#💻┃unity-talk

1 messages · Page 46 of 1

solid bay
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what would be the best way to do that check

violet thunder
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@split egret You can always swap the capsule to a meshcollider and assign the unity default cylinder mesh to it though

plain dagger
split egret
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a cylinder is just a radius and a height so I thought that might be easier mathematically than a capsule, tho idk what the calculation is for a capsule

storm patio
#

yes, you don't need to have it in some other scene to begin with
with DDOL - you need to have singletons in every scene if you want to test starting from that scene, this creates complications when changing scenes
with an additive scene, you can just add that scene to any other in the editor

solid bay
violet thunder
plain dagger
violet thunder
#

A capsule is basically a line with an evenly distributed radius

gray frigate
solid bay
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so would it be better to additive load the gameplay scene but normal load the title scene?

split egret
storm patio
violet thunder
#

@split egret For example, to check if a point is inside a capsule, you'd jsut check the distance from the point to the closest point between the capsule's start and end points. Very simple math

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Under the hood i mean

storm patio
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you would have singletons scene loaded always, and load/unload specific scenes as needed (title scene, level scenes, etc)

solid bay
storm patio
violet thunder
#

Physically between

storm patio
split egret
#

that's so smart

#

I loves capsules now

storm patio
#

the stuff that's DDOL would be separated into their own scene

gray frigate
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you'd additively load this scene as the game starts up

violet thunder
solid bay
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so basically the same thing with the benefit of being able to reference the scene via the built in stuff in unity?

storm patio
#

no, that was never the goal

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you get to manage the lifetime of singletons easily, and from there, accessing singletons is more reliable/easier for testing individual scenes in the editor

plain dagger
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The point is to avoid needing to handle the issue of the same object + script being made again when a scene is loaded again in future

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DDOL just moves that copy to that other scene
if you unload and reload the scene then everything is re made thus producing a duplicate

worldly cave
#

capsules always have at least 1 point touching the ground rather than a whole face like a cylinder

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so that helps with something

solid bay
violet thunder
#

That's a lot of triangles

worldly cave
#

oh yeah idk why i assumed unity would do ngons lol

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not even just 1 face

plain dagger
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let me tell you a secret, its all triangles!

solid bay
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since i need to unload the gameplay

worldly cave
#

sometimes i hate creating perfect quad topology in blender knowing its pretty pointless when imported into unity

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its only ever useful when youre actually modeling

violet thunder
plain dagger
#

3d software is kind and lets you use faces of varing sizes but its still rendered with triangles

violet thunder
#

Maybe for better symmetry

zinc pasture
worldly cave
worldly cave
worldly cave
#

"poked face" or something

storm patio
# violet thunder <@243801051667496970> For example, to check if a point is inside a capsule, you'...

thinking about this mathematically - isn't it easier to check whether a point is in a cylinder? maybe i'm missing some shortcut.
for a capsule:

  • project point onto axis
  • clamp to capsule bounds
  • get distance from point to projected point, check against radius
    for a cylinder:
  • project point onto axis
  • if outside axis bounds, discard
  • get distance from point to projected point, check against radius
    seems like that clamping step would be significantly more work to me. or is it not significant enough to outweigh other benefits?
storm patio
worldly cave
#

anyhow this could be a #🔀┃art-asset-workflow question but im not too sure, is that like fake depth trick very heavy on performance? the one where you use a scene depth node and subtract it with a screen position node 🤔

#

im trying to create this volume effect i made in blender through the shader graph, so i gotta know

worldly cave
violet thunder
storm patio
#

oh with dealing with the faces of the cylinder?

violet thunder
#

Yeah, not sure how efficient that can be made mathematically

storm patio
#

makes sense

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i guess since a capsule can be thought of as an extended sphere, it comes with a few benefits of spheres

plucky gull
#

hi everyone i am new to coding and design i have recently started to use unity to atempt my 1st project for a mobile game however i am not sure if i am able to use the assets in unity freely or if there are copyrights that i need to be aware of if anyone could me just assist me please

solid bay
violet thunder
#

Apparently Havok and Bullet both have some sort of Cylinder collider

storm patio
storm patio
solid bay
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or should i put a camera in the third scene

storm patio
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well you can deal with that or put the camera in the singletons scene, depends on how you're controlling the camera, depends on what the cameras might not have in common, etc

plucky gull
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@storm patio ok il go back into unity and just double check them thank you

solid bay
worldly cave
#

assets typically let you know their license when you download/purchase them

plucky gull
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i dont know where to check thats why i am asking for a lil help

worldly cave
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where did you get the assets from?

plucky gull
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oh

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i didnt notice it

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i got some assets from unity free and purchased 2 others

storm patio
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if you bought them from the asset store, licensing info will be available on the asset store page

worldly cave
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well if you bought assets on the asset store theres a 99% chance you have a commercial license for them but you should still check

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and as for the free assets if they are unity's own then yeah you should be able to use them

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but just because an asset is free does not mean it has a free commercial license

plucky gull
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can i ask where i can also find assets if possible to use freely that wont have any copyrights etc id like to avoid any issues once i finnish up my project

worldly cave
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can you clarify what you mean by "assets"

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because "asset" is a very vague umbrella term

storm patio
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everything you create has copyright, unless you died a long time ago, or it's so simple as to not really be your creation

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you need to check the licensing to see if you can legally use stuff

balmy palm
#

Is there a way to reduce near clipping for the camera in the inspector? mine is quite wide and it's hard to get a close look on objects

storm patio
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the most open licensing is CC0, dedicating a work to the public domain. you can use something licensed CC0 as if it were your own work
the most restrictive license is no license - you have no permission to use that work at all

every other license is somewhere in between, having different restrictions (eg personal use, commercial use, etc) and requirements (eg requiring credits, no modification, etc)

plucky gull
plucky gull
#

well explained thanks chris

worldly cave
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well for stuff like characters, enviroments and props you can use sites like sketchfab to find free assets with a commercial license

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you can use the sites filters

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by vehicles if you mean models of cars then same thing

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just note that does not mean your game can contain trademarked brands of cars

plucky gull
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yea no ive used no trade mark stuff at all im doing like the most basic bad graphics game just to get use to unity etc and understand it better no crazy advanced type of stuff

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so its like just a practice project

storm patio
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i mean, if you aren't going to publish it, you can just use any assets you find, tbh. most will allow personal use, and the ones that don't, well.. no-one's going to come after you if you don't publish it

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you have to start worrying about the law when you publish stuff, especially in a commercial capacity

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i used minecraft assets in a gamejam and i had to replace them all because the gamejam has monetary prizes, and being conservative, that probably falls under commercial use

plucky gull
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is there maybe a info site i can go read up on these things if you might know of 1

storm patio
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but if i was just making a project to practice, i could use all the minecraft assets i wanted, since

  • i wouldn't be gaining anything from the inclusion of microsoft's property
  • people wouldn't be seeing it, especially microsoft
  • i wouldn't have any money to give microsoft even if they sued me
worldly cave
#

also even if you decided to publish it so long as you replace all "incompatible" assets youre in the clear

violet thunder
safe garden
#

is there a reason why normals on a mesh become corrupted in unity? This was working before but seems in engine they have been softened now giving a weird gradient. Is there a way to fix this on a mesh in engine?

