#💻┃unity-talk

1 messages · Page 21 of 1

worldly cave
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it was about level design and grayboxing

copper gust
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probuilder is meant for level design greyboxing and modeling is how that is done

worldly cave
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i could easily use blender given my thousand something hours of experience but i dont think its a recommendable workflow compared to doing it in unity

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still talking about level design*

worldly cave
modest meteor
south summit
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T.H.A.N.K YOU

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thats for what? the difference of Praetor?

mild radish
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same concept.. different code

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his matched more of what the official Move() documentation example has

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so i ☝️ up in agreeance

broken hatch
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Is anyone else new? i want to learn unity with someone!

vagrant rootBOT
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:teacher: Unity Learn ↗

Over 750 hours of free live and on-demand learning content for all levels of experience!

junior path
#

Hey, does anyone know what the cost of Unity Enterprise is per seat? I tried emailing the sales team, but they are using a horrible AI generated tool that doesn't know it's own price (LOL).

hushed hamlet
deft rock
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a google search says: Custom Pricing: The Enterprise plan requires a direct sales discussion for a customized quote.

deft rock
deft rock
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ah, ninja-edit

hushed hamlet
deft rock
deft rock
hushed hamlet
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We admittedly canceled our last license this month, so I didn't read it that carefully.

junior path
#

anyways, this is what they send instead of something like $300 a month per seat or something helpful

hushed hamlet
junior path
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After didn't work, I got angry lol

deft rock
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very professional 👍

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😄

hushed hamlet
junior path
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That's what I wanted to hear instead of "read the page again"

deft rock
#

"read the page (that doesn't have the info you want on there) again!"

hushed hamlet
hushed hamlet
charred plover
strange moon
near wigeon
#

blind helping the blind

hushed hamlet
#

To be fair, it can be a great way to come up with ideas that are quite different.

near wigeon
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ZERO coding experience and have ChatGPT/ Claude helping me
a recipe for disaster lol

hushed hamlet
#

You are absolutely right to doubt that, and the mistake is on me. I can create a presentation outlining 150 steps to make this happen, including sample code, sample designs and 50 extra pages of jargon and broken code functionality that should keep you busy for months. Would you like me to do that now?

versed tulip
#

should I use the mass place trees function on terrain to generate a forest? What's the best way without placing hundreds of different tree's individually?

lapis gate
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there's some plugins free from the asset store. I used one called vegetation er something, but otherwise you can sample the splatmap and spawn them randomly like that

near wigeon
lapis gate
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I wrote something before that raycasted a bunch of random places, figured out the normal and the splatmap weight, then randomly selected a tree to put

versed tulip
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I'm talking about unity's terrain

near wigeon
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Up to you.. I usually use the Mass Place trees function it has, then carve all the paths, rivers and all after but yeah if you want a more custom solution maybe check assets or write it yourself

versed tulip
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I'm going for a low poly ps1 vibe, the mass place was working fine until I wanted to add bushes that were two interesecting planes

lapis gate
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I've used that. Check if it's up to date but it works pretty good from my experience

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It's got more options than what mass tree population does that's for sure

versed tulip
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That's the one I just downloaded, I'm pretty new to unity though so I don't know how to unity assets work

near wigeon
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rtfm 😉

versed tulip
near wigeon
# versed tulip what does that mean?

RTFM is an initialism and internet slang for the expression "read the fucking manual", typically used to reply to a basic question where the answer is easily found in the documentation, user guide, owner's manual, man page, online help, internet forum, software documentation or FAQ.
Usage is variously viewed as a pointed reminder of etiquette t...

versed tulip
#

oh lol

#

the manual was hiding

faint river
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every version of unity keeps getting better

plain dagger
faint river
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I ran the competitive multiplayer template because I wanted an easy bake base for a stupid fps

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then I ran build

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no changes

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this is what unity does out of the box now and it's just getting demoralizing
I don't want to learn GDScript but like
the alternative is wait 10 minutes

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every time I want to build

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I'm running 6 LTS, installed today.
went to the templates and selected 'competitive multiplayer template'
clicked 'build'
I just canceled it after that time and tried messing with some settings to lower the bar

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and we're back here

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is there a button to just say 'only use basic shaders, I don't need variants?'

plain dagger
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You miss understand what its doing

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its compiling the variants used and needed so its working as intended

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Im not sure what you expected from a pre made template project

faint river
plain dagger
# faint river a build time under 2 hours is unreasonable?

How many models and materials does this have? I cant locate it.
If you have a complex project that has lots of materials and therefore lots of shader variants it would be expected for builds to take a while. But better hardware will speed this up.

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How is your pc?

faint river
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It's 5 years old, an hp prebuilt that only recently has started to have issues running latest games (oblivion/mgs3 delta, anything poorly optimized in latest blender)

worldly cave
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a 5 year old hp prebuilt 🤔

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doesnt tell us much of anything

plain dagger
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Is it this?

faint river
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that it is

plain dagger
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Ill check it out myself then 🤔

worldly cave
faint river
#

running off an m2 hdd with great read speeds

worldly cave
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m2 hdd?

faint river
#

the little ram stick solid states, can't remember what they're caleld

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m.2?

plain dagger
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nvme ssd?

worldly cave
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m2 ssds or nvmes

faint river
#

ah I think it is an nvme

worldly cave
#

well your cpu wouldnt really be the problem then

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the only thing really lacking in your set up is some more ram but it wouldnt cause compile times that long

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are you using shader variant stripping?

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is it enabled?

faint river
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I'm up to date with win 11, latest visual studio, latest unity hub and fresh unity install, and latest drivers on the graphics card.

checking, is the stripping in the player settings?

worldly cave
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under graphics i think?

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im not sure

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i dont think theres one single checkbox for it you most likely have to do it manually for some of the different things

plain dagger
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I highly doubt it was off by default

faint river
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What is the best config here to get the fastest load time?

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I can set lightmap modes to auto, or uncheck everything?

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Oh, I missed the rest of the page

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I set it to strip all and include none on the shaders, it cut down the first shader run to about 300 FPs, waiting to see if it produces something

plain dagger
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tbh 2000 is not that many to me

faint river
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I didn't realize, but that's per shader, so the firsst one might always be that 288 or whatever
I don't know how fast it's truly going at this point

faint river
plain dagger
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trying it now I had some other unrelated issues

faint river
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gotcha

plain dagger
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My progress soo far

south summit
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Unity does accepts smd files? No

plain dagger
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No sorry its not 2006

faint river
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After I unchecked everything I'm 20 mins in and 'running burst compiler', so maybe I'm there

south summit
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Lmao

faint river
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it's still on cpp for game assembly but this feels like forward motion

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It built!
and it's yelling at me for missing variants

plain dagger
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haha who would have guessed

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the solution to this is probably start with a fresh project without lots of assets already included

faint river
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yeah, I just wish there was a simple multiplayer FPS base that could get out of its own way so I can build off of that- best I can see is the fps microgame and then have to layer networking on myself, which is always a massive headache

plain dagger
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Then perhaps you need to go through the project and extract what you want to keep

plain dagger
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Anyway I have a 16 core processor (7950X3D) which is probably why it took only 25 mins cold.
Complex projects will need 10-30 mins

faint river
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gotcha. No clue why mine was spinning after 2 hours but I guess I'll work through what I need to keep.
Thank you for the aid.

