#Woot's BP Compendium
1 messages · Page 2 of 1
U wanna take uni attack and execution?
literally nothing would be a better option than giving the enemy a health or armour [or resist] mimic
The ai already disables bulwark
Albeit very badly
ok I guess. Bulwark's not useful for dark sac tho
Since it is basically designed for winWE-U only
and useless with NT
Since it is the only one that brings immortality shield
Also the module disablet casts neut response + void to flush out enemies
But none of the bps have both neut response & void
deprecated ofc
Very
I could remove it from the AI but that sounds like extra work
I'll think on it. Still need to know how far this run can go
guessing from the numbers I'd guess 1b+ is possible
if that's the case, it's probably ideal to run in chins
With your stats
well, yes
Not everyone has big number nature dmg factor
if you can do better than 10m chins then you should idle chins
um
If you are doing hitless
check the uptime/downtime
It has 100% uptime
then yes probably.
And x500dmg is very good
At module tier 50
but ty I'll consider using it on other BPs as well
Specifically for hitless
better than subsistence and I use that
And crit
Substitence basically requires energy regen tho
Which winwef-o lacked
Is super tower 3 worth using for the bps?
To use in the downtime between super towers 1 & 2
st1 and 2 give atk speed, doesnt st3 give damage?
I think I use st3 rn
actually lemme see
ah, no
st3's not good for damage since it's not 100% uptime
Does the bp use wave restart
How long are the idle runs?
If 60 secs than uptime doesn’t matter
good point.
They should be a minute long
Since they last for 80 secs
okay, it can use st3
For focuses i think you use 2 at start and 2 after 15 secs
I'm going to try to get to 1b on chins with this bp, then see how far I can make it in nm
then I'll do some other things
I needed to...
add dark sac, st3, fracture, uh
what else did I plan to do
noted
lmk if you can think of anything else
keep in mind this is all for winWE-O rn.
I doubt the others have nearly as much potential (but everybody wants red most so it's fine)
They do
To an extent
With U & S its mainly about maximizing kps
thing is, more reds makes the others better, but the others don't make red better
Since you are jamming them full with filler
Ultimate makes them better
Also all 3 others use inf foundation
And marble
And bulwark
woudlnt blue also have good potential because we can use winAI immortality stuff?
Mayhaps
inf foundation doesnt get copied so it doesnt have much of an effect
too difficult to maintain performance without it, although I need to take a look at them again
But doesn’t do much
getting high dps without stacking reds is very hard. It's all cost-gain shit
like st3, is probably a good choice
If your only source of hp is marble + bulwark
synergy is also a good choice
Then how you gonna live
Duh
steini would be, but speed decrease, so maybe strikeback or something
etc.
I have to look at them to see the best way to stack damage
if I can get ~e150 I'd be happy.
They all use strikeback
And reboot
Which is really bad since the idea is to not get hit l
And nature’s touch insta regens you to full thru lifesteal
I think those three can get hit
By what
but the nature's touch thing is a module/trading post problem
Marbke alone is squisht
It’s a fact of life
no it isn't
Yours are great
set touch to tier 1 and put granite+wall on a bp.
Then you’re doing no dmg
Also they don’t use granite
All just use marble
sure, but it's generally applicable as long as your hp is much larger than your base NT damage.
Idk what your base nt is but your hp clearly is not high enough
Wait is nature touch lifesteal base dmg?
you need more crates and I need to consider adding eternal wall
Or final dmg
well
I am fairly certain it's not total
does the latest winWE have dark sac on it
yes, it does. it works for me, so it's definitely not final because it does not heal e170 hp
and considering the fact that it requires a disable
so it might be worth not doing it
the fact that it grants a free tag is next to meaningless on winWEF-O
since it has more than enough room to satisfy elementalist
using actually useful stuff
phoenix bounce, relay, etc
anyways I went ahead and made a modified version of winweF-O
probably not that great compared to yours
but maybe use it for inspiration or smthng?
I'm sure it'll do you fine until I publish this one
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and yeah it might help me with this
but I need to wait a while for this run to end so don't hold your breath
actually wait
make sure to turn auto restart off lol
if this could go 'all the way', then I should stop now
hitless?
i added ice shards as water filler
yes
that's what I said
i have an exam tmr
i feel ya
we're both in the same boat I guess
i also made experimental versions of winwef-D, -S & -U as well
tho I admittedly spent less time on them
I'll make it not use ST3
since that can be used to push over tolerance
well
yeah, for now anyway
once I'm ready I can include it
neat. ty
wait
i noticed something for u
since the AI doesn't use immortality shield (& probably shouldn't since 5 secs invulnerability is basiclally worthless) replacing it with tremors frees up a disable
to use on smthng like serious missile
or deep slumber
which if they proc are literally run ending
since the bp is supposed to have high enough hp to actually be able to get hit and proc overcharge/strike back
immortality shield isnt even meant to be disabled i feel
it is
and not used
at all
yes you can set up immortality engine with it refresh & temporak
wouldnt it lower kps if mimicked
i asked for it to be added to boost the percent of ultimate modules, not so it can be disabled
only if the enemy lives for more than .5 seconds
tremors works to that regard
oh okay
without potentially giving enemies invulnerability
i am currently working on a better version of the ai scripts
namely the caster, era, and module disabler ones
I fixed the main one to stop getting additional copies on restart
so for era
i feel like the order should be light -> dark -> elec -> water -> earth -> universal -> neutral -> air -> fire -> nature
rather than light -> darkness -> elec -> nature -> uni -> fire -> neutral -> air -> water -> earth
- nature enemies' regen shouldn't matter since you should be oneshotting them very quickly
weird if it doesn't. I thought they all used temp/im
spook
most of them don't use energy regen even
anyways for era disables imo fire enemies aren't that threating if you have no shield
only maybe for O since it has no hp
but the rest use inf foundation + marble
& bulwark
fixed in next ver
keep track of everything, i gotta go + headache makes it hard to remember things
idr
ok
no
granted my stats atm are shit
so it's not like I can test them on chaos impossible or smthng
im not expecting it to work on chaos impossible
also my computer is so bad I cannot physically go hitless on forest easy without turning off wave horizon
on 1x spd
oneshotting everything
i doubt its worse than mine
try me
acer chromebook cb3-132-c38t
got it approx 3 yrs ago
video of me using allblue to demonstrate just how slowly my pc runs stuff
ok well web is different
notice how the fps goes to 0 when I turn on effects
you mean more laggy?
