#🐧┃linux

1 messages · Page 1 of 1 (latest)

forest badger
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🐧

radiant terrace
honest leaf
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New channel!

steep plaza
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Woooo!
(I don't do anything related to Linux)

honest leaf
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Same lol

rustic crater
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Linux? Never heard of it..

thick current
sonic pilot
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is this the nerd jail

junior belfry
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complicated penguin make brain hurt

honest kestrel
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Has anyone tried to run the Unity Editor in Gamescope? I wonder if this will fix the editor not working correctly in Cosmic...

radiant terrace
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it will give you problems when trying to connect to other apps like VSCode , also gives you issues with licensing , verifying UPM. At least IME

honest kestrel
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Gamescope AFAIK isn't a container. It's just a stripped down compositor.

On another note.. It launches. The experience is not good at all (it's not seamless at all), it does "fix" the Cosmic issue, and it does launch Rider. The issue is... Uhh... Yeah. No way to close Rider sanely, tabs come up full screen, ect.

It "works" because it launches. It "works" because it doesn't have that weird issue with Cosmic and the Inspector not refreshing.

I wouldn't call this useful at all lol

radiant terrace
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well more reason to using a supported distro if you want to do anything productive in unity

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I use Mint and runs pretty well, I've seen others use Arch okay with a bit of tweaking . Mainly Ubuntu or RH/CentOS are the most supported

honest kestrel
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I just want a TilingWM that works.

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Unity is fine via Flatpak for distros without an "Official" package.

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Arch is fine if you chmod 777 ~/.local/share/unity3d

radiant terrace
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had plenty of people had problems with Flatpak installed unity cause the sandboxing I mentioned earlier

honest kestrel
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Been fine for me. All I had to do was edit the startup Python script to remove 6 lines and it's not been a headache yet.

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For my systems that boot Fedora Atomic that is.

radiant terrace
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like I said, its been several people on this discord we were going through step by step and either VSCode could not connect properly to it so no intellisense , or having issues with licensing / unity package manager

honest kestrel
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License has been fine, I don't use VSCode so... Yeah. I had more issues getting Unity to remember that I use Rider than anything else.

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Hence the 6 lines / chmod 777 trick.

radiant terrace
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yeah no idea it was always blocked. as soon as they used the .deb version of hub unity editor connected fine from there

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I think most where from Snap aside from Flatpak, so maybe things have improved for Flatpak . no clue lol we'll see what future holds

fiery kraken
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Question, how do I get Unity to find VSCode for opening scripts?

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The Visual Studio Code option in the External Tools section does not find it on my system.

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However if I point it directly to the installed path (/usr/bin/code) it also doesn't recognize it.

warm fossil
fiery kraken
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Ok I've found that VSCode is in the folder /usr/share/code, however for somereason Unity cannot see this folder, thus its not able to run the executable.

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Anyone know how to resolve this?

forest badger
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Is Unity 6 incompatible with Linux Mint? The hub installed 2022 fine, but 6 kept failing

radiant terrace
radiant terrace
fiery kraken
honest kestrel
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Stretch goal of mine is to setup Unity and NeoVim.

Is Omnisharp still the LSP I want?

radiant terrace
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wdym the " VSCode extension"

fiery kraken
fiery kraken
radiant terrace
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Sandboxed versions

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was just discussing this above.. Those app managers are terrible and sandbox the apps , they have a hard time communicating with each other

fiery kraken
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I was wondering if that was the cause.

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Is it because it installs a flatpak?

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what determines if it’s sandboxed?

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sorry I’m new to linux, so i’m still learning all this.

radiant terrace
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I would use the Hub instructions for linux on the site. They use apt-get which is typical

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for VSCode you can also do the apt-get but the .deb is also the easiest

fiery kraken
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thank you, I appreciate the help.

long cypress
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Hi i have an proplem on ubuntu when i select vs code in prefernces and than close unity it dose not get saved

radiant terrace
viscid valley
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Anybody knows if PlasticSCM will get compatible with Linux in the future?
Or is there a way to have it not installed to projects by default when creating a new one?

honest kestrel
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Wait it's not compatible? I vaguely recall as a test being able to install the client. Would be news to me.

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We never went forth as we decided to use Git, especially because I self host Forgejo..

viscid valley
honest kestrel
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Ahh.

viscid valley
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PlasticSCM is installed and I think that works. But I mainly use the in-editor version for qol

tender fog
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Thank you for adding this channel.

crimson canopy
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I'm kinda curious to know. How stable is unity on Linux?

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So far

honest kestrel
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Once you work through some kinks in the setup it's fine.

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By kinks I mean things like "Unity doesn't remember your preferences", ect.

radiant terrace
# crimson canopy I'm kinda curious to know. How stable is unity on Linux?

thats pretty vague, there is no definite answer.
Every PC setup is different and with linux is particularly difficult, there are so many distros and each distro has its own strange quirks to it..
From my experience so far Mint has been the most stable / closest to windows as it gets for Linux versions.

forest badger
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I set a restore point before I tried to install it so I can easily roll back any changes, and I've probably followed those steps about 4 times now

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From what I can tell with that link, the only thing I have to run are

sudo add-apt-repository ppa:dotnet/backports
sudo apt-get update && \ sudo apt-get install -y dotnet-sdk-8.0
sudo apt-get update && \ sudo apt-get install -y dotnet-runtime-8.0```Which I think is all there is too it
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I just ran those commands again, nothing at all is any different from that screenshot

radiant terrace
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btw you dont need runtime if you install sdk it should automatically install that too

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sudo apt-get update && \ sudo apt-get install -y dotnet-sdk-9.0

forest badger
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Do I need 9, instead of 8?

radiant terrace
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they should both be the same but doesn't hurt to try 9

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9 is the latest. 8 is lts

forest badger
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I tried it,

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same thing as before

radiant terrace
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where is this screenshot from ?

forest badger
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the visual studio code output

radiant terrace
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try running the command in terminal

forest badger
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its also showing these

forest badger
radiant terrace
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btw did you install visual studio code via APT / .deb package ?

forest badger
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the .deb package

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ran it in the VSC terminal, no change

radiant terrace
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is the command line in mint the one you ran dotnet --list-sdks ?

forest badger
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that command doesnt output anything

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ill restore the system again to its got a cleaner slate

radiant terrace
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im on a windows VM rn but should be the same thing

forest badger
radiant terrace
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yeah something is wrong with your setup

forest badger
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there isnt possibly an alternative way to install it, is there?

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all I did was install VSC and Unity, opened up the project and its telling me theres no SDK

radiant terrace
forest badger
radiant terrace
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ok so at least thats working, sdks is probably empty

forest badger
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brb its ready to restore

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thankfully linux is speedy so its not much of a time loss

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okay, so dotnet doesnt exist anymore

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I feel like following those same steps of how to install it, isnt going to work

radiant terrace
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why not

forest badger
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because its what I've tried already

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but to confirm, I shall do them again

radiant terrace
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not sure why its like that. I have a vid of doing it in mint also , everything seems fine

forest badger
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I tried following some guides but all they told me to do, were steps I already did

radiant terrace
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weird

forest badger
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i swapped their 7.0 with 9.0, time to see if it works

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ugh

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maybe one of the binaries will work

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progress!

radiant terrace
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there we go

forest badger
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mkdir -p $HOME/dotnet && tar zxf dotnet-sdk-9.0.304-linux-x64.tar.gz -C $HOME/dotnet
export DOTNET_ROOT=$HOME/dotnet
export PATH=$PATH:$HOME/dotnet```
I think its because for whatever reason this actually makes me create the directory, for some bizzaro reason they just dont bother to do that in their package manager version
radiant terrace
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wow that is strange..

forest badger
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the hell, I rebooted and now dotnet isnt on here

radiant terrace
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what the

forest badger
radiant terrace
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ah yes

forest badger
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time to figure out how to do what thats telling me

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Am I reading it correctly, that all I have to do is edit my .profile file in a text editor, then add

export PATH=$PATH:$HOME/dotnet
export DOTNET_ROOT=$HOME/dotnet```as the final two lines
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it almost feels too simple for how that whole thing is written

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That was it!

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It feels strange for their package instructions to be broken the way they are, but perhaps its just a problem with my system

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even though I only installed Mint on here today

radiant terrace
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yeah might be cause last time I tried it was working fine, but also I used mint 21 i think?

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22 worked fine too, so not sure

forest badger
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I have Mint on my laptop and it was much easier to install on that for whatever reason

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Its a shame to lose Visual Studio now I've ditched Windows completely, VSC just feels like a lesser quality tool to use

radiant terrace
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its lightweight and needs extensions for specific things , it works fine though

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if you want something close to VS you'd need Rider

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VSC for unity back before Microsoft stepped in , it was a fucking mess

forest badger
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I think its more of the way it handles that feels strange, but its probably just due to unfamiliarity with it

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I will have to fix the hotkeys and shortcuts, as thats really throwing my muscle memory off

radiant terrace
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yeah as VS head for 3 years when I started, it feels off at first but you will realize
a. editor doesnt matter much
b. its pretty fast and works pretty good with recent updates

forest badger
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this is bizzare, searching anything like "make visual studio code, use same shortcuts as visual studio" is only showing results of people asking the inverse

forest badger
radiant terrace
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or there are some config files out there that have everything mapped the same

radiant terrace
forest badger
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they really just make everything be a new tab, huh

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now I remember why I didnt use it for more than an hour in the past 😆

radiant terrace
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its basically a web app lol

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like I said if you're looking for something like VS you can always use rider, its free for non-commercial and students

forest badger
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you know, Rider would be good to try out again, its been a while since I last used it

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anyway, I should be good to go! thanks for the help

forest badger
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a helpful tip!
/home/"username"/Unity/Hub/Editor/"version"/Editor/Unity -projectPath /"path to project"
allows you to open your project directly, to bypass the hub

tame sky
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good to know

amber smelt
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Ubuntu:
OS Mouse not visible after breakpoint hit with vscode

please help me

merry shadow
merry shadow
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jetbrains rider is free for non commercial use for few months already

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if it's confirmed that issue only happens with vscode and you want to fix it then i would probably ask on unity forums, unity reddit and vscode related places... and maybe ask chatgpt

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but you should give details about your ubuntu version and used unity version btw

amber smelt
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Do you use vscode after all?

merry shadow
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i use kubuntu 24.04 LTS with recent updates

amber smelt
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I just want to get rid of the issue because it does not let me debug properly and destroys my experience

amber smelt
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Why do you use Kubuntu and not Ubuntu?

merry shadow
merry shadow
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if everything works fine with rider then it is likely problem with unity or vscode

amber smelt
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I noticed that when I move the mouse pointer outside of vscode or Unity window, mouse pointer appears again, disappears when I move back to vscode or Unity window :/

amber smelt
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@merry shadow same problem with Rider

merry shadow
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then there is possiblity that it is ubuntu specific... did you try different unity version?

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it is unfortunate since ubuntu LTS is "the officially supported one" by unity - may be worth reporting on unity forums

amber smelt
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Yeah I tried 6000.1.3 and there is the same problem

merry shadow
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and btw be cautious with gnome extensions

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if you use any

amber smelt
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I dont think I use any since this install is like 3 months old

merry shadow
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even on LTS distros they tend to be buggy

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anyway this is likely unity's or ubuntu's fault

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so it may be worth trying to find solution on their forums or report bugs

amber smelt
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Where is the best place to bug report?

radiant terrace
zinc currentBOT
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🪲 To make bug reporting as quickly as possible, we made a bug reporting application for you. When running Unity choose Help->Report a Bug in the menu, or you can access it directly through the executable in the directory where Unity is installed. It will also launch automatically if you experience a crash.

