#🐧┃linux
1 messages · Page 2 of 1
The video I watched used that command and enabled the thing in KDE discover, but after turning of Secure Boot (since it doesn't seem to work with the driver) and booting back to Fedora it said the only supported resolution of my monitor was 720p or something like that (which I knew was wrong cause I have a 1080p monotitor and everything was enlarged looking) but running nvidia-smi said the driver was installrd
In KDE display settings
make sure the nvidia-drm line is in grub, and everything should work. so when you used to pulldown to change resolution, only 720 was shown at the top (highest res)?
also, you can make a MOK to leave secure boot enabled, but it is just a hassle to me. i disable it.
There wasnt even pulldown/dropdown it just said 720p or whatever with a little circle with an "i" in it to the right like one of those information things when I hovered over it, it said that
Wayland is fine. Unity still runs through XWayland, which is fine.
i say that as someone who runs dual nvidia, and also onboard headless UHD
Need some assistance,
Auto refresh is enabled yet when i update scripts unity doesnt recompile untill i press reimport on that script everytime
that happens often when the IDE and Unity lose sync. does it fix itself after closing both and re-opening?
@dusky helm
Unfortunately no.
and when you open a script, by double clicking it in Unity, it opens your IDE and appears there?
@dusky helm
if you would prefer me not to ping, just say and i will simply await responses
It does
I use vscode
in that case, since they are linked properly, i honestly have no clue. perhaps someone else will have seen it before
Could nixos be the issue?
i suppose it is possible. it is certainly not a supported distro, and others have had problems in general with it and Unity
Cause the script doesnt show itself as updating on unitys end untill i re import
Maybe another factor is that im accessing the project from my server and not local machine :/
they could all certainly be issues, but with such a specific setup, it is almost up to you as it is unlikely anyone would be able to assist with that.
but, a quick check.. VSCode is a system level install, not a sandboxed flatpak or similar, right?
also, when local, does it work?
Ill test local. And yes its a system level
Was missing .net sdk8
you may end up with further issues if you use sdk8 and not 10. if possible, i suggest upgrading to sdk10 as the VS plugin requires that, and you will find you cannot open your .slnx, since you are running 8. the other option is to downgrade the VS plugin in the Unity Manifest, which will make regular .sln again. i think x.x.23 was the last version that worked with 8. @dusky helm
Oke will do. Thx
I'm just going to use Linux Mint for now. :)
Mint was the first distro i really felt comfortable/at home in. It justs lags to far behind for my technical requirements
note the message above yours.. make sure that Mint distro has a sufficient dotnetsdk
I downloaded it with sudo apt install dot-net-sdk-8.0
yeah, 8 is not sufficient
Install 10 then?
preferably, yes. for futureproofing and current function
cool deal. i think you might be ok on Mint then
I'm a begginer to Linux as a whole and I'm most comfortable with Debian/Mint and I'm not too sure if I'm really a big fan of GNOME
I mean debian/ubuntu
i personally cannot stand gnome. KDE works for me, and XFCE, and Cinnamon even, but Not gnome
but, do keep in mind, only Ubuntu is actually officially supported
KDE was a bit too overwhelming, I feel like Cinnanom works good for me
yeah, good balance
Does Mint still count if it based off of Ubuntu?
not for 'official' support/compatibility, but functionally, probably
Hello there! I was curious to know if there was any way to run Unity on Linux with proper scaling? I tried a few different ways but it always ends up looking really blurry. (I'm using Fedora KDE Wayland).
can you describe which part is blurry? generally, in your display settings you set it like so:
also, if possible, set your screen scaling to 100% or 200%. Fractional Scaling will always add a bit of blur, i.e. 170%
I am on Fedora 43, KDE, Nvidia, Wayland. seems good here, but i do recall issues with earlier Plasma versions and settings.
I'm running KDE as 125% with the same settings above. 200% would me too much but I guess that means there is no fractional scaling support yet.
Thanks for the answer.
it is not a matter of no fractional scaling, it is a matter of x11 vs wayland vs app self scaling vs system scaling. let me see if i can find some notes on launch args that may allow adjustment
you can try something like GDK_SCALE=2 GDK_DPI_SCALE=0.5 unityhub
add the scaling lines to your launcher, and experiment to see what matches your 125% scaling @onyx raven
iirc, the args passed to Hub affect the Editor.. it has been a while, so iforget, but i do recall, it was somewhat complex in the end. Now though, for some reason, it is 'just working' for me.
i am on a different install now (still Fedora KDE), and never added the scaling args, and i just worked. my previous install required tweaking. perhaps also make sure your entirely updated on Fedora
so is there a way to get newer versions of Unity work on CachyOS?
right now last version on the hub is 6.3.1. I heard there are newer ones
Unity only offers download instructions for the Unity hub on Debian/Ubuntu based systems and RHEL/Centos based systems which Ubuntu being the only one they provide support on and actually test with as far as I know. I'm pretty sure that there is a UnityHub package on the AUR but it's community made and not actually from Unity themselves. Just giving the information that I know so far so I can at least help a little bit... I don't know much about Arch/arch-based, hopefully someone else has more information than me.
that was info i already knew, but thank you anyways for it
i know iot is an AUR package, was just wondering if i could forcefully get a new Unity version. Did the same in reverse on Ubuntu with Blender and got the latest version working, maybe i can download a newer Unity version and somehwo connect it to the hub
has anyone tried building unity on linux mobile? I'm seriously thinking of moving away from android with google's push to prevent sideloading and the freedom to run whatever I want on my own phone
so, like this, in case it is still giving you issues
Yes I tried this but it becomes way too big. Guess I'll just stick to the small size until they starts supporting fractional scaling.
as mentioned, you are supposed to alter those numbers until it matches your 125% scaling
try this
GDK_SCALE=1 GDK_DPI_SCALE=1.25 unityhub
The GDK scale is an int value so it is either 100% or 200% I believe. The dpi scale only seems to affect the header menu in my case.
yeah, that was the mentioned "iirc is was somewhat complex" in the initial exchange. have you by chance tried those specific numbers? you might end up with small menu headers, but the rest will be ok., hopefully
hmm. if GDK_DPI_SCALE is not affecting the main window, sounds like it might not work for you then. that sucks. hopefully they will adopt Wayland soon
@onyx raven I might be tricking myself with a cached setting, but this seems to work..
unityhub --force-device-scale-factor=1.25
also, you have this set this way, correct?
