#💻┃unity-talk

1 messages · Page 69 of 1

tall hearth
#

this looks like unity bugging just restart the editor

flat breach
#

and I googled these errors and I didn't find anything

tall hearth
#

have you tried what it suggested at the top of the error?

lone maple
#

so im on this screen but when i hit install it says failed

balmy kettle
#

!install

vagrant rootBOT
# balmy kettle !install
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
flat breach
gray frigate
#

look for the first error in the console

flat breach
#

I'm not familiar with these words

gray frigate
#

this may be a bug that's fixed in a later version of the editor

lone maple
#

this what it do

balmy kettle
#

there is nothing here that indicates that it has failed. in fact it appears to be starting the download process

#

though you should consider updating the hub if it fails again, then go through that checklist the bot sent

flat breach
lone maple
balmy kettle
#

then follow the instructions you were provided

flat breach
restive wolf
#

Which cinemachine extension do you use for a simple focus on target + rotate freely around this target at a specified distance?

#

I just want to be able to say.

  • Camera distance = 10
  • Rotation = (0, 45, 0)
gray frigate
#

If you want direct control over the orientation and position, you can really just remove the camera behaviors and move it yourself

#

it sounds like you basically just want the orbit behavior, though

restive wolf
gray frigate
#

you're using CM3 now, right?

#

The special "orbital follow" camera was removed; you can create that with position + aim behaviors now

#

the "Cinemachine Orbital Follow" behavior is meant to be used with player input (so that you can orbit the camera around), but you can manually set its axis values

cloud flower
#

() whats this called

gray frigate
#

this will sit at a 45 degree angle above the horizon

gray frigate
#

They're used in many contexts in C#

cloud flower
#

so its not any one thing ok

gray frigate
#

such as when invoking a function...

Foo.Bar(123);

or when constructing a tuple:

var items = ("one", 2, 3.0);
cloud flower
#

would I ever put stuff inside the par of that

gray frigate
#

Not for that exact method

#

Unity is looking for a zero-parameter method named "Update"

cloud flower
#

just doing my first bit of rotation code

restive wolf
cloud flower
#

its certainly not hello world Im trying to remember stuff from a class I took

restive wolf
#

I guess that's due to the Cinemachine hard Look at

stuck flower
hexed rivet
#

Hi bros, I have a problem in the development process and I can't find the cause. I'm working on a pixel mobile game simulation, but my game has a slight issue with the Input System. I'm using both the old Input System and the new Input System. I have a pan operation, or other click operations using the code above. However, these operations only work when using the game window, and don't work when switching to the Simulator window. I used Android before, and it worked in the iOS Simulator window before switching to Android. I hope someone can help me.

gray frigate
#

If you just want the camera to sit at a specific angle + range, you should use the same Transform for both tracking and look-at

#

this'll also happen if your Hard Look At component has an offset

#

same premise

restive wolf
vivid cedar
gray frigate
#

(You can switch it to use separate transforms)

restive wolf
gray frigate
#

As long as you don’t have an offset on the Hard Look At component, it should do what you want

restive wolf
#

What combo of things do I need for that? Orbital Position seems to work, but not aim correctly. Which rotation to do need?

restive wolf
gray frigate
#

Maybe you need to offset the orbital follow component

#

(Just walked away from my computer, so i can’t check)

#

back: and yeah, you can apply a Target Offset to the Orbital Follow component

#

this'll let you slide the camera around

latent meadow
# lone maple see

that often means a firewall is blocking things, or other permissions on your system

lone maple
#

Ok

latent meadow
#

could also mean bad internet (trying to download over a 4g connection, etc)

worldly cave
latent meadow
#

AH, did not see that 🙂

modern sky
#

Hi there, is it true that in the next Unity update we'll get unification of URP and HDRP

latent meadow
#

last i heard, the unification was canceled for version 7. it has transitioned to a more stepped upgrade/merger

#

so, i would not expect it any time soon

modern sky
#

I got it, thx

lone maple
#

So how I make a blanket Candice

potent geyser
lone maple
#

Ok

#

I got a screenshot

stuck flower
lone maple
#

About something

stuck flower
#

Also, what?

lone maple
#

Like it keeps shutting down

stuck flower
#

If you don't speak English it's going to be difficult to get help here, most of us only know English. You might want to find some resources in whatever your native language is.

lone maple
#

I’m saying unity keep shutting down and I don’t know why

#

When I try to do a project

modern sky
lone maple
#

Ohk

nocturne bolt
#

"error couldn't decompress package"

#

I'm trying to add a script package

shadow heron
nocturne bolt
#

I'm new to unity I just wanna know how to fix this error

#

If anyone needs more info I'll give

potent geyser
#

How can you say that it "shows you all you need to know" and then immediately follow it up with a "if anyone needs more info".

#

First off, there are two errors in that photo, which is it you're asking about?

#

And please use screenshots, and show the entire thing.

nocturne bolt
potent geyser
#

Could be any number of things such as lack of space on your drive.

#

Or it could be that the error above it is causing some conflict

onyx stratus
#

Hey peeps does anyone know how to get the vector 2 of on-screen ui sticks directly? Or like a way to check if I’m currently pressing them

near wigeon
onyx stratus
#

My laptop isn’t touchscreen how do I test

near wigeon
#

you can probably use Simulator mode but doubt you will get anything with multitouch

#

you need a device to test proper

polar basalt
#

maybe try to get out of that first and then try import

#

also i would suggest just restart your pc and unity, just to see if that might help, could just be a temporary unity bug

onyx stratus
#

I would’ve used my phone but I don’t have a Mac for Xcode

#

Apple 🤗

near wigeon
# onyx stratus Apple 🤗

yes they have their own ecosystem.
Hackintosh is an option but at your own discretion, and not all hardware is supported but it how I did it before I had a mac

timid plaza
#

Would anyone like to make a game with me?

near wigeon
vagrant rootBOT
# near wigeon !collab 👇

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

elfin hazel
#

Can't get my APVs to bake because of this error. Not sure what I'm doing wrong.

onyx stratus
onyx stratus
cloud flower
#

I completed the essentials of the essentials imo ... is there anything special in 2D if I dont plan to do 2D?

#

might just move to merging the scenes

nocturne bolt
onyx stratus
#

When you double click on a prefab

cloud flower
#

the background disappears youll know

#

and itll just be the prefaab

#

have to click it from projects window

tropic lake
#

Hi, can anyone tell me how I can fix this error?

cloud flower
#

spell it direction maybe?

tropic lake
#

What do you mean? I don't understand.

hushed hamlet
#

But:
new Vector3...
isnt correct. You probably want:
var direcction = new Vector3(moverHorizontal, 0f, moverVertical);

cloud flower
#

yea I realized that after towards top I initially thought it was a typo

hushed hamlet
#

Sorry that comes across different than intended

cloud flower
#

thats why I just shut up lol

hushed hamlet
#

I was trying to say I think hes ESL 😄

tropic lake
#

But can you help me with how to do it from the correct camera angle, please? I'm new here and I know it's noticeable.

cloud flower
#

you on windows?

