#💻┃unity-talk
1 messages · Page 68 of 1
Yo is there a way to get Unity to use the namespace ThisNamespace; instead of namespace ThisNamespace {}
Are you asking about including using ThisNamespace; at the top of your script to access classes inside that namespace from a specific script? Or are you asking if you can encapsulate a class in a namespace, without including the { } symbols? If the latter, keep in mind a single script can have multiple namespaces, so the symbols help the namespace know when to start and end the classes contained in it (also, this is not a feature of Unity, this style is more part of C# and is the same outside of Unity)
declaring a namespace for the entire file is a c# feature that iirc is not available in the version of c# unity has
found it - "file-scoped namespaces", a c# 10 feature. i think they're just asking if it's possible to get that in a unity project considering the c# version constraints
Ah, I see, interesting I did not know that was a C# 10 feature myself
I think the first one, the new C# feature where you can save an indentation by just doing namespace ThisNamespace; to encapsulate everything below it without using {}
namespace X; and using X; are not the same, no
from some past convos it sounds like there is a way to get later c# versions in unity but it's not an option within unity itself afaik
should i be using unitys build in version control or github
Yeah
Whatever you feel better with. Unitys build in is, as the name states, build in the editor and you can use it to update and pull changes. I use both, one for a more code based framework and plastic/uvc for projects with visual assets.
if u use both does the code still get updated from git hub if you commit it on unitys vc
ahh okay so i gatta do a bunch of round about stuff
no worries, i'm mostly doing individual files anyways appreciate it
you would not want to use both, they'd be conflicting if they ever become out of sync
how would i keep them in sync?
Dont use both. The metadata from both versioning systems will mess up your repo on both ends and result in a faulty versioning.
but the answer is no, they are completely separate systems
everytime you do something in with vc, you would do it twice.
just use one and save yourself literally half the work
Decide on one of the versioning systems and stay there. No reason to use two systems at all for one project.
hi, how to prevent my ai character to slide on the navmesh surface? when he moves and rotates, he keeps slipping
For some reason my builds get started in dx12, even though dx11 is in the Graphics API set in player settings.
Using 6.3lts using HDRP. Any ideas what this could be?
If your IDE is not autocompleting code or underlining errors, please configure it.
Select one:
•
Visual Studio (Installed via Unity Hub)
•
Visual Studio (Installed manually)
•
VS Code
•
JetBrains Rider
• :question: Other/None
Hi! Is anyone free to help me export my AR app? My project is finished but it fails to build into an .apk file. AR tracking works fine during Game scene via Vuforia Engine
hi, what could be the reasons of a SceneManager.LoadSceneAsync(); not working? I'm trying to load a scene using this, I've added debugs and it's getting run but it doesn't change of scene
are you getting any errors?
perhaps show the code you're using
ask about the errors you're getting from building, and perhaps google them if you haven't already
!ask
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #🌱┃start-here
There is no error and Console log is empty. All it says in Build Settings said Cannot build while editor is importing assets or compiling scripts. I tried Googling and it seems I'm the first user to face this problem
have you tried restarting unity and/or refreshing assets? make sure you don't have any compile errors
I'm not , https://paste.ofcode.org/SceMtnDwYYNQLASAJ8FL2d , only the GameOver() is important
https://paste.ofcode.org/xhyyZ6hQvhnRW36HDEMmLy , here's the part actually calling it from another script
it's not being called concurrently with GG, right
yes it's not
make sure the scene is set in build settings and the name given matches
it's
also, just as a sanity check - you are getting the gameover brain log, right?
yes, all the logs are getting logged
does it work if you use LoadScene instead
i feel like this should be in a coroutine and yielded but i haven't found any docs that actually say that
Does the next scene simply not load or are you being sent to some other scene like the title scene etc?
oh yea lemme try
I thought this was the same as LoadScene, the only difference is it keeps the game running and you can use AsyncOperation to make it load without opening and such things
it's intended for use with a coroutine, so i don't know if/how it'd work in this way
actually, before it was working and since I've added this elsewhere, it doesn't work anymore, maybe this is the issue: https://paste.ofcode.org/PrfqTAL9c8Ku4aFgEzbu7X
yeah that sounds like it's loaded waiting to be activated, so anything else wouldn't go through the pipeline
you generally don't need to preload scenes like this afaik
ohh, so I can't load multiple scenes at the same time?
you can, with Additive scene loading, but you aren't using that, and from the context doesn't seem like you'd want that
it's because the scene was really big and it took too long to load it and I don't want the game to freeze
well, that's what an async loading achieves, no freeze
(it'd still take a while, but that is a separate concern)
you could maybe preload this additively, but then you'd have to also manage unloading every other scene
(which isn't exactly a bad thing)
yes, that's why I chose to use it and load the scene without opening it but it seems like I should change it back to how it was
ohh yea, that'd be a lot of unnecessary work
so with single scenes, you'd have to finish loading this, unload this, and then load the other scene
is talking about modding games allowed here?
ohh ok, thank you so much for helping
no, perhaps read #📖┃code-of-conduct
I did, and even Reimport All Assets. No compile errors pop up so I can't identify the issue. I have video if you need extra details
!collab
:loudspeaker: Collaborating and Job Posting
We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**
yk, you should Xd
Thanks my bad
you beat me to it 🤣
I’m new here, my bad
you'll see what when you go there
thanks
sorry again folks
is there anywhere I can post my music?
in server?
my bad. first thing in the morning and I've only had two cups of coffee
not really, no
oh
It's a Unity server, for help with developing in Unity.
maybe go get a coffee then 🙂
I already had three, still drowsy, thanks though
trying to cut back from six cups in the morning
well, there's no off topic on here so..
how are you guys optimising your 3d games? I'm always lingering about 200-300 fps with occlusion culling and v sync off, yet no matter what i do its always in that fps range...
Yep there is no optimization without profiling
And measure in milliseconds, rather than frames per second, because it's a linear metric.
