#Woot's BP Compendium
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I dont have max era dividers
It lasts like 5 seconds
user issue. It's supposed to last 20
which is long enough to get an idle
which is what it was designed for
try pausing immediately after a round, or turning 3x speed off, or setting your fps higher
My fps ranges from like low 2 digits to 100
that's not great tbh
90% of the time near the bottom
pause at the start of a round. winAI takes about 6 frames to boot
which at 20fps is about a third of a second
which is plenty of time for enemies to approach the tower
Ah thanks it works now
quick q - any reason there's not Awareness in the BP for WinAI?
probably cause it doesn't do anything? It increases the xp in a run, not town xp, so it doesn't help idle
thinking of the getting software/infs disabled quicker for those (like me) that haven't disabled them yet
do you see a difference if you add it? I don't remember what winAI needs to disable, but given that it's invincible for the whole duration I wouldn't expect it to need much
marginal, but it messed up the other skills
@late oyster
It doesn't buys dividers
or the IA doesn't works
Also I don't have light infinity stone yet
With an BP/AI, 95% of time it's a tank that destroy my tower but the element is always different (sometimes it's nature, sometimes earth, ...)
Ah, the tower destroy everytime after 1 ingame minute, the survival time is the same whatever the world and the difficulty
this is exactly how its meant to work
winAI sets an idle
which is just surviving for 1m
So, it's make sure to set autorestart at 1s
So, it's better grind Light stone charging before all others
feature
'it' WHICH ONE
'it' WHICH ONE
winAI is not supposed to. Many of the others will, but assume your costs are free but make priorities in case they're not.
sorry, that's elements. A few do buy dividers
but yes I do assume light for all of them and include instructions if you don't have it
dont all your builds work under the assumption you dont have light, and need to era creep?
i can't diagnose anything unless I know which AI you have an issue with so please tell me next time.
no?
winAI doesn't wtf
it literally breaks apart if you use light stone
oh right
At least, whith the tower survives 1 minutes is good for who doesn't have light stone
i forgot winAI cant use light stone, sorry
winAI is not supposed to use the light stone. It will stop working if you do that.
Infinity 1K is very long to farm with this module
It's 13B Eras / round
Sometimes, there is a bug that it doesn't buy HP divider
it wasn't designed to get high infinities it just happens to be the best thing for it
mate I just looked at the AI
the only reasons it wouldn't buy the health dividers are 1: your fps is too low; and 2: your xp is too low. I can't fix either of these issues.
I could move the logic somewhere else but that introduces new problems
it's fine it shouldn't matter.
For you, how much time you took for charge Light Stone for the 1st time?
like not long at all, less than 2 hours
you just have to know what you're doing
which one should i use if im trying to start my infinity stone charging, never charged one but i really need a lot of infinities on all regions but idk which one to use
some people said universal stone and some people said light stone, im start with light stone
No like which BP should use from thus ppace
This place
Atm I'm using winai I think
winAI will take forever though
it's a last resort sort of BP, when you absolutely need to push further and no other BP will survive
im sorry, im still figuring out that too. theres too much bp just in this treads
and im a new at this game
in general winAI's purpose is to survive 1 minute on absolutely any difficulty (because it's literally indestructible for that time) which works well for setting an idle score on any inf you pushed to
but since it can't capitalize on growing inf acceleration (since it will die shortly after 1 minute) it will take a very long time to get anywhere
is winAI will restarting on its own after 1 minutes?
like WinUSB 3.2?
if I remember correctly default AI will not even wait to die but just quit after the 1 minute marker
i literlly didn't know where's winAI bp and ai is. theres so much variant bp in here
there is a reason Woot gets his own thread ๐
but pinned message has handy links to all important BPs
im currently using the last one(named WinUSB 3.2 if i remember). it looks funny
but it works
called "winUSB 3.2 (do not use)" in the pinned message? ๐
yes, am i allow it? if not, i can just simply erase the bp and the ai from my worksshop and headquarter
I mean, you're allowed to do whatever, there's no BP police, but it probably means that the author believes there is a BP that's strictly better (in that you lose nothing and probably gain something by using another bp)
well, i might try another time. rn, i just need to grinding infinity while waiting the stone to get charge
you're thinking of winWEF.
winAI doesn't abort the run until it dies, which is USUALLY at t=61s, but if you have the light stone on, are at low era, or decided to max the dividers, this could take longer.
#1094013225915396127 message
I urge you not to use it not because it's broken (it isn't, it works fine), but because winAI works better.
I suggest you use winAI instead of winUSB. You're welcome to use either, both, or neither.
here's my rule of thumb:
use winWE.
if winWE doesn't work, use rpcat ( #1094005500091318395 )
if rpcat doesn't work, use winAI.
if winAI doesn't work, user issue.
'why rpcat?'
cat bothered to update it with a couple modules that released recently. I haven't yet updated winRP, so it's currently notably worse than rpcat.
Is it ok to use a strong bp like winAI 2.23 for early inf
WinAI is not strong, it supposed to die in 60 seconds
winWEL is the BP for very early inf, and afterwards there is a comment right above yours that lists what your BP decisionmaking process should generally be
Ok thank you
is winai 2.23 supposed to be like that? what Im doing wrong?
it should die at approx 61 sec, yes. WinAI is supposed to set an idle then die. When it hits 60 s, it should die because the idle should be set.
okay, then what town perks do i need for this bp? powerstones and dmg?
or resources and town assets?
resource boost as it's meant to set an idle
im dying before 30sec
well then read the readme and use the recommended fixes/settings
from anvil I need resource drop boost too right?
you might need the damage perks due to your stats being lower than woot's
that's basically guaranteed to not be worth losing a good lock on damage perks
and what about uni inf stone? for x10k resource drop
I have lvl100 modules and it still doesnt work...
probably not worth the damage
if you survive without the damage boost/the bp isn't using elemental damage, sure
you might be on too high a inf for your stats
anvil stats also matter a lot
also, turn off 3x and turn your graphics to min
is that okay or i need more?
fine for now
e9 is probably the low end of intended
ohh
someone said that with winai he got like e80 fragments, is it actually possible for this bp?
cuz I dont understand how he did that
from 60sec run I got this
done properly, a person that had just entered era yesterday would be able to use it I think.
maybe, but its still a lot, at least for me, considering how much i get
i assume that the real problem is likely just dying to framerate
yours isnt bad
remember winAI utilises caidryn tech. It is invincible, and does infinite damage. No amount of stats can make it better.
sounds like wizzardry
dont think so, I have 80-100 fps
the two issues I've seen people report with winAI are low fps and using the light stone when you mustn't do that.