#

or linux

tropic lake
#

windows

cloud flower
#

win shift s brings up sniping tools allows you to draw box then ctrl v here

tropic lake
#

And will that help me progress on my own?

cloud flower
#

no you asked about camera angle I thought you meant for taking screenshots

#

cause ur SS was bad lol

#

camera angles in unity is a process but mostly just moving it till you get what you want then lighting

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I havent messed with that stuff only 3rd person orbit cameras

#

but what everyone like sto say

#

!learn

vagrant rootBOT
tropic lake
hushed hamlet
#

Its best to share what you expect, what's happening, what you've tried, and then the code with a proper screenshot or code paste site. And if there is a tutorial you are following.

tropic lake
#

Yes, I've watched tutorials, but since I'm new, I don't understand much yet, and I'd like to make the object move on different axes.

hushed hamlet
#

!learn

vagrant rootBOT
hushed hamlet
#

Its in text so may also work better for translations

#

(If they only made them in English, not sure)

tropic lake
#

i want to learn,i would like to

cloud flower
#

me too

tropic lake
#

and are rhere no other peoples servers where they do speak spanish?

cloud flower
#

No lo sé hermano

tropic lake
#

sabes hablar español?

cloud flower
#

un poco

near wigeon
cloud flower
#

what he said

#

i know a tiny bit

tropic lake
#

okey,thanks.i'll look for it then and see if i can find it,an for not,i'll learn another way

slow dirge
#

Btw, English is very important for software dev, so maybe consider it a good opportunity to improve it. Though it might be a bit harder to both learn English and programming/gamedev at the same time. 🤔

tropic lake
#

To be honest, since I'm new to all this, it's a bit complicated, but I want to learn, so I won't complain.

stoic cypress
#

Hello, everyone. I am looking for anyone who is doing similar stuff that I am working on.

#

Unity, Compute Shaders. Logic, not graphics.

slow dirge
#

Why are you looking for them? I hope it's not one of that "there can be only one..." thing? 👀

muted sparrow
#

hloo

drifting jacinth
#

Hi Guys! How Do I Make My Game Don't Pause Music Or Stop When I Minimize Or Switch App? (Windows, Mac, Linux)

#

Or When Lost Focus

charred fog
charred fog
#

@drifting jacinth Don't spam the channels. Do some basic research before asking a question.

#

!ask

vagrant rootBOT
# charred fog !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

celest matrix
#

im having problems with wheel collider

cloud flower
#

when importing stuff like jpegs to be used as materials where do you put them for housekeeping purposes?

#

would it be considered textures?

charred fog
lethal mason
#

why does this happen when i activate my mesh collider i feel like it should have more of a collision than just 3 polygons

charred fog
charred fog
#

Yes, edit the model's low resolution mesh so it has a proper shape

cloud flower
#

when looking at game view it looks worse why?

ocean pumice
vivid halo
#

this is what happens

#

when i try to open visual studio code

#

anyone know why

ocean pumice
vivid halo
#

wait ye this is visual studio

#

which one do i use?

ocean pumice
vivid halo
#

i can use both?

ocean pumice
#

For the same project? Not a good idea. For different ones, why not

vivid halo
#

its this one

vivid halo
ocean pumice
#

!ide

vagrant rootBOT
vivid halo
#

ty i just switched to vs cod

celest matrix
#

someone teach me how cinemachine works pls

#

or give me resources for begineers ofc 🤭

frosty pilot
cloud flower
#

shit I just did a bunch of stuff while in play mode 🙁 rip

frosty pilot
#

And just unpack later

cloud flower
#

im super stoked yo

#

unity is cool

ocean pumice
# cloud flower im super stoked yo

Just from looking at your planet, are you using PBR materials and probably ramped up the metallic value which makes the planet light up in the back?

cloud flower
#

Hmmm Ive been messign with this for a second now and I cant figure it out but what would cause my sun to not appear in game view but be totally visible in scene view and yes its checked

cloud flower
#

and its a 2k texture I pulled from the web

#

wrapped around a sphere

ocean pumice
#

also smoothness on that planet should be 0, unless you add some reflective surface to it

cloud flower
#

I had .5 0 is too flat imo

#

0 lefty .5 right

#

it bounces just a lil light off the surface off planet

#

.25 looks a lil better

ocean pumice
#

You rather think about what is actually reflecting that light or not. If I think of the moon, there is nothing reflecting light at all. At least not like in your image that looks like ice/water. And your planet looking flat might not be an issue of the lighting bouncing off or not, its about having shadows not being present. You might want to create a normal map from your texture with some tool and also be sure to use shadows at all. Especially in space, there are usually very hard shadows, because there is only one source of light (in our point of view at least ;))

cloud flower
#

yeah im dealing with the issue of my sun not even showing in game view atm

#

but I totally get what your saying about the one light source and shadows it defintly makes me rethink a lil

#

this is literally my first iteration lol

flat breach
#

hi, I'd like to make my first multiplayer game, I have watched some tutorials but I feel like I'm not actually learning how to make multiplayer games from watching them, I'm learning how to make their exact same game, do you guys have advices or an asset on the unity asset store which would help me actually learning?

cloud flower
#

Ok well I have my sun visible in my game scene now but its not emitting light

#

its always something lol

sly lake
flat breach
sly lake
#

Maybe do it in splitscreen first

#

Learn how to read the documentation and figure things out without tutorials

flat breach
sly lake
#

I think Photon is probably easier

#

The best documentation is the one for what you're using 😉

flat breach
cloud flower
#

I cant figure out why smh

#

its not emitting the light in game

sly lake
#

That's not really "light". It's a bloom effect.

cloud flower
#

so it wont show like that in game?

sly lake
#

I think Fog mentioned something like this the other week, where it's showing post processing in scene view but not game view.