web cant hit the hundreds you need unless yolur hertz is hundreds
yeah, web is very laggy
so it's not a pc thing?
i mean, a good pc could run web version at its max speed, like my phone
using d0s' museum combiner lowers my game to about 0.2 fps
that is 1 frame per 3-5 secs
your phone is good?
i envy you
so, bad news:
I had to abort my run. I had very good reason, and I'll start it again pretty soon.
good news, incidentally, is that I can keep going, so I will
was the very good reason "package updates"?
no
the very good reason was needing to be online on two different machines simultaneously, which meant I couldn't be playing games on one of them.
anyway, update:
done with insane. I am gaining 30 extra fragments per second from the idle.
That is a goddamned waste of time
I'll keep trying everywhere else but I don't expect better.
I think I sacrificed too much for this bp
I made updates to the ai @rich veldt
cool. Unfortunately I got nearly no gain from insane compared to easy
To make them cast all the random focus modules & such that I want it to cast
I think the problem is difficulty grows much faster than frags
I also made the disabler better
Basically copying the au from allblue
Using gotoif instead of wait until
so unless you can get 'about as far', the increased difficulty is not worth
Also made the main ai cast google influence once to set it to passives
I suggested changing the dusable order FYI
#1094013225915396127 message
Since enemies living longer is more importnat than nature enemies regening health or fire enemies ignoring shield
Finally I made the module disabler SIGNIFICANTLY more robust by having it disable modules for each winWEF at every step
here is updated ai package
i did not touch the winemast or tick ais
I just got inf90/90 and I tried to use WinWE and WinWELP but die immediately, the inf25 got to 80 because I fell asleep and probably could've gone farther
what am I missing?
winWE makes alot of assumoptions that are not true if you just did 90/90 inf 1
you need stones for it to work even a bit
idk anything about WinWELP tho
winWEL and winWELP are designed for early inf but they do not have era creep logic.
they'll try to disable the era shield, but you'll still die if your acceleration is too high and your xp gain is too low.
(unless I didn't implement that in which case lmao get rekt)
anyway, era creep. That's how you deal with infinity without the light stone
win WELP, YOURE FUCKED
WinRP worked great after getting 90/90inf
I had all the modules and such for it
yay
Yeah that's what I ended up on
Others might have worked too but I don't have light stone on yet and didn't realize that was the issue until somebody else told me how to run it
it works with 3x for me
any of the stones they say "toggle" stay on until you turn them off. So the light stone doesnt need to be an instant charge when you're progressing the stones
You'll want the light stone to recharge faster later on but farming it really high so it recharges in mere seconds is kinda a waste early on
universal is also a good one to get unlocked and toggled on and just left on for a good bit
doesn't matter, technically invincible for 60 seconds
Yeah I have them all maxed, just farming infinities now
But does the ai break if you run it on 3x game speed
no
yes
Is it better than the other infinite tolerance pushing bp
I need something to help me push in impossible
That I can leave my computer on with
Without dying
you just hit mt15, right? i dont think that will be possible for you yet
Yup
I have every inf module
And have a fragment ifle of around 300-500/sec for most
Except for utility
Which is worse
ya i highily doubt anything will let you push impossibles then
Since I have like 2 utility modules in my pushing bp
expect for SB bp's which involve death and are slow
Or even just to get inf 1 there
What does sb stand for
the only other one I know of is winUSB and yes winAI is better
Yay
How does winAI work?
I’d presume a combination of various instakill modules + temporal barrier cheese
it uses modules that makes you invisible to wurvive for 60 seconds
and caidryn tech to kill
no
as dino says, it uses era shield, reflect, and technical invincibility (which I can only manage for ~60 seconds without raks)
wef ai is broken also i am not getting any fragments
like it keeps on going to home every 60 sec
thats what its meant to do
okay so it sounds like winWEF is working as intended. Next question: do you have an idle factor for fragments now
yeah but only a little
@severe egret has earned the Wildfire role!
but that was from the other things like welWE
maybe its era creep software
i got 204 now
oh
i dont have light perks
that would be a problem I think
winWEF is basically just winWE, but stripped down a little and then padded with a bunch of other modules to increase fragments, then scripted to kill itself after 60 seconds because surviving longer isn't always ideal for making an idle
so it has many of the same behaviours including the assumption of the light perk
it's also quite old. I spent some time trying to make a new one but it turns out that it's not worth it
I tried to make them better on my end
IDK how much better tbh
Woot none of your BPs survie more than 20 second for me on cheesy 7 billion. IDK why but i thought u would want to know.
