#💻┃unity-talk
1 messages · Page 69 of 1
I've already restarted it two times lol
and I googled these errors and I didn't find anything
have you tried what it suggested at the top of the error?
!install
- Make sure you have enough space including on
C:drive. - Check that it's not being blocked by antivirus/security programs.
- Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).
If you still have issues, perform a clean install in another location:
- Install the Hub and Unity in a non-system drive or a clean new folder in the root of
C:drive. - Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
I've not really understood this part, where it says to use a texture with a depth format right?
look for the first error in the console
how to change a texture format?
I'm not familiar with these words
this what it do
there is nothing here that indicates that it has failed. in fact it appears to be starting the download process
though you should consider updating the hub if it fails again, then go through that checklist the bot sent
they just say to add an ambient occlusion screen on the URP asset which is something I did but I still have errors
see
then follow the instructions you were provided
these errors are different right?
Which cinemachine extension do you use for a simple focus on target + rotate freely around this target at a specified distance?
I just want to be able to say.
- Camera distance = 10
- Rotation = (0, 45, 0)
If you want direct control over the orientation and position, you can really just remove the camera behaviors and move it yourself
it sounds like you basically just want the orbit behavior, though
I know, its just that cinemachine changed its set up recently and I'm trying to figure it out.
you're using CM3 now, right?
The special "orbital follow" camera was removed; you can create that with position + aim behaviors now
the "Cinemachine Orbital Follow" behavior is meant to be used with player input (so that you can orbit the camera around), but you can manually set its axis values
() whats this called
this will sit at a 45 degree angle above the horizon
the actual characters are called parentheses
They're used in many contexts in C#
so its not any one thing ok
such as when invoking a function...
Foo.Bar(123);
or when constructing a tuple:
var items = ("one", 2, 3.0);
would I ever put stuff inside the par of that
Not for that exact method
Unity is looking for a zero-parameter method named "Update"
just doing my first bit of rotation code
For some reason as I reduce the radius to 0, the camera seems to curl and look upward?
its certainly not hello world Im trying to remember stuff from a class I took
I guess that's due to the Cinemachine hard Look at
Hi bros, I have a problem in the development process and I can't find the cause. I'm working on a pixel mobile game simulation, but my game has a slight issue with the Input System. I'm using both the old Input System and the new Input System. I have a pan operation, or other click operations using the code above. However, these operations only work when using the game window, and don't work when switching to the Simulator window. I used Android before, and it worked in the iOS Simulator window before switching to Android. I hope someone can help me.
that'll happen if you have a separate look-at target
If you just want the camera to sit at a specific angle + range, you should use the same Transform for both tracking and look-at
this'll also happen if your Hard Look At component has an offset
same premise
Where did they put the follow target field?
I'm not sure exactyly what the issue is but it does kinda seem like you're manually recreating the EventSystem's drag and drop system and you might be better off using the built in one
Click the gear. However, the look-at target is currently the same as your tracking target
(You can switch it to use separate transforms)
I want the camera to be able to orbit a specific target. The camera must always be looking directly at that target. If I zoom in, we do a straight line path right into the target.
As long as you don’t have an offset on the Hard Look At component, it should do what you want
What combo of things do I need for that? Orbital Position seems to work, but not aim correctly. Which rotation to do need?
Well, what if I want an offset? Like here's the target, but zoom and look at that offset?
As your radius goes down, the camera will have to rotate to respect the offset you asked for
Maybe you need to offset the orbital follow component
(Just walked away from my computer, so i can’t check)
back: and yeah, you can apply a Target Offset to the Orbital Follow component
this'll let you slide the camera around
that often means a firewall is blocking things, or other permissions on your system
Ok
could also mean bad internet (trying to download over a 4g connection, etc)
considering one of their previous screenshots showed a failed firefox download of the hub🧐
AH, did not see that 🙂
Hi there, is it true that in the next Unity update we'll get unification of URP and HDRP
last i heard, the unification was canceled for version 7. it has transitioned to a more stepped upgrade/merger
so, i would not expect it any time soon
I got it, thx
So how I make a blanket Candice
Stop taking photos of your screen, this isn't instagram. And secondly, you need to actually ask a proper question.
About something
Also, what?
Like it keeps shutting down
If you don't speak English it's going to be difficult to get help here, most of us only know English. You might want to find some resources in whatever your native language is.
Send the message with error
Ohk
It shows you all you need to know btw
I'm new to unity I just wanna know how to fix this error
If anyone needs more info I'll give
How can you say that it "shows you all you need to know" and then immediately follow it up with a "if anyone needs more info".
First off, there are two errors in that photo, which is it you're asking about?
And please use screenshots, and show the entire thing.
Ok I do agree that sounded stupid. But I also said "error couldn't decompress package above it" I'm not on my PC rn I'll send screenshot soon
Could be any number of things such as lack of space on your drive.
Or it could be that the error above it is causing some conflict
Hey peeps does anyone know how to get the vector 2 of on-screen ui sticks directly? Or like a way to check if I’m currently pressing them
unity Input System comes with samples including touch, I suggest you look over
My laptop isn’t touchscreen how do I test
you can probably use Simulator mode but doubt you will get anything with multitouch
you need a device to test proper
are you doing this while in prefab mode?
maybe try to get out of that first and then try import
also i would suggest just restart your pc and unity, just to see if that might help, could just be a temporary unity bug
I’ll find an android somewhere
I would’ve used my phone but I don’t have a Mac for Xcode
Apple 🤗
yes they have their own ecosystem.
Hackintosh is an option but at your own discretion, and not all hardware is supported but it how I did it before I had a mac
Would anyone like to make a game with me?
!collab 👇
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Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**
Can't get my APVs to bake because of this error. Not sure what I'm doing wrong.
Dm
Wow thanks I’ll check it out
I completed the essentials of the essentials imo ... is there anything special in 2D if I dont plan to do 2D?
might just move to merging the scenes
I'm super new to unity what is prefab mode again?
When you double click on a prefab
the background disappears youll know
and itll just be the prefaab
have to click it from projects window
Hi, can anyone tell me how I can fix this error?
spell it direction maybe?
What do you mean? I don't understand.
