#I have no clue what this means

26 messages · Page 1 of 1 (latest)

hollow ruin
grim thunder
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3 megabytes?!

hollow ruin
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I told you it's a verbose log XD
#infinity-phase message

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maybe the games trading functions are under-baked XD

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and, this is the source of the code to import into d0s's AI editor

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yes, it uses the same workspace as D0S.Crates

grim thunder
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that seems like a few nullrefs

hollow ruin
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nah, that's normal AI logging :}

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And I had it running for about half an hour I think?

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the cycles were stable
dynamic rendering was on
game was unfocused
unlimited framerate
fps was hovering around 50-55
game window size 11x11

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And I think that's about everything there is

I gave the source to d0s directly as well, in case he can see any turbo weirdness I may have caused
I really hope it's on me and not on the devs XD

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maybe the null references are happening when there's not a valid trade offer I can select?

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but the game wouldn't log that, right?
the game is made to support such actions, right?

grim thunder
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probably?

proud dragon
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The tweening stuff is actually fine, that appears when an object that is currently tweening is being destroyed which means there is a manual cleanup missing (the plugin destroys them anyway but it should always be done manually so this is more of a warning than an actual exception).
The null reference exception the first log looks like an issue though. The question is why is it happening in the authentication manager? Was there a point at which you couldn't see your cloud saves or were there issues cloud saving?

hollow ruin
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no cloud save issues that I've experienced

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wait, when you say cloud saves, which of the two?
steam cloud of fire sword studios account cloud?

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cus if it's fss account cloud, yea
that's been malfunctioning for a while from what I've experienced

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I looked in the latest log to see if I can catch something of interest (since I got your attention and all XD) and I found this
I assume it's fine and it's just what happens when the game doesn't crash (so the log can finish being built), but it's probably better to send it just in case there's something in here that you'd want to look into```
09.06.2024 15:34:31 [Warn] <color=#ff7337><color=#0099bc><b>DOTWEEN ► </b></color> SAFE MODE ►</color> DOTween's safe mode captured 752 errors. This is usually ok (it's what safe mode is there for) but if your game is encountering issues you should set Log Behaviour to Default in DOTween Utility Panel in order to get detailed warnings when an error is captured (consider that these errors are always on the user side).

  • 752 missing target or field errors
    09.06.2024 15:34:32 [Info] Server time: 1717947272
    09.06.2024 15:34:35 [Info] Finished loading save!
    09.06.2024 15:34:35 [Info] Timestamp town: 1717941158
    09.06.2024 15:34:35 [Info] Offline Time: 0 Years, 0 Days 1:41:54
    09.06.2024 16:58:05 [Warn] <color=#ff7337><color=#0099bc><b>DOTWEEN ► </b></color> SAFE MODE ►</color> DOTween's safe mode captured 752 errors. This is usually ok (it's what safe mode is there for) but if your game is encountering issues you should set Log Behaviour to Default in DOTween Utility Panel in order to get detailed warnings when an error is captured (consider that these errors are always on the user side).
  • 752 missing target or field errors
    09.06.2024 16:58:07 [Info] Server time: 1717952287
    09.06.2024 16:58:28 [Info] Destroying: XsollaStore
    09.06.2024 16:58:28 [Info] Destroying: HttpRequestHelper
grim thunder
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nice, 752 dotween errors

hollow ruin
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new high score XD

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I also have some "archived events" according to the UNITY folder
I'd usually send them right away but they seem to contain data which might be able to get used to identify me, which I'd rather not send publicly 😅

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I saved a copy of them (so that they don't get deleted by the game) if you want to see what they say :}

hollow ruin
grim thunder
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who?

hollow ruin
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myaso
close enough