#Challenges github link
1 messages Β· Page 4 of 1
i don't know, i always center it
yeah same so it's not that
every time I try the challenge 5-10 times when come here and ask a question it finally works...
best remedy to a problem, complain about it
alright c10-2 I die from the start like don't even have time to get a kill with no speed or software, actually tried with lucky cat but I just die the little later
power of the cat I mixed up 2 names
well I'll try again then, there's room for more modules but the only one I think would help are purple and they're limited
a pack needs to trigger basically or something
yeah I just was able to kill a few but even leveling granite to 10 I still died
c10-2 isn't very easy, but it should work eventually
the challenge that need the module to be leveled up are pretty tricky
also the tier2 doesn't help
a shame there's no neutral shell/armor
That's just generic
closest things are marble foundation/generic armor
marble foundation is better than a tier 1 shell
hmm trying to see if I can use neutral response for c10-2 but it was tried probably
lv0 energy
didn't think of that starting with 20 energy won't help for sure
alright skipping that one for now
Question - does Ivy have 2 different modes?
One where it spews green gas and seemingly does no damage to enemies and one where it spews red gas and then does damage to enemies?
yeah;
green deals damage based on current hp and doesn't ignore resistances
red deals damage based on max hp and does ignore resistances
Ooooohhh - now that makes a lot of sense why the green one feels like it does barely any damage
i mean it's literally said in the module description but ok
By now - you should know I cannot read!
π
Tbh though - I haven't used Ivy a lot - except when doing the challenges - so I barely ever read its description
because red toxij is %max health and ignores everything
C11-4 c11-5 and c11-6 are all called C11-5 hard well they are the same BP in the end
those 3 use the same bp because theyre similar
yeah I noticed later but it confused me when I was trying to import c11-4
same of those challenges are more long than hard but some are really annoying I've died at c13-2 at 400+ waves a few times now, not really sure why.
That sucks if you have gone so far and then suddenly just a few waves before the end something happens which causes you to die π¦
I'm sure the bp makers fails a lot more I've been trying to make my own for a few hardcore challenges it's very hard specially with the max tier
once you start to know what modules do what and how they can be used it gets a lot easier
sure sometimes I just realize than the module is less efficient that I thought because I see it in tier 100+ and it will be tier 2 for the challenge
I don't understand the use of battery foundation in c14-1 when no attack module deals electricity damage specially with the rules
battery foundation boosts non elec damage too
the x50 for electricity goes up too by tier then?
no
if its not in stats it won't go up ever
ok I see so I didn't comprehend it like that
well can't seem to do C13-2 , C14-1 and C14-3, I'm just stuck C14-1 I can go to 84 waves max, C13-2 it depends it's not always the same wave, for C14-3 it depends but I get to a point where there's too many creep to kill and I can't keep up
the blueprint for hardmode challenge 10-2 doesn't work
you die before you can get a single XP
I just scrolled back as I thought I remember some talk surrounding this before
Go read from the comment I replied on.
ok
@compact moon you can make a slow grindy build by removing wince and using using "something" module to get some kills (got to add energy + regen too, but there's plenty of slots for all that)
and you add reflect and fiery aura to slowly kill stuff when "something" is on cd
it's really slow though but it should work
I got lucky and I'm currently on Wave 276
by the way on hardmode 6-6 I still kept dying to melee somehow
I have no idea how
π€·
I completed it 2x yday just to make sure, died only once from ranged
just to show you how slow the build is xD
I mean, could be faster if I actively used "something" but yeah, it's slow
I also would take this over luck any day.
I was doing challenges, came to that one, saw it's luck, said hell no, came up with my idea just never put it to test, works fine π€·
might take an hour or two but at least I'm not constantly reseting and hoping to actually get a run in
all I did was set it to automatically restart and set up an auto clicker to click on the granite foundation and just waited
no, 6-6
not sure why you would be clicking granite foundation then in 6-6
first I talked about 10-2 and then I talked about how I kept dying at 6-6
even if rolling the dice enough times is just faster?
definitely faster, by a lot
the c10-4 bp is currently post-era but not marked as such on the github
the pre-era folder is just the challenge solutions folder
well bp makers try to make them possible before era
and they are generally marked as post era, which is what I was noting
hmm. yeah, that bp should be marked as post-era considering it has a few modules from that phase. (like the other bp's in the hub that also have modules from era)
which module?
this one looks like one of the ones iaccidentally threw a post era module into and just basically copy pasted for several challenges
relay and frost splash
are either essential?
relay shouldn't since there are no electric enemies, I'll check without frost splash
yeah it clears fine without either
12-4 I died on Wave 390
is Neutral response being used?
yes
how much
I restarted I'm currently at wave 380 I will update if I die again
I died on Wave 399
at this point I think it's just a problem with my computer because I keep failing challenges
the game does take up 80% of my computer's memory so
and also my laptop is 4 years old
luckily I'm getting a new one soon
all right this time I beat it
i think you're spamming it too much, maybe if you stopped at around 100 or so?
I already beat it now I'm having problems with 13-2
I went to sleep and woke up and it's still not done π
Update: Immediately after posting this, I went to look at it again and I had failed it
taking a screenshot cause your computer to lag causing you to lose. not really but it feels like that sometimes.
when doing some of these challenges it feels like I should not touch my computer at all in case something I do messes it up.
c3-5 description needs to be updated - blueprint asks for bulwark, so it's not pre-era
not sure if there's a hard mode solution without it yet
no
no challenge bonuses count for hardmode challenges
Let me rephrase. Do I get another 3% for completing a hardmode challenge?