I myself use this and it looks okay on my 150% scaling
Does anyone else get a bug where you have to log in way too often
I'm not sure if it's every reboot
or every few times I open Unity Hub
it doesn't even ask for a code or anything I just put in my password and it works
that generally means your credentials are not being saved. what OS?
kde or gnome
I can confirm it does happen every restart
gnome
not sure if it happens if I don't restart for a while
hmm. i had seen that on older KDE, but i had not seen that on gnome. i think you have to create a specific text file or folder. one minute, let me see if i can find the message with the solution
it just happened and I didn't even restart
the message i was looking for is gone. do you know what gnome-keyring is?
yeah but i've never used it
ok, if you've never changed anything there, that is probably not the issue then.
try this
mkdir -p ~/.config/unityhub
touch ~/.config/unityhub/credentials
oh.. you are not using the flapak version or appimage, right?
@trim vine
I am using the flatpak version
ok, uninstall that and install the rpm version following the instructions on the unity hub install for linux web page. that is why it is doing that
I think that's probably gonna fix a lot of other issues I'm having
yeah, for hub, and vs code, you 'have' to do full system level installs for things to work properly
I do remember i had an issue with installing that version
I use Unity for making own Games and VRChat Avatars and Worlds.
For making own games, I use modern Unity version like 6000.3.9LTS but everything realated to VRChat is forced to use Unity 2022.3.22f1. I switched yesterday from Windows to Linux with everything Unity-realated to get more and more rid of WIndows, Unity 6.3 works perfectly for me, I use Vulkan of course because its so much more stable and with so much more FPS and less framedrops than OpenGL. But sadly, I can't use Vulkan as my Editor Graphic API or else as soon I select it, Unity will no longer open up without crashing and I lock myy self out of the project, unable the set it back to OpenGL.
So I figured out, using Vulkan on this Unity 2022 project is a really bad idea, atleast for my Linux OS: "Linux Mint 22.3 - Kernel 6.17)
Is there any workaround to make Vulkan also work for Unity 2022.3.22?
i do not have 2022 installed, but have you searched to see if it is a known issue?
does xwayland let me scale unity yet? im on wayland so its hard to really think if i should return to this engine or not
scale.. well, kind of. start at this message
#🐧┃linux message
i mean if it works you're a lifesaving
it definitley works for me.. the other person did not seem to like the scale it provided, since he was using fractional scaling instead of integer. i.e. 125% instead of an even 100% or 200%. i was fine on 170%, so it may have just been that person personal visual preference. what scaling do you run normally?
oh ive not really touched unity in a long time. everything looked way too zoomed out so i thought it was broken
tried godot out for a couple of months but it kinda sucks ngl
you mean, UI text, or in the viewport?
just the editor in general
so, small editor ui text, button, etc. yes, those settings will fix that, for sure. the 3d viewport (game/scene) have their own scaling of 3d content, so that will not be an issue, regardless of anything else
i forgot how do you get to the kde menu editor?
been awhile since i had to use it
right click on the big button that launches the Application Launcher, or when in the application launcher list, right click on any application, not folder
application launcher is the menu you are talking about, that pops up if you press Start/Meta/Windows key
Yep that fixed it. thank you very much
you're welcome. have fun!
ill have to remember everything about unity again since i quit it half a year ago XD bc i thought it didnt work anymore
probably best to just start the Essentials Pathway over on the Unity Learning site
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
I'm on KDE Plasma 6 using Wayland. It is very difficult to arrange the tabs in the Editor, it's extremely buggy.
Is there a fix / workaround?
Should say this happens in Unity 6 series.
why does C#/Unity Specific Intellisense barely work for me
ignore this one.. see the next one
If your IDE is not underlining errors in red or autocompleting code,
please configure it using the link below:
• Visual Studio (Installed via Unity Hub)
• Visual Studio (Installed manually)
oops
If your IDE is not autocompleting code or underlining errors, please configure it.
Select one:
•
Visual Studio (Installed via Unity Hub)
•
Visual Studio (Installed manually)
•
VS Code
•
JetBrains Rider
• :question: Other/None
I downloaded the C# and Unity extensions
make sure you have dotnet sdk 9.3+ or dotnet sdk 10 installed, i recommend 10
does it open vs code when you double click a script in Unity?
yeah, then ensure the proper dotnet sdk version before much else
also, in Unity, Regenerate the project files after ensuring version
So, to make sure i understand "I downloaded the C# and Unity extensions" you mean, the Unity extension in Vs Code? which then also pulls the three other extensions?
and this is of course assuming you removed the flatpak version and installed system level hub
and vs code
Sure
I already downloaded the C# ones beforehand
Yeah
ok... and what version of dotnet are you running? what did regening the project do.. help people try to help you
mb I wasn't home how do I check that
probably dotnet --version
been trying to build an andriod build but it keeps giving this error
/Unity/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++: not found
tried alot of stuff including reinstalling the whole editor and modules to no avail, any tips for this ?
i have no experience with that toolchain
if i were testing, i would try in 6000.71 and see if it works there. this is of course after searching for the issue
Why does unity include a version of clang 😐
that is what i really do not know.. IS it included, or is this a cryptic way of saying, install it
With how weird linux binaries are with lib versions i wouldn't be surprised if they do just bundle a specific clang version
I learnt that quite quickly thanks to glibc and source modding 😐
very true
Does anybody else have a issue where the PulseAudio mixer just takes a huge chunk of one frame every few frames?
I should note that I have absolutely zero audio playing
ok, so do what i mentioned
it works now thanks dude
I have a .rar file from archiving my unity project for my linux transfer will I need to remake the entire game or can I just link up my project to unity hub
the project was made in WIndows
it should mostly 'just work'. not an uncommon thing to do
never done it before
yes, that much is obvious, or you wouldn't be asking 🙂
best to just try it and see
just post to the room, no need to ping me.
