#Museum Combiner v4
1 messages · Page 2 of 1
oh my gosh one was somehow still deactivated thanks alot ims tupid ._.
the script unfortunately doesnt work for me either.. from what it looks like, it buys some t1 gems on the second slot in the inventory, apparently sells some since the trash can changes, and thats it
also it sold my entire first row filled with some fire stones xD
@fickle spire has earned the Spark role!
how the hell does this script manage to get worse and worse by the hour XD
I'm not sure why it's selling stones now that's so funky
maybe the fact that it's a bodge and not a polished script made it angry XD
fuuk, I made a self aware AI
😹
oh, or it's angry because I'm not d0s... you're not who maintains me, how dare you update me
its like the opposite of possesive owners xD
i didnt know it was this easy to make a sentient ai
Does it matter if you have auto-combine on?
No.
tried that, same result for either
I tried the one from github first, same problem
seems like it deletes my existing stones if the current offshore market price is higher than the budget
not sure on the exact condition, the market conditions changed right after I stopped the script, but I had a 1e31 budget and the market tier was somewhere around 23
happened again
oh joy, it's now failing to clear the inventory?
no I killed it midway, but there were red stones in those 2 existing spots in the loadout and it tossed them after combining
yea, it shouldn't have even been able to access the red powerstones if the inventory has white power stones
inventory was empty when I started the script, this is from stopping it while it was processing the next white stone
@past hawk has earned the Ember role!
aha, so this one
well, I can see how it'd delete it. I don't see why it's able to fail like this, but I can see why it'd delete it
That's a weird one. It skipped over a t4 light gem and then started upgrading an identical t4 light gem one column over.
lmao
I gotta admit, it manages to fain in very surprising ways
I've also noticed it skipping loadout slot 1 for absolutely no reason... lmao
help together with Elmer's glue and a dream rn 😹
Elmer's glue? More like Great Value brand glue.
/s (thanks for updating this, I'm just having fun)
no real though lmao, and yeah Cod got it from unusable to working really fine and then it fell apart for seemingly no reason overnight and it's really funny at this point
Alright, so I just tested it again. it seems to change modes starting in column 5. First four columns it sped through seemingly only buying offshore gems, then starting in row 5 it starts to do regular shop gems
(This is the version linked in the first post that I downloaded yesterday)
Ok, some detailed information.
If I turn off AI and turn it back on, the system skims through all the gems really quickly only upgrading what is in the offshore market until about here where it starts combining from T1. (Column 4, Row, 6)
If I then toggle the script by hitting M twice, it starts combining the very first gem at Column 1 Row 1. If I toggle AI using F4 twice, it skims through really quickly again.
I'm not sure what determines the switchover point, since it seems to change.
AHA, I found the problem... my dyslexia XD
it always fails to "clear inventory"
whenever you make it stop
well yea, it's not meant to clear your inventory then, it's meant to clear your inventory inside Calculate
and it does that with ease
DO NOT USE THE SCIPT
MY DYSLEXIC ASS MADE A CRUCIAL MISTAKE!!!!!!!!
You can now use the script
My dyslexic ass fixed the crucial mistake
do i have to reimport it?
ofc. you can'f get the fixed version unless you reimport
kk
its uh
definitly doing something different
how many tiers does it usually go above the gem it can buy
or is it suppose to?
that's called uptiering. The thing the script is meant to do
; The top tier that can be achieved, given input stones of "in_tier". Capped
; either at +11 levels, or by the budget function of up_tiers.
; If we can't reach +2 levels, up_tiers returns -inf, which will result in -1.
; from this function.
tiers does it go above the gem it can buy
so, +11 levels
I mean, of course it's gonna be broken, but it's not as broken as it was before
after:
it only upgrades them to tier 2?
or is this the intented behaviour?
aha... so my latest change broke it, gotcha
So, it won't be able to determine when you run out of budget, but you'll be fine, I'm sure
it isn't in itself
I mean, here, import this one. Do not enable the script called New 1, that will delete your loadout.