Ok i oversimplified. Some surive but dont kill anything.
winAI isn't supposed to survive more than 20 seconds.
if the others don't, that is, to be blunt, a user issue.
winRP absolutely will kill things so the problem is you dying before it can
winWE relies entirely on your stats being good enough to make it work, so if that's not killing anything, that's also something I can't fix
No no i didnt try winrp master sent me a list of frag farming bps from here. I tried them all and none survived or didnt kill anything.
oh
they're not supposed to survive more than 20 seconds.
if they're not killing anything that is also a user issue, since they're stripped down versions of winWE
try adding void synergy to them if it isn't already there, and daybloom if it isn't
what's a good bp for someone who just got to mt15? don't have stones charged just yet and my modules are at 40-50s
wanna push infinities to load my stones
winRP+ 1.11, winWE 2.7. doesn't seem to work for me atm
winRP+ 1.11 is rlly your only option I think, and I think it should work as long as you take the proper extra steps, like disabling era shield fully before going into inf1+
i dont think there is any other woot bp before that one for mt15
which AI does that one use?
the AI thats attached in the same message
don't use winWE 2.7, it's deprecated as of void synergy finally working as intended. winWE experimental is much more powerful.
winWEL was designed for early infinity, including mt15. It should work but Idk if it'd work well. It's a small version of winWE though so it should be fine. use winWELP if you have all the modules for it.
but practically speaking if you can make winRP work that'll be your best option until you can get winWE working properly.
woot you should prob fix reccomending WE2.7 in the pinned msg then
no new winWEF?
took a lot of work to get a negligible improvement so I stopped trying. the existing ones are maybe good enough
So far i love using WinAI, but theres one thing that was noticeable on my laptop:
Temporal Barrier isn't cast instantly on a round start, which leaves a time window for enemies to instakill you.
I had to apply a bandaid program that casts Temporal Barrier instantly on a New Round
strictly a user issue afaik
no disrespect, I mean that I can't make time faster. It uses temp barrier about as early as it physically can (after initialising scripts)
oh so that's why WinAI seems to die unless i pause at the beginning
that sounds right
I can make it activate sooner but as you say it would be a 'bandaid' rather than meaningful
yea, if you make a script to cast temporal barrier on a new round, and pair it with auto-reset, you can easily afk farm the impossible infinities
okay, how many kill per round WinAI pulls at best?
Why am I still dying immediately on Chaos Impossible even with Woot's Astounding Idle 2 AI/BP running?
apparently I just had to turn a bunch of Wavetech options off
it is intended to die after 20 seconds.
However, it does not immediately start using modules, it has a 'bootup' time of a few frames (Idk how many), which at a low fps could translate to a significant fraction of a second, if not longer, which can kill the tower.
I thought it was meant you to get you the full 60 secs for the resource idleing
which takes 20 real seconds at 3x speed.
curiously, weren't the previous iterations of WinAI meant to be run on x1 for survivability?
or were those the WinWEF ones?
winWEF. winAI is technically invincible from the moment it starts using modules.
at least one of the winWEFs isn't invincible, possibly all of them I'd have to check (I think D is invincible)
i see.
Is it normal for WinAI 2.23 to not use snap of destiny?
no, but it hardly matters if it's otherwise working properly.
my guess is your timing and/or energy balance are slightly off. I can't make something that magically works for everyone because there's so much variance
Yeah sure np
there's a few workarounds for this sort of thing, but I'm not in a position to implement them right now
you can just cast it yourself if you like, or change the timing so it activates a little later (or earlier, or w/e)
Nah is working fine atm even if it's a little bit slower
Soo since it's pretty much only using wince to kill do I just go for defensive anvil perks and that stuff?
I'm trying to charge my first stone atm xD
shouldn't be 'only' using wince to kill. If it's working properly it shouldn't be using wince at all.
if you're using the light stone or are otherwise maximising the era damage divider, then yes you want to maximise defensive stats, but at that point you're better off using winRP or RPcat, as they have higher tolerances than winAI, which was designed on the assumption that it will immediately explode after 60 game seconds.
I've been trying RP and this is getting better results atm for me
I'd need more context to know why that might be the case
if winAI is surviving for more than 60 seconds then you've configured it wrong
and if it's not surviving for more than 60 seconds, then the only reason it would work better than RP was if RP also could not survive.
in other words, your question about defensive anvil perks shows a total misunderstanding of how winAI works. Stats don't make it better.
having more resistance, armour, health, or damage, does not make winAI better.
winAI does infinity damage, and takes infinity damage. You cannot stop this, and it will die, unless you're using it wrong.
and if you're using it wrong, it's just a worse version of winRP
I believe I was using it wrong
there's two circumstances to consider:
The first is the era divider. It shouldn't be maximised (or even touched) because winAI relies on a trick with how reflect handles infinity incoming damage.
Second is tolerance: if winAI can survive for more than 60 seconds, then A: you've maxed out the era divider so winAI isn't working properly, and B: winRP will also survive for more than 60 seconds, since it has higher tolerance than winAI not accounting for temporal barrier or immortality shield.
I assume by 'instantly' you mean sometime less than 60 game seconds after you start
the very first enemy
try pausing immediately after starting a new run
[since it's time sensitive, you may have to restart the AI as well]
isn't it winRP+ 1.11, winWE experimental.
they're different BPs with different AIs and different behaviours, different tolerances, different requirements, different configurations, and different outcomes.
winWE's ai makes no sense in context of winRP and vice versa
but with winRP+ 1.11 + winWE experimental I was walled at inf600 or so and with winAI I'm at 5k+ atm (is pretty much just wince doing the hard stuff)
winAI also has its own bespoke AI
winRP+ 1.11 + winWE experimental
this makes no sense. Those are different blueprints, you can't use both simultaneously.
If you mean that you tried each one, with its own AI, and they both walled at inf 600, then that could make sense if you picked a very high region/difficulty
wince doing the hard stuff
But this is precisely how winRP works.
immediately above it.
(granted this is for winRP 1.12, but I assume 1.11 has a similar layout. use 1.12 it should be better)
ah, okay, I didn't attach an AI for 1.11 because it uses the previous version's AI
#1094013225915396127 message winRP 1.1's AI is used with winRP 1.11
that's alright, you're not the first to do weird stuff like this
I can probably clean things up better to make it less likely to happen again
with RP i still need to use a low lvl universal exchange ?
it's optional but helps you go further
the actual instruction is to use 'whatever gives you the best tolerance'
if there's only neutral enemies, use neutral exhange
if there's only universal and no neutral, use a max level uni exchange
if there's both, then probably leave it in [at low level]
there's both so I'll leave it at low level
I'm gonna test RP now with the correct AI
is dying at like inf 10-20
region 14 medium
I'll try 1.11 to check if there's any difference
what kills you? AFAIK those AI don't have era disable tech so you may have to do that yourself. Also, the element disable order might be funky, so check on that.
