#💻┃unity-talk

1 messages · Page 68 of 1

jagged sage
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Ight then

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Thanks tho

hybrid oyster
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Yo is there a way to get Unity to use the namespace ThisNamespace; instead of namespace ThisNamespace {}

fair cove
# hybrid oyster Yo is there a way to get Unity to use the `namespace ThisNamespace;` instead of ...

Are you asking about including using ThisNamespace; at the top of your script to access classes inside that namespace from a specific script? Or are you asking if you can encapsulate a class in a namespace, without including the { } symbols? If the latter, keep in mind a single script can have multiple namespaces, so the symbols help the namespace know when to start and end the classes contained in it (also, this is not a feature of Unity, this style is more part of C# and is the same outside of Unity)

storm patio
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found it - "file-scoped namespaces", a c# 10 feature. i think they're just asking if it's possible to get that in a unity project considering the c# version constraints

fair cove
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Ah, I see, interesting I did not know that was a C# 10 feature myself

hybrid oyster
storm patio
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namespace X; and using X; are not the same, no

storm patio
quaint bane
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should i be using unitys build in version control or github

violet thunder
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Yeah

ocean pumice
quaint bane
hybrid oyster
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no worries, i'm mostly doing individual files anyways appreciate it

storm patio
quaint bane
ocean pumice
storm patio
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but the answer is no, they are completely separate systems

storm patio
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just use one and save yourself literally half the work

ocean pumice
flat breach
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hi, how to prevent my ai character to slide on the navmesh surface? when he moves and rotates, he keeps slipping

ionic fjord
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For some reason my builds get started in dx12, even though dx11 is in the Graphics API set in player settings.
Using 6.3lts using HDRP. Any ideas what this could be?

vagrant rootBOT
hot carbon
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Hi! Is anyone free to help me export my AR app? My project is finished but it fails to build into an .apk file. AR tracking works fine during Game scene via Vuforia Engine

flat breach
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hi, what could be the reasons of a SceneManager.LoadSceneAsync(); not working? I'm trying to load a scene using this, I've added debugs and it's getting run but it doesn't change of scene

storm patio
storm patio
#

!ask

vagrant rootBOT
# storm patio !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

hot carbon
storm patio
#

have you tried restarting unity and/or refreshing assets? make sure you don't have any compile errors

flat breach
storm patio
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it's not being called concurrently with GG, right

flat breach
storm patio
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make sure the scene is set in build settings and the name given matches

storm patio
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also, just as a sanity check - you are getting the gameover brain log, right?

flat breach
storm patio
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does it work if you use LoadScene instead

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i feel like this should be in a coroutine and yielded but i haven't found any docs that actually say that

dusky forum
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Does the next scene simply not load or are you being sent to some other scene like the title scene etc?

flat breach
flat breach
storm patio
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it's intended for use with a coroutine, so i don't know if/how it'd work in this way

flat breach
storm patio
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yeah that sounds like it's loaded waiting to be activated, so anything else wouldn't go through the pipeline

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you generally don't need to preload scenes like this afaik

flat breach
storm patio
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you can, with Additive scene loading, but you aren't using that, and from the context doesn't seem like you'd want that

flat breach
storm patio
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well, that's what an async loading achieves, no freeze

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(it'd still take a while, but that is a separate concern)

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you could maybe preload this additively, but then you'd have to also manage unloading every other scene

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(which isn't exactly a bad thing)

flat breach
storm patio
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this scene isn't "loaded but not opened"

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this is "mostly loaded"

flat breach
storm patio
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so with single scenes, you'd have to finish loading this, unload this, and then load the other scene

ripe sky
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is talking about modding games allowed here?

flat breach
storm patio
ripe sky
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sorry english isnt my native language

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ty!

hot carbon
shadow heron
#

!collab

vagrant rootBOT
# shadow heron !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

mint lake
#

yk, you should Xd

night olive
mint lake
night olive
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I’m new here, my bad

night olive
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Legit never been here before

deft rock
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access what?

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click the link..?

night olive
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ah, Then what? do I need an account?

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sorry about all that

deft rock
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you'll see what when you go there

night olive
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sorry again folks

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is there anywhere I can post my music?

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in server?

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my bad. first thing in the morning and I've only had two cups of coffee

deft rock
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not really, no

night olive
deft rock
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It's a Unity server, for help with developing in Unity.

night olive
#

oh okay, my bad

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I saw some roles for artists so I just assumed

deft rock
#

yeah, because artists make art for games and use Unity..

night olive
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thanks

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my bad again folks, I'm still a bit drowsy this early in the morning

deft rock
#

maybe go get a coffee then 🙂

night olive
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trying to cut back from six cups in the morning

deft rock
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well, there's no off topic on here so..

night olive
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oh my bad again

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alright I'll just head out, sorry again folks

dim beacon
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how are you guys optimising your 3d games? I'm always lingering about 200-300 fps with occlusion culling and v sync off, yet no matter what i do its always in that fps range...

sly lake
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By profiling the build

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Then optimizing based on that data

vivid cedar
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Yep there is no optimization without profiling

sly lake
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And measure in milliseconds, rather than frames per second, because it's a linear metric.

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30 to 60fps is a much bigger difference than 200 to 300

vivid cedar
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Also 200-300fps, are we talking in the editor? With editor overhead that could be a pretty hard limit

clear spoke
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100 > 30 lowk bro

vivid cedar
sly lake
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It's about time

clear spoke
sly lake
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33.333 ms vs 16.66666 is a 16ms optimization

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Whereas 200 = 5ms and 300 = 3.333ms

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So it's only 1.7

whole gyro
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Hi

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Can we use backend in unity

deft rock
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sure, why not

worldly cave
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most people cant even tell the difference between 144 and 200 simply because a lot of modern monitors are 144hz

dim beacon
worldly cave
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yeah and my house is pretty nice but it could be made of gold

deft rock
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aim for stable fps, not some perceived holy grail of highheeerrr

worldly cave
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i blame minecraft youtubers and streamers for bringing this false perception that fps matters at all past like 120

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thats why you see those like "how to get 1000 fps in minecraft" or whatever the fuck videos everywhere sometimes

lapis gate
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The eye can't see more than 30 fps anyway

worldly cave
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thats not true

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but you arent too far off

deft rock
hybrid oyster
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Invalid Signature from a Package Manager but it's from com.unity

vivid cedar
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We can definitely notice things higher than 30fps...

deft rock
worldly cave
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i think the limit is around 120fps

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past that any difference is barely noticable

hybrid oyster
worldly cave
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also another issue is that monitor refresh rates affect it as well

lapis gate
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I'm usually fine with 60

worldly cave
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im fine with 60 but the issue is that no game can ever give you 60 consistently

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so you frequently dip into 50

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i much prefer close to 90 so i have that overhead

lapis gate
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true kinda, but if you can push 120 then you can probably have stable 60

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but dips in frame rate at 120 to say 90 arent that noticable that's for sure

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meanwhile path of exile 2 will dip from 300 to 20

worldly cave
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fps stability has little to do with how much fps you can have

potent moss
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isn't that only for UI objects though?