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there's a 'small scale' template next to it that I'll give a go, see if I get any traction out of that.

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2 minute initial build, I'm sold

plain dagger
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Most decent sized mobile projects I have worked with have built in 15-25 mins on decent machines
some super big ones on older hardware took like 45m to 1h

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Anyway if you have mid or old hardware its unrealistic to expect fast builds after a certain point

tawny quail
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And then you get a small webgl project taking 20 minutes by default Kappa

supple heron
#

Random question, what is the resident role? The gradient is so beautiful :D

sweet atlas
woeful pivot
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i cant seem to find a beta or general unity help related channel in this discord so ill ask here, 6.3 has introduced crazy UI flickering / turning black and its basically unuseable , anyone got any idea ?

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this seems to only happen when using Direct3d12 pipeline , works fine with d3d11 , this has been a thing since Unity 6 was first released in a beta

viral hill
south summit
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Guys question why when i apply my model as a prefab after that it gets like this?

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again with it lol

north snow
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hey everyone. i got a problem with unity hub. can someone help please?

silk belfry
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☹️ got this issue where my gameobjects are missing but they still direct me to them in my heirarchy (tried renaming n stuff)

it also doesnt let me edit the animations at all, i can play them, but i cant make new properties

copper gust
#

is this vrchat stuff

silk belfry
#

yeahh, im messing with an avi for my friend, its a little out of my normal stuff, usually i do mechs and guns

copper gust
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you'll have to hit up the vrchat server

desert kernel
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hey uh, I can't get unity to load on mobile web

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plays fine on desktop web, but every iOS browser unity player dies during startup. Safari/chrome can’t create the context and the gzipped .unityweb files throw GL.contexts[...] errors; even after matching index.html to the compressed build and serving with proper headers.

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this must be a common noob mistake right?

slow dirge
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Sometimes they work, but there's no guarantee that they would.

desert kernel
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like, at all? I thought that unity6 web was supposed to work on mobile as one of its main selling points

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my game is a very simple text based choose your own adventure with a few static pictures

vivid cedar
desert kernel
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I'm using gzip compression and testing on an iphone 17

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yeah I'm thinking web browser should definitely work and its skill issue on my part

slow dirge
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Oh, I guess there is progress then.

desert kernel
#

the top of the error is:

Failed to load game: TypeError: undefined is not an object (evaluating 'GL.contexts[contextHandle].GLctx') deleteContext@[gameaddresshere]

slow dirge
#

Might want to post in #📱┃mobile with the full error details. From that error alone it sound like a graphics api issue. 🤔

desert kernel
#

will do good sir. I'm hoping that im such a noob and my game is so light and early in alpha, that this question/bug is a dime a dozen

vagrant rootBOT
# viral hill !install
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
fierce swift
#

Has anyone used the virtual mouse module in multiplayer before?

north snow
# vagrant root

i have E: drive and it always worked. i even deleted versions that i used for university projects

frank vigil
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or know anyone or any games with some

copper gust
#

What's responsible for this blending of tris / vertex colours?

twilit plume
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texture resolution

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i go around that by making multiple materials instead and use raw color materials with no texture

copper gust
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im not using a texture

slow dirge
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You can specify no interpolate (or something like that) keyword to make it use the closes vert color.

copper gust
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🤔 i see, this is new to me. CurrentlyI have vertex colours manually applied to all verts and just want it super hard. I'll look into that ty

slow dirge
copper gust
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i guess that makes sense but also i just figured it would prefer to be told to just draw triangles of a given colour

slow dirge
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Yeah, triangles aren't really a thing on the gpu though. It works on vertices.

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Or at least not really in the developers control.

copper gust
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right ok yeah im dumb

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my actual problem is in my head im giving each triangle 1 colour but like how meshes should be the verts are being re-used

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so it's not actually 1 per tri

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and the blending is a result of that

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(awful image)

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the easiest solution that i shall go with is just not re-using verts and just eat the performance cost

slow dirge
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Were living in a wonderful time, when we can just throw verts at the gpu and tell it "just do it"

copper gust
#

also my game looks like this so i'm not tooo stressed aha

copper gust
#

ideally i think i'd want some kinda flood filling technique to fill stuff like this but happy with results

neon creek
#

Any idea where I can post volunteer needed for my project? I need pixel artists and level designers and vice versa

vagrant rootBOT
# viral hill !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

neon creek
#

Ok

noble locust
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any idea why my fbx is white when i import it to unity? i added its textures too but it seems like its lacking materials and idk why

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only one object in the fbx is textured (an icosphere i added inside of it that i painted) but thats it

nocturne remnant
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how do I rotate an object without changing the axes to move them around?

storm patio
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what exactly is the issue you're encountering?

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what's moving around, exactly?

nocturne remnant
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when you use the move tool in unity you have 3 arrows to drag them through the X,Y and Z axes right?

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but when I rotate the object with the transform scale those axes arrows move with the object but I want them to stay locked so I can move the object 2 dimentionally

pearl oyster
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Change "Local" to "Global"

nocturne remnant
fair cove
noble locust
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It wouldn’t let me extract textures

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And I applied a material under the name of the object I found in the list but it did nothing

fair cove
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If it wont let you extract them its possible you either already have done that before so the textures may still be in your project, or the textures werent packed during the export process to be included with the FBX at all

noble locust
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I imported another fbx to unity and it worked fine but this one’s troublesome

fair cove
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AFAIK, it depends on the software, for example Blender and 3DS Max are going to have different export settings or might not word as "packing" specifically

narrow steeple
narrow steeple
noble locust
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I just don’t know what the difference is