Or, equivalently, dividing damage which you also mustn't do.
I dont have lag problems
if your fps is consistently 80+ then you probably shouldn't die
i'd recommend 100+ but not all pcs can handle that
ohh so I dont need to use light stone?.. but why?
because that's how the damage works
because it's fucking magic is why.
hmm
era damage multiplier -> reflect -> stupid high damage out
and use invincibility to survive
aka fucking magic
funfact I only need ~0.2 seconds of invulnerability and I could take winAI to the moon.
I'm probably never getting it, but it's nice to think about
if anyone made a buff duration mod it'd happen
do I need 3x speed?
might make it worse
3x speed will make it less resistant to lag spikes
or at least will make them more likely to kill you
turned off light stone but it didnt make results way better
go check the idle though
it should be much higher
also you should be able to run universal stone resource boost with light off
+213.56%
If you're using it to get fragments then you're using it wrong. It's designed to get resources.
still the same
If you're using it to get fragments then you're using it wrong. It's designed to get resources.
oh okay now its better
well I tried winwef (for frags) and it basically gives me better resource idle then frag
guys, there is no real problem, it does die exactly at 61 seconds as intended, it's in the screenshot
Which bp should i use for inf farming
winWE, rpcat, or winAI; in order
winWE has fairly high requirements on the user, If you're early to infinity, you might want to try winWEL which was designed for that.
winRP and rpcat have much lower requirements and can do about as much as winWE can, but it's slower.
winAI will work for anyone that has the AI and BP, but is incredibly slow, only valuable if nothing else works.
winWE is mt15
winWEL is start of mt12
inf 25 is mt12-15
there also winWELP that supposed to be mt12-15 but idk about it
winWEL and winWELP aren't designed to get inf 25, but probably could. They're more designed to be things you use when you've just started and don't really know what you're doing.
they're powerful enough to beat infinity enemies but idk if they're much good besides that
I will just try all four of these and see which one is better
in 25 bp isn't even comparable to winWE, they do completely different things
if you're even considering the 25 bp then I suggest you avoid winWE until later, I have no idea how it works so early on
winWELP is just winWEL with infinity modules added. Hits harder, still a much weaker version of winWE
So i will try win WE and inf 25 bp and see which gets my further
Or when one fails i will try the other one
winwel/winwelp are what helped me get up to the point that I could use winwe
depends on use case.
winWEL if you're new to infinity. winWELP if you're not. winWE if your stats are good, winWEF if you want fragments and your stats are very good. There's versions of burnorf which are designed to get fragments which I hear are better than winWEF, so you can try those.
i cant find one named winWELP
it's in the same message as winWEL
oh oki
The Ai for WinRP is somehow not working for me, as in no matter how i copy it the game wont recognize it. weird.
is it definitely an AI
always get this
make sure you are triple clicking and getting the whole import
also link the one you're trying to import, I can try
what inf perks should i disable while using winWE?
It says in bp
as a heuristic, anything that increases the damage enemies do to the tower, or anything that increases enemy health, enemy shield, or enemy resistance.
I don't think winWE has any 'especially dangerous' modules so it's just stuff that improves tolerance.
with winai2.23 if i use the floof stone manually at around 20second in game time it gives like 3x more idle rewards
otherwise it waits for 40 seconds ingame time and double casts floof stone
sounds like a bug in the logic
might be a frame issue, might be something I did, idk
I could check later, thanks for bringing it up
that's probably a cwj bug, yeah
yeh restarted and waited for ai to do that but it still sometimes did it
so with what do I get started here?
is chimp pushing a stable thing to do yet?
I do it
but I don't use anything I've published, I suggest burnORF to start with. Very good BP
where can I find it?
I guess so. I actually know very little about winWEL because I can't test it properly.
#1140396334558478347 I think
well
dam I need Borf for that
in forest the ai diables fire > nature > earth
yeah if that causes problems I suggest earth > nature or earth > fire > nature
maybe even earth > nature > fire
and ifn attack and nature armor nothing mroe from modules
yehb ut i got all 3 blokec and when i go to inf it still ha enemys around it but it kills them
winWEL isn't very fast
I wasn't able to use all the tools I like to use when designing winWEL, because I wanted it to be very accessible
oke so whats after winwel
winWELP
same ai? or do i need to change smth
same AI
are these really need in winWELP
winWELP is better wersion of winWEL
it made with use of inf mods to be better than winWEL
so if you dont have mods, use winWEL
so i just got the winrp 1.12 both BP and AI but in heaven insane (the highest one to get better idle gains) i instantly die ... any ideas?
yeh but void synerhy omega synergy and inf burst re costly
bp is probably too weak for that
void and omega gives damage, inf burst is better inf attack
wow a bp titled "BurnORF" needs borf /j
actualy dino the winwelp works without thse 3
dino the BP says up to chaos insane...
based on module levels, forge, and more other stats
ahh i guess ill have to use a weaker one i guess
main attack of winwelp is nature?
yea
so this will help
yea
so with winwelp i creep until i get earth blocked 600E6 and then go to inf
or do i wait more
but your mileage may vary. It's stronger with higher mod tiers, but at a certain point more tiers doesn't help much - that point is equivalent to chaos insane and most nightmares.
for example, when I made winWE, I was able to use it to beat chaos easy infinity 100 billion - but I don't expect you to get the same results because I don't expect you to have the same anvil & mod tiers that I had.
at some point, you might, but not immediately.
also there's the question of 'what kills you' - it might not be a BP thing.
also also use rpcat for now. I've not updated winRP in a while, rpcat should run better
what is this winwelp doesnt get any dmg i used reboot and it stil has max hp
natures touch?
i dotn even see the hp go to the 1 it justs atys at e27
cuz tower attacks really fast
this wouldnt heal me to e27 instantly
cuz idk
coz winwelp doent attack with darkness
well, it does
when
it have void synergy?
void synergy multiplies light trough, and light multiplies nature trough daybloom
so darkness modifier boosts nature
and light multiplies nature
but light not multypli nature
read daybloom
to boost nature
but wher do you boost earth ยจ)
wait and if i am always at max hp this is useles
idk
you not supposed to be at low hp
but idk how to fix it
i didnt used winWELP
yeh
so i can remove
STRIKE BACK + EMERGENCY CRIT
coz i will never go below 60% and i am always at 100%
idk, maybe
why isnt this used in the build
but importality shield
imortality shield to not die, snap to kill
not op, but good
does it has hard cap
i need to make ia that clicks on imortality shield right whent he round starts
do you have a better module idea?