30 to 60fps is a much bigger difference than 200 to 300
huh
Also 200-300fps, are we talking in the editor? With editor overhead that could be a pretty hard limit
100 > 30 lowk bro
it's about percentages
It's about time
oh ye mb
33.333 ms vs 16.66666 is a 16ms optimization
Whereas 200 = 5ms and 300 = 3.333ms
So it's only 1.7
sure, why not
is 200-300 fps in editor somehow supposed to be bad?
most people cant even tell the difference between 144 and 200 simply because a lot of modern monitors are 144hz
i mean it can be better can it not?
yeah and my house is pretty nice but it could be made of gold
aim for stable fps, not some perceived holy grail of highheeerrr
i blame minecraft youtubers and streamers for bringing this false perception that fps matters at all past like 120
thats why you see those like "how to get 1000 fps in minecraft" or whatever the fuck videos everywhere sometimes
The eye can't see more than 30 fps anyway
thats not true
but you arent too far off
https://www.youtube.com/watch?v=_SzGQkI-IwM heres a good example as to why that "we cant see more than 30 fps" thing is a myth
Music: Cool Vibes - Film Noire by Kevin MacLeod
if that were true, you surely wouldn't be able to notice the difference when you drop between 120 and 90, back and forth.. but you can
Invalid Signature from a Package Manager but it's from com.unity
We can definitely notice things higher than 30fps...
known bug, being worked on, ignore
alright work thanks ❤️
also another issue is that monitor refresh rates affect it as well
I'm usually fine with 60
im fine with 60 but the issue is that no game can ever give you 60 consistently
so you frequently dip into 50
i much prefer close to 90 so i have that overhead
true kinda, but if you can push 120 then you can probably have stable 60
but dips in frame rate at 120 to say 90 arent that noticable that's for sure
meanwhile path of exile 2 will dip from 300 to 20
thats not necessarily true though
fps stability has little to do with how much fps you can have
isn't that only for UI objects though?
or like how does it work for actual game objects?
Not something I looked much into, I would just assume if you can push some high frames you'd have the stability with syncing to something much lower
hey guys I recently installed Unity on a MacOS. I was wondering why I couldn't modify materials and all options were grayed out
You can't modify built in/imported materials. You have to duplicate it (CTRL+D with it selected in the project folder)
i tried creating my own sphere game object
I couldn't modify the material
Again, you have the duplicate the material. You cannot modify built-in or imported materials.
question
anyone can answer this
even vets
any one of yall actually done any Case or Class diagrams for your games...
Sketched out loose plans in my notebook if I need to visualize something for myself. But never formally, no.
Hi, quick question about the tools from Time Ghost. I got them working on a scatter I exported from Houdini with a custom hda like the one they used. The only thing that I am really struggling with is rotation because apparently you can't/they didn't use quaternions? At least it looks like that in the point caches that they provided and it seems that way from just playing with some attributes but I hope I am wrong. If not, what would be the next easiest way of converting the rotation from Houdini to Unity?
Thinking about some custom script on the prefabs themselves that gets the pcOrientation, rotates the instance back and then applies the quaternion? I am really new to Unity so this would probably be unoptimized as fuck but I've been playing around with the rotation for a day now and I just want to give up
The only thing that I am really struggling with is rotation because apparently you can't/they didn't use quaternions?
What do you mean by this. Unity has quaternions and euler functionality
My initial thought is that Houdini is exporting with the axis set differently to Unity (Y up, Z forward)..?
If I export the same quaternion I am using for Houdini, it doesn't do much. It seems to be dependent on degrees and maybe I am just being stupid but just simply using the quaternion doesn't work
show us what your problem is
ight lemme record a quick video then
i lost brain cells doing 2 for a college assessment
Ight this took way too long, I hope this kind of explains it, basically nothing happens with the rotation
What if you open it up in blender
it's not a direct link with geometry, I just export a point cache that gets used by all the time ghost scripts in order to instance the prefabs
oh I see, but if it's just points why would it carry rotational data
seems like something you do on the unity side in that case
feels like it would be relatively simple to randomize the rotations no?
the rotation from Houdini respects the terrain normals and some other things like proximity to other scatters. + I don't know how I would add that because the scripts are so convoluted and there are so many of them. I am just trying to get the Time Ghost stuff to properly work because I am pretty new to Unity and doing this stuff in Houdini is the easiest and fastest method for me. Mabye I should really look into making some custom tools in the future but for now I just want to make a working bridge
"the rotation from Houdini respects the terrain normals and some other things like proximity to other scatters."
yeah you can do that directly in unity as well
unless houdini lets you somehow save the rotation per point or something and not just the location then theres no way to do this other than doing it directly in unity
it does, I have the entire thing exporting just fine, I can use the age, color and health fields in the shader and scale and position are working perfectly fine. The only problem is the rotation. This is basically a group of images that have 1 scatter point per pixel and then the scatterer (at least I assume) loops through them and instances the prefabs
guys i need help
i am unable to complete VR Pathways
i completed all tasks and submitted . even did all quizes
it shows 100% complete
but when i click on "complete pathways" , it shows "All content must be completed"
I would need to see the script, but I'm assuming you are putting these on a terrain as detail meshes, they usually are a pain in the butt to really modify cause it's instanced meshes. The easiest workaround here would be to rotate the mesh at the prefab level and not as it's placed upon the terrain.
Because detail meshes are done in patches, not per mesh
yeah there are like 20 scripts and I don't even know which one handles the instancing but imma try doing the rotation on prefab level
If you're using TerrainTrees then you have a bit more control with the TreeInstance data
Ideally you do want detail meshes for non-quad based grass though
Does anyone know how to enable the scale pegs on the transform tool? Not sure why, but they've disappeared and I just cannot figure out how to make them reappear. I've checked all the gizmo visibility settings, and everything is visible. If anyone can help, It would be greatly appreciated
can someone help me make my first game?
we can help you with your questions yes
oh ok
Guys PLS help me with this im trying to install andoroid build support and this shows up (im uning catchyOS)
Hi I just got a older asset it shows pink textures. I'd like to convert it to URP. What is the best way of doing this?
