#Woot's BP Compendium
1 messages ยท Page 4 of 1
9928 instead of 9500-ish or 10500-ish
I might be able to do away with XP bonus idk
since I currently only have one disable I don't suppose it matters too much how much xp I have
10290-ish kills.
funfact one version of winAI used Super Multishot instead of Google's Influence.
dropping confusion field, gonna see if that has substantial impact.
nope.
you get
4 disables in right?
currently I only have one disable scripted.
temporal
no substantial improvement from Chaos Gift. Sad.
Makes sense, but still sad.
I guess I can disable GA, RA, and CA
after this I'll [remove] kbop
I think 10600 is about the maximum possible with this BP
yeah, 530/s is roughly the limit
might be able to remove conductor. I'll have to see.
had to add Rak, since I have no more chance modules ๐
hopefully removing all the cruft improves fps, so slower users benefit directly from these changes.
I could disable void and snap, that might be useful.
ykno
might be able to make a smaller one using Sky Blessing. Might try that next.
I did that too, but now trying chaos gift
this reminds me of nandgame, where you can solve problems by putting modules together, but you optimise problems by stripping the redundancy out of modules and building the entire thing out of nands.
something I did harmed performance slightly, not sure what.
down to ~10300
oh well.
chaos gift might be worth keeping, actually
it should duplicate Something, which could potentially be huge
well, I say 'huge' but I don't think it's possible to do much better than 10600 even with dupes
this is fine
down to 28 modules.
unfortunately there's a whole bunch of junk in the AI now.
I might leave it there, since it does 'work', and tweaking it risks breaking it
and it's a template for changing it in future
total with gray?
yeah
am at 31
unless you can beat 10600 killcount, I think mine's good enough
V29vdCdzIEFzdG91bmRpbmcgSWRsZSAzO3Jlc2lzdGFuY2UuYWJzO2FybW9yLnJlZmluZWQ7YXVyYS5jaGVja2VyYm9hcmQ7Zm91bmRhdGlvbi5tYXJibGU7YmFycmllci50ZW1wb3JhbDtkZWZlbnNlLnJlZmxlY3Q7c2hpZWxkLmJhc2ljO2NvbnZlcnNpb24ucG93ZXI7c3BlbGwudm9pZDtzcGVsbC5zbmFwT2ZEZXN0aW55O3NwZWxsLnJhZGFyO2luZmluaXR5LnJhbmdlO2RlZmVuc2UuYnVsd2FyaztzcGVsbC5zb21ldGhpbmc7Z29vZ2xlLmluZmx1ZW5jZTtlbmVyZ3kuYmFzaWM7c3BlbGwuZmxvb2Y7c3BlbGwucmVzcG9uc2UubmV1dHJhbDtzcGVsbC5yZWZyZXNoO3NwZWxsLnJlY2hhcmdlO2NyYXRlLnJleDtzcGVsbC5jb29saW5nO3RpZGUubG93O2VuZXJneS5mbG93O2VuZXJneS5yZWN5Y2xpbmc7Zm91bmRhdGlvbi5pbmZpbml0eTt0b3dlci51bml2ZXJzYWw7Z2lmdC5jaGFvcw==
ok final test, WC off, I changed my mind and stripped some redundancy from the AI
good choice
I could use snap slightly more frequently, but it's not super useful for a variety of reasons
mainly it's only worth using actives in the first and third quarter, due to floof
and since snap's cooldown in my case is 17s (and generally dynamic), it's not useful to spam it for risk of using it at a bad time
I think this is good enough.
I'll re-release winAI I guess.
home #1094013225915396127 message
winAI 4 aka winAI-FUN
Removed basically everything. Personal tests show it's about as effective as winAI 3. Test both before choosing.
Special 'thanks' to @inner jolt for pushing me to waste my time on this.
AI same name, so remove old version. Works like previous versions (i.e. 'out-the-box', no user input required). For best results, maximise resource modifier via infinity perk, power stones, town perks, asteroids, construction firm, anvil, dyson, factory boosters, nexus, whatever else. LMK of any issues.
[As before, disable most/all softwares before use. It is intended to be used at a fixed wave for maximum resource yield, and softwares will mess with that. [redacted for dumb]. If you're using it to gain infinities, A; please use a different, better BP, and B; keep all softwares on as appropriate.]
now I can vanish for ten months and nobody has any right to complain because I'm totally still active.
If you want you can take a look at winRP3U as well. That's not really in a state to be released yet but I've been working on it
poofs the woot out of existence for 10 months
aww. I'm testing winRP3U and I'm so close to surviving chnm with it
might be able to do it with a good lock.
yeah if I could get health, basic resistance, and neutral resistance, in a single lock; that should be enough
AAAAAAAAAAAAAAAAAH
on the one hand, I can't get all contracts without making an essential sacrifice
on the other, the sacrifice might ruin the BP
so
ZmlzaDtibGVzc2luZy5za3k7cmVmbGVjdC53aW5jZTtzaGllbGQudW5pdmVyc2FsO3NwZWxsLnZvaWQ7ZGVmZW5zZS5idWx3YXJrO2ltcGFjdC5ncmF2aXR5O2F0dGFjay5haXI7Zm91bmRhdGlvbi5pbmZpbml0eTtzcGVsbC5yYWtzQ3Vyc2U7c3BlbGwucmVib290O3Rvd2VyLnVuaXZlcnNhbDtjcmF0ZS5yZXg7c3BlbGwuZmxvb2Y7ZW5lcmd5LmJhc2ljO2F1cmEuY2hlY2tlcmJvYXJkO3NwZWxsLmNvbmZ1c2lvbg== this works, but until we get another universal module, it'll only be 7/8 contracts ๐ฆ
ideally an [ultimate, legendary, or special] aoe universal, but it doesn't matter too much.
death aura should constitute ~50 kills during the whole run, ~2-3x more if buffed with google
is that for winAI? It might, but it's competing with other effects that kill stuff
yes
simple fact is the gains are too small to measure from my limited attempts.
possibly coz of google
(reducing its radius to near-irrelevancy)
and void hits harder. Only thing that might work is HMG
that is 61 seconds
kudos, that's apparently slightly better than mine.
you should try bluecats harmonizer
ah yes
reduced cooldown
that might work really well.
okay let's do a quick test, see if I can handle the energy econ.
my AI seems to handle it just fine.
Probably because everything already costs more than 20% of total energy
ooh, 13s snap.
that's three snaps per floof.
tiny gains, but not nothing
wait a minute. I just realised blue's works with refresh.
60 second fresh o.o
making it work would mean changing all the timers ๐ฆ
doesn't matter at wave max
I've heard it matters
your information is very old
why not? it reduces spawn ticks, which might lead to delays and less enemies coming out
can you prove it?
nope, just keeping it off for safety
the only thing that should matter is time between enemies and time between waves, both should be identical to eachother and themselves with or without wave comp
wait, so having wave compression set to ON is now the same as with it set to OFF at gaining resource drops/sec when killing enemies in a 60 sec period?
i too am still under the impression that since resource drop/sec is dependent on enemy kills, thereby less enemy spawn ticks (wave compression ON) will have less income per second - is that no longer the case?
or does wave comp ON or OFF not matter specifically at W 100B E 100B I 100B?
might just be an anomaly of winAI. I don't know if it generally makes a difference or not.
remember that winAI is bottlenecked by how long it takes enemies to approach one of the killing fields. Spawns are essentially capped the entire time as a result
try it with burnORF, that one regularly caps on clear speed
it doesn't matter at specifically that
the reason why wave comp affects is due to the increase in boss waves, more boss waves means less enemies because a boss tick spawns one enemy while a normal tick spawns one enemy per lane, inf 100 billion changes this so the boss tick spawns all the bosses instead
yeah, that makes sense. thanks for the clarification.
@inner jolt okay suppose we take this, and we do something fun to it.
Specifically: we add Super Multishot, Air Barrier, and Borf.
Let's suppose that Air Barrier will bounce projectiles to the tower, and let's suppose that Energy Sphere will bounce these projectiles back to the enemy (I have no idea if this is true).
Given that Sky Blessing makes the tower invincible, the implication is that we can destroy attackers with ES (assuming we do sufficient damage), at roughly the same rate as burnorf, i.e. around 1800/second, making it a high speed resource farming and infinity pushing BP.
Since we've added air barrier, we can probably remove air attack (if everything else works), so we keep pacifist. We lose glass cannon, since we now have some 3-ish blues, but that's fine, we can get annihilist for our trouble. We can't rely on mimics any more, but the few enemies that don't mimic a reflect will kill themselves on the tower eventually, so it should work itself out to be only slightly slower than burnorf.
