#Woot's BP Compendium

1 messages · Page 2 of 1

hard swift
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One of the mods to add would be marble foundation

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Which gives HP

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And bulwark

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Which boosts hp

rich veldt
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ew

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bulwark is kinda of ew, marble is big ew

hard swift
rich veldt
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literally nothing would be a better option than giving the enemy a health or armour [or resist] mimic

hard swift
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Albeit very badly

rich veldt
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ok I guess. Bulwark's not useful for dark sac tho

hard swift
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Since it is basically designed for winWE-U only

rich veldt
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and useless with NT

hard swift
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Since it is the only one that brings immortality shield

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Also the module disablet casts neut response + void to flush out enemies

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But none of the bps have both neut response & void

rich veldt
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deprecated ofc

hard swift
rich veldt
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I could remove it from the AI but that sounds like extra work

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I'll think on it. Still need to know how far this run can go

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guessing from the numbers I'd guess 1b+ is possible

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if that's the case, it's probably ideal to run in chins

hard swift
rich veldt
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well, yes

hard swift
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Not everyone has big number nature dmg factor

rich veldt
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if you can do better than 10m chins then you should idle chins

hard swift
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Random question

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Is it worth using fracture in winwef-o

rich veldt
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um

hard swift
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If you are doing hitless

rich veldt
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check the uptime/downtime

hard swift
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It has 100% uptime

rich veldt
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then yes probably.

hard swift
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And x500dmg is very good

rich veldt
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oh, is that all

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I mean yes it is very good but it's also kind of not

hard swift
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At module tier 50

rich veldt
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but ty I'll consider using it on other BPs as well

hard swift
rich veldt
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better than subsistence and I use that

hard swift
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Substitence basically requires energy regen tho

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Which winwef-o lacked

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Is super tower 3 worth using for the bps?

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To use in the downtime between super towers 1 & 2

modern hornet
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st1 and 2 give atk speed, doesnt st3 give damage?

rich veldt
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I think I use st3 rn

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actually lemme see

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ah, no

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st3's not good for damage since it's not 100% uptime

hard swift
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How long are the idle runs?

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If 60 secs than uptime doesn’t matter

rich veldt
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good point.
They should be a minute long

hard swift
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Since they last for 80 secs

rich veldt
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okay, it can use st3

hard swift
rich veldt
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I'm going to try to get to 1b on chins with this bp, then see how far I can make it in nm

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then I'll do some other things

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I needed to...
add dark sac, st3, fracture, uh

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what else did I plan to do

hard swift
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Make ai use focuses

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Make disable ai disable stuff other than immortality shield

rich veldt
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noted

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lmk if you can think of anything else

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keep in mind this is all for winWE-O rn.

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I doubt the others have nearly as much potential (but everybody wants red most so it's fine)

hard swift
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To an extent

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With U & S its mainly about maximizing kps

rich veldt
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thing is, more reds makes the others better, but the others don't make red better

hard swift
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Since you are jamming them full with filler

hard swift
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Also all 3 others use inf foundation

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And marble

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And bulwark

modern hornet
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woudlnt blue also have good potential because we can use winAI immortality stuff?

modern hornet
rich veldt
rich veldt
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getting high dps without stacking reds is very hard. It's all cost-gain shit

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like st3, is probably a good choice

hard swift
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If your only source of hp is marble + bulwark

rich veldt
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synergy is also a good choice

hard swift
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Then how you gonna live

hard swift
rich veldt
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steini would be, but speed decrease, so maybe strikeback or something

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etc.

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I have to look at them to see the best way to stack damage

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if I can get ~e150 I'd be happy.

hard swift
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And reboot

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Which is really bad since the idea is to not get hit l

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And nature’s touch insta regens you to full thru lifesteal

rich veldt
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I think those three can get hit

hard swift
rich veldt
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but the nature's touch thing is a module/trading post problem

hard swift
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Marbke alone is squisht

rich veldt
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no it isn't

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your stats suck

hard swift
rich veldt
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no it isn't

hard swift
rich veldt
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set touch to tier 1 and put granite+wall on a bp.

hard swift
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Also they don’t use granite

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All just use marble

rich veldt
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sure, but it's generally applicable as long as your hp is much larger than your base NT damage.

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Idk what your base nt is but your hp clearly is not high enough

hard swift
rich veldt
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you need more crates and I need to consider adding eternal wall

hard swift
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Or final dmg

rich veldt
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yep

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base

hard swift
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Ehat about lifesteal

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Or lifeleech

rich veldt
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no idea

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they're shit

hard swift
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I HAVE BEEN LIED TO

rich veldt
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well

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I am fairly certain it's not total

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does the latest winWE have dark sac on it

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yes, it does. it works for me, so it's definitely not final because it does not heal e170 hp

hard swift
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so is bulwark worth using then

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assuming natures touch doesn't lifesteal much

rich veldt
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if you can pivot around 50% hp then yes

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but it's a user issue, as you've made clear

hard swift
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and considering the fact that it requires a disable

rich veldt
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so it might be worth not doing it

hard swift
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since it has more than enough room to satisfy elementalist

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using actually useful stuff

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phoenix bounce, relay, etc

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anyways I went ahead and made a modified version of winweF-O

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probably not that great compared to yours

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but maybe use it for inspiration or smthng?

rich veldt
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I'm sure it'll do you fine until I publish this one

hard swift
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rich veldt
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and yeah it might help me with this

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but I need to wait a while for this run to end so don't hold your breath

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actually wait

hard swift
rich veldt
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if this could go 'all the way', then I should stop now

hard swift
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i added ice shards as water filler

rich veldt
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oh hm

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O doesn't have hp

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dark sac would work but bulwark won't

hard swift
hard swift
rich veldt
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i have a migraine

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thinking is hard

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be patient with me

hard swift
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i feel ya

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we're both in the same boat I guess

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i also made experimental versions of winwef-D, -S & -U as well

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tho I admittedly spent less time on them

rich veldt
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I'll make it not use ST3

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since that can be used to push over tolerance

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well

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yeah, for now anyway

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once I'm ready I can include it

hard swift
rich veldt
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neat. ty

hard swift
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wait

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i noticed something for u

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since the AI doesn't use immortality shield (& probably shouldn't since 5 secs invulnerability is basiclally worthless) replacing it with tremors frees up a disable

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to use on smthng like serious missile

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or deep slumber

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which if they proc are literally run ending

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since the bp is supposed to have high enough hp to actually be able to get hit and proc overcharge/strike back

spare moat
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immortality shield isnt even meant to be disabled i feel

hard swift
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and not used

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at all

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yes you can set up immortality engine with it refresh & temporak

modern hornet
hard swift
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as would temporal

spare moat
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i asked for it to be added to boost the percent of ultimate modules, not so it can be disabled

spare moat
modern hornet
hard swift
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without potentially giving enemies invulnerability