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or like how does it work for actual game objects?

lapis gate
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Not something I looked much into, I would just assume if you can push some high frames you'd have the stability with syncing to something much lower

undone monolith
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hey guys I recently installed Unity on a MacOS. I was wondering why I couldn't modify materials and all options were grayed out

potent geyser
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You can't modify built in/imported materials. You have to duplicate it (CTRL+D with it selected in the project folder)

undone monolith
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I couldn't modify the material

potent geyser
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Again, you have the duplicate the material. You cannot modify built-in or imported materials.

undone monolith
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Oh the material...

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I thought you meant game object

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mb

twilit crystal
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question
anyone can answer this

even vets

any one of yall actually done any Case or Class diagrams for your games...

worldly cave
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very rarely honestly

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maybe once ever

potent geyser
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Sketched out loose plans in my notebook if I need to visualize something for myself. But never formally, no.

teal turtle
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Hi, quick question about the tools from Time Ghost. I got them working on a scatter I exported from Houdini with a custom hda like the one they used. The only thing that I am really struggling with is rotation because apparently you can't/they didn't use quaternions? At least it looks like that in the point caches that they provided and it seems that way from just playing with some attributes but I hope I am wrong. If not, what would be the next easiest way of converting the rotation from Houdini to Unity?

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Thinking about some custom script on the prefabs themselves that gets the pcOrientation, rotates the instance back and then applies the quaternion? I am really new to Unity so this would probably be unoptimized as fuck but I've been playing around with the rotation for a day now and I just want to give up

deft rock
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The only thing that I am really struggling with is rotation because apparently you can't/they didn't use quaternions?

What do you mean by this. Unity has quaternions and euler functionality

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My initial thought is that Houdini is exporting with the axis set differently to Unity (Y up, Z forward)..?

teal turtle
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If I export the same quaternion I am using for Houdini, it doesn't do much. It seems to be dependent on degrees and maybe I am just being stupid but just simply using the quaternion doesn't work

gray frigate
#

show us what your problem is

teal turtle
#

ight lemme record a quick video then

twilit crystal
teal turtle
lapis gate
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What if you open it up in blender

teal turtle
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it's not a direct link with geometry, I just export a point cache that gets used by all the time ghost scripts in order to instance the prefabs

lapis gate
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oh I see, but if it's just points why would it carry rotational data

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seems like something you do on the unity side in that case

worldly cave
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feels like it would be relatively simple to randomize the rotations no?

teal turtle
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the rotation from Houdini respects the terrain normals and some other things like proximity to other scatters. + I don't know how I would add that because the scripts are so convoluted and there are so many of them. I am just trying to get the Time Ghost stuff to properly work because I am pretty new to Unity and doing this stuff in Houdini is the easiest and fastest method for me. Mabye I should really look into making some custom tools in the future but for now I just want to make a working bridge

worldly cave
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"the rotation from Houdini respects the terrain normals and some other things like proximity to other scatters."

yeah you can do that directly in unity as well

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unless houdini lets you somehow save the rotation per point or something and not just the location then theres no way to do this other than doing it directly in unity

teal turtle
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it does, I have the entire thing exporting just fine, I can use the age, color and health fields in the shader and scale and position are working perfectly fine. The only problem is the rotation. This is basically a group of images that have 1 scatter point per pixel and then the scatterer (at least I assume) loops through them and instances the prefabs

patent raptor
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guys i need help
i am unable to complete VR Pathways

i completed all tasks and submitted . even did all quizes
it shows 100% complete

but when i click on "complete pathways" , it shows "All content must be completed"

lapis gate
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Because detail meshes are done in patches, not per mesh

teal turtle
lapis gate
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If you're using TerrainTrees then you have a bit more control with the TreeInstance data

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Ideally you do want detail meshes for non-quad based grass though

misty kestrel
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Does anyone know how to enable the scale pegs on the transform tool? Not sure why, but they've disappeared and I just cannot figure out how to make them reappear. I've checked all the gizmo visibility settings, and everything is visible. If anyone can help, It would be greatly appreciated

rose maple
#

can someone help me make my first game?

craggy pollen
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we can help you with your questions yes

rose maple
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oh ok

outer lynx
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Guys PLS help me with this im trying to install andoroid build support and this shows up (im uning catchyOS)

crisp harbor
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Hi I just got a older asset it shows pink textures. I'd like to convert it to URP. What is the best way of doing this?

I cant do "Convert Selected" because it doesn't seem to be an option. Also, I am trying to do Render Pipeline Converter but this is taking forever to Initialize Converters?

potent geyser
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The converter is the proper way. Why it's taking forever, I don't know.

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However, if the shader is custom made, then the converter won't work anyway. Custom shaders need to be hand converted.

crisp harbor
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Better than nothing. Will just work with what I got lol

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Converter was going through 40k items and stuck at 1% for like 10mins.

potent geyser
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Yeah, doing it manually always works if you have the patience for it

gray frigate
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clever use of the advanced search should help a lot there

cloud flower
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I cant seem to get this as a bell curve can anyone help?

potent geyser
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Put a keyframe in the middle, and set it's value to 0.5, 1

cloud flower
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go tit thank you

gray frigate
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alternatively, adjust the weights on the left point

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(but for a proper bell curve, you need 3 points, yeah)

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2 points could only give a parabola

mild radish
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dang, its been so long since i worked on this project i forgot how i got the camera to not render these meshes

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i was originally gonna use a layer and cull it from teh camera.. but i remember i got another suggestion and it worked..

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but i can't recall what it was

gray frigate
#

there are also render layers

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in the URP and HDRP, at least

cloud flower
#

is that a drone flight simulator

gray frigate
#

these are unrelated to the gameobject's layer

mild radish
cloud flower
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nice

gray frigate
cloud flower
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I work on space sim project

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I gotta start working on lighting though and figuring that out cause the textures I pulled from Nasa website are kinda bright

mild radish
# cloud flower nice

yea, i actually fly real ones.. and we're in the middle of a big winter storm.. so i figured i'd go back and work on this since i can't fly outside 🙁

mild radish
#

im going to try to cycle thru some keywords to hopefully find where i got the suggestion from

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it came from this server

cloud flower
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yea thats why im messing with unity hahah got 18 inchs

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snowed in

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but I dabble in drones occasionally also

mild radish
#

we just got power back on 🙏 I need a laptop and a backup battery so i can use unity when our powers out

cloud flower
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thankfully we didnt lose power we are just dealing with subzero temps atm

mild radish
#

"Shadows only" was the ticket

cloud flower
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advanced question..... how could I pull a texture from a game?