@snow linden has earned the Spark role!
Thank you all.
look at the pinned link
The BP for Challenge 5-5 here hasnt worked for me, for some reason Heartstopper Aura stops working on the last wave so the enemies never die
@amber condor has earned the Spark role!
bleh
offset a void?
Does that mean not using it before the last wave, because I did that but Heartstopper still stoped working, idk if that is what it is
Ah, so that's what it was
@verbal pagoda c15-2 is also valid for hardmode on c1-6, c8-4, c9-4
everything else, either one or the other module is blocked or creep health outpaces creep damage
(I was honestly surprised that c9-4 was solved with it, since it's not immediately effective at clearing creeps, but I guess that's what having two hits with u.shield gets you)
c3-6 description needs to be updated - asks for bulwark
alright, I'll try pre era on these later, once I'm done with Adventure
#1093959312600203365 message
to the top
it's... pinned but ok
true
Having trouble with the Challenge 6-6 BP, tower keeps getting destroyed in the 100s out of 300 waves
do you have the AI on?
have you disabled wave streaming?
I think it's neutral response being used at the worst timing so a non-neutral enemy reaches the tower before it is cast again
Yes to both
idk if something aint right
oh, you have challenge spam on at the same time
maybe try without it
Weird, I thought I had disbaled it on the HQ
I think that was doing it
I got to 44 and even enabled wave streaming for a few seconds
But yeah, an enemy gets to the tower before the spell is cast
can we get another look at your AI overlay?
I had it like this, but seems like spam kept on going anyways, do I have to delete the script itself?
try turning the "turbo start" script off too
ok
but no, that's the facility AI, the thing of importance is the AI overlay
wait what?
a screenshot like this
can you send a ss like this again?
oh, nvm woops
Now I see the difference, before this it kept casting both storms at the same time
nice
Something was activating "turbo start" for some reason?
idk why
Yeah not sure, but it works now
noice
I'm on a run too, made it to 56
you should be golden
So yeah, when both were off is when an enemy had enough time to reach the tower lol
Sandstorm and snowstorm, since they were being casted at the same time, both were inactive for a bit
yea, that'd do it
success
did you have any issues?
Tower got killed in like wave 220, I will try again later lol
I'm doing other challenges and tbh is all for 1 skill point so no hurry
The one thing I'm really behind on is the Arcade. Jumble is a pain and Adventure looks to be very end game
I do have to play the spaceship one more, is fun
Jumble's modules can be gotten whenever but automating it is endgame
Adventure is just a time sink
its only like e40 will all luck bonuses
I got all modules and some cards
Gettin 100 skill points is the main pain in the ass
Is a bit hard to distinguish them from power plant resources lol
I wouldn't manually do the skills and cards
just leave it to a worker once you have the resources
I'm at e36 with arcade resources rn, so not far away
Yeah I will do that
Some of these challenges take a while
yes, its kinda hard to make them take less time
especially when half the time the solution is some variation of "disable software so you don't get swarmed"
I get insta killed in Ocean challenge #2 even w/o wave streaming on
yes i don't like that one, im not completely sure how to fix it, could you add bulwark? would it help?
It already has bulwark lol
I feel only chance is that WINCE will kill the 1st enemy and give me XP to upgrade granite before dying
Which is a 2% chance in this one since it's tier 2 lvl 0
yep, defensive pack is supposed to remove some of that luck
πΆ
question, why no auto skip
This was with auto skip
I thought maybe with a bit of time between enemies it would do better
Only 3 I have tried and failed, will do them later on
8-6 wasnt even close btw
Gets killed like midway or 2/3 in
hmm
Toxic Ivy seems to sometimes create separation between the tower and the enemies and other times doesnt, idk how that works exactly
maybe related to archers/wizards
red toxin likes to do things
Ah wait, is just down to a 25% chance for red toxin to activate
now i have to figure out why these ones don't work
12-4 I feel I can beat, just need lucky shot to activate more in the last few rounds when enemies take a bit to get killed, so down to RNG
i don't even want to look at c6-6
you can also use some era mods for 12-4
something i didn't say about it for some reason, spam neutral response for the first around 100 waves, then stop
@amber condor has earned the Ember role!
13-1
lol
It was funny trying to do it w/o it and not even being able to use Ivy lol
borf+ivy is fun
I have only beaten perfect space with the basic weapon/ship/pilot so far, I havent really tried much
I did get to the boss with railgun but then got killed F
lasers
can i get a screenshot of the challenge description?
i didn't mean that, also i did kinda mean c13-1
ok lol
yoshi made thatπ
i made a significant portion of them
yeah that's probably why i used Ivy, Borf is to make it iseable with the low energy
maybe something with heartstopper would work eventually
Once I go through all these I will do some Perfect Space runs, is about time, some of the few modules left to pick up
I'll question why i didn't just wince c13-1 now
I'm getting there
because avoid wince?
Wince is included in the BP
uhhh
it's therefor a slight speed increase i guess, it'll work with just wince I'm pretty sure
i don't really care honestly
idk, doing most of these challenges should make you figure out what you need to get Wince (at least that's how I figured it out)
wince is the secret 91st challenge
kits Toolkit is the secret 92nd challenge
6-6, 8-6, 12-4 and 15-1 left, last one will have to wait for sure
ah yes, most hated c15-1
Aight 6-6 and 12-4 done
8-6 I still get killed like around wave 170 of 300, idk lol
The one where the enemies get gears on top of them
uhhh
what element
I think darkness is the one that kills it
what elements are there?