I can export it fix it in Blender and bring it back into engine but just wondering why it happened while working, if something was enabled in engine, etc

violet thunder
#

@balmy palm You can also select an object and click F (with your cursor on scene view) to focus on it, it should adjust the clipping planes accordingly

plucky gull
plain dagger
balmy palm
violet thunder
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It changes a couple of things yeah. It's a toggle too so you can press F again

solid bay
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how do i wait until a scene is loaded to set it as active?

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my code is giving me an error that a scene isn't loaded but i have a setactive statement after a statement to load that specific scene

plain dagger
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if you load it async you need to await the load (async/coroutine/callback)

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the docs should have examples

storm patio
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if you use the synchronous method, it blocks, you can set it immediately
if you use the asynchronous method, check if it's done via its AsyncOperation, then set it

storm patio
balmy kettle
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have you read the docs for the LoadScene method?

storm patio
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ooh, i'm wrong

solid bay
storm patio
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you should read docs

balmy kettle
#

hint: read the docs for the LoadScene method 😉

solid bay
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i tried to do a fix and i think i broke unity

storm patio
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right, that's not how you do it

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that is an infinite loop

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if you want to wait between parts of a method, you need a coroutine or similar

plain dagger
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📖 the unity docs have great examples, please do actually go read them for these scene load functions

solid bay
storm patio
solid bay
#

ive never used this type of thing before

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how DO i use it correctly

storm patio
#

your scoping is wrong there

storm patio
plain dagger
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reading hard i guess

solid bay
storm patio
# solid bay

setting the active scene here does not wait for the coroutine. as mentioned before, you have to use coroutines for stuff to wait

storm patio
# solid bay all this one gives is this

and this shows the fix for one of the issues (though there's an issue before that, so it's not manifesting - and it's an issue that won't always manifest)

solid bay
storm patio
#

alright, take a break from the current task at hand to go learn coroutines

solid bay
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not sure thats much of an option as this is a project due today

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this is among the last issues i need to fix

storm patio
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notlikethis you changed a core system on a project with a tight deadline?

plain dagger
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i smell uni assignment

strange moon
solid bay
solid bay
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and it was like a chain

strange moon
#

Answer is 42 though

storm patio
storm patio
solid bay
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main point is, is there some kind of statement that i can use to wait in the method while that completes

strange moon
#

Interested in what school would make you do unity projects

solid bay
#

otherwise a different object spawns stuff in the wrong scene

storm patio
worldly cave
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and like 29 of them started doing them a day or 2 before the deadline

solid bay
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how do i determine what yield value will work

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is it literally just trial and error

strange moon
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The question is if this is a hello world unity app or using existing app to build upon?

storm patio
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LoadSceneAsync gives an AsyncOperation that you can yield

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other common options include: null (waits one frame), WaitForSeconds, WaitForSecondsRealtime, WaitUntil, WaitWhile

solid bay
#

so do i do like yield return waituntil(sceneloader.isdone)?

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instead of the while loop

storm patio
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just yield the asyncoperation

solid bay
storm patio
#

you aren't waiting for the loading to complete before you set the scene as the active scene

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you're waiting already, yes

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you aren't doing anything after you wait

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the stuff after StartCoroutine does not wait

solid bay
#

so i should set the active thing in the coroutine

storm patio
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and everything else

solid bay
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there we go now stuffs working

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thanks so much for the help

steel sun
#

I just started with unity, my canvas disappeared after I moved around the scene, does someone know why and how to fix it? like the canvas is still there but I cant see it on the scene

worldly cave
steel sun
#

I only slightly panned around too so I don't know how I could've moved it away from the view

worldly cave
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i mean its an empty canvas no? what are you supposed to be seeing?

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what happens if you add like a text child or something to it

steel sun
steel sun
# worldly cave 👆

how do I do that 😭 sry I just started unity so I'm not really sure how a lot of it works

worldly cave
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right click your canvas and add a ui element

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such as text

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and see if it shows up

steel sun
storm patio
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are gizmos enabled

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this button in the top right of the scene view

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oh wait it's laid out differently

steel sun
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I opened up the game img and it looks like the whole scene is the canvas? is that how it's supposed to be

storm patio
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mmmm some icons seem to be different in unity 6 as well. im not sure which button it is, i only have 2022 installed

storm patio
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(that's what pressing F does)

steel sun
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I see...

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I should probably look up a tutorial for unity then and learn it properly

elder patrol
#

can some one help me pls i am making a unity project a gorilla tag fan game for vr an i tried to buid it but it didnt work the first time when i tried it worked with this error You are making an Android IL2CPP build, but it does not have native 64-bit support.
It is recommended to enable ARM64 in Player Settings: Target Architecture in to natively support 64-bit devices.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
and now when i ty to build it it says this Build completed with a result of 'Failed' in 1 seconds (1200 ms)
Building Player failed
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

storm patio
#

have you tried doing the thing that the error recommends

storm patio
#

!learn

vagrant rootBOT
storm patio
#

though you'll probably still have to figure out turning gizmos back on

solid bay
#

im trying to build my project but i keep getting this error, what does it mean

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google isnt much help

stuck flower
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You cannot use anything in the UnityEditor namespace in any file included in your build

storm patio
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why are you using shadergraph in a camera script anyways thinkies

solid bay
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idk why it was there

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i dont think i had anything referencing it

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mightve been from an old version where something else was going on in there

storm patio
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if you need to use it for some editor stuff, you need to add some directives to make the code only exist in the editor

solid bay
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ok for some reason the built version is broken

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everything works fine in the editor but the build version just cannot load the scenes properly

storm patio
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perhaps check what your initial scene is

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and that all your scenes are added to the build, not sure if you can load scenes by name if they aren't

solid bay
storm patio
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no, it's the one with build index 0 in your build settings

solid bay
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how do i check and/or change that

storm patio
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open your build settings and see which scene is at the top of the list

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it's the menu you pressed "build" from

solid bay
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ok yeah for some reason not a single scene was added to that

serene atlas
#

anyoine think they can help me out with this issue? my faces look like they got good normals in blender, but in unity some dont render? I did merge by distanace too and that didnt work

worldly cave
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try going to edit mode

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and then select all by trait

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and select non manifold, lose geometry and see if any of those faces pop up

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also always apply all transforms before exporting

lapis gate
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where's the comparison to unity normals

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the left is unity?

