#Fragment Farming (Extreme Edition)
1 messages ¡ Page 5 of 1
Might be the Fire Era
And is this just to set idles or...
Ah, no, this one would be to just leave it running - it's kind of a compromise 'cos it also kills enemies, thus getting you some other stuff and progress
Setting good hit idles would take more planning
But maybe just removing WINCE and running it a few times for a minute could be ok
So that different enemies get the hits
I just wanted to make sure! Thank you for doing that for me!
Now I'm dying to electricity
I guess Chaos might be too much
The very first electric enemy that comes up one-shots my tower
Yeah
Ok...wtf, I went down to Universe easy and am still dying
That's weird, how much Shield do you get on this?
I'm so fucking shit
I've probably fucked up my town skill points too, the town perks.
just like everything else, can't do it right.
all because I don't understand half of the 'meta' shit
Eh, you're still pretty early in the endgame it seems, and you're trying to do hyper lategame things đ
I'm on MT15
that...that's early?
after the mental shithole I went through to get to this point, it's still early?
I've been gaining stats for almost 2 years since I've reached MT15
i quit
I mean, you'll reach the ending of MT15 and the current story soon enough
But things like Extreme BPs and reaching i100b require time
I wasted far too much time already
Well, it's your time, I suppose, but the story ending wasn't that far off
I suffered to get this far, literally cried
Oh
Yeah, "Oh"
Have fun with mental anguish and always obsessing over if you have the right meta build in an idle game that isn't really an idle game, I'm not going to play anymore.
it is a problem that we dont have any bps that go in the middle between the just starting phase and the super optimize phase
Incidentally, I experimented a little bit with setting Hit idles, and this is what I got before losing interest:
Seems decent enough
the hits are the swords right?
I seem to be ~e2-3 short on damage from setting a new Purple, oh well
how the hell does tpt2 make you cry honestly
this part is especially confusing
also
that person just had a hella toxic mindset I guess
tpt2 is not an idle game, what mental anguish, and there's no obsessing here what's wrong with trying to get the best setup in a game
I've made a bunch literally just like that, but they're all wacky and fulfill super strange requirements
like activeless and contractless
the contractless bp works just fine despite me literally having awful anvil stats and a complete inability to use ultimate modules
I guess I could make a mid-endgame bp at one point
being able to use more than 2 actives in a bp would surely improve the killspeed
I'm not sure if they were talking about me, or just summing up their own experience. Given the crying comment, I suspect the latter: I think they tried really hard to be meta throughout the entire game
yeah no that is pretty much just their own fault entirely
can absolutely get through the entire game while completely ignoring the existence of any meta
new challenge idea: only non meta damage types/builds
how would that even be coded
you're only allowed to do amounts of damage that aren't "interesting" https://en.wikipedia.org/wiki/Interesting_number_paradox
just if you have magma foundation, diable fire damage, if you have battery foundation, disable elec, with daybloom, disable nature, with neutral gift, disable neutral, divine blessing and % based darkness damage doesnt work, borf is gone, offense is probably just disabled honestly?
Oh, so just a Reflect build? Got it.
isn't reflect just neutral damage, which means no damage for you
what even counts as a meta strategy? would metas in this mode count as meta strategies?
basically just the elements that have some insanely good way to buff their damage
Ok, it's done
Some minor improvements are possible, I'll probably try them out with Christmas buffs
Also, disabling scripts in AI is no longer needed
im quite annoyed by the 16 scripts i need to import for this
if you do a lot of very confusing looking coding you could easily at least combine the secure scripts into one
The ones in TTT are shared with other stuff so they don't count
I'm missing one module from purple. One of the new ones. Got the new infinity board one
Omniversal Damage?
Era Experiments.
ok
It can also be replaced with Nature's Touch, but that'll lower the efficiency
I'm not doing something right...been a while
dying with the red
even in lower diff
Hm, that's weird, can you post a screenshot?
Nice, let me know how it goes đ
I don't have the dps for purp
even with shoreline
red and yellow worked
oh, modules didn't get upgraded
nope, still no go
have to go down to chaos hard đ
omg, I can't read
Downtiering? đ
Purple has the highest damage requirement from the bunch if I recall
You can greatly increase its damage by swapping Aura for Battery
ok
But you'll need to add some Reds to match the tags
Omega Synergy and Google's, probably
DrImp good for now
Anti-Uni should also work
still need to farm exotic gems too
ChImp with 2 extra modules should beat DRImp by a little bit
I've added a note on it
Oh, you can also do the thing from Yellow and use Marble instead of Battery
Less damage, but you'll only need Google in Reds
mine are a good 30% less than yours. working on perfect weather for now
Yeah, each HQ upgrade adds about 8-8.5%
I have this much, the next one would take months
I think the changelog said there is no max (it caps when the cost reaches e308 or smth)
Fireball could probably get some more upgrades with the power of infinite Resources đ
e308, I think.
I could, but can't really be bothered to farm more.
Getting 100e21 will take a while
3x-ed them already
With the new Artifact and also a small upgrade to Yellow
New Yellow is up + some more tips on increasing damage on Yellow and Purple
nice went from this to this with some extremely basic 1 minute no mess no fuss frag idling setting for tonight before sleep. (last 5-10 with wife giving me stink eye đ )
Thanks for all your hard work as always mp! much appreciated
You're welcome đ
@haughty wing what do you mean by "With e23 HQ"
make it to mt23
#1227586381929386036 message
#1227586381929386036 message)
That's some really old stuff
oh
what do u suggest
i didnt do farming back then
i was just inf farming for my chaos imp
i wanted to try the newer ones but missing few stuffs
Ahh, I see. Try altering the new ones, I guess? Or the old ones, to get them to 9-10 Contracts, that could also work
ok i got the missing parts but i think i have been away for too long i am struggling with doing it
Make sure to read the instructions, some of them require downtiering modules and such. There are also instructions for increasing damage on Purple and Yellow
And you can always do lower difficulties, e.g. ChNm instead of ChImp
i tried to read them but not sure if all is there?
i did try nm but idk if i should lower even more?
On Anvil you want what is called a Pentalock: Tower Damage, Nature, Light, Darkness, Earth
It happens about once a week, but you can time travel to one
Tier ~100 modules are a bit on the low side, yeah
hmm?
any date? or guide on dates
I have Unix timestamps in the pinned here, Sat Mar 08 2025 01:28:33 GMT+0000 is a pretty good one
Make sure to backup your save before time traveling, just in case, and do it with the game open to avoid messing with offline time - and close Chrome before doing it
Chrome will log you out from everything if you mess with system time
oh ok was thinking what does chrome relate to
<t:2333509200> was it like this?
yes works
i tried the pins
That is the best one, but changing the clock by this much can get messy sometimes
Hence why I also included the 2025 one
isnt that hexa lock?