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obviously id get into the game files

mild radish
#

you cant/shouldn't ...
i think thats what im allowed to tell you..
b/c modding can't be discussed on this discord

cloud flower
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aghhh

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ok

mild radish
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should be able to google it tho

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theres websites that have a library of game's models/textures/etc

cloud flower
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yea its not cut and dry the instructions I found are 10 years old for this specific game

mild radish
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they're older games.. but theres lots of ripped assets already.. if ur doing something retro

cloud flower
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oh its not retro lol

mild radish
mild radish
cloud flower
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I wanna pull EVe onlines wh space nebula

mild radish
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oh wow

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i bet that stuff is enormous btw

cloud flower
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yea I found textures on nasa and another site but its just not the feel I want

mild radish
#

u any good with photoshop?

cloud flower
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what with texture making in PS?

mild radish
#

well image manipulation / compositing

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you can use nasa's images as a base

cloud flower
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not so much I know how to do heightmaps etc

mild radish
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looked on unity asset store?

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they have a free nebula/space pack or 2

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not the greatest by any stretch of the imagination.. but adequate

cloud flower
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i checked nasa and sketchfab I didnt like Unity might buy one of the paid one's though when I get paid. Personally I wish Gaias procedural world generator did space themes

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But that asset is now $200

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they have some killer astreroid models I wont have to reinvent though

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nope those are just stls

gray frigate
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Blender's "Extra Mesh Objects" add-on includes a nice rock generator

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weird rock

cloud flower
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Yea im realizing I cant solely use unity lol

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Does blender make the textures also.

sly lake
#

Yes- badly

sly lake
cloud flower
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im pretty sure I got that for free before

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substance thru adobe

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mil email years ago

sly lake
#

Unity doesn't support whatever "catchyOS" is

outer lynx
#

catchyOs is a distro based on arch and unity supports arch

turbid vapor
outer lynx
#

ahh fuck all this shitty communty and this shitty engine 0 support burn in hell

cloud flower
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damn dude its not that serious

outer lynx
#

i have this fuking engine and this fuking community

cloud flower
#

sudo pacman -S --needed
libx11 libxrandr libxinerama libxcursor libxi
libglvnd gtk3 nss alsa-lib
jdk17-openjdk

agile jacinth
#

im trying to get a free asset from the unity asset store, and the blue button that should say download or get asset or something is just loading ive been waiting forever. what do i do?

outer lynx
cloud flower
#

dl those dependencies

gray frigate
#

<@&502884371011731486> obvious troll

balmy kettle
potent geyser
#

@frosty pilot This is an English only server. They also left the server already, so you're desperately trying to reply to someone who isn't even going to see it.

turbid vapor
balmy kettle
#

huh?

cloud flower
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why is my DockPoint and DockRange have a Plus icon?

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they have their corresponding scripts

agile jacinth
balmy kettle
balmy kettle
cloud flower
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so drag them into the prefab?

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no cause they already are

cloud flower
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reading

balmy kettle
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because your models also appear as prefabs but you can't apply overrides to those. and i assume this is probably one of those

cloud flower
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I guess itr has to deal with how I imported the glbb

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and where I put it

balmy kettle
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no, that's just how all 3d models work. they act as prefabs but you cannot apply overrides to them. you need to create a separate prefab from it

cloud flower
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overrides being the tasks in scripts?

balmy kettle
#

overrides being anything you add or change via hierarchy or inspector in the scene. you know, those green plus icons you were just asking about and i told you they were overrides that hadn't been applied

cloud flower
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yea DockPoint And DockRange are scripts

frosty pilot
#

Imported model is read only prefab

cloud flower
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rather empty objects with scripts

balmy kettle
#

right, those objects you added in the hierarchy would be overrides because they are not on the prefab. but that prefab cannot be modified because it is a 3d model, so you need to create another actual prefab that you can apply your changes to that will happen to also contain the model prefab

cloud flower
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prefab being another empty object then attach the model to that?

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might actually clear up the issue I was having where it was only docking at a certain point of the structure lol

balmy kettle
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you should really consider doing the unity essentials pathway on the learn site if you don't know what a prefab is

cloud flower
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I do and I dont I have mega brainfog like the information is in my head but I have trouble remembering 🙁

balmy kettle
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you even claimed those were already applied to the prefab, so if you didn't know what a prefab was at the time, why did you say that?

cloud flower
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and yeah I was gonna do the new tutorial again ive done past tutorials etc youtube series but this is an entirely new version and I last messed with unity 5 years ago

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Honestly I think ive just confused myself even more

ashen mica
#

hello i've dumb question, how i can update my unity ? because i've the versino 3.2f1 and the last is 6000.3.5f2
Also, does taht will broke my project ?
I've this bug about package manager..

cloud flower
#

pretty sure updates to client are handled in unity hub

ashen mica
#

I need to re-download all the engine again ?

frosty pilot
#

Yes

ashen mica
#

wow; okay lol

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With all module again? web build, windows etc..

cloud flower
#

iits not a huge dl

frosty pilot
frosty pilot
ashen mica
#

It's insane in 2026 there is not update buttton and you need to redownload all lol it's strange

stuck flower
#

You're not supposed to update that often. Usually you'd just pick one and stick with it for the whole project

tawny quail
#

That's how most big engines work. Unity, Unreal, Godot, etc

cloud flower
#

Prefabs+ base item

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whoops

ashen mica
#

Yeah, but actually Unity has a huge bug in some version, with input system and package manager

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I've started unity last month

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i think it's just bad luck

cloud flower
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how can I disable skybox quickly to test stuff?

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I dont see it in inspector anywhere

ashen mica
#

lightning tabs

frosty pilot
frosty pilot
cloud flower
#

yeah that isn't an option it wants me to go thru windows rendering lighting environment and remove skybox material I just didnt know if a shortcut existed

ashen robin
#

Hello everyone!

stuck flower
#

!collab

vagrant rootBOT
# stuck flower !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

frosty pilot
idle robin
#

I’m finding it difficult to activate my license

ashen robin
#

Where can I post memes at?

frosty pilot
cloud flower
#

this is sketchfab 3d model can anyone tell me why in the 3d model view its showing numbers?