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i am currently working on a better version of the ai scripts

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namely the caster, era, and module disabler ones

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I fixed the main one to stop getting additional copies on restart

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so for era

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i feel like the order should be light -> dark -> elec -> water -> earth -> universal -> neutral -> air -> fire -> nature

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rather than light -> darkness -> elec -> nature -> uni -> fire -> neutral -> air -> water -> earth

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  1. nature enemies' regen shouldn't matter since you should be oneshotting them very quickly
rich veldt
hard swift
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none of them do

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NONE

rich veldt
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spook

hard swift
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the ai literally just uses hurricaine & super tower 1/2 k

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that's it IIRC

hard swift
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anyways for era disables imo fire enemies aren't that threating if you have no shield

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only maybe for O since it has no hp

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but the rest use inf foundation + marble

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& bulwark

rich veldt
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keep track of everything, i gotta go + headache makes it hard to remember things

hard swift
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or is that gone too

rich veldt
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idr

spare moat
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are you making all of thm harder for me to use

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also are you actually tessting these?

hard swift
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granted my stats atm are shit

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so it's not like I can test them on chaos impossible or smthng

spare moat
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im not expecting it to work on chaos impossible

hard swift
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on 1x spd

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oneshotting everything

spare moat
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i doubt its worse than mine

hard swift
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acer chromebook cb3-132-c38t

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got it approx 3 yrs ago

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video of me using allblue to demonstrate just how slowly my pc runs stuff

spare moat
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ok well web is different

hard swift
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notice how the fps goes to 0 when I turn on effects

hard swift
spare moat
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web cant hit the hundreds you need unless yolur hertz is hundreds

spare moat
hard swift
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so it's not a pc thing?

spare moat
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i mean, a good pc could run web version at its max speed, like my phone

hard swift
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using d0s' museum combiner lowers my game to about 0.2 fps

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that is 1 frame per 3-5 secs

hard swift
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i envy you

rich veldt
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so, bad news:
I had to abort my run. I had very good reason, and I'll start it again pretty soon.
good news, incidentally, is that I can keep going, so I will

glass violet
rich veldt
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no

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the very good reason was needing to be online on two different machines simultaneously, which meant I couldn't be playing games on one of them.

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anyway, update:
done with insane. I am gaining 30 extra fragments per second from the idle.

That is a goddamned waste of time

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I'll keep trying everywhere else but I don't expect better.

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I think I sacrificed too much for this bp

hard swift
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I made updates to the ai @rich veldt

rich veldt
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cool. Unfortunately I got nearly no gain from insane compared to easy

hard swift
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To make them cast all the random focus modules & such that I want it to cast

rich veldt
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I think the problem is difficulty grows much faster than frags

hard swift
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I also made the disabler better

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Basically copying the au from allblue

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Using gotoif instead of wait until

rich veldt
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so unless you can get 'about as far', the increased difficulty is not worth

hard swift
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Also made the main ai cast google influence once to set it to passives

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I suggested changing the dusable order FYI

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#1094013225915396127 message

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Since enemies living longer is more importnat than nature enemies regening health or fire enemies ignoring shield

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Finally I made the module disabler SIGNIFICANTLY more robust by having it disable modules for each winWEF at every step

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i did not touch the winemast or tick ais

violet trail
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I just got inf90/90 and I tried to use WinWE and WinWELP but die immediately, the inf25 got to 80 because I fell asleep and probably could've gone farther

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what am I missing?

tough basin
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winWE makes alot of assumoptions that are not true if you just did 90/90 inf 1

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you need stones for it to work even a bit

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idk anything about WinWELP tho

violet trail
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aww man

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wanted to use it to charge stones

rich veldt
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winWEL and winWELP are designed for early inf but they do not have era creep logic.

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they'll try to disable the era shield, but you'll still die if your acceleration is too high and your xp gain is too low.

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(unless I didn't implement that in which case lmao get rekt)
anyway, era creep. That's how you deal with infinity without the light stone

hardy spade
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I had all the modules and such for it

rich veldt
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yay

violet trail
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Yeah that's what I ended up on
Others might have worked too but I don't have light stone on yet and didn't realize that was the issue until somebody else told me how to run it

hard swift
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Q: does winAI assume 3x spd

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Or is it designed for 1x spd

tough basin
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it works with 3x for me

hardy spade
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You'll want the light stone to recharge faster later on but farming it really high so it recharges in mere seconds is kinda a waste early on

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universal is also a good one to get unlocked and toggled on and just left on for a good bit

rich veldt
violet trail
hard swift
rich veldt
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no

hard swift
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Ok

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Can winAI be used for pushing

rich veldt
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yes

hard swift
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Is it better than the other infinite tolerance pushing bp

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I need something to help me push in impossible

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That I can leave my computer on with

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Without dying

tough basin
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you just hit mt15, right? i dont think that will be possible for you yet

hard swift
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I have every inf module

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And have a fragment ifle of around 300-500/sec for most

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Except for utility

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Which is worse

tough basin
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ya i highily doubt anything will let you push impossibles then

hard swift
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Since I have like 2 utility modules in my pushing bp

tough basin
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expect for SB bp's which involve death and are slow

hard swift
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Or even just to get inf 1 there

hard swift
tough basin
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oh, to get inf 1 there is def feasible

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#1094003871434670191 should work for that

hard swift
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Ok

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Time to re-import allblue and jerry rig the hell out of it again

rich veldt
hard swift
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Yay

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How does winAI work?

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I’d presume a combination of various instakill modules + temporal barrier cheese

uneven karma
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it uses modules that makes you invisible to wurvive for 60 seconds

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and caidryn tech to kill

rich veldt
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as dino says, it uses era shield, reflect, and technical invincibility (which I can only manage for ~60 seconds without raks)

hard swift
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oh

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cool

severe egret
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wef ai is broken also i am not getting any fragments

rich veldt
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both those statements seem quite odd

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do you know what part of winWEF is broken

severe egret
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like it keeps on going to home every 60 sec

tough basin
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thats what its meant to do

rich veldt
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okay so it sounds like winWEF is working as intended. Next question: do you have an idle factor for fragments now

severe egret
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yeah but only a little

tribal hollyBOT
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@severe egret has earned the Wildfire role!

severe egret
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but that was from the other things like welWE

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maybe its era creep software

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i got 204 now

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oh

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i dont have light perks

rich veldt
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that would be a problem I think

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winWEF is basically just winWE, but stripped down a little and then padded with a bunch of other modules to increase fragments, then scripted to kill itself after 60 seconds because surviving longer isn't always ideal for making an idle

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so it has many of the same behaviours including the assumption of the light perk

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it's also quite old. I spent some time trying to make a new one but it turns out that it's not worth it

hard swift
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IDK how much better tbh

native hatch
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Woot none of your BPs survie more than 20 second for me on cheesy 7 billion. IDK why but i thought u would want to know.

