handbrake you can use to compress, lowering the file size significantly in some cases

pastel onyx
#

Well i just wanted to show the animations I set up?

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Because it's my first time making TPS?

deft rock
#

no one wants to watch a poorly recorded phone video?

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70% of the video is wasted on the surrounding environment

reef dome
sly lake
#

It doesn't have that, here

reef dome
#

its just a call to snipping tool

sly lake
#

Doesn't have a video option

reef dome
#

but the windows game bar is the first thing that gets thrown of any pc i touch 😄

sly lake
#

I like the frame rate graph

reef dome
#

but if you like frame rate you want game bar to disappear 😄

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its one of the worst offenders of external performance problems

sly lake
#

I don't have performance problems

reef dome
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if your pc is strong enough sure, still i dont want to have lower fps cause windows wants to push a gaming copilot in my face

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anyways yeah, no big harm if you dont disable it, just one of those things that I see as shovelware 😄

#

but im curious why your snipping tool does not have a video option

sly lake
#

I can't really find another FPS overlay with a nice graph like that

reef dome
#

nvidia's overlay should have it aswell, not that its any better than game bar though

sly lake
#

Yeah I don't have that installed

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I do the manual driver install every time

reef dome
#

yeah thats kinda recommended anyways, just got it cause I want shadowplay sometimes

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i really gotta setup video buffers in obs instead

tall hearth
sly lake
#

I'm using 11

#

Ah, I see. This machine is still on 24H2. Presumably on an LTS track (enterprise managed)

past gate
#

How big is this?

storm patio
#

like, 8 GB, last i recall

#

i don't have unity 6 installed currently

past gate
storm patio
#

you don't need to download documentation fwiw, it's available offline

sly lake
#

I always like to have it, as a backup

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Plus it's probably not that big

past gate
sly lake
#

For what purpose? Starting a new project or continuing an old one?

past gate
#

thats my last version right?

storm patio
#

unity 2022 is 10 GB, unity 6 is probably a bit bigger

sly lake
#

Right. Just start on 6.3 LTS then

past gate
sly lake
#

You have 6.0, why not check?

tall hearth
past gate
#

its just download it

tall hearth
past gate
storm patio
tall hearth
#

hmm fair point guess they didn't know

past gate
#

just can find this

tall hearth
past gate
#

doesnt appear any size

tall hearth
#

you'll have to find out after it's installed

past gate
#

automatically

storm patio
#

just the ones you checked

tall hearth
#

the things you had checked off

past gate
#

Also, is this version stable?

storm patio
#

for some definition of stable, yes

tall hearth
#

for others there's still quite a few annoying bugs

past gate
storm patio
#

depends on what you mean by "better"

#

it's fine though.

tall hearth
#

no clue most of the time it's a preference thing

past gate
#

i dont like versions issues

storm patio
#

every one is going to come with some issues

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that's just the nature of software tbh

past gate
#

i thougt the issues from me so

storm patio
#

we aren't clairvoyent, we don't know which issues you'd eventually encounter, or which you would hypothetically encounter if you used a different version

past gate
#

not from the person

#

i think i will try with myself:/

storm patio
#

literally every software ever has known and recurring issues that come with releases

abstract umbra
past gate
storm patio
#

you're asking us to read the future and see how many times you'll trip over a certain chair vs another, slightly different chair

abstract umbra
#

6000.3.10f1 is the latest LTS version, its not alpha and its not beta, its fully released version, that should be enough to tell you if you should use it or not. People who are making decisions to release a version are probably smart

storm patio
#

but they aren't infallible

abstract umbra
#

if youre new(i dont know that, just an assumption), the bigger concern is that you wont be able to do much on your own, meaning you will try to learn from video tutorials, and the majority of those are just old, or even ultra old, and trying to follow a tutorial that uses unity 2022 or even 2020 while having unity 6 installed will make it much harder

storm patio
#

eh, there's not too much that changed tbh. there's the input backend thing, but that just needs a little reading

azure grove
#

good learning content teaches concepts, you can apply those concepts to any version or engine