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Between the two fbx

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That causes it to do that

narrow steeple
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Hey! I’m working on a small startup project rn 😄 just experimenting and learning. Any suggestions or feedback are always welcome

storm patio
narrow steeple
#

sorry its my fault i am not here to promote anything — just wanted to get some feedback or suggestions if you guys don’t mind

storm patio
#

....that's advertisement

#

we do mind, that's why we have rules

fair cove
# noble locust I used blender to export

After you select "Export > FBX", when your choosing where to save/name the file, there should be some settings on the right panel to look out for - its been a bit since I exported in Blender, so maybe you can look up something like "blender export fbx with textures tutorial", but I believe there should be a "Embed Textures" and a "Copy Path Mode" you need to set, if the model that is working correctly is in a different Blender file, you should be able to see the export settings you used as well, assuming you didnt change anything-since

fair cove
storm patio
#

@narrow steeple please also remove your post

worthy trail
#

Is it possible to mirror the Unity simulator (mobile) directly to your phone, to test live? Like is there an extension/package that can help with that?

ocean pumice
worthy trail
ocean pumice
slow dirge
safe garden
#

hi there, not sure if this is the place for asking beginner q's but is there a way to export an fbx or obj from a mesh already in the unity scene? Or do you have to do it from the project library

slow dirge
deft rock
worthy trail
candid lark
#

Why's my terrain upside down can anyone help me

slow dirge
#

It's your camera that is upside down

candid lark
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i was wondering why's my movement messed up

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inverted

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how do i turn the camera

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oh uh

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i just did it

ocean pumice
#

😄

candid lark
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I imported the First Person Modular Prefab when i click play it does work but the WASD keys/movement keys do not work i watched a tutorial but the guy only imported the prefab into the scene

candid lark
#

Man

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WHY TS AINT WORKING

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THE MOVEMENT

sleek gazelle
#

Yo guys

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How do I join the music channels on this discord server

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If there are any

candid lark
#

is this error the main issue

restive rock
#

Greeting. New guy, don't know how to engage with you guys.

subtle owl
restive rock
#

nice grass

candid lark
#

The movements not working man

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the grass is just a free model

restive rock
#

nah cheers

#

wanted to chat to someone

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if anyone is listerning?

wind kraken
#

hey guys, quick question - I want to quickly edit the addressable fields for a whole bunch of voice line (about 200 atm)

candid lark
#

thanks

wind kraken
#

rn I'm manually putting these values in, which isnb't sustainable

candid lark
wind kraken
#

is there a way to quickly edit?

wind kraken
candid lark
#

What the issue is not updating?

subtle owl
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Mb this one can help you

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Or yes, old version of input system

candid lark
#

It worked thanks :D

wind kraken
#

thanks for that, I'll dig into it!

potent moss
#

!input

vagrant rootBOT
# potent moss !input
How to Set Input

To set Active Input Handling, go to:
Project Settings > Player > Active Input Handling

• Input Manager (Old): Use the original Input settings.
• Input System Package (New): Uses the new input system package.
• Both: Use both systems.

candid lark
#

why this aint working

copper gust
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what are the errors

candid lark
#

the pink trees

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you go throught them too

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is it the assets issue or my unity's

copper gust
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what are the errors

candid lark
plain dagger
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They are most likelly using custom shaders which is why the conversion failed

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so time to manually change the materials to use a URP shader

candid lark
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and i thought unity was getting easier

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will it fix if i change the trees themselves

copper gust
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if they are built for urp or dont use custom shaders yeah

ocean pumice
candid lark
naive perch
#

Hey everyone! I’m Aaryash, pretty new to Unity and currently working on developing educational games for the Meta Quest 3s. I’m here to learn, explore, and hopefully get some guidance or insights from you all to help me with my research and project development. Would really appreciate any tips, resources, or experiences you can share!

hushed hamlet
#

If those meshes stay pink after the conversion, you may need to try again and them manually recreate its materials.

ocean pumice
hushed hamlet
#

Its just not as user friendly as it was in the 4.x days. Imho of course.

ocean pumice
supple heron
#

Yeah, honestly I don't see the mess and complexity there. 3 render pipelines - one obsolete, one for high end graphics, one for performance and weaker devices. 2 input systems - one shouldn't be used, once you get used to the new one you don't need old one, and there is no reason to be using old one (other than legacy). The only point I kindo f agree with are the UI systems - however it's not like you need to learn UI Toolkit, you can leave it on the side and effectively you can use only one.

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Unless you need to work with old projects/legacy code - there are things you don't need to learn.

candid lark
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I'm tryna make a poly looking game

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with bosses n stuff

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i'm kind of stuck on the texture of the trees right now because they're either pink or gray

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will i be able to make breaking trees system if i use terrain paint trees

hushed hamlet
#

Well, the guys here think this is a learning opportunity for you and not difficult to understand at all. So ill leave it to them to help 🙂

supple heron
copper gust
candid lark
#

did this guy just call me dumb or

ocean pumice
hushed hamlet
supple heron
#

When somebody is starting out, the things are complex! They need time to be understood and learnt - but what I mean is you don't need to learn everything. You can really limit the things you need - all the legacy stuff can be learnt later, when you actually need it

candid lark
#

i'm trying to get into the unity system right now i know how to use blender it's just i havent created a game yet just a few models

ocean pumice
# candid lark i'm trying to get into the unity system right now i know how to use blender it's...

your material being pink is because your shader is not supported by the pipeline you are currently using. So some questions for you to research. Are you sure, you are already using a pipeline? Because of your converted, I guess so, but double check. where are your materials coming from? If they are from a third party package, you gotta ask them to either create pipeline versions of it or you gotta do it yourself, depending on the complexity of that shader.

copper gust
#

though realistically i dont think any author who isn't releasing on URP probably isn't going to off a request

supple heron
#

Hmmm, how did you create the project and how did you setup the material in blender?

candid lark
supple heron
#

Did you try to use the option to upgrade the materials?

candid lark
#

i did just change the prefab of tree's shader to Lit, was this the thing you guys were talking about

cobalt walrus
#

How to make VR build for web?, I am using de panther package from GitHub, but after build AR VR buttons disabled.

supple heron
#

If not try this:

#

(you have to have the material selected)

ocean pumice
plain dagger
keen swan
#

does any1 have a problem with stuff not loading in a 2d space with unity version control? I just added a background and the file is there and in the scene but i for some reason cant see it on the other persons device

ocean pumice
ocean pumice
# keen swan

From the screenshot, it looks like you did not commit it yet

supple heron
#

@candid lark , do you have link to the assets somewhere? Are those free assets?

keen swan
supple heron
#

and the project you have is URP or HDRP?