Tell me if this one still stalls at t2 for you
how do i copy it
because for me, it's able to go from t1 to t12, but it'll burn through your resources
if you can't just sellect it with a double click, download the attachment and copy the text by opening notepad
and i leave new 1 off?
yes, unless you want your loadout to be replaced with t1 light stones
OMG
its actually
combining
for once
its not just placing the purchased stone in their its actually combing
sick
its doing +11 tiers.
yes, if it can afford it
you should totally just make a second setting for how many + tiers it does
Anything above 14 gets complicated real fast because not enough inventory space.
no i mean for like doing less
because now its doing so many tiers
that my shop refreshes
before it going through my whole loadout
Switch away from the Power Stones tab while it's combining (but don't exit Museum).
hm?
That skips all the rendering, speeding it up by a lot.
oh wow it does
hmm
i dont understand why its not puttinmg all the gems to the same level though
so, D0S.Museum had this thing called "buy_ammount"```
; If we're only upgrading 5 or fewer levels, we buy one-at-a-time to avoid
; overbuying. The number of operations is so small that it won't be slow.
; This actually maxes out on speed at +7 levels, because at that point we are
; buying 6 each cycle, which matches the amount the combines use.
local_buy_amount = max(1, (target_tier - museum_tier - 5) * 3)
wdym?
It takes the highest available tier from Offshore.
why do i have lvl 12 stones lvl 17 and lvl 16 stones
it depends on what it's able to buy
of light
does it just mean the offshore market refreshed 3 2* times while it was completing the script?
my script might be slow, but it's definitely able to finish under an hour, which is how much time it takes for the offshore market to refresh
Oh, you have a powerplant boosted museum, but it's 35 minutes, so I doubt it finishes after 30 minutes
hm?
oh the powerplant boost is at x9 for me and i definitly dont have th best powerplant loadout
atleast its like combining them now so thats nice :D
Nice!
now, this doesn't mean that d0s's one-at-a-time thing can't be there, but it does mean I'll be ignoring it
happy to have this thing working XD
How does this influence universal gem?
yep
wdym by influence?
how does it combine universal powerstones?
you wait for it to appear in the offshore market
(Note that you need to have gotten at least a T2 Universal Power Stone in order for them to show up in the Offshore Market.)
Well dang, it seems to be working!
Has it updated yet?
CodBoy has published an update.
If you scroll up, the one posted about four hours ago is working for me
you don't need to scroll, you can just click the link to my message that d0s added to his pinned message
Oh, you updated the original message. Didn't want to risk referring someone to an old version
Well, it was referring to an old version, until I changed the message to link to my repo. This way, d0s doesn't have to update his message, and nobody has to go hunting for the correct import
how do you change what element it buys and combines?
It takes the Power Stones from your Loadout and upgrades those.
it does that by itself. You just need to have the stones in the loadout
Thanks for the fixes, the previous version ruined a lot of my stones and turned my inventory into chaos, now everything works fine
yea, mixing up Combine and Combining caused a lot of problems
seems only go to tier 3 when combining
well, that sounds like a problem to debug in the morning
Sorry bud, I'm not staying up past 1am, I'm already tired enough XD
rofl somehow accidently ran it twice and it did this
I had all ai off but dos factory (which played nice with it before)
I doubt it's a bad interaction with factory
he just hates electric stones
Yeah I was just debugging, I had recently installed you adventure thing and then it started going it, doubt it's related at all, but it was working yesterday
you are likely using a broken version, given how end_time isn't in the hiding block. please re-import the script from my github link
I'll do that
this helps a lot thanks
you combine power stones for more damage, i combine power stones for more resources, we are not the same
oh, people usually do it for both damage and resources
i haven't been follow8ng this closely, is it still sentient and attempting to not be fixed for 1.0?
latest version has been working fine for me
Same here for me, appreciate it. Thanks CodBoy!
the combiner acting weird
same issue here
the first stone is super fast then slows down rlly hard
try tabbing over to the artifact menu, sometimes it slows down due to graphics rendering
unsure if it will help this might also just be a similar issue the AI has had before
what's the weird behavior?
I can't rly tell what you're saying is weird
When the script is switching over gems it can't buy from the offshore market, there's a couple of frames where it is buying and combining T1 stones from the regular market before moving to the next stone. You can see this in the video at about 6 seconds. Not sure it's a huge bug exactly (just wastes a few frames really), but an easy fix could be to add gotoif(end, tier("inventory", 0) >= target_tier) to the top of the Combine script. Or something more complicated to the Calculate script.
oh, you mean this thing?