📝 If your bug report is to do with Documentation, either an error, typo, or omission, you can report it by scrolling to the bottom of the page where you found the issue and click ‘Report a problem on this page’!

💡If your report is to do with a new feature idea, you can check the Unity Product Roadmaps page to see if your idea has already been planned.

For more complete instructions on how to report bugs, access: https://unity3d.com/unity/qa/bug-reporting

amber smelt
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A lot of text but no button to report a bug

radiant terrace
# amber smelt A lot of text but no button to report a bug

reading comprehension issue?

To make bug reporting as quick as possible, we made a bug reporting application for you. When running Unity choose Help->Report a Bug in the menu, or you can access it directly through the executable in the directory where Unity is installed. It will also launch automatically if you experience a crash.

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that "Text" usually means stuff

mental coral
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seriously Unity.. WTH am i supposed to do with this BS

mental coral
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KDE is going to gain higher market share than gnome. i suggest figuring out how to use KDE wallet. of course, with my luck, watch it be something i did :/

warm lantern
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anyone have an issue with unityhub crashing when trying to import projects or do anything filesystem related?

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(unityhub-bin:13005): Gtk-WARNING **: 18:49:34.122: Could not load a pixbuf from icon theme.
This may indicate that pixbuf loaders or the mime database could not be found.

mental coral
dusk slate
pallid moon
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If somehow curl and openssl is missing you can try to install the package libcurl4-openssl-dev

dusk slate
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yeah not always the exact same package for each distro though

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which is where things get messsed up

pallid moon
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yea package names can be crazy but this should be right for debian apt

mental coral
pure radish
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have issues with hollow knight/silksong and a dualsense controller. current SDL2 libraries have the correct layout/functionality for it. does UnityPlayer.so hold the libraries required for a game? trying to find a way of forcing the games to use my local SDL2. using the GOG copies of the game, so can't steam my way into it.

pallid moon
pure radish
pallid moon
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if the lib is not explicitly included it could be statically linked and then you cant do anything about it

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anyway you can add a non steam game and use steam input and solve it easily

pure radish
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don't have steam, and won't install it.

hidden bronze
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moving this here

peak flare
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Show the output of df -H

hidden bronze
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where would df -H be

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oh wait im dumb

hidden bronze
peak flare
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/tmp doesn't have enough room most likely

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that's where the downloads go

hidden bronze
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fucking

hidden bronze
peak flare
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Either temporarily mount /tmp to the main partition or resize the tmp partition. Googling finds instructions

hidden bronze
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ill just resize TMP to 60 gigs

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yeah how the fuck do i do that

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so i did this

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it didnt help

swift zodiac
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All the UI is slightly blurrier than it is on windows

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Its not blurry enough to get in my way but its blurry enough for me to notice and bug me

viscid valley
swift zodiac
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and these are my display settings

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Other than this issue the only one I have is when I click out of unity for something and click back in it takes a second to get back in

swift zodiac
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I turned on Unity one day and its gone

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why does unity do this

viscid valley
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Wait the blur is gone? notlikethis

merry shadow
swift zodiac
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I don't know but now its gone

warm lantern
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anyone here on xfce with annoying panning in the scene view, sometimes itll focus on the view and i can look around but will randomly letgo and go into the right click menu. seems to be a bit better when im fullscreened and have the menu button rebound to mouse 3 or something.

merry shadow
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AFAIK

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i can confirm that KDE plasma works as well since I use it (tested for unity 2020.3 or later)

dusk slate
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it works fine on KDE, really i doubt the window manager or DE has much impact on if it works or not

autumn river
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hola guys, i'm new here😊
i have some probs,
i installed unity on my debian 12 (ms. surface laptop 3)
but it won't launch, no error msg, no crash notif, just nothing happnd.
i'm lookin at journalctl -xe & systemctl but it says failed to fetch bla bla
any idea ?
thank's

dense silo
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Has anyone ever encountered big issues while using ubuntu (or another distro) ? i read that it's "compatible enough but not flawless" and i don't want to get involved in a project only for it to crash instantly because linux shinenigans

dense silo
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Fair enough UnityChanThink

viscid valley
dense silo
merry shadow
dense silo
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Thank you all ! I’ll give it a try then

scarlet trail
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im having an issue with unity 2021.3.38f1

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it keeps freezing during inport

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and the blade and sorcery sdk also gets stuck

radiant terrace
scarlet trail
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im not askign for mod support, a simple new clean slate doesnt load

radiant terrace
scarlet trail
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issue: the sdk im trying to use need that version

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even blank on no sdk with that version it dont work

radiant terrace
prisma topaz
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does anyone get the issue where the entire unity engine just does not use the gpu for light baking despite choosing GPU progressive? and if you try cancelling it it just crashes?

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literally cant make games atm because of this issue

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unless i just make everything real time lighting

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which i dont wanna do

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gonna see if 6000.2.7f2 does.

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didnt fix it either damn

pallid moon
prisma topaz
# pallid moon did you select the correct gpu if you have integrated graphics too? Also why do ...

The gpu was selected (I have a RX 9070 XT).

Every time I pressed generate lighting it would either do two things:

  1. nothing would happen and no resources would be used. Still crashed if you stopped it. And eventually the system would lock up

  2. It would only use the CPU (it showed 100% usage and unity took it) and if you stopped it, it would crashed unity and eventually lock the system up.

If I selected the CPU, none of this happens and starts to bake lighting like normal.

pallid moon
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Hmm yea sounds like it's broken. Probably a Linux specific issue 😔

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I've used a 9070xt to bake light on windows just fine

prisma topaz
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Yeah. I tried it on Ubuntu (the supported distro) and fedora. Both of them crash when doing this

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Even 2 different computers. One with a rtx 3060 and it still happens

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So it has to be a unity issue

prisma topaz
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And if the editor can't do something as simple as baking lighting I'm not sure what I can do now

pallid moon
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No guarantee it's any better but unity probably focus on mac and windows support

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You can try to report it as a bug if you can provide crash information

prisma topaz
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Does not even state it crashes at all

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So just stuck now in what to do

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Because I've been making games on unity for 4 years

pallid moon
dense silo
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Hey i wondered something if anyone can help
Well i want to use unity on ubuntu which is possible but will i be able to export on other devices such as windows ? and if not is there a better alternative like wine (it's an example, i don't know how stable it is)

peak flare
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If by export you mean build then yes

dense silo
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That’s a relief, thank you 👍

dusk slate
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i know 100% you can build for windows using mono, i am not sure if you can with il2cpp

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still i always recommend to have access to all platforms you want to release for

dense silo
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With the scrappy windows 11 and its problems i'm willing to fully switch to linux somehow

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So yeah, i'm looking forward to try as many times as possible to make it work lol

old raft
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I can't get 6.2 to start a new project on this machine
I go through the Unity hub, make a new project, but the editor never starts and the project never gets created

stuck locust
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does anybody have issue where whole Editor is unresponsive? i have this problem in Unity 6.2 (6000.2.7f2), i use two monitors, CachyOS + GNOME

at the first it looks like it doesn't see mouse (is not updated, for example there is no hover effect over buttons)
but then it can go all glitchy and unresponsive and i can only close the window

Also sometimes I can't select directory when making builds or saving new files from the editor
It just doesn't let me click anything on the explorer modal, besides cancel

on 2022 (tested on current os) was alright and from what i remember 6.0 was okey too (but this I tested on fedora 41)

sometimes it works fine, but sometimes it just keep doing this and it's just unusable

old raft
hushed bison
old raft
# hushed bison Try launching Hub through the console. Then when you try to start the editor, ma...

i get this from the logs

{"timestamp":"2025-10-15T14:09:05.225Z","level":"warn","moduleName":"LocalProject","pid":141988,"message":"Failed to update folder mtime for project at /home/dan/Unity/unnamed-2510150908: Error: ENOENT: no such file or directory, utime '/home/dan/Unity/unnamed-2510150908'\n    at async Object.utimes (node:internal/fs/promises:1133:10)\n    at async LocalProject.addToRecentProjects (file:///opt/unityhub/resources/app.asar/build/main/services/localProject/localProject.js:1:14336)\n    at async LocalProjectService.createProject (file:///opt/unityhub/resources/app.asar/build/main/services/projectService/localProjects/LocalProjectService.js:1:3193)\n    at async ProjectService.createProject (file:///opt/unityhub/resources/app.asar/build/main/services/projectService/ProjectService.js:1:2296)\n    at async Session.<anonymous> (node:electron/js2c/browser_init:2:107024) {\n  errno: -2,\n  code: 'ENOENT',\n  syscall: 'utime',\n  path: '/home/dan/Unity/unnamed-2510150908'\n}"}
{"timestamp":"2025-10-15T14:09:05.225Z","level":"warn","moduleName":"LocalProject","pid":141988,"message":"Project path \"/home/dan/Unity/unnamed-2510150908\" does not exist."}

https://gist.github.com/DanielFGray/067f5df632e1eacb9ceb066de7ac8612

hushed bison
old raft
hushed bison
old raft
hushed bison
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Assuming you did give the project a proper name, it's a bit strange that it's looking for a directory named unnamed-.... Maybe try creating that directory manually, but yeah, weird

prisma topaz
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but if it works with you, it works.

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make sure to enable vulkan backend too in project settings

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under the linux graphics thing

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gives you more performance and stability

dense silo
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Okay, thank you ! I only have one monitor at the moment so it’s okay 👍👍

old raft
empty jay
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Hey does anyone know why the editor keeps making me agree to the terms every time I open it?

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Normally it's only supposed to make me agree to it on it's first use

stuck locust
gloomy holly
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I tried to upload my Unity Game to Flathub / trying to make that you can install the gsme from the Linux Package Manager as flatpak.

Sadly I tried my best 5 times and failed.
The flathub github reviewers said its missing some aditional files to make it autocompatible and autoinstall with all distros and it didnt run for them...
So I give up because no matter what I tried to ad as extra to my game on github, it didnt work out and was always getting rejected.

I uploaded and published already Games to Steam and google play and thid was nothing compared of the struggle and effort with this.

Does anyone here have experience with uploading your Unity .x86_64 game to Flathub?

glad forge
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Does anyone have a fix for a context menu refusing to appear like...99% of the time on Linux?

I have to constantly click to even get it to possibly appear and its really starting to impede development.