Have you researched aka, googled yet, to see if there is something you need to do, like delete the library if you copied that too?
replying automatically pings and I can't google without any error message
its just blank
fixed it by installing and uninstalling a package
Note about startup times for Hub and Editor:
Unity Hub and Editor should both take seconds/10s of seconds to start, not minutes, on a modern machine (not going to argue about what is modern). if you notice long start times, try installing or removing something in Package Manager. if that also takes a strangely long time, this is most likely an IPV6 issue. i had to disable IPV6 on my Linux as it was causing 75 second delays.
Should I get linux on my new pc?
try it might need to find the correct distro and setup first so if one doesnt wrok hop to another one.
Linux gives you more control over, well, everything vs windows. with this ability comes a massive learning curve. Maybe the learning curve is the wame with windows, i've forgotten since i have been using windows since at least 3.1. thankfully though, like it or not, the AIs (google gemini specifically and perplexity.ai) have been very helpful for linux config needs.
if you do pick linux, be prepared for manual intervention for many things in the first month until you get it all configured. i recall Unity simply not working on a distro, and the solution was manually creating an empty file in a folder. things like that.
If you like tinkering and want control over a lot, I would give it a go
For Unity Ubuntu is easiest. I got Ubuntu 25.10 working on my laptop with Unity and Rider
is there a way to change the font size in the unity editor on linux?
well, you can scale the Whole editor.. did you only need fonts changed? can you show a screenshot so i can make sure it is not a particular scaling issue?
This is my launch settings for a 4k screen at 170% fractional scaling. this will enlarge the fonts
env GDK_SCALE=2.0 GDK_DPI_SCALE=0.5 /apps/UnityHub/usr/bin/unityhub %u
where can i find this settings? im new to linux
what Linux are you running? do you know if you are using KDE or GNOME?
then GNOME, unless you manually added KDE.
Sorry, i do not get along with gnome so i do not use it, at all.
you would have to google something like 'how to add launch args, gnome'
you Can try using the line in a terminal, just to make sure it works
ok thanks i think i fund a workaround
ok, what did you find, if i may ask?
i just scale the display to x125% and that also scales unity
true. if that works for you then rock on!
Question: How does Unity use the sysroot packages when making a build? (Specifically the one licenced with GPL code). From what I've found, Unity only uses it to compile the code instead of including code though can anyone directly confirm it?
what is your actual concern?
if you are worried about this triggering the 'copyleft', it does not
Oh it doesn't? That's good. That's all I cared about so thank you for your help!
Hate to ping you for something so old, but did you ever figure this out, I'm running into this exact issue and have no idea what might be causing it.
Nope, still happening even in 6.5
I DID end up comming to the conclusion that it wasn't the AudioThread causeing apparently lag issues.
I haven't really looked into it because its just driver funsies and I'm developing, I'd look into it if I were to make a build or release
So you aren't suffering from that?
Or do you mean something else?
I mean.. the audio thread is still taking 20ms+ and what not. But my issue was actually from a bad camera controller script I had.
I see
are you guys profiling the build, or profiling while the editor is open?
My screenshot there is on the editor on Play Mode
it would not be too suprising In editor, but in build, yeah, that seems a bit much
I don't experience that kind of stutters on Unity games
Though at the same time I might be running them through Proton in steam
Well as far as the editor is concerned, I'm starting to think there is little reason to profile in editor outside of a handful of cases
i mean, if your system is set to resample audio, that will add overhead. if there is a pipewire translation from pulse, that will add overhead. so many different things.. does it change at all if you set your audio mode, at system level, to Pro Audio?
Haven't tried, could later
im ngl, I had to fix some pipewire to pulse audio issues a while back and have zero intention of messing with audio again 😂
Unless i start gettting issues again obvi
yeah, it is no fun, for sure
i wouldn't know. no experience there. please do let us know if you figure it out though
Can you show more of the profiler?
I might be understanding this wrong, but if Audio runs on a seperate thread, it shouldn't be causing hitching unless something is waiting on it right?
Like, assuming nothing else is waiting / depending on the Audio thread, then it could completely freeze and the game should still run?
It's a empty scene with no camera but hmm
I was gonna say that it could be the Runtime Content Manager but that's actually in nanoseconds
There's 2 frames that have a spike, the first is because of the audio thread, the second is because of the audio thread and UIR.Job.ConvertMesh, which I have no idea what it is
You can check Im not playing any audio at all
It calls twice, one taking 16ms
Like I'm unsure if im reading the profiler right, but I don't see anything else
When I enter play mode, shortly after, it takes a insane +200ms in one frame
as far as Moderation is concerned, this would be a double post. please move your post to here, instead of forwarding
Linux (CachyOS) basic editor functionality issues: I just tried troubleshooting with gemini, but was unable to find anything that actually fixed it. I had it summarize everything I have tried.
Unity 6000.3.7f1 on CachyOS - UI & File Watcher Issues
Rect Transform Modifiers Ignored:
Alt/Shift inputs drop entirely inside the Rect Transform popup.
Already tried: Rebinding OS Alt window drag to Meta, forcing X11 (GDK_BACKEND=x11), setting Unity Input Handling to "Both", and disabling NumLock/CapsLock.
Script Auto-Refresh Disconnected:
Unity ignores external IDE script saves. Manual refresh (Ctrl+R) is strictly required. Window focus events do not trigger it.
Already tried: Increasing inotify max watches/instances via sysctl, verifying native Linux file system (no NTFS), regenerating .csproj files, and confirming native package installs (no Flatpak).
Are there known KWin rules, kernel parameters, or missing dependencies in CachyOS to unblock Unity's UI event routing and inotify file watchers?
i am on CachyOS, KDE. what is the best way to reproduce the issue?
as far as the loss of connect between IDE and Unity, that is usually resolved by closing the IDE and re-double clicking the script in UNity to open it again.
You said you are not using flatpaks, so are you using the Unity Hub (unofficial) Appimage? what IDE, vs Code?
oh.. you may be using AUR. i have that disabled due to the usual issues with AUR in general
i am sure it is me, but i jsut do not understand exactly what this means "Alt/Shift inputs drop entirely inside the Rect Transform popup."