1.11 is working fine so far
neat. No idea why it's so different.
same lol
the disable is working properly
maybe I was just dying to wince
because is the 3rd one being disabled iirc
so I might just disable it manually first and try again
a wince death shows up as something like 0.1 universal damage
that's just regular dying
yup
after this run I'll try to figure out why
Since I'm just pushing with wince I'll remove the dmg perks on town lol
I can't do impossible w13 but that's prolly just raw stats
wow that really does not look like an image
winRP & winWE are not designed for impossible.
it really doesn't
I managed to make 1.12+ work somehow
didn't change anything (?)
I also realized why AI was dying instantly, my mistake. Forgot that when I imported it I didn't have metal plating (still need to farm it) and when I tried to use it yup, ded
then dunno
@olive barn has earned the Ember role!
testing AI 2.23 now and is working properly, still without metal plating
What is winWEX
Also I dont think any winWE bp supposed to be able to go in so hard places
no
I've said in several places that most of my BPs cannot even do chaos insane, let alone chaos nightmare
what is winwex?
it's winWE exp
@blissful ivy has earned the Wildfire role!
sry i replied late tho
OH EXPERIMENTAL
(fixed flow control bug in previous version)
Experimental AI fix for winAI 2.23
context #1094013225915396127 message
Tested at 30fps 3x speed and seems stable. Cleaned up infinity disables, added a health divider loop (and made it pretty), and added a temp barrier hotfix.
Feedback appreciated. I can't turn my laptop into a potato to test 10fps or lower.
i have an ai that can turn it into a potato, it does take trial and error to figure out how to do it though
it's fine, I just need users to report if it's misbehaving
it shouldn't matter what your fps is any more, within reason
Wait, should I be limiting my FPS to 30? Is that why I die to lag spikes on rare occasion?
you should probably do the opposite of that.
low fps makes some AIs break down
so the problem is
the AI takes a few frames to 'boot up'
during that interval, it's not actually DOING anything, but the tower testing is still happening
at a low enough fps, the enemies will arrive at the tower before it's finished boot, which means it's not ready and dies.
the hotfix makes it use Temporal Barrier in one of the first frames, extending the immortality to a little bit before the boot is finished.
I've not tested this properly so Idk if it has any 'far reaching consequences', but as long as you don't have, say, 2fps, it should be fine
and tbh if you have 2fps, there's nothing much I can do to help you. You'll just die unless you pause immediately, which isn't something I can do easily since I think pause is a click action which means knowing your resolution (or relativising it which is such a pain to do)
in general, though, lag spikes do tend to kill the tower yes, but not necessarily for this reason.
for many BPs, such as winWE, the problem is that enemies build up during the lag spike, then 'unload' all at once, overwhelming certain protections (like daigoparry), and destroying the tower suddenly instead of gradually.
I can't stop that except by increasing the frame rate or pausing/slowing the game at low fps.
master has a script to do that. It's called lagsaver.
i think there might be a pause function, also i find manually pausing to work fine for first frame pausing, the game accepts pausing before tower testing is fully loaded
well, if there IS a pause function, then it is indeed something I can easily fix
I just put 'pause' in the init script
then unpause somewhere later in the script
so do check and lmk
better yet if you make the hotfix and share it here that'd be nice.
I might check myself later, but I'm a bit busy rn
hotfix for winWEL ai. (#1094013225915396127 message)
changed era disable logic. Hopefully fewer issues. LMK.
Attached is the entire AI package, sorry. Best way to do it. Only need to replace the era script though - didn't touch the others.
[It has come to my attention that the filename is broken. Please rename the file to winWEL_AI.txt after download. I can't without reuploading it and that is a pain on discord. In any case, it is a plaintext file so if asked, open it in notepad or your equivalent.]
is there a version that i could use without division shield? seems very hard to get
have you tried the same one without it?
division raises your tolerance, it doesn't 'make the bp work'
will have to try again then probably just enabled software to early
or does the ai manage all software already?
okay seem to have gotten it to work
@thick void has earned the Spark role!
idr, probably not, I don't have many software AIs
Alright so im using the WinAI 2.23 BP and the updated AI for it, but I keep dying after ~20 inf or so. With the round restart on, I am techincally still gaining some with every restart, but is that how its intended to work? Or should I have certain inf stones or software enabled/disabled for this? Im new to pushing high inf's so Im not entirely sure what im missing lol
winAI is intended for setting an idle
so it dies after 60 seconds
has no reason to continue
it can be used as a suicide bomb bp but thats for much much harder difficulties
your best bet is using the latest winRP
wait i just realised i misread
i think the advice still stands though
@junior rapids
No that is all very useful information, thank you
I was misunderstanding the intended use case for the BP I was running
alright no prob
happens
na u did good
feature. If you want something that lasts more than 60 seconds, use something that isn't designed to take unlimited damage at precisely 61 seconds.
i read their message as trying to reach inf 20
well, by remarkable coincidence your support was pretty much on point
yeah XD
I assume like the RPCat bp then that I need to use the Light stone to disable era stuff?
that is quite litearlly me
i also sometimes make 2 mistakes that cancel out
use light stone or era creep and upgrade the divisors
this except actually.
Maths is like that. Two formulae might be related except some key operation, so you end up arriving at the same place with different steps.
winAI recommends you keep light stone off. winWE, RPcat and winRP recommend you keep it on.
sometimes its something that makes sense, like forgetting a negative twice ( which ofc cancels out ) but sometimes its 2 mistakes that are seemingly unreleated but cancel out
Alright well WinRP just dies right off the rip lol
what kills you
who would have thought that it cant survive impossible
that's just you dying to big finite damage. Every BP does that (with a few exceptions).