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Im not sure if that signifies something with the model or not

stuck flower
woeful loom
#

can someone tell me how to enable the gizmo cause i can't find how to enable it for the life of me

gleaming shard
#

is there a way for each element in the list to have two variables like for example every element i can drag in an object and type in an integer

woeful loom
balmy kettle
#

use a list of some serializable struct

gleaming shard
#

now im gonna spend my time learning what that is lmao

frosty pilot
#

You can see they fields in inspector

woeful loom
balmy kettle
#

use the provided information to open the relevant overlay so you can enable gizmos

woeful loom
balmy kettle
#

try reading the information on the page provided and you might find something that will help you

gleaming shard
lone galleon
#

Anyone know an newer version of this tutorial ? https://www.youtube.com/watch?v=9JkG-orTQO8

If you liked this tutorial and want to see more, and also have a say on what comes next, maybe you should subscribe.

In this week's tutorial we're going back to rain again, only this time it's water drops running down the surface of an object, pretty cool effect for windows, walls, props and almost anything really.

I make this one using a part...

▶ Play video
balmy kettle
#

presumably the makers of the asset used in that video might

gleaming shard
frosty pilot
balmy kettle
#

you can't use non-static fields inside of a field initializer. that field will either need to be a property (which will get recalculated each time you access it) or will need to be assigned in the constructor

frosty pilot
#

add >

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But it always be random

stuck flower
gleaming shard
#

i wanna roll it once

stuck flower
#

Then you'll want to assign a value to dropAmount in the constructor

frosty pilot
stuck flower
#

if it's meant to be set in the inspector

gleaming shard
#

so basically i have to read the list and for each element i pick a random value and set it?

frosty pilot
#

You dont have Awake method in this classes

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You need to call it manually

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foreach (var obj in objs)
    obj.Init();
gleaming shard
#

i got it thanks

ember fossil
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i made a game

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level 0

frosty pilot
ember fossil
#

ok

slate veldt
#

hey guys. i am so lost. i want to learn but have no idea where to start. i really want to make 3d games. any suggestions?

frosty pilot
ember fossil
vagrant rootBOT
slate veldt
#

thanks so much guys

ember fossil
slate veldt
#

that would be great! thanks

cloud flower
#

Im using unity learn and gpt to learn and build

slate veldt
#

i should say is it

cloud flower
#

if you know what your doing and the questions to ask and are tech savy you should be able to get something going but def use unity learn as well

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I use it more as a hey wtf gimme an idea of what I did wrong

slate veldt
#

ok yeah ok i used ChatGPT for java and html wtf moments

cloud flower
#

theres so many different options in unity its crazy to not wanna look stuff up constantly

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unless you KNOW unity

slate veldt
#

ok thanks for the info, it has helped a lot

cloud flower
#

np

quaint bane
#

does it matter what unity version i use

cloud flower
#

compatability with assets etc for one I would think

slate veldt
cloud flower
#

yea im using 6.3 LTS

slate veldt
#

same

frosty pilot
#

im using 7.3 LTS

cloud flower
#

its the newest version I believe

#

nope

#

how 7.3?

slate veldt
#

i was wondering same

#

maybe typo, idk

cloud flower
#

so pretty

#

will doing anything with lighting make that pop anymore or is it all gonna be my skybox settings?

gray frigate
#

you can bump up the contrast with color grading

#

(exactly how you do this depends on which render pipeline you are using)

cloud flower
#

URP

#

ill find it

cloud flower
#

how are people recording mini clips to show here in discord obs?

ripe trout
#

hii is anyone who’s familiar with animating movement open to helping me i got most of it but one part isn’t working 🥹

slow dirge
#

Also Xbox game bar overlay. It's usually installed in windows by default.

cloud flower
#

I cant get rid of the pause in the particle stream

frosty pilot
cloud flower
#

only thing is rate over time is set at 600

frosty pilot
#

Show

cloud flower
frosty pilot
#

Hmm set duration to 5

cloud flower
#

changing that just changes the amount

#

ok

frosty pilot
#

I mean problem in max particles

cloud flower
#

Hmmmm I dunno I cant seem to figure it out might just start over again

frosty pilot
#

And disable looping

#

Amm

#

Duration can be infinity?

cloud flower
#

Yea max particles I do need to lower that just decreases the amount of dust present

#

duration doesnt seem to be changing anything

gray frigate
#

You're hitting the particle limit

#

you have a max of 2000 particles

#

so if you emit 600 per second, you'll hit the limit after 3.33 seconds

#

turn up the limit or reduce the particle lifetime

cloud flower
#

yeah I figured It out I have it set to 6k now

#

made a few other tweaks as well it looks cool now

#

actually looks like a constant stream of dust drifting thru space

gray frigate
#

also, one thing that might be helpful for you

#

you can turn off the selection outline in the scene view

#

this is helpful when working on particle systems

#

the orange outline can make it hard to tell what's actually going on

cloud flower
#

oh cool ok

#

how can I turn off the grid I know there was a way I cant find it

#

nvm got it

cloud flower
#

Hmmmm how can I have scene view and game view open side by side? I can get top and bottom but not side

frosty pilot
#

you can

cloud flower
#

cant?

frosty pilot
#

Can

cloud flower
#

oh ive been messing with the layouts etc and trying to move it I cant get it

#

this is best I can get

slow dirge
cloud flower
#

whoops I got it hahaha I just had to play with it long enough But I kinda liked the top and bottom I ss

gusty abyss
#

If you make a indie game should you copy right it with the government?

frosty pilot
gusty abyss
#

So how would I go about doing a trade make for my and and such

#

Just want to make sure I am safe as I had a name and an account on x than someone took my name and trade marked it than I got banned

frosty pilot
gusty abyss
#

O well I want to make sure my game is safe 100%

frosty pilot
gusty abyss
#

What do you mean

frosty pilot
#

Btw scandals are very useful for the popularity of the game

frosty pilot
#

Because all the resources and source code will be on the torrents next week

gusty abyss
#

Lol I want to release it when it's time just want to know how to make it so people can't take my name and such

slow dirge
gusty abyss
slow dirge
#

If it's gonna come to court, whoever has the source and proof of development wins.

frosty pilot
frosty pilot
slow dirge
#

Yea, but at least you can get some fairness on major publishing platforms, like steam and such. Obviously you can't stop people from ripping your game and hosting it somewhere pretending they developed it. Not that I see any point in doing that.

gusty abyss
#

True

frosty pilot
cloud flower
#

Ok so I create an empty object drop it on my playership and drop a glb on that reset the transforms to 0,0,0 the GLB Shuttlecraft is still not on the playership what gives

frosty pilot
# gusty abyss True

But to be honest, it's better to really learn this from real lawyers rather than people from a chat

#

But of course, if you want to be 100% sure that the name of the game is safe, then the name will need to be registered in every country in the world

cloud flower
#

I got it

#

Nope haha

#

gerrrrrr

#

im fighting the UI

storm patio
gusty abyss
#

✌️ yolo

#

one of the players hands

frosty pilot
gusty abyss
cloud flower
#

wheres the coordinate system selection dropdown menu?

storm patio
#

in unity? there isn't one, you can't choose

patent raptor
#

guys.. in Unity pathways VR Development
it showing "All content must be completed"

but i already completed all the sections and showing 100%
then also it doesnt let me complete the pathways

cloud flower
storm patio
#

ah, that

cloud flower
#

yea doing that essentials

storm patio
#

it's in the toolbar in scene view, if you don't see it it's hidden

#

you can press the grave mark to open the overlay menu to show it

cloud flower
#

this

storm patio
#

well, TIL what that's called

#

yes, the one with options between local and global

cloud flower
#

and what exactly does that do im confusede

storm patio
#

it changes the tool handle orientations

#

try rotating a gameobject then switch between local/global, see how the handles change

#

the arrows/boxes for translating/scaling, the alignment of the rings for rotating

cloud flower
#

I see the difference in tools but they dont move any different

#

is it not snapped to grid in local?