Rect Transform - In my scene, I have a Canvas and Panel. On the panel I have a parent called buttons with a hand full of buttons on it (think main menu). I added a Vertical Layer Group on the Buttons. When clicking the box in the top left of the rect transform to modify the position and pivot with Alt or Shift or Both, alt and shift don't do anything. Alt works just fine everywhere else, like scene view camera movement.
Auto Refresh - I am using actual VS Code. Code was too nerfed for me, and even still, it wasn't working there either.
- To test this, I modified an existing script with a DebugLog in Start to test it it with the console. It just won't refresh automatically when returning to the editor.
Its been a while since I installed it and can't remember what I did. I'm relatively new to linux
Should have mentioned the "Anchor Presets" box. sorry.
no worries. and you have experience with this on windows to know how it Should behave?
Correct. Both issues work fine on my windows PC at home.
ok. what i can tell you is that it is working fine here, on my CachyOS, KDE install. so, this is going to be a tough one to figure out
have you done the usual first step for these kinds of oddball problems, which is deleting the Library and letting it rebuild?
I'm not opposed to just reinstalling the OS in a few weeks when I'm less busy. The refresh I can sort of deal with but the Rect transform is a blocker.
No, but this is with every project. New or old.
yes, both are working here, so a reinstall might not be a bad idea.
Did you use the AUR, or did you extract the Appimage for hub?
I likely used the AUR.
Ok, perhaps on the reinstall, try extracting the Appimage (it is not official, but neither is the AUR)
also, have you reset all keybinds to default, to test? annoying, but maybe worth it
i have to go over my notes to see if i added any libraries. i do not think, in the end, that i did. this whole mess took a bit of back and forth with gemini though, so i may have forgotten i added something
I don't believe I changed any keybinds. I should be default, but maybe something got flipflopped around unexpectedly.
Thanks for your assistance.
to make sure, you are able to double click a script and it opens in VSCode, right?
also, i am not finding any notes that suggest i had to add any additional libraries
Sorry for the delay. Yes, that is the case. And its proper VS Code, not the nerfed "Code" variant.
VS Code opens, I modify the script, save it, return to Unity... nothing happens... right click and refresh or ctrl+r.
Obviously, if I don't do that, the code and any associated assets don't update.
In all honesty, i would probably be doing the same as you at this point. talking to Gemini, or another AI. Hopefully, it will not persist through the reinstall.
it occurs to me.. have you tried rebuilding the Solution?
unity hub uninstalled itself lmao
what distro, and describe the circumstances, like an update
yeah an update removed the hub but not the editor.
fedora.
happened twice now. dont think ill be reinstalling the hub unless i need too
aka security things
fedora repos are in the middle of a big mess. i actually went to cachyos because of it. i literally left cachyos to go back to fedora, and instantly regretted it. you can try reinstalling the entire thing by starting at the Unity webpage and reinstalling the Keys (run the scripts for RHEL on the install page) this will update your repo list, and hopefully allow you to reinstall the hub. But, it sounds like you are fine launching directly. i guess you do not need to make any projects ATM
you can make a project by the editor itself
but either way
Oh, did not know that wa still a thing! i thought it got removed
ive committed to fedora for like... 2 years
actually not thats just linux in generall
yeah, just a bump in the Linux road. they will resolve it
i think its 5-6 months on fedora?
i like cachyos kde. much smoother due to v3 repos, and v4 if your CPU supports it. Fedora is supposed to start offering v3 at the end of the year, but we'll see
i did that
and it says i already have unityhub
strange
as long as you do not use the AUR, i would say cachyos is as stable as fedora
guess ill uninstall and reinstall
no
ok, you should be fine then (major issue with nvidia on fedora ATM, missing vulkan lib. would affect Unity)
i had to do the command for it like 3 times before it worked
jesus this unity situation on linux is broken
at least i got unityhub again
it is actully pretty decent, but fedora is having issues right now. other than having to install a legacy library (literally pacman install thisx) Unity has been great on cachyos, and was fine on fedora, before the repo screwup
yeah idk whats happening with fedora recently
but i kinda like it over here
its kinda a comfortable line of usability and the latest updates
yep. just a temporary screwup, but a significant one. it will settle.
seems i am a glutton for punishment. i distro hop at the first sign of a 3 millisecond too long delay in something 😄
actually, it really helps me understand the issues when people come in asking questions about different distros and Unity issues
XD. yeah I dont like distro hopping unless the distro gets unusuable or my hardware doesnt support it anymore.
i was a longtime linux mint distro user.
but i kinda have a very new gpu and cpu and it didnt support it at the time
Mint was the first place i felt at home on Linux 🙂
so i distro hopped. to fedora
samee
On GNOME how do you force Unity Editor's main Toolbar (the one at the top) to respect your decisions on a theme?
By this I mean for the love of God: respect my Dark Mode preferences...
It also does this crap on Microslop Windows too.
On GNOME it's: gsettings set org.gnome.desktop.interface color-scheme 'prefer-dark'
Solved it.
Though I am not using GNOME 50 because Search Light isn't working and I'm not about to experiment with which application launcher works as a replacement.
Help how to download unity on linux through the code and run
sorry, that makes no sense. please use a translator if needed
"download unity on linux through the code"..
did you attempt to follow the instructions on the Unity Install on Linux page? you might be able to follow the instructions for Ubuntu, as i think Mint also uses apt
there is also an unofficial appimage
make sure you do not attempt to use flatpaks for hub or vscode as it will never work.
at this point in time, the Visual Studio plugin, which makes the .slnx, requires, essentially, dotnet 10. it might work with dotnet sdk higher than 9.3, but it is hard to say. Mint might not have this in their repo. if they do not, you are in for a long fight
The official Unity docs works for Ubuntu 24.04. I got it working in 25.10 and now 26.04 as well with some googling
yes, Ubuntu is the officially supported distro. the person above was asking about Mint, if that is what you are commenting about
is there a way to make directory monitoring work in unity 6.3 on arch? i really dont want to press ctrl r all the time.
again, explain what you mean
when i change a script for example unity doesnt recompile by itself even though auto refresh is enabled. in preferences it says directory monitoring is only available for windows
when i edit a script in vs code, i then save it. i then click back to Unity and it recompiles automatically. i an on cachyos (arch based), so, all i can say is, i did not need to jump through any hoops. it just works
huh thats weird. could it depend on the de/wm?
im using hyprland which makes many things work less well maybe thats the cause
theres a github issue about it from aug 2024 they provided a temporary fix im gonna try that maybe it works
Linux distro upgrade season is upon us, I'm on Fedora 42 now and looking to move to 43, has anyone been using it as a daily driver?