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Both look similar to me

serene atlas
serene atlas
serene atlas
worldly cave
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No

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Go into edit more, deselect all faces

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Go to select > select by trait

glacial meadow
#

can anyone help, im trying to follow a tutorial to add an animation but it looks really jittery for some reason
ive tested it outside unity and it shouldnt look like that, and its moving parts of the animation it shouldnt be (like the blue glow at the bottom)

serene atlas
worldly cave
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Thats a good sign

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Try the other traits

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Loose geometry and all that

serene atlas
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it dont select them

tawny quail
#

<@&502884371011731486> ^

potent geyser
#

?ban 1447532264761200732 bot

novel scarabBOT
#

dynoSuccess fiery_eagle_50859 was banned.

whole gyro
#

i am making flappy bird on unity my first game

robust spire
#

does Unity 6000.2.14f1 support word space rendering ?

slow dirge
robust spire
slow dirge
#

Just use a world space canvas

robust spire
slow dirge
#

No. Canvas UI is still supported(and is gonna be supported for a long time). And I think you can mix the two as well.

slow dirge
#

Doesn't seem so.

robust spire
#

well i'm gonna try UI toolkit and then word space canvas

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thanks for the guide

molten kernel
#

Anyone used Antigravity with Unity? I gave it a try but without the C# and Unity extensions it was pretty bad, I tried to manually install them from teh VSC marketplace but they won't run

slow dirge
#

If at all

molten kernel
#

Yep, MS blocks forks which sucks

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Antigravity is really good at non-coding tasks at least!

slow dirge
#

I don't know. I found its planning features being a bit naive in gamedev context.

molten kernel
#

Without being able to test any agent is limited. Definitely more geared towards web dev since it has chrome integration

trim verge
#

Hey folks, how’s everything going?
i m a programmer coming from the otserver community, and i d like to know what you all think about whether it s worth investing time in Unity if i m aiming for job opportunities

lapis gate
#

Any game engine, do your research on where you want to sell

sweet charm
#

There are definitely Unity-related jobs. But depends on what u want to do

molten kernel
lapis gate
#

Whatcha been using it for? I've seen a bunch of military contractors taking a liking to it lately

molten kernel
#

Industrial simulation, some overlap with military contracts, I know a few military contractors using it - eg the new nuclear submarines in Australia.

lapis gate
#

Sounds interesting

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Real life factorio

molten kernel
#

Unity is really popular in industrial simulation, some people use Unreal eg the US army corp of engineers, but I think Unity dominates industrial simulation

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In my experience they are all small teams though, so for jobs the volume of jobs is probably insiginfiicant compared to games dev companies that might have dozens or hundreds of devs

lapis gate
#

Same could be said for Unity game dev. Lot of studios are made up of very few people, but there's a few that do have some sizable teams. Still, I'd try my luck with Unreal for that AA/AAA experience

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But with the current climate I estimate AAA studios to die out soon considering how a few ex-ubisoft devs kinda annihilated this years game awards and sales.

molten kernel
#

Well, if I was purely looking for dev jobs and didn't care, then game devs are 20% of jobs while web dev is 60%. Just by odds learning JS will get you further.

lapis gate
#

Oh yeah totally. But web dev is bore ;p

molten kernel
#

Trying to figure out why it looks fine in 3 browsers but not on 4 others is hell 😅

copper gust
molten kernel
#

They are the prime and they are handling the simulation inhouse unlike the landing craft program

copper gust
#

neat

sweet charm
#

So they are building their own dev team? Most I've seen are outsources

molten kernel
#

Yep, they have already hired a bunch, might still be looking for more. Usually most primes outsource simulation as far as I know, since it's kind of specialist, but perhaps because it's so long term they don't want to split their profit with a sub prime

stoic cypress
#

the top of the texture is transparent but on unity it comes out black how do i gix that

lapis gate
#

Import options -> Black is Alpha

stoic cypress
lapis gate
#

Click the texture

stoic cypress
#

i dont see that option

lapis gate
#

Actually change Gray Scale to the input texture

stoic cypress
#

that didn't do anything

lapis gate
#

Ok wait, you're probably using some opaque texture but you're wanting to use a transparent texture. But, ideally you do want alpha cut instead I would expect

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On the material click alpha clip

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try that, assuming you've actually have those alpha values

twilit copper
#

Hey im here to pitch a vr survival game idea where can i pitch it?

robust spire
#

@slow dirge Hii, i did it!

crude robin
#

Hello guys

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Im buying a pc so i can start using unity but idk if this pc is good for 3d games

long marsh
#

more than enough

crude robin
#

Ai told me to upgrade the ssd

long marsh
#

very beneficial if you do but it can still process, run and do everything you need perfectly

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if you can you should

crude robin
#

Alr thank you bro

craggy pollen
#

600w with that gpu could be too less

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SSD with a minimum of 500 GB and PSU with a minimum of 700 Watt would be my recommendation

sweet charm
#

500GB is a luxury these days

gusty abyss
#

guys which language pack should I pick

nocturne belfry
#

New to Unity, does "Custorm" actually mean anything or is it a genuine misspelling?

sly lake
#

I think that's a typo

gusty abyss
#

wait I just read it fully

#

yea looks like a typo

nocturne belfry
#

Off I go to report it then

#

!bug

vagrant rootBOT
# nocturne belfry !bug
Reporting bugs

🪲 To make bug reporting as quickly as possible, we made a bug reporting application for you. When running Unity choose Help->Report a Bug in the menu, or you can access it directly through the executable in the directory where Unity is installed. It will also launch automatically if you experience a crash.

📝 If your bug report is to do with Documentation, either an error, typo, or omission, you can report it by scrolling to the bottom of the page where you found the issue and click ‘Report a problem on this page’!

💡If your report is to do with a new feature idea, you can check the Unity Product Roadmaps page to see if your idea has already been planned.

For more complete instructions on how to report bugs, access: https://unity3d.com/unity/qa/bug-reporting

sly lake
#

600 watt is plenty for that GPU

#

Nvidia recommends 550, and that already includes quite a bit of overhead.

plain dagger
#

id get a later generation gpu if possible (nvidia or amd)

sly lake
#

It's not the fastest but the Ampère featureset will remain relevant for quite some time. You get ray tracing, bindless, etc. Only thing you really miss for development is the VRAM. 6 gigs isn't great.

idle current
#

yall why is windows flagging my build and every previous build that was not flagged earlier?

craggy pollen
#

this doesn´t look like windows defender, is it norton

idle current
#

I dont know what it is but this is just from windows

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here is translation - may be easier to understand

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and I just dont know where it came from

crisp hull
#

Hello guys i had a question if someone can answer it , I am making a simple 2d shooter hypercasual game so when i rotate the gun it jitters any solutions to it to like how to sort it out

teal oasis
#

is it normal for my scene to just... self destruct ?