No, Hexa is May 4th 2024
i have 6 boost tho
What is the 6th one?
Hexalock is specifically Pentalock + Tower Testing XP (but the damage buff on it is smaller, the damage stars are in worse positions)
Yeah, the Electricity buff won't do anything
Since nothing uses Electric damage
btw any suggestion on ability casts?
AI should do them.
Yeah, AI should handle the casts, just make sure to have both ExtremeAI and the Toolkit
Go to the highest dark or chaos region difficulty you can survive
Set a new idle, level up modules, repeat
Get whatever you are running to 100B infinities first
Can I just say I'm kind of happy that time travel became an accepted part of the meta
I think it should be just possible to do it in-game, like a field for a Unix timestamp in the Anvil screen
I personally will never use it but don't care if anyone else does
i used to time travel on lot of games so i am used to it :D
is the 1x speed for lag reasons or do you get worse yields if you increase the speed
Kind of both? Theoretically, at really fast and stable fps, there should be no difference
alright
Oh, but if you want to do x3, then you need to modify the advice on Yellow to 180 fps, and also modify the Lag Saver to match
Since Borf builds in particular have the best kill rate at speed x 60 fps
noted, but i mean those aren't supposed to run for hours so i guess i can be patient ^^
I mean... We did run them for up to 20h in the past to get 1 extra Secure and thus a 2% higher idle đ
But that was mainly 'cos there were no other goals to pursue
The Executive is a module that adds Resources and Fragments
T220 means that I have it on Tier 220
oh right
so the 3 things for more fragments are, the executive tier, the exotic gems spent on contracts and the number of artifacts
3 things that need to be noted, 'cos they might vary between people who otherwise run the same BP in the same place
Other things that matter are lane count, difficulty, kill rate, and orders of magnitude on the Infinity counter
hmmmm a bit on the low side but more exo gems in contracts and going from 10B to 100B infinities should make that decent :)
thank you mp!
You're welcome! And yeah, gotta start somewhere đ
is 1e7 what people are getting those days or is it even higher?
as a "reasonable" goal
As far as I know, mine are the highest in existence, excluding cheated accounts
So a more reasonable goal would be something like half of that? 2/3?
these are mine, still havent done blue yet
how are people getting exotic gems in late game those days, shipments or producers?
#infinity-phase , but shipments with water stone
for the purple one eternal wall seems to be making enemies too tanky is there any replacement?
It can be replaced with Dice of Fate tiered down to 1, although that will add some RNG (it might require a few attempts to get a clean run). Uni. Shield tier 1 might also work, although it could result in slightly lower kps
Removing EW will also lower the bonus from Dark Sacrifice, but that might be a net gain in places that aren't ChImp 100b, I suppose
in first focus the best is grow up red and up module to max lvl i can?
They're all useful, but yes, Red will probably get you the most
You might boost the non-Red ones a little bit, it should be fairly quick
E.g. the Yellow one will be just 5h of idle time
for yellow i don t have hte nullifying aura for the build :/
You can put Google's instead
i have try :p
Extreme Red has been updated with Divine Blessing - and it has enough attack speed that it might be able to carry it even if it's the only source of lethal
what stats i need for it?
i have modules on tier 180 but i still dying on impossibles
Strong Anvil look might also be needed. Red and Blue should be more forgiving in terms of stats, Yellow and Purple are very hard to run on ChImp
But if Impossibles don't work, you should still get good results on Chaos Nightmare 100b
(But for Blue make sure to get Water stones in Museum and use Water Infinity buff)
i have on red multiplayer in billions
okay, I'll try
You want a Pentalock, a lock that has Nature, Light, Earth, Darkness, and Tower Damage all at once
It happens about once per week, and there are some Unix timestamps for them in the pins
That often? Then what's the thing with anvil that is supposed to happen in 2038 or sth like that?
It's the best known one
You get more out of your Fragments if the stars are closer to the center of the circle
And that one has the best known configuration
(Note that this is only true for Fragments held in hand: hammered-in Fragments will always perform the same, regardless of where in the circle they land)
(But you do want to hammer at the center of the circle, 'cos that gives a bigger permanent bonus)
Ah, so it's just what I thought, the optimal pentalock is much easier to achieve than the optimal pentahammer
@fluid olive has earned the Blaze role!
For hammering you get best results if you do Reds and Purple separately
i have this
The Tower one makes a big difference, it's as impactful as the other 4 combined
i need every color stars?
tower damage is purple star?
yes
trying to run the red idle set rn and am very confused lmao
why run the BP at 1x speed? does the the 100b in the optimal target stand for the infinity, so 100b infinity?
the game speed doesn't effect the idle, and less just makes the run more stable
1x speed = less lag
and yes
so Id wanna push infinities first before going for the idle setter optimally?
yep
Im also like, e100 away from 100b inf chimp but thats just skill issue
next lowest is dark realm impossible iirc
Chaos Nightmare is also pretty good
how many time i need to run for up my idle ? idle just take the pick ?
Idle takes the highest average amount gained over the entire run. Red and yellow can probably run indefinitely, current blue and purple pretty much need to restart after a minute.
ok thx
There's an RNG aspect to Blue, so running it multiple times might help a little bit
Some past versions of Purple also had a significant RNG element, although the current one is lighter on it
it's not the highest arevage, just the average ifaik
so if your frag gain starts plummeting, the idle will as well
that's why "only run bp while maitaining peak performance"
I meant across multiple runs.
you meant across all regdiffs
I mean, if you do multiple runs with different outcomes, then idle will use the best one
I think that was the meaning
why i dont have damage with Ultimate?
Omniversal Damage?
Have you downtiered the required modules?
is this low tier?
No, I mean like it says in the instructions
How are your yellows above everything else?
because only work for me Yellow blueprint
but idk why
what is the tier of the last ultimate module in the blueprint?
Purple modules starting from Division Shield should be tier 1, and Neutral Gift also level 0
all same
Why is it changed around?
Maybe an older version?
It should have 51 modules and in slightly different order
Possibly
This should be the top
i have bad blueprint?
And this the bottom of Purples
Seems like an old version, yeah
The ones pinned at the top are the current ones
(Conductor is harmless, I think...)
WTF is this module?