I cant do "Convert Selected" because it doesn't seem to be an option. Also, I am trying to do Render Pipeline Converter but this is taking forever to Initialize Converters?
The converter is the proper way. Why it's taking forever, I don't know.
However, if the shader is custom made, then the converter won't work anyway. Custom shaders need to be hand converted.
So I was able to get like 99% of the asset pack to work by manually changing the pink materials to urp lit
Better than nothing. Will just work with what I got lol
Converter was going through 40k items and stuck at 1% for like 10mins.
Yeah, doing it manually always works if you have the patience for it
clever use of the advanced search should help a lot there
I cant seem to get this as a bell curve can anyone help?
Put a keyframe in the middle, and set it's value to 0.5, 1
go tit thank you
alternatively, adjust the weights on the left point
(but for a proper bell curve, you need 3 points, yeah)
2 points could only give a parabola
dang, its been so long since i worked on this project i forgot how i got the camera to not render these meshes
i was originally gonna use a layer and cull it from teh camera.. but i remember i got another suggestion and it worked..
but i can't recall what it was
is that a drone flight simulator
these are unrelated to the gameobject's layer
ish
nice
a renderer/light can be part of many render layers at once
I work on space sim project
I gotta start working on lighting though and figuring that out cause the textures I pulled from Nasa website are kinda bright
yea, i actually fly real ones.. and we're in the middle of a big winter storm.. so i figured i'd go back and work on this since i can't fly outside 🙁
i'll check
im going to try to cycle thru some keywords to hopefully find where i got the suggestion from
it came from this server
yea thats why im messing with unity hahah got 18 inchs
snowed in
but I dabble in drones occasionally also
we just got power back on 🙏 I need a laptop and a backup battery so i can use unity when our powers out
thankfully we didnt lose power we are just dealing with subzero temps atm
advanced question..... how could I pull a texture from a game?
obviously id get into the game files
you cant/shouldn't ...
i think thats what im allowed to tell you..
b/c modding can't be discussed on this discord
should be able to google it tho
theres websites that have a library of game's models/textures/etc
yea its not cut and dry the instructions I found are 10 years old for this specific game
they're older games.. but theres lots of ripped assets already.. if ur doing something retro
oh its not retro lol
ohh.. welp google will be ur best friend
I wanna pull EVe onlines wh space nebula
yea I found textures on nasa and another site but its just not the feel I want
u any good with photoshop?
what with texture making in PS?
not so much I know how to do heightmaps etc
looked on unity asset store?
they have a free nebula/space pack or 2
not the greatest by any stretch of the imagination.. but adequate
i checked nasa and sketchfab I didnt like Unity might buy one of the paid one's though when I get paid. Personally I wish Gaias procedural world generator did space themes
But that asset is now $200
they have some killer astreroid models I wont have to reinvent though
nope those are just stls
Yes- badly
The industry standard for textures is still Substance Painter / Designer, but that'll set you back a few hundred.
Material Maker looks like a promising free alternative.
im pretty sure I got that for free before
substance thru adobe
mil email years ago
PLEASE GUY SOMEONE
Unity doesn't support whatever "catchyOS" is
catchyOs is a distro based on arch and unity supports arch
👋 Analytics doesn't work in my production environment, wtf
https://pastebin.com/dPHYBfvV
Editor - works fine
Android build, Logcat - empty
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
ahh fuck all this shitty communty and this shitty engine 0 support burn in hell
damn dude its not that serious
i have this fuking engine and this fuking community
sudo pacman -S --needed
libx11 libxrandr libxinerama libxcursor libxi
libglvnd gtk3 nss alsa-lib
jdk17-openjdk
im trying to get a free asset from the unity asset store, and the blue button that should say download or get asset or something is just loading ive been waiting forever. what do i do?
0 help i havent seen a community soo toxic since brainroot
dl those dependencies
<@&502884371011731486> obvious troll
check to see if the asset ended up in "My Assets". if not, then clear cookies and cache for the site and try again (assuming you are referring to claiming the asset to your account)
@frosty pilot This is an English only server. They also left the server already, so you're desperately trying to reply to someone who isn't even going to see it.
ok
The asset can be removed, so loading will always be
huh?
why is my DockPoint and DockRange have a Plus icon?
they have their corresponding scripts
how do i clear cookies and cache?
because they aren't part of the prefab, that indicates that you can apply the override to the prefab
probably depends on your browser, but that can easily be googled
reading
are you sure you aren't looking at a different prefab?
because your models also appear as prefabs but you can't apply overrides to those. and i assume this is probably one of those
no, that's just how all 3d models work. they act as prefabs but you cannot apply overrides to them. you need to create a separate prefab from it
overrides being the tasks in scripts?
overrides being anything you add or change via hierarchy or inspector in the scene. you know, those green plus icons you were just asking about and i told you they were overrides that hadn't been applied
yea DockPoint And DockRange are scripts
Imported model is read only prefab
rather empty objects with scripts
right, those objects you added in the hierarchy would be overrides because they are not on the prefab. but that prefab cannot be modified because it is a 3d model, so you need to create another actual prefab that you can apply your changes to that will happen to also contain the model prefab
prefab being another empty object then attach the model to that?
might actually clear up the issue I was having where it was only docking at a certain point of the structure lol
you should really consider doing the unity essentials pathway on the learn site if you don't know what a prefab is
I do and I dont I have mega brainfog like the information is in my head but I have trouble remembering 🙁
you even claimed those were already applied to the prefab, so if you didn't know what a prefab was at the time, why did you say that?
and yeah I was gonna do the new tutorial again ive done past tutorials etc youtube series but this is an entirely new version and I last messed with unity 5 years ago
Honestly I think ive just confused myself even more
hello i've dumb question, how i can update my unity ? because i've the versino 3.2f1 and the last is 6000.3.5f2
Also, does taht will broke my project ?
I've this bug about package manager..
pretty sure updates to client are handled in unity hub
Unity Hub -> Installs
I need to re-download all the engine again ?