If it helps

Running

KDE Plasma for environment

Nobara for distro

Unity 6.2.6f2

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(Follow up on this, could Odin be causing this?)

dusk slate
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i would try and rule out odin or project stuff, not the same distro but running on openSuse Tumbleweed, KDE Plasmas for DE and both x11 and wayland have not seen this issue

glad forge
dusk slate
humble brook
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btw... somebody else has problems with gnome wayland and using CursorLockMode.Locked?
it wont lock the cursor and it moves out of the unity windows, it dont happen in KDE (but as far as i can understand Unity uses Mutter and GTK so it has many more weird problems in KDE) i dont want to switch to windows to keep working because windows sucks and is slower than nobara gnome

prisma topaz
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Ngl, Unity should start using flatpak (the editor)

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saves from supporting only Ubuntu

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The way they are supporting the linux version right now feels outdated

prisma topaz
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speaking from frustratingly trying to make this version of unity work, for months. I personally stopped using it on linux and moved to a new engine. Though im here to help if anyone wants to try to make it work

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I also think Unity is X11 based? So Wayland distros would maybe have a problem with it

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which is why cursorlockmode might not work well

rare cedar
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Ive seen it sometimes update upon switching workspaces or moving windows around but outside of that it doesnt do anything

rare cedar
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it only updates if i move vscode to another workspace and back

dusk slate
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Preferences > Asset Pipeline > Auto Refresh

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whats it set to

rare cedar
rare cedar
#

I also looked for the meta files thing (someone recommended that in the forums) in the editor tab but its name has changed to something like asset source control

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Changing it didnt do anything so i changed it back

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~~Could it be something with omarchy or vscode? ~~I "fixed" it with this ```csharp
using UnityEditor;
using UnityEngine;

[InitializeOnLoad]
public static class WaylandAutoRefresh
{
static double nextRefreshTime;
static WaylandAutoRefresh()
{
EditorApplication.update += Refresh;
}

static void Refresh()
{
    if (EditorApplication.isCompiling) return;
    if (EditorApplication.timeSinceStartup > nextRefreshTime)
    {
        AssetDatabase.Refresh();
        nextRefreshTime = EditorApplication.timeSinceStartup + 2; // every 2 seconds
    }
}

}

sacred crypt
#

hey, just getting in to the discussion. I'm on linux for a while now. I (recently) started to notice the Unity Editors UI (Top Menu and right click Menu) do open very slow. there is no glitch. it just takes a while to react after a hover or a click. Editor Performance overall is very good.
It does not seem to be version dependent?

I'm on CachyOS (KDE 6.4 - Wayland)

I tried finding a solution here... but... not really sure if I'm missing something.
funny: after realizing it is sluggish, I've checked and installed the gtk dependencies to install the global menu - everything seemed to react faster - but the global menu was basically greyed out / most of it so I could not click anything.
when I removed the global menu again, everything got back to sluggish.

sacred crypt
dusk slate
# sacred crypt

yeah this is my experience with it too, i just disabled global menu for just unity

empty jay
#

So uhm with Linux, Unity doesn't recognize alt and click when trying to set the canvas alignment

gloomy knot
#

hello i am new to Linux and i am using Ubuntu and am now trying to get unity to work but i am having some problems.
the problem right now is that i cant sign in to unity hub it keep opening "App Center" witch is not where i installed the unity hub. i have tied multiple browsers these being Brave, Firefox and Chromium. but i am stuck and can't figure out how to sign in. can someone pleases help me.
thanks.

radiant terrace
gloomy knot
#

i installed it like how the unity documentation said

radiant terrace
gloomy knot
#

yes i have

radiant terrace
gloomy knot
radiant terrace
# gloomy knot

what happens if you first click "Choose a different application" first before doing Open Link.

#

god ubuntu sucks ... Mint is so much better

#

try this command line sudo update-alternatives --config x-www-browser

gloomy knot
#

would you recommend i switch to mini because i have not done much

radiant terrace
#

I personally prefer Mint, aside from everything pretty much working out the box it removes the crap from Canonical 🤮

gloomy knot
#

ok i might as well try

#

just for the future how did you install unity

radiant terrace
#

using apt-get

#

same instructions you sent earlier

#

i have a video its old-ish but the process is the same

gloomy knot
#

thank you

empty jay
#

Anyone know why the game lags in the editor?

quasi girder
#

I'm trying to give Linux a spin with my Unity dev workflow. I was hoping to just use the flatpak install (I like the idea of it all being containerized in theory). I'm using Unity 2022.3/VSCode/.NET9 but when after I get VSCode installed, trying to open a script from Unity results in this:

#

Telling it "yes" takes me to a page showing a bunch of options (none of which are explicitly what it's asking for).

#

Is using the flatpak doable or do I just need to uninstall all the flatpaks and install it differently. And if so, what's the best way to install Unity?

radiant terrace
#

well normally the terminal window

#

but with arch they have a AUR package

quasi girder
#

Sorry, very new to linux here, raw packages being .rpms from Unity's website?

radiant terrace
#

does your distro support Rpms ?

quasi girder
#

Yeah, pretty sure I installed something from an rpm earlier, it's fedora workstation.

radiant terrace
#

unless you're able to do Yum or APt-get

quasi girder
#

Would yum or apt-get be preferrable?

radiant terrace
#

I think fedora supports wahetevr redhat does no?

#

so probably yum

#

but yeah those are usually preferable ,check the instructions i sent
for SDK .NET also use terminal

#

for vscode use the RPM package if they got it there

quasi girder
# radiant terrace so probably yum

Yeah looks like I could install yum on here. Just for my own edification, what's the benefit of using yum vs the RPM on the unity website that you linked?

#

Just ease of managing the install or something maybe?

radiant terrace
quasi girder
#

Gotcha, thank you! 🙌

radiant terrace
#

i prefer it myself, but yeah its just there too
(I dont like the UI of new hub xD)

quasi girder
#

I've been keeping Unity hub up to date on Windows, so I'm probably used to it. Also from some quick googling, it looks like yum is basically just dnf on Fedora, so I'm gonna try that out.

quasi girder
#

Something I noticed, maybe this is a Gnome thing, but the UnityHub process continues to run (makes sense, in Windows it was always in the taskbar because the licensing client needs to be running), but this doesn't show up anywhere. Is this a unity hub quirk or a gnome quirk that I'd expect to see with any apps running in the background?

#

And a more relevant question: I recently switched to .slnx on Windows to fix some Unity 2022.3 compatibility with the latest C# extension. Is there anyway to get this working with VSCode on Fedora? VSCode says it can't open it without 9.0.200 or greater, and when I installed dotnet 9.0, it only got 9.0.110. Is Linux just on a slightly older version of .NET for now so you can't use .slnx on here?

radiant terrace
#

you need the latest SDK 9 for .net

#

but unity doesnt use .net 9

#

thats just for VSCode to open sdk project for intellisense / c# devkit

quasi girder
#

Right, I had to have .NET 9 to get VSCode working correctly with the Unity extensions, but it looks like the .NET I was using on Windows isn't available on Linux yet afaict.

radiant terrace
#

yea but should not matter

quasi girder
radiant terrace
#

you dont need slnx files

#

go to the project of unity you got delete all the .sln and csproj , let it regen from unity

quasi girder
#

Right, I did on Windows, so I'm hoping to work with it here in Linux (because I'm not 100% that I'm gonna make the move to Linux until I can get a good workflow going).

radiant terrace
#

you didnt really on windows either, unity uses .sln

#

unity still on .Net 4,x

quasi girder
#

It was the only thing that seemed to solve my intellisense woes ( -___-)

#

It wasn't Unity that needed .slnx, it was VSCode with the C# extensions on Windows.

#

But maybe I'll just try going back to .sln and maybe it'll still work okay back on Windows

radiant terrace
#

iirc there is a preview feature probably in c# extension you can disable

quasi girder
#

Man, it's still wanting to generate a .slnx, I'm gonna have to dig in and remember what exactly I did to make that happen so that I can undo it and get back to .sln

radiant terrace
#

like I said, I work often with .NET 9 general apps and Unity, never did I have to worry about .slnx

quasi girder
#

Yeah, they're brand new no?

radiant terrace
#

yea i guess so

#

not something i had to worry

quasi girder
#

Yeah, I think I had made the mistake of updating something at some point and it snowballed into having to use it to get things working again.

quasi girder
#

Follow up on this: I manually installed SDK 9.0.306 and just pointed at that installation in my bashrc so that VSCode could see it instead of the one that dnf is managing and it's working with .slnx now. Hopefully I can just keep an eye on it and when >= 9.0.200 ends up in there I can just go back to using the dnf installed .NET SDK.

dense silo
#

Is it normal for unity to lag really slightly in the engine ? I know it may be related to my setup but i felt like asking if it was the case for every linux user regardless of their computers

quasi girder
#

Lag? I noticed fairly similar engine/editor performance in trying out Unity in Fedora vs Windows 11, but it was across similar-but-not-the-same computers. My main thread bottlenecks that cause frame drops did hit harder in editor on Linux though.

honest kestrel
#

Anyone else had any issues with Fedora 43 and Unity? Unity yesterday after upgrade was especially crashy / buggy.

tame olive
#

hi yall unity hub says I dont have enough storage for the unity editor

#

which is bullshit cuz I have roughly 400gb free

quasi girder
#

I have Unity 2022.3 installed via UnityHub and it has two quirks that make me think something is wrong with the install (uninstalled and re-installed via Unity Hub but it's the same): the app icon is just a generic icon with blue gears, and it never remembers the window layout from the last run, it always opens tiny in the corner like this:

#

I'm in Gnome latest stable I believe (using Wayland).

dense silo
honest kestrel
tame olive
#

idk what immutable distro means but its fedora

honest kestrel
tame olive
#

nope

honest kestrel
#

Weird.

#

"Unity only officially supports Ubuntu 22.04 and 24.04".

Yet they provide a RPM....

#

Make it make sense.

junior cave
dusk slate
#

the RPM works i have used it on openSuse and Fedora

quasi girder
tame olive
#

why does this happen? Does unity think that 358 gb is smaller than 9.5 gb?

clever jacinth
#

hey guys, idk what i've done, but my windows 11 instalation is just broken, do you think i could just switch to something like linux mint and still keep using unity, blender, and vs code normally?

#

cause tbh ive seen a lot of people struggle with unity and linux

junior cave
#

I use unity with ubuntu 22.04 (the version that unity said they supported) and it's worked totally fine. Blender works identically to windows. I've only recently had problems with vscode no longer providing intellisense for the unity api. @clever jacinth

clever jacinth
#

But i will instal linux mint on my other old pc, for playtesting

quasi girder
tame olive
#

I NEED TO DO 2 ASSIGNMENTS FOR SCHOOL AND IT JUST DOESNT WORK

honest kestrel
#

I can tell you I have had 0 issues on Fedora, Arch, with the storage thing.

#

The only time I saw that issue was on Universal Blue (Aurora / Bazzite) and its due to the Symlink of home to /var/home.

Try the flatpak

#

If its mission critical Flatpak, it should just work. Flatpak has side effects and a half, but it gets you up and running now, it will work.

#

Consider in the future swapping to Ubuntu, its officially supported.

tame olive
#

wow that worked

honest kestrel
tame olive
#

The installation of the editor

honest kestrel
tame olive
#

flatpak

honest kestrel
#

Ahh. I figured.

honest kestrel
# tame olive flatpak

So I have to ask, how do you have that drive you were trying to install formatted as?

#

There shouldn't have been a reason it failed.

tame olive
honest kestrel
tame olive
honest kestrel
#

I've gotten Unity to install to BTRFS drives before.

#

WIth 0 issue.

wispy compass
#

Hey, anyone else having issues where unity doesn't detect any installed module?