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Ok i oversimplified. Some surive but dont kill anything.

rich veldt
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winAI isn't supposed to survive more than 20 seconds.

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if the others don't, that is, to be blunt, a user issue.

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winRP absolutely will kill things so the problem is you dying before it can

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winWE relies entirely on your stats being good enough to make it work, so if that's not killing anything, that's also something I can't fix

native hatch
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No no i didnt try winrp master sent me a list of frag farming bps from here. I tried them all and none survived or didnt kill anything.

rich veldt
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oh

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they're not supposed to survive more than 20 seconds.

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if they're not killing anything that is also a user issue, since they're stripped down versions of winWE

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try adding void synergy to them if it isn't already there, and daybloom if it isn't

olive barn
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what's a good bp for someone who just got to mt15? don't have stones charged just yet and my modules are at 40-50s

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wanna push infinities to load my stones

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winRP+ 1.11, winWE 2.7. doesn't seem to work for me atm

tough basin
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winRP+ 1.11 is rlly your only option I think, and I think it should work as long as you take the proper extra steps, like disabling era shield fully before going into inf1+

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i dont think there is any other woot bp before that one for mt15

tough basin
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the AI thats attached in the same message

rich veldt
rich veldt
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but practically speaking if you can make winRP work that'll be your best option until you can get winWE working properly.

tough basin
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woot you should prob fix reccomending WE2.7 in the pinned msg then

spare moat
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no new winWEF?

rich veldt
# spare moat no new winWEF?

took a lot of work to get a negligible improvement so I stopped trying. the existing ones are maybe good enough

barren fable
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So far i love using WinAI, but theres one thing that was noticeable on my laptop:

Temporal Barrier isn't cast instantly on a round start, which leaves a time window for enemies to instakill you.
I had to apply a bandaid program that casts Temporal Barrier instantly on a New Round

rich veldt
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no disrespect, I mean that I can't make time faster. It uses temp barrier about as early as it physically can (after initialising scripts)

blissful ivy
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oh so that's why WinAI seems to die unless i pause at the beginning

rich veldt
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that sounds right

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I can make it activate sooner but as you say it would be a 'bandaid' rather than meaningful

barren fable
barren fable
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okay, how many kill per round WinAI pulls at best?

rich veldt
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~550

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wait, per round? Idk.
around 550 per second

wide gate
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Why am I still dying immediately on Chaos Impossible even with Woot's Astounding Idle 2 AI/BP running?

wide gate
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apparently I just had to turn a bunch of Wavetech options off

rich veldt
wide gate
rich veldt
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which takes 20 real seconds at 3x speed.

supple narwhal
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curiously, weren't the previous iterations of WinAI meant to be run on x1 for survivability?

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or were those the WinWEF ones?

rich veldt
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winWEF. winAI is technically invincible from the moment it starts using modules.

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at least one of the winWEFs isn't invincible, possibly all of them I'd have to check (I think D is invincible)

supple narwhal
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i see.

olive barn
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Is it normal for WinAI 2.23 to not use snap of destiny?

rich veldt
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my guess is your timing and/or energy balance are slightly off. I can't make something that magically works for everyone because there's so much variance

olive barn
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Yeah sure np

rich veldt
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there's a few workarounds for this sort of thing, but I'm not in a position to implement them right now

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you can just cast it yourself if you like, or change the timing so it activates a little later (or earlier, or w/e)

olive barn
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Nah is working fine atm even if it's a little bit slower

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Soo since it's pretty much only using wince to kill do I just go for defensive anvil perks and that stuff?

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I'm trying to charge my first stone atm xD

rich veldt
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if you're using the light stone or are otherwise maximising the era damage divider, then yes you want to maximise defensive stats, but at that point you're better off using winRP or RPcat, as they have higher tolerances than winAI, which was designed on the assumption that it will immediately explode after 60 game seconds.

olive barn
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I've been trying RP and this is getting better results atm for me

rich veldt
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I'd need more context to know why that might be the case

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if winAI is surviving for more than 60 seconds then you've configured it wrong

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and if it's not surviving for more than 60 seconds, then the only reason it would work better than RP was if RP also could not survive.

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in other words, your question about defensive anvil perks shows a total misunderstanding of how winAI works. Stats don't make it better.

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having more resistance, armour, health, or damage, does not make winAI better.

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winAI does infinity damage, and takes infinity damage. You cannot stop this, and it will die, unless you're using it wrong.

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and if you're using it wrong, it's just a worse version of winRP

olive barn
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I believe I was using it wrong

rich veldt
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there's two circumstances to consider:
The first is the era divider. It shouldn't be maximised (or even touched) because winAI relies on a trick with how reflect handles infinity incoming damage.
Second is tolerance: if winAI can survive for more than 60 seconds, then A: you've maxed out the era divider so winAI isn't working properly, and B: winRP will also survive for more than 60 seconds, since it has higher tolerance than winAI not accounting for temporal barrier or immortality shield.

olive barn
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when I enter with winAI I instantly die

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if I don't max dividers before going inf

rich veldt
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I assume by 'instantly' you mean sometime less than 60 game seconds after you start

olive barn
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the very first enemy

rich veldt
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try pausing immediately after starting a new run
[since it's time sensitive, you may have to restart the AI as well]

olive barn
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will do

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winAI with winWE AI works better for me than winRP+winWE

rich veldt
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what.

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winRP has its own bespoke AI

olive barn
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isn't it winRP+ 1.11, winWE experimental.

rich veldt
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they're different BPs with different AIs and different behaviours, different tolerances, different requirements, different configurations, and different outcomes.

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winWE's ai makes no sense in context of winRP and vice versa

olive barn
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but with winRP+ 1.11 + winWE experimental I was walled at inf600 or so and with winAI I'm at 5k+ atm (is pretty much just wince doing the hard stuff)

rich veldt
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winAI also has its own bespoke AI

rich veldt
rich veldt
olive barn
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okey so I'm just dumb

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which one is the ai for RP?

rich veldt
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immediately above it.