43 is recently in a major repo failure issue. they cross referenced packages incorrectly and have literally bricked some machines. this seemed to affect nvidia users more than others.
the best experience i have had so far is cachyos. fedora being a close second. the v3/v4 repos that cachy has speed everything up. as an nvidia user, cachyos had 0 headaches regarding nvidia compared to fedoras literal 20.
if you are AMD, i would just check the state of the repos on the date you are thinking of changing. if the consensus is that the repos have stabilized, 43 was, in general, fine. 44 is just around the corner though, so you might want to hold of. and 45, coming around october, is supposed to have v3 repos, but we shall see.
bottom line, if on nvidia, i recommend cachyos over fedora.
note, 'all' arch distros are rolling releases, but honestly, so if fedora. just something to keep in mind. i have actually had more stability on cachyos than on fedora, but again, 99% the issues i experience are due to nvidia.
if you go with cachyos, us the march 8th 2026 iso
I do have an AMD GPU so at least I do not have to worry about those classic shenanigans. I did install 43 on a virtual machine, of the bat... drag dropping a file into unity crashed the desktop...although after updating all the packages it worked. So at least no install problems, even 44 launched unity and it seems to work, but I usually stay a year behind... So I'm quiet conservative. Fedora became my escape from Ubuntu and worked without issues so far, perhaps I try Cachy in a virtual machien for fun 🙂
note, cachyos is the opposite of conservative :D. no harm in trying the VM though!
What version of Unity crashed?
It's 6000.3.14f1, but I suspect that it wasn't entirely a Unity thing, as it crashed out of the session. I had to literally log in again, the crash happened on 43 directly after install from ISO. It behaved after running sudo dnf update
On Fedora 44, it doesn't crash directly after install but it outputs the error below, when dragging a file over the project pane.
ReleaseButton expects buttonId >= 0
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:224)
i would not be surprised if that last error there is Unity itself. strange things have been happening on 6.3 and 6.4 in general.
perhaps run from the CLI to see any reports of missing Libs or such?
Does anyone know how to get the Windows Build Support (mono) on Unity to work. Every time i try to install it i i get an Installation Failed error. Im on Fedora Linux 43 (Workstation Edition)
Nevermind i just had to run "sudo dnf install p7zip p7zip-plugins cpio" in the terminal
@rustic crane How much time have you used Unity with Fedora 43?
about 12 hours lol
There was actually bug reports for this...although one was claimed fixed and the other not reproducable
SNAFU - Situation Normal, All Screwed Up ^
Cool, much more than my 15 minutes, please keep us posted on how you get along! I used unity on Linux for 5 years or so...pretty solid, all works well in general
i recently left fedora for cachyos, but i had no issue with Unity on 43, just to add my two cents
dids you use it daily for work?
Yes. did you have a specific question about it, or just trying to get a sense of it all
Ahh sorry, yes... I work full time using Unity on Linux so need it to be reliable before I can upgrade...
So I wondered if you were doing the same , assuming that if it worked well for you...then it will probably do the same for me...
Just trying to figure out if I should go through the hassle of creating a new partition and upgrading there first or just pull the trigger outright...
well, yes and no. as was seen recently, an issue with the fedora repo can cause a lot of problems. if you get it working and do not update/upgrade, then it will be as stable as day one. any update of any package on the system can mess things up. using btrfs is an option, and you can do snapshots, so if an update ruins the stability, you can just, basically, single click restore to the state before the update. btrfs is complex, and is a royal pain to repair if something goes wrong. I use ext4 and a bunch of external HDDs to back up my work. you have to find your comfort zone as far as backups and risk goes
thankfully, i have multiple internal drives, so i was able to keep a couple distros at once. if possible, it seems wise
I have the same issue on Hyprland and sometimes even ctrl+r fails to reload the domain, although no errors in the editor console.
So far I just use Unity in Windows VM since a lot of things are annoying with Hyprland+ Unity
Its going pretty well so far. Other than a few minor issues, its working pretty well
I am noticing an issue where pressing "open in unity" on the unity asset store it doesnt open unity
and i have figured out the thing called a checks notes package manager
Riddle me this. What is broken about the Flatpak?
Why should I not use it?
Use case is on Bazzite / Aurora Linux where /home is actually a symlink to /var/home which Unity despises greatly.
Because the thing is I don't want to maintain a distro and commit to making a game at the same time. The allure of a system that always works with 0 fuss is real.
This is known. I reported it to Unity directly.
My ticket is still open.
regarding the 'open in Unity' the first step is to make sure you have allowed this
regarding flatpak, it is a dbus and permission thing that is nearly impossible to work around, for some reason.
as far as bazzite and other atomic distros are concerned, you use a pod and export to the main OS. i did not have any issues with it
indeed, every system has its own issues. the distros that have given me the least issues are (i only use KDE), kubuntu, fedora, and cachyos. i stayed with cacyos
bazzite worked, but i simply did not like the atomic nature, and the fact i had little control over core things, since it was atomic.
Ahh Distrobox basically. I see I see.
No offense CachyOS was the worst distro on my PC. I have never had hard crashes like that. I'm taking KDE resets to default settings after a lockup and saying it can't access certain files -> not being able to reboot unless I repair the drive. Specific to Cachy, never happened anywhere else.
This was a once a week affair for a bit.
never had any issues like that, and i run dual nvidia, multiple screen, multiple drives, etc. that is just strange, but entirely Not unheard of for arch rolling distros. that actually describes what happened to me on fedora when they recently screwed up their repos
Oh.. i do not use AUR. that Will happen if you use AUR, on any arch distro (it is a matter of time)
That is the appeal of atomic. "oh update failed, let me roll back to the previous image".