if what I provide is no good, then make it better.
oke i changed winwelp that you can use every MT12 software without no bounds if you have inf on the region
why AI in winWE does not include turning off era dividers?
winWELP dies at imposible R14
cuz its weak bp... its not for impossible
@rich veldt did something change from the original? it says to only use dark sacrifice no more than twice, but with the AI and nature's touch it just goes off 24/7
I originally thought it was for bulwark but is it just designed as a constant damage buff now?
asking to make sure im not missing something
when's the last time you used it o.o
the synergy fix happened almost a year ago, and after that dark sac became useful for boosting nature damage
uhh when I clicked the link to the build it put me pretty high up in the post
so all the 'cool' BPs use it constantly now.
ah gotcha, thanks for the clarification
I want to push infinity levels while I sleep so im trying to set it up, hopfully I can hit inf 5 by the time I wake up, and work on 90/90 tomorrow after I wake up
the ideal is to maintain equilibrium at ~49% hp, but if you have too little health (due to crates or anvil or something), then nature's touch will keep you at 100%. Some BPs I have use advanced heal to maintain the 49%, but I'm not sure which of the public ones do this
uhh yeah thats not an issue for me, I'm immediately max hp the moment it goes off lol
in any case, most of my BPs are now obsolete. If you can make burnorf work, I suggest you use that. If not, rpcat is better than winRP for the moment
if you'd prefer something more like winWE, then use the most recent version and lmk of any issues. There were a few reported but I've forgot them all :/
#1094013225915396127 message afaik this is the latest.
my issue is im missing all perfect space modules because that minigame makes my brain rot
so this was the first one I found that doesn't use any
oh, yeah, none of my public BPs use PS modules (except daigoparry sometimes) because I didn't feel like updating for it
so you're welcome to them
I'm afraid it's too late for me to troubleshoot effectively, so best wishes. If it's important, I'll get back to you in ~12 hours.
ah all good, if its outdated I wont be here when it fails anyways cause im about to sleep
what do you suggest between yours and RPcat for forest easy?
Rpcat is the reflect one, right?
yes
@rich veldt adding bulwark to winAi will give more resources in contacs without boosting enemies too much
winAI is an old bp, there's a ton more improvements that can be made. In additon, it was made with old contracts so it has different mods and requirements it needed to hit.
.
it is one of the only public invincibility bps i know of
I have one of my own but mine doesn't work 100% on the max stats regions.
max reg?
my personal one uses titanium hull to get more time on invincibility but that has a limit to how much it can block
so if enemy stats are too high, you still die
WinAI doesn't use ti hull, so it lasts less (so it can still set idles but not much further) but is fully unkillable during that time
yeah this thing permits to push the chaos imp
you will eventualy push it in time so the res/s will rise
are the current best frag-idle BPs in #1144705871486648460?
as far as I'm aware, yes.
Is the AI supposed to use Hurrican and Radar automatically?
I suspect someone complained that it wasn't using actives so I had it spam them to spite the person
but no I don't expect those two to do anything.
it might, it's been a while since I used those BPs
in any case, do check it's the correct AI
yep, unless there s a new AI for winRP+ 1.12
also not sure woot if you want to include the thing about DO in winRP vs Rpcat
old news :/. I expect people to recommend rpcat until I bother to improve the BP
which might be never, tbh.
is DO any more consistent than it was after the fix?
I never saw any actual stat changes to it. still 1.4% or whatever to die per 5 sec.
too unstable imo. I built winRP for consistency not potential.
needs about an order of magnitude or more of extra stability to be considered consistent
1.142% is actual number.
winRP is getting me pretty far in the initial inf pushes on nightmare with winRP+ 1.12
oh I also added monsoon aura so its 100% better by a significant amount
ok [bit] less than 500. Maybe it depends on tier
maxes at 100
also not sure if the max health reduce is an actual reduction or a damage
since it either does a really good amount of damage or none at all
I'd test but I should sleep soon. Super busy etc.
which BP is this for?
#1094005500091318395
well to affect max health it has to be a reduction,i doubt it counts as a hit
gotcha. is that BP useable to "grind" infinities from 1inf onwards for the different regions or just for one particular one
I don't think there's any region specific bps
other than inf 25 and inf ?? I beleive
the winRP family of BPs will work just about anywhere, with some issues at nightmare (or impossible) difficulty, and for many people chaos insane.
this includes RpCat, btw
I tried messing with the AI to add hurricane, super tower 2, and radar to the AI and I think I mucked it up ๐
now it won't do anything at all
no idea how I messed it up lol
^ I figured I'd try to fix it myself instead of bothering someone else, but it looks like I have no idea what I'm doing
I guess I can take a look.
I really appreciate it. If it's any good, and it's only a small syntax screw up somewhere, you're more than welcome to use as an updated AI script to go with the winRP+ 1.12 that you had posted above. I just wnated to do something that would help others who are trying to use the awesome BP you made
your jumps are all wrong
I figured as much. I was just kind of blindly guessing to do it from inference
these are all bad, plus 24 will kill the script since it's only 23 lines long.
that's what I get for using the perfect woer script editor
you don't need the jump for st2, and the jumps should all be ~2 lines ahead
so what should ST2 look like instead?
like all the other actives.
so it should just be useinstant(active.index("tower.super.2"))?
like before the gotoif's start
or I guess the jumps as you've called them
yeah I suppose.
you can leave it where it is if you change all the jumps to 2 lines ahead instead of 4
hey! it worked! sweet
also there's no point to use these since they don't effect the bp as it doesn't shoot
here's the file for that portion of the AI if you feel like using it for the package @rich veldt
oh, so they're just there to look pretty?
enemies copy them
and gain more attackspeed
so they die to (reflect, wince, whatever) faster
you can do a lot more than just those 3 skills (RPcat is like 1/4 mods for enemies to copy) but those are the only actives that you don't care about using, as all the other similar actives have secondary uses
so it wouldn't be a good idea to make sure that at least SP2 is active and working?
its not full uptime and pretty sure it only effects attacks and normal energy regen
ST2 does attackspeed and energy regen. you have power conversion so the energy regen is still irrelevant.