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i don't have source control, so i suppose i need to redo it from scratch ?

potent geyser
#

Why are you opening a Unity file in visual studio?

teal oasis
potent geyser
#

What actually happens if you open your scene normally?

teal oasis
crude robin
#

Im going to buy this pc and upgrade the SSD but someone told me to upgrade the psu and gpu too

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And idk if i should bcz i dont know much about pcs

teal oasis
#

to do unity i suppose ?

mint lake
#

yes

teal oasis
#

i mean, its fine, my laptop run it well already, got like a R7 6800 and RTX 3050

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so its like, more than enough

potent geyser
crude robin
#

And blender

teal oasis
teal oasis
# crude robin Yes

should be fins in specs imo, i got 16gb of ram too, got 1tb of disk, but should be fine

potent geyser
#

If it's what they're saying, then it seems that without VC, you're going to be remaking it.

polar basalt
teal oasis
polar basalt
potent geyser
#

Closing or crashing while it was saving I suppose

idle current
#

also like a week ago there wasnt any warning

polar basalt
#

like, the location

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is it just an empty drive

idle current
#

yes

polar basalt
#

or is it like a system drive

idle current
#

empty drive

polar basalt
#

shouldnt have any issues thats weird

idle current
#

ikr

polar basalt
topaz crown
#

Does anyone know why my editor is blurry but the game rendering isn't, and how I could remove the blur?

idle current
#

wait let me check

idle current
polar basalt
#

what OS do you have?

idle current
#

it feels like there was some update with windows defender and it just flags unity games

idle current
#

but extended version

polar basalt
#

nono im saying try put a real game there not unity made

idle current
#

oh ok

#

give me a sec

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Im playing cs2 rn xD

idle current
#

so its only unity problem

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but I guess it shoudn't be a big deal if the warning is only for me

brisk anvil
#

trying to build a water cave,
so far it comes out really ugly, I would really love suggestions on how to make this look better

#

looks better without all the details too

idle current
#

it would make the cave feel less empty

brisk anvil
#

nice good idea

teal oasis
brisk anvil
#

what are we looking at

#

this looks like a 6 faces skybox where only half of the faces has a texture

teal oasis
gusty abyss
#

Oh boy my whole project disappeared is this safe mode’s fault?

teal oasis
#

you sure you openned the right project ?

balmy kettle
#

you just don't have a scene open

mint lake
#

yes, your scene is just a temporary scene, you need to Open SampleScene

gusty abyss
mint lake
balmy kettle
mint lake
#

lol

gusty abyss
#

Oh I’m new lol

#

Sorry

mint lake
sly lake
#

Hi new

mint lake
#

i was upset at unity 6.3, now i have something to smile at XD

balmy kettle
# gusty abyss Oh I’m new lol

!learn 👇 start by learning how to use the editor then. the unity essentials pathway covers incredibly basic stuff like that

vagrant rootBOT
gusty abyss
#

I just panicked bc I had to change to both input system bc there’s no tutorials on the new one

mint lake
#

6.3 is really being stupid

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it's performance issues are dumb,

mint lake
#

there are many tutorials bro

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but you prolly need a sample

gusty abyss
mint lake
#

get the starter assets package from the asset store, it uses new input system and is pretty well done

mint lake
#

unity did a series on the input system

gusty abyss
mint lake
#

lol

#

this is the input system series, and i think it's pretty neat

gusty abyss
#

Oh it was from 8 months ago so I thought it might not be up to date

#

Thanks

mint lake
#

no it should be up to date, nothing much has changed really,

#

i mean the basics will be the same, and once you know that you prolly won't need tutorials, you will need the doc

#

although i am saying basics, 90% should be the same, and the playlist covers almost about everything needed, not sure if it covers local multiplayer

frosty tapir
frosty tapir
#

okay

thin holly
#

Hellooooooo. For some reason my Player Input component for my main player character keeps disabling itself in the editor. I have no idea why, but this only started recently. Anyone have any suggestions or reasons why this might be happening?

storm patio
#

presumably something is disabling it

thin holly
#

Yeah, I just don't know how it could disable it in the editor

#

I have to reenable it manually to fix the issue

brave moth
#

how to start in unity hub i am new one

storm patio
vagrant rootBOT
storm patio
brave moth
#

i have learned it but not understood

#

do you have any game to start in unity?

storm patio
#

flappy bird, snake, doodle jump, pong, breakout, minesweeper, etc

plain dagger
#

huh? you open unity hub and select/make a project to open

terse hinge
#

braah

glacial shuttle
#

My game got a character with a terrifying stare lol

ripe sphinx
#

i'm having a bit of issue trying to optimize my unity app.

severe cloak
#

Hello guys. I’m new to Unity. Look forward to being part of the community. 😊

ripe sphinx
#

the machine reads in data it gets via bluetooth and then serializes it

#

the app seems to slow down during this section

#

working with the profiler it looks like there's a lot of gc allocations in this function

pearl oyster
#

You'll have to show the function and preferably the profiler results if you want someone to help with it. #1390346827005431951

ripe sphinx
#

i have a forum thread!

#

with profiler output!

proven obsidian
#

how i can fix the table collision, so items could be under it

mild radish
#

use multiple colliders

proven obsidian
mild radish
#

make it a prefab..

#

and reuse it

proven obsidian
#

i will make it as prefab

mild radish
#

colliders can overlap.. as long as they each dont have a rigidbody..

#

if its a rigidbody.. u can put it on the root object (the main object) and have each box collider or w/e u chose to use as children

#

they'll act as a composite collider and all be connected basically

proven obsidian
#

oh ok

#

thanks

#

it worked

#

thanks again

proper rain
#

hey guys

ripe sphinx
#

is there a standard practice around taking the output of a unity build and bundling the folder into a single exe?

halcyon shale
#

i made a 2d player locomotion and put it on itch, where i can i promote it?

storm patio
halcyon shale
#

do you know any servers i can?

storm patio
storm patio
gusty abyss
#

Guys Im making some random movement system and I only want fishes to move in water so I made something like this.


Vector3 position = transform.position + transform.forward * RandomNum.RandomFloat(-1F, 1F) + transform.right * RandomNum.RandomFloat(-1F, 1F);

  bool withinWater = Physics.CheckSphere(
      position,
      obstacleCheckRadius,
      waterMask
  );

It works for the most part but randomly it breaks and infinitely checks, never being able to find water even if some of the positions are valid.