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(granted this is for winRP 1.12, but I assume 1.11 has a similar layout. use 1.12 it should be better)

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ah, okay, I didn't attach an AI for 1.11 because it uses the previous version's AI

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#1094013225915396127 message winRP 1.1's AI is used with winRP 1.11

olive barn
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Yeah I was using WinWE IA for WinRP

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I missunderstood it

rich veldt
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that's alright, you're not the first to do weird stuff like this

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I can probably clean things up better to make it less likely to happen again

olive barn
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with RP i still need to use a low lvl universal exchange ?

rich veldt
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it's optional but helps you go further

#

the actual instruction is to use 'whatever gives you the best tolerance'

#

if there's only neutral enemies, use neutral exhange

#

if there's only universal and no neutral, use a max level uni exchange

#

if there's both, then probably leave it in [at low level]

olive barn
#

there's both so I'll leave it at low level

#

I'm gonna test RP now with the correct AI

#

is dying at like inf 10-20

#

region 14 medium

#

I'll try 1.11 to check if there's any difference

rich veldt
# olive barn is dying at like inf 10-20

what kills you? AFAIK those AI don't have era disable tech so you may have to do that yourself. Also, the element disable order might be funky, so check on that.

olive barn
#

1.11 is working fine so far

rich veldt
#

neat. No idea why it's so different.

olive barn
#

same lol

#

the disable is working properly

#

maybe I was just dying to wince

#

because is the 3rd one being disabled iirc

#

so I might just disable it manually first and try again

rich veldt
#

a wince death shows up as something like 0.1 universal damage

olive barn
#

then it wasn't

#

I was dying to random elements

rich veldt
#

that's just regular dying

olive barn
#

yup

#

after this run I'll try to figure out why

#

Since I'm just pushing with wince I'll remove the dmg perks on town lol

olive barn
#

I can't do impossible w13 but that's prolly just raw stats

rich veldt
#

wow that really does not look like an image

#

winRP & winWE are not designed for impossible.

olive barn
#

I managed to make 1.12+ work somehow

#

didn't change anything (?)

#

I also realized why AI was dying instantly, my mistake. Forgot that when I imported it I didn't have metal plating (still need to farm it) and when I tried to use it yup, ded

rich veldt
#

huh

#

metal plating shouldn't have such a profound impact

olive barn
#

then dunno

tribal hollyBOT
#

@olive barn has earned the Ember role!

olive barn
#

testing AI 2.23 now and is working properly, still without metal plating

blissful ivy
#

is WinWEX supposed to survive chaos nightmare?

#

it keeps dying at the beginning

uneven karma
#

What is winWEX

#

Also I dont think any winWE bp supposed to be able to go in so hard places

rich veldt
#

I've said in several places that most of my BPs cannot even do chaos insane, let alone chaos nightmare

severe egret
#

what is winwex?

rich veldt
#

hell if I know

#

I assume it's winWEF

blissful ivy
#

it's winWE exp

tribal hollyBOT
#

@blissful ivy has earned the Wildfire role!

blissful ivy
#

sry i replied late tho

severe egret
rich veldt
#

smh

#

experimental is technically its version number

rich veldt
#

(fixed flow control bug in previous version)
Experimental AI fix for winAI 2.23
context #1094013225915396127 message

Tested at 30fps 3x speed and seems stable. Cleaned up infinity disables, added a health divider loop (and made it pretty), and added a temp barrier hotfix.
Feedback appreciated. I can't turn my laptop into a potato to test 10fps or lower.

spare moat
rich veldt
#

it's fine, I just need users to report if it's misbehaving

#

it shouldn't matter what your fps is any more, within reason

lucid valve
rich veldt
#

you should probably do the opposite of that.

#

low fps makes some AIs break down

#

so the problem is

#

the AI takes a few frames to 'boot up'

#

during that interval, it's not actually DOING anything, but the tower testing is still happening

#

at a low enough fps, the enemies will arrive at the tower before it's finished boot, which means it's not ready and dies.

#

the hotfix makes it use Temporal Barrier in one of the first frames, extending the immortality to a little bit before the boot is finished.

#

I've not tested this properly so Idk if it has any 'far reaching consequences', but as long as you don't have, say, 2fps, it should be fine

#

and tbh if you have 2fps, there's nothing much I can do to help you. You'll just die unless you pause immediately, which isn't something I can do easily since I think pause is a click action which means knowing your resolution (or relativising it which is such a pain to do)

rich veldt
#

for many BPs, such as winWE, the problem is that enemies build up during the lag spike, then 'unload' all at once, overwhelming certain protections (like daigoparry), and destroying the tower suddenly instead of gradually.

#

I can't stop that except by increasing the frame rate or pausing/slowing the game at low fps.

#

master has a script to do that. It's called lagsaver.

spare moat
rich veldt
#

well, if there IS a pause function, then it is indeed something I can easily fix

#

I just put 'pause' in the init script

#

then unpause somewhere later in the script

#

so do check and lmk

#

better yet if you make the hotfix and share it here that'd be nice.

#

I might check myself later, but I'm a bit busy rn

rich veldt
#

hotfix for winWEL ai. (#1094013225915396127 message)
changed era disable logic. Hopefully fewer issues. LMK.

Attached is the entire AI package, sorry. Best way to do it. Only need to replace the era script though - didn't touch the others.

[It has come to my attention that the filename is broken. Please rename the file to winWEL_AI.txt after download. I can't without reuploading it and that is a pain on discord. In any case, it is a plaintext file so if asked, open it in notepad or your equivalent.]

thick void
rich veldt
#

have you tried the same one without it?

#

division raises your tolerance, it doesn't 'make the bp work'

thick void
#

will have to try again then probably just enabled software to early

#

or does the ai manage all software already?

thick void
tribal hollyBOT
#

@thick void has earned the Spark role!

rich veldt
junior rapids
#

Alright so im using the WinAI 2.23 BP and the updated AI for it, but I keep dying after ~20 inf or so. With the round restart on, I am techincally still gaining some with every restart, but is that how its intended to work? Or should I have certain inf stones or software enabled/disabled for this? Im new to pushing high inf's so Im not entirely sure what im missing lol

modern hornet
#

winAI is intended for setting an idle

#

so it dies after 60 seconds

#

has no reason to continue

#

it can be used as a suicide bomb bp but thats for much much harder difficulties

#

your best bet is using the latest winRP

#

wait i just realised i misread

#

i think the advice still stands though

#

@junior rapids

junior rapids
#

No that is all very useful information, thank you

#

I was misunderstanding the intended use case for the BP I was running

modern hornet
rich veldt
rich veldt
modern hornet
rich veldt
#

well, by remarkable coincidence your support was pretty much on point

modern hornet
#

yeah XD

junior rapids
#

I assume like the RPCat bp then that I need to use the Light stone to disable era stuff?

modern hornet
#

i also sometimes make 2 mistakes that cancel out

modern hornet
rich veldt
rich veldt
modern hornet
junior rapids
#

Alright well WinRP just dies right off the rip lol

rich veldt
#

what kills you

junior rapids
uneven karma
#

who would have thought that it cant survive impossible

rich veldt
# junior rapids

that's just you dying to big finite damage. Every BP does that (with a few exceptions).
Try a lower region-difficulty.

somber bridge
#

talking so I can link

tough basin
#

Think on pc gotta click the 3 dots top right

#

On mobile it’s just there at top of screen

mental jasper
#

Hi, would anyone recommend me a BP for getting era 1 in all dif/regions? im mt12

tribal hollyBOT
#

@mental jasper has earned the Spark role!

rich veldt
#

unfortunately that's the only thing I don't have available :/

uneven karma
#
  1. ask in #infinity-phase
#
  1. #1094003871434670191
rich veldt
#

cat's got one designed to do it

mental jasper
#

thank you guys!

jade sparrow
#

uncringe better for imposiible than winAI?
winAi - 600 sec 173 INF
uncringe - 600 sec 200 INF

tough basin
#

wdym by 600 second?