You gotta start taking proper screenshots my man
But:
new Vector3...
isnt correct. You probably want:
var direcction = new Vector3(moverHorizontal, 0f, moverVertical);
yea I realized that after towards top I initially thought it was a typo
Sorry that comes across different than intended
thats why I just shut up lol
I was trying to say I think hes ESL 😄
But can you help me with how to do it from the correct camera angle, please? I'm new here and I know it's noticeable.
windows
win shift s brings up sniping tools allows you to draw box then ctrl v here
And will that help me progress on my own?
no you asked about camera angle I thought you meant for taking screenshots
cause ur SS was bad lol
camera angles in unity is a process but mostly just moving it till you get what you want then lighting
I havent messed with that stuff only 3rd person orbit cameras
but what everyone like sto say
!learn
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
No, I was asking if you could help me solve the problem I was having, but if you want I can try to take a better picture
I dont think you've shared anything on the problem you are having, just the C# error
Its best to share what you expect, what's happening, what you've tried, and then the code with a proper screenshot or code paste site. And if there is a tutorial you are following.
Yes, I've watched tutorials, but since I'm new, I don't understand much yet, and I'd like to make the object move on different axes.
You should really start with
!learn
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
Its in text so may also work better for translations
(If they only made them in English, not sure)
i want to learn,i would like to
me too
and are rhere no other peoples servers where they do speak spanish?
No lo sé hermano
sabes hablar español?
un poco
probably but this is an english only server
okey,thanks.i'll look for it then and see if i can find it,an for not,i'll learn another way
Btw, English is very important for software dev, so maybe consider it a good opportunity to improve it. Though it might be a bit harder to both learn English and programming/gamedev at the same time. 🤔
To be honest, since I'm new to all this, it's a bit complicated, but I want to learn, so I won't complain.
Hello, everyone. I am looking for anyone who is doing similar stuff that I am working on.
Unity, Compute Shaders. Logic, not graphics.
Why are you looking for them? I hope it's not one of that "there can be only one..." thing? 👀
hloo
Hi Guys! How Do I Make My Game Don't Pause Music Or Stop When I Minimize Or Switch App? (Windows, Mac, Linux)
Or When Lost Focus
Like This... How I Disable It
Just one search would've told you that there's an option in settings to keep running in background.
Oh... Wait
Why did you feel the need to ping me with that?
@drifting jacinth Don't spam the channels. Do some basic research before asking a question.
!ask
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #🌱┃start-here
im having problems with wheel collider
when importing stuff like jpegs to be used as materials where do you put them for housekeeping purposes?
would it be considered textures?
Everything you add into assets folder is treated as an asset. If you select it you can see how it chooses to treat it by default.
why does this happen when i activate my mesh collider i feel like it should have more of a collision than just 3 polygons
You have low resolution mesh version attached to it. And it seems malformed. You can see the name of the mesh in properties of the collider.
is there any fix
Yes, edit the model's low resolution mesh so it has a proper shape
when looking at game view it looks worse why?
Ill guess, that you are looking from an angle, where the light is in line with your view, so it looks like there are no shadows at all
are you sure, this is visual studio code and not visual studio?
You decide? 😄
i can use both?
For the same project? Not a good idea. For different ones, why not
its for 1 project wdym
than its not visual studio code. Follow these instructions on the IDE you wanna use
!ide
If your IDE is not autocompleting code or underlining errors, please configure it.
Select one:
•
Visual Studio (Installed via Unity Hub)
•
Visual Studio (Installed manually)
•
VS Code
•
JetBrains Rider
• :question: Other/None
ty i just switched to vs cod
someone teach me how cinemachine works pls
or give me resources for begineers ofc 🤭
shit I just did a bunch of stuff while in play mode 🙁 rip
Create prefab
And just unpack later
Just from looking at your planet, are you using PBR materials and probably ramped up the metallic value which makes the planet light up in the back?
Hmmm Ive been messign with this for a second now and I cant figure it out but what would cause my sun to not appear in game view but be totally visible in scene view and yes its checked
no metallic is off
and its a 2k texture I pulled from the web
wrapped around a sphere
yeh, that does not change the rendering of it. But okay, than maybe your skybox is emitting something you dont want to.
also smoothness on that planet should be 0, unless you add some reflective surface to it
I had .5 0 is too flat imo
0 lefty .5 right
it bounces just a lil light off the surface off planet
.25 looks a lil better
You rather think about what is actually reflecting that light or not. If I think of the moon, there is nothing reflecting light at all. At least not like in your image that looks like ice/water. And your planet looking flat might not be an issue of the lighting bouncing off or not, its about having shadows not being present. You might want to create a normal map from your texture with some tool and also be sure to use shadows at all. Especially in space, there are usually very hard shadows, because there is only one source of light (in our point of view at least ;))
yeah im dealing with the issue of my sun not even showing in game view atm
but I totally get what your saying about the one light source and shadows it defintly makes me rethink a lil
this is literally my first iteration lol
hi, I'd like to make my first multiplayer game, I have watched some tutorials but I feel like I'm not actually learning how to make multiplayer games from watching them, I'm learning how to make their exact same game, do you guys have advices or an asset on the unity asset store which would help me actually learning?
Ok well I have my sun visible in my game scene now but its not emitting light
its always something lol
Creating a networked multiplayer game is hard, and I think you'd need to be beyond the level where you need tutorials to start such a project.
so I should watch a lot of tutorials and get experience before starting my project? note that my project is just a simple 1v1 car fight game
Maybe do it in splitscreen first
Learn how to read the documentation and figure things out without tutorials
should I go for netcode or photon is better? and also do you have a good documentation please?
I think Photon is probably easier
The best documentation is the one for what you're using 😉
okay, thank you so much for helping me
That's not really "light". It's a bloom effect.
so it wont show like that in game?
I think Fog mentioned something like this the other week, where it's showing post processing in scene view but not game view.
The problem, I think, was using the legacy post processing package with URP. You need to use URP post processing.