I kind of threw them in there on a just-in-case basis
I didn't test if all are dangerous
You can replace it with Google's
Also, there's a new AI that goes with the new BPs
And it also needs #1443730433081872574
immortality shield should also be harmless given the speed, but it makes sense to kill it as much as possible
Nullifying Aura:
"it appears for those who find it most useful"
reduces debuff resistance
unlockable only in Infinity
One thing to note is that those procedures used to be for DRImp
Where enemies would sometimes get to use skills
still have small problem
did you not turn on the light stone?
do you have light stone active?
yes
I see
Also, you don't need Turbo for this - it doesn't even work in 1.0 anymore if I recall
Do toggle this one, though
okay but still have same problem
Have you imported and enabled #1443730433081872574 ?
death to neutral in a region with no neutral, what modules does the enemy copy?
Omniversal most likely
my guess would be omni and neutral gift, and death to unlimited neutral means that neutral gift has not been downtiered
or you have no neutral resistance at all
Yeah, that was my thought, too
Does the bottom of your Purples look like this?
All right, this part looks good
Does the top package having all scripts active matter?
why you i dont have natural gift on zero level?
It detects the BP now, so it's fine
All the Puples starting from Division Shield should be Tier 1, and Neutral Gift also Level 0
with zero lvl natural gift now work, thanks
neutral gift killed your damage and gave the enemies way too much damage
Nice đ
Red and Blue are pretty easy to use
Although you need to change damage type in Infinity Stones for Blue
Water instead of Nature
And some Water Stones in Museum would also be good
i need change all or some nature to water?
with some i die instantly but with all i live 1 second but still die
Do you have this toggled?
okay my bad
Oh, and right
Fix Sky Blessing for Blue
It's on Tier 1 for Purple, but Tier MAX for Blue
So like this
Yay đ
now i need get Nullifying Aura but IDK how right now
There are some hints for it
How did you manage to achieve 1e7/sec fragments?
I am 2e6 fragments per second
My All modules Tier is 150
HQ Contracts upgraded to e23 Exo Gems, and I ran most of those BPs at ChImp 100b (Blue on ChNm 100b)
Also all Artifacts, and Tier 220 Executive
is the fragment farm still work?
Yes
Something about using the Water stone for Shipments
The Stone might need to be fast enough or such
did you have same for town ressources and town XP pls? i want to push my town lvl
town xp is just max kills per second, which any good bp already does
resourses in #1446967156343443456
thx
Only getting 9.494e6 on yellow. I have all contracts and artifacts. Penta lock for now
I had to add in the damage modules, so that could be a bit of it
Still big improvement
Each will shift it by about 2%, so seems right, more or less
Either that, or you forgot about the 60 fps đ
HQ level could also make a difference, dunno if there was enough time since 1.0 to get it to e23
I was at 120, but will down shift
i have try so many thing and i finally i m here
in red one i can launch in high tier (nightmare 14) without problem the yellow little less than red but its ok but blue and purple i die if i don t go in rly less difficulty... probably my mod little low idk
For Purple make sure to read the instructions, it requires setting certain modules to Tier 1 or else it'll massively nerf you
And for Blue you need to switch to Water damage in Infinity Panel, and get at least some Water stones in Museum
Water on Anvil might also help
Yellow also has some instructions on how to get more damage (at the cost of the BP becoming slightly less optimized, but it might be worth it)
i have try to follow instruction for purple if i setmodules to T1 i die instantly
you must only set certain purples to T1, not all
when i just set division shield to T1 i die instantly
y but i have try to downgrade like instruction said and not work idk
This is what it should look like, just to be sure:
Also, are you using #1443730433081872574 ?
Can you post a screenshot of what kills you?
Looks correct, seems like you're slightly short on damage
And the toughest enemies get through
so i need to upgrade anvil dmg ?
There are some Instructions on the BP on how to get more damage from it, like adding Shoreline. If that's not enough, then yeah, Anvil or module tiers, or Cubos stuff etc.
in te infinity pannel this is not count for fragment drop?
okey
So you want to have the e40 one
You're welcome. Did you get Blue running?
i go try
(Just remember to fix Sky Blessing when using Blue after Purple - it should be max tier on Blue)
On Blue you used the e40 damage for Water? And you have some Water stones in Museum?
for blue i have rly upgrade so i think is better now
for my museum
is just purple i miss something i go try more
That's not bad, you can use #1429798403931373720 to swap to optimal layouts for each damage type (it's controlled by pressing N, W, and D; it also only buys T1 stones, so you need to use the Infinity power to level them up)
Have you tried those steps on Purple? They'll add a lot of damage
i have shoreline i go try some swap for rest
he work in nightmare but don't grow up my income :/
for farm fragment what is the best town perk build? mine is probably bad
Your Nightmare is two orders of magnitude lower than your Insane - enemies on your Insane drop 8 Fragments, and the NM ones just 6. NM then gets a 1.15x multiplier, but that's still less than 8
Split between Damage and Museum Stones Buff equally. You can throw in some spare points into things related to Resources, but that's not very important (Resources help with Tower Testing XP and faster module secures)
i go burnorf in nightmare a little for up and try it later thx a lot^^
Lag Burner from #1444070286608826548 should be better than BurnORF đ
hmmm i go check that...its long for me when i try new thing i need to traduct all or i understand nothing XD but thx i go check that
i have switch to lag burner if hope is faster xD thx
Speed is about the same, but it has a lot more damage and better lag resistance
possible is better i do fragment push in nightmare 14 ? i m high in it
before push nightmare 15?
Hm, they will drop 11 Fragments, but there are only 4 lanes, so that's just 40% of Chaos
11 x 0.4 = 4.4, which is less than the 6 you get on ChNm
ho.... so its better i push in chaos high infinty and try latter so?
Yeah, Chaos should be better
ok you think is better i push chaos nightmare or insane ? or try to push impossible but i think i m low dmg for it
Nightmare, probably?
okey^^ i go let it push a long time so xD
purple need to look like this right?
Yes, but Sky Blessing too
And Neutral Gift should be best at level 0, there seems to be a bit left in this one
oh yeah i made it accidentally a bit wrong
how do i make neutral gift lvl 0
With the Anvil button
It can Reforge the Tier and Level of a module
Assuming you have the Forge unlocked
after a rush to 100b in nightmare choas purple and blue doesn t work...but for yellow and red is rly fine :p
On Blue, are you stacking Water damage? Like the e40 and some Power Stones in Museum?
Weird that Purple doesn't work, how much damage is it doing?