If you had a reason to use the energy regen, sure, but not in this bp as intended.
ok, so then in that case, I was trying to reinvent the wheel... whoops. well, at least I learned something today and I'll just take that out of the AI
#TodayILearned. Thanks @hazy bane @tame niche and @rich veldt for humoring a newbie
more than anything I provide my BPs as learning material, so I'm happy you learnt something from it
it's neat that a game like this can teach one some real basic coding
there's https://d0sboots.github.io/perfect-tower/ which is closer to actual coding
yep, that's what I was trying to use, unsuccessfully for a bit I might add til I figured out that I needed to subtract 2 from the line numbers that I was referencing in my jumps
in that one make sure you read the notes on the side, and the new script sample. it has some tricks including references (so you can do exit: and then goto exit instead of line numbers)
oh cool. thanks
for the modules that don't actually attack like WINCE and the others that are included in the winRP, is it good to have a larger attack range, or does attack range have no impact on how many enemies those modules affect?
your attacks and associated stats don't matter. just opponent attack stats. however, since they copy mods, anything that makes your range/speed better makes them die faster.
interesting, what's the mechanic that makes them die faster?
infinity mod copying and wince is on them attacking
any attackspeed or range increasing on them make them die faster
I'm still getting the hang of all this stuff, so I appreciate y'all's input
same reason why we don't disable elec and I don't disable air
elec makes them much faster and air gives them range
i've been wondering about that, so in inf pushing, it's better to not disable air and elec?
its a lot of knowing every interaction so we can optimize it as much as possible
with reflect bps yeah
some bps use elec reflect to trigger mods too
I interesting. but if I don't have reflect loaded up in the BP, then would it be good to disable air and elec?
reflect, wince, barrier, energy sphere, stoneskin - if there's any of the defensive on-hit abilities, those era abilities can be useful.
I feel this short convo would be awesome to have pinned somewhere as advice for newbies
maybe, but not here. it's really just thinking about how WINCE and reflect and such are worded. unlocking WINCE should indicate that is how those behave.
oh, I agree, I just don't know if there's a place for little tips and tricks like that for newbies to know when they're moving into this era of the game
I made a bp guide but its not for specific sections of the game
is that pinned somewhere here in discord?
#926940645027905576
whoa, this is super nice. let me give it a quick glance
any module from winRP that you guys think I could sub in for bulwark to get the extra contract fulfillment for more shards and resources temporarily that you guys know of
that's a pretty amazing "mini-essay" thank you for posting it
so I just thought of something, even though winRP+ doesn't actually attack, meaning that high attacks/sec wouldn't necessarily hit enemies more often, wouldn't the fact that more attacks per sec are happening mean that there are more opportunities for WINCE to take effect? (just want to see if I'm learning from what y'all are teaching me and others)
yes- but for enemies. wince is a reflect, it triggers on enemy attacks.
ohhhh... so it doesn't help me as the player if it activates and gives me more atks/sec then correct?
correct
For the purpose of this collection of BPs, am I considered "early infinity" until I can charge infinity stones in a short time, have all of the permanent/toggle bonuses or what? Wondering about when to make the switch from WinWEL to WinRP+
WinWEL is for having none of the infinity mods
i think im not understanding how to use this, i have enabled the AI, im using the BP for it and im just dying to random things at inf 2
messaged hasnt pinged, i mean the build: winAI 2.23
WinAI should last exactly 60 sec then either die or quit out (not sure how Woot set up the AI)
if it dies before that, you may not have the full AI imported or enabled. If it dies after, that's intentional.
yes it dies right at 1min, why is it good?
because it sets one of the highest idle resource rates possible without any regard for your module levels or anything like that.
It also is fully unkillable for that minute or so, so it does technically push very very slowly with the MT15 software.
okay, and if im looking to go for inf. pushing? i tried the winRP+ 1.12
ask in #infinity-phase cause there's a lot of other questions to ask first
I'm trying to set an idle using WinAI but it keeps dying just under 30 seconds in, what could be causing that?
ingame time or real time?
it always dies after 60 seconds ingame tme
Ingame time
fps issue i would guess
More precisely I seem to be dying the instant Temporal Barrier falls off
Okay I got it to work by changing the AI so it refreshes the Temporal Barrier at 28.5s instead of 29s
So yeah probably was a FPS issue
Void acting super inconsistant for me... litterly white enemies standing inside it. This normal?
yes
it only kills on frame 1 for things inside
otherwise it's only neutral enemies that go from outside to inside that die
ah
Is there a reason why this has like 20 empty slots
It seems kinda slow so surely stacking mroe damage would be opitmal?
read the entire conversaztion around it
last i knew, that bp did not give a single care in the world what any values were except that era attack multiplier was very high.
winAI?
It's impossible to scale. It takes infinity damage and does infinity damage. There is zero you can do to make it better (except satisfy more contracts or extract more resources out of it).
If it's not working this is likely because you didn't configure it properly. You want era shield at its highest possible value, i.e. infinity, to ensure you're reflecting that damage.
dont start this whole conversation smh, infinity is not a number therefore cant be compared to another infinity as there are infinate infinities.
that is essentially the problem with winAI
with winAI is it better to farm in heaven or chaos for resourses? thought i saw someone say heaven medium was recomended, but im not sure
whatever you can get to a higher inf and have good killspeed still on
ok thx
the actual logic is complicated.
Suffice it to say, heaven medium is the most efficient, but not the best. If the furthest you can go with, say, winWE or burnORF, is 100 billion infinities, then there are regions better than heaven medium (if you can't reach 100b infinities then heaven medium is best). It's better to have high infinity than high difficulty, and you're only supposed to use winAI if no other BP will work.
I hope that's a helpful answer. Heaven Medium first, if that's too easy for you, then move onto heaven hard or universe medium and so on.
can I add any module to this bp?
at your own peril, sure.
but
keep in mind the engine is as close to perfect as is possible.
yeah? What would you add to make it work better, I wonder?
Cuz it dont need more
I dont think it will
can I add some module?
yes
you can add as many modules as you like
you can even remove some modules
but you do this at your own peril. I can't promise it would continue to work as described
Do whatever you want, we wont stop you
Main thing, dont break contracts or you will get less resourses
hey where can i get winWE lite plus?
add the modules yourself. it tells you which ones to add already.
which modules to add??
@buoyant comet has earned the Spark role!
if you open this thread in full view mode, then click on the pins to see the pinned post which contains the "directory" of all Woot's builds. click on the link named WinWEL - has all the info and instructions in the post that it will jump to, including the import codes for the build.
winWEL and winWELP should be around somewhere. Hang on.
dbugz' instructions are super useful though
#1094013225915396127 message immediately below winwel. Please pay attention to the entire post next time. LMK if there's any issues.
why I lose in 1 sec?
hard to say. What kills you?