Post processing was off
That'll do it
Crazy
planet rotates now I wanna see if I can make the sun orbit lol
rather the planet orbit the sun
Best case would be to let your directional light be the sunlight direction in lighting settings and attach your visual object to the directional light to always point at your planet. Hence you only have one in your game. Otherwise directional light is not gonna work in a universe 😉
Anybody have any idea on how to create advanced medical simulations…like tissue tearing and stuff in unity
I would say that tissue tearing would be on the cutting edge of realtime graphics. Depends on how “real” you want your simulation to be
I don't know how to do this correctly but i am using bones in blender for this
Also depends on presimulated animations, which can be as fancy as you are able to achieve on your hardware or if its actual realtime interaction, which is a whole nother story
i am getting this Alert i think that issue with my project then i created a new project ...again same thing happened ...
The issue is most likely one package giving issues and blocking other packages from being loaded. What happens if you dismiss it. Do you have access to the console and its errors?
Is that can happen if we uninstalled our previous IDE which is used by unity
bcz i uninstalled jetbrains Rider bcz i am using Visual Studio
I never worked with jetbrains rider. Cant tell if they are touching any unity assets, but I guess not, as unity would revert that. But you still did not answer my questions
i donT understand your question hahah
you dont understand this?
What happens if you dismiss it. Do you have access to the console and its errors?
it's a known bug, ignore it
Actually, the fix is available now. It requires you to install a newer version of Unity
https://discussions.unity.com/t/package-manager-invalid-signatures-issue/1705385
my version is 6000.3.5f1 so what is latest version
click the link, it takes you to the versions with the fix...
Thank you 
I'm currently trying to use the animator/animation tools which I've never used too much, it seems I'm only allowed to create animations on the Animation(Ctrl+6) window if I spawn the said Prefab in the cene and then select it, why this arbitrary requirement? Why can't I just open the Animator or Animation window and create it without the need of a present instance in the scene?
Pic of project for attention
:loudspeaker: Collaborating and Job Posting
We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**
- Make sure you have enough space including on
C:drive. - Check that it's not being blocked by antivirus/security programs.
- Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).
If you still have issues, perform a clean install in another location:
- Install the Hub and Unity in a non-system drive or a clean new folder in the root of
C:drive. - Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
Sorry boss
I ran as administrator it worked
pretty sure you're not supposed to do that, but i don't use windows so 
Is it solved or i help you with this problem
It’s solved thank you so much 😊
By the way why Unity Hub goes blank at startup
im reinstalling it hope it solve the problem
Editor logs
Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log
Unity Hub
Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs
Oh TY
nothing but after reinstalling still blak screen
I doubt what nothing can weigh half a megabyte
!logs
Editor logs
Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log
Unity Hub
Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs
is there a way to load in a level quicker and translate or make modifications to without slowdown? working with a particularly busy prefab and wondered if there's a way to speed up general editing of it, as right now its getting a little laggy
In Editor?
You can try turning off Post Processing, and "Always Refresh" (this is off by default though) in the scene view. Also close your game view so you're not rendering that at the same time.
Otherwise, group your objects into containers and H key to hide them.
why does it say my projects at risk when I downloaded the behavior asset from unity? its from the unity registry by unity so I imagine its obviously safe but im curious
what does this mean?
it's a bug, update
see this ☝️
got it
Same happen to me just download new version of editor e.g. 6000.3.6f1
then its works fine
6000.0.66f2
if you are using LTS 6.0 download this version
Hi everyone....I'm from Taiwan and this is my first time posting here. I'm trying to improve my game's visual quality by adding SSAO, but I’ve encountered a persistent issue where it shows "Missing RendererFeature" in the Inspector. Clicking "Attempt Fix" does nothing.
this is what I've tried :
Created a brand new Universal Renderer Data asset, but the "Add" menu remains empty/broken.
Reinstalled the Universal RP package (v14.0.11) via Package Manager.
Updated Visual Studio to the latest compatible version to ensure no compilation issues.
Enabled Post Processing on the Main Camera, but the Renderer Feature itself is still missing.
Environment:
Unity Version: 2022.3.52f1
URP Version: 14.0.11
Error Log:
New_URP_Render is missing RendererFeatures
This could be due to missing scripts or compile error.
UnityEngine.Rendering.Universal.ScriptableRendererData:ValidateRendererFeatures ()
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Any advice on how to fix this "Missing Reference" issue so I can finally add SSAO? Thank you.
Does anyone know why unity isnt letting me use the slider for blendshapes versus blender???
did you export the blend shapes correctly with the model?
Yes
does anyone wanna make my first game with me?
didn´t you ask that a few days ago
yes but no one answer 🙁
this server doesnt support collaborations unfortunately
do you know a server then?
how abou you just start with something simple like flappy bird and if you have a particular question you ask here
!collab
:loudspeaker: Collaborating and Job Posting
We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**
do you know a server that i can ask in the same thing?
youre not going to find anyone to work with that attitude
you have to be nice first
thats step one
wdym i just said that i asked some1 else vro
if someone offers you pretty sound advice responding with "i didnt ask you" is generally considered pretty rude
internet etiquette 101 ig
well i said thank you
ill take it
alr bud
Hello, where do I go to ask a unity related bug/question?
depends on what kind of question
Can't see any relevent channels
if you cant find a relevant channel to your question then ask here
Kk one sec
Read the topic for this channel..
https://gyazo.com/2c4daf62fdb90457d7c8ba4fd8787909 ^ is the issue. My UI Canvas stuff isn't turning off correctly in build, but works fine in runtime.
This started happening after I broke my project by going 6.0 -> 6.3 by accident, back down to 6.0 (build errors). I fixed that by remaking my URP and deleting the old settings, but now I got this bug 🙁
That looks to me that it's whatever should be rendering in that view, just not rendering?
Unless that canvas has a full grey background filling the screen too
It does have a grey background
Right. The thing that's supposed to be there, is it a render texture?
Like the canvas?
What do you mean by thing that's supposed to be there
This is the canvas where the weird stuff is happening in
Canvas Renderer?
The viewport to your game, with the character standing there on the grid. That's what's supposed to be in the upper left, right?
But your canvas is sitting on top it?
Yeah that's correct
It's still there
If I leave it going, the game plays as if everything is normal
Is it a render texture that you're putting there rendering from the game's camera? I'm trying to see if it's just a canvas sorting thing.
Otherwise, if it's truly an issue with turning off that previous canvas, put a Debug.Log where you call it to turn off and then make the build with development mode on so you can see the console and if it fires that line.