Yeah, that's the only odd behavior I can see :)
that happens because I deleted buy_amount to get this thing working.
Implementing buy_amount propper can be done, but it's more work than it's worth since d0s should get us D0S.Museum v5 
also (asking this 2 days later XD) what'd you use to make this gif? It crashed my discord when I was trying to look at it on my phone
If you just want a full quality gif maker screentogif is what I use
no, I want to know what was used so I can figure out how it crashed my discord
Discord just hates rendering anything high quality on less than high quality devices
Runs fine on my phone
Like I could send another
ouch, hurting my phones feels now
I think this is the biggest gif I have
This one lags my phone a ton
At least when first loading
nope, it loads perfectly fine on my phone... doesn't even lag XD
Lol, sharex, it's a pretty big gif
It's a 1440p gif that's is however many seconds long, I assume it's 500+ mb, didn't bother looking I have nitro.
That video i send is real time speed its not slowed down
So its doing about 1 tier higher then ofshore a second
yea... still not cleared up, so you're just talking about how it slows down or about how it buys t1 stones?
so just that these are quickly and it slows down when it combines the universal stone?
I can give you a version that doesn't slow things down so that you can see what happens when that's not in place if you'd like
cus all it needs is to turn this```
end_time = if(now() <= end_time, end_time, now() + 10000000.0 / 5.0)
combine:
museum.buyTier(element("inventory", 0), museum_tier, 30)
combine(50)
combine(50)
combine(50)
goto(if(
tier("inventory", 0) >= target_tier || tier("inventory", 27) == -1,
done,
if(
now() >= end_time,
waitframe,
if(budget() < 400, trampoline, combine)
)
))
waitframe:
waitframe()
trampoline:
execute("{script(Buy)}")
goto(end)
into this
end_time = if(now() <= end_time, end_time, now() + 10000000.0 / 5.0)
combine:
museum.buyTier(element("inventory", 0), museum_tier, 30)
combine(50)
combine(50)
combine(50)
goto(if(
tier("inventory", 0) >= target_tier || tier("inventory", 27) == -1,
done,
if(
false,
waitframe,
if(budget() < 400, trampoline, combine)
)
))
waitframe:
waitframe()
trampoline:
execute("{script(Buy)}")
goto(end)
ok, so you know what's going on...
When the script combines, in order to not hold the frame for too long (and crash Facility AI), it waits a frame after a second, if, and only if, you're looking at the Power Stones tab. This script runs at 5fps, and if it ran faster, it'd make less progress or something like that.
idk exactly, but d0s put it at 5 fps, so I did it too
i want to dend a video but the filesize it to big sadge so u can see what i mean
you can make it unlisted on youtube and send the link, like I do, or send a zip file
okay after the info you gave me not looking at the power stones tab fixes it
that was the issue like u said it ran 5fps while looking
yea, it needs a limit otherwise it'll crash facility AI
i used a older version that you published and that just went crazy fast even when looking but changed after the update that why i was confused
yea, that version went crazy fast because it didn't actually combine
also no achievement?
¯_(ツ)_/¯
it wordked fine for me i went from t30 to t40
oh, you might be talking about the version that actually uses buy_amount
it was i think 4/5 days ago that i donloaded the ai
What if the script clicked to the stats tab while it was combining and back to the stones tab when it was done?
Sometimes it's good to be able to watch what it's doing, even if it makes it slow. I'm implementing a slowdown detection/warning "you should switch tabs" message in v5
what in the neuro-sama
crazy
https://cdn.discordapp.com/attachments/1062481851551334481/1411815703727706313/NEVER3.gif?ex=6939dd56&is=69388bd6&hm=8b7554c05120b4c79a4c4429d9c7e454e8989d1ac5f72e8c24e0a15207f5497d&
https://cdn.discordapp.com/attachments/1062481851551334481/1411815704419635341/NEVER2.gif?ex=6939dd56&is=69388bd6&hm=cd22afbc2e3b8a00175b268dcb26b789505339b4bb3942d262398170f0040f59&
I'm trying to find where the script is but I seem to be dumb and can't find it >.<
you can check the top of the thread message / the pinned message
current working version is on cod's github
she's 3d now
any working versions?
thanks
One. single. Universal shard.
for some reason it keeps stopping at 6 Uni, if i put the 6 in the load out and restart the script it runs to 14 then gets stuck at 6 again the next time
does this make universal ones too???