The problem, I think, was using the legacy post processing package with URP. You need to use URP post processing.

cloud flower
#

Post processing was off

sly lake
#

That'll do it

cloud flower
#

planet rotates now I wanna see if I can make the sun orbit lol

#

rather the planet orbit the sun

ocean pumice
# cloud flower rather the planet orbit the sun

Best case would be to let your directional light be the sunlight direction in lighting settings and attach your visual object to the directional light to always point at your planet. Hence you only have one in your game. Otherwise directional light is not gonna work in a universe 😉

forest python
#

Anybody have any idea on how to create advanced medical simulations…like tissue tearing and stuff in unity

inland umbra
#

I would say that tissue tearing would be on the cutting edge of realtime graphics. Depends on how “real” you want your simulation to be

modern sky
ocean pumice
#

Also depends on presimulated animations, which can be as fancy as you are able to achieve on your hardware or if its actual realtime interaction, which is a whole nother story

nova brook
#

i am getting this Alert i think that issue with my project then i created a new project ...again same thing happened ...UnityChanOops

ocean pumice
nova brook
#

bcz i uninstalled jetbrains Rider bcz i am using Visual Studio

ocean pumice
nova brook
ocean pumice
#

you dont understand this?
What happens if you dismiss it. Do you have access to the console and its errors?

nova brook
#

i cant dismiss

deft rock
#

it's a known bug, ignore it

nova brook
#

my version is 6000.3.5f1 so what is latest version

deft rock
#

click the link, it takes you to the versions with the fix...

granite lava
#

I'm currently trying to use the animator/animation tools which I've never used too much, it seems I'm only allowed to create animations on the Animation(Ctrl+6) window if I spawn the said Prefab in the cene and then select it, why this arbitrary requirement? Why can't I just open the Animator or Animation window and create it without the need of a present instance in the scene?

onyx stratus
#

🫩

pseudo star
#

Pic of project for attention

storm patio
#

none

#

!collab

vagrant rootBOT
# storm patio !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

storm patio
#

!install

vagrant rootBOT
# storm patio !install
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
onyx stratus
#

I ran as administrator it worked

storm patio
#

thonk pretty sure you're not supposed to do that, but i don't use windows so shruganimated

nova brook
onyx stratus
#

It’s solved thank you so much 😊

nova brook
#

By the way why Unity Hub goes blank at startup

#

im reinstalling it hope it solve the problem

storm patio
#

perhaps check logs to see why

#

!logs

vagrant rootBOT
# storm patio !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

nova brook
nova brook
frosty pilot
sturdy mountain
#

!logs

vagrant rootBOT
# sturdy mountain !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

safe garden
#

is there a way to load in a level quicker and translate or make modifications to without slowdown? working with a particularly busy prefab and wondered if there's a way to speed up general editing of it, as right now its getting a little laggy

potent geyser
#

In Editor?

#

You can try turning off Post Processing, and "Always Refresh" (this is off by default though) in the scene view. Also close your game view so you're not rendering that at the same time.

#

Otherwise, group your objects into containers and H key to hide them.

glass depot
#

why does it say my projects at risk when I downloaded the behavior asset from unity? its from the unity registry by unity so I imagine its obviously safe but im curious

#

what does this mean?

deft rock
#

it's a bug, update

glass depot
#

got it

nova brook
#

then its works fine

#

6000.0.66f2

#

if you are using LTS 6.0 download this version

sturdy mountain
#

Hi everyone....I'm from Taiwan and this is my first time posting here. I'm trying to improve my game's visual quality by adding SSAO, but I’ve encountered a persistent issue where it shows "Missing RendererFeature" in the Inspector. Clicking "Attempt Fix" does nothing.

this is what I've tried :

Created a brand new Universal Renderer Data asset, but the "Add" menu remains empty/broken.

Reinstalled the Universal RP package (v14.0.11) via Package Manager.

Updated Visual Studio to the latest compatible version to ensure no compilation issues.

Enabled Post Processing on the Main Camera, but the Renderer Feature itself is still missing.

Environment:

Unity Version: 2022.3.52f1

URP Version: 14.0.11

Error Log:

New_URP_Render is missing RendererFeatures
This could be due to missing scripts or compile error.
UnityEngine.Rendering.Universal.ScriptableRendererData:ValidateRendererFeatures ()
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Any advice on how to fix this "Missing Reference" issue so I can finally add SSAO? Thank you.

copper ridge
worldly cave
rose maple
#

does anyone wanna make my first game with me?

craggy pollen
#

didn´t you ask that a few days ago

rose maple
#

yes but no one answer 🙁

craggy pollen
#

this server doesnt support collaborations unfortunately

rose maple
#

do you know a server then?

craggy pollen
#

how abou you just start with something simple like flappy bird and if you have a particular question you ask here

worldly cave
vagrant rootBOT
# worldly cave !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

rose maple
#

do you know a server that i can ask in the same thing?

worldly cave
#

no

#

most servers dont do it

#

for the same reason this one doesnt

rose maple
#

but ok thanks

worldly cave
#

you have to be nice first

#

thats step one

rose maple
worldly cave
#

if someone offers you pretty sound advice responding with "i didnt ask you" is generally considered pretty rude

#

internet etiquette 101 ig

rose maple
#

well i said thank you

worldly cave
#

ill take it

rose maple
zinc hill
#

Hello, where do I go to ask a unity related bug/question?

worldly cave
#

depends on what kind of question

zinc hill
#

Can't see any relevent channels

worldly cave
#

if you cant find a relevant channel to your question then ask here

zinc hill
#

Kk one sec

deft rock
#

Read the topic for this channel..

zinc hill
potent geyser
#

That looks to me that it's whatever should be rendering in that view, just not rendering?

#

Unless that canvas has a full grey background filling the screen too

zinc hill
#

It does have a grey background

potent geyser
#

Right. The thing that's supposed to be there, is it a render texture?

zinc hill
#

Like the canvas?

#

What do you mean by thing that's supposed to be there

#

This is the canvas where the weird stuff is happening in

#

Canvas Renderer?

potent geyser
#

The viewport to your game, with the character standing there on the grid. That's what's supposed to be in the upper left, right?

#

But your canvas is sitting on top it?

zinc hill
#

Yeah that's correct

#

It's still there

#

If I leave it going, the game plays as if everything is normal

potent geyser
#

Is it a render texture that you're putting there rendering from the game's camera? I'm trying to see if it's just a canvas sorting thing.

#

Otherwise, if it's truly an issue with turning off that previous canvas, put a Debug.Log where you call it to turn off and then make the build with development mode on so you can see the console and if it fires that line.

deft rock
#

The 'fighting in...n' isn't clearing when it changes, like clear flags is off or no camera

zinc hill
#

I'll play it a little longer for more info sec

zinc hill
deft rock
#

How does your game view get displayed in the area that it is supposed to be displayed in

zinc hill
deft rock
#

that just shows more of the issue and doesn't answer any questions

zinc hill
#

Yeah, was hoping you guys could see something I couldn't idk

deft rock
zinc hill
deft rock
#

can you not infer that from context?