Yes
iits not a huge dl
And after installing click on project version and select new unity version
Yes
The difference in versions is too small for something to break
It's insane in 2026 there is not update buttton and you need to redownload all lol it's strange
You're not supposed to update that often. Usually you'd just pick one and stick with it for the whole project
That's how most big engines work. Unity, Unreal, Godot, etc
Yeah, but actually Unity has a huge bug in some version, with input system and package manager

I've started unity last month
i think it's just bad luck
how can I disable skybox quickly to test stuff?
I dont see it in inspector anywhere
lightning tabs
Skybox in Windows -> Lightning -> Light
And disable in game you can in camera settings
yeah that isn't an option it wants me to go thru windows rendering lighting environment and remove skybox material I just didnt know if a shortcut existed
Hello everyone!
!collab
:loudspeaker: Collaborating and Job Posting
We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**
Hello
I’m finding it difficult to activate my license
Where can I post memes at?
Memes not allowed in this server
this is sketchfab 3d model can anyone tell me why in the 3d model view its showing numbers?
Im not sure if that signifies something with the model or not
Another server
can someone tell me how to enable the gizmo cause i can't find how to enable it for the life of me
is there a way for each element in the list to have two variables like for example every element i can drag in an object and type in an integer
yea i've been looking at that but i can't find it and my unity doesn't really look like that
use a list of some serializable struct
thanks
now im gonna spend my time learning what that is lmao
its structs with [Serializable] attribute
You can see they fields in inspector
but what am i supposed to do with that ?
use the provided information to open the relevant overlay so you can enable gizmos
but i don't know which one is the relevant overlay and whatever i find on the ethernet always has some old overlay where the gizmo is wide in the open
try reading the information on the page provided and you might find something that will help you
ohhh i understand thanks
Anyone know an newer version of this tutorial ? https://www.youtube.com/watch?v=9JkG-orTQO8
If you liked this tutorial and want to see more, and also have a say on what comes next, maybe you should subscribe.
In this week's tutorial we're going back to rain again, only this time it's water drops running down the surface of an object, pretty cool effect for windows, walls, props and almost anything really.
I make this one using a part...
presumably the makers of the asset used in that video might
but what if i wanted to do this
Its ok
you can't use non-static fields inside of a field initializer. that field will either need to be a property (which will get recalculated each time you access it) or will need to be assigned in the constructor
public int DropAmount =>
add >
But it always be random
Do you want it to roll every time you access dropAmount or do you want it to roll once on creation and then stick with that
i wanna roll it once
Then you'll want to assign a value to dropAmount in the constructor
Well set this in awake in owner script
so basically i have to read the list and for each element i pick a random value and set it?
Yes
You dont have Awake method in this classes
You need to call it manually
foreach (var obj in objs)
obj.Init();
i got it thanks
ok
hey guys. i am so lost. i want to learn but have no idea where to start. i really want to make 3d games. any suggestions?
1 step - learn C#
2 step - learn Unity
3 step - learn how coding
download Google antigravity Unity and Unity Hub, watch tutorials on Youtube make something like a game i posted
!learn btw
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
thanks so much guys
i can giuve you code of game DM me and look how the code works\
that would be great! thanks
Im using unity learn and gpt to learn and build
was it useful or no
i should say is it
if you know what your doing and the questions to ask and are tech savy you should be able to get something going but def use unity learn as well
I use it more as a hey wtf gimme an idea of what I did wrong
ok yeah ok i used ChatGPT for java and html wtf moments
theres so many different options in unity its crazy to not wanna look stuff up constantly
unless you KNOW unity
ok thanks for the info, it has helped a lot
np
does it matter what unity version i use
compatability with assets etc for one I would think
from what i have heard LTS is best for stability
yea im using 6.3 LTS
same
im using 7.3 LTS
so pretty
will doing anything with lighting make that pop anymore or is it all gonna be my skybox settings?
you can bump up the contrast with color grading
(exactly how you do this depends on which render pipeline you are using)
how are people recording mini clips to show here in discord obs?
hii is anyone who’s familiar with animating movement open to helping me i got most of it but one part isn’t working 🥹
That or windows snipping tool.
Also Xbox game bar overlay. It's usually installed in windows by default.
It in emission
only thing is rate over time is set at 600
Show
Hmm set duration to 5
I mean problem in max particles
Hmmmm I dunno I cant seem to figure it out might just start over again
Yea max particles I do need to lower that just decreases the amount of dust present
duration doesnt seem to be changing anything
You're hitting the particle limit
you have a max of 2000 particles
so if you emit 600 per second, you'll hit the limit after 3.33 seconds
turn up the limit or reduce the particle lifetime
yeah I figured It out I have it set to 6k now
made a few other tweaks as well it looks cool now
actually looks like a constant stream of dust drifting thru space
also, one thing that might be helpful for you
you can turn off the selection outline in the scene view
this is helpful when working on particle systems
the orange outline can make it hard to tell what's actually going on
oh cool ok
how can I turn off the grid I know there was a way I cant find it
nvm got it
Hmmmm how can I have scene view and game view open side by side? I can get top and bottom but not side
you can
cant?
Can
oh ive been messing with the layouts etc and trying to move it I cant get it
this is best I can get
Should be able to place it with drag and dropping the tab.
whoops I got it hahaha I just had to play with it long enough But I kinda liked the top and bottom I ss
If you make a indie game should you copy right it with the government?
Well, it's mostly just about names and trademarks
So how would I go about doing a trade make for my and and such
Just want to make sure I am safe as I had a name and an account on x than someone took my name and trade marked it than I got banned
Well account in X and game is different things
O well I want to make sure my game is safe 100%
You will newer be sure if you not Nintendo
What do you mean
Btw scandals are very useful for the popularity of the game
If you want your game to be 100% safe, then don't release it
Because all the resources and source code will be on the torrents next week
Lol I want to release it when it's time just want to know how to make it so people can't take my name and such
Hire a lawyer to check hat for you.
What do you mean
Ok thank you.
Don't provide your source code or assets in public access.
If it's gonna come to court, whoever has the source and proof of development wins.