#

also huge parts of the core of unity have not changed much in a long long time

deft pumice
#

hey people, im new to unity and this place... came to ask, could anyone help? trying to make a first person camera in unity... with a tutorial, i have it setup almost exactly as the person in the tutorial has, but for some reason, the camera positions itself in a completely different position than it should be, i can send over the project files

reef dome
#

!code

vagrant rootBOT
deft pumice
#

okay, thanks

reef dome
#

but general questions are fine in here

deft pumice
#

i mean... i have no idea whats causing it, it might be code related

reef dome
#

Yeah then it would be good to send screenshots/videos of everything relevant here, along with a description of how it should behave/what the error is

#

Generally nobody will just straight up open project files here, rarely a deep dive between users happens if somebody gets invested into a topic but its not the normal case

deft pumice
#

this is how it looks when i start the game, the intended effect is that... the camera is inside the playerobject, as in, first person camera should be...

reef dome
#

what did you reference in the cameraholders cameraposition field?

deft pumice
#

the camerapos object, which is placed inside of the player, i can send over a screenshot

reef dome
#

Hmm yeah your camera is offset from the camera holder

#

if you want the camera to snap into the player it needs to be on 0,0,0 local position on the camera holder

deft pumice
#

hmm... okay, ill try something

reef dome
#

also if you are learning cameras I can recommend directly learning Cinemachine 3

#

its a bit more complex but on the other hand brings a lot of components by default

deft pumice
#

i somehow fixed it, thank you... as for cinemachine, i am trying it out on a different project, i just need to learn more about unity, so im trying this out

reef dome
#

You are basically using what i would call the "old" version of camera handling, its still fine for smaller projects but cinemachine is better in 99% of the cases

deft pumice
#

good to know

reef dome
#

No harm in learning one thing after another though, you are right 😄

cursive mural
#

I can't create Projects on Unity on Linux

#

Can someone please help me here

reef dome
#

If you describe your error properly, we might be able to

cursive mural
#

I click on the 'Create Project'.

reef dome
#

We are not able to help with modding on this server

cursive mural
#

Not with modding

#

I need help with getting Unity working. I click create Project, and it instead sends me back to the Projects screen on the Unity Hub

#

Oh I see what happened

#

Nevermind

cursive mural
cursive mural
#

I can't create Projects

deft pumice
#

i got another problem... i have the same camera system as before, i tried setting up movement for Player, but... the result would be that i can only move on one single plane? i guess... i dont actually understand whats happening, i can go forwards and backwards, when i turn my camera enough, it makes forward be backwards as its supposed to be... but... i dunno https://paste.ofcode.org/3aKzY9X6V2zcyK35TEcszKQ here is the code... also, there is definitely some sort of problem, because no matter which direction i go, the Z coordinate decreases by... a lot

vivid cedar
sacred sparrow
stuck flower
cursive mural
# sacred sparrow well, we need more info

vI'm on CachyOS. It's an Arch based Distro. I've downloaded Unity 2019.4.40f1 to mess with 'Mapify Continue', a Derail Valley map editor mod. But I'm unable to create any projects
I click on the 'Create Project'.

stuck flower
#

And don't expect that just because someone answered a completely different question, they'll know how to solve yours

sacred sparrow
#

that is what happens

#

but it doesn't tell us why

cursive mural
sacred sparrow
#

and there can be a LOT of reasons why

#

pls go and look trough logs

cursive mural
sacred sparrow
vagrant rootBOT
sacred sparrow
#

oh well

#

go look at google

#

it will help

cursive mural
#

Can you join me in my server? So I can steram my screen to make it easy?

sacred sparrow
#

no

#

search trough the log

#

it will most likely tell you why it happens

stuck flower
#

!install

vagrant rootBOT
# stuck flower !install
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
sacred sparrow
#

oh wait, you did it for the log paths?

cursive mural
#

There is no logs for Unity Hub

#

I'm stuck in the Unity Hub. Not in the main editor

abstract umbra
sacred sparrow
cursive mural
#

No Logs option

sacred sparrow
#

there is literally no logs option...

