#Notation mismatch for museum skill "Antique Economy" and resource conversion

10 messages · Page 1 of 1 (latest)

verbal walrus
#

This might be suggestion worthy instead of a bug report, however it adds slight annoyance
Antique Economy converts the effect into a notation if you're using scientific notation or engineering notation, full mixed and named notations do not convert this number

vapid forge
#

because mixed/named don't convert numbers below 1e6?

verbal walrus
#

yea, that's why

mortal bear
#

why would full change it

verbal walrus
#

it doesn't, and that's a good thing

vapid forge
#

so you want the other 2 not to convert?

verbal walrus
#

yea, it doesn't make sense for it to convert if the conversion screen doesn't convert them too

verbal walrus
# verbal walrus This might be suggestion worthy instead of a bug report, however it adds slight ...

as you can see, the amount of resources you need for conversion stays in full notation
since the effect is applied on conversion, it'd seem pretty reasonable to assume that it too would stay in full notation no matter the notation used

I am putting it as a 1, since this doesn't have an effect on game-play but seems like a minor oversight (to have effects on conversion rate that display in different notation formats)

verbal walrus
vapid forge
#

idk