Electricity, Fire and Darkness
so nothing bad, hmm
No ultimate modules allowed
is it me or this is like the most tedious part of the game?
it's pretty tedious
Have u seen Cylindro Hate? :D
hello. i have some problems with few hard mode challenges
namely, 6-6 and 13-2
6-6 i die halfway (no software or x3)
13-2 (75s ivy spam) i'm making 0 progress in hours
yeah we were talking c6-6 before, that one needs to be re-built
doesn't 13-2 require red toxin to progress further?
i think it does, but even with it enemies just heal themselves after its done
i have it on ai script
so leaving it for few hours still nets no progress
don't tell me it's 75 real time seconds
i think its ingame, but i tried both
it needs to be [75/3] seconds if you're using x3 speed
yeah, i did both ways
with x3 and 25s
and without x3 75s
feels like either i'm missing something (just be more lucky) or it doesnt work
@verbal pagoda sorry for the ping but isn't it better to use tpi off cooldown?
or would that mess with the shells?
actually no a better question is why is there a 5s delay (15s in-game) between tpi uses in c13-2
well im trying right now, seems to work just fine for now - got to wave 51 and still going (i modified the wait time to 20s, nothing changed besides faster tpi usage)
you pretty much can only progress if it spawns the red toxin
except, now tpi damage seems to linger longer comparing to disappearing after vine despawn
it's always like that
confused
the poison damage lasts for a minute
i'm pretty sure it was removed with vine before for me
no that doesn't work like that
okay nvm i died
how far in?
idk like wave 400

the enemies will heal if it's up, it should also be 90 seconds
but the effect from tpi doesn't re-apply if they already have it, no?
it does stack red and green iirc
yes, it stacks red and green, but if it put green, then after a minute it's safe to put another one
(at least in my experience)
Challenges github link
hmm
what's wrong, ryan?
is there an other build for c8-6 ? because i sometimes lose the electricity shell when i get a red ivy and then i lose the run
iirc, you do longer delay for ivy, so it wont overlap if you're too lucky
90 seconds instead of 75
i have to try that atm i have a script to place on cd
i also just added daigo for a try
dagio won't do much since it runs out quickly if you're taking hits from every enemy
trying to think how you would lose elec shell with red Ivy
uhh, wave streaming on?
yes
and it is only the electricity one the other two never disapear
stats say something?
i don't know why those tanks aren't directly attacking the tower
i can't remember what normal Ivy behavior looks like
what excatly do you mean ?
the in round stats
do they say something?
they should say what they normally say
with full shell they all are /60000
shell doesnt factor into those
ok
maybe there's a deviation
it's managed to get you confused so there must be something missed
the non ranged enemies are not in contact with the tower when they should be
they get pushed back when a red flower spawns
they all decide to have hitboxes,i know that behavior
oh
so it's a random event?
yep it is complete chance that the shell disappears
ivy isnt a stun, so it shouldn't affect enemy move speed in a way that prevents the enemies from advancing
is the slow effect also stronger when its red ?
because after the pushback the enemies advance very slow
if red ivy is causing the problem, maybe there's a way to prevent a red ivy?
or maybe place the ivy on a slot other than vec(0,0)?
does it show up as an effect?
effect similar to where the shells appear ?
there or if you click on an enemy (the effects should show up there too iirc)
but it's the highest kill speed thing in the bp
if it can confuse yoshi, it's likely user error somehow, in some way
so... maybe try to re-import the bp?
this is quite bizarre behavior
it's not user error
this movement speed slow is monstrous
if you say so... you're the expert here
tried my best but to no results, Imma let yall figure it out, gnight from romania fellas
@dim lantern how much is toxic ivy supposed to slow enemy movememt speed
the green one ~25-50% or so I think and the red one 99%
but I need to check
well that's where the problem is i guess
wait
does it even have a tag that implies enemy slowdown?
yes
could you reduce red to like 75% for tier 1 to 5 because in current form its actively killing my challenge solution reliability, at tier 6 and above it can be 99%, that's fine
I just checked it and its 20% slow when green and 99% when red.
Why do you need enemies to be faster for the solution? (I haven't backread yet)
shells
find new solution: no
ask dev to change the module: yes
i swear it wasn't always 99%
this is the change with red ivy
I haven't touched the module since I have added it
(unless speedy did something)
i swear that these were stable when i made them
finding new solutions for a half dozen challenges isn't fun
alright
i used a script to place with an place offset of x=-4 and y =4
to just barely reach the ranged units on the other side
ok i guess if you only turn on auto skip and wave streaming c11-6 hm can be completed with this bp
someone else please test it, i think it might die to lag
NY0xDsMgDAC/ErEXKUuHsvYXVQcHnMQqGGRMl6p/b4rIZN9Z1n3MEhsWIdZqbtPD+Hm+XKcdJLg1Nw6glNkm2BK4lQQtsSdG6d6BKviX/R+cF9K+3dPmlpyrWsamAnFQY3qj1IPHWy2I4YTUolLds55iOfIeTxIoFHpnCEoFtVU3Zi+b5/cH
wave surge works with it too
i care more that you deleted it
oh
i was gonna ask smth like
why are the module blueprints the same
(like in the jungle section)
then i realized im just blind
me when i think all of these modules are the same
π
first try, again, though i could do with more things to reduce luck needed
also takes a while
can someone help me with challange 3 - 6 (winter level #6)? i don't have yet the post era stuff so is there another way?
yeah the other way is to get to era
most of the hardmodes have zero room for improvement
if you mean the normal mode of the challenge, you can use fucking anything to get those done
if you mean easy mode, you can probably either use barriers (with basic shield, and some trading post bonuses) or an offensive blueprint, disabling wave streaming and getting modules like fire attack and magma foundation
@prime linden can you say which challenge you're having issues with?