You aren't maxxing era divider before they spawn
winRP doesn't come with era creep tech because I assume the player has light stone active. I do have advice for how to use it without light stone, but the AI won't do it for you
Assumes light stone. If absent, as with the spec before: turn wave restart off, turn era floor off, turn wave streaming off, turn all the other era softwares off (aside from new bounds); then after starting a run maximise the health & damage era dividers. Then turn software back on.
hmm, i have this thread followed but it isnt showing up in my channel list, may as well talk in it to see if that works lol
Discord archives threads automatically
I think its set to a week here
well the strange thing was i just followed it yesterday
it doesn't care when people follow it
what is the best town perks for this bp?
thats good?
Yes
can anyone apdate every win bp?
i believe you're free to do whatever with them as Woot no longer actively maintains them, and Woot even encourages any changes that may optimize or further improve the builds.
Im to stupid to do any updates like this
I add some module to winAI and bp stop working
idk how
which modules?
https://discord.com/channels/488444879836413975/1156693884798251128 updates winAI in the only reasonable way I know of (making it get one more contract)
heyy you can send me a script WinWE ? i don't find it
it's literally in the pins
yes but a must use what version ? sorry i don't speak very english and i don't undersant all information
I must use winwe experimental or winwe 2.7
I don't really know, but probably experimental.
importation is fail
what does it say?
...what exactly are you importing? because I don't think this is winWE experimental's AI at all
i could put winwe but to work i saw that i had to have winrp too but i can't import winrp
winRP is a blueprint. You don't need both for one to function.
hey
I'm using the experimental ai for winAI 2.23, I tried the non experiment one too
It doesn't fully upgrade the damage devider
It seems unintentional, but maybe it is?
it is intentioanl
you want the enemies to do infinite damage
to reflect infinite damage
confusion
if I use winRP+ AI with the winRP+1.12 bp, do I dissable a software in specific or do I keep it all?
the ai doesn't seem to dissable anything and with no software I die approximately instantly
what kills you
I don't really remember what 1.12 looks like so I can't help without more info
one sec pls, my upload speed is terrible until it's almost over
oki, so it turns out fine without any software on, but I don't think that's how it's intended to work
here's an mp4 that shows my process
I'm not even sure if I'm using the right one for increasing infinities
hm.
Didn't expect it to shoot.
ok you died to era. I don't think the AI has era creep logic.
Easy fix just max the dividers or use light stone
or find an AI that will max the dividers
no usable stones
that's why I'm trying to increase infinities
oh, it's supposed to be used when everything costs 0?
the dividers, not the elements.
but yes I do assume zero-cost, but the order of elements should ensure the important ones are disabled first
oh, oki, ty
does winAI 2.23 work better pre infinity?
"For best results, use this at very high wave/era (at least 95b in each), with wave restart on and all other software off."
is 1 inf seen as better than wave/era 95b or worse cus it ressets wave and era?
Just get era/wave 95b at inf 1
that works better?
More inf/era/wave=more resourses
Inf^1.1
Era^0.9
Wave^0.7 or something like that idk
inf res > era res > wave res?
There too much conflicting information about how good inf/era/wave numerically
oh, I see
So it would be better to go for chaos easy bc that's where I have most infinities?
How many
easy = inf 3e4
impossible = inf 1
I can't, it does too quick, even with era creeping starting without new bounds
It does too quick?
yup
before it reaches infinity
It supposed to die after 60 seconds
Just start in inf
can't, dies then bc the deviders aren't upgraded
this is why I need to rea creep
Idk, I didnt followed it for too long, I dont know things about its bugs/new versions
wait, I thought we were now talking about winRP+ AI
WinAI dies before 30 sec
Game or real?
game
real = ~45
What, how is your game 30 but real is 45
there's a dellay between them
What do you mean delay
Game should be 3x real unless you pause game/have A LOT of lag
one sec, lemme get OBS running and show
ingame 20 sec, real 60sec
it's supposed to die bassed on game time or real time?
because " with wave restart on and all other software off."
All other wave skipping software
Ones that skip millions era/wave
So you can stay at era/wave 95b
oh
I thought it was everything besides it
Also, real is white value
that explains it then, yea
OMG
I was reading game time as the white value and real time as the () time
that explains my confusion then
so only critical wavejump and wave instability?
Era burst
and nothing else besides it?
I think
I don't remember
Also, as I said, if you keep all of your software on, you can "push" with winAI
who knew that using the bp and AI properly it'd make it all work better?
thank you sm
hey so
"Infinity pushing up to chaos insane or nightmare (any region): winRP+ 1.12,"
Should I have some software off?
I've got all software on, deviders maxed thanks to the light stone, a 2.5x wave acceleration boost from the factory and my modules at lvl81 -> lvl 84
I successfully average about 2-5 seconds in before dying
what am I doing wrong?
and as can be seen in the video, every difficulty kills me here
I've got all software on...
^ i think that's the issue right there. all variations of winrp (afaik) still follow the software recommendations of the original variant
Assumes light stone. If absent, as with the spec before: turn wave restart off, turn era floor off, turn wave streaming off, turn all the other era softwares off (aside from new bounds); then after starting a run maximise the health & damage era dividers. Then turn software back on.
...
(unless otherwise advised, iirc).
more importantly, wave restart kept enabled upon starting tower testing is almost always guaranteed an instant death when every region+diff immediately starts in INF. (regardless if you have light stone inf perk enabled)
yea, I was recommended just max deviders^
but the deviders are maxed by default so no era creeping needed
what does it mean by "For best results, also use nature stone" what do I make the nature stone do? nature damage?
yes
doesn't make much difference to you, you're dying for other reasons
I don't have much info to troubleshoot with
my guess is your modtiers are too low.
you can try generic armor, I think it has steeper scaling at lower tiers than granite or adv shield
hm
am I underlevel?
no, 80 should be plenty.
hm
restart, era tab open please.
oh
you don't have eternal wall.
or granite found
oh, it works
my towertesting script was restarting too fast and the winrp12.2+ script didn't have enough time to stop the scripts
ah, a classic case of 'I did stuff to your thing and now your thing doesn't work'.
no, it's more like
I did stuff that breaks your stuff
ok there we go, yea, I was restarting too quickly
I'm so sorry for confusing you
but wait, I need more modules in the blueprint?
um
I don't remember the design philosophy for that version
so maybe it's exactly as intended
I should be able to add more than 51 modules or were you thinking of switching modules out?
if that's what the import looks like, then that's what I intended it to look like at the time.
don't worry about it
ik it doesnt matter but can u add a universal module so it satisfies annihilist?
afaik based on what woot usually says about these builds, you're free to modify them at your discretion.
o
if you break it, you fix it. :)
wait why is death aura in the bp
if an inf enemy copies it dont you just die
or did i add that and my brain is dying
no thats in the main bp
i don't think that's supposed to be there
hey, is there a way to make Floof stone activate twice? its cooldown for me is 53 sec, so it could be cast twice per run
it already should be casted twice via Refresh
but to answer your question: not unless you can bring its cooldown below 25 seconds.
can i use in era phase to set a good idle/
maybe
what does the C.E stand for from ur module
have you looked at its description?