#

The part of the game that is not showing where it should be showing ..

zinc hill
#

Is this what you're meaning?

potent geyser
#

So it's just a hole in the UI that the camera view peeks from behind. In which case, I would do the debug log to see if, where you're calling the UI to close, is actually happening.

zinc hill
#

Oop I clipped the inspector out mb, so the UI and MainMenu Canvas are ScreenSpace, and the World Canvas is world space

deft rock
#

When sharing screenshots/ videos.. do not crop out anything, you inevitably end up hiding useful information

zinc hill
deft rock
#

and show the camera(s)

deft rock
zinc hill
#

So CountdownScreen and AllMenus are the only 2 that seem to be messing up

deft rock
#

haha - do you think having all the components collapsed is useful? 😄

cloud flower
#

I acidentally went full screen and cant get it back

plain dagger
#

Shift space is the shortcut for the window your mouse is in

#

Otherwise the ... Menu has the option

cloud flower
#

I dunno how I hit that combo

#

I really dislike my new ten keyless keys are too close togther

worldly cave
#

i dislike that too about your new ten keyless

zinc hill
#

Or anything specific?

deft rock
zinc hill
#

Kk one sec

#

Hmm just saw this 'cm' thing, could that be it maybe...

zinc hill
cloud flower
#

google says change the wrap mode to repeat from clamp on texture maps and I did this and a few other settings and cant get this seam to go away.... are some images just gonna have seams? or am I doing something wrong still

zinc hill
#

I'll reimport/update cinamachine I guess and take it from there

#

Ty sir ❤️ @deft rock sorry for brainlessness, Friday night 6am things peepoHappyHat

feral smelt
#

somone wanna hang out talka bout games and ideas?

deft rock
cloud flower
#

im slowly gonna build a space sim

zinc hill
#

Will do

#

Regardless though, fr thank you ❤️

cloud flower
worldly cave
cloud flower
#

says who?

deft rock
#

the admins, the mods

worldly cave
#

theres no offtopic or general chat here

jagged sage
#

Is 8 gb ram enough to make games notlikethis

cloud flower
#

theres no rule that specifically says that but EVEN THEN what that guy was asking is TECHNICALLY on topic unity is a game engine and people are going to discuss game design etc and want to link with like minded people

jagged sage
sly lake
jagged sage
cosmic igloo
#

is 8gb really too little now?

#

how times have changed

cloud flower
#

Like If this is how this community is I want zero part in it

sly lake
#

64 is so freaking expensive

cosmic igloo
#

thats gotta be something ur doing wrong

sly lake
#

Just a big project

#

But yeah, 8GB is basically a toaster now

#

Good for single-tasking

worldly cave
storm patio
cloud flower
cosmic igloo
#

its not

worldly cave
#

its a help channel.

cosmic igloo
#

its general game dev socializing

worldly cave
#

its not

#

this server is not a social space

#

there is no off topic or gen chat here

potent geyser
cosmic igloo
worldly cave
#

my bad

#

guess i missunderstood what you said but i wouldnt use the word "socializing" ig

storm patio
cosmic igloo
potent geyser
#

GDN, Work with Indies, GDL are some servers you can join for general chats.

#

Lots of people are in multiple of them.

storm patio
cosmic igloo
#

im not a stickler for the rules but theres plenty of discord servers in the sea

#

you might as well just find one more welcoming to what you want

#

instead of arguing here

storm patio
cosmic igloo
#

you dont have to like it, but you also arent trapped here

remote echo
#

Hey there. I am very new to unity and i need some help. I am about to slice a sprite sheet but the sprites are not centered to the individual cells. Is there a good way to go on and slice it? Will it be problematic if they are not centered? I will add a picture :)

Please @ me for your answer because i probably wont see it if not.

vivid cedar
#

anyway the fact that your sprite sheet has so much dead space in it is a bit odd

remote echo
vivid cedar
#

how did you create the spritesheet in the first place

#

or where did you get it

#

but the little boxes look fine to me

#

you can always go back and edit any individual sprite later if you need

remote echo
#

i downloaded it from craftpix.net

it is good to know that i can edit it later. thank you!

craggy pollen
#

if you only have a few of these sprites you can also manually edit them in your photo editor if nothing works out

#

but i guess you know that already

remote echo
#

I encountered another issue. The guy in the video i am following has several single sprites in his folder after applying the trim. I still have only one. What exactly did I miss?

balmy kettle
#

click the arrow to expand it

remote echo
cosmic igloo
# remote echo

as long as the pivot is where you want it, and stays consistent with each sprite, its fine

#

post processing?

worldly cave
boreal dagger
cosmic igloo
#

i feel like this place is quieter than it used to be

#

we've been replaced by chatgpt

craggy pollen
#

well you noticed

fickle sonnet
#

Can someone help i am trying to make a ps1 style horror game but i cant get the Model with textures from here:https://elbolilloduro.itch.io/diner
to work in unity i tried everything pls help i am a begginer

cosmic igloo
#

what have you tried and why hasnt it worked

worldly cave
#

also please provide more detailed info as to what exactly isnt working

near wigeon
cosmic igloo
worldly cave
#

if the people here knew how to google search this channel would get like 2 messages a day

#

and one of them would be a recruitment post for a gtag fan game

cosmic igloo
#

i kinda remember this channel feeling a bit like crabs in a bucket everyone trying to help their problems fixed

near wigeon
#

Hmm maybe they're learning to Google more UnityChanLOL

cosmic igloo
#

I think instead google has made it easier

#

you dont need to work as hard when theres AI overview

#

or u can just ask chatgpt

#

the problem is what happens when they have issues chatgpt cant solve

#

and now they got no clue how to do research

near wigeon
#

Sure then they come here to try to fix some ass code gpt wrote they understand nothing of

cosmic igloo
#

its not a good thing no

near wigeon
#

No

worldly cave
#

i feel insulted when someone unironically copy pastes their ai generated code here asking for help

cosmic igloo
#

But i do enjoy helping people with unity its nice to feel smart and knowledgable

worldly cave
#

like yes im here because i want to fix chatgpts bullshit

#

not because i want to actually help people doy

cosmic igloo
#

i imagine thats why the regulars are here in the first place lol

wet wren
#

yo i imported an fbx file and did a ton of work on it in-scene, then realised i forgot to set the rig type to humanoid and changing the asset's rig type doesnt affect the in-scene version, any way to fix it without redoing all my work?

wet wren
#

no

#

still packed

near wigeon
#

In what way it's not working as humanoid

worldly cave
#

like if you change the rig type to humanoid the in scene version stays with the generic one?

#

theres no humanoid avatar on it?

wet wren
#

first is for the asset second is for the object

near wigeon
#

What is that. Cropping screenshot like this kills a lot of context

wet wren
near wigeon
#

Oh this some custom vrchat thing

wet wren
#

mhm

worldly cave
#

yeah for vrchat stuff you need to go to their server for help

wet wren
#

ok

worldly cave
#

we arent qualified

vagrant rootBOT
wet wren
#

already in it

#

just figured this was more of a unity issue

worldly cave
#

well to be fair that screenshot you sent doesnt mean much to us since we have no clue how vrchat tools work

#

and maybe thats the deciding factor to your issue

#

¯_(ツ)_/¯

fluid shadow
fluid shadow
worldly cave
fluid shadow
#

I guess, I already put a devlog so thats cool

#

I REALLY want feedback as quickly as humanly possible, got any advice for websites or something to do that?

plucky aspen
#

yo is it just me or is package manager down rn?

plucky aspen
#

the standard 502 error

worldly cave
#

unless someone responds to you here youre just going to have to be patient

fluid shadow
plucky aspen
#

gotta redownload my vm but i can try

fluid shadow
plucky aspen
fluid shadow
plucky aspen
#

no viruses right?