keen swan
#

also, after testing i just found out that if i add a material to the bg it works

keen swan
ocean pumice
supple heron
keen swan
#

Universal 2S

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2D

supple heron
#

oh sorry! My answers are not to your question :D

keen swan
#

ah no worries :D

candid lark
#

Thanks to joer for the link

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the popular one

supple heron
#

@candid lark , did you use URP or HDRP? :)

ocean pumice
#

Its URP 🙂

candid lark
#

can't i just manually add my own textures

supple heron
#

Thanks! Let me then import the assets and see if I can figure out the settings for you

candid lark
supple heron
ocean pumice
#

Because from their asset website, they support URP, which you are using

supple heron
ocean pumice
#

alrighty, ill wait for your information, because nix seems to be a bit overwhelmed

lapis gate
#

May have bundled the materials in different directories for each pipeline

ocean pumice
#

@candid lark I advice you to go through the learning stuff from unity, to understand, what is happening in Unity setupwise

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!learn

vagrant rootBOT
sly lake
ocean pumice
#

Just to point out, they do not support HDRP. I am hoping they included it this time

sly lake
#

Point being, it supports two render pipelines. One of them's going to be a package.

supple heron
ocean pumice
supple heron
#

When you import the package there is a folder: Polytope Studio > Lowpoly_Environments > URP

lapis gate
#

yeah seems to be a package. I usually find store assets to just have different directories for each pipeline if it's just for materials

supple heron
#

Go to that folder, there is a file called: PT_Nature_Free_URP_17

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Double click it and import everything

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Then everything will be working

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@candid lark , sorry I forgot to tag you

candid lark
#

YOO it worked

candid lark
supple heron
#

Yay! No problem at all! It's all my pleasure :)

sly lake
uncut ridge
#

how much days in one week?💀

copper gust
#

i believe in you friend

#

you can figure that one out 🙏

candid lark
uncut ridge
candid lark
#

Azəri

uncut ridge
storm patio
candid lark
near wigeon
random cosmos
hasty glacier
#

I'm trying to make a 2d RTS top down game, Can someone give me some pointers to what I should research and learn to make them ?

tawny quail
#

2020
totally new to discord Kappa

copper gust
#

Just a heads up, what you say in your license is kinda worthless?

tall hearth
copper gust
#
This toolkit is intended for personal use only.
Not meant for redistribution or commercial sale as-is.

If you fork or reuse components, please provide credit where applicable.

like if you want this all power to you but your using the MIT license

near wigeon
#

most of those extention methods are kinda worthless tbh but to each is own

tall hearth
copper gust
#

says person with 2019 account 😛

random cosmos
copper gust
#

unless i'm mistaken they can absolutely use this and claim they made it by themselves

pearl oyster
#

MIT doesn't let you do that

#

Although if you want to restrict commercial use then you can't use the MIT license at the same time

random cosmos
#

Ok I will be changing the license within today dont worry

random cosmos
copper gust
#

its no issue

#

just good to be aware of what the license does vs. intent

storm patio
random cosmos
glass bolt
#

Hi

near wigeon
glass bolt
#

I wanted to ask how to use Unity since it's the first time I've used it. I tried to look for tutorials on the ideas I had thought of but I didn't find anything.

near wigeon
#

!learn

vagrant rootBOT
glass bolt
south summit
# near wigeon !learn

calm down you have not the rights to say that to someone who's just starting out in that way XD

south summit
storm patio
balmy kettle
# glass bolt Ty

start with the pathways on that learn site, the unity essentials and the junior programmer pathway. those will teach the absolute basics of the engine, then once you actually understand that you will be better equipped to find specific tutorials for the topics you want to cover

south summit
storm patio
south summit
south summit
storm patio
copper gust
#

but the response was after that msg..

glass bolt
south summit
storm patio
#

...just let them go through unity learn, tbh

storm patio
#

that will be much more productive

plain hemlock
#

I'm near sighted, is there a way to set the UI scaling on Unity on Linux?

deft rock
#

yes in the preferences somewhere

supple heron
#

I really like it!

charred fog
sacred sand
#

Sorry

charred fog
#

Add in the title that you are looking for feedback for visibility

thorny patio
#

Hello guys

stuck flower
brisk rivet
#

Just me or does the TMP Font Asset Creator crash for everyone else too?

glass kraken
#

hi, how to make certain gameobjects glow? like in horror games for the gameobjects that are interactable, for now I only know about 2 ways, post processing and emission in the Material, but I don't know if that's how I should do it

copper gust
#

emission and maybe a some bloom yeah

glass kraken
copper gust
#

i don’t know what’s good enough for you

hollow quiver
#

So I have 2 capsule colliders on my object, and I want another object to reference the second capsule collider, I can drag my object with the 2 colliders to my inspector and it will fill it in
how do I know if its the first capsule component or the second?

tall hearth
tall hearth
glass kraken
#

I've never used local volumes yet

glass kraken
glass kraken
#

I don't want my whole scene to be glowing

stuck flower
glass kraken
copper gust
tall hearth
glass kraken
copper gust
#

post processing is from the context of the camera, it’s not per object. Local volumes are kinda like where movies will use different effects and lenses for certain shots to get the desired effect

#

It’s a layer ontop

tall hearth
copper gust
#

i do not recall

tall hearth
#

Yeah fair used it awhile ago and noticed 10 lights on the same spot ended up making the sun and was curious if there was a way to limit that

glass kraken
#

what I want to do is make a night vision in my game, that would allow him to see important GameObjects in the game(the ones that glow), I've already made the night vision volume that gets enabled/disabled based on if the player presses the MouseButton(1), but I'd like to make some kinda function that makes some list of gameobjects glow when the player is in night vision, should I simply add the bloom effect to my current volume or add anither one?

safe garden
#

Hello, not sure if this is the place for beginner q's - when setting up colliders for a mesh, can you export the mesh together with the collider and have it automatically set up? Or do you have to export both the mesh and collider separately and assign the collider in engine?

tall hearth
#

You dont take colliders from a modeling software like blender into unity

#

You make them in unity from primitives or the mesh of the exported model

tall hearth
#

No.

modest meteor
#

to achieve a simplified mesh collider, for example

tall hearth
#

Right but thats just a mesh not a preset component from a different software

#

Just like you cant export a subdivision modifier from blender to unity you can export a collider modifier from blender to unity

modest meteor
safe garden
tall hearth
safe garden
#

as in for example you have a statue model that's quite complex, you then create a cylinder that encompases it in said modeling software like Blender, then export both of these meshes to Unity - the cylinder that envelopes the statue would be used in engine as a collider

tall hearth
#

Reduces the vertice count to the minimum while keeping a semi acurate collider

safe garden
#

ah ok I will take a look, ty!

dusky forum
#

It would be a 3d mesh object etc
You'll have to incorporate the physics collider etc yourself

balmy palm
#

Of course. more and more vs 2026 glitches show up

tall hearth
pure jackal
#

Has anyone used the official UnityYAMLMerge tool. Wondering how good it is and seeing if anyone had any issues with it for Git.