#

doesnt winAI only survive for 60?

jade sparrow
#

60*10=600

tough basin
#

but where is the *10 coming from?

jade sparrow
#

Waaagh
it's just control time
no matter how many races there were

tough basin
#

but then whats the point of the inf count? i dont get it because winAI can survive anywhere for 60 seconds, even inf100b chimps

uneven karma
#

And winUSB made to push by death

#

Anywhere

jade sparrow
#

the point is to get more imposiible infinity in the same time
uncringe gets faster than winAi in my tests

tough basin
#

winai isnt meant for climbing infs though?

#

so i dont get why your testing it to do that

uneven karma
#

Woot saying that WinAI is better for push than USB

jade sparrow
spare moat
#

Was were they both at same game speed?

#

was the light inf stone off for winAI?

jade sparrow
#

no light stone
i will try with it

spare moat
#

light stone should be off for einAI

#

you want them to deal unlimited damage

jade sparrow
#

yeees
mechanics fireswordstudios
600 sec = 400 inf

#

ideal, but some time hp divider doesn't want to work talina

supple narwhal
#

most of the time, if a build requires light stone to be disabled it usually means that you don't even need to touch the dividers at all - not once.

jade sparrow
#

hp divider included in ai

supple narwhal
#

that's interesting.

modern hornet
modern hornet
supple narwhal
#

ahh. yeah. that i remember now.

rich veldt
rich veldt
rich veldt
#

I also didn't just do 1 run - for starters, 1 USB is a lot shorter than 1 AI. I don't remember how many I did but I do remember timing them.

#

I suspect at very low infinity winUSB would outperform winAI

#

because of the mechanisms winUSB uses compared to winAI

#

haha those lines are roughly identical in length

modern hornet
rich veldt
#

it should be a loop, might not be

rich veldt
modern hornet
#

itneresting

potent stratus
#

how do i reach the beggining of this chat?

hazy bane
#

or just hold middle mouse and drag up

potent stratus
#

ty, still learning how discord works

rich veldt
#

funfact middle mouse didn't work for me so YMMV

hazy bane
#

don't know why you're saying it here, but yes its very easy

jade sparrow
#

sorry wrong channel)

barren fable
#

Cooling Cell gives one additional refresh to reflect bp - already updated mine bp with it, and reach 1:40 with it

rich veldt
#

lasting longer doesn't help much. I suppose it makes pushing more efficient, but I never designed winAI to push (it does so by accident)

#

If the goal was to live as long as possible I'd probably also try using titanium hull as well as everything else.

#

can get...a long time. Depends on cooldown but maybe 5 minutes or more without refresh.
Refresh gives you about half a minute. I just don't care.

#

maybe later when I'm a little less sleepy

somber bridge
rich veldt
#

glacier? Maybe a little.

#

only way to boost winAI is to kill enemies earlier.

somber bridge
#

still a boost if you oneshot with water armor

rich veldt
#

yes but that doesn't make it useless.

somber bridge
#

and generic armor

#

I would assume I would add those if I added spikes

rich veldt
#

try it.

somber bridge
#

would water protection also work

#

nvm there is no shield

#

unless I use advanced shield

#

this isn't as good as I thought

#

I don't have enough water armor/damage to oneshot

rich veldt
#

not surprising. The change took about e80 damage from us.

jade sparrow
#

winAI with Cooling Cell = 92sec, and it seems to go faster

tame niche
#

A script to get ~5.5 min of invincibility out of cooling cell, refresh, immortality shield, titanium hull, and temporal barrier
not implemented with WinAI but could be added to that bp

barren fable
uneven karma
#

Why?

#

If you mean in idle then absolutely no

#

Idle is avarge acros whole run

barren fable
#

my reflect bp does both infinity pushing and resource grinding - bp lasting longer just means i can push infinities faster, and also ramp up resource gains sooner that way

#

because wave accel goes higher overtime

#

after im done with instant stones, imma push r15 impossible a bit for resources

round horizon
#

How can i get the super bounce module ?

rich veldt
# barren fable my reflect bp does both infinity pushing and resource grinding - bp lasting long...

mate you're doing it wrong.
Something that does both things, does both things badly.
The idle will not be significantly better (in fact it may be worse if the kills happen in bursts) from a longer run, but you did just waste more of your time on that run.
If the resources are not significantly worse, then surviving as long as possible is not significantly detrimental to your idle.
And if you aren't surviving 5.5 minutes then you're wasting acceleration, and therefore more of your time on it.
These things are specialised.

As for TH, that's complicated.
At high enough infinity, you don't need the caidryn engine to push because wince can do it just fine, which lowers your kill speed by a small amount (~10% maybe). It also has other limitations - it doesn't make you invincible, you still need to survive massive damage.
My opinion is that if you can make TH work then it would not be much worse for resources than not using it, which almost quadrupling the run time. The problem is I don't think anybody can make TH work.

#

maybe at lower infinity it could be viable. It's not very difficult to get ~e200 armour which is enough for most of early chaos impossible (and absolutely overkill for everything else), but high chaos is e275. Getting that much resistance is very hard.

#

It's not impossible - far from it - but it's not easy either. I wouldn't design a BP that could do it because it's technically frustrating.

somber bridge
#

How would one achieve extremely high armor stats?

tame niche
somber bridge
#

Although that usually isnt the bottleneck, it's universal and neutral

#

Oh I meant practically

tame niche
somber bridge
#

Yeah

#

But it is still leagues worse than the others

#

And caps at t100

tame niche
somber bridge
#

Woot, can you update your frag farming blueprints by chance?

rich veldt
somber bridge
#

how about a defensive borf bp?

rich veldt
#

not got any ideas :/

somber bridge
#

call it WinBRUH or smt

#

hm

#

man is the only thing useful in this udate really cooling cell for high diff inf pushing?