I'm on Linux Mint 22.2 Cinnamon, the issue happens on both Unity 6.0 and 6.2, the scripting backend is set to mono
Selecting Windows from unity hub when opening the project does nothing too and selects Linux still

wispy compass
#

nvm, I switched back to windows

prisma topaz
wispy compass
#

I keep switching back and forth like every year, and it's the same culprit every time, unity. Hope they fix it in the future.

prisma topaz
#

because i dont wanna use windows

#

and if you want legitamate help like tech support. You need to pay them in order to get the support you need. At least thats what ive been told

wispy compass
#

What a shame really, all the apps I use worked flawlessly except unity, and it also froze for ~5 seconds whenever I pressed on any other app then went back to it.

wispy compass
prisma topaz
#

Like if it crashes or if it doesn't work

#

If you can't find the actual reason online from other people. You are screwed

#

Unless unity devs put pity on you and try to help in the forums

wispy compass
#

Yeah, that's pretty much it.

prisma topaz
#

Which if it's a Linux thing. That is almost impossible to encounter

wispy compass
#

The thing is I thought they at least made it better but having to deal with the same issues is annoying.

#

I really love the engine though so it's a bit difficult to jump ship, especially after I made many different packages and assets that I use in different projects since I'm mainly a C# dev so going to UE5 would cost me at least a year or two.

prisma topaz
#

The thing is, this can mostly be mitigated by just making the unity editor itself a flatpak.

wispy compass
#

They probably want to have it mainstream in the hub, maybe it wouldn't work well since you install modules individually.

prisma topaz
#

So if there is a problem. Its a self contained issue

#

Instead of just saying "No its your fault"

wispy compass
#

Even the hub itself I have seen a lot of people advising to download it from the web and not as a flatpak

prisma topaz
#

If it's a flatpak

#

So there might be things wrong during installation

#

But if the editor itself was a flatpak. Than any issues or glitches or bugs. Can be isolated, it's better because you can then figure out what the issue is instead of relying on if you are on the right Linux distro. What are your configs and ect

#

Or if you are on Wayland or x11

#

They are making it harder for themselves to develop it as a appimage

wispy compass
#

That makes more sense, unity is why I decided to go with Linux Mint as it's based on Ubuntu, otherwise I would have went with Solus Budgie

#

I haven't dug deep in linux still as everytime I switch to it I face a lot of issues so I spend 3-7 days trying to fix it and then switch back to windows, this time though everything worked flawlessly and I was very satisfied with the experience until I faced that modules issue

#

I only saw two talking about it, one in discord here from a month ago (who switched to windows) and another on the forum where no one replied to.

#

I guess I'm stuck on win 10 for a year until I decide to give it another shot but maybe with ubuntu

prisma topaz
#

It's basically an afterthought for them to put it on here

wispy compass
#

Oh, that's really nice of you! I tried godot one time but didn't continue using it, I tried flax as well and it was nice but had some bugs in rendering at the time. I might end up trying godot too in the future but after finishing the 2 projects I'm working on on unity.

wispy compass
junior cave
# quasi girder

It took me so long to find out, but the solution for me was to manually revert to version 2.0.23 of the visual studio editor package.... Apparently Ubuntu 24 doesn't support .net sdk 9.0.3x

quasi girder
# junior cave It took me so long to find out, but the solution for me was to manually revert t...

I forgot what I did, but I think I solved it by manually installing a different version of .NET and the VSCode extension. I got it mostly working, but I ran into so many issues along the way and still haven't even figured out how to get it to remember where the editor window was the last time it launched, so I'm thinking the trade-offs for moving to Linux are probably just not gonna be worth it. ( -___-)

arctic pond
#

hi

hollow plover
#

Okay, do any of you have issues with gnome and the nautilus thats opened by build button?

#

I would guess its an issue with xwayland, because gnome is lately dropping x11 support

marble saddle
# wispy compass Hey, anyone else having issues where unity doesn't detect any installed module? ...

Hey!
Yeah, I ran into the same issue on Debian 12 — Unity Hub wasn’t detecting the Android Build Support module at all.
I fixed it manually by extracting the module’s Payload file into Editor/Data/PlaybackEngines/AndroidPlayer and setting the proper Linux permissions (chmod -R 755).

However, Unity acknowledged this issue, and it’s supposed to be fixed in Unity Hub 3.15.2-beta.1 (and newer).
So if you update your Hub, it should detect the installed modules properly now. 👍

wispy compass
marble saddle
deft cloud
atomic rampart
deft cloud
#

I figured it out, I had to extract the .pkg file then put it into an editor folder

stuck locust
#

https://www.youtube.com/watch?v=Y3Q9Rp9IMQg
does anybody recognizes this issue with Unity Editor?

Basically in Unity 6.2, sometimes (not always) editor goes unresponsive and glitchy - not sure when though. Probably after cursor leaves the editor's window or when changing windows (I use multiple monitors). In logs (which I can send) you can see Glib errors, criticals (i don't know if this is connected though). It happens on both, OpenGL and Vulkan.

on fedora Unity was working just fine and I am almost sure that Unity 2022 was working okey too on CachyOS and there wasn't such a problem

Spec.
CachyOS on Gnome 49.1
AMD Ryzen 5 7600X
RX 6600 XT Graphics

Unity 6000.2.10f1
Unity Hub 3.15.2 from AUR

wispy compass
stuck locust
# wispy compass Yeah I had this issue too, it goes unresponsive for 3-5 seconds then works prope...

mine actually don't recover by itself nor works properly after any time period. It just stays glitched. The only way to workaround this is to restart the editor. Which makes it so frustrating because it can happen randomly without any reason and you HAVE to restart the editor. It sometimes happens often sometimes not or at all. It's a roulette in my case. And I don't want my tools to be a gambling session.

old raft
marble saddle
minor pewter
#

I reinstalled Ubuntu 24.04.03 and then installed unityhub like how it said in the Unity's web page but the unity always spits out an error.

flat sentinel
#

how is support so shit

#

literally can't even fucking login on hyprland-nixos

#

great dev team

#

issues been documented for 3+ years

#

gonna go learn godot or smth instead of putting up with this

radiant terrace
#

nowhere does it say unity ever supported NixOS

#

you really expect them to test on every distro just because a few people use it ?

flat sentinel
#

and it looks like a hyprland sandboxing issue anyways

radiant terrace
flat sentinel
#

hyprland is one of the most popular linux wms 😭

radiant terrace
#

they give the minimum / requirements for the software, from there its your discretion

flat sentinel
#

my guy its an easy fix and its been sitting there for years

radiant terrace
#

wayland isn't full supported yet, but they're working on it

flat sentinel
#

the admins on the forum refuse to give any actual answers either, just vague comments

flat sentinel
radiant terrace
#

as you said, it doesn't help if there is sandboxing going on.
Same happens with Snap system trying to connect multiple apps is a problem cause of sandboxing and auth

flat sentinel
flat sentinel
radiant terrace
#

putting tons of money into a small niche market isn't exactly a priority, thats the sad but true reality

flat sentinel
radiant terrace
# flat sentinel they have over 7700 employees. its an hour of work for one guy to fix an issue t...

there is no way that number is accurate, especially to this day with many cuts that have been made and entire teams axxed...
Also if you ever worked at a company this massive you can't just solo fix something on your own and expect it to just be pushed out into the wild, there are certain procedures to follow.. I'm just saying.. don't get your hopes up, you're better off dual-booting into a more supported framework ..

#

Do I want to dual boot into windows to use specific software not available for my current os. no but thats just the reality of it sometimes..

flat sentinel
#

i am dual booting windows, but my whole dev env is on nixos

#

development on windows is generally just pretty bad

#

and the OS as a whole is past saving

#

only good part is the compatibility with everything

radiant terrace
#

it is what it is, I don't like windows anymore than a turd but its sadly compatible with many softwares that aren't putting their resources into other options

modest totem
#

can anyone check if they can build android on 6.2.12f
i tried fedora and arch but the editor refuses to acknowledge the installed android packages

stuck locust
#

i gave a try. i like it. I recommend a minimal godot theme + .NET version if you are going from unity

flat sentinel
stuck locust
#

There are also some additional functions in GDscript not available in c#, for example pre load

#

The documentation is pretty good, though the search algorithm could be better. If you are looking for something more like tutorial, it's better to use categories and look through them or normal web search engine and just add godot to query.

#

And they have quite active official discord as well, so you can look for help there too

prisma topaz
#

Even years actually

#

But they just don't care that much about Linux support

minor pewter
#

What is the problem with Unity 2022? Whenever I open a project, secounds after the window apears it crashes half the os

#

(Im on Zorin, which is Ubuntu based, and Unity Hub is installed as a flatpack)

#

When it happens all apps closes, I'm logged out, and the OS becomes half broken. Somethimes even the desktop doesnt work right.

minor pewter
#

I managed to specify that this is caused by Vulkan

deft cloud
#

I need help, when I downloaded Unity 6.2 using the Unity hub, it didnt install android and windows support correctly, the windows support folder is empty and the editor cant find the Android module. I cant add modules from the hub becasue it thinks they are installed. How can I fix this? Im on Bazzite (fedora based)

dawn light
#

Hey, I installed Mint 22 recently. I downloaded Unity Hub and installed Unity 2023 through it. I then installed VS Code, as well as Dotnet 8 & 9. Unfortunately I can't get intellisense working. I tried some fixes like unticking one box regarding OmniSense and some other workarounds, but so far nothing has worked. Do you have other ideas how to solve this? I already linked VS Code in external tools and regenerated all csproj-files, too. :/

hushed bison
#

So, under X11 (not Wayland), can I expect a stable and full featured (not counting documented missing features in the linux editor) experience from the editor with the latest 6.3 betas? Including the multiplatform exports to all supported platforms.

dawn light
# dawn light Hey, I installed Mint 22 recently. I downloaded Unity Hub and installed Unity 20...

I now realize that opening new projects does not cause problems. Only opening projects created in windows does not work. Anyone any ideas how I can find out where the problem is rooted? I deleted all csproj files etc, tried regenerating them - the old project still causes problems.

The main problem seems to stem from the slxn-file. In newer projects it is not created, but VS Code complains that it can't open the file in the older project that was made in windows.

Edit: Changed the manifest.json in Unity from "com.unity.ide.visualstudio": "2.0.25" to "com.unity.ide.visualstudio": "2.0.23". So far this seems to work.

hushed bison
dawn light
#

I am sorry but I dont know what you want me to do, since I am too new with Linux. I can open the hub in the termin by typing unityhub, but cant open either VS Code or plain Unity via terminal. If I then open the project that is causing issues and VS Code from withing that project by double clicking any C#-file, nothing is displayed in the terminal

wet frost
#

Hello, how can I fix this?

wet frost
mental coral
#

Kubuntu. attempting to create a new project. shows in list in HUB. does not actually create the folder in ~/. says it is open in editor. editor is not open. logged into hub fine. license shows fine. using gnome-keyring. someone tell me this is a simple fix.

#

Kubuntu 25.01 is wayland

mental coral
#

ok. let me see if i can sort out what just happened.
I am running Kubuntu 25.01 (this is not LTS, but i needed it for my HW)
trying to run Unity from Terminal, i see this message
./Unity: error while loading shared libraries: libxml2.so.2: cannot open shared object file: No such file or directory
after trying to install it through packages, i realize it is a version difference.
I make a symlink:

sudo ln -s /usr/lib/x86_64-linux-gnu/libxml2.so.16 /usr/lib/x86_64-linux-gnu/libxml2.so.2
sudo ldconfig

now it works. well, as well as can be expected on Linux/Wayland/dual Nvidia/Multiscreen

junior cave
#

it would no longer try to generate the slnx files

mental coral
#

Steps to install Unity on Kubuntu

wind ember
#

To anyone who is using Linux, how do I fix this weird window glitch when you move a pop-up window.
It goes away when you hover over it, but it's very annoying.

mental coral
#

it doesn't do that for me, so use my linux?