#

imma trust you cus my vm doesn't work on this pc

fluid shadow
#

no no, don't worry, I have footage if you want

honest stirrup
#

Guys, is just me or package manager is down? 😢😢 Just bought a couple of cars model and I can't try

plucky aspen
#

i trust you

fluid shadow
honest stirrup
plucky aspen
#

i just wanted to make my combat :(

honest stirrup
plucky aspen
#

@fluid shadow the volume slider no work

fluid shadow
#

ok, noted

worldly cave
#

you 2 should make a thread

potent geyser
#

Can you please make a devlog

worldly cave
#

or just use the devlog that already exists

#

for this exact game

fluid shadow
#

I did make one just now

potent geyser
#

This isn't the channel for feedback, as you've already been directed.

fluid shadow
fallen surge
plucky aspen
#

@fluid shadow
love the gameplay, its fun with a good loop.
love the powerups but they come really often.
menu screen still allows for camera movement
title screen fade to black doesn't work on 1440p properly.
health bar seems unclear to me
reloading seemed a bit unclear
feels like fast paced cod zombies.
overall rating: 6/10. some improvements can be made, however it's great

#

oh sorry this channel isn't for feedback

#

didn't read that until i sent the message my bad

fluid shadow
uneven gyro
#

Anyone else getting gateway 502 error with package manager?

plucky aspen
fallen surge
stone lagoon
#

Modding a Unity Game

gray frigate
#

uh oh

remote echo
#

i am trying to import an asset via the unity asset store and i get the following pop up.

1st question: what would i normally do with this?

2nd question: do we know how to get rid of this error?

gray frigate
#

I'm able to pull up the "Unity Registry" list in my package manager in 2022.3.22f1

#

ah, the "My Assets" list breaks

uneven gyro
#

ye its the store assets that doesnt work

remote echo
#

how can i fix it?

gray frigate
#

You may still be able to import an asset from the Unity Asset Store page

#

lemme try that

#

when I hit "Open in Unity", it winds up showing the Unity Hub

#

that's not very helpful...

#

ah, it winds up trying to show the asset in the My Assets tab

#

which, of course, does not work!

remote echo
#

i have the same thing so far

gray frigate
#

if these were Unity Registry packages, it'd be pretty easy to find the URL that you download the package from

#

but I dunno how Asset Store products are delivered

#

i imagine it's more complicated

remote echo
#

i am very inexperienced hence those words sound like magic to me lol

uneven gyro
#

502 is server error so it's on unity

polar kayak
#

Assets Store API is down during the GGJ ! 👏

polar kayak
#

xD

honest stirrup
#

Bruh... 2 years since my last update of my android game. Today I've finally decided to update it with a couple of new cars and boom, package manager down 🙃
And ofc i didn't download them before

remote echo
#

what is better for unity? obj, fbx...?

gray frigate
#

FBX feels like the default

remote echo
#

thats good. thanks

gray frigate
#

I don't believe OBJ supports skinned meshes

cloud flower
#

is there a way to update the inspector properties of all these at once or do I have to manually do each one?

gray frigate
#

you can select all of the textures at once

#

just don't select the material asset

#

if you have a lot of stuff to select, you could search for t:texture

#

and then switch the filter to the current directory

#

it'll look like this

#

note how 'Shaders' is highlighted, not 'In Assets'

cloud flower
#

ok cool ty

languid mica
#

can someone help unity assests are not showing for me in my assets

#

ive downloaded them

#

hello?

gray frigate
hollow fiber
#

can anyone check for me if my assets loads

#

im getting [Package Manager Window] Error while getting product update details: 502 Bad Gateway. Something went wrong. Please try again later. [Error 502
UnityEditor.AsyncHTTPClient:Done (UnityEditor.AsyncHTTPClient/State,int)

#

want to see if its me or no

languid mica
#

mine dont say an error it just says refresh error and nothings showing?

gray frigate
#

That error message appears in the Console window

hollow fiber
#

oh for gods sake

#

must be ggj jam dates causing it

#

which is really the one time it needs to work asap

mortal apex
#

For a scene I want to have a video set a videoplayer play immediately but currently it take a few frames to load before it plays
How can I reduce the delay?

languid mica
#

so is that why nothings showing in assets manager?

gray frigate
gray frigate
#

e.g. by trying to play it in a video player before you do the scene swap

uneven gyro
#

I find it weird that their status page says nothing is wrong

gray frigate
#

the Status page is for their cloud services

#

i also thought to look there

#

but it doesn't really cover the Asset Store

uneven gyro
#

It has package manager though

gray frigate
#

oh, there it is

tepid horizon
#

Anyone perhaps know why the light is not covering some of the faces on the roof?
This is a unity terrain, ive heard that lighting can be weird on it.. (Baked)

uneven gyro
#

Nothing in their incident history either

gray frigate
gray frigate
#

terrain normally only renders the top side

#

i'm unsure how you'd use it to make a ceiling!

tepid horizon
#

Ah, I'm using "Digger"

gray frigate
#

ah, okay, that adds overhang support

#

my first thought is that the ceiling just doesn't face the light there

#

what does a realtime light with shadows look like?

tepid horizon
#

I tried removing the shadow from it and re-baking but it still doesn't color those faces

tepid horizon
#

its like some faces refuse to be lit

gray frigate
#

Lower the light

#

The surfaces are facing completely away from the light

wicked roost
#

hey guys, having a problem, got a new computer, installed hub, installed 6.3lts, tried making a new project, asset store says refresh error, installed unity 6.0lts, same, closed editors, and hub, checked task manager no unity things running, started back up, signed out and in, opened each project 6.3 and 6.0 one at a time, same problem, restarted computer, same problem, turned off firewall same problem. Any ideas please i have thousands of dollars in assets

gray frigate
#

the asset store is down right now

#

(in the unity client, at least)

tepid horizon
#

Oh yeah I guess after I move it it does light it..

wicked roost
#

oh thank god fen i was losing my mind, thank you for that information

gray frigate
#

smoothing out the ceiling will help

tepid horizon
#

Should I add more bounces or something then? What would be the best way to get it pretty well lit in a cave without getting those dark spots

gray frigate
#

Having at least one indirect bounce will cause the floor to reflect some light onto the ceiling

tepid horizon
#

I guess I could add some more lower intensity lights around the light

gray frigate
#

However, the light will still be much darker than the direct light

#

Smooth shading will look really weird if there are sharp corners like this

#

it's the same reason this cube looks wrong

#

it's trying to smoothly blend between two very different face directions

#

well, vertex directions

wicked roost
#

ugh wish they would hurry up and fix the assets i was excited to get to work old computer kept trying to cook lol

#

dont make me install ue

tepid horizon
#

im not having any issues unless it JUST fixed

wicked roost
#

its not just me i checked forums after fen said it was down in the editor

#

could be regional

#

its cloud issues from my understanding so regional would make sense

hollow gorge
#

!ask

vagrant rootBOT
# hollow gorge !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

wicked roost
#

ive done what the manual says though, including added step of signing out and reauthorizing, also restarted computer, made a new project, tried multiple versions, deleted the library folder, turned off firewall, gaming works fine even with hairpinning, so theres nothing else i can think of to try, and i am not the only one with the problem.