Rate my stupid idea pls.
how do you intend to deal inf damage with super multishot?
I'm currently sustaining energy sphere being active
I thought it prevented Power Conversion
burnorf needs attack speed for projectiles
I also tried to switch winai core to sky blessing, but it's unstable without air attack
don't need to.
I just need the enemy to reflect inf damage.
It's hard to test that interaction, but from what I see, I think ES does not get triggered by Barriers
8 modules is all you need to be invincible and kill every enemy
shame.
Whenever i try to import this ai script it gives me an error. I tried with and without migrate enabled and both ways gave me this error
Same issue with the WinAi4.0 Script
Ok so, its giving me that same error for all the script i try to implement from this thread
that seems very short, bad copy most likely
copying from discord is iffy, download the file and copy from it
Lemme try downloading the txt and copying from there
There we go
Thx for the help
Is it just enabled Facility Ai and start a run or is there anything else i need to do myself?
set up according to BP description, different BPs have different requirements
I didn't check the update yet so I don't want to mislead
2.x required light stone off as the most important thing, I think that was it'
all winAI require light stone off
you dont need damage or resistance for winAI
that is its purpose
winAI as a concept is a "stop hitting yourself" + "I'm invincible"
light stone as in museum thingy?
if you're not in inf phase yet don't worry about it
i am
then it's an infinity stone ๐
am nearing mt14
oh, then yeah, you probably don't have any stones charged yet
infinity perk
will prob wait for mt14 to do that cuz new ai
generally you only get them charged at mt15, it's technically possible at 14 but not worth it
also, i noticed that the winai3.0 is labeled as a farming bp, however stuff like condense isnt in there
would it be fine if i add the missing recourse generation things myself?
its specifically setting a resource idle in the idle screen
it's purely for setting an Idle
it will only live 60 seconds, its not really a pre mt15 bp
oh, i do have all the modules tho, spent a few hours on the stupid water experiment to do that chaos challenge for the bp XD
it's a great BP, just very specialized at what it does
all these blueprints are kinda confusing tbh, with like how they are labelled and stuff
you can add the modules, it won't break things, but hard to say how useful that'll be, at a guess not very
you do kind of have to read carefully, it's not streamlined - because it's one guy doing it as a hobby and sharing his work
I'd recommend just getting mt15 quickly before focusing on idles and other stuff
I mean, the blueprints ive tried so far have been pretty good tbh, better than most stuff online
its not very hard to get there
I wanted to use the winai3.0 for that
well that's why we recommend them
i misread and its appearantly for pushing inf
the pre mt15 pushing bp's are pinned in #infinity-phase
winAI is most definitely not for pushing
Oh thx XD
well, it's a last-resort pushing I guess, for when no other BP can do the job, but that means it's not very good at it
winAI is great for a strat known as suicide bombing, where you don't care about anything and brute force push with wave restart
Alrighty, also for the challenges there was 2 big threads i found and the one by yoshi was so far the best
the other one only had granite found + reflect for most challneges
Oh hi XD
well one is optimized for hardmode, which works fine on normal mode but may not be optimal, and the other is optimized for normal mode assuming you have absurd stats and no resistance
hello
Also, it seems that in the thread i found that has all your build the speed section is just emtpy, will that be added later or not?
Reason: Posted a link
@cursive idol has earned the Spark role!
yes that's me
oh lol
that's probably out of scope for Woot's BP Compendium ๐
it'll get added once i decide i want to work on them
Alrighty
you can use all the hardmode bp's for the normal ones
same with normal mode
Thats what i was doing cuz the hadmode ones just seem like theyd be better in every way
they'll be slower in 90% of the cases, cause they need to spend a lot of attention on surviving, when in normal mode that's usually a given, but otherwise should always work
alr
Anyways ima check out Infinity-phase bps and stuff. It was nice talking to ya all!
Oh btw, from what I've seen, enemies CANNOT use [Toggle] active modules, at all, so KBoP in its [off] state is a pure detriment to range
You can build around this, as toggles do not junk up enemy active slots as much as other actives
a.k.a. if an enemy spawn with 2 actives, it only has 50% chance to use a specific one, but a toggle and an active, the active is the only choice
odd
could you check Energy Sphere?
same
it's a Toggle
it's a "free" reflect
that enemies cannot use
does that mean enemies never activate it, or that they only ever leave it on
cannot activate
strange.
That, or toggles do not show pop-up text like "Super Tower 2!"
but they dont even spend energy, so probably just can not activate at all
easy test is to see if the reflect kills the tower
another easy test is to run with titanium hull (disables energy regen) and see if they bleed energy
I gave my thought process, you can test and verify yourself
I was using another blueprint/ai (I forgot which) and it was working for me.. I deleted them and switched to this one but now I'm getting instantly killed
Is there something I've overlooked?
infinity/ workshop/ museum
headquarters
this one
hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
I have about a dozen. Which one
gonna need a little more specificity there bud
there's 12 choices
you mean winRP+ 1.12?
FPS too low and not having infinity light stone enabled is a good place to start
Depending
they could be using a winWE
bigger problems to fix, in that case
yes
fps? ๐ฎ
oh my fps is okay
but i'm dying instantly
i got all inf stones and about 1QaV
in resources
almost everything's unlocked
i haven't done the final boss yet
every module?
then, you should be able to do #1094005500091318395 if you want reflect
but, if you want to try winRP, consider these
Reimporting the script and the BP
exiting and reopening the game to reinable any stats you might have turned off and forgotten about
checking module tiers (probably not needed, still worth checking just in case)
is 1.12 the latest? Pretty sure it isn't o.o
Then again I haven't shared winRP3U so maybe it is.
my bp levels are between 66 and 72
no software manipulation in the present AI
so i just leave everything on?
ok blablabla words looks like winRP3U isn't public yet
did you follow winRP's instruction spec
message that gives you the imports
Assumes light stone. If absent, as with the spec before: turn wave restart off, turn era floor off, turn wave streaming off, turn all the other era softwares off (aside from new bounds); then after starting a run maximise the health & damage era dividers. Then turn software back on.
For best results, also use nature stone. winRP is not intended to have maximum damage, however, so don't try to optimise for it. Main killing power is wince.
Lock health and/or resistance in anvil, maximise resistance and health from other sources. Tolerance up to ~e160 or so depending on stats.
If you don't use AI, make sure to disable light and darkness, others optional. No module secures are required.
actually, the spec is only in the initial1.0release, since the others just say 'same as previous versions'
wait, wut?
none of winRP's AI's have software manipulation?
why would they?
they were made with the assumption that you had light stone and wave restart, meaning software manip is pointless.
i think era powers are my biggest weakness so region 11 (nightmare) is my best option
unless i'm still doing something wrong
are you still dying quickly?
yes
wait let me check multiple regions
can't do chaos 15 (medium)
can do region 14 (easy)
i'm definitely missing something
I don't think this is on winRP then
if you've reimported the BP and everything in the specs is met, it might be a #infinity-phase talk
forgot codproofing is a rule only I go by
bluecat's worked pretty well.. chaos insane > 600 floors (total 11.6k) before dying
woot prioritizes functionally
i honestly think it's something i'm doing wrong but i'll figure it out eventually
maybe there are things i should upgrade
Max your idle so you can upgrade modules
specifically, since it's not essential to the BP's function, it's not included in the AI.
Some of my BPs absolutely require software manip and software manip is included in their AI, but winRP isn't one of them.
try winRP with blue's AI.
as of 1.12's release, it was nearly identical to RpCat, so the only difference would be their AI logic.
(RpCat has likely changed a lot since then, but even so)
also, it'd be nice to know how you die. You can't just say 'i keep dying' and not elaborate: is it unlimited damage? is it ??? damage? is it 0.001 damage (or something similar)? is it a really big number like e270 (this would look like UNg or something silly, if you use named)? What did the enemy mimic? What era elements were disabled? Were the health/damage dividers maxed? What element was the killing blow? What modules were secured? What do your town stats look like?