#

no I dunno im not seeing a difference maybe somethings broke

storm patio
cloud flower
#

ohhhhh it makes it at an angle

storm patio
#

aligned to the local axes, yes

cyan lion
#

did you make the texture?

fleet canopy
#

They were asking for one

gusty abyss
#

So how can I force black bars I feel like it would be better for my game

#

Ive tried every screen mode

balmy kettle
#

you have to do letterboxing manually

#

there are likely assets that handle it for you though

gusty abyss
#

I swear ive done it by accident

#

but alr

cloud flower
#

when dragging on orbit how do I snap it

#

it 90 180 etc

storm patio
gusty abyss
#

my game is a bodycam horror game so wanted to give it a shot

cloud flower
#

how do I create a physics material Im not seeing it and thats what tutorial says

potent geyser
#

You really just need to check the documentation instead of riding this server all day.

cloud flower
#

yeah thats what it says in tutorial except it aint there

potent geyser
#

Make sure you have the documentation set to the version you're using, if things got moved around (I don't think it did but who knows)

balmy kettle
cosmic igloo
cloud flower
near wigeon
#

hasn't changed

near wigeon
balmy kettle
# cloud flower

you create the physics material in the project window not in the hierarchy

near wigeon
#

thats the hierarchy..

balmy kettle
#

or literally go to the menu that the google result showed

frosty pilot
near wigeon
#

that pesky reading..

storm patio
frosty pilot
#

We need menu of menus

storm patio
#

that's what the menu bar is

forest python
#

Anybody have any idea on how to create advanced medical simulations…like tissue tearing and stuff in unity

cloud flower
#

I dont get the point of holding V and dragging cursor its suppose to snap but its not snapping the way I expect I cant get this lined up

#

its just one side omg

#

yea I found a video its not working right

#

tutorial doesnt do a good job explaining that you gotta drag the lil box

storm patio
#

<@&502884371011731486> scam

sage basin
#

?softban 1461260360823869683 crypto scam

novel scarabBOT
#

dynoSuccess noble_dolphin_89363 was softbanned.

cloud flower
#

well 3d essentials is done

ocean pumice
sly lake
#

Unfortunately it breaks when there's a terrain in the scene

mild grove
#

Hey! Is there a way to directly import a package from Package Manager/Asset Store without downloading it locally first and then importing it to the project? It uses a bit too much storage

idle robin
#

I’m creating a game I need partners

storm patio
vagrant rootBOT
# storm patio !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

idle robin
fluid jay
#

I am using starter third person controller for silent hill camera design

when vcam switches my player moves with direction of previous vcam, untill i stop and do the input.
Any helpful tips?

idle robin
fluid jay
idle robin
fluid jay
#

ok

storm patio
#

@idle robin @fluid jay please do not delegate to DMs, and please do not ping specific people for help

#

it negates the benefits of having a community server

fluid jay
turbid vapor
ocean pumice
remote echo
#

Hi there. I cannot change my font for the UI. I have it in TTF and SDF both in the Resources > Fonts & Materials and in a separate folder in my project. Does someone know how i could fix that?

ocean pumice
ocean pumice
remote echo
ocean pumice
remote echo
#

oh damn i did not see that. thanks!

#

wich resolution is recommended for the output?

deft rock
remote echo
#

okay thanks!

idle robin
ocean pumice
# idle robin I just need help thats all

So you are egoistically just writing everyone you find is active? I guarantee you, that wont make people help you. at least not me. You could go with the flow and ask your question here as everybody does.

deft rock
vagrant rootBOT
# deft rock !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

glossy kindle
#

there's no specific channel for account/license stuff so posting in general. on tuesday i opened hub only to be met with an error telling me i'm not allowed a personal license:

"You are unable to use Unity Personal because your company or organization are using a paid tier of Unity Editor License. [...]"

the only unity organization i'm a part of does have a pro user, although the studio only uses it for console exports and does not make the $200k annual revenue limit themselves. i'm personally a freelancer that makes considerably less than that per year, as do my other clients. therefore i don't see any reason why i am forbidden from using a personal license. naturally, i have nothing besides this message to go on - no emails from unity telling me why my personal license has been revoked, just this vague message in the hub.

i raised a support ticket explaining the situation but have had no response, and presumably as a personal user i am at the back of the queue to get any support. until this is resolved i can't open any projects, which is a fairly critical issue for myself and my clients.

any ideas how i might be able to get a response out of unity more quickly, besides purchasing a license i shouldn't need and cannot afford?

ocean pumice
glossy kindle
#

i have left the organization and am stuck with the same problem. the only organization i am in is my personal one but i still have the error message about using a paid tier.

#

organizations have worked in the past, maybe there was a ToS change in the last couple of months that changed it?

fluid jay
#

I was facing same issue but i forgot how it solved?

#

license was not activating

glossy kindle
glossy kindle
#

okay, i've created a new personal account which appears to allow a personal license with a gmail address: my original account (and the second one i created) used my personal domain, so it would appear unity blocked all accounts on that custom domain. this means the error message is misleading, it's not an account- or organization-level block at all, but something put in place arbitrarily and without communication from unity compliance.

ocean pumice
glossy kindle
#

i am not, and never have been, on an organisation network.

ocean pumice
#

Ah, but you had an account with the domain name in your email? well, thats also understandable then

glossy kindle
#

no

#

it's my personal domain, for which there is no company registered anywhere, let alone one that crosses the $200k threshold

deft rock
#

There has been several cases of Unity banning/ blocking freelancers that they believe to be on the wrong license.

glossy kindle
#

i can understand it's a grey area and difficult to manage from a compliance perspective but it's disappointing that they resort to shadowbanning custom domains instead of reaching out to confirm situations, or writing honest error messages. i have contracts and invoices that i would be happy to share with them to confirm my situation, and the client studio is eager to communicate as well, but there is no route open to do so.