Why does WinRP does not need to disable WINCE? Is it because WINCE kills "Attackers", and im not attacking, just reflecting?
um
honestly it's weird. I've forgotten the exact reason
but yeah that afaik is most of the reason. The tower for whatever reason never triggers wince in enemies
sorry I couldn't be more helpful
No harm done, was just curious. I mean it makes sense, since WINCE says it only kills attackers, and we are never attacking. Was just wondering if theres more to it
Thanks for answering instantly ๐
thing is, a few things do produce projectiles and it's really odd.
stuff like Energy Sphere will trigger wince reflects.
I think regular reflect might
Wouldnt that mean that we should die randomly somewhat regularly?
Aside from infs that instantly kill me cause theyre at my limit, I dont think ive ever died
And its not disabling wince at all, so I think I should
shouldnt I? ๐
does winRP use reflect? It uses barrier, which doesn't.
actually it might disable barrier I'd have to check.
And I was wrong, it disables WINCE at 1e12 XP. Might be a "wasted" disable then?
probably wasted, yes, but nothing needs to be disabled so it hardly matters
true
If you dont mind, a Question regarding your fragment farm builds (or fragment farming in general).
So the higher your INF, the higher the amount of Fragments. Though I can play with Wave Restart (instantly dies, cause its to high), so I can only let it run 1min from inf 1, which seems kinda not so great.
Theres nothing I can do but let it run a minute from Inf 1 right?
hm
two things
first of all, dfirestorm's borf BPs are better for frags, I think
second, try 1x speed. If that still doesn't work you'd have to try temporal barrier (or some other thing providing 60s immortality)
And theres a small bug in the winWEF AI
if you wanna update AI
honestly, no. I might just tell everyone to use df's instead.
I was/am working on a winRP upgrade but one of the techniques I hoped to use got patched out so not much benefit to it
I mean but the problem stays right? As winRP and winAI most likely can push higher than what the Frag build can, this is always going to be some sort of problem?
and I recently developed a winAI upgrade but it's still in testing phase rn
yeah :/
winWEF is just bad.
borf based BPs work better because they're able to sustain for longer.
V29vdCdzIFJlZmxlY3QgUHVzaCBQUFU7c2hpZWxkLmRpdmlzaW9uO3NwZWxsLnNuYXBPZkRlc3Rpbnk7ZGVmZW5zZS5idWx3YXJrO25hdHVyZS5ncm93dGg7cmVmbGVjdC53aW5jZTtkZWZlbnNlLmNvbmR1Y3RvcjtnaWZ0LnVuaXZlcnNlO25hdHVyZS5waG90b3N5bnRoZXNpczt3YWxsLmV0ZXJuYWw7Zm91bmRhdGlvbi5pbmZpbml0eTtyZXNpc3RhbmNlLmdlbmVyaWM7Z2lmdC5mb3Jlc3Q7Z2lmdC5kZXNlcnQ7Zm91bmRhdGlvbi5tYXJibGU7Zm91bmRhdGlvbi5kaWFtb25kO3NoaWVsZC5haXI7c2hpZWxkLmJvc3M7ZGVmZW5zZS5idWxsZXRwcm9vZjthcm1vci5yZWZpbmVkO2V4Y2hhbmdlLnVuaXZlcnNhbDthdXJhLm1vbnNvb247cmVzaXN0YW5jZS5uZXV0cmFsO3Jlc2lzdGFuY2UuYWJzLmZpcmU7cmVzaXN0YW5jZS5hYnMud2F0ZXI7cmVzaXN0YW5jZS5hYnMuZWFydGg7cmVzaXN0YW5jZS5hYnMuYWlyO3Jlc2lzdGFuY2UuYWJzLm5hdHVyZTtyZXNpc3RhbmNlLmFicy5saWdodDtyZXNpc3RhbmNlLmFicy5kYXJrbmVzcztyZXNpc3RhbmNlLmFicy5lbGVjdHJpY2l0eTtmb3VuZGF0aW9uLmdyYW5pdGU7Z2lmdC5vY2VhbjtzaGllbGQuYWR2YW5jZWQ7Y29udmVyc2lvbi5wb3dlcjtmb3VuZGF0aW9uLmJhdHRlcnk7c2hpZWxkLmFtcGxpZmllcjtiYXJyaWVyLm5hdHVyZTtzaGllbGQudHJhbnNmb3JtYXRvcjtzcGVsbC5hZHZhbmNlZGhlYWw7cmVzaXN0YW5jZS51bml2ZXJzYWw7ZW5lcmd5LmJhc2ljO2VuZXJneS5mbG93O2VuZXJneS5yZWN5Y2xpbmc7bmF0dXJlLmRheWJsb29t you can try it if you want [winRP3U]. Used to have Neutral Gift and Reflect, but I think barrier works better. I added infinity reflect but I don't think it does anything.
Ill check different ones, but the wave restart thingy kinda bothers me... I either die instantly (no fragments ๐ฆ ) or im on Inf 1 (not as much fragments as Id like to have
yeah, df's is intended to work with restart
winAI 3.0 is somewhere in #infinity-phase and I keep forgetting where
Oh you have a newer Version? ๐ฎ
I just checked out this thread, thought it would be here if it exists ๐
df's isn't mine
uh
I meant WinAI 3
yeah uh, one sec
#infinity-phase message I think this is it
I can't promise it's better. It's still WIP
might have the old fps temp barrier issue, Idk
yeah looks like it might, rip.