tame shadow
#

Is there a specific channel to discuss UPM packages?

safe garden
#

could anyone please point me toward a good resource for learning how to paint and blend textures on meshes? Am just looking to learn how to do blending from grass to soil etc. I suppose in this case an ultra beginner unity kit would be best

balmy palm
pearl oyster
#

Support doesn't mean what you think it means

#

It won't just stop working the minute the support lifetime ends. People are using 2019 with no problems even though support ended 2-3 years ago

thorn minnow
#

After lots of testing and asking gemini, I fixed my Unity Editor Problem myself. I found out that Unity 2021 itself doesn't work properly on Zorin OS 18. But 2022 or Unity 6 do. One Problem still remains. and even gemini can't help on it.
After being able to start Unity 2022 projects, newtonsoft.json ist still missing. And even adding 'com.unity.newtonsoft-json' package by name fails. The name can't be found.
Does anyone know a work around on this problem?

thorn minnow
#

Laughing so hard. Need to breath. brb.

balmy palm
#

it's a relief to know that

south summit
#

Guys question is there any math component or property on the game objects scripts that can do this?

south summit
#

If any of his pos X Y Z If the object's transform position value exceeds one thousand at his position, for example, the object is destroyed. However, this is relative; for example, if its relative X, Y, and Z values are less than -1000, then it is also deleted. What would be used for that?

shadow heron
candid lark
#

I actually want to add procedural generated map instead of this same map is it hard

south summit
candid lark
#

do i just uh copy Sebastian Lague's github codes

south summit
#

The transform of the object cannot excess any parameter of the value

shadow heron
south summit
tall hearth
candid lark
south summit
#

But if there's a simpler way

vagrant rootBOT
tall hearth
#

Would recommend it since a simple if statement checking if one value is less than or greater than another shouldn't need to be asked in the server.

undone monolith
#

hey is it allowed to ask help abt fixing game bugs here?

#

i don't have any errors, but there's an issue with my game

vagrant rootBOT
# tall hearth !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

undone monolith
#

thanks tho

south summit
tall hearth
south summit
tall hearth
#

Just stating that if you dont know how a simple if statement or function call works you should vist the unity learn site

tall hearth
shadow heron
# south summit Nope

Can you stop acting like a bot? If you have an actual understandable question then we're all ears.

#

And if you find someone who is trying to help out a beginner by recommending tutorials from unity annoying you can always leave the server.

balmy palm
#

Well, this surely escalated since i logged off.

potent geyser
#

There's no off topic here, thanks.

stuck flower
plain hemlock
versed gale
#

is there a setting that makes my unity editor open up with opengl and not dx11?
without having to insert a commandline manually on each project

sly lake
#

It’s per project, in the project settings.

deft rock
plain hemlock
dusky forum
# south summit If any of his pos X Y Z If the object's transform position value exceeds one tho...

So you're asking quite a few questions here but you're masking it as though it's a single question...
Relative to the questions asked:

Is there any math component or property that can do ...
No. There isn't anything to automate multiple tasks. You'll need to break down the problem.
If any of the values (x, y, and z) from position exceeds a thousand
A simple if-statement comparing each value of the position property with a thousand.
Do this for negative a thousand as well
Yes, you'll need to check with negative one thousand as well.
What would that be used for?
I'm not certain what this last question is about.

Basically, cs bool below = x < -1000 || y < -1000 || z < -1000; bool above = x > 1000 || y > 1000 || z > 1000; if (below || above) Destroy(...);You could probably check the absolute value or whatnot but that would probably be more expensive than just checking six values.

strange moon
#

Absolute value more expensive than 6 values? I dont think so

gusty abyss
torpid lake
#

I was downloading an 80GB game and I have 122GB of free space. When I started the download, I changed my mind and deleted it, but now I only have 100GB. Where are those 22GB? I uninstalled Steam while the game was downloading; could that be why? And how do I recover those GB? I don't know if this has happened with other games.

torpid lake
plain hemlock
stuck flower
supple heron
plain hemlock
#

I'm on Linux with a 4k monitor.

supple heron
#

oh linux, then unfortunately even if I'd like to help, I won't be able :(

charred fog
plain hemlock
#

6.2

charred fog
#

Ah, there are reports that it's no available in Linux version

plain hemlock
#

I can't see anything 😭

#

all the text is super small

plain hemlock
#

KDE Neon is a DE, I'm on Hyprland

#

I'd be happy to just set env vars to scale

charred fog
vivid nest
plain hemlock
#

xwayland, yes

vivid nest
#

does your greeter allow you to switch to x11?

plain hemlock
#

No

#

and that would break everything else

vivid nest
#

im pretty sure thats what fixed it for me when i was on linux

vivid nest
plain hemlock
plain hemlock
vivid nest
#

ohhh i see

#

yeah, i never had luck with hyprland with unity

#

what greeter do you have?

plain hemlock
#

lemur

south summit
south summit
#

and idk who more

vivid nest
# plain hemlock lemur

do you know if it allows de switching?
when you boot into your pc is there a setting to choose switch between different options?

charred fog
#

@south summit No need to spam the channel, You've got your answer already

plain hemlock
vivid nest
#

yeah, i know hyprland doesn't support x11
i recommend getting kde plasma alongside hyprland and using kde x11 when using unity and hyprland when doing other stuff

plain hemlock
#

I would rather not need to do that?

vivid nest
#

thats sadly the only way i found that works with unity 🥲

#

unity doesn't support wayland, unfortunately, so the only way to get the dpi scale working properly is with x11, and xwayland doesn't help with it either

vivid nest
frank vigil
#

does anyone know how I could get a generic rig with animations from unity <2022 (animated skinned mesh) to unity 6? (no root bone, bones do not show in hierarchy.)

fair cove
# frank vigil does anyone know how I could get a generic rig with animations from unity <2022 ...