#

I dont know if its due to checksphere or something

storm patio
#

perhaps do some debugging to see if the positions are where you expect

ripe sphinx
gusty abyss
#

It may happen that it is one of those what i'd say are valid positions but keeps returning false on withinWater

storm patio
#

make sure your waterMask is correct and the objects in question do have the right layer, i guess

#

(also just as a sanity check - make sure you're debugging the right positions/radii as well)

gusty abyss
#

It sometimes does return true tho, sometimes false but when it returns false sometimes this stuff happens where it breaks.

storm patio
#

radii is the plural of radius

gusty abyss
#

ohh

storm patio
#

kinda my bad on using that, it's.. not really commonly used lol

gusty abyss
#

its alr but I just draw this and it should be a 1:1 replica of where the checksphere is
Gizmos.DrawWireSphere(pos, obstacleCheckRadius);

gusty abyss
gusty abyss
astral solar
vagrant rootBOT
# balmy kettle !collab 👇

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

astral solar
#

thanks 🙂

flat breach
#

hello, what's the difference between the levels of Project settings<Quality and the default render pipeline in the Project settings<Graphics

balmy palm
#

Could someone help me? i was trying to mess around with my shaders in unity until suddently my shader became bright cyan and now i cant fix it. i've checked every shading setting and it's not doing anything

storm patio
#

iirc that's basically highlighting with some menu option. not sure which though

#

oh actually, going through some message history, seems like it's compiling?

gray frigate
#

cyan means that it's currently compiling, yes

#

what does "mess around with my shaders" mean?

violet thunder
balmy palm
#

that i have touched

violet thunder
#

Or anywhere

gray frigate
#

show us what you actually changed

balmy palm
#

nah it's a form of tint

flat breach
#

you guys are five to help someone but can't help me with a simpler question ...

storm patio
#

what was your question

#

after a while it just kinda gets lost

flat breach
#

hello, what's the difference between the levels of Project settings<Quality and the default render pipeline in the Project settings<Graphics

balmy palm
#

oh my god it fixed itself, but only went i clicked "Reset"

flat breach
gray frigate
#

oh, so you changed your post-processing settings

storm patio
flat breach
#

I'm trying to learn all the graphics settings within HDRP and I'm kinda lost because there is the default render pipeline asset, the level quality asset and also the same fields in the Camera component

balmy palm
storm patio
#

now that i mention it, it does sound like something that mightve been asked before, have you tried googling?

flat breach
gray frigate
#

If you don't specify one, Unity checks if you provided a default SRP asset

flat breach
#

ohhh so if I assign one in the levels, then everything done in the default won't change anything? Okay thank you so much it makes sense now

gray frigate
#

Yeah, if every quality level has an asset assigned, the default asset should never matter

flat breach
#

and do you know with the Camera component too please, if I assign let's say a Quality level asset and I set the lit shader mode to forward and then enable anti aliasing, do I need to do it with the Camera too?

flat breach
#

so I don't know whether I should change the references on the Camera component too or just let it like this and do everything in the quality asset, if I have to change, why would be the SRP Asset be needed?

gray frigate
flat breach
#

not assigning but there's the anti aliasing and such things that are also present in the quality asset

gray frigate
#

I don't believe you can select an anti-aliasing mode in the quality asset.

#

Frame Settings are also included in the quality asset.

#

If the camera has a frame setting override, it will ignore whatever the quality asset asks for

flat breach
#

ohhh okayy I get it, the SRP just is for the modes and ways to render it

#

and I can decide whether to use it or not with the Camera

gray frigate
#

The SRP asset (which each quality level uses) decides which features exist at all

#

check out the Rendering Debugger (Window > Analysis > Rendering Debugger)

#

notably, in the Camera section, it can show you which frame settings are actually supported by the current HDPR asset

#

for example, I have enabled Water support in my HDRP assets, but I don't currently use it on this camera

#

(I should probably just disable that – I stopped using it!)

#

no need to possibly include a bunch of extra shaders

flat breach
gray frigate
#

I found it really confusing at first

#

i'd just turn things on in the default asset as well

gray frigate
#

I'm unsure why there is even a default asset, really

bright nexus
#

is anyone else doing genies avatar sdk jam

stuck flower
#

!collab

vagrant rootBOT
# stuck flower !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

bright nexus
#

sure

unique light
#

Yo can anyone help me

potent geyser
vagrant rootBOT
# potent geyser !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

unique light
potent geyser
#

Are you unable to read the message?

unique light
#

Dayum bro why everyone at unity mean asl😭😭

potent geyser
#

Are you upset because you're embarrassed or? It's a simple guide to ask a proper question so people can actually help you.

#

If you can't read that, nobody will make the effort to help of you won't be able to even read their messages.

unique light
#

That doesn't help me

#

It just says restart my pc and check a dif websire

lusty dome
#

Sorry to break the flow here, but I had a question of my own. The Input channel is pretty dead so figured I would try here.

For some reason I'm not able to assign an Input Action Reference to a ScriptableObject asset. Any idea what the reason could be?
It shows the available options, but when I select one the field remains empty

potent geyser
#

Ok so you didn't read it. I'll summarize it for you:

Ask an actual question people can answer.

unique light
#

Like rn?

#

Ion wana get banned

#

My unity editor application is just stuck on 99 and we build support is. Too

#

Do u know what to do

#

And yes I've read logs.

#

And yes. I've deleted and re installer

#

D'

#

I even factory reseted my pc

#

Anyone know what to do?

#

Hello

#

Anyone please

#

Uh oh

#

Kuzmo I'm sorry

worldly cave
#

what

#

who are you

lusty dome
#

I feel like you are just trolling at this point man

unique light
#

Everytime I gotta question u pack me up

worldly cave
#

huh?

#

i have never seen you before in my life

unique light
#

But I can't start when unity doesn't woek

#

Work

worldly cave
#

oh nvm i remember you

unique light
#

I really wana start like u guys

worldly cave
#

you were the person with the logs

unique light
#

Yea I'm sorry

#

For being stupid

#

I'm really tying here man

#

I even factory reset my pc

worldly cave
#

if people had to apologize for being stupid this whole server would be a non stop spam of apologies.

#

Anyways we cant really help you any more than we actually did

unique light
#

Oh ok

worldly cave
#

and you really didnt have to factory reset your pc

unique light
#

I know

worldly cave
#

i feel like that is a step way too drastic

unique light
#

I was just stuck

#

But it still didn't work

#

Like why is it me

#

Like rn I'm just staring at unity editor 99 we support 99

#

For like 20 mins

#

Web support

quaint delta
#

i hate semicolon :/

tawny quail
lusty dome
#

I am beginning to question if you simply arent allowed to assign input action reference to scriptable objects

unique light
#

So no one know what to do?

lusty dome
#

I can assign just fine on a monobehavior on a gameobject in the scene view

tawny quail
#

Does dragging it from the asset assign it? (foldout of the action map asset in the project window, or just from the gui of the input actions itself iirc)

dusky forum
lusty dome
#

Unity 6.3 btw

#

idk if this is a bug or simply weird intended behavior

unique light
#

Just full stuck

#

I tried using. !ask

#

I even factory reset my pc

tawny quail
#

Just tested in 6.3 and yeah it doesn't assign it

mild radish
#

when u get around to re-trying the install.. try doing just the editor... u can add all the modules and stuff later.. and Documentation is always avail online.. unless u need it for offline reading

dusky forum
# unique light

So.. it seems to be stuck at after downloading. You would likely need to go through the install process with some windows prompt that should have popped up

unique light
#

So what should I do cancel this download

mild radish
#

i would personally

unique light
#

OK then just the editor

mild radish
#

yup..