Ill just check it out, if its not working, ill go back to V2. Though I will try to get some fragmetns first, so I can maybe get a couple levels on my modules
around 9 frames to activate temporal barrier. It might collapse if you're below 20fps
Im playing on 180 FPS (well 200) so 3x does not teleport
Yeah, they work quite well. Even with wave restart. Thanks for linking
I added infinity reflect but I don't think it does anything
That BP does not contain inf reflect ๐ฎ
As far as I can tell the only thing that actually kills enemies is WINCE and Snap. Though it survives waves I think winRP+ just died, so depending on difficulity it works quite well
oh, maybe I removed it before sharing.
with enough town stats, Nature Barrier will kill things too
also as with winRP+, I suggest you fine-tune universal exchange and/or neutral exchange until the reisistances are roughly equal during tower testing, as these tend to be the weak point in winRP and this fine-tuning maximises your tolerance
For the time being winRP stops working for me on impossible and chaos nightmare, which I think is fine, you even say that in your original post, that winRP is faster but winAI can push further and should be used for those difs.
winRP got to 1mil on like everything but Impossible and nightmare universe/chaos, which seems quite alright
And winRP3U can survive nightmare where winRP+ died. So i cant complain ๐
(To be fair here, winRP+ is quite a bit faster than winRP3U for me, like three times as fast)
But its hard to say if nature barrier does something. I cant seem to find a enemy that loses life... So either nature barrier oneshots, or its just wince (and sometimes snap)
generally it's either oneshot or nothing.
as for why it's faster, I don't know. There's not much reason one would be faster than the other.
oh!
I think winRP+ uses shield tanking, so barrier hits harder.
winRP3U uses health tanking (because the original intention was to use Reflect), so barrier doesn't hit as hard.
I can fix that - or you can, just add Infinity Shield
reduces tolerance massively, apparently. Down from e135hp to e123hp
do it if you're not worried about dying, I guess. I could also try using Energy Sphere with Neutral Gift but tests showed it didn't hit hard enough to be viable.
okay energy sphere works fine for chaos easy
handles chaos insane just fine
ahahah winRP3U with my stats can survive forest impossible
so yeah you can do that if you like. energy sphere + neutral gift on winRP3U, just make sure to disable those 2 + wince asap
With my Anvil + Module levels winRP+ dies on Nightmare Chaos I1951.
winRP3U with infinity shield, energy sphere and neutral gift dies on I1957.
Forest Impossible died on I5638, but my anvil is super shit, so im missing quite a bit of power I think. But indeed, its stronger
woop
hi woop
hi woop
pls i don't want my bp thread to get deleted
I'll see the best in my power to make sure these are at most warns (woot, just post another bp here to be super safe)
problem is the paradigm hasn't changed an awful lot
for example winRPU originally used Reflect with Neutral Gift, but then the devs killed that, so for a while it was just the same as the previous version but with some more modules. Only recently did I decide to try making it use energy sphere, which works fairly well, but now the barrier part doesn't work well at all.
it's a technical mess
not sure what to do before finalising winRP3U
this post is an important addition of the pin of #infinity-phase
wouldn't deletion be a bad idea simply because of how much would be lost?
That is specifically what i'm trying to protect against happening
It's literally in the compendium twice
So for the sake of everything, keep your wooting keyboards out of this thread.
(and redundant ok)
When my hi woot module comes out and woot somehow chucks it into every build, hi woot will become canon
if it becomes spam, that's when this module becomes a beware.
Can't ban the tower testing enemies for screaming it everytime they spawn and see him
whenever i try to import the ai script for this bp i get this message, anyone know why?
I'm not confident that's the entire ai script.
that was it yeah, i just downloaded the file and it worked
Ty
For the winAI bp (I believe its the latest 2.something) - is the included Fire Barrier module just a remnant of testing?
idr
contract?
Refined Armor takes care of Elementalist by itself it seems, removed Fire Barrier to double check and it didn't drop any of the 6 that were active before.
6?
did I break something
latest is 3.0
well then where is it
Apologies, I meant the latest 2.something since one of them said "Do Not Use This".
And for the 6/8 contracts, when imported it only has 4 "Universal" tagged modules.
woot, where did you put it? if it's not in the pinned message you can't expect people to use it
just figure out where to put something and release it
#1094013225915396127 message
home #1094013225915396127 message
Had a whole preamble prepped, then my text editor crashed.
WinAI 3.0
Bunch of changes, I don't keep changelogs. Works like old winAI, should be better due to Crate of Rex and other. LMK if issues. BP/AI attached.
in love with backwords compatability?
in love with piling onto the existing "code", never rethinking the previous things done
honestly Ider what the v2 issue was
if you tell me I can fix it and replace the AI
the surplus of useless modules
afaik it's just the AI I shared when I firest shared the BP, so if I've made any changes since then, they aren't reflected in the public release.
why not
Lemme take a look, I guess.
Huh.
Truth be told I don't remember why it's there. My guess is a relic from a previous version I didn't rip out.
I guess you can believe that Cap.Refl. and Energy Sphere do something, albeit nothing directly points to that
you don't get many performance gains from stripping the BP, because it's already far below capacity and isn't built for frags.
Exactly
well maybe you should've said something before I made it public
you've had literally months.
to care? hahahahahaha
I don't care about shit. That's your job.
well fine
I don't care how streamlined this BP is, because that isn't a goal of the BP.
but it should be?
the BP does everything it was intended to do, as well as I can make it do them. The issues tend to be user-specific, i.e. Not My Problem, so it's up to you to bring them to my attention.
why should it be a goal? It doesn't 'work better' with fewer modules, or more modules, or potato modules. The only gains come from resource multiplier and that's independent of module count.
The only other way to improve performance is fps and only a minute amount of that comes from modules like Water Armor. If anything, the vast majority of fps issues are User Issues, and Not My Problem.
do you remeber why Inf Range, Radar, and Knight's are there?
To be micked
and what benefits micking the right things?
the gains are utterly marginal.
no.
they are gains
I'm willing to entertain removing Water Armor, I suspect it's linked to previous attempts to utilise Glacier Spikes and I simply didn't care enough to remove it. Regarding Energy Sphere: probably another relic. Stronger than Reflect under certain conditions (as it inherits town stats like Daybloom), although the BP isn't designed for it. Regardless, it doesn't do 'less' than Reflect under intented conditions, although it might be redundant. Same for Cap.
Only one thing for it: field tests.
But this is why I didn't publish, neo. I wanted feedback. Nobody gave me feedback so I assumed it was fine.
energy sphere is new in 3.0
just like CReflect
I will test the stacking of reflects to assure if this does anything
relics of the testing phase that my BPs go through, not of previous versions.