#

even kit's is kinda useless

modern hornet
#

kit is pretty decent

somber bridge
modern hornet
#

i guess?

somber bridge
#

more awkward than weird

#

which is why I kinda wanna try borf

modern hornet
#

borf feels more limiting

#

i guess it could be best with something like toxic ivy

#

cuz the %reduction of health

somber bridge
#

and then get a decent base projectile damage

#

stack up on defense

modern hornet
#

thats true

#

super multi is good

somber bridge
#

and then maybe borf + kit + focus modules if they do anything at all

modern hornet
#

oh yeah those focus modules gonna be strong with borf

#

might be a good build ngl

#

lmk if you reach anything

somber bridge
#

because with borf you don't need attack speed

#

or range

#

so you have a ton of extra module slots now

#

has anyone actually tried immolation? is it terrible?

modern hornet
#

it sounds bad idk

#

also we should prolly move to another channel

#

not the right one

barren fable
# rich veldt mate you're doing it wrong. Something that does both things, does both things ba...

The idle will not be significantly better (in fact it may be worse if the kills happen in bursts) from a longer run, but you did just waste more of your time on that run.

It kills just as fast as a normal reflectbp, since its literally same bp with extra refresh.

Also, dude, Wave acceleration still has a long ramp-up on every reset 💀

Without cooling cell, my reflect bp goes 25 infinities in 25 seconds.

With cooling cell, it does 50 infinities in 38 seconds

modern hornet
#

you took that out of context though

#

its better if you make something for pushing infs and somethign for setting an idle

#

if you can do 25 in 25 seconds, good but then it might not get as many frags

barren fable
#

i never talked about frags? god

modern hornet
#

im explaining the context of woot saying that sentence

#

frags/resources/whatever idle

#

wasnt trying to be condescending or anything

barren fable
modern hornet
#

im not saying its a waste, its actually good

#

means you can take advantage of accel just like you said

barren fable
#

okay, okay, i think i get it, but as Win said, TH too convoluted to make work, so i will keep using my reflect bp to push a little and also get more resources

#

still think WinAI needs to have Cooling Cell, though, cause it cuts the time and amount of resets you need to get the stones to instant charging, and by a decent margin

rich veldt
rich veldt
rich veldt
barren fable
#

okay, all good

rich veldt
#

and the gain would be rather small for something that was never designed to push to begin with

barren fable
#

not that small in my case, cause its x1.5 more infinities per second on my bp

rich veldt
#

you're not getting 100b with it, mate. That's nothing.

barren fable
#

yeah, i'll probably get around to making TH in future

rich veldt
#

if you want resources, push heaven medium. If you want to charge stones, you only need 5,000 infinities which only takes a couple hours or something.

barren fable
#

okay, thanks, but for now imma just get instant stones

sturdy dove
#

On some maps I can get to like infinity 100k but on some maps i can barely get 1000, know why?

tough basin
#

enemy scaling and enemy types probably

sturdy dove
#

sure but I can get to high infinity in chaos but not on heaven, how does that make sense

rich veldt
#

would need to know a lot more to be sure

sturdy dove
#

these are my stats but i keep dying to either neutral or universal dmg

tribal hollyBOT
#

@sturdy dove has earned the Ember role!

somber bridge
#

Generic armor

#

It isnt about resistance, because there isnt an armor for neutral or universal other than generic

uneven karma
#

But generic armor sucks

somber bridge
#

For projectile builds and for later inf builds yeah

#

But for early mid inf it is very nice for reflect

uneven karma
#

It looks like they are using winWE or just late inf

#

Or maybe thats winRP

#

Idk

#

They gave 0 info

somber bridge
#

Yeah but better to explain

#

WinWE is very difficult to use at early inf

potent stratus
#

I cant make WinWEF work. Or I am killed in 3 seconds. Or AI close the run

#

didnt even know AI could do that

uneven karma
#

WinWEF is to survive 60seconds and set frag idle

#

After 60 seconds it exits

potent stratus
#

it is exiting in less time

uneven karma
#

If it don't work maybe not enough stats

potent stratus
#

it is closing in like 10 secs

#

what are the software I should let inactive?

uneven karma
potent stratus
#

speed is at 1x

#

wave compression inactive

#

I got specfic ai for winwef togheter with the build

#

I am messing badly

#

but not sure where

#

@uneven karma it is meant to work at any part of the progression correct? infinity and higher right?

uneven karma
#

Its made to work just like winWE but a bit worse

#

Or better

somber bridge
#

If you die, close ai and reopen before trying again

potent stratus
#

okay gonna check this

#

any other reccomendation?

#

I just wanna make it work

#

Maybe dino is right and I dont have enough dmg

#

i cant progress in even easier maps

#

lvl 68 modules are not enough as it seens

somber bridge
#

You do not have enough damage

#

Honestly with level 68 modules I would focus on getting more resources first

#

Then go to smth like dark ruins easy and inf 10m

#

Keep in mind the offensive is the easiest and does the most danage, try it before trying the others

sturdy dove
rich veldt
# uneven karma It closes after 60 in-game seconds

not exactly.
It closes after it what it thinks is 60 in-game seconds, which could be less than 60 in-game seconds if the counter is running more than twice (the intended number of times).
That can happen if the run restarts before cleanup happens.

rich veldt
rich veldt
ornate perch
#

What town perk distribution do you recommend for inf pushing winAI 2.23? I'm thinking damage/defense/gems

rich veldt
#

winAI doesn't need damage, defence, nor gems

#

but gems, resources, and assets; all help

potent stratus
#

the others either die in 3 seconds or kick me from the test in 10 seconds (please take in consideration I am reseting after dying as reccomended)

#

I am also deactivating all the other AIs while running the tests

rich veldt
rich veldt
rich veldt
potent stratus
rich veldt
#

top left, look for 'tick'

#

should be two

#

sorry it's not called tick any more

#

apparently called clock2

#

also idk if I use WINEMAST in the BP but if it's aborting after 10s then it likely is

#

just look for any other duplicates as well, only clock2 should be duped and only once

potent stratus
#

WinWE dont use Winemast

rich veldt
#

does it not?

potent stratus
rich veldt
#

thought I finally introduced dark sac cycle

#

are you using an old ver or did I do a dumb

potent stratus
#

I got the pinned one

rich veldt
#

hm

potent stratus
#

just copied the code

#

didnt change anything

rich veldt
#

as in

#

experimental or 2.7

potent stratus
#

experimental

#

was afraid to used 2.7

#

because of the synergy warning

#

no info in the overlay while running test

rich veldt
#

the AI is just off

#

not sure why

#

check winWE main

potent stratus
#

main?

rich veldt
#

yes it's the control script for the AI

#

you can look at the others but I want to know why the AI isn't running

#

ah ok if your winWE is anything like the one I'm using rn, it doesn't have very clever dark sac logic but that's fine coz it works

potent stratus
#

Edit?

rich veldt
#

oh what the fuck

#

the package has the wrong name

spare moat
#

wait why does the package name end with a space

rich veldt
#

it doesn't, the package was/is called WinWE Ai (thank master for that)

potent stratus
#

wait I edited the name

#

this fucked it?

rich veldt
#

why would you do that

spare moat
#

yes

#

don't touch the name of the script or the package or you have to edit every single mention of it

rich veldt
#

you didn't just edit the name you moved the folder somewhere else

potent stratus
#

OHHHHH

rich veldt
#

so the script is trying to find it in a place that it doesn't exist in

#

you absolute potato

potent stratus
#

changing the bp name afect it also?

rich veldt
#

nah nothing calls BPs

#

just AIs

potent stratus
#

okay

#

it is by failing that we learn

#

Ty very much

rich veldt
#

nw, glad we got something out of it

spare moat
#

i had to edit several scripts when i decided to remove half of my tick and winemast scripts (seriously woot, why did you have to send them both with winai and winwef)

potent stratus
#

the name does make me activate the wrong one

#

but I will change the build name

#

to be the same as the AI

#

so that i dont forget

#

which is which

spare moat
#

it's funny how i ran out of 100 script storage and 20 bp storage

#

and a lot of it i can blame on woot

potent stratus
#

Another question

#

I can always let all the AIs active at the same time?