Try a lower region-difficulty.
talking so I can link
You can click the “follow” button to follow threads btw
Think on pc gotta click the 3 dots top right
On mobile it’s just there at top of screen
Hi, would anyone recommend me a BP for getting era 1 in all dif/regions? im mt12
@mental jasper has earned the Spark role!
unfortunately that's the only thing I don't have available :/
cat's got one designed to do it
thank you guys!
uncringe better for imposiible than winAI?
winAi - 600 sec 173 INF
uncringe - 600 sec 200 INF
60*10=600
but where is the *10 coming from?
Waaagh
it's just control time
no matter how many races there were
but then whats the point of the inf count? i dont get it because winAI can survive anywhere for 60 seconds, even inf100b chimps
the point is to get more imposiible infinity in the same time
uncringe gets faster than winAi in my tests
winai isnt meant for climbing infs though?
so i dont get why your testing it to do that
Woot saying that WinAI is better for push than USB
was this in game time?
timer time
no light stone
i will try with it
yeees
mechanics 
600 sec = 400 inf
ideal, but some time hp divider doesn't want to work 
most of the time, if a build requires light stone to be disabled it usually means that you don't even need to touch the dividers at all - not once.
hp divider included in ai
that's interesting.
same reason when measuring the period of a pendulum you dont do one swing, you do 10
yeah winAI upgrades the hp dividor i think just not the damage one
ahh. yeah. that i remember now.
you want an average
caidryn doesn't work as well if enemies have infinite HP, but doesn't work at all if enemies don't have infinite damage.
my tests showed the opposite. They were as thorough as yours, if not moreso, so I have to conclude it's a subjective thing. use winUSB if you prefer, I suggest people use winAI because that's what I found worked best for me.
this guy (cap) doesn't know about science lmao.
sample size is one of the most important metrics to consider when evaluating data
I also didn't just do 1 run - for starters, 1 USB is a lot shorter than 1 AI. I don't remember how many I did but I do remember timing them.
I suspect at very low infinity winUSB would outperform winAI
because of the mechanisms winUSB uses compared to winAI
haha those lines are roughly identical in length
they got much more on winUSB when they left the damage dividors
here
not sure how I wrote the logic, but this happens when you don't have enough xp for the line.
it should be a loop, might not be
I would expect winAI to perform very very badly when dividers are on. I would expect winUSB to perform about as well regardless of dividers, and I would expect winAI to be slightly better than winUSB at high inf, and slightly worse at very low inf, due to the methods they each use.
itneresting
how do i reach the beggining of this chat?
there's a pin with the message
or just hold middle mouse and drag up
ty, still learning how discord works
funfact middle mouse didn't work for me so YMMV
don't know why you're saying it here, but yes its very easy
sorry wrong channel)
Cooling Cell gives one additional refresh to reflect bp - already updated mine bp with it, and reach 1:40 with it
lasting longer doesn't help much. I suppose it makes pushing more efficient, but I never designed winAI to push (it does so by accident)
If the goal was to live as long as possible I'd probably also try using titanium hull as well as everything else.
can get...a long time. Depends on cooldown but maybe 5 minutes or more without refresh.
Refresh gives you about half a minute. I just don't care.
maybe later when I'm a little less sleepy
does spikes boost winAI in any way?
did it get nerfed though
still a boost if you oneshot with water armor
yes but that doesn't make it useless.
try it.
would water protection also work
nvm there is no shield
unless I use advanced shield
this isn't as good as I thought
I don't have enough water armor/damage to oneshot
not surprising. The change took about e80 damage from us.
yeah 😦
winAI with Cooling Cell = 92sec, and it seems to go faster
A script to get ~5.5 min of invincibility out of cooling cell, refresh, immortality shield, titanium hull, and temporal barrier
not implemented with WinAI but could be added to that bp
But you can't really get a lot of resources from running Titanium Hull, right?
my reflect bp does both infinity pushing and resource grinding - bp lasting longer just means i can push infinities faster, and also ramp up resource gains sooner that way
because wave accel goes higher overtime
after im done with instant stones, imma push r15 impossible a bit for resources
How can i get the super bounce module ?
mate you're doing it wrong.
Something that does both things, does both things badly.
The idle will not be significantly better (in fact it may be worse if the kills happen in bursts) from a longer run, but you did just waste more of your time on that run.
If the resources are not significantly worse, then surviving as long as possible is not significantly detrimental to your idle.
And if you aren't surviving 5.5 minutes then you're wasting acceleration, and therefore more of your time on it.
These things are specialised.
As for TH, that's complicated.
At high enough infinity, you don't need the caidryn engine to push because wince can do it just fine, which lowers your kill speed by a small amount (~10% maybe). It also has other limitations - it doesn't make you invincible, you still need to survive massive damage.
My opinion is that if you can make TH work then it would not be much worse for resources than not using it, which almost quadrupling the run time. The problem is I don't think anybody can make TH work.
maybe at lower infinity it could be viable. It's not very difficult to get ~e200 armour which is enough for most of early chaos impossible (and absolutely overkill for everything else), but high chaos is e275. Getting that much resistance is very hard.
It's not impossible - far from it - but it's not easy either. I wouldn't design a BP that could do it because it's technically frustrating.