AKA, more info is required.

wind ember
# wind ember To anyone who is using Linux, how do I fix this weird window glitch when you mov...

I figured out a fix:

using System;
using System.Collections;
using Unity.EditorCoroutines.Editor;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
using System.Reflection;

#if UNITY_EDITOR_LINUX
[InitializeOnLoad]
public class RefreshAll
{
    public static EditorWindow[] GetAllOpenEditorWindows()
    {
        return Resources.FindObjectsOfTypeAll<EditorWindow>();
    }

    static RefreshAll()
    {
        RefreshAll win = new RefreshAll();
        win.StartRepainting();
    }

    public void StartRepainting()
    {
        EditorCoroutineUtility.StartCoroutineOwnerless(RepaintEveryFrame());
    }

    static IEnumerator RepaintEveryFrame()
    {
        while (true)
        {
            foreach (EditorWindow win in GetAllOpenEditorWindows())
            {
                win.Repaint();
            }
            
#if !UNITY_6000_3_OR_NEWER
            Type toolbarType = typeof(UnityEditor.Editor).Assembly.GetType("UnityEditor.Toolbar");
            object toolbarObj = toolbarType.GetField("get").GetValue(null);
            VisualElement _toolbarRoot = (VisualElement)toolbarType.GetField("m_Root",
                BindingFlags.Instance | BindingFlags.NonPublic)!.GetValue(toolbarObj);
            _toolbarRoot.MarkDirtyRepaint();
#endif
            
            Type statusType = typeof(UnityEditor.Editor).Assembly.GetType("UnityEditor.AppStatusBar");
            object statusObj = statusType.GetField("s_AppStatusBar", BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static).GetValue(null);
            MethodInfo method = statusType.GetMethod("DelayRepaint", BindingFlags.NonPublic | BindingFlags.Instance);
            method.Invoke(statusObj, new object[] { });
            yield return null;
        }
    }
}
#endif
#

Put this in a Editor folder and no more glitching. Honestly amazing that it works.

inland sleet
#

hi everyone, did anyone come across the same issue?
the thing is, whenever i change my script and press ctrl+r to reload assets, cause it doesn't compile scripts automatically(but it's ok). But! Sometimes, when i press the same combination - ctrl+r, a checkmark on the left bottom side of editor becomes a lock, and i cannot compile my scripts unitl i go to projects setting and close pop-up window! lock says there are background task to be finished, but actually there's none, at least i can't find them. i tried to get help from chatgpt, but i lost. i switched from 2022 unity to unity 6.0000 but now it just happens more rarely, does anyone have a solution here? thx

#

oh yeah an i use arch+hyprland btw, if that helps

mental coral
#

Ok, i got VS Code working with Unity in a container on Atomic Bazzite.
It took two days (to figure out how, not to implement), and is using the older Omnisharp, but intellisense is working, and i Should be able to get debugging working through direct mono route, instead of the plugin.
I will write it up tomorrow.

#

BTW, if you are not familiar with Bazzite, i consider it the best of the best. BUT, you have to be willing to deal with an immutable distro

mental coral
# junior cave I had to revert the visual studio unity package to a previous version

As almost_friday mentioned, at this point, with most distros, you need to pin tthe Unity Plugin version of the Visual Studio package to x.x.23.
delete the .slnx in the project folder, regenerate the project files, and it will now make a .sln.
If this is not enough to fix the issue, you may also have to revert to Omnisharp, instead of the c# dev kit mess. (this should be resolved when distros start including dotnet sdk 9.0.3+.
I was able to get it all working on kubuntu 25.0x, but this is not an LTS release, and you'd inherit a bunch of other problems.
On distros that do not have dotnet-sdk-9.0.3 or higher, i had to revert to the pre C# dev kit days. i am in the process of making notes about how to do that, for myself and others. i will post them here.

#

note, no combination of dotnet 9.0.3+ installation from microsoft sources seem to work. it seems it Must be from the distro itself. (more experienced people may know how to trick it, but myself, and all my searches, did not find a way, or anyone who did)

mental coral
#

honestly, i am doing a bunch of things right now, so i will hold off until someone needs/asks about it (regarding posting my notes)

minor pewter
#

Any archers in here

warm fossil
proven rivetBOT
# warm fossil !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

minor pewter
# warm fossil !ask

I should ask the internet if there are any arch users in this specific channel?

minor pewter
warm fossil
hollow plover
#

Anyone have issue with new LTS version that the modules are not visible?

latent wagon
#

the only problem i'm facing with linux unity. dragging window, resizing is not working. help 😭

cachy-os, gnome

Trying fix: #🐧┃linux message ❌️

hollow plover
#

Looking at the archives the link for

latent wagon
#

loll, wait for another patch i guess

latent wagon
minor pewter
#

havent had issues with Arch so far

latent wagon
latent wagon
hollow plover
mental coral
latent wagon
latent wagon
stuck locust
barren river
#

Hey, I'm a new Linux user, and I know what I'm about to ask isn't related to game dev. How to increase screen saturation cause when I was on windows I have made the saturation high and now I feel color blinded

#

I'm on linux mint (Ubuntu)

wind ember
#

BTW, I have updated the script for 6.3, so you will need that to use it there.

#

I wished Unity had a feature to preload scripts for every project you make.
I know that you can make custom templates, but it's annoying to edit them everytime you want to make a script.

latent wagon
mental coral
#

Is everyone experiencing this? it is only with 6.3. other versions work.

#

no matter how many times you accept it, it comes up the next time you launch a 6.3 project

mental coral
#

this appears to be a licensing client mismatch issue. i suppose i simply have to wait for unity to realize windows lost and start putting linux first.

mental coral
#

Just need to wait for Unity to fix it

brazen cargo
#

Sorry Google translate was not working properly

wind ember
hollow plover
#

Unity 6000.3.1f1 (6.3) -> Still Android, Windows and Mac Build targets are not working

deft cloud
solar kindle
#

I've exported a build to a Steam Deck, but for some reason the post processing does not work (works fine both in-editor and in a build on windows).
What could be the cause of that?

broken sparrow
#

Could be a quality setting or something. Anything in the game logs maybe ?

solar kindle
mental coral
median anchor
#

is the Windows IL2CPP category not available on Linux? I recently switched to arch and now I have unity 6.3 and want to upgrade a project that targets that

#

I'm only seeing Windows (Mono)

minor pewter
#

this is taking too long

#

I am finished

hollow plover
# minor pewter

You can download them, but does they show up for you in build profiles?

minor pewter
#

also what distro you use I havent seen that theme before

#

or is it just the Ubuntu Light mode

hollow plover
#

Arch + Gnome

hollow plover
hollow plover
#

Its not that, if you click it, can you show that its loaded?

#

hmm so you are running ubuntu right?

minor pewter
hollow plover
#

Linux works, windows doesnt for me

minor pewter
hollow plover
#

Wow! Thanks

minor pewter
#

you sound like you just stole all my info

hollow plover
#

Haha

#

I'm just happy that it works for some1, so it means its fixable

minor pewter
#

idk what I did

#

other than install the modules

hollow plover
#

Probably just ubuntu thing (because its supported)

#

What's your unity hub version?

minor pewter
#

the one inside of the install guide

hollow plover
#

Okay!

minor pewter
#

you need flatpak for that

hollow plover
#

Yeah yeah, i know, it was working before, so probably something with unity hub version and way its handling the modules

#

Yeha thanks Snowy, i know everything now

hollow plover
#

Thanks! beta works

#

Need to learn how to update the AUR with updated package

mental coral
median anchor
mental coral
median anchor
mental coral
# median anchor Yep time to learn how to set up kvm

i do not know what point you are at in your linux adventure, but a distro like Aurora will take care of it for you (setting up the framework for VM), if you enable Dev Mode. it is an opinionated atomic distro though, so maybe not what you want.

#

Fedora/UBlue based

mental coral
mental coral
brazen cargo
#

I updated mine and did what you said but it does not work

mental coral
#

what distro are you on?

median anchor
mental coral
hushed bison
#

On Ubuntu 26.04, Unity Hub works great. The only problem is, the Unity Editor itself does not work at all 🤣 . Literally nothing. If I import an existing project and try to launch that, nothing. If I create a new project and try to launch it, nothing. When I run the Hub via terminal, which is the typical way to see errors to troubleshoot, there's nothing printed when trying to launch a project.

Is the 'Linux support' a joke? I know I'm on a pre-released version of Ubuntu but, but it is still Ubuntu, which is officially supported.

Has anyone had this? I'm decent at troubleshooting things, not least in Linux, but I literally have nothing to go by when the Hub gives me zero feedback.

mental coral
#

all i can suggest is looking at system logs themselves, and running editor from cli, instead of hub. bypass hub to see editor cli errors

mental coral
#

Fedora 43 now has dotnet sdk 10 in the repo, so no longer have to revert the visual studio plugin in Unity to .23 . now, .25 using .slnx is functioning

mental coral
#

unityhub
Upgrade to new version 3.15.4-1
No release notes provided

Anyone noted any issues with this update, or should i go ahead?

spice adder
#

Im a complete noob so please be gentle.
Im planning on switching to linux for the main OS and keep windows just for some MP Anticheet games. And im wondering what distro is Unity stable at? Im working with Dots and Rider so need to do that well. Was thinking Fedora or a version of it. And i dont want to go ubuntu if i dont have to.

mental coral
faint nest
#

I reinstalled unityhub via aur and got this, this was after i had issues trying to change my install location (i could select the install location text but not edit it)

faint nest
#

just tried the flatpak version, same issue, not sure if it's struggling to open the file selector (thunar) or what, but most other application manage it fine, though this wouldn't be the first time i've had issues with file selectors

spice adder
wind ember
#

I personally use Gentoo with TDE, and it works fine, although you will have to use a script to fix window glitches.

spice adder
faint nest
#

clicking the file selector doesn't do anything, and i can't change install or project locations, or even open a project because of it

wind ember
mental coral
spice adder
mental coral
#

adjusting to linux can be a long journey. research and possibly AI is your friend. good luck

tawdry trout
#

im on cachyOS and in this UI, whern tapping the project, a blue loading line appears for a moment but the project does not start. has anybody else been encountering this?

tawdry trout
#

the editor does open for newer versions of the editor (6000.3.2.f1) but not 2019. i also tried installing libxml2-legacy but it did not fix anything

gray hound
#

Hey, everyone! I'm really sorry if this is FAQ and I'm just bad at searching. Essentially, I'm on Linux Mint with my Ryzen 7 5800H and 3060 Mobile GPU, running Unity with Vulkan and I have these weird lags / glitches while resizing UI in Unity Editor. Other than that, it's pretty smooth. Is there any known workaround, or is it just a bug that I can't do anything about? I tried Google and everything, but with no success.

winged echo
#

Are you using Wayland or X11? also "resizing UI" you mean the actual UI elements inside the editor, instead of the editor window itself?

static vector
#

Im on arch, CachyOS, on a laptop with hybrid graphics with intel cpu / nvidia gpu. I have x11 and i3 and i think im missing some packages to allow unity/linux to decode all the different types of asset files. Currently im aware that pdfs, .exr and unity asset files aren't working correctly. (I have only so far seen scene lighting assets not working, but I'll check if its all SO or just some assets)

#

Is there a list of things I should have to be able to import assets so that unity works correctly?

stark spoke
#

Im on Linux Arch Hyperland
why this is importing like 30 minutes already?

mental coral
#

couldn't say, but note that only ubuntu and fedora are mentioned on the official pages.

faint prawn
#

hi , anyone know how can i resolve it ??