Some of these are less important than others, but I need at least some of them in order to figure out why winRP didn't work
V29vdCdzIFJlZmxlY3QgUHVzaCBQUFU7c2hpZWxkLmRpdmlzaW9uO3NwZWxsLnNuYXBPZkRlc3Rpbnk7ZGVmZW5zZS5idWx3YXJrO25hdHVyZS5ncm93dGg7ZGVmZW5zZS5jb25kdWN0b3I7Z2lmdC51bml2ZXJzZTtuYXR1cmUucGhvdG9zeW50aGVzaXM7d2FsbC5ldGVybmFsO2dpZnQubmV1dHJhbDtyZWZsZWN0LndpbmNlO2ZvdW5kYXRpb24uaW5maW5pdHk7cmVzaXN0YW5jZS5nZW5lcmljO2dpZnQuZm9yZXN0O2dpZnQuZGVzZXJ0O2ZvdW5kYXRpb24ubWFyYmxlO2ZvdW5kYXRpb24uZGlhbW9uZDtzaGllbGQuYWlyO3NoaWVsZC5ib3NzO2RlZmVuc2UuYnVsbGV0cHJvb2Y7YXJtb3IucmVmaW5lZDtleGNoYW5nZS51bml2ZXJzYWw7YXVyYS5tb25zb29uO3Jlc2lzdGFuY2UubmV1dHJhbDtyZXNpc3RhbmNlLmFicy5maXJlO3Jlc2lzdGFuY2UuYWJzLndhdGVyO3Jlc2lzdGFuY2UuYWJzLmVhcnRoO3Jlc2lzdGFuY2UuYWJzLmFpcjtyZXNpc3RhbmNlLmFicy5uYXR1cmU7cmVzaXN0YW5jZS5hYnMubGlnaHQ7cmVzaXN0YW5jZS5hYnMuZGFya25lc3M7cmVzaXN0YW5jZS5hYnMuZWxlY3RyaWNpdHk7Zm91bmRhdGlvbi5ncmFuaXRlO2dpZnQub2NlYW47c2hpZWxkLmFkdmFuY2VkO2NvbnZlcnNpb24ucG93ZXI7Zm91bmRhdGlvbi5iYXR0ZXJ5O3NoaWVsZC5hbXBsaWZpZXI7c2hpZWxkLnRyYW5zZm9ybWF0b3I7c3BlbGwuYWR2YW5jZWRoZWFsO3Jlc2lzdGFuY2UudW5pdmVyc2FsO3NwaGVyZS5lbmVyZ3k7Zm91bmRhdGlvbi5zdGVlbDtzcGVsbC5mcm9zdG5vdmE7ZW5lcmd5LmJhc2ljO2VuZXJneS5mbG93O2VuZXJneS5yZWN5Y2xpbmc7eHAuYm9udXM7c3BlbGwuYXdhcmVuZXNzO2NyYXRlLnJleDtpbmZpbml0eS5zcGxhc2g=
This is my local copy of winRP3U. I tested it and it works fine, but it'll have many of the same issues as other versions of winRP (like assuming you have light stone active). Personally, I don't have to do anything except start a run with the AI layer active.
this one is different from RpCat and 1.12, since it uses Energy Sphere instead of Nature Barrier.
It's actually powerful enough that I don't need W.I.N.C.E, but I don't have very much field data for it so I'm not committed to its current [design].
for anyone due to complain at whatever junk I left in the bp:
this is literally what it looks like in my workshop. I haven't touched it in months because its development is on hiatus. It is not finished. I appreciate input but don't disparage me for it >_>
unfortunately winRP3U doesn't work without light stone. I'd have to do a whole bunch of work to make it work since I need a way to flush enemies with infinite era health, and the best way is void, but I can't use that with ES, so ugh
hey I'm always dying at the 57-58 mark, not sure why
also you might want to put one of the somethings on the bottom left lane instead, since that lane exists on every map
I think bottom right is the second most common
I suspect your fps is too low. There's a super-tight timing event around the 31s mark that 'saves' two seconds. If you miss it, you die at 58s instead of 60s.
as for placing somethings, I have no idea how. If you know the cords, I invite you to share them.
try 1x speed, and watch what happens between 30s and 35s
normally it'll use temp barrier twice, at ~29s and again at ~33s
28s and 31s.
if you miss the 31s event you'll die at 58s
what
refresh wasn't being triggered because of it
yeah worked fine after leveling it
finally at e100 now
@devout briar has earned the Spark role!
would like to add rex crate as an option also- not sure how to toggle a single cript in AI as new to this...
you can just press it yourself
but if you want an AI solution, do this:
impulse: new round
actions: activate module of index of module of id 'crate of rex'
[make sure the script is enabled, too. Right Mouse click on the script (or whatever you normally do to enable packages and such)]
but I'm pretty sure the newer AIs for winAI already have this because they include crate now.
if the above doesn't work properly, add
wait 1.0 seconds
above the activation line.
sometimes things get weird if they try to activate too early in tower testing
I think you labled them both as AI ๐ญ
WAIT
im blind
winAI is the name of the bp
some from infinity grid
some from challenges
cooling cell from #perfect-space
is there a place where the terms like winRP, winAI etc. are described? (I am not sure in which maps/waves I should be using these ๐)
winRP and winAI are just bp names
win reflect push and win auto idle I think?
the actual bps are pinned
aah okay thanks
So I recently reached infinity and am trying out winWELP + the AI package that goes with it. The problem is that there is nothing in the AI package to disable certain software until era dividers are maxed out. Which makes it that I am getting almost insta killed every round unless I switch the software off and later on manually.
Am I missing some AI package, should get division shield and is it supposed to start straight at infinity?
don't know how much of this is automated in any AI package - but in general until you can get around it (with inf stuff you earn later) you are supposed to start in era so that you can gather xp for disables before letting it go to inf, era stuff is still a problem in inf
so, era creeping.
I don't generally deal with era creeping because it's not something I ever care enough to automate. Even when I've had to deploy it, it's simple enough to just stall at low era for a bit. You don't have wave restart so just turn cwj off and you should be fine. Maybe era floor and some other stuff too actually.
If you do have wave restart just turn that off too.
This really is not something I need to automate for you.
there's plenty of era creeping AIs out there, I don't know how compatible they are with my AIs, but no harm in trying them. I don't know where they are because it's not in my interest to know.
The goal of winWEL(P) is to give you the fragments needed for anvil and grid upgrades. As soon as you have them you're expected to migrate to a better BP. In other words: they're not even designed for infinity 2, really, although I suppose they can pull it off. Them dying [to] era [in inf] is a non-issue as long as you're getting frags because they're essentially frag farming BPs.
when i use win ai 4 i die instantly what is going on
instantly
probably fps. Turn 3x speed off
well its not very easy to make it live longer, though i guess cooling cell grants double time, if that mattered
wdym better idle exactly?
do you think a longer run will make it give more idle?
upgrade to winAI 3 maybe?
no
@fringe gust has earned the Ember role!
where? where are you getting 6e66 on rp cat and where are you getting 1e66 with winAI
maybe you need to turn off some of the software to give winAI time to kill?
i would also like inf values
chaos med
we're kinda cluttering the post with this rn tho
maybe move back to #infinity-phase since this is less about the winAI and more about you
the way winai works, you also may want to turn off light stone
assuming you set up everything else properly
that's not what the issue was
buddy was using winAI on normal, you're not gonna get much done from there
it still works well for setting an idle tho, even on easy, just need to find a proper place to do so
if rpcat is working, then winAI will not.
how many times do I have to tell people this
The reason winAI has the light stone [off] isn't so that enemies have infinite health. It's so enemies have infinite damage.
It's not to kill the tower, it's to kill the enemies.
If some other BP will work, your regdif and/or wei are far too low.
If winRP (or RpCat) doesn't kill you, then winAI just behaves like a worse winRP.
blue goes to the trouble of designing RpCat to match as many of the contracts as possible and includes the various resource boosters in the BP and AI, so it will give you a fantastic idle below your tolerance ceiling.
winAI is for getting resources at and above your tolerance ceiling.
question so I can redirect people to a msg
just because you're clearing waves after 60 seconds, it doesn't necessarily mean that you're getting a higher idle, right?
if anything, you're getting worse.
winAI will not reset each minute, meaning it will immediately stop using actives
as I thought
without floof, your baseline will be vastly lower than during the first minute
and if you're using it properly, you're never going to get a higher baseline (without actives) than during the first minute
for example, if you're using it to push, you're using it wrong
as before, in this case it's just a worse version of winRP or RpCat, and you should use those
and even if I did implement loop logic (it's not hard, thanks to WINEMAST), the fact is it gets fewer kills per second compared to winRP et al, iirc.
reminds me of when I used winAI to push because it was the most functional bp I could use
that's where I was
winWE or borf, winRP or RpCat if those don't work, and winAI if none of those work.
hey woot, can you edit the message to include turning off the softwares:
Critical wavejump
Wave Instability
Era burst
These should be the only ones that can have a negative impact on the AI, from as far as I remember
uuuuuuuuuuuuuuuuuugh
why wave instability if you're disabling cwj anyway
idk, I was told to turn them both off when I was failing at using winAI
why?
because of this #1094013225915396127 message
thank you :D
depends on why you were using it.
you should have all software off when using winAI, except compression, because you don't want the wave counter to tick
resources XD
unless you're weird and using it to push, in which case you want them all on (but you also want a better BP)
huh, I should only have compression on for resources?