How would one achieve extremely high armor stats?
titanium hull + generic armor + bulwark + refined armor
Although that usually isnt the bottleneck, it's universal and neutral
Oh I meant practically
that's why generic armor
not if you don't plan on using the tower autoattack
which there's two good ways to do now (used to be 1)
borf and defensive bps both work
Woot, can you update your frag farming blueprints by chance?
tried, got frustrated, gave up
not got any ideas :/
call it WinBRUH or smt
hm
man is the only thing useful in this udate really cooling cell for high diff inf pushing?
even kit's is kinda useless
kit is pretty decent
but idk it's hard to find a good place to put it in
i guess?
borf feels more limiting
i guess it could be best with something like toxic ivy
cuz the %reduction of health
fair but you could get away with ivy and super multi + super bounce
and then get a decent base projectile damage
stack up on defense
and then maybe borf + kit + focus modules if they do anything at all
oh yeah those focus modules gonna be strong with borf
might be a good build ngl
lmk if you reach anything
because with borf you don't need attack speed
or range
so you have a ton of extra module slots now
has anyone actually tried immolation? is it terrible?
it sounds bad idk
also we should prolly move to another channel
not the right one
The idle will not be significantly better (in fact it may be worse if the kills happen in bursts) from a longer run, but you did just waste more of your time on that run.
It kills just as fast as a normal reflectbp, since its literally same bp with extra refresh.
Also, dude, Wave acceleration still has a long ramp-up on every reset 💀
Without cooling cell, my reflect bp goes 25 infinities in 25 seconds.
With cooling cell, it does 50 infinities in 38 seconds
you took that out of context though
its better if you make something for pushing infs and somethign for setting an idle
if you can do 25 in 25 seconds, good but then it might not get as many frags
i never talked about frags? god
im explaining the context of woot saying that sentence
frags/resources/whatever idle
wasnt trying to be condescending or anything
Win omits the impact of wave acceleration, which literally doubles every 5 seconds bp survives.
Its not a waste for Reflect bp to last longer, and that was my point since the start.
im not saying its a waste, its actually good
means you can take advantage of accel just like you said
okay, okay, i think i get it, but as Win said, TH too convoluted to make work, so i will keep using my reflect bp to push a little and also get more resources
still think WinAI needs to have Cooling Cell, though, cause it cuts the time and amount of resets you need to get the stones to instant charging, and by a decent margin
I think this is the first time someone has called me win.
not much convoluted about TH, just makes building for chimp much harder (if not impossible outright).
maybe, but I'm not in a position to change it rn, and I really do not want to build the logic for it coz it sounds like effort.
okay, all good
and the gain would be rather small for something that was never designed to push to begin with
not that small in my case, cause its x1.5 more infinities per second on my bp
you're not getting 100b with it, mate. That's nothing.
yeah, i'll probably get around to making TH in future
if you want resources, push heaven medium. If you want to charge stones, you only need 5,000 infinities which only takes a couple hours or something.
okay, thanks, but for now imma just get instant stones
On some maps I can get to like infinity 100k but on some maps i can barely get 1000, know why?
enemy scaling and enemy types probably
sure but I can get to high infinity in chaos but not on heaven, how does that make sense
would need to know a lot more to be sure
these are my stats but i keep dying to either neutral or universal dmg
@sturdy dove has earned the Ember role!
Generic armor
It isnt about resistance, because there isnt an armor for neutral or universal other than generic
But generic armor sucks
For projectile builds and for later inf builds yeah
But for early mid inf it is very nice for reflect
It looks like they are using winWE or just late inf
Or maybe thats winRP
Idk
They gave 0 info
I cant make WinWEF work. Or I am killed in 3 seconds. Or AI close the run
didnt even know AI could do that
it is exiting in less time
If it don't work maybe not enough stats
It closes after 60 in-game seconds
speed is at 1x
wave compression inactive
I got specfic ai for winwef togheter with the build
I am messing badly
but not sure where
@uneven karma it is meant to work at any part of the progression correct? infinity and higher right?
The tick counters stack each time you die
If you die, close ai and reopen before trying again
okay gonna check this
any other reccomendation?
I just wanna make it work
Maybe dino is right and I dont have enough dmg
i cant progress in even easier maps
lvl 68 modules are not enough as it seens
You do not have enough damage
Honestly with level 68 modules I would focus on getting more resources first
Then go to smth like dark ruins easy and inf 10m
Keep in mind the offensive is the easiest and does the most danage, try it before trying the others
it is winrp
not exactly.
It closes after it what it thinks is 60 in-game seconds, which could be less than 60 in-game seconds if the counter is running more than twice (the intended number of times).
That can happen if the run restarts before cleanup happens.
winWEF will only work if winWE does, and winWE assumes you're fairly powerful, so no I can't promise winWEF would work
yeah, this. Be mindful of it.
What town perk distribution do you recommend for inf pushing winAI 2.23? I'm thinking damage/defense/gems
winAI doesn't need damage, defence, nor gems
but gems, resources, and assets; all help
I really dont know what I am messing up. Your build clearly works. By manually using winWE my idle improved. But the AI that you reccomnend for winWE simple doesnt do anything. The only AI and bp that I managed to make work was the duo from winAI 2.23
the others either die in 3 seconds or kick me from the test in 10 seconds (please take in consideration I am reseting after dying as reccomended)
I am also deactivating all the other AIs while running the tests
check how many instances you have active, 10 seconds implies you're running the AI twice as often
depends on what kills you but this might mean your stats aren't good enough to make winWE work for the regdif
winWE was not designed for low/mid infinity players and has pretty high requirements to work properly. I have no idea what is going wrong because I do not have enough data but this is my best guess rn
How can I check the number of instances? (tnx a lot for you help btw)
top left, look for 'tick'
should be two
sorry it's not called tick any more
apparently called clock2
also idk if I use WINEMAST in the BP but if it's aborting after 10s then it likely is
just look for any other duplicates as well, only clock2 should be duped and only once
WinWE dont use Winemast
does it not?
thought I finally introduced dark sac cycle
are you using an old ver or did I do a dumb
I got the pinned one
hm
experimental
was afraid to used 2.7
because of the synergy warning
no info in the overlay while running test
main?
yes it's the control script for the AI
you can look at the others but I want to know why the AI isn't running
ah ok if your winWE is anything like the one I'm using rn, it doesn't have very clever dark sac logic but that's fine coz it works
wait why does the package name end with a space
it doesn't, the package was/is called WinWE Ai (thank master for that)
why would you do that
yes
don't touch the name of the script or the package or you have to edit every single mention of it
you didn't just edit the name you moved the folder somewhere else
OHHHHH
so the script is trying to find it in a place that it doesn't exist in
you absolute potato
changing the bp name afect it also?
nw, glad we got something out of it
i had to edit several scripts when i decided to remove half of my tick and winemast scripts (seriously woot, why did you have to send them both with winai and winwef)
the name does make me activate the wrong one
but I will change the build name
to be the same as the AI
so that i dont forget
which is which
it's funny how i ran out of 100 script storage and 20 bp storage
and a lot of it i can blame on woot
Another question
I can always let all the AIs active at the same time?
like the musem crafter and trasher?
or they mess up with each other?
it's complicated.