#

3 threads on the forum about it

#

if you have a suggestion beyond that, manual just says to close editor, hub and check task manager all unity things are closed, i did that and the above. if you have anything else that may be useful i am all ears thank you, I most certainly followed the guidelines of attempting to debug myself.

tepid horizon
# hollow gorge !ask

one of the most irrelevant !asks ever unless you were just testing the command

hollow gorge
wicked roost
#

i think he was suggesting i use the command, and i appreciate that, no need to be agro

hollow gorge
tepid horizon
hollow gorge
#

My testing framework package isnt importing correctly I absolutely HATE when this happens

wicked roost
#

just found this too, which is funny because theres more people posting just now its failing for them

tepid horizon
hollow gorge
wicked roost
#

i think its the same things, some people are getting the refresh error, some people are getting 502 gateway some are just getting corrupted imports

hollow gorge
#

So I have to close my project delete the library folder to reset the packages and see if it happens again

wicked roost
#

are you US?

hollow gorge
cloud flower
#

I think I have mastered unity space skyboxes it looks beautiful

wicked roost
#

yeah me too, might want to wait till this issue is resolved

tepid horizon
#

what region are you xype?

wicked roost
#

east coast us

tepid horizon
#

huh

#

same

#

weird

hollow gorge
wicked roost
#

nc specifically

tepid horizon
#

dumb idea but maybe flush your dns cache and restart unity editor

hollow gorge
#

command = new EnumerableTestMethodCommand(test);

#

My EnumerableTestMethodCommand is defined here Yes?

tepid horizon
#

and unity editor cache if that's a thing / where it is idk
perhaps it'll see you're connecting to a bogus server and reroute you

wicked roost
#

its a brand new computer, the old one is getting the same

tepid horizon
hollow gorge
#

Thats not the full code but its being defined as something

tepid horizon
#

no its not

hollow gorge
wicked roost
#

but i know what you are talking about the asset storage in the roaming folder, but on this pc there is nothing there because its never connected to the asset store, thank you.

tepid horizon
#

wdym, do you get an error?

gray frigate
#

show the error over there, yeah

narrow nexus
#

anyone else having 502 bad gateway errors for the asset store?

gray frigate
#

yep, there's an outage

narrow nexus
#

lovely

tepid horizon
#

try a vpn

gray frigate
#

awful timing for the GGJ

tepid horizon
#

if you have one

narrow nexus
#

yea?

#

that's supposed to help/

wicked roost
#

see, no adach im having the refresh error, but its a related issue

tepid horizon
#

some people are having issues some arent, if you use a vpn it'll choose a different unity server by nature

wicked roost
#

oh shit yeah let me crank up protonvpn doh lemme try that

tepid horizon
#

im assuming it's a backend problem

#

and not a unity editor problem that spiked up out of nowhere, i dont recall an update

narrow nexus
#

damn dude good think I used a one time use Privacy card for nord last time

#

they tried billing me like $200 bucks for the renew

gray frigate
#

I know, it's confusing, because the shader you're currently using is literally a cube...

#

the "6-sided" shader uses six 2D textures

#

the "cubemap" shader uses one texture that represents a 360 degree view

narrow nexus
#

no luck with the vpn

wicked roost
#

yep vpn didn't work with texas or singapore

tepid horizon
#

oof

#

gotta ride the wave then ig

wicked roost
#

yeah i was hoping it was regional just noticed it was all us people reporting it

#

guess ill go play a game lol

#

i got colony survival the other day, any good?

gray frigate
#

if you're working on the global game jam right now, this is a great time for the ol' reliable: Programmer Art

#

i started developing a survival horror game by having a capsule chase the player around..

#

(now that's some extreme programmer art)

#

i implemented an elaborate line-of-sight system before I added a model for the main enemy

wicked roost
#

lol, thankfully no im just excited to get to work, i was on an i7 7700k and it was frying with the project im wanting to work on.

#

only had 16 gigs of ram too, was a terrible time to buy but i needed it

runic sapphire
vast geyser
#

Anyone know why I cant access my assets from the package manager it just says error

#

nevermind I read the chat its happening to alot of people

spiral pelican
#

Hey guys, how do i make a pixel art game (it is 32x32 btw) cinemachine camera be smooth? It jitters a lot when i make it smooth, and when i make it instant it just makes the game look less polished

#

any ideas?

plucky aspen
#

gang is the package manager still down?

#

or have they finally fixed it

plucky aspen
#

if 2d: you'd make all of the assets to 32x32. the cinemachine camera you can use the preset to follow the player smoothly, or you can create it yourself using quaternion euler (i believe)
if 3d: similar concept but in a 3d space

spiral pelican
plucky aspen
safe arrow
#

is there a way to make a button run a function with multiple parameters or am i going to have to simplify it to run with less? that would be possible, i'd just prefer to use the multiple parameters

potent geyser
#

Cinemachine has a pixel perfect extension you can look into.

remote echo
#

is unitylearn a good resource to learn unity? Or can someone recommend another good material?

spiral pelican
spiral pelican
spark niche
#

where do people get help for stuff with textures?

potent geyser
#

According to this person, they haven't found a way. 🤷‍♂️

#

Also from the documentation:


When a virtual camera with the Pixel Perfect extension is set to follow a Target Group, there may be visible choppiness when the virtual camera is positioned with the Framing Transposer component.```
spiral pelican
#

So it will be stuck like this?