That's not something I've heard of before
yeah I'm dumb, you should have comp off as well.
so, everything off
even acceleration software?
I've been using it wrong this whole time then
if the wave counter cycles from 100b to 0b, you lose a lot of resources
well hold on now, there must be software you gotta enable (appart from wave restart)
not even wave streaming?
what about the wave and era floors?
I'll bother you one more time, sorry woot
does winAI 4 have modules you want secured?
It has the secures block, yea, but that contains a lot of modules that aren't even in the bp
well yea, but I added secures to it to make it better, but idk if he made it with specific secures in mind or not
Idk.
winRP3U
@rocky pasture check
Everything published is for academic purposes.
||i am taking that as a yes||
of course you're allowed to take ideas from it.
would he have displayed it if he didn't expect people to rip it appart and study it?
maybe he just expected people to use it? idk
oh ffs woot
how dare you
using energy sphere!
no, I hate that. I want people to learn how and why my strategies work.
why not
she hates ES
yes
i mean not really i only hate the exploit that comes from it
@rich veldt why infinity splash?
and also why do you have photosynthesis if you're dealing neutral damage
guess which module it was
It only took me about 2 years to find a use-case for it. I get there in the end.
short answer: cruft.
Long(er) answer: makes very little difference. Many of my picks are random.
what does cruft mean?
iirc, it's computing jargon. Junk in the code.
oh
usually too deeply entrenched to be easily refactored out
but also not obviously doing anything important
I could remove photosynthesis, but maybe it's important. I don't know, because this BP is in development still.
I published it for feedback and got nearly zero feedback
so it continues to be dodgy
yeah i will admit this is a very good blueprint.
it uses energy sphere, which i completely forgot about, to then use health to survive
unlike mine who uses wince and is like x8746249343674 slower
๐
also, boss shield and bulletproof are kinda meh, why you using them
i can understand boss shield because of the x10 boss enemies get, which, i mean, shouldn't be a problem but ig it might if you're running too close
I value consistency. Bosses and assassins have slightly higher damage than most enemy types. These modules normalise things.
tolerance is measured by the highest damage taken, not the average damage taken.
Bosses and assasins have slightly higher damage
by like a really small value
it only takes one enemy hitting very hard to ruin a run, and usually those enemies are assassins and bosses, because they hit harder.
around 10x.
actually funny thing about my bp idea is it can't run neutral gift ๐
well okay I can't check because wave is flipping all over the place.
~~because i'm pretty sure latest versions use molten core
i can't afford to disable void
neutral gift would make my damage worse~~
of course, and x10 to damage
this is all on the help page btw
no, health is increased by x10 as well
bulwark only adds e3
tower testing -> enemies
oh i missed the last message XD
What am I doing wrong? I die instantly on any region and any dificulty.
Can't seem to get a BP to push me further into infinities. That includes this one, RpCat, BurnORF, Sky something, Void of Chaos..
The further I got was Nightmare in Region 11, Inf 17 Million only.
Whats the damage
Or a screenshot of the death screen can help
I just can't seem to push further into infinities with any of those BP.
I think the insta death on any run was a different AI with the BP, even though I was sure it was the same.
Chaos Impossible can't pass Inf 686
Nightmare, 20k
The further I got was in Region 11, Nightmare, Inf 17M
It goes a few hundred or thousands and then dies.
With RPCat
The others pretty much the same.
Or even worse.
If it helps.
just sounds like a stats issue mainly, you need to go into forge for a higher module level, so its just getting more fragments for anvil and forge
past boss 5 its just grinding fragments mainly
The thing is, my stats from the anvil and forge aren't really that far off from the first time I played and there I was close to billions on Chaos Nightmare.
Guess I need tons of fragments.
I tried to farm with the BP's here, but I was getting so little.
Maybe I won't do Chaos, and do R11 where I have Inf 17M
Might get a little more, I dunno.
I'd recommend #1227586381929386036
and yeah the higher inf would probably get you more frags
especially since you're in nightmare
if you want to optimize you'll have to go for a chimp inf 100b
that's how people get e6+ idles for frags
Well, I cant do that since ChImp is Inf 686 only, can't go any further ๐ญ ๐คฃ
The furthest I have in Inf is 17m in R11.
Nightmare too.
this looks normal tbh.
first of all, this is RpCat, so I can't diagnose it properly.
Second, you're using named notation, which I've unlearnt by now, so I can't assess everything properly.
The fact is it looks like you're doing about a thousand times less damage than necessary to progress, so you're relying on W.I.N.C.E to progress (but Idk for sure). This tends to be slow.
Not sure how much damage you're [taking] but you look undamaged, so the problem is kill rate I suppose.
You've not specified you have the nature-universal infinity perk active. I'll assume you do, but this is an important setup for nature damage builds.
If you want me to help you with one of my BPs, let me know what's wrong with it.
keep in mind, both in RpCat and in winRP, neutral and universal represent a bottleneck for progress. They're your 'weak link', and you get more progress improving your tolerance to those than you do improving your tolerance to the others. It's for this reason I urge people using winRP to get a rainbow museum layout, with ~1:1 resistance/power stone town perks, since this is one of the only ways to improve your tolerance to these elements.
You can also lock neutral/universal or resistance/health (or shield or whatever) in the anvil. This should help slightly. This all assumes you have something like W.I.N.C.E that'll keep working even with barrier or whatever doesn't.
i missed a great opportunity to advertise #1257712401143566406
I'm revisiting my spell compactor for a "release"
Do you think the logic behind the activations of winAI 4 can be improved? or module locks
cus saying "if it ain't broke dont make it better" seems to me like you see spots for improvement
AI is not my strong suit, especially complicated ones, you will handle it better
I handle the AI better, but the logic behind the blueprint is what I'm curious about
there are two ways, to have infinity energy and not worry about its regen, or try to minmax without it for possible better results
the goal is to maximise killspeed (in general) but especially when floof is active
if you see improvements, please tell me XD
I'm trying to make as good of an end product as possible
not because the current winAI's AI is dysfunctional, far from it, but I need an example that people can understand with ease, and winAI is pretty good example for it
it was more-or-less determined that having universal neutral darkness and elec era powers enabled is good for killspeed (on WINCE)
oki, I changed it so it won't disable those
do you have thoughts on what it secures?
I can give you the list, if you want
it is very clutch, but I could see it being improved with a better kit.
I've not needed to improve it, so I haven't.
disabling active modules that dont benefit killspeed, like Void, Something, Snap
simple enough logic.
implements the clock cycle, segmenting the runtime into phases during which activations occur. To make it more robust you could loop over these activations while the clock is true, but I don't have enough lines for that + it's not really my problem.
it assumes that everything executes without fault which is why some people experience unusual deaths at t34 or whatever
if you wanted to tune it slightly you could reinforce the clock cycle with loop logic to make sure the events all fire
what the cycle actually does - that is, what the events are - is also fairly straight forward.
temporal barrier for 30 seconds, then temporal barrier for 29 seconds. The second inbetween is covered by immortality shield, which runs at, Idk, t29 or whatever.
oh, I also added knights boost of power to the bp and I activate it for less attackspeed and more range for some reason, might be better off deleting that one tho
everything else just kinda happens at opportune moments.
shouldn't help. winAI runs on reflect iirc.
yes and: relfect is based on enemy range and attack speed
winAI is forced to do the latter.
because I think it uses harmonizer, which means egregious energy costs.
module activations
not really "forced"
maybe? The first incident should be sufficiently lethal, so the only benefit to attack speed is from ranged enemies because the projectile moves faster.
the bottleneck for reflect builds is movement speed not attack speed
so, darkness and erak probably would help, because their era shield impacts movespeed
yea, that's what the spell compactor does, makes all activations into a loop, to permit the usage of an infinitely long programmable string of actions
afaik ranged projectles dont move faster
(also not even sure about air, they might move faster than the projectiles do)
odd. In that case aspeed is useless.
enemies die as soon as they hit and they hit immediately regardless of cooldown.
only reason it matters is if they have intrinsic defence like universal era shield
and reflect is 100%
it's not the first hit
it uses reflect
since when?
wince
why do you think we're very strict about disabling the light era stone
we want to take infinite damage, because we want to reflect infinite damage.