#

like the musem crafter and trasher?

#

or they mess up with each other?

rich veldt
spare moat
#

i have 17 woot scripts and 8 woot bps

rich veldt
#

you probably only need one control block for WINEMAST - only the spam and sync scripts need to be bespoke to the BP, although you do need to make sure your modulus (x, iirc) is correct.

spare moat
#

so i still caused more issues for my own script space than you did woot

#

this is all it is, right?

rich veldt
# potent stratus I can always let all the AIs active at the same time?

not sure tbh.
Some of my BPs are sensitive to lag, and don't like when too much is happening at once, so I suggest leaving any 'extra' AIs off.

But in general, there's no harm in having a hundred simultaneous scripts as long as they're not competing for the same ops (like mining or w/e)

rich veldt
#

whatever you use needs to create 2 instances of tick and initialise T to a value that should 'anticipate' the op cost 'so far'

#

otherwise you'll be out of sync by a tiny amount, which might be fine but I wanted to make the most precise clock I could

#

I might be able to streamline WINEMAST better.

#

I mean something that's able to be inserted into any BP so you don't need 30 copies of it or w/e

spare moat
#

i think i messed something up here

rich veldt
#

I'll brainstorm and maybe get to work on it tomorrow

#

idk maybe

ornate perch
#

seems winAI requirement for chaos impossible is higher than my current specs, my modules are around t77-80 and without the town perks when I tested it

spare moat
#

winAI should always work

#

is light stone disabled?

ornate perch
#

light stone is enabled

spare moat
#

disable it

ornate perch
#

oh interesting

somber bridge
#

you want the enemies to deal infinity damage

#

so they die

#

you are immortal

ornate perch
#

It perishes after 1min ingame time, I thought it was supposed to be 10mins?

somber bridge
#

for idle

#

then you can go to your idle tab

ornate perch
#

winAI is also used for inf pushing, so the same phenomena should be observed?

somber bridge
#

(not earthquake)

ornate perch
rich veldt
white forge
#

sorry real quick - how do you get magical stone of floof

rich veldt
#

no, 10 minutes is something like the theoretical maximum and not worth designing for.
5 minutes is feasible without too much rework, but someone else has that BP and idk if it works well enough. It might not work at all, for all I know. I'd have to check. Something like 3 minutes isn't too difficult, but I don't care enough to implement it.

rich veldt
white forge
#

lol valid

left fog
#

reeeeee

#

anyway

#

you disable universal era power in region 15

#

wait like 5 seconds to kill enemies and you have it

spare moat
#

it's 1/400 per kill

spare moat
left fog
#

its been a long while i don't really mind if it's said

spare moat
#

revising policy knowledge

west sage
tough basin
#

no popup when got

west sage
#

ah gotcha

tribal hollyBOT
#

@west sage has earned the Wildfire role!

ornate perch
keen sundial
#

what are the main dmg elements of woot´s what even module build?

tough basin
#

nature

#

as it says in the desc of his WE first build that the others say to read

rich veldt
#

nature, via Nature's Touch, Gaia Synergy, Daybloom, and Void Synergy

maiden moon
#

What does it mean by infinity pushing?

spare moat
#

pushing higher infinities

maiden moon
#

I see

#

I think this isnt supposed to happen

#

I'm not sure what I'm doing wrong

#

Wait theres like other scripts running

#

Also noticed the multiple WinWE scripts there

#

Fixed those but somehow still not pushing infinities

somber bridge
maiden moon
#

mt15

#

I was using all softwares from the video

hazy bane
#

if you're inf pushing you should have all the software on, and inf 90/90 if you haven't gotten it yet

maiden moon
#

I also have those

#

still confused on how these bps work

#

my first time using it

#

from this channel

sonic stump
#

@maiden moon It seems the enemies still have era shield up in your video, think these need the lightstone perk to be effective out of the box
(era creeping would also help here)

maiden moon
#

ah I see

#

I'll try to do those for now

rich veldt
#

Woot's Astounding Idle Plus (AKA Woot's Aggressive Infinity Push AKA winWTF)

I'm not really sure what this is. A mess, is what. It utilises a bunch of down-right eldritch features to get a lot of infinities quickly (then explode).
It's far from perfect. It's all over the place. Don't ask me how it works. Don't suggest changes or improvements. Don't touch the AI. Don't touch the BP.
Assumes light stone and 0 cost era disables. A bunch of other assumptions I can't even list - don't expect troubleshooting support from me.

Works with wave restart, but probably not well. Simply make sure your wave record is below 100 million (use winAI for this) before using winAIP.
Best chimp I got was ~49k. Not tried other regs.

Largest AI I've ever made, complicated mess. Not even sure it behaves properly. Data would be appreciated.