The 'fighting in...n' isn't clearing when it changes, like clear flags is off or no camera
I'll play it a little longer for more info sec
I'm not really sure what you mean by this tbh
How does your game view get displayed in the area that it is supposed to be displayed in
https://gyazo.com/1b01449ef47ae24f3cb7fd21fb20f9ed Not sure if this helps but hopefully
that just shows more of the issue and doesn't answer any questions
Yeah, was hoping you guys could see something I couldn't idk
You need to show the setup and answer questions
Sorry just read this, waht do you mean by game view?
can you not infer that from context?
The part of the game that is not showing where it should be showing ..
No I get that, but what do you mean by " how does your game view get displayed in the area."?
Is this what you're meaning?
So it's just a hole in the UI that the camera view peeks from behind. In which case, I would do the debug log to see if, where you're calling the UI to close, is actually happening.
Oop I clipped the inspector out mb, so the UI and MainMenu Canvas are ScreenSpace, and the World Canvas is world space
When sharing screenshots/ videos.. do not crop out anything, you inevitably end up hiding useful information
Yeah my bad, okay I'll give that a try
and show the camera(s)
I think the UI is closing, but the camera isn't clearing (see the countdown text top left)
https://gyazo.com/327830bc617ffad5c76f1fe3d7daeab0 Full screen with camera etc
So CountdownScreen and AllMenus are the only 2 that seem to be messing up
haha - do you think having all the components collapsed is useful? 😄
I acidentally went full screen and cant get it back
Shift space is the shortcut for the window your mouse is in
Otherwise the ... Menu has the option
I dunno how I hit that combo
I really dislike my new ten keyless keys are too close togther
i dislike that too about your new ten keyless
You want me to expand all the childen under the canvas's?
Or anything specific?
Do you not know what components are? They are the scripts you put on gameobjects.
I also wanna the scene view with your camera selected
Ohh my bad misread, thought you said gameobjects
Kk one sec
Hmm just saw this 'cm' thing, could that be it maybe...
Okay, turning off Cinamachine fixes it
google says change the wrap mode to repeat from clamp on texture maps and I did this and a few other settings and cant get this seam to go away.... are some images just gonna have seams? or am I doing something wrong still
I'll reimport/update cinamachine I guess and take it from there
Ty sir ❤️ @deft rock sorry for brainlessness, Friday night 6am things 
somone wanna hang out talka bout games and ideas?
6am is the morning ;p
A good rule to follow, if you're too tired and keep making lots of mistakes, maybe don't ask for help until you're wide awake and can pay attention properly 😛
im slowly gonna build a space sim

Will do
Regardless though, fr thank you ❤️
what kind of game you thinking
this is not a social server
says who?
the admins, the mods
the rules of the server
theres no offtopic or general chat here
Is 8 gb ram enough to make games 
theres no rule that specifically says that but EVEN THEN what that guy was asking is TECHNICALLY on topic unity is a game engine and people are going to discuss game design etc and want to link with like minded people
Ram is too expensive rn 
Yeah but not with Unity
Mane 
rly?
is 8gb really too little now?
how times have changed
Like If this is how this community is I want zero part in it
ok :)
It keeps running out of RAM for me and I have 32 gigs 
64 is so freaking expensive

thats gotta be something ur doing wrong
this is a help channel, so unless they needed help with something specific, it was offtopic
ive gotten along fine with 16 and 24 but that's with 2d. it really depends on what you're going for
its actually unity talk.......
its not
its a help channel.
its general game dev socializing
You've literally been occupying these channels for days, I think you do lol. But that said, there is no social hangout spots here, there are plenty of sister-servers that have it if you haven't joined. If you want to talk about game ideas, use a #1180170818983051344 or make a thread.
im agreeing with you
my bad
guess i missunderstood what you said but i wouldnt use the word "socializing" ig
if they wanted to discuss something specific related to unity, they'd be free to.
"anyone wanna hang out" is not what this channel is for
I was saying that what they were wanting to do was general socializing
GDN, Work with Indies, GDL are some servers you can join for general chats.
Lots of people are in multiple of them.
i think you 2 are referring to different things by "it"
you're referring to the channel being for help
sgt grim/buttered coffee are referring to the topic being "unity talk" vs "socialization"
im not a stickler for the rules but theres plenty of discord servers in the sea
you might as well just find one more welcoming to what you want
instead of arguing here
-# you missed an opportunity to say there's plenty in the cloud... but now that i say it, that doesn't quite work 😆
you dont have to like it, but you also arent trapped here
Hey there. I am very new to unity and i need some help. I am about to slice a sprite sheet but the sprites are not centered to the individual cells. Is there a good way to go on and slice it? Will it be problematic if they are not centered? I will add a picture :)
Please @ me for your answer because i probably wont see it if not.
looks to me like you already sliced it?
anyway the fact that your sprite sheet has so much dead space in it is a bit odd
its just the preview so far.
Yes the empty space it what is odd to me too. Is this a problem?
how did you create the spritesheet in the first place
or where did you get it
but the little boxes look fine to me
you can always go back and edit any individual sprite later if you need
i downloaded it from craftpix.net
it is good to know that i can edit it later. thank you!
if you only have a few of these sprites you can also manually edit them in your photo editor if nothing works out
but i guess you know that already
I encountered another issue. The guy in the video i am following has several single sprites in his folder after applying the trim. I still have only one. What exactly did I miss?
click the arrow to expand it
Thank you very much!
as long as the pivot is where you want it, and stays consistent with each sprite, its fine
post processing?