Yellow should actually have less damage than Purple, esp. after module swaps
So it's really strange when Yellow works, but Purple doesn't in the same place
for blue i do all on blue just no swith power stone but i can go try
and for purple idk i have do all like i need i think i have check 2 time all...idk
Another thing to keep in mind is Sky Blessing: it should be tier 1 on Purple, but tier max on Blue
i have swap sky blessing for shoreline so
dead :/
It should be doing more damage than Yellow for sure now, hm
Can you post a screenshot of how it dies?
idk what you want xDif i need to show you something say me
So it's killing some stuff 'cos you got XP, hm
What do the Era powers look like? All disabled?
y all
And Purple modules? Can you show which ones are Tier 1 in the BP?
That also looks fine
xD idk why in yellow work and not in purple
i just swap build to yellow and work actually
just the module swap
How much damage are they dealing? Yellow and Purple?
In options turn on "floating numbers"
I think it's in graphics
(But turn it off afterwards, it really slows the game)
Or maybe it's floating text
This
Yeah
for yellow this
Ok, that's more than enough for Nightmare
Hm, that's also more than enough, how are they surviving
is this
Ahhh
Right
I optimized this for ChImp and forgot about lower difficulties
Swap Eternal Wall for another Purple, like one of the ones you removed
Eternal Wall does nothing on ChImp 100b for them
But it does a lot everywhere else
Yeah đ
I'll add a note to instructions, sorry about that
nice one
Yup!
i need to retry without remove all purple
for win a little more
now i go check why blue no work
Start with checking the damage
Yeah, it needs to be close to e230
ho fuck its hard XD
Is this with e40 from Infinity Stones?
It might help, but probably won't be enough
Yeah
my blue are 170 but ok
That's Purple
i go wait somoe afk time for up my module
ho ok
i have too less dmg for up crate in chaos nightmare xD i need to wait for up my module now ....XD
Crate? You mean White Resources cubes?
y
Try with #1444100849268822137 , esp. the 1997 should work
thx i go check that^^
how many time is good for resources cubes? let the run long or like fragment 1 min around?
A few minutes at x1 speed
At least 1 minute, but a bit longer should be slightly better
he take this stat ?
ok last run i leave and no change the number xD i think leave to fast
Make sure to do all the things: Resource boosters in Factory, skills, x10k boost in Infinity (if you can survive without the e40)
It's pretty good, yeah
Yes
thx a lot for all advice and guide is rly helpful
i go wait some afk for up my module now
and wait for lvl 1000 town xd
You might want to set XP idle before you hit 1000
You get more XP from Kat's Artifact if you're under 1000
In Winterland equip toys with XP bonus, like this one:
And then just run a max kps BP in Chaos Nightmare for a few minutes, it doesn't need to be any specific one, you can use the Red Fragments one or the Resource one
It can go really high
ho i think i have do it when i farm fragmet red no?
in the event if i combine 3 leg whant is the result ? xD
hooo fine okey
If you combine enough, it'll eventually be perfect - all orange text
You can do it any time before the event ends, but the lower level you are, the more XP bonus from Kat's you'll be getting
So the idle will be higher if done sooner
ho.... is rly important? i never make idle on xp xD
You later get an item that allows going above level 1000, kind of, but it's really hungry for XP
At that point having an XP idle can help a lot
You won't need the idle for a while, but you can only get it in December, sooo
i have make some xp factor and go try to up it ^^
Yup
Did you increase the Town XP Factor? You need to equip a bunch of Toys with XP boosts
i do xD
It also has an Anvil star, but the Toys are the most important ones, they can get it really high
If you click on Town XP Factor, how much are you getting from Toys?
I think they can go up to x3.25
Yeah, you can get a lot more from Toys if you upgrade them
i do nt have rly good focus on event i don t have rly good toy xD
And this will go lower the closer to 1000 you are
y i see that
It's not super important, I suppose, but it's nice to have
Yup đ
okey not bad XD
Yeah đ
im trying to farm blue fragments but i die after 1 sec
How much damage are you dealing? Is the e40 Water boost active?
yes
And how much is the damage? And is Sky Blessing maxed out?
sky blessing is currently level 180
That's good then, and the damage?
no damage
It doesn't show any numbers when they touch Spikes?
no
Is "Floating Text" turned on in the Graphics?
turned on
And still no damage at all?
no
Huh, can you post a screenshot
Something is wrong with the AI, are you using the current version?
yes
Also, Turbo (TE) doesn't work in 1.0, so you don't need that
No, this is old AI
New AI doesn't have LagSaver in ExtremeAI, it was moved to Toolkit
AI should look like this
That's a bit better, but how much is QSg đ
Ah, I meant your damage, how much are the spikes dealing to them. But you got some XP, so some are dying
Are all Era powers getting disabled?
yes
Can you screenshot bottom of the Blueprint? Purple and Orange modules?
on lower infinity
Best guess that your damage is just on the line for Nightmare - high enough to kill most, but the toughest enemies get through
Can you get more Water damage from Museum or Skills?
for locking grid anvil times, can i set my pc time to those times and somehow freeze pc time then?
You don't need to freeze, it's not super precise
Just backup your save (never had trouble, but just in case), change the time while the game is running, grab the lock, change the time back
The stars will stay locked as long as you don't move the circle
Even if they're no longer inside
Also, close Chrome and such while manipulating system time, otherwise it'll liely log you out from everything
alright, so game can stay running, just choose any penta or hexalock for and that would be about it? Or does every color have a specific lock thats better for the color?
For Red, Yellow and Purple it's the same
Blue needs Water damage, so it'll benefit from Waterlock, if you're short
ok
thx
im still dying instantly on r15 impossible, without killing a single enemy
something like this then? This should be Hexalock
well just selected what is called pentalock in the pinned message
its at something like this, but im not killing anything
i enabled nature damage infinity stone
your anvil damage boosts seem low
im doing this to get them higher
Then you probably shouldn't be at Impossible.
so just do it at r15 best possible difficulty, set some random idle, farm up some better permanent anvil stat, repeat?
or dark realm
btw i have the Toolkit software enabled but it does start at my highest infinite, does the current infinity influence the idle stat? Or should it just be inf 1?
Infinity affects how many modules they can copy, which affects Fragments/s.
with the purple extreme bp i cant even survive 5 seonds on medium dark realm
inf 500k or something
and if i use toolkit i cant manually disable Wave Restart
yeah cant even survive region 1 on easy
its correct to reforge purple modules to tier 1, yeah?