#

Is there any other ways that yall know of to make the camera better than just static following?

potent geyser
#

What happens if you don't use the framing transposer and just hard lock it to follow the player

inner jay
#

does anyone know whats going on? its not loading any assets for me in the package manager. my friend has the same issue too. unity 6.3

gray frigate
#

there's an outage

spark niche
#

how can i fix the streched textures i don't want to use tilling because it affects all surfaces

gray frigate
#

you'll need to edit the UVs of the model

#

otherwise, make a material variant with a different tiling setting

spark niche
#

no like how do i make it auto repeat like a checkerboard

gray frigate
#

You do that by editing the UVs.

spark niche
#

of the texture?

gray frigate
#

You could switch to a shader that can do triplanar sampling

gray frigate
gray frigate
spark niche
#

Dude that destoryes the point

gray frigate
#

Triplanar sampling computes a UV coordinate from the world position

spark niche
#

triplanar sampling didnt work

stoic lake
#

then you didnt do it right

gray frigate
#

what did you actually do?

potent geyser
#

Triplanar is the solution (or simply put: world projected textures)

spark niche
#

i think i used a outdated shader graph

potent geyser
#

Triplanar would be "overkill" for a floor like this.

gray frigate
#

it ensures that the textures will match

potent geyser
#

On the horizontal plane?

stoic lake
#

if it is just a plane then just fix the UVs

#

no reason not to

gray frigate
#

(heck, you could just use the XZ position as the UV coordinate at that point)

spark niche
#

do you guys even know any triplanar shaders

#

for unity 6 LTS

potent geyser
#

There's a triplanar node for shadergraph

spiral pelican
potent geyser
#

Well, it seems like you only have the two options here.

#

Or you write your own camera controller which doesn't snap to pixels while moving, but "stops" at pixel perfect positions so you don't get the pixel tearing that a pixel perfect camera fixes.

gray frigate
#

this one works with the URP

#

i'd imagine it would work fine in the HDRP too; you'd just need to add HDRP to the target list

potent geyser
gray frigate
potent geyser
#

The issue seems to be even just one object, as long as it's using the framing transposer since it's a smoothed out camera, I suppose.

crisp heart
#

Hello, I have a bug with the Unity Asset Store on different PCs and different Unity versions.
When I open the Package Manager and go to the “My Assets” tab, it’s completely broken — nothing appears.
Does anyone else have this issue?

potent geyser
#

This is a currently ongoing/known(?) issue yeah

crisp heart
#

Seriously ?

#

Like no issue possible ?

#

To fix it

crisp heart
potent geyser
#

I'm not sure how to answer that question

#

This is Unity's issue to fix, not yours.

stuck flower
#

You'll just have to wait

crisp heart
#

I cant

#

i do game jam

#

so i have 48h to make an game

potent geyser
#

You can work around it for now, there's plenty of other things to do.

crisp heart
#

an i just wana download assets

stuck flower
#

Well, there might be things you can do in the meantime

#

Work on some of your other things

crisp heart
#

Ok thanks lot !

shy ferry
#

Hey I need help with something

#

For some reason I cannot load My Assets in package manager

normal flax
#

Glad I'm not the only one having issues, guess I'll just go to bed instead lol, tried checking the status page but there were no issues.

shy ferry
normal flax
stuck flower
#

Package manager is down. You'll just have to wait.

gray frigate
#

your enemies can be cubes for the time being

normal flax
#

haha

#

my rain will be a particle system cranked to the max

shy ferry
#

Yes

#

I need Meta XR Sim

#

Unity XR sim kinda sucks

shy ferry
#

this doesnt load

#

Also this on their website

shy ferry
ripe sphinx
#

my project is using a kinda old version of unity. like 2022.3.10 something

#

what do i need to consider before i upgrade?

shy ferry
#

atleast I know I didnt fuck up and instead unity did 😂

shy ferry
ripe sphinx
#

yeha it's all in a git repo ofc

#

so like i'm just going to try the upgrade in a feature branch

#

the feature branch should be neough yeah?

shy ferry
#

and just watch for pipeline changes

shy ferry
ripe sphinx
#

i don't have a pipeline

#

i wanna create oen

#

but like not one so far

#

is the upgrade a matter of opening the project in a newer version of the editor?

shy ferry
#

idk

gray frigate
#

upgrading is pretty painless if you don't depend on experimental features (which can have breaking changes out of nowhere) and don't depend on very specific package versions (e.g. you've embedded and customized a Unity package)

#

i've taken a project from 2021 to 6.2 and i've barely ever had to think about it

#

i had one problem where a third party tool depended on an experimental type that changed a bit

#

i had to fix a few lines of code

ripe sphinx
#

Like go in and change the code of a library?

#

That makes sense if thats what you mean

autumn pagoda
#

I’m having some trouble accessing my package manager today, I got 502 bad gateway errors. I updated the Unity Hub also refreshed my licenses. I’m not using VPN and unity is seems to be enabled by the fire wall.
I don’t know what else to do, anyone else having issues with that or it’s only me ?

autumn pagoda
shy ferry
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no worries

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idk when it will be back up

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but somethings down

cloud flower
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how can I lock an oject so it doesnt move.... google says there should be a check mark next to transform but there isnt

cloud flower
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no in scene view lock it so it cant be modified

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I wanna lock my suns coordinates

shy ferry
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just use an editor script

fading cypress
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so annoyed right now, i passed in a reference to an mesh asset rather than the instance and edited the vertices destroying the asset 🙁

shy ferry
fading cypress
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emulator?

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wdym

gray frigate
shy ferry
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a simulator

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better yet, how do I transfer packages from one project to another?

woeful spear
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I see this checkbox is used to fix rotation of the imported models. But does it actually fixes it or it's some "fake" effect? I'm confused because it uses the word "Bake".

grand nacelle
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is the package manager backend down?

shy ferry
grand nacelle
shy ferry
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all I know is I could rly use it rn

naive canyon
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this errors been happening for past hour and ive tried signing out of everything and such, how to fix?

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its the my assets portion of the package manager

naive canyon
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huh?

potent geyser
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Unity is aware

naive canyon
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ok

shy ferry
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my assets arent working for anyone

naive canyon
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ok thanks

shy ferry
potent geyser
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They haven't said

solid yew
shy ferry
molten acorn
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i need help i cant access my assets for some reason i get this refresh error and any assets i had downloaded i get a 504 error with them and it doesn't matter what unity version im using or account it just started doing this today

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oh its down

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now dont i feel stupid ive been trying to fix it for the past 6 hours

near wigeon
molten acorn
sage basin
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It should be recovered now

sweet fable
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Hello, how is everyone doing?

was wondering if anyone has an Idea on how to speed down Vuforia APK builds, it takes me like 50 minutes everytime.

fleet canopy
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you can try adding unnecessary junk to your scenes and stuff like that

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as for speeding it up, you'd probably want to remove unnecessary junk, or it's a limitation of your computer

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also since vuforia is an external package/plugin it's unlikely people here will know how to fix problems with it

final marten
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Hi everyone, I'm getting a 502 Bad Gateway error in the Package Manager. It happens specifically when refreshing the asset list or trying to download an asset.

What I've tried:

  • Signed out & signed back in.
  • Reinstalled Unity Hub.