#🏆┃daily-win or #1180170818983051344 to showcase your project, this is a help channel
Yeah, global volume, simple color adjustments
i feel like this place is quieter than it used to be
we've been replaced by chatgpt
well you noticed
Can someone help i am trying to make a ps1 style horror game but i cant get the Model with textures from here:https://elbolilloduro.itch.io/diner
to work in unity i tried everything pls help i am a begginer
what have you tried and why hasnt it worked
also please provide more detailed info as to what exactly isnt working
It's quite active, it has a purpose . doesn't mean there needs to be mindless or off topic convos going to be considered active..
okay
no i mean i feel like there used to be more people asking for help here
if the people here knew how to google search this channel would get like 2 messages a day
and one of them would be a recruitment post for a gtag fan game
i kinda remember this channel feeling a bit like crabs in a bucket everyone trying to help their problems fixed
Hmm maybe they're learning to Google more 
I think instead google has made it easier
you dont need to work as hard when theres AI overview
or u can just ask chatgpt
the problem is what happens when they have issues chatgpt cant solve
and now they got no clue how to do research
Sure then they come here to try to fix some ass code gpt wrote they understand nothing of
its not a good thing no
No
i feel insulted when someone unironically copy pastes their ai generated code here asking for help
But i do enjoy helping people with unity its nice to feel smart and knowledgable
like yes im here because i want to fix chatgpts bullshit
not because i want to actually help people doy
i imagine thats why the regulars are here in the first place lol
yo i imported an fbx file and did a ton of work on it in-scene, then realised i forgot to set the rig type to humanoid and changing the asset's rig type doesnt affect the in-scene version, any way to fix it without redoing all my work?
You unpacked it ?
In what way it's not working as humanoid
like if you change the rig type to humanoid the in scene version stays with the generic one?
theres no humanoid avatar on it?
first is for the asset second is for the object
What is that. Cropping screenshot like this kills a lot of context
Oh this some custom vrchat thing
mhm
yeah for vrchat stuff you need to go to their server for help
ok
we arent qualified
Join the growing VRChat community as you explore, play, and create the future of social VR! https://discord.com/invite/vrchat
well to be fair that screenshot you sent doesnt mean much to us since we have no clue how vrchat tools work
and maybe thats the deciding factor to your issue
¯_(ツ)_/¯
GUYS I NEED ADVICE
I need feedback for my video game and I wanna know the best way to do that, where can I get as much feedback as possible
https://dripped-out-v1.itch.io/roguelike-playtest
Do I just post my plea for advice on those channels or?
you got nowhere else to on this server really
I guess, I already put a devlog so thats cool
I REALLY want feedback as quickly as humanly possible, got any advice for websites or something to do that?
yo is it just me or is package manager down rn?
i dont think so
the standard 502 error
unless someone responds to you here youre just going to have to be patient
im good at feedback
ok thanks anyway
gotta redownload my vm but i can try
really? go ALL OUT, give me all the feedback you can, thanks
alright. dm me the itch link or something and i'll see what i can do
no no, don't worry, I have footage if you want
Guys, is just me or package manager is down? 😢😢 Just bought a couple of cars model and I can't try
i trust you
i think so. 502 error
Ufffff 😢😢😢😢😢
give it a couple hours should be back up
i just wanted to make my combat :(
Thx dude
@fluid shadow the volume slider no work
ok, noted
you 2 should make a thread
Can you please make a devlog
I did make one just now
This isn't the channel for feedback, as you've already been directed.
sorry, I am new here and I not too familiar with this server
it is for me.. if you downloaded pack before you can find .unitypackage in unity's cache thou
@fluid shadow
love the gameplay, its fun with a good loop.
love the powerups but they come really often.
menu screen still allows for camera movement
title screen fade to black doesn't work on 1440p properly.
health bar seems unclear to me
reloading seemed a bit unclear
feels like fast paced cod zombies.
overall rating: 6/10. some improvements can be made, however it's great
oh sorry this channel isn't for feedback
didn't read that until i sent the message my bad
ok thanks you guy, really very really really very cool
Anyone else getting gateway 502 error with package manager?
yeah its currently down. give it 2 ish hours it should be fixed
yup.. but if you downloaded packs before you can find those in cache
Modding a Unity Game
uh oh
i am trying to import an asset via the unity asset store and i get the following pop up.
1st question: what would i normally do with this?
2nd question: do we know how to get rid of this error?
that's two people having the sisue
I'm able to pull up the "Unity Registry" list in my package manager in 2022.3.22f1
ah, the "My Assets" list breaks
ye its the store assets that doesnt work
how can i fix it?
You may still be able to import an asset from the Unity Asset Store page
lemme try that
when I hit "Open in Unity", it winds up showing the Unity Hub
that's not very helpful...
ah, it winds up trying to show the asset in the My Assets tab
which, of course, does not work!
i have the same thing so far
if these were Unity Registry packages, it'd be pretty easy to find the URL that you download the package from
but I dunno how Asset Store products are delivered
i imagine it's more complicated
i am very inexperienced hence those words sound like magic to me lol
502 is server error so it's on unity
Assets Store API is down during the GGJ ! 👏
yep. Asset Store is down
xD
Bruh... 2 years since my last update of my android game. Today I've finally decided to update it with a couple of new cars and boom, package manager down 🙃
And ofc i didn't download them before
what is better for unity? obj, fbx...?
FBX feels like the default
thats good. thanks
I don't believe OBJ supports skinned meshes
is there a way to update the inspector properties of all these at once or do I have to manually do each one?
you can select all of the textures at once
just don't select the material asset
if you have a lot of stuff to select, you could search for t:texture
and then switch the filter to the current directory
it'll look like this
note how 'Shaders' is highlighted, not 'In Assets'
ok cool ty
can someone help unity assests are not showing for me in my assets
ive downloaded them
hello?
the asset store is having problems #💻┃unity-talk message
can anyone check for me if my assets loads
im getting [Package Manager Window] Error while getting product update details: 502 Bad Gateway. Something went wrong. Please try again later. [Error 502
UnityEditor.AsyncHTTPClient:Done (UnityEditor.AsyncHTTPClient/State,int)
want to see if its me or no
mine dont say an error it just says refresh error and nothings showing?
That error message appears in the Console window
oh for gods sake
must be ggj jam dates causing it
which is really the one time it needs to work asap
For a scene I want to have a video set a videoplayer play immediately but currently it take a few frames to load before it plays
How can I reduce the delay?
so is that why nothings showing in assets manager?
Yes; Unity's servers are having some kind of problem right now
I wonder if you can make Unity load that video ahead of time
e.g. by trying to play it in a video player before you do the scene swap
I find it weird that their status page says nothing is wrong
the Status page is for their cloud services
i also thought to look there
but it doesn't really cover the Asset Store
It has package manager though
oh, there it is
Anyone perhaps know why the light is not covering some of the faces on the roof?