Even if you register, if the person who stole the name of the game from you is in another country, you will be able to resolve the conflict in less than a month
The courts do not work well if the persons are located in different countries
Yea, but at least you can get some fairness on major publishing platforms, like steam and such. Obviously you can't stop people from ripping your game and hosting it somewhere pretending they developed it. Not that I see any point in doing that.
True
Theft can still be proved of course if it was extremely brazen
Ok so I create an empty object drop it on my playership and drop a glb on that reset the transforms to 0,0,0 the GLB Shuttlecraft is still not on the playership what gives
But to be honest, it's better to really learn this from real lawyers rather than people from a chat
But of course, if you want to be 100% sure that the name of the game is safe, then the name will need to be registered in every country in the world
Thanks
copyright exists from the time of creation, it's patents and trademarks that you have to register
Too little
my pc is going to explode
wheres the coordinate system selection dropdown menu?
in unity? there isn't one, you can't choose
guys.. in Unity pathways VR Development
it showing "All content must be completed"
but i already completed all the sections and showing 100%
then also it doesnt let me complete the pathways
ah, that
yea doing that essentials
it's in the toolbar in scene view, if you don't see it it's hidden
you can press the grave mark to open the overlay menu to show it
and what exactly does that do im confusede
it changes the tool handle orientations
try rotating a gameobject then switch between local/global, see how the handles change
the arrows/boxes for translating/scaling, the alignment of the rings for rotating
I see the difference in tools but they dont move any different
is it not snapped to grid in local?
no I dunno im not seeing a difference maybe somethings broke
ohhhhh it makes it at an angle
aligned to the local axes, yes
did you make the texture?
They were asking for one
So how can I force black bars I feel like it would be better for my game
Ive tried every screen mode
you have to do letterboxing manually
there are likely assets that handle it for you though
pixel perfect camera has an option for it, you might be thinking of that (but it wouldn't work for this in 3d)
my game is a bodycam horror game so wanted to give it a shot
how do I create a physics material Im not seeing it and thats what tutorial says

You really just need to check the documentation instead of riding this server all day.
yeah thats what it says in tutorial except it aint there
Make sure you have the documentation set to the version you're using, if things got moved around (I don't think it did but who knows)
show what you see instead
it will help us to show what ur trying and why its not working
hasn't changed
thats not where manual says
you create the physics material in the project window not in the hierarchy
thats the hierarchy..
or literally go to the menu that the google result showed
200iq 
that pesky reading..
also that is a context menu not the menu bar
We need menu of menus
that's what the menu bar is
Anybody have any idea on how to create advanced medical simulations…like tissue tearing and stuff in unity
I dont get the point of holding V and dragging cursor its suppose to snap but its not snapping the way I expect I cant get this lined up
its just one side omg
yea I found a video its not working right
tutorial doesnt do a good job explaining that you gotta drag the lil box
<@&502884371011731486> scam
?softban 1461260360823869683 crypto scam
noble_dolphin_89363 was softbanned.
well 3d essentials is done
V is for vertex snapping, if you did not know yet. you click on a vertex of your mesh and drag it onto another vertex on a mesh to align them
Unfortunately it breaks when there's a terrain in the scene
Hey! Is there a way to directly import a package from Package Manager/Asset Store without downloading it locally first and then importing it to the project? It uses a bit too much storage
I’m creating a game I need partners
!collab
:loudspeaker: Collaborating and Job Posting
We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**
Yh
I am using starter third person controller for silent hill camera design
when vcam switches my player moves with direction of previous vcam, untill i stop and do the input.
Any helpful tips?
Can you help me activate my license
what's the problem
Check dm let’s talk
ok
@idle robin @fluid jay please do not delegate to DMs, and please do not ping specific people for help
it negates the benefits of having a community server
ok GIH is having problem activating the license
This won't start, wtf
I ignored Tilpalti because I'm an individual, but isn't that a problem?
you should get some logs into your code to know, what is happening on runtime. Probably the _isInitialized failed or something
Hi there. I cannot change my font for the UI. I have it in TTF and SDF both in the Resources > Fonts & Materials and in a separate folder in my project. Does someone know how i could fix that?
Stop messaging everyone!
What happens exactly? You cant assign the sdf to your UI textfield or you cant select it from the popup?
i cannot select it because it wont be shown. is ttf fine tho?
you need to create a TMP_Font Asset out of it, as the pop up states in the title
just leave it on the default unless there are issue with what that produces
okay thanks!
I just need help thats all
So you are egoistically just writing everyone you find is active? I guarantee you, that wont make people help you. at least not me. You could go with the flow and ask your question here as everybody does.
!ask
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #🌱┃start-here
there's no specific channel for account/license stuff so posting in general. on tuesday i opened hub only to be met with an error telling me i'm not allowed a personal license:
"You are unable to use Unity Personal because your company or organization are using a paid tier of Unity Editor License. [...]"
the only unity organization i'm a part of does have a pro user, although the studio only uses it for console exports and does not make the $200k annual revenue limit themselves. i'm personally a freelancer that makes considerably less than that per year, as do my other clients. therefore i don't see any reason why i am forbidden from using a personal license. naturally, i have nothing besides this message to go on - no emails from unity telling me why my personal license has been revoked, just this vague message in the hub.
i raised a support ticket explaining the situation but have had no response, and presumably as a personal user i am at the back of the queue to get any support. until this is resolved i can't open any projects, which is a fairly critical issue for myself and my clients.
any ideas how i might be able to get a response out of unity more quickly, besides purchasing a license i shouldn't need and cannot afford?
As you are part of an organization, you opt out of the freelancer account. You need to create your own personal account, that is not tied to any organization, so you could be able to use your own licenses (personal in that case).
i have left the organization and am stuck with the same problem. the only organization i am in is my personal one but i still have the error message about using a paid tier.
organizations have worked in the past, maybe there was a ToS change in the last couple of months that changed it?
i tried creating another personal account not tied to any organization and it had the same issue, so i get the feeling the block is not actually applied at the account level but to my IP or physical hardware.
okay, i've created a new personal account which appears to allow a personal license with a gmail address: my original account (and the second one i created) used my personal domain, so it would appear unity blocked all accounts on that custom domain. this means the error message is misleading, it's not an account- or organization-level block at all, but something put in place arbitrarily and without communication from unity compliance.