winAI is 7/8
but we're not
winNER is fundamentally different to winAI, utilising different logic (even if it shares an AI - I don't remember tbh), and is entirely unrepresentative of the winAI family of BPs
questions regarding one can't be answered by appeal to another
oki, so no need to modify the activation/secure logic, ye?
that's neat then, many thanks you two
it might still help, but not in the ways neo has described.
darkness and erak might be good disables
I've not tested, but the increased movement they get from their era shields might increase throughput
I don't know if air era shield is helpful or harmful, due to air enemy movement speed.
modules that impact attack speed are mostly unhelpful; ones that impact range might be helpful or harmful, you'd have to test them
erak is electric, right?
so, remove disabling darkness and electric, ye?
cus atm everything is disabled
I am pretty sure winAI doesn't require any module securess
so you're welcome to do what you like
some things might help, maybe remove actives in case they slow enemies down or something idk
hi woot
that's all thanks for dropping by
alrighty then, thanks :)
might be worth it to get thoughts on it, maybe?
in the current configuration, I secure Void and Bulwark, then Temporal barrier and Refined armor, then Power conversion and Neutral response
think it'd be better to swap some around?
there's a chance that immortality shield and temporal barrier disrupt things slightly
I don't think void will matter very much
power conversion and neutral response are pointless disables, as are refined armor and bulwark, at least on winAI
from what I remember when I was testing things out, void was killing me if it wasn't one of the first 2 secures
odd. Does it not have Universal?
best disable it then, maybe I had a reason for that
I don't document anything I have no idea ๐
it does, but I was hit with neutral response and void
oh fr? bulwark is useless to disable?
I was going off of what I was told, meaning you do not want the enemies to have bulwark
but I guess that increased enemy armor doesn't matter if you're dealing infinite damage, ey?
this shouldn't work, but maybe I (or you) missed something.
most definitely me, your AI doesn't have this "list" formation for disables
does anybody have a link to the most recent infinity bp in here
wait a fucking second pins exist in forums????
Yes?
I HAD NO IDEA
THIS WHOLE TIME I HAD NO IDEA PINS EXISTED IN FORUMS
anyways
which one is infinity
idk which one means what
pretty much all of them are infinity
I don't make pre-inf BPs
winWEL is only barely infinity
oh ok
hey woot, do you remember why you had to add the 3spam to winAI3?
Was it because of the space restraint?
because I needed to execute it faster than once a cycle.
it's called 3spam because Neutral Response was/is active 3
it's active once every 0.3 seconds, according to its structure
wait(0.2)
useinstant(active.index("spell.response.neutral"))
goto(1)
so, is there a benefit to activating it this much or is it because you didn't have the space to pair it with void every time you needed to?
don't need to pair it with void.
as for why it's got a wait, I don't remember. Probably a timing thing.
oh, it's nice to just spam it continuously?
Alrighty then
probably for energy reasons?
might be
also, do you get better results with winAI at 3x speed or 1x speed?
Probably 0.5x is better.
so at 1x speed the bp is more efficient than at 3x speed, I'm understanding correctly?
marginally, yes. Also more stable.
I'm trying to use winAI4 and it's not auto restarting after 60 like I thought it was supposed to. Did I have something not set up correctly? I also am running this in R1-1 assuming that is the correct one to farm resources on. not sure how to properly use this I suppose.
I grabbed BP and AI from link in the pins and it's not actually killing things after some time but not dying either.
disable the light infinity stone
died at 1:00 game time and 20s real time. is that correct?
and
winAI4 is only for forest easy right?
yes, and no, winAI is for wherever gives the most resources, stats are irrelevant because everything already deals infinite damage
what about town perks and boosters and stuff while running winAI4?
have 1:1:1 resources:powerstones:town assets and all the resource drop boosters in all the slots
wonderful! thank you.
Is winAI3 used for anything or is winAI 4 used for climbing to Inf 100m on R15-6 as well?
winAI3 is an older version of winAI
ok gotcha. wasn't clear to me from the pinned post
is WinAi4 used for pushing as well resources?
or is pushing done with WinRP? specifically chaos impossible inf 100b or whatever
i mean, they are the best at brute force pushing, but they do not hold a candle to actual pushing
what do you recommend I look at for actual pushing?
burnORF is likely the best normal bp, though improvements can be made to make it easier to beat r15-6
gotcha. I'll check it out. thank you
why would it only work on forest easy?
Isn't it designed for Chaos with those Something placements?
I mean, I discourage the use of either of these to do that, because they're extremely slow; but, yes, they're both capable of pushing infinities in any region-difficulty.
well, yes, I suppose it is specifically designed for chaos, but it will work absolutely anywhere and the performance dip from Something mis-alignment isn't much.
mate you're literally talking about WootImNoob's Astounding Idle 3.0 and WootImNoob's Astounding Idle 4.0; how was it not obvious that they're in the same series?
I strongly urge you to use winRP wherever it works, as it is vastly faster than winAI.
mate.
how dare you
if burnORF works, it'll be the second-fastest performance you come across, beaten only by winWE/MNC (latter not my own), and I do encourage you to try it; but, if it doesn't work, your next stop is the winRP family, including RpCat.
There's a whole bunch of other BPs that might also work. I've not tested them well so can't recommend them except for curiosity. For example: SkyBreaker.
It was confusing me due to this line specifically calling out winAI3.0 for pushing
Infinity pushing at chaos insane, nightmare, or impossible (any region): winAI 3.0.
Why even have the version numbers outside of the archive list below if they didn't matter?
I was confused by these lines in the pinned post:
Infinity pushing up to chaos insane or nightmare (any region): winRP+ 1.12, winRP3U, winWE experimental.
Infinity pushing at chaos insane, nightmare, or impossible (any region): winAI 3.0.
Since it says winRP and winWE are for up to chaos insane or nightmare (any region) that doesn't include chaos impossible. The second line in the quote says that winAI3.0 is for pushing chaos impossible so I interepreted that as winAI 3.0 is for pushing chaos impossible and winWP is not for that.
And I'm not sure what winRP3U is since it's not in the pinned post either but I can assume that it's related to winRP.
because I do not recommend 2.0 or earlier.
4.0 is technically experimental, and also iirc is identical to 3.0 except pruning, so there's not much reason to use it instead.
so you recommend pushing infinity with winAI3.0 in certain cases and in others pushing with winRP+ 1.12 or winWE ?
these are guidelines. Specific tolerances depend on the user. At low infinities, winRP might work in chaos impossible but I don't guarantee it
[winRP3U is the latest 'experimental' release. I didn't link it because I can't guarantee performance out of it. winRP+ should work fine]
in general, I encourage using the fastest BP that works. The recommendations are recommendations based on their performance. I recommend burnORF, winWE, or MNC wherever they work, which is usually everywhere up to (and excluding) chaos nightmare; winRP if those don't work, although they have similar tolerances, and winAI if those don't work, which is usually for [impossible] and chaos nightmare.
so for infinities, what would you recommend for pushing?
BurnORF: #1140396334558478347 message ?
ChImp Champ: #1239206059508236409 message ?
Is MNC Master's Nature Cannon?
#1153936256716259398 message
#1239206059508236409 is rather slow, because it relies on W.I.N.C.E. to kill enemies, and survive with Nature Armor.
Yes.
ok, I'll check it out too. thank you !
OH is that what chimp champ is? Very fun.
Uh, there's another 'silly' BP similar to chimp champ then, which uses Fire Armor (and Gnarly Obsidian) instead. Again, I don't recommend it, but it does work, and it is faster than winAI
I don't think it's been published, I can look for it if you're interested.
i should mention that in the current paradigm, MNC can likely work for your stats even in some of the impossibles, but pushing these with 'damage' based BPs is delicate. You can still try it, but be warned that it might not work well for reasons unrelated to town stats.
The main culprit is frame rate, since enemies move so quickly they effectively 'teleport' and other such things.
frame rate isn't an issue for me. I'm running at over 800fps most of the time. Thank you though. I understand it's fragile in some cases
should be fine, then. Try MNC, let us know how it goes.
will do. I'm currently in a long run on forest easy to get higher inf. started at 2k inf and currently at 5.5b with 58e15 accel. I wonder if it can get to 100b inf already or not on Forest Easy. ๐ค
But I definitely died a bunch super fast sub inf 100 with BurnORF in quite a few areas. I'm hoping that after this run, I'll be able to upgrade my forge numbers quite a bit and make a good go of chaos pushing for resource idle setting
sub inf 100
this is much of why I designed the winRP series of BPs. They should be good up to tens of thousands of infs almost anywhere (although maybe use one of the older versions with armour). If your goal is charging stones, winRP should work great.
woot, last night, I tried to do R15-6 but kept dying 2s in.
happened in a few other reg/dif too.