#

pls LOOK at what we send you

storm patio
#

that's not where it said to go

#

!logs

vagrant rootBOT
# storm patio !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

abstract umbra
#

seriously dude, you act like youre using unity hub OS

#

do you have permission to get out of unity hub ?

vivid cedar
# deft pumice

What do you have set under "Constraints" on the Rigidbody?

deft pumice
flat breach
#

hello, how do most of you make your own decals? All I see is people find them in assets, but what if I want to make a personal one?

flat breach
modest meteor
flat breach
modest meteor
flat breach
craggy pollen
#

you make the materials in unity

flat breach
#

don't play with words lol

worldly cave
#

You said materials

flat breach
#

nah actually, sorry mb for expressing myself poorly

#

sorry

modest meteor
craggy pollen
#

photoshop, gimp etc

worldly cave
#

Honestly even photopea over gimp

#

Imo

craggy pollen
#

and there was this new released canvas thing it is also completely free

flat breach
craggy pollen
#

it´s fine mate, no problem

#

it is called affinity

pastel onyx
#

Working on a funky car/bus model

craggy pollen
pastel onyx
craggy pollen
#

yes

pastel onyx
lost garnet
#

Hello

pastel onyx
#

I'm sorry I'm just a bit sleepy

lost garnet
#

I have a question

pastel onyx
#

Als

#

Aka

#

Aks

deft rock
#

and stop spamming.

pastel onyx
abstract umbra
vagrant rootBOT
# abstract umbra !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

onyx yacht
#

my nav mesh agent keeps turning off wan i press play

lost garnet
#

Is it ok to use a a free tweening library from assetstore for my personal project (for steam)?

onyx yacht
#

how do i fix it

deft rock
pastel onyx
#

DOTween?

lost garnet
#

So, there ain't anything to worry about legal issues

craggy pollen
lost garnet
abstract umbra
#

Just check its license

pastel onyx
pastel onyx
#

AWII

onyx yacht
deft pumice
#

@vivid cedar you still there? sorry for the ping, i dont have any restraints on the rigidbody

onyx yacht
#

and i try to tick the box but nothing happens

craggy pollen
#

weird, why does the component gets disabled

onyx yacht
#

idk

craggy pollen
#

you sure you ar enot doing it via code somewhere

pastel onyx
onyx yacht
#

yes the horror ai it needs the nav mesh to work

pastel onyx
onyx yacht
#

its the mosnter ai sript

lost garnet
deft rock
# onyx yacht

components get turned off for generally 2 reasons
1- you've got a script telling it to
2- there's a runtime error so Unity disables it.. -> check your console

onyx yacht
#

theres no run time error

pastel onyx
#

Do one thing

#

Delete the navmesh object

#

And make a new one

#

With a different set up

onyx yacht
#

WebException: The operation has timed out.
System.Net.HttpWebRequest.GetRequestStream () (at <b6d85684387445d1bc2505c6de8fed9f>:0)
PlayFab.Internal.PlayFabWebRequest.Post (PlayFab.Internal.CallRequestContainer reqContainer) (at Assets/PlayFabSDK/Shared/Internal/PlayFabHttp/PlayFabWebRequest.cs:323)
Rethrow as WebException: Timeout: WebException making http request to: https://113428.playfabapi.com/Client/LoginWithCustomID?sdk=UnitySDK-2.230.260123&engine=2022.3.62f3&platform=LinuxEditor
UnityEngine.Debug:LogException(Exception)
PlayFab.Internal.PlayFabWebRequest:Post(CallRequestContainer) (at Assets/PlayFabSDK/Shared/Internal/PlayFabHttp/PlayFabWebRequest.cs:336)
PlayFab.Internal.PlayFabWebRequest:WorkerThreadMainLoop() (at Assets/PlayFabSDK/Shared/Internal/PlayFabHttp/PlayFabWebRequest.cs:252)
System.Threading.ThreadHelper:ThreadStart()
i got this

onyx yacht
#

i fixed that error

onyx yacht
storm patio
#

so you had a runtime error

onyx yacht
#

and now i have this one KeyNotFoundException: The given key 'SN' was not present in the dictionary.
System.Collections.Generic.Dictionary2[TKey,TValue].get_Item (TKey key) (at <9c9d7808da6a43e3b68409f2b63b3e6f>:0) Playfablogin.OnGetUserInventorySuccess (PlayFab.ClientModels.GetUserInventoryResult result) (at Assets/Scripts/Playfablogin.cs:117) PlayFab.Internal.PlayFabHttp+<>c__DisplayClass23_01[TResult].<_MakeApiCall>b__1 () (at Assets/PlayFabSDK/Shared/Internal/PlayFabHttp/PlayFabHTTP.cs:219)
PlayFab.Internal.PlayFabUnityHttp.OnResponse (System.String response, PlayFab.Internal.CallRequestContainer reqContainer) (at Assets/PlayFabSDK/Shared/Internal/PlayFabHttp/PlayFabUnityHttp.cs:244)
UnityEngine.Debug:LogException(Exception)
PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) (at Assets/PlayFabSDK/Shared/Internal/PlayFabHttp/PlayFabUnityHttp.cs:248)
PlayFab.Internal.<Post>d__12:MoveNext() (at Assets/PlayFabSDK/Shared/Internal/PlayFabHttp/PlayFabUnityHttp.cs:195)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