Yes, that is true. If Unity detects, that you are constantly using a free version inside a organisation network, they will revoke your license, because otherwise everyone could just do that to avoid costs
i am not, and never have been, on an organisation network.
Ah, but you had an account with the domain name in your email? well, thats also understandable then
no
it's my personal domain, for which there is no company registered anywhere, let alone one that crosses the $200k threshold
There has been several cases of Unity banning/ blocking freelancers that they believe to be on the wrong license.
i can understand it's a grey area and difficult to manage from a compliance perspective but it's disappointing that they resort to shadowbanning custom domains instead of reaching out to confirm situations, or writing honest error messages. i have contracts and invoices that i would be happy to share with them to confirm my situation, and the client studio is eager to communicate as well, but there is no route open to do so.
All fine, Dashboard bugged or I dunno, Launch isn't working
Might be a mix of not enough people for support and too many people avoiding licenses which might lead to an automated system trying to find the "right ones"
i am sure the reason is perfectly explicable, but it's inexcusable if it blocks people who are not in breach of any rules from working.
I was trying to find a particular example I remember from a Reddit post.. can't find it.
Someone had to kick up a real stink to be heard and get their account back - I wanna say it was sometime in 2024 or 23
Their communication when it happens is non-existent , it is rediculous
I don't think i can recommend this engine anymore
I might agree with the companys way of doing things to be blamed. Still fine with the engine, even if in my personal situation, there are also no other options yet 😄
i think it's worth trying godot, it's competitive these days ;) i still need unity for a few legacy projects, but i will be advocating for godot in any new ones since unity clearly do not care for those without deep pockets
Same problem having difficulties in activating my license I’ve tried several ways but not working
I would love to switch if godots output was good enough, but have not seen any high fidelity visuals yet. Might look into it later this year
But tbh I am just hoping, Unity gets its stuff together in the future
i have been hoping unity would get better nearly my entire professional career but it seems to be on a steady decline, I don't have time to hope 😂
godot got SSR in the latest 4.6 update! though in my experience, in projects that need graphics capability I've always used unreal as hdrp is such a pig
Is there a way to just get the Player Armature from the Starter Asset without the Controller?
I'm still learning and there's a lot of stuff it added in and I just wanted the Player Armature so i could visually see how it works, have that thingy set up and be able to attach my own Cinemachine Camera too it... Well the Character Controller Script is fine (i just gatta go through it) but there's alot of other people's data and variables in there so it just feels overwhelming
can someone help me with fixing this pickup system ??
i have used two sockets , one for hand position and one for gun position , but there positions are not matching properly i dont know why.
!ask
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #🌱┃start-here
i am on the correct channel i guess
unlikely, and, you have not even asked a valid question yet.
if you are looking for partners:
!collab
:loudspeaker: Collaborating and Job Posting
We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**
no no , i just want to fix that pickup issue , so i am finding someone who can help me to fix that or tell me any solution ,
ask an actual question. we are not mind readers
i know brother , but anyone who ever solve the issue will get the idea by looking at the image i provided
it's your socket direction (qwait, maybe he does not use sockets).. um.. it's your code (wait, maybe he is defining it in the animation) .. it's your animation. wai maybe.. ... do you understand?
explain what you have tried, how you are doing things, etc, etc. this is not a one solution fits all. there are dozens of reasons it could do that.
so no, no one can tell why fromn a single image.
i have use the sockets , one for hand position and one in gun prefab , but they are not connectiing properly , i even ask gpt for the help
okay brother , ill update that
Do I gotta buy anything to start anything
i am making a concerted effort to control my sarcasm.
👍
assuming you know you are in the Unity Dev Discord, and already have a computer, and this is about starting with Unity, the answer is no. you do not need to make any purchases to start making a project right away
keep in mind, even Unity tutorials may direct you to the Unity Asset Store, but that would be for free items.
be more specific
Army base
make one in modeling software. buy one. hope you can find one for free.
yes. using Unity requires an account. it does not require a credit card. just an email address and some information, IIRC
Ok
Hi. Hope its ok to ask here (new): What is the best way into understanding the concept of scenes and transitions btw.?
can't really say there's a best, everyone learns differently, everyone thinks differently, everyone has different backgrounds and experiences
it also differs between types of games and each game in general
there's several ways to analogize stuff like this as well
you could think of them as different stages to play out, different scenes as in a movie, different levels, etc
if the existing tutorials/explanations aren't clicking, perhaps just play around with them in a test/dummy project a bit
Hello
How can i get the name of a package so i can manually download a specific version of it ? theres no option to do that and i only know of installing specific versions by name but i have no idea what its name is (something like com.unity.advancedcablecreator ?)
i couldnt find answers on unity discussions
Hello guys, when using protobuf as a protocol to communicate with a server, I do not need the .proto file, but it would still be quite easy to reverse engineer since dumping il2cpp compiled games is pretty easy. Now im wondering how one would protect the logic that is used when interpreting the content that is received using the described way, since programs like wireshark can easily obtain the packages.
You can do that in add menu
yeah but i dont know the name of it, its something specific
right mouse click the 'Packages' folder in the project window -> show in explorer -> open the manifest.json -> find it there -> change the version number
thanks !
You have a + button at the top left
you can't add something you don't know the name of.