Yes, you just need to get them in the Offshore Market.
cool thx
not working the way i expect it to
my budget is set to e21 because im giving it a budget of 1 sextillion resources but its not doing anything useful in the slightest
am i misunderstanding something?
Go look at your loadout... did it upgrade it?
no
apparently the script has a limit
Well, your video doesn't show the loadout so we can't tell
it can only do up to whats available in offshore + 11
That is correct
I mean, that's fundamental. You can't buy what isn't there
not the point
i wanted to go up more tiers than just 11
apparently the cause is the small ass inventory
Every additional tier takes 3x as long. I am working on a version that will be capable of +14, but that's still not much more than +11
(and a hardcoded limit to the script)
itd be helpful if the inventory wasnt so pointlessly small ESPECIALLY with how much space is being wasted in the gui
Also because you're buying more stones to do it, it essentially take two more +tiers to get one higher tier in total
It wouldn't matter. +14 already takes 27x longer than +11. You rapidly run into the problem where it would take longer than the 30 minute timer just to upgrade a single stone
and if your server network in headquarters has maxed cpus?
makes no difference
It only affects installing software, yes
sigh
fair enough ig...
These are real-life limits you are running into
i just dont want to have to manually tier all my lower level ones up
Don't. Just wait until the offshore market changes
You can use the preferences to lock out the elements that have already been upgraded to get better chances
oh btw i heard that unlocking universal stones is done by defeating cubos jr
is that what the artifact i got from the fight is?
The difference of +1 tier is rather small, you're better off getting more cubes and then you'll be able to afford a (much) better starting tier
yes
Use the artifact to manually combine a t1 universal and they'll start appearing in the market
right, that's why you're best off playing the game to get more resources
its enough to make a grown man cry
is there a new museum script yet?
really? it says explicitly in the pin that it does not work anymore
and the link says it needs turbo exec, which says it doesn ot work anymore and all scripts using it are outdated
The original version doesn't, but the temporary fix was made.
Follow the link in the pins.
oh i see, for the next person, here is the link: https://github.com/Codrineye/Codrineye-s-TPT2-Compendium/tree/main/TPT2 Scripting/D0sboots reworks/Museum/C0D Bodge.Museum#c0d-bodgemuseum
Is there a way to remove the wait time of like 30 mins?
use the power plant on the museum to make it faster?
It seems to have something to do with the museum combiner script
@grand dust has earned the Spark role!
the wait is for the offshore market to restock
No way to turn it off? Cause it stops the buy/combining part of the script
it can't buy or combine anymore
Gotcha
You can press m twice to run it again, but it won't get any farther with the same offshore (most likely)
I have question is it possible to change what will the ai buy power stone? if yes, how to change it?
The AI upgrades the Power Stones you have in your Loadout based on the current Offshore Market offers.
What does that mean? For Example this is my offshore market and pic 2 is my loadout does the AI will buy the fire or the darkness?
AI will only upgrade up to 11 tiers on a Power Stone, so it won't affect Fire, but it might affect Darkness, depending on how much budget you give it.
Thank you

Please a version with no waiting timer or a way to remove it
i tried myself was dumb it deleted ALL of my power stones sadly
The waiting timer is just syncing to the shop refresh, when it will automatically go again. You can manually force it to run again by pressing M twice (once to stop the timer, once again to start) but it won't make any additional progress if the market hasn't changed.
how do i use it
it just doesnt do anything
i set my budget and yeah
its not doing it
it could also be because the budget isn't even set high enough for the script to upgrade as much as it wants, which is probably a design flaw
it has the option down to 100k
whihc i set it to
cus im broke
and it didnt do anything
100k is too low - that means it'll only spend up to 1k per Stone.
hello is someone here i need a little help
what do you need help with?
with the museum combiner. i press f4 it fills my inventory with t1 light and than stops
btw thanks for the answer
and i cant find a "how to use it" page or something like that
well check if all the stones in your loadout are upgraded, if not you may need to get more resources to fit the budget you have set in the top right or to upgrade your museum to max if you haven't already
oh okay so the lowest budget the software uses is like the 1e5. and if i have less than that its not working?
yes you need a lot of resources for power stones, keep in mind its 1k per t1
okay thank you very much. have a nice day
Quick Combine skill?