The process shouldnt be any different between those 2 versions, if you want to use a rig, youll need bones that match the animations your using, or youll need each part of your model to be a different mesh, but then without a bone rig you wont be able to benefit from IK animations, which is typical for rigs - if your bones are not showing up in the hierarchy, its possible you didnt export your FBX with a bone rig or separate your mesh

mellow violet
#

hello guys i need some help, im creating game where i need sci-fi rooms assets somthing like thhis is anybody can help

vagrant rootBOT
fair cove
polar basalt
#

get the position of the obj in world space

#

then compare it with that vector3 and see if the value is bigger than the limit, if so then do what you need (destroying(go))

#

Vector3.Distance()

abstract beacon
#

Hey guys! I'm an experienced programmer but this is m my first time making a game in unity (I've made other games with no game engine in other languages), I created a single scene for a 2D top-down RPG. I want to start building upon it and creating more scenes with scene transitions, however I am unsure of the proper way to use prefabs to universalize things. If I understand correctly, prefabs are Unity's version of object inheritance? Would I create a prefab for a "basic scene" with everything set up how it should be for all the scenes in the game, or would I create individual prefabs for camera, player, etct? Sorry this is kind of a broad question, I just want to do this properly so everything is universalized and I don't have to (for example) go back into every individual scene when I want something changed.

vivid cedar
#

Would I create a prefab for a "basic scene" with everything set up how it should be for all the scenes in the game

#

This could potentially be valuable if there's some shared stuff you need all your scenes to have that you want to just be able to edit in one place

viral hill
vivid cedar
#

!collab

vagrant rootBOT
# vivid cedar !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

rose vault
copper siren
#

Anyone know how I would do something like this in shader graph? I made it using just code but I feel like shaders are the way to go here. I have a very limited understanding of shader graph and I can't find any resources showing how to manipulate individual tiles of a tiled shader. Any ideas?

pastel dome
#

Anyone else hate the new input system? Or is that just me?

feral flare
#

Anyone know how to stop Unity complaining about this? I basically implemented and finalized a join screen on a child branch of main (main/join-screen), and now I want to get rid of join-screen after merging to keep the repo clean

#

It makes no sense to delete changeset 6, because that's the merge, and I'd lose the merge if I did that

fair cove
feral flare
#

Also ^^ it's marginally better once you get the hang of it

#

I also used to hate it for a while

#

Though I use Rewired for any non-XR projects still, it's just better, so if you like the old input system give Rewired ago, it's basically a friendlier version of the new input system

shadow heron
fair cove
#

I feel like once you get familiar with events and your need for input changes from pilling in Update every frame to conditional cases (or multiplayer), the "new" input system becomes very useful

fair cove
vivid cedar
#

Even if you don't care for any of the new workflows in the new input system you can still just use it exactly like the old system and get all the benefits of its better binding and controller compatibility capabilities

#
if (InputSystem.actions["Jump"].WasPressedThisFrame())```
fair cove
#

You could even simplify it to just Keyboard.current if you only care about a specific key exactly like the old system, though imo using it in either of those ways feels a bit... Cumbersome (outside of maybe quick prototyping)

vivid cedar
#

Well yeah GetKey -> Keyboard.current

#

but if you want an "Axis" or "Button" from the old system then you're looking at InputSystem.actions

fair cove
#

Thats true, many ways to use it which is nice - even the "how do I ..." docs page is super helpful with a few common ways (including the ones we mentioned) listed with examples, it helped me while I was learning it

plain dagger
#

people hate new things

#

new system is miles better, the old system is trash and old and bad
I remember the old unity launcher thing to let you rebind keys 😐

fair cove
#

Good times... I remember having to look up controller binds for that 1 Axis list in Project Settings cause the Input class for some reason had the same keys for different controllers mapped to different axis and buttons, that was "fun"

supple heron
#

By the way, sorry for off top but what is the Resident role?

plain dagger
fair cove
supple heron
supple heron
plain dagger
#

I started with unity 4.5 when that pre launch popup still existed and unity free let you have 1 light with realtime shadows

fair cove
#

Yeah, I think it was Unity 5 era - oh yeah and "Dark theme" was a paid feature in those days

supple heron
#

Good that is on my private youtube not on my actual youtube channel haha

exotic relic
shadow heron
#

!Collab

vagrant rootBOT
# shadow heron !Collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

near wigeon
charred fog
#

@somber flower You were directed already to the correct place, please don't spam the server, including dev logs.

somber flower
#

but what dus it do??

charred fog
somber flower
#

no

#

whaer is it

#

umm typo

stuck flower
#

Did you try clicking on it

alpine void
# slow dirge Nope. Sorry.

well u and a couple other people helped me with a school project, and i just wanted to inform you that my final mark for it was 40/40 👍

#

so thank you

ocean blaze
#

good job c:

#

very late to respond, but still.

strange moon
#

You guys doing unity in school???

ocean blaze
#

I did it for a class when I was in highschool

#

Kinda wish I had that structure again not gonna lie

strange moon
#

What you mean structure? In my case I have the same structure, I learn almost entire day on job doing fun programming stuff while also after work keep programming so Im 24/7 programming

ocean blaze
#

The schedule, whatever it may be called. Not doing it on my own terms

strange moon
#

Oh thats interesting

#

You can force yourself into your own schedule

#

Make sure you talk with someone about your schedule, so you keep up to it

ocean blaze
#

I don't know if I worded it right. Just having a set time to do some learning

#

But I'm still kickin. Even if Im hardly started

scarlet yacht
#

So unity has a asset store ? Does that include like code assets? Because it seems all art based

copper gust
#

it does include code assets

#

but most are art

#

mostly because the asset store is somewhat shit for code shipping and in general honestly

pulsar dome
#

hey

#

i need help with unity lighting

#

baking

scarlet yacht
#

Ah great 😅 im completely new, I just make pixel and low poly 3d art

So i was hoping to find a minor assest to help set up

novel parrot
#

Can somebody give me a video for learning code on unity

high osprey
#

Hello, I'm new to Unity. Can anyone help me?

storm patio
novel parrot
#

Ty

storm patio
#

!ask

vagrant rootBOT
# storm patio !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

high osprey
#

My Unity screen appears blurry for no apparent reason, while videos showcasing the app are much clearer. Does anyone know what the problem is?

storm patio
#

the text, the UI, or like, everythign?

high osprey
#

Can I send you a picture

storm patio
#

send it here

high osprey
#

Wait a moment

pale coyote
#

I am trying to make a car game and everything is fine except the UI, it looks so low quality and unprofessional. How do I make it look better?

high osprey
#

This is how my screen looks like

#

And this is how normal screen looks

#

My screen is blurry

#

Sorry my camera is bad

green valve
#

On a scriptable object if I do this to generate a unique ID will that carry over into a final production build?