I thought it was the package itself, not the name 
It's from the asset store too.. and I don't know how that affects it being a package
it is not in there for some reason
huh-
the reason (probably) being it's from the asset store
store assets aren't packages,
and there's no versioning, you can't get older versions of them from the store
ohhh okay
you'll have to contact the asset publisher
I hadn't looked at the screenshot properly when I first replied, and you cropped out information that would have been useful
my bad, thanks for the help ^^
help, how do I stop unity from distorting short sfx in web build compiles?
its keeps happening but only the sfx that are really short
Hmm, haven't ran into that issue. I know messing with the reverb and any of the extra tooling you can use on them kinda falls flat though
If asset is not open source
That doesn’t change what they said
But if you can’t contact them
Not much you can do
!learn
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
Hi
i have a question, since i dont really know how to describe it, so please bear with me. yall know how if you stand in front of a projector and whatever is in front of you is now hidden by the shadows
is it possible to do something like that in unity, but there is an actual image on the projector
of course it's possible (though i wouldn't know how to do it myself)
have you perhaps tried searching along the lines of "unity projector with shadow"?
not sure if i understand this correclty, are you looking for a decal projector effect
Decal Projectors penetrate objects and paint on any surface within their range though, and I spent so long trying to figure out how to give them a "shadow" that I eventually just gave up and decided I didn't care any more
this might be something beyond me
you mean like create a shadow behind you?
could try to combine with a light source maybe
Hello can anyone help me with my UI Bug?
!ask a full question
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #🌱┃start-here
Anyone else run into this issue recently? My license was working just fine yesterday, but now unity hub says no. Trying to add a new license does nothing
sing out and sign in again, might be helpful
one step ahead of you. Also already tried relaunching unity hub
clear unity cache
good diea. What is the filepath for this?
C:\Users\Admin\AppData\Roaming\UnityHub\Cache
If this one isnt work try fully uninstalling unity hub just unity hub then after installing locate your editor
the uninstall process is frozen 🙃
Yeah Now that's confirmed it's unity Problem mean it's got corrupted window installer not work properly bcz it just remove software not all the background cache junk files so use glary utilities a software for completely removing software and also junk background processes
So what is unity for
its a game engine
Like I can make a rp game with it
you can litterally make whatever you want
given you have the skills, money, ambition and patience
Ohk that sounds like something cool but do I gotta pay
well you gotta be able to sustain yourself somehow
you can make any game you want with it
Can yall walk me through a step on it please
a step on what
Like I’m new too it
if you want to learn unity a discord channel walkthrough is not the way to do it
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
making games is a monthslong or yearslong process
I know that
ive been working on my own for 5 months now and im only just nearing the alpha release, that and about 500 dollars down/up in assets i bought to make this process faster
Okay that’s cool
reinstall worked. Thank you!
No Problem... Enjoy 
I recently updated to Unity 6.3 6000.3.5f2 and I've noticed Unity has a lot of.. Whatever this is, open? I assumed it was normal when there were only 2-3 but it seems to add one each time scripts get reloaded.
Is this something I should be concerned about? There are too many to see on my monitor 💀
6f1 is out already, you should also probably restart your PC as well.
what are we looking at
I'm seeing some stuff about DX12 being broken with multi-monitor setups.. Will try DX11 🤔
I'd try resetting your editor layout
Something is trying (and failing, over and over) to display an editor window
you can pick a layout template in the top right corner of the editor
What one do I install
most recent and recommended one
!screenshot
There's no command called
screenshot.
the fuck
fuck it here, https://screenshot.help/
also youre asking which one was it but you were litterally told "the recommended" one
or literally the exact number i typed out is on that screen. do put in the effort or responses tend to quickly dwindle
also what is it with people who even when taking pictures of their screen do it in the weirdest possible way
they are probably trying to keep themselves out of the shot
gosh if there was only a way you could take what you see on your screen
and somehow save it
like a camera shot
but for a screen
a shotscreen perhaps
can somebody help me with my game
!collab
:loudspeaker: Collaborating and Job Posting
We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**
are you asking for help with a specific issue or are you looking for people to work with on your game?
if its the former you should probably ask that directly with all the relevant info
thx, i dont know how to BE the character playing
i'm a camera
ok thats something
we are still going to need a lot more information as to what you are trying to do
in unity you are the camera most of the time, attached to something you control or dont control, thats kinda how games work lol
chatgpt says im supposed to be the character (camera attached to the character)
you should go through the basic tutorials on the learning site before much else.
!learn
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
you should probably not use ai
especially if you are just learning how to use unity
its not going to help you
youre also fundamentally missunderstanding some core concepts here
in games you really arent anything
theres no way to tell the game "im this thing", its a lot more abstracted than that
in a weird way
but its all going to make sense eventually, you just need to get started with the learning pathways linked above and you should be good to go
and also drop the ai if you can
I used all these and it keep saying failed
how are we meant to help you if you arent going to listen to us.
ok
Are you literally trying to take the worst photos possible
ok
A shortlist of common issues affecting Unity Hub installation.
thx, i appreciate the feedback @worldly cave
thx hunanbean
to give you a small hint on your question, you make your player move and attach the camera to the player as a child object
yeah i did that, but i cant move
ok i dont want to see that code
i get it
from #📖┃code-of-conduct
"Don’t post unverified AI-generated responses in questions or answers; check for accuracy, and state what’s AI-generated."
to be fair thats more so for people giving answers
but yeah nobody wants to help clean up ai generated code for someone else
this isnt what this server is for
:loudspeaker: Collaborating and Job Posting
We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**
oh, sorry
no worries, that's why there's a bot message for it:)
:) anyways, bye
I wasn't really sure where to ask this question. If it's the wrong place, let me know.
I'm developing a short horror game. You are tasked with investigating a property that has been collecting illegal abominations. You need to find each abominations essence in order to destroy them, without being killed by them.
I have a few abominations, but I wanted to know how many would be enough before I put the game out there.
I have:
-the clown: will charge and kill you if you take your eyes off it whilst in range.
-howler: cute dog like creature that is friendly unless you enter a specific location
-living floor: if you stand on it for too long it will eat you and it blends in
-shrieking violets: if you get too close or make too much noise they will kill you with sound.
Would this be enough for release in your opinions?
Do you have an actual game yet or just ideas
#1180170818983051344 would be the place for this
I’m lost at why it won’t let me get the editor
Even one could be enough if it's engaging/fleshed out enough. The scope of the game is really up to you
Its mostly completed without models.