Im struggling to find out why its not combining my shards
what tier are the stones and what is the budget you have set?
@median wind
it just fills the inventory and cycles the different colors but doesnt upgrade past 3
codboy how much do we need a script that actually works at not max museum tier do you think?
that one is probably because of the budget being set quite low
it will try to spend 1% of that on each stone
why doesnt it fill the loadout?
because it doesnt know what to buy to do that
beat boss 3 and research the cubos cube artifact
thx
If you don't have max tier you won't have enough resources to be worth combining anyway
has this updated yet?
Look through the pins.
😠I don't know what I need to change for this to work so it keeps going until T11 gems
more budget?
i definitely have enough to get there, i did it manually
It just seems to stop making things past T3
what is the budget set to
3.16e10
1e10 now cause i realized that's more than i have. But even now having 2.7e10 resources and counting it doesn't even use up that much
it seems to only make a few T3 fire gems
is your museum at max tier?
yeah the script needs that
Oooh alright makes sense, thank you
Is there a way to delete the functions that require that
?
nvm i finished instantly with 1 super gem
didn't realize the cost was so low lol
oh yeah
this is nice
wow
Can it go past T11?
@vague hazel has earned the Spark role!
you need the offshore market so it can buy higher tier stones
Not without it though? even though I can manually?
it takes exponentially longer the more tiers it goes up
The C0D Bodge.Museum script crashes my AI. Not sure what I'm missing.
What are your AI settings?
This was the issue. Had the 2 numeric settings set to 1, as I tried to previously use a script to crash AI.
@cold rapids has earned the Spark role!
hey can anyone help the museum combiner isnt working for me currently
i activate and it instantly crashes
Same question.
...
i already tried it
That one doesn't need Turbo.
I am having trouble with this, it did not seem to work.
What happened: I have electricity stones in my inventory, all electricity stones in the offshore market, I gave it e34 budget.
It cycled from color to color, only going up to about the tier 4 stones. But the output was lost. It was only buying tier 1 stones and combining them.
Stones were not put into loadout.
None of the accumulated stones were saved.
Everything that was in inventory was lost/deleted except for the final color.
did you have stones in the Loadout?
I will repost the image since I disabled the link in the basepost
Here is my museum screen
Ok, after refilling my resources:
So I have stones in both places.
I have room in both places.
I turned off the workers when I turned on the script.
Any stones in "Inventory" will be overwritten when you run the script. This is by design, and mentioned in the readme.
I thought you needed stones in the inventory to work. Also, what readme?
I installed just the cod version of the script, as it does not require turbo exec. Was that the wrong way -- i.e. -- do I start by installing your version, and then the cod changes?
And, even with the "inventory is overwritten", it did not put anything new into loadout, nor did it upgrade anything in loadout
https://github.com/d0sboots/PerfectTower/blob/main/README.md#museum-combiner-v4 this README covers both versions
The cod version is just a tweak on my old version that required turbo
That is likely due to budget and/or what is currently available in the market
Yeah your market is entirely fire stones, so that's the only thing it could upgrade
Given that it set tier to 27, it should be able to upgrade to 38
Unless I'm misremembering that calc
Oh yeah there's no way you could afford 38. It's a budget issue, you have to increase budget to match what you have (but even then you'll probably only get one more level at most)
OK, then let me ask this: What is the intended "how to use", because it does not seem to be obvious.
To clarify: My current method is worker uptiering. For that, I need to have a single type of item in the market. I generally get either N or N-1 offered. I have 3-5 workers doing the purchase and combine (depends on how many workers are doing other things.)
This lets me focus on one color, as fast as it can go.
To enable all the colors, most will not have a good level, as the gems available will be random, and "up to N", usually below N.
So what is the intended way to use this to purchase and combine?