This is a unity terrain, ive heard that lighting can be weird on it.. (Baked)
Nothing in their incident history either
are you using a double-sided material to render a ceiling with terrain?
No, should I?
terrain normally only renders the top side
i'm unsure how you'd use it to make a ceiling!
Ah, I'm using "Digger"
ah, okay, that adds overhang support
my first thought is that the ceiling just doesn't face the light there
what does a realtime light with shadows look like?
I tried removing the shadow from it and re-baking but it still doesn't color those faces
ill c
its like some faces refuse to be lit
hey guys, having a problem, got a new computer, installed hub, installed 6.3lts, tried making a new project, asset store says refresh error, installed unity 6.0lts, same, closed editors, and hub, checked task manager no unity things running, started back up, signed out and in, opened each project 6.3 and 6.0 one at a time, same problem, restarted computer, same problem, turned off firewall same problem. Any ideas please i have thousands of dollars in assets
Oh yeah I guess after I move it it does light it..
oh thank god fen i was losing my mind, thank you for that information
smoothing out the ceiling will help
Should I add more bounces or something then? What would be the best way to get it pretty well lit in a cave without getting those dark spots
Having at least one indirect bounce will cause the floor to reflect some light onto the ceiling
I guess I could add some more lower intensity lights around the light
However, the light will still be much darker than the direct light
Smooth shading will look really weird if there are sharp corners like this
it's the same reason this cube looks wrong
it's trying to smoothly blend between two very different face directions
well, vertex directions
ugh wish they would hurry up and fix the assets i was excited to get to work old computer kept trying to cook lol
dont make me install ue
im not having any issues unless it JUST fixed
its not just me i checked forums after fen said it was down in the editor
could be regional
its cloud issues from my understanding so regional would make sense
!ask
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #🌱┃start-here
ive done what the manual says though, including added step of signing out and reauthorizing, also restarted computer, made a new project, tried multiple versions, deleted the library folder, turned off firewall, gaming works fine even with hairpinning, so theres nothing else i can think of to try, and i am not the only one with the problem.
3 threads on the forum about it
if you have a suggestion beyond that, manual just says to close editor, hub and check task manager all unity things are closed, i did that and the above. if you have anything else that may be useful i am all ears thank you, I most certainly followed the guidelines of attempting to debug myself.
one of the most irrelevant !asks ever unless you were just testing the command
i was just testing to see what happened
i think he was suggesting i use the command, and i appreciate that, no need to be agro
I just joined I was just testing to see what it said
if he was the command is irrelevant, it wasnt really a question and you already stated you checked places. you were just complaining
as said he was just testing it
My testing framework package isnt importing correctly I absolutely HATE when this happens
just found this too, which is funny because theres more people posting just now its failing for them
does it pull dependencies from the package manager?
No it for some reason is corrupting itself and then isn't letting me remove it cause it is a dependency
i think its the same things, some people are getting the refresh error, some people are getting 502 gateway some are just getting corrupted imports
So I have to close my project delete the library folder to reset the packages and see if it happens again
are you US?
I am yes
I think I have mastered unity space skyboxes it looks beautiful
yeah me too, might want to wait till this issue is resolved
what region are you xype?
east coast us
That looks really good
nc specifically
dumb idea but maybe flush your dns cache and restart unity editor
Wait listen to this
command = new EnumerableTestMethodCommand(test);
My EnumerableTestMethodCommand is defined here Yes?
and unity editor cache if that's a thing / where it is idk
perhaps it'll see you're connecting to a bogus server and reroute you
its a brand new computer, the old one is getting the same
well no
Thats not the full code but its being defined as something
no its not
so how would I fix it, This is unity's code not mine
but i know what you are talking about the asset storage in the roaming folder, but on this pc there is nothing there because its never connected to the asset store, thank you.
show the error over there, yeah
anyone else having 502 bad gateway errors for the asset store?
yep, there's an outage
many people
lovely
try a vpn
awful timing for the GGJ
if you have one
see, no adach im having the refresh error, but its a related issue
some people are having issues some arent, if you use a vpn it'll choose a different unity server by nature
oh shit yeah let me crank up protonvpn doh lemme try that
im assuming it's a backend problem
and not a unity editor problem that spiked up out of nowhere, i dont recall an update
damn dude good think I used a one time use Privacy card for nord last time
they tried billing me like $200 bucks for the renew
another great option would be NASA's Deep Star Maps
https://svs.gsfc.nasa.gov/4851/
You can import these as a Cube texture and use them with the Cubemap shader
I know, it's confusing, because the shader you're currently using is literally a cube...
the "6-sided" shader uses six 2D textures
the "cubemap" shader uses one texture that represents a 360 degree view
no luck with the vpn
yep vpn didn't work with texas or singapore
yeah i was hoping it was regional just noticed it was all us people reporting it
guess ill go play a game lol
i got colony survival the other day, any good?
if you're working on the global game jam right now, this is a great time for the ol' reliable: Programmer Art
i started developing a survival horror game by having a capsule chase the player around..
(now that's some extreme programmer art)
i implemented an elaborate line-of-sight system before I added a model for the main enemy
lol, thankfully no im just excited to get to work, i was on an i7 7700k and it was frying with the project im wanting to work on.
only had 16 gigs of ram too, was a terrible time to buy but i needed it
same problem and from germany 😔
Anyone know why I cant access my assets from the package manager it just says error
nevermind I read the chat its happening to alot of people
Hey guys, how do i make a pixel art game (it is 32x32 btw) cinemachine camera be smooth? It jitters a lot when i make it smooth, and when i make it instant it just makes the game look less polished
any ideas?
must be still down
you using 2d or 3d?
if 2d: you'd make all of the assets to 32x32. the cinemachine camera you can use the preset to follow the player smoothly, or you can create it yourself using quaternion euler (i believe)
if 3d: similar concept but in a 3d space
2d
so wdym by jittery?
is there a way to make a button run a function with multiple parameters or am i going to have to simplify it to run with less? that would be possible, i'd just prefer to use the multiple parameters
Cinemachine has a pixel perfect extension you can look into.
i have it
also here's a 60 fps version
is unitylearn a good resource to learn unity? Or can someone recommend another good material?
for some reason it's not rly doing it as much in the recording
any ideas?
where do people get help for stuff with textures?