C1-6
lower your resistance in town stats
I'm using the module that it's in the guide.
c1-6 is challenge 6 from forest
that's the one you're talking about, yes?
obviously
since c1-6 bp uses reflect, you need to lower your resistance
otherwise you will take no damage -> the enemies will take no damage
better safe than sorry
Didn't know that lowering resistance was a thing or even possible.
yeah you can just turn off some town bonuses
well, I'll assume that's the one you're talking about
go into town stats and turn all of them off
or at least a majority of them off
Is it a challenge that takes time? Only asking because I'm stuck (for now) at wave 11
it should not be
it should be instant (almost)
send a screenshot of your ingame stats maybe?
Well, it's def not instant π€£
you need to disable resistance(all) and then the resistance(element names)
that'd tell us if something is wrong
I'm at 21 now
would you be willing to send a screenshot of your ingame stats?
ingame stats are the statistics you see inside of tower testing
It might be because I only have factory perks only in town perks
again, you need to disable the resistance in town stats
It's 0%
basic, nature and earth
please just send us a screenshot so we can understand where it's going wrong
you didn't miss this one, right?
I haven't send it yet because I'm at 49 now, it's close
All 0%
on the other note, why does c1-6 bp use granite+shells instead of just uni shield
no, I mean this
this statistics
the remaining time to beat the challenge you can like do it with right way multiplie times
I'm not talking about these statistics
amazing, congrats
idk but I do this challenge in 2 seconds
Just took me 3 minutes or so ooofs
scroll down a lil?
well, you could've probably activated wave streaming to speed it up a little
It was.
oh yeah the issue was in wave streaming
nope
I did it first without and it was taking that long.
Can't be because I just went now to do it again and wave streaming was unchecked.
you had too much resistance for reflect to kill the enemies
0% is too much? π€£
according to the timeline of events, you tried runs with software active but with too much resistance
you then turned off your resistance and you probably had an AI running that turned off wave streaming after a number of waves?
didn't have to do neutral but okay
do you skip to wave 60/60 immediately?
It's probably the town perks, I have them for the factory at the moment.
Nope
no, they don't matter (besides resistance but that one makes everything worse)
oh I guess later software skips that much
Might be, I don't know.
I'm MT9
what matters is you instantly killing enemies there
@verbal pagoda why
yup, terrible blueprint, would not recommend
can't kill enemies when halving enemy damage by 3e11
somehow still got to wave 60 in a metter of seconds
So it's the blueprints fault, sort of π±
it's not.
He just said it's a terrible blueprint π€£
user error
I'm dividing their damage by 3e11
ofc it's not gonna work XD
good point
it works with just reflect + uni shield
Guess I'm missing Borf for the next challenge, whatever that is
I'll try it anyway :d
#perfect-space
Oh, that was done already anyway.
borf = #perfect-space
Is it at higher distances?
wdym higher distances
I'm still stuck at D95 π€£
yes, you need to beat the game with a score of 5 million
The Borf one
perfect space is not adventure
borf is in #perfect-space, not #adventure
ship 3 weapon 3
Oh Space, not adventure
Still need 2 more armor to past 95 without killing myself by sucking too much
it's fine, you'll get there eventually
Yeah, I was focusing on getting more exotic producers, then the exotic experiment, now I'm trying to get to Era 1000 but I need to do the challenges first, might as well do them all, or try to
apparently there's one hard mode challenge which is only possible at #infinity-phase
I'm at the normal ones first, I have 90% of them undone yet.
Oh boy, it seems I'm stuck again, I thought missing one module would be okay but it seems not, or is it a resistance thing again?
C2-6 WINCE missing
The thing is, how did you guys know it was a resistance thing? It's not in the details of the challenge?
Is it a module thingy?
because reflect
Wince is where?
W.I.N.C.E. - beat Chaos Impossible normal mode without using offensive modules
I mean, it's possible at mt2
With normal modules
Oh, I've beat it already, oops, thought I didn't.
Burt no offense modules, hmmm
No idea how to do it, oh well.
Time to move on for now
how?
here ya go
#1094094593991123006 message
π€·
The "link" has 0 modules in it, is that the solution? π€£
Guess I'll have to have higher stats to be able to do it then
it has 1 module though
Yeah, the wince one but that's the one I'm trying to get π€£
okay
@rich robin has earned the Spark role!
congrats
So, there's no modules to get wince besides a module that uses wince to get wince
π€£
there's no other blueprint that the creator allowed to be shared
That makes no sense to me, it's just a game.
But I get it and respect it anyway π
I'll have it eventually.