#

isolate the problem..

#

imo it works for some people just 1 download. and 1 install to contend w/

#

better chances to go thu.. and watch out for any firewall or windows UAC window that pops up asking permission..

#

like dalphat mentiond

unique light
#

Yea one did when I was downloading unity hub

#

And I pressed yes

mild radish
#

👍

unique light
#

To make changes

mild radish
#

it mighta just hung up

lusty dome
#

glad to have confirmation though

unique light
#

So far hasn't moved

mild radish
#

i always would give it a little longer than 5 min and then i'd just re-attempt

#
  • its better to know if it consistently happens
unique light
#

OK I'll lyk what happens thanks for trying to help me

mild radish
#

goodluck

unique light
mild radish
#

!install in case u havent seen this embed yet

vagrant rootBOT
# mild radish !install in case u havent seen this embed yet
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
mild radish
unique light
#

Yes sir

#

Yea it's still stuck and taskmamger shows no intall

#

Install

#

Idk what to do know

#

Now

worldly cave
#

what kind of pc do you have

#

what are your specs

#

ram, cpu and what kind of storage are you using

unique light
#

8gb of ram and ssd

#

With 100 gb left on it

worldly cave
#

cpu?

unique light
#

Ryzen 3

#

When I installed editor on browser everything ran fine but when I went to install vr

#

That wouldn't work either

#

So nothing installs on my hub

polar basalt
#

i dont see any Sound option anywhere

#

but damn its been 6 years??

worldly cave
unique light
#

I disabled real-time and all the others

worldly cave
#

try making the hub an exception

unique light
#

So admim?

#

Admin

worldly cave
#

whats your os?

unique light
#

Windows

worldly cave
#

which one

unique light
#

10

#

What should I do?

worldly cave
#

honestly i got nothing

#

if you truly tried everything like you said

unique light
#

Yea

#

Oh ok

worldly cave
#

try posting your logs here through a paste service

unique light
#

OK sure

worldly cave
#

because the last time we asked you to this you decided you would rather do it in dms with some other random individual.

#

so we couldnt help you there at all

unique light
#

Yea sorry ab that

worldly cave
#

you dont have to apologize, you only affected yourself lol

unique light
#

thease are my logs

#

so is it fixable

worldly cave
vagrant rootBOT
worldly cave
#

im not downloading a txt just to look at your logs, sorry

unique light
#

oh ok

#

how do i use a pasting service

lusty dome
#

you gotta learn to be at least a little self sufficient

unique light
#

oh alr my bad man

#

íll try to do better

#

omg

polar basalt
#

is there no custom notification sound for android? i try search on google but its been as a "TODO" for 6 years

worldly cave
#

like actually read it

#

and notice theres multiple links to different paste services that you can use

unique light
#

i pasted my text there now what

#

like im sorry its my frisdt time

worldly cave
#

now you share it

#

to us.

unique light
#

wheres the share button

#

im here

lusty dome
#

share the URL man

unique light
#

oh

#

thanks

#

sorry in advanced

worldly cave
#

Download: 6000.3.2f1-x86_64, Exiting from State: Downloading, Event: REMOVE

#

something is interrupting your downloads

#

it might be your network

#

"net::ERR_NETWORK_IO_SUSPENDED"

unique light
#

shouod i unplug ethjernet

worldly cave
#

how do you plan on downloading something without your internet?

unique light
#

bro idk how im so stupid

lusty dome
#

maybe some of those services are blocked in your country?

worldly cave
#

if anything you should be using ethernet and not wifi as its less prone to network drops

unique light
#

im in the uk

worldly cave
#

also im seeing here that the installer is only using about 3gb of your 8gb ram

#

so some other processes might be running at the same time as the install and throttling your ram

unique light
#

nothing elses was

worldly cave
#

ok. close unity hub completely, delete any folders in "C:\Users\vikto\AppData\Local\Temp" that start with "unityhub-"
same thing for "C:\Users\vikto\AppData\Roaming\UnityHub"

Run the unity hub as an admin and try to install a slightly older LTS version like the "2022.3 LTS"

#

Ensure no other program or process is active in the background

#

use a weird connection and disable sleep/hibernation on your pc

#

ensure there is no network interruptions even for a second it could completely stop the download

#

if then and only then it doesnt work, then i simply dont know what to tell you

#

actually i do know what to tell you, use s&box or godot at that point lol

unique light
#

wheres sleep i cant fiund it in setts

#

nvm

#

im gonna install uniuty hub again can anyone send a link just to be safe than sorry

#

/download

#

/unity

worldly cave
#

what

#

just go on the unity website

unique light
#

ok

#

and when i download asnd it gives me a prompt to make changes i press yes?

#

do i?

mild radish
#

yes, the install needs permissions to setup everything

proper rain
#

anyone wanna play this vr space game my friend is developing?

unique light
#

u dont have to download but have i done evrything right? if u do see it

#

imhere rn

#

shoukld i close discord?

worldly cave
unique light
#

@worldly cave

#

mb

#

ok ill upd you in 20 mins thanks alot btw

#

it means alot

#

@worldly cave

#

Still changed nothing

#

What should I do now

#

Use godot

#

What's that

copper gust
#

a different game engine

unique light
#

Oh

#

Can u make vr games there

charred fog
#

!install Did you actually follow all the steps here?

vagrant rootBOT
# charred fog !install Did you actually follow all the steps here?
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
charred fog
#

Install failing on the last step suggests that you don't have enough space or other system requirement.

uncut axle
#

@unique light you could try downloading the editor from the website, install it yourself rather than the hub, see what happens, check event log too, and then add modules you need etc..

spring osprey
#

anyone know why this happens? when i'm in pro builder and try to select an object's face, it purposely picks the face on the object behind the one i am clicking

#

i can only click the faces of the object im looking at if there's no pro builder object behind it

#

regular selection, vertices and edges work. its just specifically when i try to select faces

unique light
#

So I can't download vr from the hub

safe finch
#

👋

worthy cove
#

whenever i use a scene template, the saved scene makes its own folder with all the prefabs used and stuff, but that kinda defeats the purpose of prefabs, where i just want to change one setting and all of the objects get changed. how can i fix this?

copper gust
#

seems like its this?

worthy cove
#

hmm lemme check

#

to be clear, this will result in using the original one and WONT give me big fleshy meat chunks??

tardy python
#

hey guys, i'm trying to make a grid system for my game. i want it to be adaptive to screen size and each cell should be clickable so users can add notes. it will basically be a song editor like you'd see in apps like FL studio. i tried using a couple of for loops to create a bunch of image objects, but a couple minute song will end up being like thousands of objects and will really hurt performance. what do you guys think would be the best way to do this in 2d?

copper gust
#

you might wanna look into ui toolkit

#

ui solution that isn't gameobject based

tardy python
uncut axle
copper gust
#

Anything directly drawing to screen (ui toolkit, classic unity ui, shaders) is probably what you need vs. anything gameobject based

unique light
potent geyser
#

There is no module for "VR". You would need the android build support module depending on if you're using a headset that requires APK builds.