Player controller is mostly done
All enemies mentioned are done (excluding models)
Health system is complete
I need to sort out menus and death.
what's the issue?
if you're getting errors show them in a screenshot or something
So then just finish the game
man what the hell is this
I done all these and the same thing happened
!screenshots
No
Be mindful, if someone requests your code as text, don't send a screenshot!
i don't want to break my neck just to read a sentence lmao
I'm trying to work out at what point there's enough and begin making it look nice. I'm really bad for moving on to polish too soon and loosing momentum. @stuck flower
I guess there's no right answer
How do I get my transparent shader graph material to still be added to the depth texture?
you wont believe how many times that dude has been shown a better way to post a screenshot
@lone maple support is a 2-way street. if you are not willing to share information about your issue properly, we aren't gonna want to help you very much
I am
you are not. you are sending photos of a screen, which is a very poor way to show a screen
I installed the unity from the website and I tried to install the editor and it said failed
there's this thing called screenshots
Ohk
and we need more info to help, and you need to provide that properly.
you've been told this multiple times
5 to be exact
Ok
whats the point of asking for help if you wont even consider what people tell you
damn, i didn't scroll up enough, thought it was 2
what is there to accomplish
ngl if i knew it were 5 i probably wouldn't even engage 😆
im convinced its some kind of trolling atp lol
Nah
damn it's been a whole hour of this
youre not really proving it otherwise atp
win shift s drag and drop from pictures
you dont have to drag and drop anything, you can just paste it
what happened to prntscrn&ctrl+v
nothing
but theres a difference between doing your whole screen vs a section of it
woah
technology
i remembered it just pulling up snipping tool to make you do it yourself, but maybe i'm wrong on that
i haven't used windows in ages
win shift s pulls up the snipping tool
or a version of the snipping tool
printscreen is just the entire screen
yes, and i remembered printscreen also doing so, trying to sell you snipping tool
yea i thought about going to linux but I dunno man having to relearn what ive known my entire life
printscreen
"Hey, there's this new feature called Snipping tool, you should try it"
okay good, you figured out screenshots
hi, why do I get a "cannot build player while it is importing assets or compiling"?, nothing is getting imported
Yes
now lets see if you can screenshot us something important
because your current screenshot means nothing
it seems like you've already downloaded this before? why are you downloading it again
also you've already installed the hub
What
weren't you haven't issues with installing an editor, not the hub
you have the unity hub installed, why are you screenshoting the firefox downloads thing
i mistyped, mb
how is that relevant
yall gotta slow down your probably confusing the poor fella
considering this has been going on for an hour
if we were any slower here we might help him fix this by april
next year
mate, what is the issue you're having
let's not spam random screenshots here, just the useful ones
yeah its good you figured out screenshots but what good are they if they are useless
so can i use this to make a game
might I suggest a comptia course or 2 first
i just dont know to go to the thing i need
we dont know either
what
because we dont know what the thing you need is
what is the issue you're having
Probably not.
Other people? Sure. But you making a game might be a little out of reach.
contrary to the popular belief, but none of us are mindreaders
im trying to make a rp game
hi, why do I get a "cannot build player while it is importing assets or compiling"?, nothing is getting imported
i needed help im new to unity
we are somehow back on step 0 here
like me i wanna know if this calls on player control libraries or something like that
i feel like step 0 would be posting the question
!learn
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
i dont think that helps me, what im extrapolating here is that they cant even download the editor
but i could swear they were linked to that bot message for download and install issues
so i fail to see where the continued problem is
hi, why do I get a "cannot build player while it is importing assets or compiling"?, nothing is getting imported
I had install issues too and it was becuase I wasnt installing on MAIN drive try that if you havent already
Try restarting
still not working
what about a library reset?
Do you have any compile errors
i recall someone also getting this recently
but i didn't find any answers to that chain of messages
but no seriously this calls on controls right? like without this it cant access what all it needs to this would be the library right?
no I don't
oh i thought that was rhetorical/example, what's your question exactly?
should I remove library and let it rebuild?
what do you mean by "calls on controls"
while the project is closed, yes - that's what a library reset refers to
what do you mean by "calls on"
that's just not a term that's used anywhere near this context, so i have no idea what you're asking
then try explainging to me what the namespaces are actually doing
like they are libraries?
they don't do anything, they're just.. namespaces
they give structure to libraries, sure, but they're not 1:1 to libraries.
a single library can have many namespaces, a single namespace can include multiple libraries
do you know the concept of "space" in terms of like "vector space" or "solution space"
yup so totally not what I thought but sort of still leaving me confused a lil bit
(not required to know, but if you do it'll provide a nice analogy, that's all)
im at th epart in tutorial where it just has you put on a random player script and then says try and figure out what the code does. it doesnt tell me what each line does etc so im trying to figure all that out before moving on
like I know some of it but not all of it
typically you can just google keywords + "C#" and get pretty solid answers
or you can search in c# docs directly
pretty crucial skill to have
most of the times when tutorials say "figure out what the code does"
they are talking about some kind of implementation of something in one of the classes
like a function called run() or something
What tutorial says that
right
and im assuming theres actual code there
thats cut off
maybe a class
some functions
yeah the player movement script
right
thats what they are asking you to try and understand
yup and its alot
its not really a lot but for a begineer it can be challenging
this isnt a requirement also, they are letting you test the waters yourself
I know the green are comments not actually code
for example look at this, you should probably be able to understand whats being done here
even if you have very basic programming experience
yea its the forward and back speeds and turnign speed
yeah they're asking you to try to understand the overall logic and flow of the main part, FixedUpdate in this case, not every detail and inner working
they are variables, public so visible in the inspector
not that you shouldn't learn those, but that's not what the tutorial is asking of you
the tutorial isnt saying "look at every line of code here individually and understand what it all does"
that would be a waste of time and wont teach you much
ok ok it just wants me to try and I get a general idea of some of it so move on
it's actually rebuilding it, but I've just seen these 2 errors, do you think that could be them? it doesn't prevent the game from running though$
it still doesn't build it
OH yea I've multiple errors, do you guys know how to fix it?
Hello guys,would anyone help me create world generation in unity 2D?