Not going anywhere
well, he spent money to have his module made
he gets to chose if people can share the solution or not
That's why I said I get it and respect it π
that's the second ping from me he didn't respond to yet
he's busy conquering the world, as usual
anyone know why C1-5 bp doesnt work?
i can get to wave 40 but it takes multiple hits to kill and they eventually get me
I think it relies on getting red enough times
red?
red toxin
c1-4: no software no wave streaming
you weren't missing any modules?
because they do die in 1 hit for me on hard mode
im doing about 200m
i switched out basic attack for air attack because it does more damage but it isnt enough
that sounds low
I'm dealing 200b
you have steini's chained ball, right?
this is c1-4 bp on the github
yeah no that's not gonna work
Not for hardmode
Guess it was pretty easy to get WINCE actually π€£
First try.
Well, I was worng by the way, I thought I did because I got to the last wave quickly but then got stuck there forever π€£
Still no WINCE π
No idea how to get it.
choas impossible normal without offensive mods
blue, read
I thought I did because I got to the last wave quickly but then got stuck there forever
That part I knew already π€£
But I've tried, I just don't know which ones to use, I've tried a few combinations but nothing so far.
And I know sadly no one can tell me the blueprints for it.
just turn off offensive modules from showing and just click through a few
you can also search tags like #damage if you want
"I've tried a few combinations but nothing so far."
One day I'll probably get it.
looks like you need to get more damage, the way you would do that is based on what kind of bp it is
congrats!
now you can cheese rest of the hardmdoes
First I need to be able to do all the remaining normal challenges π€£
a
An alternative solution to ocean challenge #2
Still post era. (I'm not sure if I can just remove that module... probably not though, considering we start with level 0 modules)
Cooldown reducing modules are not required.
Pros:
- does not rely on luck from W.I.N.C.E. (should be able to complete the challenge every time)
Cons:
- has a module from c15-5.
AI for this will force enable all software using https://discord.com/channels/488444879836413975/1163605891833139331, then place Something to block one lane and wait until wave 5, after which it will pause and hopefully buy Granite Foundation until it can't anymore (turn off dynamic UI scaling first; tell me if it still doesn't). After that it unpauses and spams Something for the rest of tower testing.
BP and AI are in the attachment.
this reminds me i need to find a solution for wince and post era challenges
i told yoshi i was going to
also there's something called pull request
but then I would have to create a github account
i really dont care about the c15-5 unless c15-5 uses the c10-2 module
good
that'd be very funny
IMAGE INFINITY SPOILERS
remind me in a few hours when this finishes (i died) @verbal pagoda
i guess this will be the first solution with the modern bp/ai formatting, ive been staving it off by just decoding and encoding the bps
wow, the image took a few seconds to load
my internet is garbage
(@verbal pagoda pls say ok or no or something)
fine
can you summarize this into a notes to put about the bp? even though the ai should do most of what it needs
its been a few hours
INFINITY SPOILERS
yeah i know
thanks tho
448 already
but i need to go to sleep
i have a very important exam tomorrow that i am 99% going to fail
well, i have 2
- Energy Flow and Low Tide are not required.
- Wait for AI to upgrade Granite Foundation, after that you upgrade manually.
you doing clicks?
how else would you upgrade modules with ai
no other way
upgrade what manually?
the rest of your modules
the only things you should be upgrading are shells, granite and auras.
i might look into using something on other challenges
aa in the module?
yes
disclaimer: i may or may not be too lazy to look into using something for challenges
well, it might help with level 0 challenges if they rely on wince
I'm pretty sure all of them but c2-1 do
i think one of the reasons for bulwark on all the others is to get the initial start needed
though,i haven't looked since they got rebalanced
well i've got it
finally
100b
i gtg to school, i'll look into the challenges when i come back
okay well I looked at c5-3, and Something can replace Bulwark; still needs Division Shield I think
div shield might as well be called post era
unless...
ocean gift?
nah, I'm not adding c10-6
why
there's a limitation of 4 defensive modules
okay so I'm trying to remove Division Shield, doesn't seem to be successful... might need to turn off software just so I get more enemies -> more XP
well it is possible, but HP fluctuates a lot
oh and should I say it still requires wince?
technically it doesn't because Something is in there but without wince it'll take way too long
it's basically the last pre era module I'll add
it would take less time to figure out how to get wince than it would to win with only something?
probably? cooldown on something is 3:18
okay, I made an AI for this, time to test it
and I messed up the software toggle part of it
oh wait there's desert gift which conveniently has all 3 elements that are in c5-3
that should help
sure, that adds c2-6 as a requirement (I think; not sure if we can just ignore all resistance modules) but still
why does this exist
to make it harder?
all it does for me is block reflect, heartstopper aura and shield of fire
and I think I would've used one of them
actually, I think I'll keep elemental resistance
Here's a solution for c5-3. Again, using Something.
Technically pre-era, but W.I.N.C.E. is pretty much required, otherwise it will take way too much time to complete.
AI will do all the upgrades, just don't close the modules tab or open the settings menu.
yay we killed a post era
there, this and c10-2 are in the github now
welp
i have just a few exams left, i'll help here when i finish them
just don't rework all the challenges fireball
I mean I wasn't planning to but okay
life
so I managed to beat c8-5 without wince/division shield but there's a problem...