broken rover
onyx yacht
#

i know what it is its my playfab money

lost garnet
storm patio
#

the license says what you can do. anything it prohibits or doesn't explicitly allow, you can't do. and you're still subject to any terms imposed.

broken rover
#

That's it lol

#

You can basically do anything otherwise

#

It's very common in many many assets and OSS projects

lost garnet
#

I hesitate to use any assets. Idk why

broken rover
#

It's not a bad idea to be weary anyway

#

But dw MIT is very permissive

onyx yacht
woeful violet
#

guys i am making a first person 3d game and i got this error when i tried testing my first person thing what do i do?

#

im using unity for the first time and idk what does it mean

storm patio
#

whoops

#

!input

vagrant rootBOT
# storm patio !input
How to Set Input

To set Active Input Handling, go to:
Project Settings > Player > Active Input Handling

• Input Manager (Old): Use the original Input settings.
• Input System Package (New): Uses the new input system package.
• Both: Use both systems.

storm patio
#

make sure to give the error an actual read

#

it's not all foreign

woeful violet
#

so i just have to set an input

storm patio
#

the input settings

woeful violet
#

ok 👍

#

but where do i find project settings

storm patio
#

in Edit, i think

#

either that or File

woeful violet
#

thx

#

i turned on "both" maybe it will work

lost garnet
# vagrant root

I still use old input system, it gives a warning that it is deprecated but works fine.

#

I don't like why unity made this deprecated

lost garnet
#

I can remake the input system in new input system any time I want

storm patio
#

the new input system is well worth learning imo, much more flexible. but that comes with complexity

woeful violet
#

!variable

vagrant rootBOT
lost garnet
#

But the thing is that the old input system is simple and easy to setup.

woeful violet
#

damn

#

no variables

#

how do i get variables

broken rover
# broken rover Thou Input system is old

Basically unity made a new input system but still allows compatibility with the old one if you toggle it

Issue is of course if you don't toggle it then code that uses the old input system wont work

woeful violet
#

oh

#

also guys

storm patio
#

!learn

vagrant rootBOT
lost garnet
woeful violet
#

what do i choose here

storm patio
broken rover
storm patio
lapis gate
#

Eh, new input does have globals for all keys even if you don't want to use any event bindings.

woeful violet
broken rover
lapis gate
#

Only complaint is those globals are a little verbose vs keycodes

modest meteor
storm patio
woeful violet
#

lemme check

broken rover
lost garnet
# broken rover Depends on your needs

Ik, new input system is more flexible and customizable.
We can work with multiple device types very easily. We can even change the button button delay time.

broken rover
broken rover
#

That answers my question lol

storm patio
lost garnet
broken rover
woeful violet
#

okay my cylinder now walks but how do i attach main camera to it?

broken rover
#

Guessing it has other features too but I'm more attuned to the old one

charred fog
#

It can also take input in the same exact way too

broken rover
woeful violet
charred fog
#

Just less hassle to convert later.

broken rover
#

Again, depends on your needs

lapis gate
storm patio
woeful violet
#

well i need to make a first person game

tall hearth
woeful violet
#

what

modest meteor
tall hearth
broken rover
broken rover
vagrant rootBOT
broken rover
#

:((

charred fog
woeful violet
#

how do i get that cinemacine

lapis gate
charred fog
#

Check the pinned messages in that channel

tall hearth
woeful violet
#

ok 👍

storm patio
broken rover
tall hearth
broken rover
storm patio
#

ok, can you rebind keys then

broken rover
#

(Most games I make)*

broken rover
storm patio
#

those were 2 separate points, i shouldve made that clearer initially

broken rover
#

Which if I publish one game one day and want people to use controller, I will

#

Fair enough

#

Most passion projects I've had died out midway which sucks

woeful violet
#

i dont understand

abstract umbra
#

damn, they added cool official tutorials for the cinemachine v3 half year after i was done making my cinemachine controller :\

broken rover
# woeful violet i dont understand

Learn how to use the Cinemachine Camera Package in Unity with this new tutorial and breakdown!