The short of it is I am very lazy and don't rename WINEMAST whenever I use it, and I use it a lot, so I mostly recycle/stitch parts of it and I just share the result, which can cause compat issues if I'm exporting WINEMAST multiple times.
i have 17 woot scripts and 8 woot bps
you probably only need one control block for WINEMAST - only the spam and sync scripts need to be bespoke to the BP, although you do need to make sure your modulus (x, iirc) is correct.
so i still caused more issues for my own script space than you did woot
this is all it is, right?
not sure tbh.
Some of my BPs are sensitive to lag, and don't like when too much is happening at once, so I suggest leaving any 'extra' AIs off.
But in general, there's no harm in having a hundred simultaneous scripts as long as they're not competing for the same ops (like mining or w/e)
huh? That's a control script, although I wonder why your version is still called tick when mine is apparently called wootclock2.
Different versions I suppose. Anyway, you need those 3 lines in your init, but you don't have to have them in a separate script.
whatever you use needs to create 2 instances of tick and initialise T to a value that should 'anticipate' the op cost 'so far'
otherwise you'll be out of sync by a tiny amount, which might be fine but I wanted to make the most precise clock I could
I might be able to streamline WINEMAST better.
I mean something that's able to be inserted into any BP so you don't need 30 copies of it or w/e
i think i messed something up here
seems winAI requirement for chaos impossible is higher than my current specs, my modules are around t77-80 and without the town perks when I tested it
light stone is enabled
disable it
oh interesting
It perishes after 1min ingame time, I thought it was supposed to be 10mins?
1m
for idle
then you can go to your idle tab
winAI is also used for inf pushing, so the same phenomena should be observed?
try to push chaos impossible using anything that isn't a sui bomb
(not earthquake)
I see, thanks I now better understand winAI
winAI requires tier 1 modules mate.
sorry real quick - how do you get magical stone of floof
no, 10 minutes is something like the theoretical maximum and not worth designing for.
5 minutes is feasible without too much rework, but someone else has that BP and idk if it works well enough. It might not work at all, for all I know. I'd have to check. Something like 3 minutes isn't too difficult, but I don't care enough to implement it.
ask @left fog
lol valid
reeeeee
anyway
you disable universal era power in region 15
wait like 5 seconds to kill enemies and you have it
it's 1/400 per kill
did you revise your policy on it?
its been a long while i don't really mind if it's said
revising policy knowledge
thank you, kind person! Just tried that but I did not get and floof balls
its a chance to get with every disabled enemy killed
no popup when got
ah gotcha
@west sage has earned the Wildfire role!
ah so that's where I got the 10 mins from. thanks for clarifying
what are the main dmg elements of woot´s what even module build?
nature, via Nature's Touch, Gaia Synergy, Daybloom, and Void Synergy
What does it mean by infinity pushing?
pushing higher infinities
I see
I think this isnt supposed to happen
I'm not sure what I'm doing wrong
Wait theres like other scripts running
Also noticed the multiple WinWE scripts there
Fixed those but somehow still not pushing infinities
what mt are you
if you're inf pushing you should have all the software on, and inf 90/90 if you haven't gotten it yet
I also have those
still confused on how these bps work
my first time using it
from this channel
@maiden moon It seems the enemies still have era shield up in your video, think these need the lightstone perk to be effective out of the box
(era creeping would also help here)
Woot's Astounding Idle Plus (AKA Woot's Aggressive Infinity Push AKA winWTF)
I'm not really sure what this is. A mess, is what. It utilises a bunch of down-right eldritch features to get a lot of infinities quickly (then explode).
It's far from perfect. It's all over the place. Don't ask me how it works. Don't suggest changes or improvements. Don't touch the AI. Don't touch the BP.
Assumes light stone and 0 cost era disables. A bunch of other assumptions I can't even list - don't expect troubleshooting support from me.
Works with wave restart, but probably not well. Simply make sure your wave record is below 100 million (use winAI for this) before using winAIP.
Best chimp I got was ~49k. Not tried other regs.
Largest AI I've ever made, complicated mess. Not even sure it behaves properly. Data would be appreciated.
BP (winWTF), AI attached.