c15-5 uses a module from c8-5, but my solution for c8-5 uses the module from c15-5, so it becomes a loop
wait why doesn't c15-5 solution use stuns? (bash/sparks)
also: relay is an era module, why is it in c15-5
well you'd better figure out c15-5 without battery then if you want it
c15-5
XVFBTsQwDPzKqncicdgLuXLgD4iDm7iN1WwS2U5hhfg7YUvahUvkGY/l8eRzGGPFwpRUhqfT6+Aezw/n0wuwtxLaK4YcWlAFtxgpiL6DS41KErJ2Ysw1HdoNmRIyJvqwokiJjAtACb0ZIcZ/yhkIOkWXglqlQ4ZCfiJG65i0DQs5KyWCBDNxlt2CR9Dw3lxZyTWadsCKopTmbTBhVYb4fJntWFl2wio0fzvqvu7X/AHgV2iW/Z0yHBkBL/YnFxOrW652pulYdAM10YosLarK8HvArTFlxl57FGTdJAGBVTSXgrwxNYUcr1vtAroFecztu4a3r28=
- Battery Foundation
- Energy
- Relay (making it pre-era)
- Bash
- Sparks
- Unholy Aura
- Checkerboard Aura
i think it was just a general bp that i copied over and over, i forgot to remove some post era modules from it so they might be in a few, hopefully they dont need relay though
is the challenge really that easy? i guess neutral gift helps
c8-5
Dependencies: 5-4, 10-6, 15-5. (I checked, none of them have battery foundation.)
Wait for AI to upgrade Granite Foundation, then upgrade Energy/Energy Regen to about 100, upgrade Granite/shells about 75 times, then return to Energy/Energy Regen - upgrade them to lv300, after that come back and start maxing out Granite/shells -> Ocean Gift/resistances -> exchanges.
no, the best module is soul harvesting I think
thats probably why you put the stuns on then
are either of them faster than the old one or is it the same speed just without harder to get modules?
c15-5 is the same, just without battery
c8-5 is probably faster
any instructions for wave streaming like the old one?
ai auto sets software
edits made
wait why is checkerboard aura allowed? i mean, power plant is recommended to be the first floor 2, therefore, you get checkerboard at mt8
it isn't technically post era, but i mean...
the main question is is it required?
i assumed it is if you used it
I haven't ran enough tests, I think
it might be possible that you don't need it but every try is like 20 minutes so...
looks at c7-4...
only 20 minutes?
we don't talk about c7-4
but have you seriously not yet found a solution for it
I haven't bothered to do so
well of course, you don't need gaia's protection ig
I really don't
when was it useful?
heheheheheh kps go brrrrrrrrrrrrrr
never
is it my c8-5 solution
exactly
no, my new c3-4 solution
i'm trying to make it more accesible
although still post era because holy fuck
enemy health and damage is squared π
what are you doing to it?
might just do c15-5 strategy if you can put enough modules
i removed a few modules, and wince
this might not work because idk if bosses spawn or not
it's just heartstopper + combustion
i do want to make a solution that would work for pre-era on non-hardmode
we zooming xd
and what the fuck happened here
idk
oh thats why you dont use attacks in this one
36 -> 4
also maybe because health is fucking squared
take down e28 health people with T4 modules
pre-era too
no
mine is clearly superior
well you have accel on
oh are you not doing c3-4?
no, I'm doing c15-5 to see if I can remove checkerboard aura
this is why you use wince
damn it
np now neutral response void the last boss
oh bruh
i am short 1 module space
of course you would
energy recycling? or do you not have enough space for it?
i would also need energy regen
oh and i need to kill him the same frame i turn him neutral else i get killed
probably not happening, I think
as long as c15-5 doesnt use mjolnir or whatever module is in c3-4
c3-4 gives wave accel
right
why does this take so long
it would
but do you want to spam an active with like 3 module space and 5000 energy?
my c3-4 strat is making a shield of neutral enemies apparently
is there really no room for that?
uhh, yes
but something makes bp quicker tho
yeah nah i'd say don't use it
now i remember why, because water
tho maybe combustion ig
it's also fire
the thing is
ik
combustion is good for heartstopper because water enemies die first
i dont think im going to be surviving e30 damage
and are the ones to trigger combustion
that's why it's post era
it did what it was supposed to do at least
real c7-4 v2?
please no
can someone give link to external editor i'm too lazy to get into my old computer to look at it
okay, I am able to beat c15-5 without using checkerboard
c15-5
XZBBTsQwDEWvMuqeSCxmQ7YsuANi4SZuYzWTRLZTGCHuTpiSdmAT5X1/y9/+HMZYsTAlleHp9Dq4x/PD+fQC7K2E9oohhxZUwS1GCqLvcKlRSULWLoy5psO7kSkhY6IPK4qUyLgAlNCbEWL855yBoEt0KahVOjIU8hMxWsekrVnIWSkRJJiJs+wRPIKG95bKSq7RtAVWFKU0b40JqzLE58tsx8qyC1ah5dup57of8wfAr9Ai+ztnOG4EvNifu5hY3XK1M03HoBvURCuytFNVht8FboUpM/a/R0HWzRIQWEVzKcibUlPI8Tq8fX0D
- Checkerboard Aura
okay, time to get some rest, it's 2 am here
t!math x = 100/ 3.5
Example: t!math 2+2*(3*sqrt(4)) will have Tatsu compute the expression and return the answer, 14.
28.571428571428573 @craggy ermine
bruh
apparently i need to wait 29 seconds for an enemy to die yay
well
one that then triggers combustion and kills everyone else
why does d0s editor do this
it's already a fucking vector, why does it do vec2(0.0, 0.0)
second 3 wave 27 :p
i just realized i had 17 modules
i could fit in something too
sorry lol
what
not something
energy regen
i smart
minute 5 wave 303
this beats wince by a little
@verbal pagoda c3-4, now doesn't have wince
Description:
Post-Era
All era modules, including division shield, can most likely be removed for non-hard mode, tho some town resistances might be required, don't use something, use ai instead.