I was tried winAI 3.0 and winAi 4.0 with both versions of the AI as well as the script.
I'm not struggling on fps as I'm running at around 800+fps even when using BurnORF.
I disabled/enabled light
had 1:1:1 resources:powerstones:town assets and all the resource drop boosters in all the slots
was in 3x so was 6s into fight game time
winAI is specifically robust to [] most user specs. No idea what you did to break it at 6s. Would need more info
hmm. not sure what else I can say about it.
My modules were level 45 or so
ok, first things, do you have the blueprint? Are you sure you do not have other AIs enabled?
I had that blueprint and I had disabled all other Tower Testing AIs (I left on dosboots, turbo miner and museum combiner and things like that
I have never had good results running turbo with my scripts.
d0s doesn't know why, since it shouldn't have any conflicts
an easy way to check for AI fault is to rerun at 1x
if it still breaks, user issue. Need more info to troubleshoot it
ok I'll try it out tonight after my current push to 100b inf is complete. Thank you again for always being so helpful!
how to use winAI v4 properly? (The AI resets at 60s so I can't get to 90b/90b for max resources)
At MT12 it's probably better to just have a normal 7 contract BP. Like the Fragment Farmers, but optimized for resources.
ah ok so what would that be then? (assuming there's a BP in #1093895151065256067 for that)
thing is you suggested winAI before when I asked about resource grinding
That's... a good question. Not sure if any BPs are posted about that. (Do #1196292835926872107 have the contracts?)
Yeah, I did.
which one tho (the inf splash one has only 3 contracts)
also winAI v4 has 7 contracts anyway
Nevermind, they have 2/3 contracts.
yea
how so
just turn software off if it's too fast and rerun it if it's too slow
why do I die bc of the shield disappearing 90% of the time in this particular scenario here
That's... quite a few init scripts.
Also, did you forget that winAI needs Light Stone off?
The AI takes care of enemies with xโพ๏ธ Health, and disables that as well. But it needs xโพ๏ธ Damage to kill with Reflect.
ahh
turned it off but not taking care of the fact there's 2 tick scripts. Keep dying after 10 seconds
bc the energy drains
2 tick scripts is exactly what you need to keep up with game time with Fast Atomic Functions disabled.
ah ok
here's what the screen looks like 2 seconds before dying
I die immediately once the energy hits 0
Looks like Temporal Barrier isn't getting used?
I think it does, it just refreshes immediately
yea I caught it using it upon a run starting
very occasionally shield doesn't go down and it lasts 20 seconds before void expires and I die immediately
I am... not sure what can cause this.
I'm going to want a video
can i see a video?
what's the best way to record it?
a video recording software like the one built into windows i would think
could i get a screenshot of the bottom of the skills list
would a video suffice? (I scroll to the bottom of skills list and then modules)
Oh right ty I didnโt know that idk if I accidentally removed it
that wasn't the problem
idk what is then
unless I chuck a bunch of random modules and hope one of them works
also, immortality shield isn't even in the linked BP
maybe it's a software issue (having a certain software on when I shouldn't?)
seems to be working now
btw I added advanced shield and shield amplifier to the BP as well to increase shield hp incase it did something
or not, as it's still not 100% consistent
maybe someone needs to do a longer test
eh maybe it was bc I added granite foundation + ocean gift unnecessarily
I just run WinAI 4.0 without any changes and it works for me when I followed all the instructions:
Disable light:
Town assets resources: power stones: town assets 1:1:1
Universal Infinity perk active
I didn't change the BP at all.
Disabling light is optional, works either way for me as woot has stated above. But I included full list for what is expected when running winAI 4
the problem is you have 0 shield.
why the hell would you mess with it
it shouldn't.
disable darkness.
They kill the shield too?
Iโll try to get that lowered and revert the changes from the original BP (28 modules)
Is immortality shield necessary if itโs not in the BP import?
It does True damage. You can't block true damage.
the reason Advanced Shield worked is that darkness era does true damage scaling to your health, not your shield. If your health is much higher than your shield, you lose your shield. If your shield is much higher than your health, nothing happens.
I could fix this for future by replacing basic with advanced, but I don't care enough. Somebody else can
well, it still has to go through shield first
Yes. That's why the shield vanished. That's why energy economy died. That's why the BP failed.
@rich veldt do you happen to know of a good timestamp to use for setting resource farming quadlock for WinAI?
I'd like to get all yellow things if possible: resources, cooldown, tower xp, town xp?
no i don't
ok thanks
died at 12b
(456:17:58)
wth clyde.
died to an absurd amount of damage (e151)
means that the cycle got disrupted somehow
ugh
I can fix it, but it'll mess with a bunch of other stuff
oh no I'm in the wrong place for some reason
it's fine, by remarkable coincidence this is technically topical.
I may as well continue.
I can't fix it easily. I'm not sure what to do ๐ฆ
without harmonizer I can't get the immortality engine to work. With it, there's too much demand on energy for it to be stable.
mine is dying right at 44s ingame
everytime
mby its not meant to run at 100b Metallicruins
Which BP?
energy full all the time 100%
x1 speed --> still 60s
had a few runs now
every time right at 1min
Remove light stone
still 60s
isn't that a feature?
hey im looking for a blueprint for a while now for MT13 where I need a record of Infinity 2 record and or a good fragment farm and such but everything i find either says I only need 3 regions at Infinity 1 or require modules that i dont have because they need Infinity Modules that I dont have.
Your best bet is probably getting Fragments with something like #1196292835926872107 or #1257712401143566406.
thx ill try those
otherwise you could try winWEL, it was designed for very early infinity phase
link to top because Iโm lazy to scroll
#1094013225915396127 message
I might be grave digging here but, someone mentioned woot using a borf build to xp farm, is that available anywhere or is that old news
trying to xp grind
A Borf build is something like #1140396334558478347. I don't think Woot posted any BPs with Borf here, but I could be wrong.
he mentioned it if u search xp farm in the discord,
"Noodl [UwU 90/90] โ 12/17/2024 2:32 PM
woot what bp are you using for town xp farm
WootImNoob โ 12/17/2024 2:32 PM
using my borf bp rn
I might get better results with winWE but I might have to tune for it"
I'm refering to these messages lol. i know im reaching haha but is that basically the burnorf? or is that good for xp?
Yeah, I think it's almost #1140396334558478347. For a good XP idle you need to kill enemies ASAP.
I have a local version of the traditional BurnORF that I developed and maintain independently. It's not published because burnorf already exists and I don't want the tickets.
it's probably not even superior to burnorf tbh. Just use burnorf ๐
get hype for new winWE lads
truly
WootImNoob's What Even [is this BP] รdition de Luxe A.K.A winWEED (lmao)
Fancy French Name for a Fancy English BP
Certified to infinity damage in under a minute of warm-up in Chaos Nightmare without anvil lock. Gets about e290 on Chaos Impossible without anvil lock. Should be able to hit infinity with moderate anvil lock.
Uses Sky Blessing sorcery to stay alive. Expect a few false starts, should be stable afterwards short of severe frame drops. Will probably break if Sky Blessing behaviour is changed via update.
Attachment comes with BP, a somewhat-renovated version of the winWE AI. If you're not happy with it, let me know and I'll nag codboy to refactor it.
[Prefers high frame rate. At least 60, maybe more.]
[hotfix for AI below. Only winWE AI:Module Disable was changed. #1094013225915396127 message]
For those of you that can't or won't read old posts (paraphrased):
Universal-Nature infinity element stone perk active. Light infinity element stone perk active. Fire infinity element stone perk active. For best results, lock nature/light/darkness/earth/tower damage nodes in anvil. If you're having trouble, check power stones, town perks, beacons, and lab experiments.
[Also, set Advanced Heal to tier 1 for best results.]
[After testing, here's some hotfixes you can try: swap Power Conversion, Basic Shield, and Conductor; for Infinity Energy, Energy Regeneration, and Moon Energy. Swap Ocean Gift or Death Wish for Universal Shield. Change Bulwark disable for Universal Shield.]
When submitting support tickets for me to review, please give details of what you think went wrong; such as: the element that kills the tower, the amount of damage the tower took on death, the time elapsed in the run, the status of infinity module secures or era disables, and so on.
Please also let me know if you're having trouble with the import or with configuration.
also no I am not rewriting the bp name to รdition, which would be the most correct spelling. Not only is that a lot of work, it is peak English tradition to spell French words wrong, like 'deluxe'.
I will edit the post tho one moment.
uh oh I noticed something sketch. Will investigate, might have to republish. That'd suck.
I didn't notice anything wrong
just a tiny bit of wonk on restarts.