You can follow:
https://learn.unity.com/pathway/vr-development

Unity Learn

Free tutorials, courses, and guided pathways for mastering real-time 3D development skills to make video games, VR, AR, and more.

unique light
#

So if i got unity editor but not in the hub It can function like if it was installed on the hub

potent geyser
#

Unity doesn't need the hub to run, no. So if you installed a version manually, it will "function" normally. You can even add it to the hub after the fact.

unique light
#

Are u the dev

potent geyser
#

If you don't ask the right questions, nobody will know what to tell you. blobcatshrug

unique light
#

Oh but did u make jollyroll

potent geyser
#

Yep

copper gust
#

Extremely offtopic and with no hate but man Jollyroll is an awful name SEO wise

#

Google refuses to show me anything but Jelly Roll

potent geyser
#

Lol, it's been on Steam for like 2 months with no marketing. I wouldn't expect it to show up anywhere.

exotic relic
#

Looks like a cool game. I haven’t seen those around in a while

wooden cove
#

I have these following objects in a level scene, which i want to keep consistent for every other level scene.
Would it be a good idea to just group all of these as a prefab?

I tried looking online, which gave the following answer

  • Instantiating/Destroying huge prefabs is not good performance-wise - Does this still hold if I don't do any of that at runtime, and only use the prefabs for its consistency (so any changes i make in one scene will be applied to the other)?
gray frigate
#

I have a "Scene Globals" object that all of my gameplay scenes contain, which is exactly what you're talking about here

wooden cove
#

alright, thanks!

copper gust
wooden cove
#

(other than game manager and screen manager which are already in DontDestroyOnLoad,) i don't think the rest should be always loaded though?

copper gust
#

What makes you say that?

wooden cove
#

for example, in menu scenes or dialogue scenes, i don't think i need them present

copper gust
#

Fair, though in those situations you could spawn and despawn prefabs that control those different parts of the game, or just have them chilling now doing anything until they are told to

#

No particular right way to do this thing but just proposing other ways

wooden cove
#

hmm fair

#

although, some of those objects have lots of scripts that already use Start() and Awake() so that might be a pain

copper gust
#

Generally I myself try to keep anything the level designers (even if thats you) shouldn’t be touching outside of the scenes they should be touching

shrewd pulsar
#

Hello, how is everyone? Does anyone have a video tutorial or something similar that shows how to make a functional inventory where I can select the object and hold it in my hand?

fair cove
# worthy cove whenever i use a scene template, the saved scene makes its own folder with all t...

Im not sure if they fixed the UI in later versions, though I remember having a lot of issues with Unitys template system before, even when no dependencies were selected it would include a generated folder with assets not even used in the project - my workaround was just to make my own "template" with a blank scene I manually copied and edited, I went an extra step of making a custom editor window for it since I knew it was something id be doing somewhat often but it is time-consuming to do that, if you just want to change some specific things of a prefab, you might need to create a prefab variant (which if you choose the custom editor approach, there is some API to do that)

fair cove
shrewd pulsar
fair cove
shrewd pulsar
fair cove
safe finch
#

👋

shrewd pulsar
fair cove
shrewd pulsar
sturdy jacinth
#

i just unitied

tropic sorrel
#

is there a help channel or is this it?

uncut axle
# unique light Why did NOBODY tell me ts

Because. Like so many of us. You come with a problem we try to fix that. But yes. You can then add the manually installed unity to the hub. But im also guessing the hub actually had installed it. You were looking for something that wasnt there.

uncut axle
uncut axle
shrewd pulsar
sly lake
#

!collab

vagrant rootBOT
# sly lake !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

frail cloak
#

there is no such channel

sly lake
#

Exactly

frail cloak
#

so why ?

sly lake
#

We do not accept job or collab posts on Discord.

frail cloak
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go fight your govt not me

uncut axle
frail cloak
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okay thanks

wraith pasture
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For a drop shadow what would you use? As to show where the player would land

plain dagger
wraith pasture
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thank you i'll check

wraith pasture
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Cheers

thorny willow
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help i get error when i create a brand new project. i tried the reimport all functons but it doesnt fix it

uncut axle
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do you use the colab package?

covert shell
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anyway can someone help me? how does this TMP InputField event thing work

uncut axle
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this is what i was going to say, OR, you change the version being used if you need it

covert shell
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i wanted to make a test scene with cinemachine amplitude and frequency where i put in values in the input field and upon clicking, it would perform the shake with that amp and freq

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unfortunately i couldnt get the script to inherit the data from the input field upon its value update

flat breach
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hi, what would be the best way to achieve an echo effect on an AudioClip, would it be to have the original the Audio with the desired effect or would an Audio Reverb Filter work too? I've just heard about this component now

uncut axle
covert shell
# covert shell

nvm found it, turns out i was using the wrong function in the dropdown

flat breach
covert shell
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also any clue why this is happening?

I put amplitude as 1 and frequency as 1, it shakes a lot
I change the frequency to 100000, it shakes a lot
now i change the frequency back to 1, shakes only in one direction as a sudden jerk. No "Shakes a lot" feel, no contant shake like the first time

is cinemachine being bugged out after i put in a huge number in? if so how do i prevent that?

thorny willow
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is this normal? i use unity 6.3

slow dirge
covert shell
uncut axle
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depends a bit on what you have, what you're doing, what editor assets youve added etc

flat breach
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hi, what would be the best way to achieve an echo effect on an AudioClip, would it be to have the original the Audio with the desired effect or would an Audio Reverb Filter work too? I've just heard about this component now

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and also why cannot I enable anti aliasing?

storm patio
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with the first option, if you wanted to remove the echo in the future, you'd have to go track down the original audio, you can't really modify the audio with reverb to not have reverb as easily

flat breach
storm patio
flat breach
flat breach
storm patio
flat breach
wheat grotto
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Hello

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I am looking for the best house for an horror game with the best lightning and has a big space for free can you help me?

craggy pollen
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take a look around the assetstore