This video provides an overview of Cinemachine and a detailed explanation of the Cinemachine brain component.

Like the video? Want to support the channel?
ACCESS PROJECT FILES
💛 https://www.patreon.com/iHeartGameDev
iHeartGameDev Merch:
💛 http...

▶ Play video
woeful violet
#

wait

#

but cant i just merge them

broken rover
#

Idk if cinemachine is needed here but it is considered the best solution imo

broken rover
lost garnet
broken rover
lost garnet
#

I all the cam rotation, movement and screenshake etc from scratch

broken rover
#

It's the most flexible and it's really easy to set up for stuff like FPS controllers

#

No code even required for the most basic of cases

#

Legit just a head gameobject, drag and drop, drag and drop

woeful violet
#

WHY CANT I MERGE THINGS

broken rover
#

Just depends

#

I think cm is the most flexible

broken rover
woeful violet
#

i just want to merge things so they work normally

storm patio
#

"merge" is very vague

broken rover
#

What do you mean by "merge"

abstract umbra
storm patio
#

give some more info about what you're trying to do and what issue you're encountering please

woeful violet
#

like i want to connect them so they would be like one whole figure

woeful violet
sacred sparrow
#

put the main camera under the cylinder

woeful violet
#

i did it

broken rover
#

And?

woeful violet
#

but it didnt work

sacred sparrow
#

well, what didn't work

abstract umbra
#

what didnt work?

broken rover
#

What is "didn't work"

#

Did you get an error?

woeful violet
#

like nothing happened

#

camera was still

sacred sparrow
#

what should happen

lost garnet
#

I mean it is very easy and doesn't take much of lines to write the FPS/TPS move and rotate

sacred sparrow
#

and how are you even controlling the player

woeful violet
#

i mean i want it to be like a first person game so camera would be like eyes and cylinder is the body

sacred sparrow
#

do you have a controller at least?

woeful violet
#

yes cylinder works just fine

sacred sparrow
#

show the structure

woeful violet
#

here

sacred sparrow
#

i don't see any controller there

broken rover
#

Is... the movement script referencing the cylinder?

abstract umbra
#

your camera is not under cylinder

woeful violet
#

i mean i control it using wasd

woeful violet
sacred sparrow
#

or the Cylinder object

woeful violet
#

yes

sacred sparrow
#

in this case you should reference the Player object

broken rover
#

😭😭

Make the movement script ref the player GameObject, not the cylinder

woeful violet
sacred sparrow
#

not the cylinder object

broken rover
sacred sparrow
hazy lagoon
#

hola

woeful violet
sacred sparrow
#

the inspector i mean...

abstract umbra
# woeful violet

look into the hierarchy, you have a player game object which is empty, it has only transform, and then both cylinder and the camera are under the player, drag the camera under cylinder, not the player

stuck flower
broken rover
woeful violet
#

YEEEES

stuck flower
#

Oh, scroll locked

#

dangit

woeful violet
#

IT WORKS

#

YEEES

sacred sparrow
broken rover
woeful violet
#

its fixes

#

fixed

sacred sparrow
#

show us the inspector of the cylinder

woeful violet
sacred sparrow
#

or only the Cylinder + the children

woeful violet
#

also guys i made a box that has gravity(boxcollider and rigidbody) and how do i make that it can be pushed

#

mass 0,1 doesnt work

woeful violet
#

ok 👍

#

!kinematic

vagrant rootBOT
woeful violet
#

damn

sacred sparrow
#

huuh what

woeful violet
#

i cant find kinematic

sacred sparrow
#

it's literally a toggle

woeful violet
#

where

#

rigid body or box collider

sacred sparrow
#

in the rigidbody...