I did notice it's not working right on universe impossible, though. I can fix it
yeah it seems to suck at starting up sometimes
hm...
better hotfix for the AI. Previous had some weirdness still. Changed module disable logic a bit more than slightly. Please report any issues.
xVO9SgNBEH6V42pZ7hJBEIskaGFhF7AwKeb25s4h+3PsD2cIAQvbYOMT+CiXF3NvJYUhgleozcfO3zfzDTub1HJDjbPpZfKwSYE70ioa6cJnWYY1KjTEWa2dpmpR8BB2oFyMjiLmEbNjzHOuZQOGrFas1L4QuHCNgDUa9tQcMZ1/Ml0ducenqQ846V4n6VkSR81HNUhkUpdeILPIvcFTTfKRfSQUJSMptXEgyK0PHD+S+81Mvyq3e+5e2HSQ1KoFIRg6NArEIIEX/yAQ97v9bpjAHqsSK1QWWeFFC2Y1SOff/tvuvXuL9CBn6TLMWfiyRhdOLQtGqC7p6+3l47gEsnPdopmjdaTqWEmy8cJiTO1tFfLCO72L+0quyUIYut9FA3wFdQy2pO5vkult7/YWZ4fuFQSq7XL7AQ==
I am now crushing universe impossible as god intended.
some wonkiness with the logic actually. I can tune it a little more. One moment.
nah just checked, it's fine as-is.
might be time to publish winRP3U and maybe also winNER. Whatchu think
wtf is rp3u?
this is winRP3U XVK9jtswDH6VIEs3PUC1dr+gQNGh6EBLlE2cQhmkFCco+u6l6nPO8SZ/ssjv7895yA1nIa56/nr6df5ZSv2ip++YMoZ6ujSdTpfLD68TYY4u0o2UCnudMWenDPNb+oZaiR8+YkJWdEPLC8i7Z6hN0I1Sljo9b0Ph2EIt4hewEVhRGLIfKVXH2KpsH43phqLoiRMx1YcT4BH9O9M4VTeXBcUDiZuaCAVg9HCdMyVCeU5KpXGEapTdNsYLKmkFDsYNGe3tujAVu6nrOaKi1P3zK8iQcY9EgquJ2bwxKttxKKp7OzLWWUpJHuRaxAkaE4we72HqkjapxheagLOpWszkHdFNzw6CQV0iwSO2gFl6BBHEMjiAnfEBWjM7ork7fgSjZcxoQo+renPM1G71zq3R0qOKq70lILC3KnTZ/XZN88M+U8pqaVyh12StGsRb3xAnfHXh0zqdJ7S69UTHl81aEfPHmCRFK5cbPKMCtfzXR68fKZdlOwuGR8jEo7/Pli433WhZ0/G/C0HMd/vx/tlXnTPodP799x8=
yep still certified for forest impossible. Wonderful.
iirc it could carry up to region 8 or so
oh that's what it is
if I used sky blessing I could probably have it survive chimp but then it's just winNER so what's the point
the goal of the winRP series was to be consistently unkillable
okay having a hard time at jungle. rip
ugh, the AI is bugged on winRP3U
can't publish it until that's fixed and I can't be bothered to fix it.
atm winRP3U can't handle restarts
just wait til codboy is available
nah I'll just publish it with a stipulation that it's jank.
ok fixed the restart issue I think.
ocean gift's bad, death wish more damage
do I not have death wish on there? whoops.
I'll fix in a sec.
okay, I've fixed on my version. Not changing the published version coz that's a lot of work.
lemme publish the janky winRP3U rq.
the contracts on it are so bad lmao
that doesn't seem to be the point of it
RP3U isn't for fragments or resources.
well my skyborf that can do the same, has 6/8
this has neither sky nor borf
WootImNoob's Reflect Push Pro Plus Ultra (A.K.A. winRP3U)
Uses Energy Sphere instead of <Element> Barrier to defeat enemies. Extremely sensitive to tuning - use at your own risk. Found to clear Forest Impossible with my specs. This BP is technically experimental - please report any weird behaviour or suggested improvements.
Simple-to-use: light stone on, consider town perks and anvil on power stones, damage, and resistance/health.
has sky actually
oh it does?
cool story, bro.
didn't even notice honestly
oh are you talking about winRP3U? That doesn't.
idk
I assumed you were talking about winWEED because why the fuck would you compare a reflect BP to a projectile BP
that is actual peak tism.
my goal was to try to reach ~e308 damage without locking damage because I don't want to mess with my town xp lock. If I wanted resources I'd just use winNER. If I wanted fragments, I'd just use mp's BP. Why the fuck would I need contracts on winWE you idiot.
woot has gone insane with those bp names
I also wanted to avoid using Borf for several reasons. Generally, the winWE line doesn't, and I wasn't going to break that tradition since it's a huge BP refactor to make it work. Also, that BP already exists - burnORF. So, winWEED gets e300 damage and ~670 aps with no anvil lock. I consider that an absolute win.
I'll publish my local copy of winNER in a moment. I don't remember what AI I use. I'm not entirely sure I use one.
the perfect bp for people who have too much skill issue for perfect space
WootImNoob's Novel Exploitative Resourcer (A.K.A. winNER)
It was novel when I made it. I then refused to publish for six months.
8/8 contract resource idle setting BP. Comes with appropriate AI.
[hotfix for the AI here (fixes era logic) #1094013225915396127 message]
Uses Sky Blessing voodoo to survive. Can technically do so indefinitely, but not designed to do so. Can push Chaos Impossible at reasonable pace (but other BPs - including winWEED and most borf BPs - can do so faster). Recommended use in resource idle generation. May suffer false starts.
Remember to set town perks to resources/assets/power stones, anvil to resources, to toggle the universal infinity element stone perk, and to install resource boosters in factory, as well as anything else appropriate for improving resource idles, before use. For best results, turn 3x speed off and set framerate to 60fps. Don't ask me why.
[AI handles everything. For manual use, do not disable universal or neutral era element shields, as they are important for maintaining stability. For best results, also do not disable darkness & electricity.]
Published version ships with Absolute Zero. If you're pushing infinities, remove this module.
[other instructions also don't apply - keep max framerate and 3x speed for pushing infinities.]
Possible room for improvement is looping the AI indefinitely instead of aborting at 64 seconds. I'm used to setting idles quickly, but previous testing with similar BPs under similar conditions shows that longer runs can produce better averages.
[If you're using this to push, remove the final line in sync or try changing it to goto 1. Untested, do so at your risk.]
Please report any issues or suggestions for me to address.
speaking of winrar, when winrar bp
when I feel like it.
You might want to add Era instructions, those are important
Uni should stay enabled, Darkness and Neutral are also beneficial to keep
I'll mention it
Oh, and Electricity, if I recall
I think it depends a lot on the BP. For winNER, only neutral and uni are valuable
and maybe air
This is the Sky Blessing + WINCE one, right?
i think so. I'd have to check to be sure
Darkness also counts as an extra hit, and I believe Ne0 did some tests that concluded that turning Air off was better
And Lightning makes them approach faster
So that's something
oh, right, air projectile travel time is a thing.
yeah
the extra hit might be useful for darkness I suppose, and unlike my other BPs I suppose sky blessing doesn't care much about true damage.
neutral dark uni and elec stay on, else off, afaik
Yeah
alright. the AI probably doesn't do that, but I can fix my local ver and add instructions.
published version is okay. Doesn't disable erak but does disable dark and doesn't disable air.
I'll send out a hotfix I suppose.
this should be it.
hotfix for winNER, changes the era logic to better reflect the instruction spec.
[replaces winNER:era]
zZWxasMwEEB/JWguwmmTFgrtEOjaoWud4SxfnCOyLKRT3RDy7z07NJDQoZ6URfjOendPQkgHFU0gz1E9zz4PCgxT58ZAlako5vMGHQYyugfi5JjsKW261kOg2Dldd6myWLK3sMegv31ZGanB4HiYWyzG8f71ZSSXDbSoa4ogkMYA2nSR/0SWlpotq7vZSaW4Jv8D5fKvagg7hzFmN5Fe9IUhgs2uMoxPDhOHG5Gp0KJhaU68vwmhRwecAk4889dUzhUsNjTZ/5LJeuX0wBimXjmXUFZ/hMDbqf6XUE7/B6Cpuz8ia2GqVDfI8nQVEsjEms5v2fCbWp9sxHPspLh8K6k7dPRgdtCMmZ7c+9vHkEwRV79VNyD0cX38AQ==
Is my Shield supposed to immediately evaporate with winWEED?