Pretty painless that way.
you can do the same with btrfs on just about any distro, but yes, that is what drew me to try atomic distros
there were just too many 'black boxes' on bazzite for me. too many 'magic scripts' that i did not really have control over.
what error are you getting with the 'open in Unity' button?
i have so far been unable to 'fix' the 'open in unity' issue. it seems the Hub is not forwarding the call to the open Editor properly
just in case someone does not know, all your assets are accessible through the package manager in Unity Editor. the "Open in Unity" was just a shortcut/secondary way to open the package
For me it's silent failure.
Unity Acknowledged the bug already
I reported it up a while back.
did you by chance have a link to the bug issue page of it?
It'll be much later today, but I can try to get you that.
no worries. if/when you get around to it, i can upvote for a fix
i use different means, so it does not affect me a lot, but would still be nice to have back
I use Asset Inventory 4 so it also doesn't impact me too much.
same. i am quite annoyed with it, but i manage to use it as a list, at least. i came up with other solutions for actual asset imports, but AI does a good job at letting me preview things. i am just entirely feed up with the regression bugs. i report, they get fixed, then next minor release it is back. although a great idea, and working well for many, it is not what i need.
forwarding here: does anyone know why whenever i open a sub menu (like texture in shader or a list of layers in navmesh) - the menu turns pitch black and makes unity completely unresponsive? im on ubuntu 25.10, with unity 6.0. i think ive updated unityhub and nvidia drivers recently
OpenGL or Vulkan (you could try switching between them and see if it fixes it)
"i think ive updated unityhub and nvidia drivers recently"
this means that the vulkan and mesa packages would have changed.
Fedora recently entirely crashed nvidia users OSes due to a repo issue.
that is my suggestion, up to you if you want to try it or not.
you can also run the editor directly from CLI and see if there are any error messages
no idea what cli is
command line interface, like Konsole on KDE, or maybe Terminal on gnome
konsole, ok
but really, if you just flip to openGL my guess is it will fix it
ill try to roll back to the 580 drivers
because im on 595
and maybe they're the cause
so am i.
you are choosing to change the tires instead of shifting gears, but hey, you do you
maybe because vulcan is my preferred choice
curious if you have a specific technical reason for that, or just a choice
oh yeah 580 definitely made menus faster. ill see in about an hour if it reproduces
i had VRAM leaks with Vulkan
vulcan has better performance afaik. opengl is better for old laptops and pcs tho
interestingly enough, my 3d game ran fine for the entire month ive been developing it with my gpu drivers being corrupted :/
i have no idea how they corrupted but i only now noticed when i tried running an unreal engine game and got 20 fps
do you run dual cards?
integrated amd and dedicated nvidia
you may have been running the game on the onboard
yeah, but i thought my nvidia card was functionable
so i was very confused when i saw 20 fps in a game that ran at 120-150 before
it very well could have been. often times, if you do not tell the game, in launch args, which card to use, it will go to the onboard
sometimes, a driver change can lock it to the corredct card for a time, then another update can knock it out. i make sure to put launch args to use my first nvidia, isntead of the second nvidia or the onboard
oh yeah, i had problems with that thing before, but it was on flatpaks so i could use flatseal to correct it
yeah, env args will do the same
though im pretty sure steam automatically selects the dedicated card
sometimes.
i still tried a bunch of launch options before going to check my drivers situation
well, you are up and running now, so hopefully it holds
hopefully 🙏
i would like to switch over from kde to gnome, but the drag and drop doesnt work properly there
oof. i would not wish gnome on my worst enemy
indeed
i legit chose it only because it had color correction settings that i needed to adjust for my art
turns out - kde had a lot more in store
it is in many ways technically superior to gnome
i still miss the convenience of windows where most of the issues that im facing right now are absent, because developers of the apps im using put more care in windows versions than linux
davinci resolve is still stuck in like ubuntu 12 or something
yeah? i thought i heard they updated it, but i do not use it, so it was just some snippet on some random website, most likely
but, to continue, if not directly Unity related, you should probably Thread
here on cachyos resolve is 20.3.2
basically davinci resolve works on outdated distros, and if you want it to work on newer editions - you have to use something called Davincibox, and then you're limited to AV1 and VP9 as your footage choices, otherwise - youll have to convert your video files
yeah ill stop
unity suprisingly works great on linux
until you get black boxes in the inspector! 😄
apart from minor hick-ups like this that are mostly caused by drivers
indeed
67
bro what is this kid on about sm "67"
hi
i need help i cant use unity for some reason
im on linux (cachy os, arch based distro) and when im using unity, fonts are very small in unity app
i tried 2x scale but its so big
how can i scale it 1.5x or else?
Murado — 21:48
does not have much to do with coding why post it here
i cant do it now because i raged and uninstalled unity but you can look at this
Exec=env GDK_SCALE=2.0 GDK_DPI_SCALE=0.5 /apps/UnityHub/usr/bin/unityhub
change the path to match your install location
just wanted to say, the last time i experienced exactly that, it turned out to be a poorly seated nvme. i re-seated it, and it all went back to normal
anyone have any clue why this might be happening?
6.4? 6.0 would be the most stable currently. and you will have to provide details about your setup.
6000.6.0a3 but it was also on a2.
Using Mint
there is zero expectation that an alpha is going to work on linux.
I WOULD go back to a stable version but on on the alpha version because the stable versions prior had OTHER horid issues that have been fixed in alpha
Such as not reloading domain
that has not been an issue for others, in any of my experience
I mean, it must've been because there was a patch note for it b4
The editor styles thing is somewhat new tho
yep, just saying that i have not had anyone mention it, so perhaps an edge case. regardless, you should probably be reporting directly to Unity Support
I was afraid that was the answer 😭
if you want to eliminate most issues, i would suggest using the supported distro Ubuntu. well, honestly, i would suggest Kubuntu. I am on CachyOS myself
I mean mint is just debian right? /s
not 'just', no. it is a matter of what libs are included, and (insert blah blah blah here), etc
I was being coy sorry
Either way, I'm more invested in getting it resolved on my current distro
Especially if it means I'd have to use Ubuntu
i could see perhaps getting the original issue resolved on 6.0 but i would not hold my breath on on alpha. good luck though!