d2luV1RGO3NoaWVsZC5hZHZhbmNlZDtjb252ZXJzaW9uLnBvd2VyO3Jlc2lzdGFuY2UuYWJzO2JhcnJpZXIudGVtcG9yYWw7c2hpZWxkLmFtcGxpZmllcjtvdmVybG9hZC5kZWZlbnNlO2FybW9yLnJlZmluZWQ7Zm91bmRhdGlvbi5kaWFtb25kO2ZvdW5kYXRpb24ubWFyYmxlO2h1bGwudGl0YW5pdW07Zm91bmRhdGlvbi5ncmFuaXRlO3Jlc2lzdGFuY2UuZ2VuZXJpYztzcGVsbC53YXJkLnNob2NraW5nO3NwZWxsLmRpc3BlbDtzcGVsbC5hZHZhbmNlZGhlYWw7cmVzaXN0YW5jZS5hYnMuZmlyZTtyZXNpc3RhbmNlLmFicy53YXRlcjtyZXNpc3RhbmNlLmFicy5lYXJ0aDtyZXNpc3RhbmNlLmFicy5haXI7cmVzaXN0YW5jZS5hYnMubmF0dXJlO3Jlc2lzdGFuY2UuYWJzLmxpZ2h0O3Jlc2lzdGFuY2UuYWJzLmRhcmtuZXNzO3Jlc2lzdGFuY2UuYWJzLmVsZWN0cmljaXR5O2VuZXJneS5iYXNpYztlbmVyZ3kucmVjeWNsaW5nO2VuZXJneS5mbG93O3NwZWxsLnJlY2hhcmdlO3NwZWxsLnJlZnJlc2g7c3BlbGwuY29vbGluZztmb3VuZGF0aW9uLmluZmluaXR5O3NoaWVsZC5pbmZpbml0eTtib3JmO3N5bmVyZ3kuZ2FpYTtzeW5lcmd5LnZvaWQ7bmF0dXJlLmRheWJsb29tO2ZvY3VzLmxpZ2h0O2ZvY3VzLm5hdHVyZTtmb2N1cy5kYXJrbmVzcztmb2N1cy5lYXJ0aDtzcGVsbC5tdWx0aXNob3Q7c2FjcmlmaWNlLmRhcms7c3BlbGwudG94aWNpdnk7c3BlbGwuc3VwZXJib3VuY2U7YXR0YWNrLmJvdW5jZTthdHRhY2submF0dXJlc3RvdWNoO2J1cnN0LmluZmluaXR5O3NoaWVsZC5pbW1vcnRhbGl0eTtzaGllbGQuZGl2aXNpb247c3BlbGwuc25hcE9mRGVzdGlueTtrbmlnaHQucG93ZXI7d2FsbC5ldGVybmFs
If you struggle to survive the first hit, pause the game for 5 seconds before getting hit.
don't ask why.
it just works.
told you the BP is voodoo.
woot is using black magic
he is now a scapegoat if speedy comes after us for abusing this
because the stacks work even while the game is paused 😭
what marker should I look for it to start killing
yeah for sure
e[something] accel
it changes phase once you have ~e12 wave skip.
oh
so the skips variable needs to hit e12
waves/interval
LMAO
i was just making sure it wasn't stalled out (i was watching accel not skips)
accel is a nonsense value, skips is what matters
there's a var top right you can read.
it should be correct
but it's in named
named notation lmfao idfc
at least it's not wingdings.
... mine is in full notation
mine's in full as well
if the number gets really massive (I tested with large values before to figure out what was a reasonable number), it'll use sci
i think AIs don't like exponent representation
anyway I need to concentrate
man woot what in the
this shit is so funny lmao
one important question - what tier or percentage advanced heal
has not done so, it secured inf burst (probably necessary), nature armor (probably very useful), and shield amplifier (maybe swap this)?
found a weird issue: the dispel logic is not working properly. I think it's counting BORF as a debuff?
it's weird, but it's trying to dispel the slow from the wizards. Because of this, the energy regen is screwy
changed it from >= 1 to <2 and it seems to work
because I didn't want to waste energy dispelling slow
oh right that makes sense
did I really write >= 1 rip
maybe idk
lots of dumb stuff in the logic i'm not surprised.
it's <= 1 but it wasn't working properly. who knows why.
I suppose borf would be a debuff, actually. That makes sense.
it's not according to the debuffs number, so idk why <= 1 was still spamming dispel
Found it: the HP is set to % but isn't used correctly. Should be 0.95 not 95.0.
As is, the AI will spam heal even at full hp
huh.
Dumb unity.
this the broken thing you were talking about the other day that you had inspiration to do?
maybe idr
one funny requirement I found: needs 90/90 inf to work properly or else energy drains (at least that's what fixed mine)
odd
makes some sense as it means the accel was lower and so enemies weren't hitting the tower frequently enough
8 is the max speed from accel
I'm not sure what sort of data you are looking for, but I'm running your winAIP in heaven nightmare. My town level is around 350 and average module is around 87. Let me know if there are other metrics I can pull from my current run. My plan is to let it get to 100b, or as far as it could.
this about expected tbh. If the immortality engine isn't necessary then it's just a weird version of burnorf and has similar potential to it.
(higher, coz only wave 100m, but otherwise similar. I suspect it could beat chaos impossible with my stats)
mostly I'm looking for weirdness.
for example if certain enemies don't die, or if progress stalls at some infinity, or if you die randomly, or an active appears to never get used, and so on
So problem (for me) found: ivy causes significant lag, at least for me
trying to figure out what to replace with:
ideas based on Woot's suggestion of making it more like BurnORF include more AOE or damage modules (nature splash, subsistence, impetus; focused multishot, inf attack/crit). Possibly even Unholy Missile as it's probably the largest damage boost that doesn't have downsides (unlike fracture, steinl's, death wish).
Not sure what optimal choice is.
how fast is it supposed to push at impossible
which one?
winAI gets maybe 1 inf every few seconds. winAIP gets... I was able to get a few thousand after about 20 minutes
oh ive been using winAI
that's fine. It wasn't designed for it, but seems to do it quite well
WinAIP has been running for 5 mins in stage 1 easy, it's only at era 49b, infinity 1, my disable powers are still not maxed
there should be a variable called "skips" in the top right, or go to stats and check Fixed Waves / Interval. If that's not at 9.999e11, you've got to wait until that point before it goes
AIP kinda charges up for a while then shoots off like a rocket
it typically takes up to 17 min to charge
it should do nothing for around 12 minutes, maybe longer depending on your acceleration boosts.
then it should survive for up to 5 minutes unless you're far below your tolerance, in which case it could last longer
By removing the amount of wave skips in winAIP, technically it should still work if the other scripts didn't rely on hitting 9.9e11 right
you can bypass waves2, yes
idk why you'd want to
since imo winAIP is just a worse version of burnorf
I want resources