#

all sys good , just shortcuts sux btw :/

#

why unity on linux doesn't map correctly the keyboard ︖⸮﹖⁇¿‽ (╭ರ_•́) anyway happy new year ! ...

mental coral
#

perhaps you are running a remap app or similar. or non-standard keyboard that is not configured/addressed

spice adder
#

I settled on fedora gnome. And I want to try out developing my project on that. Is it ok to just copy paste the project folder from win to linx? No custom packages are in the project. Only ECS and cinemacine

static vector
#

which distro should i go for on my laptop as its a nvidia card laptop, and ofc that means its also hybrid graphics. so i would preferrably be using x11 and the wm i like the most so far is i3. but i havent gotten unity to work 100% yet on the current distro im on which is cachyOS

#

so if there is one that works more or less out of the box i could maybe just swap the DE and WM and it should be fine

quartz shale
#

my UnityHub stopped working after i tried creating a Unity 2019 project and it wouldn't appear on the list. after trying to restart, i get: % flatpak run com.unity.UnityHub
Traceback (most recent call last):
File "/app/bin/start-unityhub", line 72, in <module>
main()
File "/app/bin/start-unityhub", line 46, in main
tree = ElementTree.parse(prefs)
^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.12/xml/etree/ElementTree.py", line 1204, in parse
tree.parse(source, parser)
File "/usr/lib/python3.12/xml/etree/ElementTree.py", line 569, in parse
self._root = parser._parse_whole(source)
^^^^^^^^^^^^^^^^^^^^^^^^^^^
xml.etree.ElementTree.ParseError: not well-formed (invalid token): line 113, column 22

#

reinstalling unityhub did not fix it

hybrid shoal
#

I'm on CachyOS + Niri atm and everything is working nicely, except I can't type in text boxes. For example in Add Component menu, Tag manager or Shader Graph node search

#

I imagine KDE Plasma or Gnome would be a better choice atm, does anyone have better experiences with those?

hybrid shoal
#

Seems like KDE plasma x11 works pretty much perfectly. Can't wait for proper wayland support though.

deft cloud
#

Does anyone know how to fix the cursor bug in the editor? The cursor is huge, the image is 64x64. It looks fine in builds, just not the editor

dusk slate
#

it works with wayland and kde, just dont use a global menu with it since its ultra scuffed

minor pewter
#

Anyone got any clue why opening scripts opens the console and not the text editor

#

Arch + GNOME

#

this is my setting for it

#

Fixed it by opening the file with the text editor of choice and setting it to the default option

royal lotus
#

Anyone else having issues with the linux version of unity 6.3? It doesn't seem to detect the android module I installed, in neither new nor existing projects. 6.0 doesn't have that issue
this seems to be the case only on linux, I've installed unity hub via the AUR

hollow plover
#

Never install anything from the internet if you haven't read the scripts inside, but this is updated unity-hub beta package.

The issue is that both versions of the unity-hub in arch repositories are outdated

#

And I'm too new to that ecosystem to udpate AUR myself

royal lotus
#

Perhaps I should just switch to flatpak...

mental coral
#

that will lead to a whole new set of problems.

versed ingot
#

Hello!

#

anyone else has had a similar problem where the Inspector only shows things after checking unchecking the lock icon?

#

I'm on PopOS, this is happening on a fresh install, I've installed it via the UnityHub

mental coral
#

I have not had that issue on the two officially supported distros, Ubuntu and Fedora, but i wish you luck

versed ingot
#

😫 thank you

#

it's a ubuntu based distro but still

mental coral
#

that is true, but i'd imagine you are using Cosmic as the DE, which is a very custom scenario. i'd guess that if you ran KDE or GNOME, it might work. hard to say though.
also, are you running nvidia, AMD or what GPU?

minor pewter
#

and the outdatedness

mental coral
#

indeed

versed ingot
#

I already forced it to use vulkan because there was some red flickering on the editor

#

vulkan renderer fixed the issue for me

spice adder
spice adder
#

anyone figured out the issue with mouse input in the editor. After some action (havent narrowed it down) the mouse input stops being continues and happens only when i pres a input on the keyboard like the windwoslost focus (only fix is restart the editor) (Running fedora 43 GNOME

mental coral
#

sounds like you've got evil gnomes in your machine. maybe try a Kool Desktop Environment 😄

spice adder
#

its so strange and random. Def a DE focusing issue.

#

if i pop out the game view into its own window its fine. Sanp it back to the editor and its back

keen spire
#

Hi! Anyone with experience using Photon Fusion 2 with Unity 6.3 on Linux? It's a hard requirment on my end for it to work for using Linux 🙂

lethal folio
#

@hollow plover

hollow plover
#

Are you using any assemblies?

spice adder
#

HELPP Im going insane with this small issue. when playing in the editor. Rappid / multiple scrool actions break the continues mouse reading

lethal folio
severe osprey
brittle halo
#

Hello, im having a issue downloading unity for linux manually:
the download page for the build of unity i want to download (and actually every other one as far as i tested) have files on the page are mixed up or duplicated, some missing some of these links download mac editor extensions instead of linux ones :

#

i have boiled the missing files down to this:

https://beta.unity3d.com/download/35ed6e8537f8/MacEditorTargetInstaller/UnitySetup-Android-Support-for-Editor-6000.5.0a4.pkg
https://beta.unity3d.com/download/35ed6e8537f8/LinuxEditorTargetInstaller/UnitySetup-iOS-Support-for-Editor-6000.5.0a4.tar.xz
https://beta.unity3d.com/download/35ed6e8537f8/LinuxEditorTargetInstaller/UnitySetup-Linux-Server-Support-for-Editor-6000.5.0a4.tar.xz
https://beta.unity3d.com/download/35ed6e8537f8/MacEditorTargetInstaller/UnitySetup-Mac-Mono-Support-for-Editor-6000.5.0a4.pkg
https://beta.unity3d.com/download/35ed6e8537f8/LinuxEditorTargetInstaller/UnitySetup-WebGL-Support-for-Editor-6000.5.0a4.tar.xz
https://beta.unity3d.com/download/35ed6e8537f8/MacEditorTargetInstaller/UnitySetup-Windows-Mono-Support-for-Editor-6000.5.0a4.pkg
https://beta.unity3d.com/download/35ed6e8537f8/MacEditorTargetInstaller/UnitySetup-Windows-Server-Support-for-Editor-6000.5.0a4.pkg

------
Mac section example:
https://beta.unity3d.com/download/35ed6e8537f8/MacEditorTargetInstaller/UnitySetup-Windows-Mono-Support-for-Editor-6000.5.0a4.pkg```
#

as you can see, some linux section links are linking to mac files

#

i have tried to change the MacEditorTargetInstaller text to LinuxEditorTargetInstaller and the extension from .pkg to .tar.xz but it returns 404 in curl and chrome

#

as you can see.

mental coral
graceful jungle
#

anyone knows why Linux is not supported/available here by the Steam package for Platform Toolkit? didnt see any mention of it not being supported in the documentation, one part of the setup steps suggests that it should be (say to copy redistributable_bin folder from Steamworks SDK into a Plugins folder, but delete linux32 as not supported, but keep linux64 at the same time)

spice adder
mental coral
#

Oof. i had to put off Linux as my daily until Wayland was working well enough. there are just too many security holes in x11 for my comfort, but it may be all that works in some cases, still

radiant junco
#

I saw on Google unity doesn't support arch Linux. Is this still true? If so, I'll have to change distros and that's not terrible for me, but I must know

radiant junco
#

i'm now using ubuntu and kde and i have the same issue, but it did work before i installed the ai assistant

royal lotus
#

So pretty much arch as well

#

How did you install unity hub? AUR or flatpak

radiant junco
#

Cause pop_os is Ubuntu and Ubuntu is said to be the only official Linux distro supported.

placid cave
#

all i did was set some values in the inspector...

radiant junco
#

Oh my god

placid cave
#

Changed my ik targets

#

4 hints and 4 targets

#

Was too much for unity to handle

radiant junco
#

Oh no

radiant junco
royal lotus
#

in my experience X11 had LESS UI issues in unity

minor pewter
#

Anyone here who have knowledge about penguin 🐧 gang I need help for choosing a better Linux distro

jovial cape
#

TempleOS

minor pewter
#

I am deciding between fedora zorin os Ubuntu or mint

jovial cape
#

I have used unity on debian.

minor pewter
jovial cape
#

Mint has a UI similar to Windows. For Linux distro suggestions, other servers would be more appropriate. This server is focused on Unity discussion and support only.

minor pewter
#

Going with fedora blushie

#

Bcz Linus Torvalds also using fedora as primary os🔥

jovial cape
#

just install arch and rice it🗿

minor pewter
#

Playing Minecraft for 10+ hours is just kekwait

spice adder
minor pewter
spice adder
#

Dualbooting still not 100% on the switch to the main ssd and win to secondary.

minor pewter
#

Yeah I tried both fedora workstation and fedora KDE plasma but they both are pretty good but I still choose windows for compatibility

#

Btw fedora KDE is much better than Ubuntu and mint

maiden quest
#

Does anyone have any experience getting a build on Steamworks?

#

Specifically, what executable path to use

#

ASAIK this should be it

mental coral
#

also, a simple VM (by simple, i mean not needing GPU passthrough) will allow you to build for Windows from Linux.

minor pewter
woeful plume
#

How do I fix this

dawn light
#

Linux-noob question here: When I create a new Unity 6 project it always comes with an snlx-file. Now my visual studio code is not able to support that. With Unity 2022 I was able to downgrade to csproj-files. This apparently is now no longer possible. Did I miss an upgrade for my visual studio that now allows me to work with snlx-files? Thank you!

mental coral
gloomy holly
#

I uploaded my games already to many plattforms, Steam and Google Play are pretty easy to manage, compared what follows.

But once I also (tried) to upload my Unity-made game to Flathub.
Linux Users will hopefully know that plattform...
And from what I can tell is, that it was the hardest plattform I ever tried to upload something on it and in the end, I failed after I tried it for over a week with (6-8 hours a day).
I needed to upload my game to Github and in the end, those moderator told me that my game was still not working and I had no clue how and why it was still not working, or what was exactly incomplete on my build or those extra files I needed to include.

I tried to solve and figure it out and even with the help of ChatGPT-Plus, I was not able to get my game accepted by those Flathub Github Moderators and their requirements.

Does those Unity Linux builds ".x86_64" not work for Flathub + additional .json, .yaml and xml files or what could be the issue why my upload always got rejected?