I've been pleasantly surprised before. I'll reach out to support and hope for the best. Or try to figure out what caused the issue in the first place because it MUST be something I've done.
well, as i said, i am on CachyOS, and have tested Fedora, and Kubuntu too with no issues. so, it does not have to be ubuntu, but you would need to troubleshoot. at minimum, run the engine directly from CLI and see what it spits out.
Whats even stranger is that after I go into play mode and exit it, it fixes the issue until a dmoain reload
I'll do that tho
appreciate the insight though even if this ends up being a pita
Linux mint. How well does 6.4 editor work?
perhaps read the conversation above your question
i've used linux mint for a while you can get it from flathub or software manager but im not sure if it's the offical one just search in your defauly browser and you'll see intrusctions in the unity website
the one on flathub is not official. also, there are many known issue with communication between Unity and VSCode if trying to use flathub. What are you using for a code editor?
Thanks, flathub for Unity and code editors is a no go. A lot of issues. But im giving up on Linux for now, since I have a lot of programs that I need to randomly use in uni work that isn't supported on Linux
Hi, anyone here running in problems with Unity 2022.3 or 6000.3 with race condition and VirtualArtifacts?
I've tried to delete Library Folder, reimport from Version Control, downgrade my Nvidia drivers, startet with LTS Kernel, nothing helps.
I am running Linux Mint 22.3 - with nvidia 5090TI - 64GB Ram and all drives are at least SSD.
Also tried to move the project from ssd to nvme, but didn't helped.
The project under Unity 2022.3 is quite heavy with 64GB - the other project with unity 6 is about 6GB
The VirtualArtifacts Problem started on Unity 6 when i did a inital Version Control Setup. After I cut this of, I don't have problems with this project.
Maybe someone has a hint for me. It drives me crazy. Is there a better distro for coding with unity than mint? I would give it a try but would be happy to fix this.
Problems started some days/weeks ago, but I could no figure out why.
well, the only 'supported' distro is Ubuntu.
Fedora has an official install path, but it not classified as supported.
I am on CachyOS with dual nvidia and multiple screens, and i have not yet had issues other than scene view cannot be vsync or frame rate limited. but, this takes manual installation routes as it does not natively run .deb or .rpm for install of hub. i used the unofficial appimage, which is the .deb package converted. i then extract it to make it 'native'.
i do not use any official route for source control, so i cannot say if the plugin is the issue.
i would suggest trying to run the engine directly from the CLI, to see which, if any, messages popup. often times, things like this are fixed with a simple missing lib installation. running from CLI is the easiest way i know of to have it display Which lib is missing. also, DE makes a difference. i heard about issues with visual artifacts on gnome. i use KDE.
@spark field
Thanks for the hints 🙂
discord is still being wonky after that outage, so my emotes are not working. YW 🙂
hi y'all, I'm trying to link nlua with unity on linux and it's not allowing me to select arm64 from this dropdown, so the dll is colliding with the linux x64 dll - do you know if there's a workaround?
This looks a lot like a bug that was resolved recently. Fixes landed in versions 6000.3.16f1 and 6000.4.7f1, so if you're behind either of those I'd suggest updating. (Also note that for Linux, ARM64 is only supported for dedicated server builds.)
gotcha thank you! if it's not supported for client side regardless I'll probably just remove it to be honest
does anyone know what i can try to do about these blank errors in the console that are preventing the game from running
Which Linux distribution is the best for Unity?
My last experience with Unity on Linux was horrible. I couldn't scale the text font size and some essential shortcuts like Ctrl+Z didn't work.
'best' is subjective. the officially supported distro is Ubuntu. my best experience has been on CachyOS, but, you have to manually install with an unofficial appimage. the two types that have install instructions are .deb (ubuntu) and .rpm (fedora/RHEL).
i use KDE. i use this in my Hub launch line to make the scaling work for me.
GDK_SCALE=2.0 GDK_DPI_SCALE=0.5
ok thanks i will try it.
you should post what distro you are using, at least.
i'm on arch, sorry.
kde, gnome, WM?
my DE is hyprland
ok, there have been known issues with hyprland, but this may be something else. if you run it through a console, does it give you any 'missing library' or that kind of message?
how do i run it through a console?
on hyprland? i have no idea.
i'll figure it out then gimme a few mins
just to confirm, do you mean the compiled game or the editor?
editor
alright yea that's what i thought just checking
hopefully, it is just a missing lib you can install
but, working blind right now. logs or running from CLI should reveal it
when i get the message saying the project contains compilation errors, do you want me to ignore it or go into safe mode?
just enter
i get these errors. the rewired ones i can fix by just going to the import settings of the dlls i get errors with and changing "any OS" to windows, since the game is built for windows and intended to be played using a program like wine if the user is on linux.
doing so removes those errors but not the rest
ok, you are into things that are specific to what you are doing. not much i can do there
those errors i can get rid of, it's the blank ones at the top that are the problem
and the console has nothing to say about anything
Editor logs
Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log
Unity Hub
Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs
also, if using 6.4 it could be just that
i'm using 2020.3.49f1
and the logs don't seem to say anything concerning other than those failed dlls
which i can fix
but somehow keep becoming a problem
since the import settings seem to not save between sessions
i'm not sure why the import settings for those dlls allow for any OS, when the build is clearly specified as windows
yep. not anything i can do here. out of date version. third party sdks. building for windows on linux, which is only supported in mono mode, at best..
alright thank you for your attempt
I just installed Unity and I can't interact with the scene. (Ubuntu 26.04 LTS) (note: there wasn't any warning or error printed in console)
I just realized that happens after a second or two when I open the project, then it freezes.
(I decided to install 6.3 LTS, I was using 6.4)
ok.. so did 6.3 fix it, or is it still a problem?
Any new info on the archlinux and Steam Build since the March 5 announcement?
Somehow, it doesn't happen when I use 2D Scene. It takes long to load 3D, and tends to freeze.