I just noticed something very interesting.
that makes more sense
Fire Barrier too, if you're finally coming to senses
fire barrier is an intended mimic.
for fire era power?
no
it might not work as intended any more, but in earlier versions of winCE (and therefore winAI), there was utility in stacking reflects, as these broke through enemy blocks more quickly.
they also trigger reflects when mimicked, so for example attacking then triggering barrier then triggering wince
everybody thinks you're a god, and reasoning that some module does not belong is considered heresy among players
this BP also uses power conversion, so barriers help regenerate energy. Whether or not this is meaningfully improved with Fire Barrier, I haven't checked.
(since the BP gets hit an awful lot regardless, it likely doesn't matter)
considering I use BHarmonizer in my fork of the BP, I would like to know faster ways of regen with PowConv.
see above. More tower gets hit, more it regenerates. Barriers help, Idk if it reads every hit or every enemy that hits, so idk if an enemy with 2 barriers = 2 recovers, or one recover.
yes
9061 as-is
9016 removing ES and CR
8833 removing FB and WA.
It's insignificant but negative. Not enough tests to know if it's consistent.
a conundrum indeed, I'm willing to spare all the "flaws"
next: what about removing Imm Shield, since you can just time an extra temporal barrier usage with how much refreshes you;re getting
that's one less module to disable
fixing my FPs slightly rose it to 9129 (9255, 9346) without FB, WA, ES, CR.
putting WA back rose it to 9459 (9408). I have no goddamn clue why.
lemme check.
short answer is 'I'd have to use TB a second after I used TB'
I mean, yes, I could, but that sounds awfully clutch
also 9331, so no significant difference between adding/removing Water Armor
that's to be expected
for fire barrier to theoretically be triggeed on enemies, the tower must deal fire reflect damage, which is not the case with neutral reflect, universal Esphere, and "pure" captain's reflect
9440, 9274, 9508 with Fire Barrier (but not Water Armor), also insignificant.
what
you don't need to do fire damage to trigger fire barrier. you only need to have a shield [(and get hit)].
you said it's for mimicks but ok
yeah? If an enemy mimics Fire Barrier, then it will bounce any attack it receives back at the tower.
are you running with wave comp.?
the logic behind reflects is kinda spooky and I truly don't know exactly how it works. I do know that (some) reflects will trigger on reflects, such as W.I.N.C.E responding to Fire Barrier, but I don't know the exact process.
also, no. I keep forgetting.
Too late to turn it [off]
it'd ruin all my data
but I should fix the AI to auto-disable it
see above.
9626 is unusually high so I assume cap's reflect somehow does something useful
what exactly is that number, total number of hits taken in a minute?
9617 adding ES, so I'm not sure if it's any better or worse than cap.
it might be redundant due to Reflect
yea
9518 removing cap.
which is still unusually high, but not nearly as significant
cap definitely does something. ES might do something FB might do something, WA doesn't
and now for the annoying bit. I'll see if I can make it stable without IS
yes but actually no
easy fix, just need to change the time
what are your opinions on not disabling certain era powers
for example Air
more archers
would probably help, I expect the gains are minimal.
but probably more substantial than fire barrier
so worth a shot.
ok the TB fix is successful.
which reminds me, can you throttle your client down to 10fps then tell me if it breaks?
Idk if the TB hotfix is in this version
I assume it isn't. I'll throw the hotfix in rq.
this'll be fine
maybe another one to be safe
perfection.
people wonder why I have stupid redundancies like this.
10fps is why.
I remove all the redudancies
you're lucky enough to not be running at 10fps.
I get a lot of complaints that the BP dies immediately
in fact
removed air disable.
I parrallelize the scripts, instead of an init, they all launch on new round
I could do that, but that requires knowing how to do that.
............
I died at 58s.
that's peculiar.
that's illegal, even.
temporal timing issue?
yes.
31.1 is too close to cooling cell.
wasn't intended to sync with cell
easy fix I think.
what is your description of KBoP's purpose in the BP
I think the inverse
it starts "off", which decreases range
given that enemies mimick 12 modules
depends how frequently it toggles.
I can test it later but first I need to find a way to squeeze the health divider into my script
in a way that is sensible
I had it in sync, but there's some edge cases I'm worried about
so I'm integrating it into the module secure loop, which I'm refactoring
ik that this is a self-explanatory question, but why is Wince in the BP, granted that every enemy dies from reflect already
same reason fire barrier is.
but it doesn't even hit
also I think wince might bypass immortality but I've not checked recently and I forget things quickly
I can test if you like
afaik immortality is real, even inf enemies might not kill you
this module is in my version of the bp, wonder why?
finally got the logic to work. Seems to hate ints :/
I might just be dumb tho. Still, I got it to work
10320-ish this time. Really high for some reason, not sure what changed.
pulling wince out.
10650-ish. Peculiar.
told ya it didnt pull its weight
best case, wince is not better than not-wince.
going to check Metal Plating, I assume it has similar performance to Fire Barrier, but who knows
in my eyes it's a direct boost
snap's 17.
if elec enemies damage, you not only reflect to the elc, but only some other enemy
"to a nearby enemy"
I've put it back, just to be sure
few elec enemies i guess
I'm not doing enough tests for a proper average.
10550-ish with, 10730-ish without.
the 10550 is quite consistent
also these numbers are higher due to dynamic rendering
they shouldn't be directly compared to my earlier results
ok 10530 without
so best case doesn't appear to be substantially better to use it than not use it
since I don't use stuff like universal shield I might not need all the barriers, so I'm testing again with them all removed except Reflect and Captain's Reflect
10570
again not worse.
but this might be fps stuff, maybe at lower fps you notice, idk
dropping Death Aura, Captain's Reflect, and Something
I expect significant drop from this
should be
hold on, you dont even use Google
which is a little odd, I'd expect DA to have done something.
only aura I benefit from is death.
Might get better results from increasing void's radius
void should be not too big, and not too small
not too big because NR only works on enemies outside
and not too small, because enemies whould attack sooner than enter void
using google was the dumbest thing I've done so far.
best to keep it on actives
dropped my kill count by around 1,000
you mean spells?
sure.
the deafult mode
its main utility is sniping neutral enemies similar to how Something does.
nah.
This
nr does but neutral enemies are already neutral and are about 10% of enemies.
spawnkilling neutral increases spawn rate by about 10%
but
I'll swap it for HMG and see if I get better kps
also worth seeing if max range death aura compensates for low range void
HMG is not as prominent of a buff as google