Still stuck. Has anyone faced this? Thanks.

fervent plover
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god, somehow i started a bender 48 hours ago and ended up with an entire backend built + a inspector uitk lmao

autumn pagoda
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On Unity side

cloud flower
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the camera shoudl be just behind

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NVM lol my sun was literally too bright I turned it off lol

fading sable
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Guys do you know any cool unity/unreal discord marketplace servers?

ripe sphinx
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so i dno't quite understand how asset versioning works

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(assets are libraries right?)

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i upgraded my project to the latest LTS unity and some asset called assethunterpro is throwing compilation errors

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and unity is being opened in safe mode

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but i can't find the asset in the package manager

woeful spear
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Does this copy "World Transform" include Position, Scale and Rotation? Or does it include something else too?

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I just want to copy Position Rotation and Scale at once.

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There's this "Component" option also. Not sure if that's more appropriate.

violet thunder
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Do you need to copy the local or world space transform?

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Use Copy Component for local space

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The values you see in the transform inspector are local space

violet thunder
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Although note that world space scale is lossy/not always accurate

woeful spear
# violet thunder Do you need to copy the local or world space transform?

I basically have two gameobjects, A and B. I've manually done position, scale and rotation adjustment for A using Transform panel in inspector. Now I want same things for B also. So I could do it by copying them (position, scale, rotation values) manually one by one but I'm looking faster way.

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I guess I need local values only.

cloud flower
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does anyone know anyone ui toolkits or assets similiar to eve onlines UI

gusty abyss
fast moss
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are unity's servers breaking lol
i'm stuck in the unity hub with an "activation of your license failed" error

gusty abyss
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are u refresh the licence

fast moss
# gusty abyss are u refresh the licence

yep, i've tried that many times.
I've also tried adding a new personal license, running as administrator, temporarily disconnecting my web antivirus, and restarting my PC.

gusty abyss
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🥲 then it may be the mail that login, i guess

fast moss
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I was guessing this was a server issue with unity, but I would of seen other people with the issue by now.

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Unity has worked perfectly without issue for months before this 🙃

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Oh yeah, this is probably after updating unity hub last night.

fast moss
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"No connection to the Licensing Client has been established. Skip waiting for the connection."

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fun

final marten
pulsar oracle
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Hello Folks, I just started with my first 3d unity project. After making some capsules move I decided to add joystick controls for an android build. In the meantime I got that somewhat working by adding two images (parent-child relation on a canvas) and attaching the on screen stick.

I noticed that if I press the joy stick controls on my android phone the images disappear.

Can someone guide me on how to keep them active? It would also be cool if maybe only the knob moves when I use the joystick and the background image staying in a fixed position.

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This is my current setup

onyx stratus
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Put the onscreen stick component on the knob not the joystick

pulsar oracle
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I was thinking about that too

onyx stratus
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Also consider renaming the joystick to joystick bg for clarity

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Reduce the opacity by a ton

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Then you’re golden

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Also really important

pulsar oracle
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Do I have to inherit the on screen stick script so I can configure if it disappears on click or not?

onyx stratus
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Untick the raycast target option in the one background one

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Do you want it to disappear at all

pulsar oracle
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No that's the point. Currently the background and knob both disappear and I would want them to not disappear

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And couldn't find out how to configure that

onyx stratus
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It means you might be doing something wrong it doesn’t usually disappear

pulsar oracle
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On my PC it doesn't disappear thought. It's just an effect on my phone

onyx stratus
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Strange

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Let me go check something

wanton shuttle
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Hello, yesterday I started to have random package errors, with official unity packages. Is it for me only?

sour salmon
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Just found a bug with unity 2020.3 lts

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If you save something twice very quickly, editor crashes

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too bad that it's a dead version so it's never getting fixed

sage basin
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If you're still having issues then it's an earlier problem and you should update to the latest patch release

wanton shuttle
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thanks

latent meadow
cloud flower
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how do I know an assets good from 3 years ago?

vivid river
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What?

cloud flower
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on asset store if its listed for sale and last update was 2019 its still for sell has 5 star ratings how do I know its still good?

fair cove
# cloud flower does anyone know anyone ui toolkits or assets similiar to eve onlines UI

What exactly are the similarities your looking for? Are you looking for an asset pack of UI prefabs like buttons, sliders, text etc with a sci-fi theme? Prefabs with very specific functionality like a quest log for example? Third party UI frameworks like NeosisGUI for example? Specific UXML templates or controls? Or something else? AFAIK, Eve Online has a custom UI solution in a proprietary engine and are probably using custom tools

primal creek
cloud flower
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well if the last one was 2019 and im using 6.3 odds are it wont work

primal creek
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it depends on how version specific the asset is. if it uses the features from 2019 that aren't in 6.3 then of course it won't work

latent meadow
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generally, you can also contact the author directly @ grim

radiant pewter
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so I'm making a new project for uni - ideally I'd like to use 3.0f1, but uni uses 0.52f1 - am I likely to encounter issues if I keep changing between the two depending on which machine I'm on?

plain dagger
plain dagger
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haha a big fat yes

radiant pewter
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oof

plain dagger
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Use their version and suck it up

radiant pewter
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what about 62 and 58?

plain dagger
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no

grave rose
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Helo

plain dagger
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Its not worth it. The versions are soo similar that things will work but you will encounter odd issues like package versions being auto updated to versions that .52 cant use

radiant pewter
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I'm kinda worried about the security alert on the older one because this one is going to be multiplayer

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and I don't trust myself to remember to change back 😭

plain dagger
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You can install many versions at once

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just use the version your uni uses and once the project is over then you can upgrade it if you want to continue

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The actual security issue wont affect you unless you go releasing to the public

radiant pewter
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yeah that's probably the most sensible way

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thanks!

latent meadow
# grave rose Helo

Hello. you're not being ignored, per se, it is just not a 'social chatroom'. if you have a specific Unity question, feel free to

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!ask

vagrant rootBOT
# latent meadow !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

wicked roost
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if you are really worried because your uni is using a security breach version, you could sandbox it in a virtual machine lol

plain dagger
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If you read what the actual issue is you will know thats not needed

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it only affects builds and they can be patched with an official tool

fair cove
# radiant pewter so I'm making a new project for uni - ideally I'd like to use 3.0f1, but uni use...

Generally, you want to stick to the same version as whatever project/team or school your working with, but if you have the storage for it, you could just get both, and use the uni version for your school projects, and a different version for your personal projects - the security alert version really only becomes a concern if you plan to actually make a build and publish that build, for a school assignment, that likely just sits on your unis servers for a bit, is graded and then either archived if they have weird policies or deleted after some time - also when you switch between versions youll have to wait for project upgrades/downgrades each time you open it

wicked roost
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or just call the university tech department and report the teacher for infecting university computers