Some of them.
i thought all except neutral gift which should also be t1 but lvl 0?
It should be Tower, Nature, Light, Earth, Darkness
Only a few of them
Starting from Division Shield and below in the BP
And Neutral Gift also to Level 0, yeah
But others, esp. Omni Damage, should be maxed
You can check the damage you're dealing by turning Floating Text on in the graphics
A screenshot of how you die could also help
what was/is the bug with omni damage you mentioned
The main one is that it gains massive damage when paired with Nature Taste on a Nature BP - it seems to be double dipping into some bonuses (probably also true for other tastes)
weird
It's also the most annoying one, as it prevents a version of Purple with much higher damage (but also less efficient) from being legal, so I can't list it
it should behave as every "attack" module combined
with equal damage in each
how they messed it up
But I also found weirder stuff: on a Nature BP with Town Damage disabled it seems to gain big bonuses from ST3 and Omega Synergy, but only in ChImp
Big as in e25-30 scale
I brought it up a few times to Matt, he says that this bug goes really deep into how damage is processed
Apparently " a lot of independent damage instances during one module action which can trigger all sorts of side effects"
In no omniverse can I see how a bug like this exists
are there any other modules which deal multiple damages?
Yeah, I have no idea how that ChImp one is happening, maybe those modules allow it to bypass the damage disable somehow
Hm, I think there was something that did static damage + % based damage
Like one of the Auras maybe
But dunno if that counts as two
And it's also not a projectile
I'd expect these to be equivalent, since elemental attack modules are probably adjacent in module execution order,
this one would simply smush them into one module being processed
Matt also said that the main issue with fixing this is that nothing is strictly speaking bugging out: everything works as intended, and a fix would require a rewrite of the damage system, or some elaborate fix just for Omni
the rewrite is overdue with how many layers there are,
elemental, resistance, armor, base damage/damage buff/"crits" distictions
hp/shield division/power, instakills
finally make no module share the same execution priority, or not rely on it at all, and handle via improved systems above
Yeah, would be nice if things worked as expected đ
@haughty wing has earned the Infernal Fire role!
Huh
Oh, right, about the Hexalock, it is Pentalock + TTXP, but the positions of stars are bad, so it only really works with hammered stuff. I'd recommend just grabbing the good pentalock from 2025
ah okay thanks!
Have you managed to get Purple to work?
how do i get those locks
change your computer time
what is the best museum layout
for daybloom blueprints iirc its 5:5:4:4 nature:light:darkness:earth
also apparently you might want some water stones for blue
i used the museum ai to create a layout
am i meant to leave all the ais enabled or just the ones for their respective colors and main?
All are fine, it should detect which BP you're using
... i think my damage is too low to use these
Red should have pretty decent damage, and there are some tips on adding more to Yellow and Purple
i'll try those
If you post a death screenshot I can see if everything is going as it should
i guess i'll try it on chaos and send it but i don't run chaos much so it's low for me
even this low this is not working for me
i have the water damage stone on
Most of the AI seems to be absent
Looks fine in here, dunno why nothing shows in the upper left in the screenshot
oh cuz i disabled that
was using a mine script and it was filling up the left of my screen
i turned it back on
Ah, ok
How much damage are you dealing? What tier is Sky Blessing?
Damage looks pretty close compared to what's in the corner, maybe some Water stones in the Museum could do it
You can use #1429798403931373720 to quickly fill the Museum with [W]ater, [N]ature, or Neutral [D]. It'll buy them at level 1, though, so you'll need to use the Inf. Stones to level them up
interesting
i got like 15 more 50 tier waters and nothing changed
maybe i messed up somewhere? burnorfl worked fine and i could push pretty far
BurnORF will have more damage than those 'cos it's a pusher, and things like Lag Burner or Zoltraak would have more still
yeah makes sense, but is this for like, super post-game players
Maybe not super, but yeah, running those on higher Chaos difficulties does have some significant stat requirements
And Skill points are also split up between Attack and the Stones? If so then I guess the last thing to try would be getting an Anvil lock with Water + Tower damage
Damage on Spikes, for example, grows pretty quickly with both Blue and Purple modules, so you can get a lot more pretty fast by tiering those up
never thought about that anvil thing
It should add a few orders of magnitude, might be enough
Also, if Extreme Red isn't running, you can set a fairly decent Red idle with #1444100849268822137
It should have way more damage than BurnORF, esp. the 1997 variant
Just ran a proof-of-concept for a 6 secures Extreme Red run, and it seems that it's going to be easier than expected
It only took 3 seconds to get 5 secures
Uptime on Awareness isn't 100%, but it's close
2 seconds after adding the x10k thing
6 Secures run:
I could also do one for Yellow and maybe even Blue (I'll need to check if Beyond Blue can be restored for 1.0), but it doesn't seem worth it
It's pretty decent overall
DRImp 100b is not doable with my current stats
Oh, I don't think anyone can run Blue over there
I'm pretty far from it myself, at least
wow thats a real blunder i made there
no wonder why no one doesn't talk about extreme blue on DRImp
I also recall DR being kind of bad for it, 'cos enemies spawn really far away
It works a lot better on Chaos
I was just barely able to run this
Purple with Dark Sac. swapped for Dice of Fate
Yellow advanced to Checkboard Aura:
But I can't remove DS from that
So that'll be the next upgrade for it, I guess
I could theoretically take that last one to 6 secures, but it'd take a few times longer than on Red
So not worth bothering with