According to this person, they haven't found a way. 🤷♂️
Also from the documentation:
When a virtual camera with the Pixel Perfect extension is set to follow a Target Group, there may be visible choppiness when the virtual camera is positioned with the Framing Transposer component.```
Nah that's crazy
So it will be stuck like this?
Is there any other ways that yall know of to make the camera better than just static following?
What happens if you don't use the framing transposer and just hard lock it to follow the player
does anyone know whats going on? its not loading any assets for me in the package manager. my friend has the same issue too. unity 6.3
there's an outage
how can i fix the streched textures i don't want to use tilling because it affects all surfaces
you'll need to edit the UVs of the model
otherwise, make a material variant with a different tiling setting
no like how do i make it auto repeat like a checkerboard
You do that by editing the UVs.
of the texture?
You could switch to a shader that can do triplanar sampling
no, of the model
I don't believe Unity comes with one that does this.
Dude that destoryes the point
Triplanar sampling computes a UV coordinate from the world position
triplanar sampling didnt work
then you didnt do it right
what did you actually do?
Triplanar is the solution (or simply put: world projected textures)
i think i used a outdated shader graph
Triplanar would be "overkill" for a floor like this.
it is convenient, though, especially if you want to stick many floor pieces together
it ensures that the textures will match
On the horizontal plane?
sure
(heck, you could just use the XZ position as the UV coordinate at that point)
There's a triplanar node for shadergraph
it doesn't jitter, but i like it to be smooth drift
Well, it seems like you only have the two options here.
Or you write your own camera controller which doesn't snap to pixels while moving, but "stops" at pixel perfect positions so you don't get the pixel tearing that a pixel perfect camera fixes.
this one works with the URP
i'd imagine it would work fine in the HDRP too; you'd just need to add HDRP to the target list
https://assetstore.unity.com/packages/tools/camera/perfect-pixel-camera-by-gg-ez-100000#description
Try this? This claims to fix the jittering.
the pixel perfect camera has to align every renderer to the pixel grid, so I wouldn't be surprised if trying to follow multiple objects causes issues
The issue seems to be even just one object, as long as it's using the framing transposer since it's a smoothed out camera, I suppose.
Hello, I have a bug with the Unity Asset Store on different PCs and different Unity versions.
When I open the Package Manager and go to the “My Assets” tab, it’s completely broken — nothing appears.
Does anyone else have this issue?
This is a currently ongoing/known(?) issue yeah
Like any other solution to dl different way an asset ?
You'll just have to wait
You can work around it for now, there's plenty of other things to do.
an i just wana download assets
Well, there might be things you can do in the meantime
Work on some of your other things
Ok thanks lot !
Hey I need help with something
For some reason I cannot load My Assets in package manager
Glad I'm not the only one having issues, guess I'll just go to bed instead lol, tried checking the status page but there were no issues.
holy fuck other people are having the same issue???
yep its just happening.
Package manager is down. You'll just have to wait.
your enemies can be cubes for the time being
server outage https://assetstore.unity.com/my-assets
this doesnt load
Also this on their website
Unity Services's status page provides information on the current status and incident history of Unity Services.
my project is using a kinda old version of unity. like 2022.3.10 something
what do i need to consider before i upgrade?
atleast I know I didnt fuck up and instead unity did 😂
Back up the project
yeha it's all in a git repo ofc
so like i'm just going to try the upgrade in a feature branch
the feature branch should be neough yeah?
and just watch for pipeline changes
probably
i don't have a pipeline
i wanna create oen
but like not one so far
is the upgrade a matter of opening the project in a newer version of the editor?
idk
Yep
upgrading is pretty painless if you don't depend on experimental features (which can have breaking changes out of nowhere) and don't depend on very specific package versions (e.g. you've embedded and customized a Unity package)
i've taken a project from 2021 to 6.2 and i've barely ever had to think about it
i had one problem where a third party tool depended on an experimental type that changed a bit
i had to fix a few lines of code
How do you mean embedded and customized?
Like go in and change the code of a library?
That makes sense if thats what you mean
I’m having some trouble accessing my package manager today, I got 502 bad gateway errors. I updated the Unity Hub also refreshed my licenses. I’m not using VPN and unity is seems to be enabled by the fire wall.
I don’t know what else to do, anyone else having issues with that or it’s only me ?
Oh ok thanks I should read up I’m dumb
how can I lock an oject so it doesnt move.... google says there should be a check mark next to transform but there isnt
during run time?
just use an editor script
so annoyed right now, i passed in a reference to an mesh asset rather than the instance and edited the vertices destroying the asset 🙁
I am trying to test my project with an emulator asset and I cant, very frustrating...
yeah -- if you look in Library/PackageCache, you'll see all of the packages installed through the UPM
I play test my game with an emulator asset in other projects so I dont have to build it
a simulator
better yet, how do I transfer packages from one project to another?
I see this checkbox is used to fix rotation of the imported models. But does it actually fixes it or it's some "fake" effect? I'm confused because it uses the word "Bake".
is the package manager backend down?
yes
any info on when would it be back up? kinda need it ina 6h
idk
all I know is I could rly use it rn
this errors been happening for past hour and ive tried signing out of everything and such, how to fix?
its the my assets portion of the package manager
its down
read up
huh?
Unity is aware
ok
my assets arent working for anyone
ok thanks
They haven't said
the import settings decide how a model is used in your project. baking axis conversion is 100% fine
aw man
i need help i cant access my assets for some reason i get this refresh error and any assets i had downloaded i get a 504 error with them and it doesn't matter what unity version im using or account it just started doing this today
oh its down
now dont i feel stupid ive been trying to fix it for the past 6 hours
when in doubt anything network / unity related, always check here first
https://status.unity.com/
Unity Services's status page provides information on the current status and incident history of Unity Services.
