#Laboratory Experiment : Nature

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dense path
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step by step nature experiment guide with progressive spoilers.

OVERVIEW

The nature experiment is very different from every other experiments, and it has a few quirks. First, you will see a lot of different buttons, each will be explained shortly, it isn't nearly as confusing as one might be led to think.

BASE MECHANICS

The first thing you will do in the nature experiment is plant seeds. Every seed has a different cost, more expensive seeds will take longer to bloom and give more plant points when harvested. Plant points are spent on upgrades and prestiges.

For a plant to grow, it requires to be watered, your watering can's duration can be upgraded at a cost of 10x1.2^(level) plant points for an extra 150 seconds, up to 4650, and there exists a worker drCubical task for watering to be automated, which renders watering can duration a non-issue. With the auto-harvest option, plants that grow fast enough can be harvested multiple times in a single game tick, making lower tier plants often the better option for farming points.

Plants are separated in tiers, which all have a name that isn't readily shown to the player.
The basic flower (t1) costs 100 green resources and takes 350 (5:50) seconds to grow, awarding 1 plant point.
The cauliflower (t2) costs 2,500 green resources and takes 700 (11:40) seconds to grow, awarding 2 plant points.
The bell plant (t3) costs 74,000 green resources and takes 1200 (20:00) seconds to grow, awarding 3 plant points.
The bush plant (t4) costs 9,250,000 green resources and takes 2000 (33:20) seconds to grow, awarding 4 plant points.
The brain plant (t5) costs 8,000,000,000 green resources and takes a whopping 4000 (1:06:40) seconds to grow, awarding 5 plant points.

Plants can be removed with the shovel to prevent the auto-replant upgrade from looping them if you wish to change which species you are growing in that square.

The heat up, cool down and day/night buttons will be explained in the "botany" section.

PRESTIGES

This is where the nature experiment differs wildly from every other experiment, it only has a single choice for prestiges, gaining a 10% multiplicative increase to time speed in the experiment. One needs the fundamentals tptExoticGem skill to avoid losing their plant points and resetting their farm plots when prestiging. The optimal strategy to prestiging is to use t1 flowers to farm points until cauliflowers grow in a single tick, then increase from that point as tiers become able to grow in a tick. Note that mutations award more plant points, so you will need to adjust your "build" to maximize the points gained as you discover mutations
Every prestige is 10% more expensive than the one before.

BOTANY

For full solutions, see the wiki's page https://www.perfecttower2.com/wiki/Experiment:_Nature, there are a total of 105 mutations, 104 of which are needed to maximize the goals tab. Getting all 105 mutations grants the ⭐ Botanist achievement.

Plants will grow into a specific color if a certain set of conditions are met. These conditions have to be met before the plant grows.

To achieve each mutation, different criteria will have to be met, unique for each. These criteria can be one or multiple combinations of the following :

  • time has to be specifically day or night (toggle day/night button)
  • temperature of the tile the seed is planted (heated up, cooled down, or neither)
  • temperature of surrounding tiles in all 8 directions (heated up, cooled down, or neither)
  • presence of a certain number of plants of a specific tier around the planted seed.

Some mutations are simple (ie : heat up a tier 1 flower at day to make it grow into an orange mutation), while others are a 3x3 pattern, some will even require the whole 5x5 grid to be a specific pattern to be solved, or require only 5 plants in cardinal directions.

junior junco
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After some long and tedious experimentation, I have figured out the conditions which make the mutations in Nature Experiment appear. Below is a list of all of them.

Before we start:

  • The mutations are checked in order from top to bottom within a tier, and the first mutation which satisfies the conditions will be presented.
  • If a parameter is not specified, then it has no effect on the mutation.
  • X temperature refers to the temperature on the tile which will have the plant with the specified mutation.
  • Surrounded by X means the plants which surround the mutation can be anywhere in the grid.
  • Adjacent to X plants means the adjacent tiles must have plants, meanwhile adjacent to X tiles doesn't have this limitation. You can still put the plants there (if doing so doesn't satisfy higher mutations).
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T1:

  1. This is our realm now - 1 of each plant and nothing else
  • I want a hot party in the night - night time, hot temperature, adjacent to 8 hot plants
  • I want to chill at day with many friends - day time, cold temperature, adjacent to 8 cold plants
  • I need a hot buddy - adjacent to 1 hot plant [no adjacent cold tiles]
  • I need a chilly friend - adjacent to 1 cold plant [no adjacent hot tiles]
  • I want strong friends - adjacent to at least 5 T4 plants
  • I want the strongest friends - adjacent to at least 5 T5 plants
  • I need different friends - 1 of each plant
  • I want to be hot among cool friends - hot temperature, adjacent to at least 4 cold T1 plants
  • I want one friend in the night - night time, adjacent to another T1 plant
  • I want one friend during the day - adjacent to 1 neutral T1 plant
  • I want cold friends - adjacent to at least 4 cold T1 plants
  • I want hot friends - adjacent to at least 4 hot T1 plants
  • I want many friends - adjacent to 8 T1 plants
  • I want some friends - adjacent to at least 4 T1 plants
  • I like cold nights - cold temperature, night time
  • I like hot days - hot temperature, day time
  • I like it cold - cold temperature, day time
  • I like it hot - hot temperature, night time
  • I like it dark - neutral temperature, night time
  • I am what I am - fail all others
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T2:

  1. This is our realm now - 1 of each plant and nothing else
  • I want some hot spots for my cold friends in the night - night time, adjacent to 4 hot tiles and 4 cold plants
  • I want balanced soil in the night - night time, adjacent to 4 hot tiles and 4 cold tiles
  • I drained their heat - hot temperature, adjacent to 8 cold plants
  • They drained my heat - cold temperature, adjacent to 8 hot plants
  • I want a hot army I can trust - hot temperature, adjacent to 8 hot T2 plants
  • I want a cold army I can trust - cold temperature, adjacent to 8 cold T2 plants
  • I want a hot army - hot temperature, adjacent to 8 hot plants
  • I want a cold army - cold temperature, adjacent to 8 cold plants
  • I need to be alone in the dark - night time, adjacent tiles are empty
  • I want slightly stronger friends - adjacent to at least 5 T3 plants
  • I want the strongest friends - adjacent to at least 5 T5 plants
  • I need weak friends - adjacent to at least 5 T1 plants
  • I want many friends - adjacent to 8 T2 plants
  • I want some friends - adjacent to at least 4 T2 plants
  • I need different friends - 1 of each plant
  • I like cold days - cold temperature, night time
  • I like hot nights - hot temperature, day time
  • I like it cold - cold temperature, day time
  • I like it hot - hot temperature, night time
  • I am what I am - fail all others
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T3:

  1. This is our realm now - 1 of each plant and nothing else
  • Sing the bells bells bells bells bells bells bells bells Bells of [EXPUNGED] - fill the entire board with T3 plants
  • All commoners will bow at my presence - fill the board with 24 T1 plants and 1 T3 plant (location doesn't matter)
  • I prefer cold soil as far as I can see - make at least 18 other tiles cold
  • I prefer hot soil as far as I can see - make at least 18 other tiles hot
  • I prefer a more "worthy" audience - adjacent to at least 5 T3 plants and at least 1 T1 plant
  • I prefer a balanced crowd - adjacent to 4 T3 plants and 4 T1 plants
  • Provide me a hot worthy audience of my kind at night - night time, adjacent to at least 2 hot T3 plants
  • The commoners and I shall freeze at night - cold temperature, adjacent to at least 6 T1 plants
  • Lonely noon serenade - neutral temperature, adjacent tiles are empty
  • The sound of cold bells in the night empowers me - night time, adjacent to 8 cold T3 plants
  • The sound of hot bells makes my day brighter - day time, adjacent to 8 hot T3 plants
  • Commoners refer to me and my other mutations as "Bell Plant"... - adjacent to 8 T1 plants
  • I want many friends - adjacent to 8 T3 plants
  • I want some friends - adjacent to at least 4 T3 plants
  • I need different friends - 1 of each plant
  • Present me a hot commoner at night - night time, adjacent to 1 hot T1 plant
  • I want a cold commoner next to me - adjacent to 1 cold T1 plant
  • I like it very cold - cold temperature, adjacent to at least 4 cold plants
  • Boil me - hot temperature, adjacent to at least 4 hot plants
  • I am what I am - fail all others
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T4:

  1. This is our realm now - 1 of each plant and nothing else
  • We only exist within a frozen hell - night time, fill the entire board with cold T4 plants
  • We only exist within a burning hell - day time, fill the entire board with hot T4 plants
  • In broad daylight I am the center of attention in a neutral world full of ignorance - a T4 plant on the center tile, surrounded by 24 other neutral plants
  • Hearing the 8 bells consume cauliflowers at night made me hot - night time, hot temperature, surrounded by 8 T3 plants and 8 T2 plants (not necessarily adjacent to each other)
  • At noon when the 9 commoners bowed before their bells I froze - day time, cold temperature, surrounded by 9 T1 plants and 9 T3 plants
  • I like hot bells at night ... but not too close - night time, surrounded by at least 8 T3 plants at least 1 tile away from the T4
  • I like cold bells at night - night time, adjacent to 8 cold T3 plants
  • Hide me in broad daylight behind a hot wall of my kind - day time, adjacent to 8 hot T4 plants
  • In a full round there are two of us for each of our stronger brothers - adjacent to 5 T4 plants and 3 T5 plants
  • I want to be very lonely in the dark - night time, one T4 plant and nothing else
  • I like mixed soil - adjacent to 4 cold tiles and 4 hot tiles
  • Freeze me in the sun - day time, cold temperature, adjacent to at least 4 cold plants
  • Melt me in the dark - night time, hot temperature, adjacent to at least 4 hot plants
  • I only need myself and coldness - cold temperature, adjacent tiles are empty
  • I want a clean lonely throne surrounded by hot soil - neutral temperature, adjacent to 8 hot tiles
  • Grow all of us in darkness - night time, adjacent to 8 T4 plants
  • I want many friends - adjacent to 8 T3 plants
  • I want some friends - adjacent to at least 4 T3 plants
  • I need different friends - 1 of each plant
  • I am what I am - fail all others
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T5:

  1. This is our realm now - 1 of each plant and nothing else
  • I am the cold center of this hot empty place - a cold T5 on the center tile, surrounded by 24 hot tiles
  • At night my heat is the center of attention in a cold world - night time, a hot T5 on the center tile, surrounded by 24 cold plants
  • Bushes try to freeze me at night, but we fight back - night time, adjacent to 8 T4 plants, surrounded by at least 5 other hot T5 plants
  • My sister is on the other side - 2 T5 plants on the opposite sides of the board (non-T5 plants between them are ignored)
  • A couple of my friends like it cold like me while a dozen of them are the opposite - cold temperature, needs 2 cold T5 plants and 12 hot T5 plants in a 2 tile radius
  • All my friends are here and the stronger they are the more there are - #(T5) > #(T4) > #(T3) > #(T2) > #(T1) > 0 [precisely as said in the hint]
  • I am nothing but a shadow of my cold friend - day time, cold temperature, adjacent to 1 cold T5 plant
  • I want everything to be balanced and equal - adjacent to one of each hot non-T5 plant and one of each cold non-T5 plant [despite the hint saying [Non-3x3 pattern], it is a 3x3 pattern, and plants not adjacent to the T5 plant are ignored; probably a bug]
  • I hang with my hot siblings at night - night time, adjacent to 8 hot T5 plants
  • I like hot bells and I can not lie - adjacent to 8 hot T3 plants
  • A crowd of hot cauliflowers froze my heart - cold temperature, adjacent to 8 hot T2 plants
  • I warm my weak friends - cold temperature, adjacent to at least 1 of each cold non-T5 plant
  • I sweat at night while my friends freeze - night time, hot temperature, adjacent to 8 cold plants
  • I am surrounded by my weakest friends - adjacent to 8 T1 plants
  • I want many friends - adjacent to 8 T5 plants
  • I want some friends - adjacent to at least 4 T5 plants
  • I need different friends - 1 of each plant
  • The soil shall become lava - day time, hot temperature, adjacent to 8 hot tiles
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  1. There is nothing colder than me - night time, cold temperature, adjacent to 8 cold tiles
  • I am what I am - fail all others
granite raft
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if im trying to get prestige 100 what should my plants setup be

junior junco