I guess not, since it doesn't seem to happen anymore...
it's essentially a feature.
Power Conversion energy recovery strategies don't require a powerful shield. In practice, many of my builds will lose shield do overwhelming damage then recover it all on the next hit due to Conductor
Well, I don't seem to be able to recover it... Is that an issue?
And because I'm not able to recover Shield, I don't get any Energy from PC.
that's the concern.
I have an idea for what causes it but not what will fix it.
the easiest fix may be to use a different shield recovery module
I'll see what options there are
removing death wish, gonna add...
transformator isn't super reliable due to element
hm.
options are erak or water
are you definitely losing energy?
I'm not gaining it, so I can't even use it.
oh, you're flatlined. That counts.
I can't replicate the issue.
there's a fix maybe. One sec.
ok I managed to reproduce, not sure why that worked.
okay I am fairly certain why it happens.
not confident as such though
I think this is why.
Both IS and SB ran out?
so, the solution is to use something that isn't power conversion.
Defense Overload?
...
not super reliable.
harmonizer makes everything too expensive
transformator and absorption are the only practical options I can think of
Well, regions 1, 2, 4 and 11 don't have either Water or Electricity enemies, but I think it's fine.
I can't work miracles :/
the only way to definitively solve this problem in all cases would be to use conventional recovery which will hurt cooldown
it's not a terrible option but I'd rather not do it.
it's fine with conventional regen
cooldowns aren't great though
you can try that. Drop shield, conductor, and conversion; take up inf energy, energy regen, and sun/moon
Yeah, that works.
But I also just randomly die, is that something that can be fixed? It's happening rather often...
no easy fix to that :/
try to maximise the number of air attacks on the tower
let me check something
ok I just swapped in uni shield.
I think that's the best workaround
TBH you might not even need sky blessing. Technically uni shield should be enough
sky blessing is primarily for protecting you during heavy lag spikes, which uni shield won't help with
I tested by starting on inf 1 in forest, which has no air and only 4 lanes. It's stable for me at unlimited fps.
so around 500
looks worse at 60 but still stable
really does not like 30fps, but still stable.
mentioned hotfixes in the inspec
home #1094013225915396127 message
winAI 4 aka winAI-FUN
Removed basically everything. Personal tests show it's about as effective as winAI 3. Test both before choosing.
Special 'thanks' to @inner jolt for pushing me to waste my time on this.
AI same name, so remove old version. Works like previous versions (i.e. 'out-the-box', no user input required). For best results, maximise resource modifier via infinity perk, power stones, town perks, asteroids, construction firm, anvil, dyson, factory boosters, nexus, whatever else. LMK of any issues.
[As before, disable most/all softwares before use. It is intended to be used at a fixed wave for maximum resource yield, and softwares will mess with that. [redacted for dumb]. If you're using it to gain infinities, A; please use a different, better BP, and B; keep all softwares on as appropriate.]
did you just copy the text of the message?
I approve of this message
hey im using the 4.0 bp but im barely killing anything? im using the winai with it, maybe im in the wrong area or do i need some softwares on? im in chaos easy is this meant for forest. sorry been ages since i last played
that's a lot of extremely unhelpful information lol.
Okay, so; first question did you turn the light stone on
good
actually that's.... not good.
that would be the simple problem.
Okay I'm gonna need more info
chaos easy. What era, what inf, what wave
theres A LOT of info in here and i must have skipped it
did you make any adjustments to the BP or AI or do any manual inputs
idk about era but i wasnt in inf yet under 10m era i think
inspec demands the light stone not be used. You did fine keeping it off.
it is almost certainly not going to work before infinity.
oh i need to be in inf
It's untested for pre-inf
it might work. I have no idea
it won't be fast
at high enough era with low enough era dividers it should technically still work
i only want resource and xp gain tbh
but it'll be limited by enemy attack speed, which is atrocious in pre-inf
should i use a diff bp then?
truthfully, you don't need winAI yet.
resource gain is more effective on a higher era and inf, xp gain is more effective with a bp that actually hits things
resource demands pre-inf are low enough that you can get them without trying too hard
also, as yoshi said: don't use winAI for xp. It's dreadful for it
at best it'll be about a quarter as effective as a 'proper' BP
im mt15 so i can push inf i just wasnt sure hbow this bp works
ah.
in that case I really have to wonder why in the world you used it pre-inf
I'll explain the mechanism. I leave it to you to figure out how to make it work.
well i read somewhere turn off all softwares so i did lmao
it reflects hits. Era shield increases damage to infinity, so the tower reflects infinity damage and kills everything always.
it stays alive because of a gimmick with Temporal Barrier
That's it. Everything else is fluff
turning off software is optimal. That's to stop you going from 95b waves to 100 waves
it'll obliterate your resource idle
wave restart and basic accel inscreasing software should be kept on
wave streaming, surge, and vortex basically
right okay, i assume some era and inf software as well
if you're at 95 billion waves and eras, not really
okay thanks both
any subsitute for Division shield for WinWEL?
uh, 'don't worry about it'?
more resistance?
also if it's in winWEL it is probably pretty easy to get, so maybe just get it
1000 fabrics isnt the easiest thing ever
yea no, i completed all challanges, manually crafted factory to t10, but i am not doing bosses for exotics for it xD thank you ๐
at least a module does exist to help a lot
No one told me about the Pressurize and Condense modules
100% for exotic gem per boss kill is broken
Also the pressurize 1blue gem per level of module on an enemy killed is broken(mine is lvl 29 so 29gems per kill is soo good)
Except Pressurize is very much useless, since you can gain more Gems from Mine with Town Perks into Mining Rewards.
Yeah but you can use the Idle on it if you had pressurize in a run
For gems
That isn't good either.
What is best winNER or winAI4 or winAI3?
winNER is the best but i think it requires Module stats you don't have.
nah it just needs high infinity since it relies on attack speed.
iirc
winNER is technically the best option
Why when i use winNER after like a minute in tower testing, it just leave the mode and send me to the lobby?
because it is for generating an idle
Huh, thought winAI4 was the best... learned something
But, then i need to join again
@summer river has earned the Ember role!
winAI4 cannot compete with 8 contracts
you need to do a run to get a high inf era and wave and then use this bp to get an idle
Then I'm confusing that one
The one I use is also 8 contacts
Oh, that's the non named one in chat
Maybe it is named winNer
And, what software should i use?
ANd, if i do a run in Infinity, the winNER dont have the infinity attack or foundation to survive.
That's probably the old version of my version then
It doesn't need the attack, 'cos it's killing with WINCE
It should have Foundation, though
I've imported it, and it does have it:
What code do you imported?
This^
you don't need infinity attack to survive
ok
read the instruction specification.
pretty much all your questions are answered there.
read it, and lmk if you have further questions.
Why using winNER pauses the round all the timeยฟ
You have 3 lag savers active.
I don't think winNER even needs them?
wait
Ok, thank's and, i need to restart manually or programming 1 seconds later or the AI do itยฟ
I don't think the AI restarts by itself. Probably could just set the auto restart timer.
Also, if you're running this to set an idle, then you should do so at x1
btw. I don't think the 60 fps instruction is correct here? It does voodoo on Borfs, but when we (Ne0 and I) were testing Beyond Red (not a Borf), running at 60 fps vs Unlimited lead to a 5% loss in kps
I should play on x1 and 60fps when i use winNERยฟ
why is winNER broken
yes I have a bunch of mods why does that matter
no those mods aren't breaking my game, it's your mod that's breaking the game. Fix your shit mod.
shit dev 0/10 do not use
please don't mix-and-match without permission. I am not going to fix something that you broke.
?
I tested and it was marginally better.
WootImNoob, when i use winNER i should use x1 velocity and 60 fps? Or what is the best config to more resourcesยฟ?
I'm just upset that people keep telling me my stuff doesn't work because they failed to follow instruction.
this would probably be the best, yeah.
tests show that a smooth and consistent framerate produces the best results
You stuff work's
look
no, I know it works. That's the problem
before i only get like e60 res
I'm glad it works for you, though
ty
also I might be in a bad mood for unrelated reasons
But, it's work better with unlimited framerate in my case
Huh, interesting - I'll run some tests next time I'm setting Resources
question about winNER, is daigoparry essential? I've installed everything as specified, have applied the hotfix for the era AI, 60fps, x1 speed, and yet tower testing just mostly stalls and kills almost nothing. Diagoparry is the only module I don't have but I thought those 15 hits wouldn't be essential, unless my assumption was wrong
You need to turn off Light Infinity Stone.
Pretty sure it's more prone to false starts at lower infinities, because enemies don't have as much Attack Speed as they do on the higher ones.