Restricting it to a single color is fine. But you need to set your budget (with w/s) to be roughly equal to your cubes, maybe one increment higher, otherwise it won't be allocating enough budget and you won't get enough uptiering
Also dump your row of fire stones back in loadout
Ok, so I am confused here. I can manage purchasing t26 or t27, and I have the budget set to match the t27 choice in the market. If I put a higher budget, then the tier selected goes up, and then i'm spending way more than my income.
What I am expecting (is this my problem?) is that it will purchase lots of the best tier market stone, and then combine them. Much like the workers do, only way faster.
It sounds like you are saying that if there are 5 fire stones in loadout, then it will, for each one, attempt to purchase stones to upgrade it, and then put those back -- with my current setup, that won't give an improvement (as I currently need several hours per color to gain some improvement.)
Yeah, what you are expecting is wrong. It will not purchase lots of the best tier market stone - it will purchase one that is much worse than that, because it's cheaper to do so. It does it very very fast, though. (Millions of times faster than workers.)
The last paragraph is correct, aside from your assumption that it won't be an improvement.
Ok, so now tell me how I make the following work.
My target goal is to make t37's and t36's that I can store into the loadout. I am upgrading existing t35's and t34's to t37's and t36's; I have some t36's already.
Instead of slowly buying t27's (because they do drain my funds) at the rate of 3-5 workers, I want to buy lots and lots of t24's as fast as the script can (because it can combine quickly).
To make sure that t24 is available, I want to specify either 24 or 25 as my goal.
To have that as my purchase goal, I need to specify a budget of e35 or e36; I have much higher museum income than that, and I have town producers that make more museum resources available than the museum producers do.
How do I set up my settings for this?
How do I set up my loadout, my budget, etc.?
And keep in mind that I want to do this for each color.
I wouldn't recommend working for a single tier, just get to the highest tier you can
for me I would do:
set your budget equal to or close to your current resources
don't set any priority for stone type in your offshore, unless you only use those stones
run the script, let it combine stones
go do some other stuff for a while, combine again when you feel like it and your market has refreshed
since the script is fast and requires little input, its one of those things that you wouldn't want to focus on it, just use it when needed
also offshore market only offers stones up to 10 tiers lower than your highest (or whatever you have set for tier), as long as have the resources the combiner will always be able to upgrade stones
loadout is whatever you want / depends on your blueprint
How do I set up my settings/loadout/budget for this?
Set your budget to your number of cubes. The script will set tier, don't mess with it. Put all your gems in your loadout, the way you want them to look when you're done. Run the script.
You can do it one color at a time (by limiting the selection of the market to a single color) or all, or a subset. All of those are viable choices.
is there a trick to get the script to keep working? mine seems to stop almost immediately. works for a few seconds and then pauses for shop refresh
That is intentional.
It stops once it thinks there's nothing more to do. (There might be more to do, if you set the budget too low.)
how do you get this to work? I thought this script was broken because of turbo exec but looks like some people are using it.
There is a temporary fix linked in the pinned message.
thanks
guys why the script just tiered up a few types of gems farther than T12 but not the rest? idk what im missing
@neat urchin has earned the Ember role!
the other stones aren't in the offshore market right now
do you have the Cubos Cube artifact? should look like this next to your inventory if you collected and unlocked it.
it's the only way to start getting the 9th stone (can appear in the market after crafting it just once)
oh right, i see that
i dont have that relic yet, how can i get it?
you need to beat cubos jr
a boss?
yes
Do you have the quick combine skill?
you need to put the sones in ur inventory (Where your green and blue arldy are)
that's called the loadout.
And the screenshot was taken whilst the script was combining, hence the inventory being filled with darkness stones
oh yeah well, pretty sure the jist of what i said still aplies, ig he prop didnt even have a darkness stone in his loadout when he startet the script, the same just happend to me, had no stones in the loadout and it just tryed to buy darkness stones and then just deleted it or so idk it basicly bouth it all combined 1 inventory worth and than just reset and did nothing more
untill i read that you need to have the stones in ur loadout, iam still only getting to T12 tho rn and have no clue why it wont go above that
he did. this is the stone that was in the loadout.
The combiner script took it out of the loadout into the first slot of the inventory, and filled the inventory with darkness stones so that it could be combined for up tiering.