So a 5-secures run is possible on Purple, but ehhh
I was barely able to do it with my stats + event buffs, and it's unstable when running with just ST1 + Hurricane (ST1 and 2 alternation was needed)
So it died shortly after the 5th secure and kps was a bit bumpy
i need to quickly fix my stats so i can run these i guess
Managed to do a little bit better with AI, but it still rando-died during an ST1 phase
BP and AI patch for this variant, I guess:
1Vbvihw3DH+VYz8Xs5MtXDinybW0pYWWBi7feiloPJoZZTz2YMu7O4RAvvYR2qfoM9y9WDV/2707Si60kLJgVrIl/fSTZc3bTW4TdoEcx83F2c+bb44csMWzZ1GUjF9k50+fa0gBlKnRNBhyD6HQDjgFVAX0ufW+1bF3GKpeVUCwCntPhQZmMI1qk2WKtedFETvEQufeR1bJ0R5DBKtxsswhktHHTuXepajZHzComDpZd1osrVXRt8g1uUoDBVWnEMiAw5Oz2Yn0ZLF00P1Ufo2RyfWzboQ6/S2Cd6hiHxlb3Tiqalbd4EZT24FhVQXYE/d6TUmV3qQo2USb2lwiFYidhrazVJKIDhMHSW4mrQr+wPUiBXyT9igC6lgT2kLYKL0thszmI53E8EIq1xgparRoWLIVDKp949E6CnrEYZNpeo0QuFawBwtOiqZbipGspISBvLBJriQ3GAdwFc5ZVxbMgDV21GCclQEKENdyI6BVksxyeLgiPkRdUbkWD3WBJbqIKk/2AKHRB5CjyBic5F5ACxUq366lzi0KLlcp7/rjkntBe4rk3erMeFckwz5oYz00Eq32ttdVoFaoA6mrDlgOjCgDHQO5CdXC+RolCjNzEGoFPYMdirhyvsCabszf5BoVHtEkFs3m9Wdnm2gCdVO7vN3IhRC4U+9cl9Vwf8moyL67zgV7ZHB8nbbb7efDmp3P/fXl9xcvU+gsXonngHEjfsdjq4spJn6UlyyrrM9B7rJP+Vh5vueHX0GokL99eXVnazeu239ef7l8HOLtK+9tQ3zxA1RXINSO5mUFLQrXHUj7rODPpxK0vkiCXXboL3fZ09Fk3hvI36MiV+DxXthw8mqscHGBW0lTUXnH7Mk1P5xylhkv7R8oejfTOqlFxbU8ReJxVvMIkal9kIrtTsA/jvKb999dPugqe/4xtbv948W/zvXJG/zBXA9r/unxffvefOp8n8y1D+Y7/J+4fvZYR1eX/ynN2fxkzRQfgO4+qrub329+W363v744NRhq8mAHnN9PZpwzeSrkgZbJsttuRRwmIa3DZjgg3yPJRlxlJ3nJ/800E36UWTggkG+WRkbvsLGOjUEvrHy1ROCQ8N3rd38C
But I can just barely run this while having enough XP bonuses for it to make sense
I dont think this is working for me or Im doing something wrong. It like auto pauses and strats over and over, super slow. is this how the script is suppose to work with the AI and blueprint? Or is there something Im doing wrong? I tried anabling only RED or RED stable or main etc. or all of them. am I missing something?
Are you missing #1443730433081872574?
ya I have that. Let me show u how I have it and see whar u think. ill take screen shot
Okay, another question: do you have 120 FPS? That's the default set by Red AI for LagSaver.
I have it on unlimited but this may matter: I am playing in the browser on https://games.fs-studios.com/games/perfecttower2
Incremental games and more.
instead of game on PC
but it seems to be high framerate
Is VSync on?
Hmm... well, a way to check FPS is with a script.
Okay, so it does get above 120 when paused, so it unpauses. When trying to run TT, it goes below 120, so it pauses.
so is ita limitation and caused by fps not high enough?
Yeah, that's how LagSaver works.
is there a way to save my game progress and export to a game on my acrual PC instead of playing in browser on my macbook pro?
I prefer playing on macbook but if im idling just letting it run than PC is fine
You can try to link your Fire Sword Studios account with your Steam account in the game.
so i do I have all these AIs running at the exact same time then
Don't remember if it's done on Steam or on web.
ok cool let me see if I can do that then maybe this will work
thanks for all your help
also, can i disable lagsaver? or sill that not really work and Ill die? do I keep 3x speed on?
I tried disabling lagsaver I just die instantly lol. startign at inf
1*
Can I disable LagSaver?
You can, but it'll be susceptible to lag spikes. And those are deadly.
Do I keep 3x speed on?
For idle setting, we found out that 1x is marginally better.
to maximize fragments, i should be at a inf level that's just over 10^n, yes? like 101, 1001, 10001 etc
Doesn't really matter. We simply use Wave Restart. (Well, we are at 100B Infinities usually, but that's late game.)
yeah, i'm not lol
i just got all the infs to 70 for the... thing that requires that
so now i'm wondering if i'd get fragments faster if it were at 100+, since # of mimics increases at that point
You would, yeah.
is there a way to force the game to start from a fixed infinity level, rather than your previous best?
No.
Those are designed for x1 and might have problems at x3 (also depends on your PC). Disabling LagSaver might be fine, but if something keeps activating it then there might be an issue (turning off Floating Text should help with your fps)
Can you post a screenshot of how you die? Shouldn't really be happening unless there's some problem
(Also, all scripts should be enabled)
I made a long-running version of Blue and did a 5 secures run with it (6 are possible), but it'll stop working when the event ends
xVZNj9s2EP0rCx96Cgh5u0HaVbJJNmiLAi1QdHMJ6hxG0lAmRJMCP9Z2gwA95JpbLskt+QHpKYdc7T/WoaiVZdlI1gmyhQFBHHLevDecGevZKJMeayOUs6PTo79G57jUqji6a8nm8N74zo9nKSo05ZJlYEV+teBSz1MnCmThZVGzTCtv09yAQ2ZwkdoapWQwB0Me1qZce1WAE1oxobhQwi3bMwYq+8gbi+26lJALNMzWokKbloI75pW4xHCkUqKcOlbrOZo0k4QsVMlstUwL5KgsssxLClqldipQFgyKS1A5FmmuVYAIBKK3QSusC5sMMsvmxNyQvGmwzFA5Bt5AioucLCXpDIHTYGMzrazWKi4Ks2wEgplpQ9JJG0Xr3FrmIDcmhd4ZMgwIFMS6QbLTkIbBEiXmzog85G3g+ImtSHpgBLElPp7JpM6r/ecVOG+w5dEuekdaSwTY3W4YgnHTFiBEj2fDWyuu2e85RUM8xsU24CajfRJtTiNeKwmMCYW0vdrE3wDFwuNGW6f0JXS101xp5FJqXUoMtUsNQxFTNyWaC8y9I5TR01tHI5sbUcc+ejaCPNR6bKoJL0PbiJxZp+tJRqUYaLuJT5LkJDzHt39aOENl9/DX03MKcEG4pG5EqM2hDiBGxC/AGN9xoeypeAtPQrxFsUEY/1DCDK/2AvfLoLXAxb5ICR909zeIMT7ZNw26QONS6gyoS7SnKcAsuh0Q9xhMie7nPy4GW983z+TTzycPDkt+8lhrWQl3+huUF0B11bjzRrJXNVAueuRbwDkI55UTMppzPavBCEsjKuqa8JjPOHQHccftc98Fjc+Gmlfvf1m//TtmdvV+/e/9g+Ql/Eren1BdOKhu/sa/dfny/qXsZO/N6nX3+3h/26HUTg8cjidqt6SaIZH5goqSxkJCC/IpRDcnwraY1V5a7NaKdNH7KDT07yBUiFxDXkHZmLuOD3bKyfkVOgdCeX7raDCIQq6O+7myzZDYyRLv/7V+Qd26WsKSbmuxd9olx2f3rtuTq39WL9jDjsJ1yDdXPPgc+F814Prl+uXBGj47AW9SyOrd6lWDD7Pzg4SYre+3G2d/8t36QzXhjw7izPtfmV/btb2/4es37tPn/wE=
It requires some Cost reduction Toys and benefits from TTXP toys, so Candles work well
After the event Awarness can be swapped for cost reduction yellow, but it won't be quite the same - it'll take a lot longer to get an improvement over Extreme
Updated the BPs and AIs with the versions I've managed to run during Christmas + updated the instructions, esp. on how to gain damage on Yellow and Purple
Possible slight upgrade/sidegrade to red extreme, where I put bulwark instead of hurricane, for extra damage from divine blessing and to save some modules that were solely for the elemental contract.