I checked earlier but they didn’t update at that time so I thought it was on my end until I checked it again
It should be recovered now
Hello, how is everyone doing?
was wondering if anyone has an Idea on how to speed down Vuforia APK builds, it takes me like 50 minutes everytime.
you wnana slow it down?
you can try adding unnecessary junk to your scenes and stuff like that
as for speeding it up, you'd probably want to remove unnecessary junk, or it's a limitation of your computer
also since vuforia is an external package/plugin it's unlikely people here will know how to fix problems with it
Hi everyone, I'm getting a 502 Bad Gateway error in the Package Manager. It happens specifically when refreshing the asset list or trying to download an asset.
What I've tried:
- Signed out & signed back in.
- Reinstalled Unity Hub.
Still stuck. Has anyone faced this? Thanks.
god, somehow i started a bender 48 hours ago and ended up with an entire backend built + a inspector uitk lmao
Looks like there is a server outage issue
On Unity side
the camera shoudl be just behind
NVM lol my sun was literally too bright I turned it off lol
Guys do you know any cool unity/unreal discord marketplace servers?
so i dno't quite understand how asset versioning works
(assets are libraries right?)
i upgraded my project to the latest LTS unity and some asset called assethunterpro is throwing compilation errors
and unity is being opened in safe mode
but i can't find the asset in the package manager
Does this copy "World Transform" include Position, Scale and Rotation? Or does it include something else too?
I just want to copy Position Rotation and Scale at once.
There's this "Component" option also. Not sure if that's more appropriate.
Do you need to copy the local or world space transform?
Use Copy Component for local space
The values you see in the transform inspector are local space
The transform doesnt really have anything else than those 3 values
Although note that world space scale is lossy/not always accurate
I basically have two gameobjects, A and B. I've manually done position, scale and rotation adjustment for A using Transform panel in inspector. Now I want same things for B also. So I could do it by copying them (position, scale, rotation values) manually one by one but I'm looking faster way.
I guess I need local values only.
does anyone know anyone ui toolkits or assets similiar to eve onlines UI
Fixed now i think
does anyone have idea why this issue happening
are unity's servers breaking lol
i'm stuck in the unity hub with an "activation of your license failed" error
are u refresh the licence
yep, i've tried that many times.
I've also tried adding a new personal license, running as administrator, temporarily disconnecting my web antivirus, and restarting my PC.
🥲 then it may be the mail that login, i guess
I was guessing this was a server issue with unity, but I would of seen other people with the issue by now.
Unity has worked perfectly without issue for months before this 🙃
Oh yeah, this is probably after updating unity hub last night.
"No connection to the Licensing Client has been established. Skip waiting for the connection."
fun
Yes, It fixed now. Thanks.
Hello Folks, I just started with my first 3d unity project. After making some capsules move I decided to add joystick controls for an android build. In the meantime I got that somewhat working by adding two images (parent-child relation on a canvas) and attaching the on screen stick.
I noticed that if I press the joy stick controls on my android phone the images disappear.
Can someone guide me on how to keep them active? It would also be cool if maybe only the knob moves when I use the joystick and the background image staying in a fixed position.
This is my current setup
Put the onscreen stick component on the knob not the joystick
I was thinking about that too
Also consider renaming the joystick to joystick bg for clarity
Reduce the opacity by a ton
Then you’re golden
Also really important
Do I have to inherit the on screen stick script so I can configure if it disappears on click or not?
Untick the raycast target option in the one background one
Do you want it to disappear at all
No that's the point. Currently the background and knob both disappear and I would want them to not disappear
And couldn't find out how to configure that
It means you might be doing something wrong it doesn’t usually disappear
On my PC it doesn't disappear thought. It's just an effect on my phone
Hello, yesterday I started to have random package errors, with official unity packages. Is it for me only?
Just found a bug with unity 2020.3 lts
If you save something twice very quickly, editor crashes
too bad that it's a dead version so it's never getting fixed
There was an issue earlier today that should be resolved
If you're still having issues then it's an earlier problem and you should update to the latest patch release
thanks
i point you to the #📖┃code-of-conduct
how do I know an assets good from 3 years ago?
What?
on asset store if its listed for sale and last update was 2019 its still for sell has 5 star ratings how do I know its still good?
What exactly are the similarities your looking for? Are you looking for an asset pack of UI prefabs like buttons, sliders, text etc with a sci-fi theme? Prefabs with very specific functionality like a quest log for example? Third party UI frameworks like NeosisGUI for example? Specific UXML templates or controls? Or something else? AFAIK, Eve Online has a custom UI solution in a proprietary engine and are probably using custom tools
by checking its compatibility with your current unity version, the reviews etc.
well if the last one was 2019 and im using 6.3 odds are it wont work
it depends on how version specific the asset is. if it uses the features from 2019 that aren't in 6.3 then of course it won't work
generally, you can also contact the author directly @ grim
so I'm making a new project for uni - ideally I'd like to use 3.0f1, but uni uses 0.52f1 - am I likely to encounter issues if I keep changing between the two depending on which machine I'm on?
If its a model/material/shader then check the render pipeline compatibility. Otherwise old assets probably still work fine
safe answer is, 'yes'
haha a big fat yes
oof
Use their version and suck it up
what about 62 and 58?
no
Helo
Its not worth it. The versions are soo similar that things will work but you will encounter odd issues like package versions being auto updated to versions that .52 cant use
I'm kinda worried about the security alert on the older one because this one is going to be multiplayer
and I don't trust myself to remember to change back 😭
You can install many versions at once
just use the version your uni uses and once the project is over then you can upgrade it if you want to continue
The actual security issue wont affect you unless you go releasing to the public
Hello. you're not being ignored, per se, it is just not a 'social chatroom'. if you have a specific Unity question, feel free to
!ask
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #🌱┃start-here
oh nah, it's alright
if you are really worried because your uni is using a security breach version, you could sandbox it in a virtual machine lol
If you read what the actual issue is you will know thats not needed
it only affects builds and they can be patched with an official tool
Generally, you want to stick to the same version as whatever project/team or school your working with, but if you have the storage for it, you could just get both, and use the uni version for your school projects, and a different version for your personal projects - the security alert version really only becomes a concern if you plan to actually make a build and publish that build, for a school assignment, that likely just sits on your unis servers for a bit, is graded and then either archived if they have weird policies or deleted after some time - also when you switch between versions youll have to wait for project upgrades/downgrades each time you open it
or just call the university tech department and report the teacher for infecting university computers