BP (winWTF), AI attached.
d2luV1RGO3NoaWVsZC5hZHZhbmNlZDtjb252ZXJzaW9uLnBvd2VyO3Jlc2lzdGFuY2UuYWJzO2JhcnJpZXIudGVtcG9yYWw7c2hpZWxkLmFtcGxpZmllcjtvdmVybG9hZC5kZWZlbnNlO2FybW9yLnJlZmluZWQ7Zm91bmRhdGlvbi5kaWFtb25kO2ZvdW5kYXRpb24ubWFyYmxlO2h1bGwudGl0YW5pdW07Zm91bmRhdGlvbi5ncmFuaXRlO3Jlc2lzdGFuY2UuZ2VuZXJpYztzcGVsbC53YXJkLnNob2NraW5nO3NwZWxsLmRpc3BlbDtzcGVsbC5hZHZhbmNlZGhlYWw7cmVzaXN0YW5jZS5hYnMuZmlyZTtyZXNpc3RhbmNlLmFicy53YXRlcjtyZXNpc3RhbmNlLmFicy5lYXJ0aDtyZXNpc3RhbmNlLmFicy5haXI7cmVzaXN0YW5jZS5hYnMubmF0dXJlO3Jlc2lzdGFuY2UuYWJzLmxpZ2h0O3Jlc2lzdGFuY2UuYWJzLmRhcmtuZXNzO3Jlc2lzdGFuY2UuYWJzLmVsZWN0cmljaXR5O2VuZXJneS5iYXNpYztlbmVyZ3kucmVjeWNsaW5nO2VuZXJneS5mbG93O3NwZWxsLnJlY2hhcmdlO3NwZWxsLnJlZnJlc2g7c3BlbGwuY29vbGluZztmb3VuZGF0aW9uLmluZmluaXR5O3NoaWVsZC5pbmZpbml0eTtib3JmO3N5bmVyZ3kuZ2FpYTtzeW5lcmd5LnZvaWQ7bmF0dXJlLmRheWJsb29tO2ZvY3VzLmxpZ2h0O2ZvY3VzLm5hdHVyZTtmb2N1cy5kYXJrbmVzcztmb2N1cy5lYXJ0aDtzcGVsbC5tdWx0aXNob3Q7c2FjcmlmaWNlLmRhcms7c3BlbGwudG94aWNpdnk7c3BlbGwuc3VwZXJib3VuY2U7YXR0YWNrLmJvdW5jZTthdHRhY2submF0dXJlc3RvdWNoO2J1cnN0LmluZmluaXR5O3NoaWVsZC5pbW1vcnRhbGl0eTtzaGllbGQuZGl2aXNpb247c3BlbGwuc25hcE9mRGVzdGlueTtrbmlnaHQucG93ZXI7d2FsbC5ldGVybmFs

somber bridge
#

If you struggle to survive the first hit, pause the game for 5 seconds before getting hit.

#

don't ask why.

#

it just works.

rich veldt
#

told you the BP is voodoo.

tough basin
#

woot is using black magic

#

he is now a scapegoat if speedy comes after us for abusing this

rich veldt
#

a lot of it.

#

yes I will take the fall idm.

#

worth it for the knowledge

somber bridge
rich veldt
#

this shit is broken lmao.

#

it'll be dead soon dw.

tame niche
#

what marker should I look for it to start killing

somber bridge
#

yeah for sure

somber bridge
rich veldt
somber bridge
#

oh

tame niche
somber bridge
#

waves/interval

rich veldt
#

please do not mess with this. It is a tricky little fuck

#

just have faith in the e12

somber bridge
#

LMAO

tame niche
#

i was just making sure it wasn't stalled out (i was watching accel not skips)

rich veldt
#

accel is a nonsense value, skips is what matters

#

there's a var top right you can read.

#

it should be correct

somber bridge
rich veldt
#

yeah

#

I could've changed that

#

lazy don't at me

somber bridge
#

named notation lmfao idfc

rich veldt
#

at least it's not wingdings.

somber bridge
#

it just makes it funnier

#

if anything

tame niche
rich veldt
#

mine's in full as well

#

if the number gets really massive (I tested with large values before to figure out what was a reasonable number), it'll use sci

tame niche
#

i think AIs don't like exponent representation

rich veldt
#

anyway I need to concentrate

somber bridge
#

I'm stupid

#

it is

modern hornet
#

man woot what in the

rich veldt
#

winWTF is a fever dream.

#

enjoy it while it works.

somber bridge
#

this shit is so funny lmao

tame niche
#

one important question - what tier or percentage advanced heal

rich veldt
#

doesn't matter much

#

oh the AI should secure adv heal. I'll check that later.

tame niche
rich veldt
#

yeah, swap shield amp.

#

I changed my version but I won't publish the changes yet

tame niche
#

found a weird issue: the dispel logic is not working properly. I think it's counting BORF as a debuff?
it's weird, but it's trying to dispel the slow from the wizards. Because of this, the energy regen is screwy

rich veldt
#

weird.

#

I think I asked it to only dispel with 2+ debuffs.

tame niche
#

changed it from >= 1 to <2 and it seems to work

rich veldt
#

because I didn't want to waste energy dispelling slow

#

oh right that makes sense

#

did I really write >= 1 rip

tame niche
rich veldt
#

lots of dumb stuff in the logic i'm not surprised.

tame niche
#

it's <= 1 but it wasn't working properly. who knows why.

rich veldt
#

I suppose borf would be a debuff, actually. That makes sense.

tame niche
#

Found it: the HP is set to % but isn't used correctly. Should be 0.95 not 95.0.
As is, the AI will spam heal even at full hp

gleaming drum
#

this the broken thing you were talking about the other day that you had inspiration to do?

rich veldt
#

maybe idr

tame niche
#

one funny requirement I found: needs 90/90 inf to work properly or else energy drains (at least that's what fixed mine)

rich veldt
#

odd

tame niche
#

makes some sense as it means the accel was lower and so enemies weren't hitting the tower frequently enough

spare moat
#

8 is the max speed from accel

ornate perch
#

I'm not sure what sort of data you are looking for, but I'm running your winAIP in heaven nightmare. My town level is around 350 and average module is around 87. Let me know if there are other metrics I can pull from my current run. My plan is to let it get to 100b, or as far as it could.

rich veldt
#

(higher, coz only wave 100m, but otherwise similar. I suspect it could beat chaos impossible with my stats)

#

mostly I'm looking for weirdness.

#

for example if certain enemies don't die, or if progress stalls at some infinity, or if you die randomly, or an active appears to never get used, and so on

tame niche
#

So problem (for me) found: ivy causes significant lag, at least for me
trying to figure out what to replace with:
ideas based on Woot's suggestion of making it more like BurnORF include more AOE or damage modules (nature splash, subsistence, impetus; focused multishot, inf attack/crit). Possibly even Unholy Missile as it's probably the largest damage boost that doesn't have downsides (unlike fracture, steinl's, death wish).
Not sure what optimal choice is.

willow lion
#

how fast is it supposed to push at impossible

rich veldt
#

which one?

#

winAI gets maybe 1 inf every few seconds. winAIP gets... I was able to get a few thousand after about 20 minutes

willow lion
#

oh ive been using winAI

rich veldt
#

that's fine. It wasn't designed for it, but seems to do it quite well

willow lion
#

WinAIP has been running for 5 mins in stage 1 easy, it's only at era 49b, infinity 1, my disable powers are still not maxed

tame niche
willow lion
#

Oh

#

Think it's at 2e11

tame niche
#

it typically takes up to 17 min to charge

rich veldt
#

then it should survive for up to 5 minutes unless you're far below your tolerance, in which case it could last longer

willow lion
#

By removing the amount of wave skips in winAIP, technically it should still work if the other scripts didn't rely on hitting 9.9e11 right

rich veldt
#

you can bypass waves2, yes

#

idk why you'd want to

#

since imo winAIP is just a worse version of burnorf

willow lion
#

I want resources