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there are many websites, that offer free 3d models, a quick google research will help

wheat grotto
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thank you

flat breach
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why can't I enable anti aliasing? I've been trying to figure this out for 3 hours but I can't find the issue,I've read the documentation too by the way

plain dagger
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That appears to be MSAA which i dont think is an option. the actual AA method is selected elsewhere

craggy pollen
flat breach
craggy pollen
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do that you will have aa and many more effects

plain dagger
flat breach
plain dagger
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usually TAA or SMAA is used instead of MSAA

flat breach
# craggy pollen do that you will have aa and many more effects

I already have a global volume for the sky and yes I planned to add more effects but don't I need to enable them in my SRP asset first to use them in the post processing? Or that's just another effect just applied on the camera which doesn't need the fields selected in the SRP asset?

craggy pollen
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you can do that all on your volume

flat breach
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and I think SMAA and TAA are post anti aliasing effects too if I'm not mistaken

flat breach
wheat grotto
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how can i remove all the lightning in unity?

flat breach
plain dagger
plain dagger
flat breach
plain dagger
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Ill be honest, id expect most use cases of hdrp to want to use deferred rendering and TAA

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and you most likely want screen space and/or ray traced reflections so id say MSAA is a no go

flat breach
flat breach
silent mica
flat breach
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I've just disabled the screen space reflection too and it didn't help either

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oh yea, the documentation says I can't use raytracing and MSAA, maybe I should opt for deferred and TAA

sly lake
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You don't necessarily need deferred, but TAA is probably a better option for HDRP

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Though I'd probably stick with deferred opaque if you don't have any particular reason to use forward.

flat breach
coarse parcel
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Hey Guys, i've changed my pixel art from 20 PPU to everywhere 16 PPU to have everything consistant with my game, but now my character sinks inside the tiles and when i try to change his box colider he starts floating on the tile in fall animation, anyone has an idea on what to do ? thx ❤️

sly lake
plain dagger
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TAA introduces shimmer and is used alot in games to blur things (including dithering)
I personally dont like this but it seems to be popular

wise yacht
flat breach
# plain dagger TAA introduces shimmer and is used alot in games to blur things (including dithe...

yea, someone advised me to use dithering, I just found the exposure option in volumes, that's fantastic to change the environment color, intensity, do you know why adding lights to a scene would be important? Is that to make different lighting zones or something similar? and also I don't understand why there's everything in the volume profile, like all the options that are in the SRP asset are also there, is the SRP asset just to enable things in the project and then I need to use them with a profile component or?

plain dagger
flat breach
plain dagger
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The assets let you enable/disable the features in project and also define the default settings for the effects

flat breach
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for the SRP asset, they just explain the words such as what anti aliasing does etc but not what I've asked you

flat breach
gray frigate
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MSAA is enabled on the camera itself.

flat breach
gray frigate
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it is part of the Frame Settings

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MSAA is not a form of post-processing anti-aliasing

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look for "MSAA Within Forward"

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this can be enabled either:

  • in the HDRP asset
  • in your camera's custom frame settings
flat breach
thorny willow
ionic ermine
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yo

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guys whats the best layout

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for unity

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for laptop u sers

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i have a 15.6 unity layout

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laptop

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mb

mild radish
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really up to you i use this

deft rock
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See Spawns above, he likes, but I wouldn't get on with - the project window is too far away from the inspector, increasing the time to drag from PW -> inspector. And if you're doing lots of repeated ragging, that adds up in time and RSI

mild radish
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and note.. u can expand/dock and undock and resize/maximize any window u want

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its just dependant on what ur doing...

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make the space work for you

mild radish
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i have seen the double stack on one side or the other.. w/ both project and heirarchy sitting next to each other.. but i browse my files alot.. and much organizational reworks.. not enough space for me to navigate the project like that

ionic ermine
mild radish
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make one...

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you can open and close all windows via the menu 👇

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ohhh 4split is nasty 🤣

ionic ermine
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do yall kknow a website where there is layouts

deft rock
deft rock
mild radish
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it always get split and moved around on two monitors..

mild radish
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but with a small monitor u may want to keep one or the other minimized until testing

mild radish
deft rock
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The best thing to do is probaly just ignore the layout for now and start working.. as you work notice the painpoints and adjust the layout

mild radish
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💯 percent ^ you'll figure out what works best for you.. and you'll also discover which windows you work out of more than others.... and as you do you can imagine a "heatmap" of ur cursor.. where do you go from.. which window to which window..
put those closer to each other... work some more.. and just adapt to what u need

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the reason for layouts and all the windows being dockable makes the workspace truely custom..

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it is whatever you need it to be

sudden ruin
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im experiencing a bit of a weird issue where my console doesnt instantly update if the window isnt docked. there seems to be arbitrary delays of how often it actually updates. i dont recall ever encountering this issue in the past with versions before 6.3. any ideas on what this is and how to fix it?

strong fable
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how do I get normal and depth before drawing opaques in rendergraph? SSAO clearly does this but I cannot figure out how to do this for my own features

sly lake
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Why do you think SSAO does this?

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SSAO runs after the g-buffer pass. Right before deferred. If the g-buffer hasn’t rendered there is no normal or depth.

strong fable
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SSAO uses normals and there is an option "after opaque" which implies that is has access to normals before opaques are drawn if this option isnt ticked. I want these normals too but dont know how to get em. I'm just using SSAO as an example that its clearly possible to get them this early.

sly lake
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How would it obtain normals for something that hasn’t rendered yet?

strong fable
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all the docs talk about some DepthNormal prepass which apparently is used for this.

sly lake
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Guess you need to get access to whatever UAV the depth pre-pass writes to and make sure it’s passed into your shader.

plain dagger
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When using forward rendering this is an additional pass
If deferred it should be information already included in the normal deferred passes

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I think the docs mention the texture name for the depth normal texture so you can use it

mild radish
wraith pasture
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what the is going on here? those seem to be terrain buttons for the scene view. (updated from 6 to 6.3)

deft rock
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Latest 6.3? G/card drivers up to date?

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Some versions of 6.2 had UI issues like that.. don't think there was a user side fix though

wraith pasture
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Yea just downloaded 6.3.2

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and i'm on a macbook 26.1

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The project was in 6.0 before, but that shouldn't affect those.... or actually hmm

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Is it safe for my terrains to reinstall the terrain package?

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I'll just try cause its on vc

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Oh it's just disable/enable not reinstall

ruby tangle
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One of the YouTuber has uploaded a video demonstrating a custom video player that does not lag on Chrome, addressing a Unity bug

wraith pasture
flat breach
wraith pasture
ruby tangle
wraith pasture
exotic relic
wraith pasture
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I guess it's not on their top priority list

ruby tangle
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As i am using image tracker so this video player is very annoying i will show you tomorrow 🙏

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@wraith pasture

wraith pasture
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i meant just any game using a videoplayer but okay

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to see what this lag is like