turbid vapor
ocean pumice
glossy kindle
#

i am sure the reason is perfectly explicable, but it's inexcusable if it blocks people who are not in breach of any rules from working.

deft rock
#

Their communication when it happens is non-existent , it is rediculous

glossy kindle
#

I don't think i can recommend this engine anymore

ocean pumice
#

I might agree with the companys way of doing things to be blamed. Still fine with the engine, even if in my personal situation, there are also no other options yet 😄

glossy kindle
#

i think it's worth trying godot, it's competitive these days ;) i still need unity for a few legacy projects, but i will be advocating for godot in any new ones since unity clearly do not care for those without deep pockets

idle robin
ocean pumice
#

But tbh I am just hoping, Unity gets its stuff together in the future

glossy kindle
#

i have been hoping unity would get better nearly my entire professional career but it seems to be on a steady decline, I don't have time to hope 😂

#

godot got SSR in the latest 4.6 update! though in my experience, in projects that need graphics capability I've always used unreal as hdrp is such a pig

hybrid oyster
#

Is there a way to just get the Player Armature from the Starter Asset without the Controller?

#

I'm still learning and there's a lot of stuff it added in and I just wanted the Player Armature so i could visually see how it works, have that thingy set up and be able to attach my own Cinemachine Camera too it... Well the Character Controller Script is fine (i just gatta go through it) but there's alot of other people's data and variables in there so it just feels overwhelming

ember verge
#

can someone help me with fixing this pickup system ??
i have used two sockets , one for hand position and one for gun position , but there positions are not matching properly i dont know why.

latent meadow
#

!ask

vagrant rootBOT
# latent meadow !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

ember verge
latent meadow
#

unlikely, and, you have not even asked a valid question yet.

#

if you are looking for partners:

#

!collab

vagrant rootBOT
# latent meadow !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

ember verge
latent meadow
#

ask an actual question. we are not mind readers

ember verge
latent meadow
#

it's your socket direction (qwait, maybe he does not use sockets).. um.. it's your code (wait, maybe he is defining it in the animation) .. it's your animation. wai maybe.. ... do you understand?

#

explain what you have tried, how you are doing things, etc, etc. this is not a one solution fits all. there are dozens of reasons it could do that.

#

so no, no one can tell why fromn a single image.

ember verge
ember verge
lone maple
#

Do I gotta buy anything to start anything

latent meadow
#

i am making a concerted effort to control my sarcasm.

lone maple
#

👍

latent meadow
#

assuming you know you are in the Unity Dev Discord, and already have a computer, and this is about starting with Unity, the answer is no. you do not need to make any purchases to start making a project right away

lone maple
#

Ok

#

Thanks

latent meadow
#

keep in mind, even Unity tutorials may direct you to the Unity Asset Store, but that would be for free items.

lone maple
#

Ohk

#

So how would I get a base

latent meadow
#

be more specific

lone maple
#

Army base

latent meadow
#

make one in modeling software. buy one. hope you can find one for free.

lone maple
#

Ok

#

Do I need to have a account with unity

latent meadow
#

yes. using Unity requires an account. it does not require a credit card. just an email address and some information, IIRC

lone maple
#

Ok

mental raptor
#

Hi. Hope its ok to ask here (new): What is the best way into understanding the concept of scenes and transitions btw.?

storm patio
#

there's several ways to analogize stuff like this as well

#

you could think of them as different stages to play out, different scenes as in a movie, different levels, etc

#

if the existing tutorials/explanations aren't clicking, perhaps just play around with them in a test/dummy project a bit

golden crane
#

Hello
How can i get the name of a package so i can manually download a specific version of it ? theres no option to do that and i only know of installing specific versions by name but i have no idea what its name is (something like com.unity.advancedcablecreator ?)
i couldnt find answers on unity discussions

half flint
#

Hello guys, when using protobuf as a protocol to communicate with a server, I do not need the .proto file, but it would still be quite easy to reverse engineer since dumping il2cpp compiled games is pretty easy. Now im wondering how one would protect the logic that is used when interpreting the content that is received using the described way, since programs like wireshark can easily obtain the packages.

golden crane
deft rock
golden crane
#

thanks !

frosty pilot
deft rock
frosty pilot
deft rock
#

It's from the asset store too.. and I don't know how that affects it being a package

golden crane
deft rock
#

store assets aren't packages,

#

and there's no versioning, you can't get older versions of them from the store

golden crane
#

ohhh okay

deft rock
#

you'll have to contact the asset publisher

#

I hadn't looked at the screenshot properly when I first replied, and you cropped out information that would have been useful

golden crane
#

my bad, thanks for the help ^^

river steeple
#

help, how do I stop unity from distorting short sfx in web build compiles?
its keeps happening but only the sfx that are really short

lapis gate
#

Hmm, haven't ran into that issue. I know messing with the reverb and any of the extra tooling you can use on them kinda falls flat though

frosty pilot
copper gust
#

That doesn’t change what they said

#

But if you can’t contact them

#

Not much you can do

north loom
#

hi

#

im new to unity

#

does anybody have any videso they would recommend

stuck flower
#

!learn

vagrant rootBOT
full grove
#

Hi

heady gorge
#

i have a question, since i dont really know how to describe it, so please bear with me. yall know how if you stand in front of a projector and whatever is in front of you is now hidden by the shadows

is it possible to do something like that in unity, but there is an actual image on the projector

storm patio
#

of course it's possible (though i wouldn't know how to do it myself)

#

have you perhaps tried searching along the lines of "unity projector with shadow"?

craggy pollen
#

not sure if i understand this correclty, are you looking for a decal projector effect

stuck flower
#

Decal Projectors penetrate objects and paint on any surface within their range though, and I spent so long trying to figure out how to give them a "shadow" that I eventually just gave up and decided I didn't care any more

heady gorge
#

this might be something beyond me

lapis gate
#

you mean like create a shadow behind you?