public MySO : ScriptableObject
{
  private string _id;
  private void OnValidate()
  {
    #if UNITY_EDITOR
    _id = Guid.NewGuid().ToString()
    UnityEditor.EditorUtility.SetDirty(this);
    #endif
  }
}
```?
#

I'm using this as the save file name, so its important that its unique and exists...

copper gust
#

no because thats not serialized

#

if you serialize it yeah

#

but also onvalidate ones more than once

#

you probably want to check if you've already made an id

high osprey
pearl oyster
#

I don't see anything blurry in your screen, but the "normal screen" is very blurry so no idea what you're talking about

#

Take screenshots, not photos

high osprey
#

I never used laptop before

storm patio
green valve
# copper gust if you serialize it yeah
public MySO : ScriptableObject
{
  [SerialzieField] private string _id;
  private void OnValidate()
  {
    #if UNITY_EDITOR
    if (_id != "") return;
    _id = Guid.NewGuid().ToString();
    UnityEditor.EditorUtility.SetDirty(this);
    #endif
  }
}

I take it this would work?

#

Added the SerializeField + the blank ID check

copper gust
#

it's better practice to use string.IsNullOrEmpty() eg. (if (string.IsNullOrEmpty(_id)

i don't think you need to setdirty explicitly there either but you can confirm this via trying and seeing if it pops up in version control

high osprey
#

This is my screen

#

And this is the normal screen

green valve
high osprey
pearl oyster
#

I still don't see anything blurry in your screen

high osprey
high osprey
high osprey
pearl oyster
#

Yes, I'm comparing them. The Youtube screen is very blurry but yours is not

high osprey
#

The blurry one is my

#

Do you now how to fix it

copper gust
#

the entire blurry screen is blurry

pearl oyster
#

So this is your screen?

high osprey
pearl oyster
#

Are you trolling?

high osprey
#

No, I'm serious.

#

My own is blurry

pearl oyster
#

No it's not

high osprey
copper gust
#

its a little compressed but it doesn't look like the kinda artifacting you'd get in actual use

pearl oyster
#

So you're saying that this is blurry:

#

And this is fine and crisp:

copper gust
high osprey
#

Or 480

pearl oyster
#

But you said the video isn't blurry

high osprey
#

Wait, I'll show you what I mean.

#

Blurry

#

Not blurry

pearl oyster
#

You mean the skybox? That's how it looks like

#

It's exactly the same in the video

high osprey
#

Look at the difference

pearl oyster
#

It's exactly the same

copper gust
#

they are both bad

#

what resolution are you running?

pearl oyster
#

Yours is scaled 2x

high osprey
#

My can't

pearl oyster
#

Bro they're in the scene view and you're in the game view

#

The game view doesn't show the grid

high osprey
#

I'm now so I don't now that thinks

copper gust
#

absolutely my man

pulsar dome
#

how to bake lights

pearl oyster
#

So all this time "blurry" = grid not visible 🤦

high osprey
hushed heron
#

Hey guys
I have a Blender model that faces +X forward and +Y as left

What should my export settings be so that it faces correctly in Unity?

#

It's rigged and animated so it's not as simple as rotating it in Object Mode

summer rose
#

How could they switch to the Input System (assuming from the old one) as a patch? Seems like it would be a massive change in the codebase.

sly lake
copper gust
#

they we're also using a asset called InControl which was a similar kinda implementation iirc

sly lake
#

Obviously my abstraction layer didn't work and it turned into like two weeks of work 😄

summer rose
sly lake
#

It is, but still doable.

summer rose
#

I guess that's a testament of how robust their codebase is

copper gust
#

its not that crazy i dont think

#

not bad by any means but like

#

at some point you just gotta do the work and they probably went and did that

#

i say they but it really do be just one guy

#

wait no two for silksong my b

summer rose
#

It took them 7 years to develop the whole game btw. To switch to the Input System as a patch is still a bit peculiar

sly lake
#

Wouldn't say it is

copper gust
#

7 years isn't that long considering how big the project is

sly lake
#

It's not like they were adding input code for seven years. The game has a total of 18 inputs.

#

And I don't think it really does much with analog

copper gust
#

i still hate the control mappings of that game

sly lake
#

So most of them would've been quite easy

heavy hearth
#

hi all, im not sure if this is the right place to ask this, but i'm trying to make the leap to C# unity after trying out UE blueprints and Godot's gdscript. i'm currently going through the basics of C# using the beginner learn.microsoft C# course.

according to the roadmap i found online, i'll soon be finishing console apps in C#, so i would like to ask if there are any good structured courses/books to use to learn the rest of the 'Basic Concepts' branch. I have a current resource https://csharpplayersguide.com/, but was wondering how others think of it as a learning resource, and if there are any other resources online that I can use to further expand on my C# skills before i dive into learning unity as a game engine.

many thanks in advance!

sly lake
#

Nothing fundamental though. Unity doesn't support records, for instance.

safe garden
#

hi all, is there a hotkey to unhide all meshes in scene? I know hide is 'H', same for unhide if the mesh is selected

heavy hearth
#

or maybe find an edition where it uses C# 9?

sly lake
#

No, it's fine catshrug

candid lark
#

Yo what if i buy with Turkey VPN from epic store

#

would i get banned

#

I'm not from Turkey but bro why is it so cheap in that region

#

i know the economy but

summer rose
#

hi all, im not sure if this is the right

small sentinel
#

ghghg qigd akj

#

alright

gray dirge
candid lark
#

like normal slime rancher 2 as example is 1.50$ in turkey region but IN MY REGION IT'S 15$

candid lark
sly lake
#

This is a Unity support server

candid lark
#

I know

deft rock
#

and there's no off topic

candid lark
#

nobody is asking any questions

deft rock
#

irrelevant

gray dirge
#

somebodys old question will get overflown by off topic convos

candid lark
#

If they need it that badly they just ask it again the question will stay there obviously, it's not like we're spamming or been talking off topic for the past 30 minutes

#

stop being over dramatic

deft rock
#

no one is being dramatic or over dramatic, you're just being told the rules of the server and arguing against them.

candid lark
#

Rules? We can't talk about anything else other than the Unity app here?

storm patio
#

yes

deft rock
#

correct

candid lark
#

Where's the rule

storm patio
#

Non-programming Unity topics & questions not covered by specific channels.

deft rock
#

This is a support server for developing with Unity.

sly lake
candid lark
#

you're a genuis man

deft rock
#

and you seem to be a fucking idiot 😂

storm patio
candid lark
#

The rules are for those talk nonsense for fucking 1 hours or less all i said was 1-2 messages off topic maybe stop acting so fucking corny "fucking idiot" stfu

#

How old are you guys

storm patio
#

yeah no, 1-2 messages of off-topic is still off-topic

deft rock
#

the rules are for everyone.. not to be followed some times by some people and ignored by someone who thinks they're special

candid lark
#

The 2 guys helped me yesterday was actually goated i didn't think crybabies like y'all existed here

storm patio
#

we generally self-moderate, too - normal people realize when we veer offtopic and course-correct
we certainly don't start off-topic convos

deft rock
#

says the child crying over being told the rules

candid lark
storm patio
#

if you disagree with the rules you're free to leave