BP
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Also used inf crit+unholy missile as well as planned strike for extra dmg.
Unfortunately it's a downgrade - it reduces kps (original on the right)
Darn, from hurricane?
Yup
That extra range is needed
Also, Unholy Missile only really helps on multi-hit BPs, and works best when paired with Inf. Burst. Extreme Red is meant as a single-hit, so it won't help there
And Inf. Crit doesn't work on Shields, making it ineffective on higher difficulites
That makes sense
I'm running on nightmare chaos generally, this whole experiment was to try to survive chimp, honestly
Also changed it to inf attack, to get a good large bonus for second hit, because it seems largely needed for chimp
I keep just dying after killing only a few enemies on chimp
Yeah, running idle setters on ChImp requires some good stats
Do you think the bulwark is worth, though?
how much less powerful is extreme red compared to something like zoltraak?
At least like e20, more on unlucky hits
Well, the DB procs alone will be over e60 lower
And no Harmonizer buff, no Bulwark combo, no SoL
Lower DS, too
and to think, it's already easier to run than in pre 1.0
Yeah, can almost gurantee inf hits running my dps, while peaking like e293 or so on the idle setter
That's not that far, I suppose - a bit more, and Uni. Gift should "catch" and potentially make the difference
@haughty wing
For the damage?
To fully utilize its bonus you need to do a DS/Adv. Heal thing, but I suppose it could provide good buff during the first 30s of a run
what about the contracts?
Higher DB procs could be good on a BP with enough attack speed to kill everything with them - but Extreme Red probably doesn't get there
It is good for them, yeah - although the 5 Purple limit can force it to be excluded
One thing to note, the left one on ChImp will still beat the right one on ChNM
So if you can squeeze out the missing damage at the cost of some kps, it should be worth it
True, but that would require abandoning glass cannon contract unless I went pure hp for damage, which would kind of defeat the purpose
Yup
Do you know the actual multipliers for the different difficulties?
It's 15% more per difficulty
And with steini I somehow survived like ten seconds, so maybe possible
Multiplicative
I'd expect swapping out FM also reduces kps
FM?
Focused Multishot
Forgot I did that, honestly
Oh, wait
Don't swap out Battery
That's a big downgrade in damage
As for red modules, try the two missing subs
Even with the e4 divine blessing buff from health?
I don't think it's hitting fast enough to take full advantage of that, buffing the damage on regular hits seems better
In place of those three, try the missing Subs and maybe Light Impetus or Headhunting
Anti-Light Crit might also be worth trying
That definitely helped. Turning off the software for just a second at the start and violent seeds did the trick, I think.
I don't think any option is better after surviving like a couple of seconds
But yeah, the bulwark swap and the damage for kps tradeoff is definitely worth before I get many more tiers
Violent Seeds take a few seconds to get somewhere, so there might be better options for survival
Also, make sure you're getting the Secures you can - Hurricane is on the Secure list for this BP, so if you swapped it out, you'll have to Secure something else
I'm not sure which one is more important to kps, Hurricane or FM, I'd need top test it
With Hurricane swapped out you were losing only about 1-2%, so not too bad
Hm, might be a bigger loss with lower Anvil Range, though
Or with lower tier attack speed/multishot/bounce etc.
I've still pumping all the anvil damage I can, just to survive chimp atp.
Yeah, I meant like not locked Range
Also, do you know if there's a specific reason all the secures are for ultimate first? Hurricane and div shield make sense, but was there a point to leaving them utility modules?
No real reason, had to be something
Also, editing the script now so it should attempt both at the threshold
Did we ever figure out if knight's and other toggles affected them? Because it reducing their range seems useful
I think someone told me once that they do use toggles, yes
Neat
Seems Hurricane tops at about 3619, bottoms at about 3591, while FM tops at about 3608, bottoms at about 3523.
Conclusion: if you can only run one, hurricane is much better, and has a much more steady average, seems to average at about the max KPS, too.
Tested it on ChNm, though, where oneshots are guranteed, and didn't really notice much difference in ChImp, although I think Hurricane had better survivability, as it was less chance based.
FM graph
Yeah, seems about right
Hurricane graph
Any recommendations? I'm just toggling wave streaming for a little at the start of the run rn, but I don't think there is anything that would be better
Dunno what's there in your current version - the ones I mentioned before might do better
{"blueprints": ["Extreme <sprite=176> ;attack.nature;splash.element.nature;crit.natureDmg;impetus.nature;synergy.gaia;attack.speed;strike.solar;nature.daybloom;synergy.void;crit.lightDmg;attack.rapidfire;attack.deathwish;boost.shoreline;boost.universal;attack.multishot;sacrifice.dark;subsistence.nature;subsistence.light;crit.universal;infinity.attack.speed;crit.earthDmg;crit.darknessDmg;google.influence;attack.bounce;attack.bounce.gaia;infinity.splash;spell.fracture;focus.nature;focus.light;focus.darkness;focus.earth;taste.nature;blessing.divine;synergy.omega;attack.execution;subsistence.darkness;subsistence.earth;seeds.violent;foundation.battery;energy.basic;energy.regeneration;energy.flow;crate.rex;xp.bonus;spell.awareness;knight.power;shield.division;defense.bulwark;gift.universe;air.hurricane;the.executive"]}
Also, do you think earth armor and avalanche would be worth swapping battery foundation and hurricane/FM? Seems around a e30 boost
No
Yeah, did not realize how little health I had without foundations
Not enough attack speed and you'd just lose the DS bonus and DB damage
Also, just tested diamond foundation, and they seem somewhat even for KPS. It seems more stable, maybe because it relies more on DB rather than the crits and such?