woeful violet
#

i cant find it

stuck flower
#

If you want to search for something, that's why google exists

woeful violet
#

OH

stuck flower
#

The bot is not a search function

woeful violet
#

i turned on kinematic now it doesnt move

#

damn

#

its stuck in the air

sacred sparrow
woeful violet
#

maybe i should change mass

lost garnet
# woeful violet

And yeah, move the camera up again if you don't want the eyes to be under your feet

woeful violet
modest meteor
stuck flower
sacred sparrow
woeful violet
charred fog
vagrant rootBOT
woeful violet
sacred sparrow
#

perfect then

abstract umbra
lost garnet
plush hound
#

hello, i’ve been trying to upload vr avatars using unity but i accidentally switched the platform to IOS without knowing what it would do and every time i try to go open a project using vcc it gives me this notification, can someone please help me??

plush hound
cloud frost
storm patio
#

not sure what you mean by text node/text box there

#

the canvas is really big because it's in different units, specifically screenspace rather than worldspace

cloud frost
stuck flower
cloud frost
#

i was only moving the canvus apparent

#

i made the canvus smell

#

smaller

stuck flower
#

...what?

abstract umbra
cloud frost
#

......... bruh

#

like the canvas

storm patio
#

you're really not being very clear here tbh

#

what's the issue here exactly

stuck flower
storm patio
#

are you using the world or UI text components?

abstract umbra
#

also referring to another game engine is not very helpful, people dont know all game engines by default

cloud frost
storm patio
#

what's the issue here exactly?

cloud frost
#

holy shit

abstract umbra
cloud frost
stuck flower
cloud frost
#

canvas too big, sized it down, text now appears miles infront of canvas

#

cant fix'

stuck flower
stuck flower
cloud frost
#

holy shit

#

you cant read

stuck flower
potent geyser
#

!mute 301743104699006976 1d Try again tomorrow with a better attitude.

vagrant rootBOT
storm patio
charred fog
#

!mute 301743104699006976 3d Don't insult people. When you return read up how to ask a question properly.

vagrant rootBOT
potent geyser
#

What's crazy is, I was literally just about to take a screenshot of what their issue was and how to fix it.

#

Oh, they got off lucky with me lol. Sorry Fog.

stuck flower
#

So, when they're communicating so poorly I'm going to split hairs.

storm patio
#

making no sense, i agree. ive honestly seen you complain more about typos that are still readable though

#

it doesn't give you much credibility to complain about the obvious thing instead of commenting on the actual vague part, tbh

sage basin
#

I'd have gone with 7 days lol, what are we doing with ableist and gendered slurs in one post, truly

storm patio
#

i don't have authority over you of course, but just commenting what i feel

abstract umbra
#

people are supposed to ask for help, not demand it with insults

stuck flower
storm patio
#

in those cases, sure i can get that, i just think it comes off as unnecessarily aggravating for those random typos, specifically when it's still readable

#

i make that kind of typo all the time. sometimes i don't notice it until i come back to the thread a day later.

#

pedantry over topics in discussion sure, but pedantry over grammar doesn't add anything to the attempted discussion

sage basin
#

Should have asked for a screenshot pretty much immediately

storm patio
#

i bring this up in the hopes of potentially less severe/rapid conflicts, since each time i see it, it just reads as you don't care about the actual question since you're focusing on that instead, and i think a new join/non-regular with less context would think that even more

sage basin
#

I agree generally that just replying with "what" is aggravating and unnecessary. Ask clarifying statements with info next time and maybe we can avoid the whole thing

storm patio
#

(not the point i was trying to make btw, im not sure i really have an opinion on that part)

stuck flower
#

I honestly could not make heads or tails of the word soup they were bringing up.

storm patio
#

so comment on that instead of a random typo, is what i'm trying to say

stuck flower
#

And when I could finally coalesce the thoughts into a question enough to ask a follow up I got called slurs

#

At which point my patience hit zero

storm patio
#

you got called slurs in response to a message where you acted oblivious to an obvious insult (which, i don't think are super related tbh. they were already at the stage of weird insults)

sage basin
#

Just slow down and think of a proper clarifying question instead of jumping on shit and reducing your patience

abstract umbra
#

the only thing i understood was "I did something to canvas and now its not working. Why its not like godot, i like godot"

stuck flower
#

If someone doesn't want to put in the effort to make their questions readable, I don't think we should spend the effort trying to guess what they mean

storm patio
#

does it really take effort to understand what "sworldspace" means

stuck flower
#

At that point I was just tired of trying to interpret messages like this which you also could not make sense of

abstract umbra
#

have anyone here ever reported a unity bug(whos currently here, reading the chat)? im not talking about complaining it here in discord but actually properly reporting it via unity website. Im curious if they usually ask a lot of questions, try to get mor explanation out of you because i reported it and nobody ever asked me anything and the bug got fixed

tall hearth
storm patio
stuck flower
stuck flower
abstract umbra
storm patio
storm patio
stuck flower
tall hearth
abstract umbra
storm patio
#

both parties can be wrong in a conflict.