#

could try to combine with a light source maybe

crimson comet
#

Hello can anyone help me with my UI Bug?

charred fog
vagrant rootBOT
# charred fog !ask a full question

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

elder pumice
#

Anyone else run into this issue recently? My license was working just fine yesterday, but now unity hub says no. Trying to add a new license does nothing

craggy pollen
#

sing out and sign in again, might be helpful

elder pumice
elder pumice
nova brook
#

C:\Users\Admin\AppData\Roaming\UnityHub\Cache

#

If this one isnt work try fully uninstalling unity hub just unity hub then after installing locate your editor

elder pumice
nova brook
#

Yeah Now that's confirmed it's unity Problem mean it's got corrupted window installer not work properly bcz it just remove software not all the background cache junk files so use glary utilities a software for completely removing software and also junk background processes

lone maple
#

So what is unity for

worldly cave
#

its a game engine

lone maple
#

Like I can make a rp game with it

worldly cave
#

you can litterally make whatever you want

#

given you have the skills, money, ambition and patience

lone maple
#

Ohk that sounds like something cool but do I gotta pay

worldly cave
#

you dont have to pay

#

you can make a game with a 0 budget

storm patio
#

well you gotta be able to sustain yourself somehow

vivid cedar
lone maple
#

Can yall walk me through a step on it please

worldly cave
#

a step on what

lone maple
#

Like I’m new too it

worldly cave
#

if you want to learn unity a discord channel walkthrough is not the way to do it

vagrant rootBOT
#

:teacher: Unity Learn ↗

Over 750 hours of free live and on-demand learning content for all levels of experience!

vivid cedar
worldly cave
#

games take time

#

even simple games

lone maple
#

I know that

worldly cave
#

ive been working on my own for 5 months now and im only just nearing the alpha release, that and about 500 dollars down/up in assets i bought to make this process faster

lone maple
#

Okay that’s cool

elder pumice
nova brook
pseudo flare
#

I recently updated to Unity 6.3 6000.3.5f2 and I've noticed Unity has a lot of.. Whatever this is, open? I assumed it was normal when there were only 2-3 but it seems to add one each time scripts get reloaded.

Is this something I should be concerned about? There are too many to see on my monitor 💀

nova brook
#

Something wrong I think heheheUnityChanClever

#

I am using 6000.3.5f1 but not seen this thing for now

pseudo flare
#

They're multiplying notlikethis

#

I can't even see the editor anymore

charred fog
craggy pollen
#

what are we looking at

pseudo flare
gray frigate
#

I'd try resetting your editor layout

#

Something is trying (and failing, over and over) to display an editor window

#

you can pick a layout template in the top right corner of the editor

lone maple
#

What one do I install

craggy pollen
#

most recent and recommended one

latent meadow
#

6000.0.66f2 for the most stable adventure

#

in my opinion

lone maple
#

Ok

#

What one is it

worldly cave
#

!screenshot

vagrant rootBOT
worldly cave
#

the fuck

#

also youre asking which one was it but you were litterally told "the recommended" one

latent meadow
#

or literally the exact number i typed out is on that screen. do put in the effort or responses tend to quickly dwindle

lone maple
latent meadow
worldly cave
#

also what is it with people who even when taking pictures of their screen do it in the weirdest possible way

latent meadow
#

they are probably trying to keep themselves out of the shot

worldly cave
#

gosh if there was only a way you could take what you see on your screen

#

and somehow save it

#

like a camera shot

#

but for a screen

#

a shotscreen perhaps

humble haven
#

can somebody help me with my game

latent meadow
#

!collab

vagrant rootBOT
# latent meadow !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

worldly cave
#

if its the former you should probably ask that directly with all the relevant info

humble haven
#

thx, i dont know how to BE the character playing
i'm a camera

worldly cave
#

ok thats something

#

we are still going to need a lot more information as to what you are trying to do

#

in unity you are the camera most of the time, attached to something you control or dont control, thats kinda how games work lol

humble haven
#

chatgpt says im supposed to be the character (camera attached to the character)

latent meadow
#

you should go through the basic tutorials on the learning site before much else.

#

!learn

vagrant rootBOT
worldly cave
#

especially if you are just learning how to use unity

#

its not going to help you

#

youre also fundamentally missunderstanding some core concepts here

#

in games you really arent anything

#

theres no way to tell the game "im this thing", its a lot more abstracted than that

#

in a weird way

#

but its all going to make sense eventually, you just need to get started with the learning pathways linked above and you should be good to go

#

and also drop the ai if you can

lone maple
#

I used all these and it keep saying failed

worldly cave
stuck flower
worldly cave
#

this was linked

#

3 times now

humble haven
#

ok

stuck flower
humble haven
vivid cedar
humble haven
#

thx, i appreciate the feedback @worldly cave

worldly cave
#

youre welcome

#

and good luck

#

its a long but fun road ahead

humble haven
#

bye

craggy pollen
# humble haven yeah, thank you

to give you a small hint on your question, you make your player move and attach the camera to the player as a child object

humble haven
#

yeah i did that, but i cant move

craggy pollen
#

do you have some code for us

#

ideally some non ai code

humble haven
#

it ai code

craggy pollen
#

ok i dont want to see that code

humble haven
#

i get it

latent meadow
#

from #📖┃code-of-conduct
"Don’t post unverified AI-generated responses in questions or answers; check for accuracy, and state what’s AI-generated."

worldly cave
#

to be fair thats more so for people giving answers

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but yeah nobody wants to help clean up ai generated code for someone else

#

this isnt what this server is for

latent meadow
#

i would say it is for either, equally. "in questions or answers"

#

!collab

vagrant rootBOT
# latent meadow !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

humble haven
#

oh, sorry

latent meadow
#

no worries, that's why there's a bot message for it:)

humble haven
#

:) anyways, bye

tame agate
#

I wasn't really sure where to ask this question. If it's the wrong place, let me know.

I'm developing a short horror game. You are tasked with investigating a property that has been collecting illegal abominations. You need to find each abominations essence in order to destroy them, without being killed by them.

I have a few abominations, but I wanted to know how many would be enough before I put the game out there.

I have:
-the clown: will charge and kill you if you take your eyes off it whilst in range.
-howler: cute dog like creature that is friendly unless you enter a specific location
-living floor: if you stand on it for too long it will eat you and it blends in
-shrieking violets: if you get too close or make too much noise they will kill you with sound.

Would this be enough for release in your opinions?

stuck flower
#

Do you have an actual game yet or just ideas

storm patio
lone maple
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I’m lost at why it won’t let me get the editor

vivid cedar
tame agate
storm patio
#

if you're getting errors show them in a screenshot or something

stuck flower
lone maple
storm patio
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man what the hell is this

lone maple
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I done all these and the same thing happened

stuck flower
storm patio
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those are terrible to look at

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take proper screenshots, i can barely read this

stuck flower
#

!screenshots

vagrant rootBOT
storm patio
#

i don't want to break my neck just to read a sentence lmao

tame agate
#

I'm trying to work out at what point there's enough and begin making it look nice. I'm really bad for moving on to polish too soon and loosing momentum. @stuck flower
I guess there's no right answer

stray apex
#

How do I get my transparent shader graph material to still be added to the depth texture?

craggy pollen
#

you wont believe how many times that dude has been shown a better way to post a screenshot

storm patio
#

@lone maple support is a 2-way street. if you are not willing to share information about your issue properly, we aren't gonna want to help you very much

lone maple
#

I am

storm patio
#

you are not. you are sending photos of a screen, which is a very poor way to show a screen

lone maple
#

I installed the unity from the website and I tried to install the editor and it said failed

storm patio
#

there's this thing called screenshots

lone maple
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Ohk

storm patio
#

and we need more info to help, and you need to provide that properly.