ZZBfT8IwFMW/CtmzLjDkQfvEMA4TIEHNiBgebtvLWum6pe02wfjd7fjnEs9Dc+/J/d3c0++AqgpLI7WzwUPvI2DD27ueAMPJtqg0BycLHWYGtHTYtbiEvNCc4BcToDMMG3Bo/loOZqfRWmIwQ43mRBlUvqjRu1ZaB5pdwI7RQa8eKsxRO1DEClTqDJ3q6zxUBkKBYJx1RVn6AY5b1BZDWqnGTxENrjLo8xSNEx6XqLiPUkvrryO2bNfZIkcnpM5Ie3e2DylYyS5NNw4B54DtQlbktLKtE2xueoFlRpbn74yT+WH2tozHXrHmAqJ0wMZHTdonmb7UPEr3s3xQr6epXb+OBixKGzpclDxRNc3EJ41GB548VXz8fNwzSRY11Yv++2rUj5fjqx4Trmie7mE1r9bRfZ82/9lg8/ML
this is also way quicker than wince too
what is even the point of removing wince
because people seem to not be able to get wince until mt1
lol imagine
mt15*
what are the dependencies
let me:
it's a really quick solution
for non-hardmode, you can easily survive with just a little town res, if any, just by taking out post-era modules, making it accessible for new players
@verbal pagoda are you gonna edit it or should i make the pull request?
just saw it
ty
and @verbal pagoda sorry to be so picky but, if you don't mind, could you do Made by: Lunaa.620 like in the other ones?
to avoid confusion-
of course if you can
i might have another one pre-era too
i'm like 1/4th on it and have only taken 7e6 damage
i have 814 health
8e14*
nvm
i might need univ shield for this
this is a problem
i can survive, but i need neutral response, which makes me have to use universal shield
if i didn't have to, i could get the /100 i need
it's so funny to know i am 1 module away from making a challenge pre-era
hmmmmm
i seem to not require univ shield at x1
tho it might be because it's the same strategy on a different challenge
(i still get hit at x2 and x3 by non-neutral so idk about this)
do wizards have the same range as archers?
edit: yeah this didn't work at all
@verbal pagoda c2-6 no WINCE pre-era edition
Description:
This one is a little RNG based, but the ai should do everything, turn it on before entering tower testing, turn on auto restart and let it run for a few minutes, then exit and see if it has successfully completed the challenge
Daigoparry can probably be used instead of Power of the Cat, making the blueprint less RNG based, however, this hasn't been tested
1VTfk5owEP5XOj63FkPplDp9AO9AHbVC7/iRTh9IwglnEhkgeNjp/97V0Tnx9LEPzQNDNpvst/t9u797hKu0KHNZV72v7372KPrweVgVKef9p7xMq3pTimGV5SlnfSXzJi2rhA9pUveLzTYth2X6xFNa92lS1Ekuj1ebTc6GqUzLVdsnSZXT0+aJb7an/zJd7f+SOt/IVxttKc/l6mSolByu8qe6T9KEZsfnAVexkVXal6mqy4T3fr1/16tomRfHLGx33s4eYtuCdReyjISPiohAp8IcEOFZB/vha+4IwhpDTot/GBpBTBL3cRIjU1Hdz4j07h25aLD09Tia8plkGRPBjo2nPA4HBRH03Ne2/EwjOuM0N2qC/AG8pVi04NQ1d0nkFwR9OvcfWQcoBsLhXGE5bcjjoiH6dE232TNBxo65jmLW3Hpdt+wvEocGp4I/zwRrmPtlxtygJcJp0x9GAbF8iFtT12mTCGLkxproQQ745sw1dRxNVOIGGRn7m5EL53KhxaGhAb5OLaxnzeycb18RdOzigO0Sg0eRKdiYZVQ8KsCbxeKF405OXnjuA7wgHC00KgBbyBXe1hqOpgq4MGaCK2Y7cHewhX0B99RM+A0LpxX2uAR+jnx1+bQetuf7uxN+b211uVld1ntyf8hT96HORkblWiWQ630IeUc24OWgpU8Ku+Zgn9foqLtDDl4nR3t5jceJPfa68UZv6rqK96Zlp0auKTGCeGd+to3PdQ3axRzyanHo1IBZXnA8xyhQUNcibg1JdL/pxpz8g5j30Ul3JDTXLHwBroIdBo6P9e9ysf1vNH4LwxQjpz7VpVM3a5ItvWt9bU8v9DB5q4f13nTOnx6HXLuKf2l9dIBbhoJ2JgYNHgcV4BlQFBQn3yu8x1d5iuyGIq4loam6dw4D7TvMSOAIt9CbdwSZLR7Pr/bcXvU37N8vNZmE8dv+vNn/L6c5vAH9Vcxdded0d+aMlg/aLRzfer/+/AU=
Dependencies:
c2-2 Energy Flow
c9-6 Beach Gift
c15-4 Captain's Reflect
If anyone wants to know, the ai will:
-
Turn on wave streaming until wave 35 (to speed up the process)
-
From waves 0-35 it is spamming
Firestormwith wave streaming enabled -
At wave 36, wave streaming will be disabled due to Light enemies (specifically Wizards) taking more than one Firestorm to die, running through PotC and killing the tower almost instantly if left on for another wave
-
From waves 36-46 it is spamming
Firestormwith wave streaming disabled -
At wave 46 the RNG comes into place, we need to survive one more round with Univ. Shield + PotC, this is extremely hard due to Light Wizards taking now 3 Firestorms to die
(if many of them spawn, you're dead) -
At wave 47 it will instantly turn wave streaming back on and trigger
Captain's Reflect -
If it doesn't die in the first second of Captain's Reflect being active (very rare for it to die, but has happened), it will get the blueprint to wave 50, where
Neutral Response + Voidis instantly used to finish off the challenge
let me check if c2-2, c9-6 or c15-4 use Desert Gift
okay they don't
wow its actually been done
yeap! it took me a couple of hours because i was testing some different stuff
i tried using something at the end but enemies wouldn't get close enough before i died (since they get closer to the tower on the last wave)
then i had the solution for like an hour straight but i kept forgetting things in the ai π
@verbal pagoda can you add it or should i make a pull request?