storm patio
fleet canopy
storm patio
#

the first was marked as duplicate for another report that was submitted after mine, idk what happened there
the second was marked as works as intended 4 months after it was confirmed

abstract umbra
storm patio
#

it was weird behavior that apparently was not a bug

hollow wing
#

Hola estoy buscando programadores y arista 2d para crear un juego en Godot, en algún futuro si habrá paga DM si les interesa

balmy kettle
#

it's english only here, mate. also unity not godot

#

!collab 👇 this too

vagrant rootBOT
# balmy kettle !collab 👇 this too

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

storm patio
#

also, soliciting DMs is discouraged

stuck flower
#

Quadruple whammy

craggy pollen
#

i only understood 2d

abstract umbra
#

I might not be a native english speaker but this Embrace the diversity of our community and refrain from alienating non-native English speakers. doesnt sound like english is the only language allowed in this server. Or am i wrong?

modest meteor
fleet canopy
craggy pollen
#

but it also doesnt say you are allowed to speak in any other language

pearl oyster
#

It means don't make fun of people whose English skills aren't perfect

balmy kettle
#

#📖┃code-of-conduct does specifically say to provide an english translation if you post in another language which they didn't do

fleet canopy
#

but if they can’t read english then they wouldn’t have been able to read that part

storm patio
#

the channel is marked as a rule channel, it's put in your face when you join. it's kinda expected to actually read rules, no?
and if they don't know english, they could put that through machine translation so they actually read rules

stuck flower
#

Mostly because the moderators speak English and can't moderate the server if they can't read it.

fleet canopy
balmy kettle
#

being ignorant of the rules doesn't magically mean they are allowed to break them. which is why the rules were pointed out to them

frozen shore
#

does anyone know why when i import my fbx into unity the textures are blue

abstract umbra
#

not sure what kind of blue, but maybe just wait a bit, it might be loading, happens to me too

violet thunder
#

Yeah cyan blue means the shader is still compiling in unity

#

If its not that then show a screenshot

#

Normal maps are supposed to be blue-ish in the preview

frozen shore
#

its not loading my texture just isnt showing up

stuck flower
#

Does the object actually have a texture assigned to it? Maybe something went wrong during import and the texture isn't associated with the material

tall hearth
#

blender materials (this includes textures) aren't imported into unity well (hardly at all) so the best bet (common practice) is to import the textures along side it and make the materials inside unity

proper lantern
#

Hi

#

I have mobile device and can you guys add a unity version please I always wanted to be a game developer 😫

copper gust
#

no

potent geyser
#

You can't use Unity on a mobile device (and no, it won't be possible to actually make that so)

flat breach
#

to make a normal mesh a probuilder mesh, does it just require probuilder meshfilter? or it works along with the probuilder shape component

copper gust
#

it requires you press the button in probuilder to convert it to a probuilder mesh

hot topaz
flat breach
#

ohh Probuilderize you mean?

hot topaz
#

Select your mesh
Go to Tools → ProBuilder → ProBuilderize
This will automatically add the ProBuilderMesh component.

hot topaz
#

is there any CRMP DEVELOPER?

stuck flower
#

CRMP?

craggy pollen
#

cant remember my password

craggy pollen
hot topaz
stuck flower
potent geyser
storm patio
#

some commas would do that sentence wonders

hot topaz
potent geyser
proper rivet
#

guys what term covers both players and npcs im having a moment

potent geyser
#

Characters?

sacred sparrow
#

entities?

potent geyser
#

Actors?

proper rivet
potent geyser
#

If something at large scale, then probably a generic term like Unit then

storm patio
lament swift
#

I recently upgraded my pc and for some reason my project just refuses to open now?

proper rivet
#

p l a y e r

#

im so smart

potent geyser
#

@candid dome If you're not a bot, then please keep whatever you first attempted to post, off this server. It was auto removed for a reason.