Did someone of you ever uploaded something on Flathub?

minor pewter
# minor pewter

fixed this by going into the .desktop file and putting "--no-sandbox" after the unityhub exec but before %U

mental coral
#

PatHighTree Spacenavigator/spacemouse plugin is now working on Linux thanks to a pull request by AshaTheSorceress!
It is brand new, so go into issue and follow the chain under Linux Support.
Use the Linux Branch

floral sundial
#

hi

#

does anyone have problem with unity on linux

#

when I move some window liek inspectory or anything it starts being buggy

#

like it becomes black and covers a lot of UI

radiant terrace
floral sundial
#

arch linux

mental coral
floral sundial
#

damn... ok it is not that bad

#

it is on arch linux running wayland plasma if that is enoug. Everything was installed threw arch install comand

woeful plume
#

my unitey is broken

mental coral
#

download only the engine, then add other things after.

floral sundial
#

Does anyone know fix to this problem

#

it is on arch running wayland plasma

summer wraith
#

Does anyone get a signing issue with the sysroot for linux?

#

Unity 6000.3

true tapir
true tapir
summer wraith
true tapir
#

I haven’t tried changing unity’s version yet

#

So ig you could try that if ya want

summer wraith
#

I tried installing a newer version, didn't help

true tapir
#

If not then we’re kinda screwed

#

Since its signature is invalid anti virus detect is malware :p

mental coral
#

the consensus is, it is just new and they made an error in either verification or signing. actual maliciousness is most likely not the case

#

one option is actually sticking with 6000.0 since it does not bother checking the first place 😄

radiant terrace
#

exactly why I never rush to any new releases.. always riddled with bugs

undone flax
#

yo

sleek flax
#

Anyone else having issues with Unity (latest LTS) and Code OSS where its no longer refreshing the asset database automatically when editing a file? Just manually doing it rn

summer wraith
long cypress
#

I'm not sure if this is a Linux specific issue, but I’m having trouble moving objects in my hierarchy. Every time I try to drag an object to a new position it just jumps back to where it was. I’ve tried everything I can think of. can some one help me?

sleek barn
#

Can someone help me? It happened when I added URP

sleek barn
#

This happenes here too

#

Can someone help plz

mental coral
#

perhaps start a new URP project and move your assets to it, instead of trying to adjust a different pipelines project

spark field
#

Hello 🙂
Can anyone please let me know if Optix is supported under Linux or not?
I am fighting for days with unity to get GPU Lightbaking work. Everything I tried didn't work.
Using Linux Mint 22.3 and a NVIDIA RTX 5070 Ti
Card is working under Blender, and Games also works like a charm.
Installed cuda tools and all this stuff, but didn't get GPU based Lightbaking working.
It's frustrating 🙁

old raft
high bronze
north furnace
#

Does anyone here know what's the state of Linux/Wayland and Unity? I know that when I launched Rider for the first time and ran like GARBAGE and the way I solved it was by turning on running through Wayland directly and not using the XWayland backend. Since Unity runs very poorly on my first launch on the Linux system I'm kinda assuming it's running through XWayland too, so I'm curious if I can fix that somehow.

mental coral
#

it is running through xwayland unless you force wayland, but i assure you, that is not a problem. it runs butter smooth through xwayland on Fedora..

#

@north furnace

#

as far as any actual issues forcing it to run as wayland, i cannot say, as i am just letting it go xwayland for now

north furnace
mental coral
#

you may have better luck just switching it to Vulkan instead of openGL, but, you have not really stated the areas that are running poorly

north furnace
mental coral
#

obviously that is not the case with supported distros, and probably not the case if you properly configure your system., for example.

north furnace
#

And I have my Windows system as comparison, so I know the system is capable of much more.

north furnace
mental coral
#

... that thing over there? .. how am i supposed to know.. you are your own sys admin when you take up linux. bottom line is, it works fine on supported distros, so you could always try that, or dig deep to see what may be causing the issues you are having specifically on Arch. maybe try running from a terminal and see if you see any missing libs, or other messages.

north furnace
mental coral
#

"you're your own admin" means absolutely no one has any idea what your system config is, so there is literally no way of answering your very generalized question. it is also a fact.
this Might work
path/to/Editor/Unity -projectPath "/path/to/your/project" -logFile -
or you can check the log files for any messages.
did you try switching to Vulkan?

#

!logs

proven rivetBOT
# mental coral !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

north furnace
mental coral
#

ok. it is time to google. if after following the instructions, something goes wrong, ask about that here.

north furnace
#

okay

raven juniper
#

I just upgraded to the new 6000.3.9f1 but it wouldn't install Android Build Support. Anyone else get that?

north furnace
# mental coral ok. it is time to google. if after following the instructions, something goes ...

Okay, after some more research it turns out Wayland is just inting my system. If I'm running Unity on i3, everything works perfectly fine with 500+ FPS in Game View. Which makes me consider if I even want to stay on Wayland if the software is just not there yet. You said it runs butter smooth through XWayland on Fedora but I have severe doubts that applies to my system. I'm not sure if Arch is really the limiting factor, I have severe doubts about that.

north furnace
#

Nvm, turns out a simple scene with 3 GameObjects even runs like garbage under X11 with Vulkan.

north furnace
#

Okay, another update: turns out this engine runs like garbage if you store the project on the wrong drive 👍

#

Getting 600 FPS once the project is on SSD 370_OMEGALUL

#

@mental coralsorry for the inconveniences.

spice adder
#

Unity editor with KDE on fedora is it stable? Or is it the same as with gnome. With the mouse input not being read continuously or some window rendering issues

north furnace
#

does anyone have any ideas why this menu bar at the top is light mode? I'm sure it wasn't a few days ago.

mental coral
mental coral
# north furnace does anyone have any ideas why this menu bar at the top is light mode? I'm sure ...

That is generally indicitive of it not following your theming. this is often an issue across many apps, as some are GTK, some are Qt, etc. you Should be able to get it to follow your theming, but again, research will be involved if since selecting dark mode in the preferences did not cover that bar. this is more a Linux DE / modularity thing than a Unity thing. i can tell you that regardless of setting Unity itself to dark or light mode, that particular bar is whatever color my system theme has it globally set for.

mental coral
north furnace
mental coral
#

i think on sway they are config type files you have to manually edit in a text editor

#

oh.. i am thinking hyprland.. not sure about sway

#

regardless, there are still global ini/config files that gtk or qt apps would look for, to set the theming. let's see.. maybe nwg-look for gtk style apps (or manually create and populate configs) and qt6 or kvantum for qt apps. (or manually create and populate)

spice adder
#

I'll try with KDE if it too has those issues then dev is back on windows. Already missing the load times

mental coral
# spice adder I was running fedora gnome. And randomly got those window errors and the most an...

i would not wish GNOME on my worst enemy. KDE works fine, as long, as with any, everything is configured. IDK what type you are, but googles AI is quite good at KDE support, once you convince it that hearing 'my bad' out of an AI is not acceptable, it goes into professional mode. (things like that are only required if you do not yet have a prelim script for AIs like, 'don't tone match. research before response. verify based on current info' etc)

mental coral
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Ok, that does it. i am tired of the monolithic systemd. making my own flavor of linux.

spice adder
spice adder
mental coral
# spice adder Idk much about linux but i feel like this is its main downfall. The pure amount ...

well, arch, ferdora, debian are the big three. beyond that you get into gentoo, void, slackware, and a couple smaller ones (not a comprehensive list), but they are all kind of the same. i mean, they all use the kernel which is the heart/brain of it. as far as hate for gnome.. i won't really go into detail, as this is all a matter of opinion and can be easily searched, but basically, gnome is the 'don't give the car keys to the baby' DE. everything is hidden/obfuscated, and the user is treated like they have no clue what they are doing, and shouldn't be listened to. (much of this can be mitigated with 'mods', but why?) it is suited for, and funded/directed by corpo interests, as a DE that anyone can pickup and use like a tablet OS would be. KDE is more of a traditional desktop environment that can be great, but because it allows you to do 'anything' you have to know How to do anything. it is great to me, since i can cusomize it how i want, readily, without depending on third party modifications to do something as simple as easily see a file size. it comes down to personal preference over much else, and what you consider useable. in these times of using repos less and less, and moving more to flatpak and appimages, there is even less difference between the distros, on the surface. the core of them is quite different though. for example, systemd vs other inits is something you could google, to get an idea.

spice adder
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What's the deal with flat packs? The few apps i installed using it where just borken and didnt save anything is it like apples sandbox app?

mental coral
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yes, it is a sandboxing tech, and a packaging solution to avoid missing or conflicting dependencies, which was a Major problem a while back. essentially, tiny VMs with everything they need to run a particular app included in the flatpak. you would generally use Flatseal to open the Portals needed, if something is not working out of the box. Some things simply will not work on certain distros.. for example, Fedora uses SELinux security, which seems to block even authorized access to certain things like thumb drives (not for daily use, but for certain flatpak specific scenarios). basically, double to triple sandboxing. Usually, flatpaks are install and forget though and 'just work'

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many Mac user prefer GNOME based on my experience, as it is more familiar

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Windows users have KDE, XFCE, Cinnamon, etc, etc

spice adder
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My issue is that with the amount of distors apps don't get support. Or get support for only one. Like Unity. I tried installing the hub and rider using flat pack and they straight up where not working fully.

spice adder
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Animations are bit choppy but heard that is fixed in the newest update

mental coral
# spice adder Animations are bit choppy but heard that is fixed in the newest update

are you nvidia, or amd video cards? as far as unity hub and rider as flatpaks, thats's a big no. they will not really work right, ever, to the best of my knowledge.
if you really want to keep things separate from your system, but functional, you'd want to look into atomic/immutable distros like Bazzite (for Fedora KDE), and use the pods to install Unity Hub, etc, in little containers which will work, unlike flatpak in this case. if you do not want things like steam/gaming, maybe go with Aurora over Bazzite. keep in mind, these are totally different ways of doing things than the usual sudo dnf install routes.you either use the pods, use flatpaks/appimage or you Layer something in, if you want it as part of the base system.