I dunno if extra DB damage will be doing any difference, it's probably already way above normal hits
But once you have enough damage, Uni. Gift will kick in and fill the difference
Just can't think of what else would be making the graph so much smoother
True, this and violent seeds too, for a bit anyway
Hm, Diamond should actually be causing problems by making enemies tougher
Good point, forgot about that
That makes it much worse than battery
The stability might then come from the extra health/resistance causing DB to be required, though IDK why that would make it more stable.
for this how should I set my anvil?
I assume set it in the damage zones
like where I can get the damage of the tower in general and a few others
For Red, Purple, and Yellow, set it for Nature damage, yeah
For Blue, you'll need Water damage, maybe also in the Museum, and most certainly in the Infinity Stones
Can I use this bp for farming even if i have nowhere near of enough damage to get to 100b chaos impossible or nightmare
because the only way I can progress is to farm fragments
Of course you can, you pretty much just need to survive with the BPs.
Also I read it said "run for a couple minutes" so is that for improving the idle rates or no?
Yeah, because the very beginning doesn't have the perfect rate of Fragments.
ok
1.067e244 ?
Yeah, what about it?
for water im only doing e122 and i need e200 lol
Is that with e40 from Infinity Stones?
yea
I guess you could be better off making a 9 Contract Blue then
Like, take something like Yellow or Purple, remove most Yellow/Purple, add Blue?
This kps graph is very nice, how do I enable that?
Click on the total enemies killed and select your timeframe
currently only getting roughly 1/3 to 1/2 of the idle values. not all BP work on chaosImp
oh daaangit, I totally missed that, how could I not know that ! so useful.... maybe I forgot hmm
hmm my blue does only e180 dmg...
inf stone is active.
How important are anvil bonuses and museum? They "only" add like e7 and e4 on top?
I dont have a nice anvil placement currently, so not wanting to switch.
reforge are at 175, 165
Blue is unlikely to ever reach ChImp, Yellow and Purple require very high stats for it, but there are module swaps listed that can make it easier, at some cost to efficiency
Blue grows pretty rapidly with module tiers, getting it to about e240-250 is possible
Museum and Anvil will indeed only add a little bit (grabbing Water + Damage in the Anvil might do more than e7 depending on how you're using it, and Museum can be a pretty high e4), but it might be enough to get you to running it on ChIns 100b
Might also be slightly short, though
Thanks ! So you say first improve module tiers. The blue itself focused, or spread out?
I think Purple ones do more for Blue
For the main scripts, is there a reason you do the value to mod by as one (or two for the focuses) less than the actual duration?
If it's not shorter, it might lapse for a brief moment, and that could miss some kills. And I set it a bit lower than that for wiggle room - e.g. if a lag spike hits or something
Gotcha, so does that cause it to start checking a full second before they would run out of duration?
Pretty much
It's probably less needed now that we have execution budget
But might as well
Yeah, good idea
What was the math for max. possible Fragments/s again?
3 * 60 * 10 * 12 * Contracts * 1.15^5 * 1.5 I think
Those being speed, enemies spawned, lanes, modules copied, contracts, difficulty, Executive
And if we want a specific type... is it just *([amount of the correct type]/[total amount, excluding secured & Special])?
Should be, yeah
Okay... if I get 6 secures, it should theoretically be possible to get 15m/s.
Although you need to also account for Legendary
Yeah.
Of course, that's a big ask, but in theory, it is possible.
I did do a 6 secure run on Red, and could do it much faster now
Well, much faster if I again had X-mas bonuses
But 15m of a specific color would require more than e24 in Contract upgrades
Okay, hexalock in place, focusing on resources otherwise, let's see how long this will take.
Ah, frick, forgot Resource Drop Boosters.
Man, I love 5 real time hours with 3 game time hours. (82% to 1e18.)
At least the graph is nice and flat. Almost.
I think the 6th one took me a bit over an hour with Toy buffs
And the whole run was around 13h
So what I hear is that I should leave this overnight.
Yeah, if it takes 4 game hours to reach the secure, then you'll need something like 20+ for a good uptime
btw. have you increased process priority? It's pretty useful for those long idle runs
Yeah, I have set it on Very High.
I usually just go for Realtime đ
I don't have that on Linux, just from Very Low to Very High.
Ah
Okay, it finally happened. The 6th secure is in place. Now we wait for... overnight, I guess.
đ
Nice - that's with e25, I'm guessing?
Indeed, it is.
I will have e24 in some time, but e25 would take 2 years đ
Iâm only almost at the e21 contract upgrade đ˘
I had to modify âBeyondÂ
â in the following way to get the Glacier Spikes cooldown low enough to survive long enough to get a ~2e6 idle:
fVNBbtwwDPxKsA8Q0FOQqs2heUbRAy3RNmEtZZDS7jpB/l7JUrrZbdGLIZLD4YxFvR2GkHEV4qSHrw8/Dz9wi+wfvmnJJfz+5fHp2SKjTJsZQMl9BGOIZ5vIo6mHy2qGyFmtE0hoBC9WVwzBwBmkdKh+9AlO9QSJIl9zbnOBeLJjzOz3miEeiSltnUhg0Zcsij2eAjhCMbrSgmo9jsiKZsihTFzsRGMymemEtWUIRUHhN7psdmGa5mTWeEaxOhMGb8CfgB166yLXliqgAQSVNNWigUHNudiTonuumSNyMpAFbP2YY2SNxdUeeNl22yDHKMVhMVPo79h8kbqjdK6e7kIM6JKQqz/hrvE/pVDd3SeBbpw0zBCiW/6NZ0hZsOvowSdIzzSCv8u7QpA0d4I6vWHrqZvb65+aWqLBRrol7BcJ4UYE5iQl1fi6JRCpW3EbXedfidoWjRI1cTzBn0XYr6tpmWKcAtZFLE+kTLRpLjIv6HIqLHauWKbXMqC+IQfp8Ov9Nw==
And also significantly increase my water damage boosts and do it in Chaos Hard Inf 100B (any higher and it either dies before it can secure Glacier Spikes, or my Infinity is too low)
That's not worth it, you lost a Contract and multiple blue modules, just use Extreme Blue from the top post
That one works even worse for me