The isue is, most likely, the lack of the quick combine skill
The C0D Bodge.Museum did that?
you mean importet the fix code for the fix for the 4.0 version !?
yeah i did
why would you be able to see that tho? did you remove the budget from it for some reason?
So I need to make sure I understand.
You're telling me that you had an empty loadout, and the script bought stones?
well i had a stone above T12 and jup it just bought 1 inv combined that and than jut ended
pretty sure it deleted my stone too but not sure rn but pretty sure it deleted one of my T13 in my inv
Ok, that one is an edge case in the combiner.
Nevermind, that's weird. If it deleted your stone, you might've been using a version that's on the discord post here. You sure you imported from the github repo?
i klicked on the link in the first message here in this post that goes to github, so ig/ hope i have the newest
@torn lance has earned the Spark role!
should be, so you experienced that with this thing?
well that's a little annoying, but hey, guess that gives d0s more of a reason to keep on working with the official museum combiner
xD
yeah so it this rn just a result of the script not working like it sould be or ehy does it seem to max out at T12 cause no matter the budget i give it it wont go over T12
it needs the offshore market and needs an offer which you can afford and can use to uptier
ugh rly ? fml ... so a lot more grinding.... hmm the first script i had didnt care if you have offshore market, but was hella slow ;/
I mean, this one doesn't care either, until you want tiers above t12
u know thats what i meant with what i said xD
¯_(ツ)_/¯
any idea why this isnt working? I have what should be the most up to date version
you need to unlock the full inventory
ohhh - well thats a bit of a grind eh?
shouldn't really be. Maybe an hour at most?
any recommendations you can think of to complete that? is it just me finishing statistics page?
I have no memory of how the inventory slots are unlocked, but I think it's got to do with the building tier?
nifty
how do i stop it from doing other elements, and have it just do the element i want to focus on?
Well, you can exclude some Power Stones from the Offshore Market with changing the preferences, those apply after the next refresh.
i did that but then it just buys them from the shop based on my loadout
Well, then it looks like you have them below T12. Nothing to do about that besides taking the Stones out entirely.
im trying to just do light, but it keeps buying low tier electricity, fire, and darkness
oh i guess ill have to get them to t12 first or take them out entirely ?
is there not a simple way in the scripts to edit it to just do the element i want?
cause im way too dumb to understand what its doing
its still doing electricity even though i removed all the lower tiers
it should be fast enough that it won't take too long, move to the achievememrs tab or something
it will upgrade stones in your loadout if it can, if it's taking too long you can change tab to make it faster, but while its runnimg you probably shouldn't mess with it
and it stopped doing light (probably because i have tier 42). i really dont understand any of the lines in the scripts
yeah don't try to read those
but its not working for some reason
in what way?
it just flipflops between light and electricity super fast, without combining light, and then just stops at electricity
oh wait now its actually combining light
what tier of light is in the offshore market? id also like to understand what your Loadout looks like
oh i think i know why it was bugging out like that now
maybe it was because i was resetting the offshore market to make it buy higher tiers. i didnt know it affects it like that
i can send u a ss of my loadout
meh maybe its just because of my budget
yes, images are helpful
ok
here
i think it wasnt going for higher tiers because my budget was too low
that is a strange looking state indeed, you could set the budget higher
i did, and its working now it seems
its just continuously doing light right now
should i press m to stop it first if i want to reset the offshore market? it seems like that was breaking it
why is it only getting me 8 tier 45s? i need 12 :/
it stops whenever its 8 of the highest tier i guess
i dont understand how to get it to do more than 8 t45s or even 44. it just stops when it cant do better
do i need to set what tier im aiming for in the script or something?
oh wait, maybe its because i need to put light in the slots i want it to do. ill try that
okay it seems like that worked!
I cant seem to find the modified version that works without turbo exec
did you check the pinned link?
Is there a version of this that doesn't require turbo exec? It says turbo exec is discontinued
Read the pinned message more carefully, maybe.
TIL posts could have pins.
well, this is a post, not a thread, and also virtually every channel type has pins
a post in a thread in a channel in a server
well forum channels are channels
I cannot get this to improve my stones. I have anywhere from level 35 to 40 stones, and no matter what I try, even having just one type in the market, I cannot get it to spend enough time/money to improve that group. What am I missing/misunderstanding?