By the way, is there a way to compile IL2CPP Windows executable in Linux?
no. you would need to compile in a vm or on a windows machine.
i had to disable ipv6 on my system to get it all to work without 75 second pauses.
does this just happen randomly if you use nvidia drivers or is it just me lol
i opened it 7 times and it opened. now if i close again i have to go through the 10% chance gacha all again 💔 i love nvidia
i run dual nvidia. i have tested fedora, kubunutu, and cachyos. i have not encountered this
😭 i guess it's always my hardware that's the problem
I know it's been a little while but how has your experience been using cachyos with Unity 6.0/6.3 if your still currently using it? I'm planning on trying CachyOS next because Windows is having certain issues with me.
Or maybe I might try Linux Mint as well but I'm not sure what the performance difference is between that and Cachyos
Though I am more comfortable with Debian/Ubuntu
Haven't neccesarily tried Fedora yet.
the best experience i have had, performance wise and stability wise with Unity has been CachyOS. understand though, that i squash bugs on autopilot. i seem to recall having to install a couple libraries manually to get things working. also, i had to disable ipv6 on my machine due to how that times out before falling back to ipv4.
as far as mint, it would be the slowest of all of these, but we are talking minor differences in the end.
if you are comfortable in ubuntu, why not just use it? it is the only officially supported distro.
fedora is generally stable, but they had a major issue with their repos lately that caused a lot of damage to some people.
i use KDE strictly, so i cannot comment on the current state of GNOME and Unity. i know there were some issues at some point recently, but, these things often vary system to system. for example i run dual nvidia and multiple screens, and even different refresh rates, so i have 'the final boss' of linux configs. it is often easier and more stable for those running AMD video cards, as the drivers are open and built into the kernel.
cachyos has CPU architecture specific repos for most things, which means, it will be faster. i am on a v3 instruction set CPU, so the system defaults to v3 libs which eliminate the microstutters i have on other distros, since it is actuallyh using my CPU properly, instead of trying to make sure the instruction set can run on my grandmas toaster.
I've just been mostly experimenting with dualbooting Windows and Linux so I haven't fully commited too any specific Linux distro yet, so I can still go back to Ubuntu if I really wanted too. I feel like I have already gotten most of my problems sorted out on Windows (WiFi card driver kept crashing the system but booted into safe mode uninstalled it restarted then reinstalled it seemed to fix it) that's just what I meant by what problems I was having on Windows... But infact my WiFi card is only offically supported on Windows because MediaTek does not offer any drivers for MT7927 on Linux, I know there is a third party community made driver somewhere on github... But it just never seemed to have the same performance as the offical Windows driver (when it works lol) And I still need Windows for some other important software I need to use too for school and stuff like MS office and outlook.
Right now I only have Windows installed currently.
What I generally meant to say was what has been kind of holding me off from Ubuntu even though I am most comfortable with it is that I've noticed a lot of weird app compatibility issues (even with Unity) which I'm like 99% sure the root cause with all these issues is from GNOME and nothing to do with Ubuntu
I know there is Kubuntu and stuff but thing is if I'm using a distro I'd rather use the most mainstream version of it
Kind of like Fedora KDE (now that it is a mainstream version now)
On Linux Mint using the Unity Editor felt really choppy and almost even slower than using it on Win 11
But on Fedora I had issues with Nvidia drivers.
But it's been a while since I last tried it so I might just need to try it again sometime
Maybe try Nobara?
But the people in their discord server were kind of mean instead of actually answering my question when I asked that why is the GNU grub UI scaled up so much bigger on my monitor than on Ubuntu/Linux Mint.
I might just try it again
hi yall, I'm having issues with gamepad (legacy input system) identification on Fedora - I know it's not officially supported so maybe this is a dead-end, but I'm getting no message when I plug my gamepad in, and a "disconnect event for unknown joystick 0" error when I unplug it
it does show up as a joystick in the input debugger but doesn't seem to be properly sending input (and it should be a gamepad regardless)
Decided to try Ubuntu (26.04 LTS) and the Unity hub is missing it's icon and just has some generic gear icon instead. I remember having this issue on 24.04 LTS and 25.10 as well.
Downloaded and installed the Unity hub from the .deb file on the new downloads page on the Unity website
I got it fixed, according to google I had to change StartupWMClass=unityhub to StartupWMClass=unityhub-bin in the unityhub.desktop file inside of /usr/share/applications/unityhub.desktop
But doesn't really make sense why I gotta do this every single time on every new installtion of Unity Hub on Ubuntu when on almost every other distro I have tried like Linux Mint and CachyOS and Nobara etc. I don't have to worry about this problem at all.
And the Unity editor is missing it's icon as well, but I didn't go that far cause I'm probably just going to mainly stick to Windows still despite me being very eager to try and learn it because of a lot of various different software I have to use aren't exactly compatible on Linux
Oh yeah same exact thing as been happening on every other linux distro I have tried
Was just been getting replaced by the wayland logo instead of a generic gear icon so I didn't neccesarily think of it too much
But same fix still worked now that I am using Garuda Linux
Hello fellow Linux users, I'm currently struggling having switched to Linux and using Unity for the first time in forever with making a new project. I first had the issue of it not thinking Unity was installed.
As of right now I am running 2019.4.3f1 and trying to create a project, no matter where I path it to when making it it ends up prompting that I've either reanmed it, moved or deleted it. Any ideas on what to do thanks a lot 🙏
I used "Discover" to download Unity Hub, then the official Unity website to get the specific version of Unity.
My Linux details:
KDE Pladma Version 6.6.a
KDE Frameworks Version: 6.25.0
Qt Version 6.10.3
Kernel Version 7.0.9-200.nobara.fc43.x86_64 (64_bit)
Graphics Platform Wayland
much more info is needed. what distro, what DE, what installation method, etc, etc./
@nocturne ravine ^
Is this better? I edited the msg above with all the Linux info and how I installed everything!
What Distro
nobara. now i see it
so you are using a flatpak. that route will never work in the end.
Nobara is Fedora based. you can use the RHEL instructions on the Unity website for Linux Installations.
uninstall the flatpak, and any installed editors first
following those instructions will get you a native installation. at that point, you point the hub to your existing project, and cross your fingers that it will try to autodownload the 2019 version from the archive.