This might be suggestion worthy instead of a bug report, however it adds slight annoyance
Antique Economy converts the effect into a notation if you're using scientific notation or engineering notation, full mixed and named notations do not convert this number
#Notation mismatch for museum skill "Antique Economy" and resource conversion
10 messages · Page 1 of 1 (latest)
because mixed/named don't convert numbers below 1e6?
yea, that's why
why would full change it
it doesn't, and that's a good thing
so you want the other 2 not to convert?
yea, it doesn't make sense for it to convert if the conversion screen doesn't convert them too
as you can see, the amount of resources you need for conversion stays in full notation
since the effect is applied on conversion, it'd seem pretty reasonable to assume that it too would stay in full notation no matter the notation used
I am putting it as a 1, since this doesn't have an effect on game-play but seems like a minor oversight (to have effects on conversion rate that display in different notation formats)
do you think this fits better as a suggestion instead of a bug report?
idk