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i am not sure about choppy animations, as i do not have that issue here.. i run dual 3060s and multiple screens, so not super cards, but good. i9, 9th gen, and a bios date in 2018, so not a super modern machine. nvmes and 64GB RAM helps though

spice adder
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Kinda both 3060 gpu and ryzen apu. 32gb ram

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Yeah I don't care about sandboxing .

mental coral
# spice adder Yeah I don't care about sandboxing .

if you do not care about sandboxing, then i would avoid flatpak unless needed. Fedora 43 KDE with the Fedora Repos should be fine for most purposes, and you can use Tars or extract Appimages for others. Since you are using an nvidia video card, did you ensure the nvidia drivers are working, and you are not stuck using nouveau? unless the nvidia drivers are actually active, things like animations and such can be quite choppy. it will be a bad experiece

spice adder
spice adder
# mental coral cool deal. all good then

last few hourse in unity fast windows switching, entering editing playmode rapidly. No issues stable no window/panel gliches. KDE much more stable then Gnome for Unity

mental coral
spice adder
mental coral
spice adder
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xtrify xg-m4 no softwere. but i think its in the advance pointer part. acceleration and delays part. does DPI make a diffrence? I got use to quite low DPI.

mental coral
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yeah, it is a juggling act with dpi vs software sensitivity, vs mousepad quality, vs resolution and acceleration

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for my use, i turn acceleration off

spice adder
north furnace
mental coral
north furnace
mental coral
# north furnace I mean, on the flip side KDE is less customizable I think. More out of the box b...

what do you mean by fancy?. i am not sure if you know about Lamp, and the other already included fun stuff. wobbly windows, etc. also, you can add Many things to KDE. it is extendable through the free KDE store. themes, icons, animations, etc. there are even new 'application styles' controllers, like Klassy (github/COPR) which even handles window decorations. at minimum, equal in extensibility, if not superior

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Klassy for me is a must, as i could not stand not being able to change the drop down shadow settings, or even the outline or shadow color for inactive windows

mental coral
# north furnace Ah, I did not know that.

it does not include things like Klassy, since they are a bit deeper level, but the Discover store it the best way to access the KDE store. just click and install like anything else. but again, for deweper things like new Application Styles and such, you have to use user repos (COPR) or direct from GitHub, or Maybe there are a couple in the Distros repos.. i use Fedora (until non-systemd distros get their act together), so not sure how it goes on Arch anymore. haven't used Arch in a long time, for many reasons. Have fun 🙂

mild socket
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Guys, I'm using a GTX 1660 Super and last time I tried Unity 6 in Linux Mint, it stuttered a lot when resizing windows on the editor. Nvidia users, What distro you use and what's the situation for GTX and RTX in it?

mental coral
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also, there is a possibility you were using the nouveau drivers and not the actual nvidia drivers, therefore not even really using your GPU.

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i would suggest sticking to eiter ubuntu/kubuntu, or Fedora KDE or Fedora Gnome versions. the rest get even more difficult for new users. Mint was a good choice for your first linux, but it is not the fastest, nor the most up to date tech.

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but again, make sure you were even using the nvidia drivers before jumping ship from any distro. do keep in mind, nvidia can still be a headache to get installed on linux. i have found it most stable on modern Fedora, and Kubuntu.

static vector
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this is on cachyos with unity downloaded from the unity hub off the aur

spice adder
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@mental coral sorry for the ping. Can I DM you about a possible issue with fedora?

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To not polute the chat here

mental coral
spice adder
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You can make a thread here. DMs are

mental coral
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Fedora just updated nvidia drivers. i have noticed less idle usage and better overall efficiency. should affect Unity

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general warning to those with older nvidia cards. the 590 nvidia driver which is already on some releases, is just around the corner for the rest. this will disable 10 series cards (pascal).

stone wharf
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>_ sudo apt install opsec -y

mental coral
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Well, i got HDR, calibrated to my 4k screen, and HW decoding working on dual nvidia multiple screen Wayland and ALSA sound as needed. (normally i just go through pipewire with 14 resampling quality. and system defaulted to 96000 as it matches my max true recording rate due to linux driver limitations for my Sound Blaster Z SE.
this whole adventure was a special kind of WTF. Looks and sounds amazing now though!

north furnace
mental coral
# north furnace whats the gist with nouveau btw? i often hear that it runs like shit but is the ...

in my limited understanding, much of the issue with the nouveau drivers was locking certain nvidia cards into their lowest clock speed. obviously a bad thing. when people are saying nouveau runs great, they are probably talking about the newer vulkan based path NVK. it should still be only about 50% performance compared to open-kernel nvidia proprietary drivers. also, lacks several hw decoding/enconding. again, my experience and knowledge are low regarding nouveau, and mostly gathered, not experienced, as i go directly to open-kernel nvidia drivers, since i need the full function over the open source of nouveau

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i have no experience at all on other manufacturers cards

spice adder
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@mental coral I updated to the new Nvidia drivers and now whe. I boot up I'm getting a black screen and there is text rebuilding akmod.. Nvidia.. do I need to sign the drivers since I'm using secure boot?

mental coral
# spice adder <@740532794089930802> I updated to the new Nvidia drivers and now whe. I boot up...

yes, you have to make a MOK for that to work properly, in the end. i suggest just ditching secure boot, but that is your choice (be careful doing that, if you have windows installed on the same machine. more like Don't do that). a black screen is not unexpected. generally, after installing nvidia drivers, and akmods compiling everything, you will boot into a black screen. as long as you set the grub line nvidia-drm.modeset=1 and blacklisted nouveau, wait a couple minutes on that black screen, then reboot. the Second boot should go to SDDM and allow login.

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that second boot trick cost me more time than i'd care to admit figuring out. it was exacerbated by a conflict with multiple GPUs and screens.

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something pretty close to this:
GRUB_CMDLINE_LINUX="rhgb quiet rd.driver.blacklist=nouveau,nova_core modprobe.blacklist=nouveau modprobe.blacklist=nouveau,nova_core nvidia-drm.modeset=1 nvidia-drm.fbdev=1 nvidia.NVreg_PreserveVideoMemoryAllocations=1

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but MAKE SURE you let akmods finish

spice adder
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Thanks

ashen ridge
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hi all

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what is the best distro to run Unity on?

mental coral
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Fedora KDE, or Kubuntu

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after testing many distros, many times over the years, i settled on Fedora 43 KDE

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you have baggage/proprietary/corpo controlled SNAP issues with ubuntu/kubuntu, and i mean as a core OS itself package delivery system. Fedora can integrate snap, if you insist, but it is configured for Flatpak instead, for that type of packaging

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@ashen ridge

ashen ridge
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thanks! nvidia drivers run ok on Fedora? my work machine uses nvidia gpu

mental coral
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Yes, but nvidia is a small pain on any distro. see the couple of paragraphs above your first message. IDK if you have anything against it, but google.com/ai does an excellent job helping with linux

ashen ridge
mental coral
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again though, that is Any distro. Fedora and Kubuntu are the two easiest, unless you find a distro that includes the drivers at core, like Nobaru (which is fedora) but, you are then dependent on one person for your whole OS, and he made a Lot of modifications

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no matter which distro you go with, remember that two boot trick i mentioned

ashen ridge
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do you have any experience with gaming focused distros, like cauchy or bazzite?

mental coral
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bazzite is also fedora, but it is atomic. this means, things do not install the 'normal' way. you have to make little pods/vms/containers for anything like Unity, Hub, vs Code, etc. it adds a layer of complexity that is best avoided for beginner devs. It is fine for games because they do not install like 'apps' do. Flatpak is the primary on bazzite. i have no experience with cachyos other than seeing people come here wondering why Unity is not working on it, and i have to tell them, there are literally only two supported distros, Fedora(RHEL), and Ubuntu. this does not mean it cannot be made to work, it just means, as a beginner, i highly suggest you avoid unsupported distros

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bazzite is immutable. you do not just install, you either do the 'pod' route, or flatpak route (which will NOT work with unity and vscode) or you do the layering route, which again, will not really work with Unity.. kind of.

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your best bet, in my experience, is either Fedora KDE proper, or Nobara KDE (really, Fedora proper, but Nobara will work ina pinch. he changed So much though, that it is not the same KDE experience, nor Fedora GUI package manager(Discover), etc,etc)

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also, the only difference with these 'gaming distros' is preinstalled things, and a bit of config. throw steam on Fedora, and you essentially have a gaming distro. also, you now know how to install steam (super easy) but the point is, you are not using a 'blackbox' that someone else made. you are using an OS that You learned to install, that You are in charge of, that You know what is installed. Bazzite and those distros are fun for a quick 'IDC about anything serious, i just want to play games in the next hour". they are not dev distros, unless you have extensive experience dealing with immutable OSes

ashen ridge
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ah ok, if Fedora is officially supported by Unity, then I will go with that one. Im looking to test drive this, see if i can actually ditch win 11, for both work and personal projects. better play it safe.

mental coral
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indeed. and KDE is just about the closest you can get to a 'Windows feel'

spice adder
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Fedora kde so far no issues at all. Only thing if your planning on using rider download their main app and download the rider package from there not the store or terminal

mental coral
# dull perch <@788032004268097566> Ubuntu is the only one they advertise support for. <https:...

to the best of my knowldge, that is a direct change in support then. https://docs.unity3d.com/hub/manual/install-hub-linux.html
that "Note: does not support RHEL", is new as far as i recall.
Seems more just covering their butts than technical. works fantastic on Fedora KDE. but that is a shame that it it no longer officially supported (may be it never was, and i just thought it was since it was on the install page)

mental coral
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of course, RHEL and Ferdora are not the exact same thing. RHEL tends to run behind the tech curve as it strives for enterprise stability. Fedora is more cutting edge

latent thorn
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I'm using Ubuntu 24.04 LTS, and in the dock my Unity Editor has this gear icon, is this normal?

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It is the currently latest unity 6.3

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And unity 6.0 did the same thing

latent thorn
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Not just the people but Nobara in general

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I feel like Ubuntu better suits me overall

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Cause I'm more comfortable with debian

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Just my personal prefrence other people could be completely different

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I'd rather be coropate backed then some singular random person on the internet

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I didn't spell that correctly

latent thorn
mental coral
# latent thorn Not just the people but Nobara in general

Yep, each has to find what works for them. Gnome simply does not work for me, much of which is because of decades of Windows use, so it is more familiar, so KDE for that, and actual technical reasons, became my preference. i was not a fan of nobara either, but i think i understand why he made most of the choices he made

latent thorn
# mental coral Yep, each has to find what works for them. Gnome simply does not work for me, mu...

I thought KDE was pretty overwhelming for me with all the settings and so much customization. With Gnome I feel like it's pretty simple, it works, and in general I was just looking to try something different. Whats been holding me off from Fedora is that download NVIDIA drivers isn't as straightfoward as Ubuntu if I'm not mistaken, and also as I have said before I'm more comfortable with Debian, and I'd like to have Secure Boot (which I'm not sure if Fedora supports Secure Boot, but if I'd really wanted to then I would do more research)

mental coral
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yeah, gnome is designed to be the 'pick it up and go' DE, similar to Phone Oses. it is all kind of intuitive. KDE varies from 'regular windows user' to 'ppwer user'.
as far as nvidia drivers, it is the same, in the end. on fedora at this point enable the repo in discover and, sudo dnf install nvidia-driver, if the option is not just a click in discover at this point. (shows for some, but not all as a simple 'click here!'. the trick is the reboot.. Wait a few minutes after you install the drivers. Reboot. notive probable black screen. wait a couple minutes and reboot again. everythign should be working now. I Think the driver installer adds the GRUB line for you., i forget. But, if you do try it, make sure to use an updated video that shows that command i mentioned. the rest are out of date and overkill.

latent thorn
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One thing I do appericate from KDE from what I've looked up and seen is that it has a dragon mascot (Konqi) and I like dragons

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Theres Kubuntu (Basically exactly same as Ubuntu but with KDE; offically supported) too, but at that point I'd rather use Fedora KDE, because if I'm using a distro I'd rather use a more mainstream one. Ubuntu compared to Kubuntu users isn't that much I don't think.

mental coral
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i couldn't say

latent thorn
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I might try Fedora KDE eventually, learn some things new and expand ny horizons a little bit or whatever you want to call it... though I feel like using KDE would be more convient/quicker

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There really isnt very many mainstrean Debian based KDE distros besides Kubuntu which is like the only closest thing

latent thorn
latent thorn
latent thorn
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Honsetly I'll prob just use Fedora KDE instead

latent thorn
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I'll just try again when I have more time

mental coral