#

?ban 1226564717510918164 They were, in fact, a bot.

novel scarabBOT
#

dynoSuccess mandy_010426 was banned.

sacred sparrow
#

lol was it?

lament swift
#

i was reading it and it seemed like they were saying they were the one that got scammed

lament swift
#

but does anyone know what to do if your project doesn't open?

#

i upgraded my pc and now it just wont work

proper rivet
#

yeah that just reads like a moron

lament swift
#

tbh yeah

#

the account just looks sus alone

sacred sparrow
#

also, that varanus has no messages on this server

stuck flower
#

Yes

#

Definitely a bot

sacred sparrow
#

so it might be a bot too

storm patio
#

even if it's not a bot, it wouldn't be appropriate for this server

#

mmm the media mentioned there is nsfw. might want to remove that.

abstract umbra
sacred sparrow
lament swift
#

i press on the project on unity hub, the bar does the loading thing and then nothing happens

lament swift
sacred sparrow
#

!log

vagrant rootBOT
# sacred sparrow !log
<:error:1413114584763596884> No permissions

You are not allowed to execute this command.

sacred sparrow
#

!logging

vagrant rootBOT
sacred sparrow
#

omg where was it

balmy kettle
#

it's logs

sacred sparrow
#

!install

vagrant rootBOT
# sacred sparrow !install
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
sacred sparrow
#

ah

#

!logs

charred fog
#

@sacred sparrow Stop spamming commands

vagrant rootBOT
# sacred sparrow !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

sacred sparrow
#

thx

sacred sparrow
#

i couldn't remember the correct one

charred fog
sacred sparrow
#

oh

pine shell
#

Hey, im stuck on this and im afraid to delete what the forums says. Do you have any ideas/confirmation on how to deal with reloading domain issue ? Thanks !

sacred sparrow
storm patio
#

i'm telling you to remove the screenshot, because it's referring to nsfw media

sacred sparrow
#

it happens sometimes

balmy kettle
abstract umbra
lament swift
#

ahhh its the machine binding thing

#

how do i fix that

storm patio
# sacred sparrow might be a bot too

there's no difference between a lurker, a bot, an abandoned account, a dead owner, that we can see. it won't really matter unless that user becomes disruptive

sacred sparrow
lament swift
charred fog
lament swift
#

cause its a new pc

sacred sparrow
#

delete the old license file

#

and get a new one

lament swift
#

where would i find it?

sacred sparrow
#

idk about that, srry

#

google it

storm patio
#

found it in ~/Library/Unity/licenses/UnityEntitlementLicense.xml on mac, but i'm not quite sure what the equivalent for windows would be

#

might be able to google for it actually

lament swift
storm patio
#

close unity and the hub, remove the file, then reopen the hub

lament swift
#

same issue again

abstract umbra
lament swift
#

i got it nvm

pine shell
pine shell
balmy kettle
#

is it actually an issue? because domain reloading is a normal part of the import and compile process. it also normally happens on entering play mode. the length of time it takes depends on a number of factors, including the number of static variables that need to be reset

gray frigate
#

If it's jamming for two minutes, then that's a problem

#

That suggests that either:

  • you have a wild amount of code in your game (unlikely)
  • something is slowing the domain reload down more than it ought to
late harness
#

can someone help me? im currently trying to use Unity but not only i can't use core 2D but it also tells me this

sacred sparrow
late harness
#

how? how do i do that? good job telling me this but where the heck do i put it? from where i take it? just telling me use copy and paste is useless if i don't even know where

sacred sparrow
#

well, it tells you where it is

gray frigate
#

i don't see why you couldn't put a project in your home directory

#

was there some more context to this?

sacred sparrow
#

ad just create a new folder on that drive or another

sacred sparrow
gray frigate
#

oh, that's possible, assuming the entire user directory is controlled by it

late harness
#

i did. i made a new folder nothing changed

vivid cedar
#

is your home folder in OneDrive?

violet thunder
sacred sparrow
violet thunder
#

Like calling OnEnable on some scriptableobjects in a resource folder or whatever

#

Which ended up calling more code

worldly cave
late harness
copper gust
sacred sparrow
#

go in the project folder

#

and delete the Library folder

violet thunder
violet thunder
worldly cave
#

Well Rust is also just gigantic