storm patio
candid lark
#

bro chris what rule did i disagree i just asked one simple question on general gaming

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summer rose
#

@candid lark why didn't you ask in the Epic server or forum lol

storm patio
#

so, if you want to continue dragging this out, you're free to call mods

candid lark
#

Man y'all so fucking corny

storm patio
#

and you can't seem to understand what rules are, so...?

candid lark
storm patio
#

then join the server. they're public

#

this does not need to continue

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small sentinel
#

yall im making a unity game and i have all the scripts ready and i have the intruction manual i just need someone to help me w it since ive neer used unity b4

vagrant rootBOT
# storm patio !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

storm patio
#

!ask

vagrant rootBOT
# storm patio !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

small sentinel
storm patio
#

perhaps check out unity learn then

#

!learn

vagrant rootBOT
small sentinel
#

i have the whole game stroylines, plots, movement systems and everything

storm patio
#

specifically, unity essentials -> editor essentials

candid lark
small sentinel
#

i just need to apply it

small sentinel
storm patio
small sentinel
#

gng ive already made the scripts

storm patio
#

in luau or c#?

candid lark
small sentinel
#

C#

sly lake
#

This level of personal tutoring is very intense work and would cost a lot of money. The best you can do for free is learn Unity yourself.

candid lark
#

Yeah

copper gust
#

How did you make them

candid lark
#

Youtube tutorials

storm patio
candid lark
#

Some guy told me he learnt the C++ easily from Youtube

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small sentinel
#

it looks kinda like this, i have the scripts, i just dont know where to put them

storm patio
#

oh god is this genAI shit

copper gust
#

Where are they from

candid lark
#

AI scripting is wrong

#

Script it yourself

#

or Copy from youtube

deft rock
brave ridge
#

It was quite obviously gonna be AI or ripped code if they said they coded it all but never used unity lol

storm patio
#

yeah.., shouldve put the dots together

small sentinel
storm patio
#

it isn't

candid lark
#

100x better

storm patio
#

you wouldn't copy, you would learn

sly lake
#

The Youtube video at least worked once 😄

copper gust
small sentinel
storm patio
candid lark
#

you can just copy too better than ai

copper gust
candid lark
#

yeah

small sentinel
#

cuz i only learned luau and i dont have that much free time to learn c# already

candid lark
#

LuaU and C# is way different

#

LuaU is easy af

small sentinel
#

yeah thats what i was tryna say

copper gust
#

c# is easy too

small sentinel
#

i learned lua cuz its easy

#

but im using ai for c#

#

cuz its too complicated

candid lark
#

Should i learn C++ or C#

copper gust
deft rock
sly lake
storm patio
#

@small sentinel first off, go through unity essentials on unity learn, as linked previously. this is basically the required first step

secondly, there are beginner c# resources pinned in #💻┃code-beginner. you will have to learn, unless you want to pay someone to do it all for you. genAI code won't be reliable in any sense for actual projects. the best thing you can do is just learn yourself.

candid lark
sly lake
#

Yes

brave ridge
storm patio
#

if you already know a programming language, the second one will be much easier to pick up

candid lark
#

where did you learn

storm patio
#

the first language is always the hardest

candid lark
#

Do we just have to keep practicing

small sentinel
storm patio
#

sure, yeah

copper gust
storm patio
copper gust
storm patio
#

it won't be as hard as learning luau for the first time, i can tell you that much

small sentinel
brave ridge
storm patio
copper gust
#

if you want to make your game your gonna have to learn. if you don't have time to learn you won't be making your game

small sentinel
storm patio
#

luau looks easier

#

it isn't actually easier

candid lark
#

no luau is actually easier man

storm patio
#

buddy please

#

i know both

small sentinel
candid lark
#

void and lua scripts

#

lmao

brave ridge
#

Someone who just said 3 times they dont know c# telling us about c# difficulty

storm patio
#

good lord

storm patio
candid lark
#

@brave ridge it's because i saw sebastian lague's scripting that shit ain't close to luau

storm patio
#

you still had to learn the core logic of programming

candid lark
#

that was

#

different tho i think

small sentinel
storm patio
#

the free bullshit generator

#

im not fucking helping this trainwreck of AI bs

deft rock
#

shock horror - it takes time to become profficient at something 😮

summer rose
candid lark
copper gust
brave ridge
#

This probably belongs in #1352599815770341479 then if its gonna end up being another one of these meaningless discussions.
Anyways one simple fact is people here arent going to help with AI code

storm patio
#

that's literally how LLMs are designed

safe garden
#

is there a way to enable wireframe on objects with a hotkey?

small sentinel
sly lake
# candid lark where did you learn

By doing, mainly. I've written tens of thousands of lines of C++ and far more C#.

Maybe you can start off with a tutorial. Then you start writing code. Terrible code. You try to make it better. Rinse and repeat until your hair starts turning grey.

Now you write bad code but it's bad in different ways 🙂

storm patio
candid lark
#

Bro what about procedural generation how do you guys script that, that looks hard as fuck

#

Procedural Terrain Generation

small sentinel
summer rose
# copper gust (thats not really the point)

yes, his point was that the language **was made to be **easier than other languages (including c# because he said it's easier than c# before), but if it was made before then it doesn't make sense

small sentinel
#

and i was scrolling in that time

copper gust
storm patio
small sentinel
copper gust
#

like no one is going to be able to actually meaningfully use those results

candid lark
#

why did everybody go silent after i told them how to script procedural generation

copper gust
storm patio
small sentinel
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candid lark
storm patio
#

you can make a working unity project (not a game, just a cohesive project) in like, a few hours?

deft rock
storm patio
slow dirge
#

In one sentence.

copper gust
storm patio
#

why would i do that when i could just link to someone who's done it before and recorded it for your convenience

small sentinel
candid lark
storm patio
copper gust
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small sentinel
candid lark
sly lake
copper gust
small sentinel
#

i wanna find bugs first and list it, i dont like sending short prompts

candid lark
storm patio
#

how do you think the people making the tutorials learned

copper gust
small sentinel
storm patio
storm patio
copper gust
deft rock
candid lark
#

Are we gonna be able to script our ideas inside the games easily if we learn it, y'all saying we need really good mathematics inside it too. that's the thing

brave ridge
storm patio
#

either they learned from other people, or they figured it out themselves with a functioning brain

summer rose
#

@small sentinel are you using AI to generate code then you try to understand it (that's also bad but the least evil)?
I doubt it because you just asked it lazily to generate like 20 script files lol

storm patio
copper gust
brave ridge
storm patio
brave ridge
#

You just need to know how to learn

small sentinel
slow dirge
candid lark
#

yeah alr im gonna test the scripts in the project