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you've been told this multiple times

worldly cave
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5 to be exact

lone maple
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Ok

worldly cave
#

whats the point of asking for help if you wont even consider what people tell you

storm patio
#

damn, i didn't scroll up enough, thought it was 2

worldly cave
#

what is there to accomplish

storm patio
#

ngl if i knew it were 5 i probably wouldn't even engage 😆

lone maple
#

Ima get to it now

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Unless I’m doing it wrong

worldly cave
lone maple
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Nah

storm patio
#

damn it's been a whole hour of this

worldly cave
cloud flower
#

win shift s drag and drop from pictures

worldly cave
#

you dont have to drag and drop anything, you can just paste it

cloud flower
#

oh yea cv

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ctrl v

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I usually just right click paste haha

storm patio
#

what happened to prntscrn&ctrl+v

worldly cave
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nothing

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but theres a difference between doing your whole screen vs a section of it

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technology

storm patio
#

i haven't used windows in ages

worldly cave
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win shift s pulls up the snipping tool

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or a version of the snipping tool

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printscreen is just the entire screen

storm patio
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yes, and i remembered printscreen also doing so, trying to sell you snipping tool

cloud flower
#

yea i thought about going to linux but I dunno man having to relearn what ive known my entire life

lone maple
storm patio
#

printscreen
"Hey, there's this new feature called Snipping tool, you should try it"

worldly cave
flat breach
#

hi, why do I get a "cannot build player while it is importing assets or compiling"?, nothing is getting imported

lone maple
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Yes

worldly cave
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now lets see if you can screenshot us something important

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because your current screenshot means nothing

storm patio
# lone maple

it seems like you've already downloaded this before? why are you downloading it again

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also you've already installed the hub

lone maple
#

What

storm patio
#

weren't you haven't issues with installing an editor, not the hub

worldly cave
#

you have the unity hub installed, why are you screenshoting the firefox downloads thing

storm patio
worldly cave
#

how is that relevant

cloud flower
#

yall gotta slow down your probably confusing the poor fella

worldly cave
#

considering this has been going on for an hour

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if we were any slower here we might help him fix this by april

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next year

lone maple
#

im new to this tbr

storm patio
#

mate, what is the issue you're having

#

let's not spam random screenshots here, just the useful ones

worldly cave
#

yeah its good you figured out screenshots but what good are they if they are useless

lone maple
#

so can i use this to make a game

worldly cave
#

iirc you asked that already and the answer is yes

#

unity is a game engine

cloud flower
#

might I suggest a comptia course or 2 first

lone maple
#

i just dont know to go to the thing i need

worldly cave
#

we dont know either

lone maple
#

what

worldly cave
#

because we dont know what the thing you need is

storm patio
#

what is the issue you're having

stuck flower
worldly cave
#

contrary to the popular belief, but none of us are mindreaders

lone maple
#

im trying to make a rp game

flat breach
#

hi, why do I get a "cannot build player while it is importing assets or compiling"?, nothing is getting imported

cloud flower
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whats ur question

lone maple
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i needed help im new to unity

storm patio
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what do you need help with

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we can't read your mind

worldly cave
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we are somehow back on step 0 here

cloud flower
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like me i wanna know if this calls on player control libraries or something like that

storm patio
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i feel like step 0 would be posting the question

cloud flower
#

!learn

vagrant rootBOT
cloud flower
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do that

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thatll teach you how to make a game lol

worldly cave
#

i dont think that helps me, what im extrapolating here is that they cant even download the editor

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but i could swear they were linked to that bot message for download and install issues

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so i fail to see where the continued problem is

flat breach
#

hi, why do I get a "cannot build player while it is importing assets or compiling"?, nothing is getting imported

cloud flower
#

I had install issues too and it was becuase I wasnt installing on MAIN drive try that if you havent already

flat breach
storm patio
#

what about a library reset?

stuck flower
storm patio
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i recall someone also getting this recently

#

but i didn't find any answers to that chain of messages

cloud flower
#

but no seriously this calls on controls right? like without this it cant access what all it needs to this would be the library right?

flat breach
storm patio
flat breach
storm patio
#

what do you mean by "calls on controls"

storm patio
cloud flower
#

like mouse keyboard etc it calls on that

#

I dunno maybe im overthinking it

storm patio
#

what do you mean by "calls on"

#

that's just not a term that's used anywhere near this context, so i have no idea what you're asking

cloud flower
#

then try explainging to me what the namespaces are actually doing

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like they are libraries?

storm patio
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they don't do anything, they're just.. namespaces

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they give structure to libraries, sure, but they're not 1:1 to libraries.
a single library can have many namespaces, a single namespace can include multiple libraries

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do you know the concept of "space" in terms of like "vector space" or "solution space"

cloud flower
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yup so totally not what I thought but sort of still leaving me confused a lil bit

storm patio
cloud flower
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im at th epart in tutorial where it just has you put on a random player script and then says try and figure out what the code does. it doesnt tell me what each line does etc so im trying to figure all that out before moving on

#

like I know some of it but not all of it

storm patio
#

typically you can just google keywords + "C#" and get pretty solid answers

#

or you can search in c# docs directly

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pretty crucial skill to have

worldly cave
#

most of the times when tutorials say "figure out what the code does"

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they are talking about some kind of implementation of something in one of the classes

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like a function called run() or something

cloud flower
worldly cave
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right

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and im assuming theres actual code there

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thats cut off

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maybe a class

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some functions

cloud flower
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yeah the player movement script

worldly cave
#

right

cloud flower
worldly cave
#

thats what they are asking you to try and understand

cloud flower
#

yup and its alot

worldly cave
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its not really a lot but for a begineer it can be challenging

#

this isnt a requirement also, they are letting you test the waters yourself

cloud flower
#

I know the green are comments not actually code

worldly cave
#

for example look at this, you should probably be able to understand whats being done here

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even if you have very basic programming experience

cloud flower
#

yea its the forward and back speeds and turnign speed

worldly cave
#

right but you understand fundamentally what they are

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thats the question

storm patio
# cloud flower

yeah they're asking you to try to understand the overall logic and flow of the main part, FixedUpdate in this case, not every detail and inner working

worldly cave
#

they are variables, public so visible in the inspector

storm patio
#

not that you shouldn't learn those, but that's not what the tutorial is asking of you

worldly cave
#

the tutorial isnt saying "look at every line of code here individually and understand what it all does"

#

that would be a waste of time and wont teach you much

cloud flower
#

ok ok it just wants me to try and I get a general idea of some of it so move on

flat breach
flat breach
#

OH yea I've multiple errors, do you guys know how to fix it?

glad crow
#

Hello guys,would anyone help me create world generation in unity 2D?