but i like the simplicity of the wince version :(
new players probably don't though
make 2 bps
also this took me a while pls add
what is the time compared to the wince one?
i don't know
it's kinda quick, but it is RNG based
the module is used in like a lot of challenges why would you make this wince-locked
i need to go to sleep
it is almost 5am already
wince is basically my second favorite module
i can tell
you can also listen to bluecat and post both solutions
@verbal pagoda Fucking hell i can't believe i forgot this module.
apparently, cooling cell exists
i made c2-6 practically RNG-less (there's like a 0.01% it dies)
vVVdc6JIFP0rUz7vWtiErWGteQAU1FEnkoSP3poHupsI2t1SAiJu7X/fS6IbSJyqZGt2ebDspvvec8859/Jnj/AyzvapLPLe75/+6FH062/DPIs57z+m+zgvdnsxzJM05qxfyvQQ7/OID2lU9LNdFe+H+/iRx7To0ygrolSerx52KRvGMt6v6z6J8pReFo98V13+7+N18y8q0p182aM15alcnwPR3a61AjzZTuZxX8ZlsY947/svn3o53afZGb3pLOr5fWga8Ix8lhD/oSTCU6nQB0SsjKf9dfOrnwjCCkN2je80hSAmifMwDZFeUtVNiFyNbbk8YOmqYTDjc8kSJrwTm8x46A8yImj7rGm4iUJUxmmqFQS5A4hVsmDJqaOfosDNCLoJMbILyPXP+9BfKlGA+VzwEjvejeUsD0QuldDXFBPwUcfLiaWJCPJDngMVyjfAsJkLXBM0GBGk13iyaOMYGS/Pj/YXGHklDmZZWGuSQFxLdTkVWkLltowg99gHHIGZUMGBoxvApg9CceSjiXtgyKvnIgEOjkpkJBuCtBNz7JIZY6OLf6rfrtrvFy0I7f3Zptl5g2HS4l54wNUsx/7qI/rMmePVRNh1fKdlcN6FuwV17DoKAGeqbYnqpaDD7KwLxMG8W8P4c3ttVGf441mnVmM9fc239WRAo1CA5xLwaY3GzLSh7kEF64zC2bkAPpu6VlwC5nMNXQ8a99UVHS3D3XbzGevXvE6dJ6+rbY7cA0YM8rXPrXzAItiEgd7gWWQjHCwVKjzoHfBl1dV45DAO/VRH/qLESFdI5/3U+g9ymrZ68d3ggCdeDloNKPKyC/+Oc+5zX98y/wh+sTfM4Qg3uguXxx1eVreQRxDH2zBL24SBCTF4+bau92p3vPT9Dvt2zpx1dy50c1u398p7+tUKq5/kn3SsX/dw8srD6zcYrGZcmuzqXIMefa7JTJ5zv2iThKqbAY6mj7c46PAxHgXLCvvHfC4gNzo2fRowR1dxMH3RT3onDJqc73x0btbYxzArlgrkSOjETSL/xm3NPBX0Vhicjfzq9tVMSGGm5v/v/FtZj5PqX8ymH8U3ZyvjKLGvwTzlm8YTUQCzD2pnTlJg+BYBB5f41704Nroeuvv8FfqpwXEKkZ1j9+d6Aub4sydk850zmxrhrsZZ4NahX4VX/RGYB4o4aKiXH+z/r5CDE6cqmdAzbGgINz0vZwfyAPyqsy2t3qNbe//Ll973v/4G
dependencies: c2-2, c15-4
changes are that now it does Captain's Reflect at wave 45, cooling cell + captain's at wave 48 and finally NRV at wave 50
it completes the 50 waves in 1 minute and 51 seconds game-time (37s at x3, 55.5s at x2)
btw if you wanna know, i did 1000 runs with the RNG version, and out of those 1000, "a little RNG based" seems to mean 3.6% success rate π
just a little
it was about to be 3.4% but it won in attempts 1 and 999 lmao
btw, just so i can link this message if anyone asks this one might die wave 50 because i think i am cutting it too close with the wait(2.0 / time.scale()), if it dies wave 50 do 2.5 / time.scale()
uhmmmm
@twilit willow why is your c15-5 solution post era
i had to check this 20 fucking times because i thought you knew modules better than me, but apparently you don't
fucking frost splash
okay does this sound too mean?
yay, more testing
Reason: Posted a link
oof
what's the issue?
just trying to post the link to the github so people dont scroll up for an hour
...we have pins
hopefully that module doesn't matter
of course, I will only be testing it after the speedrun
well hasn't your speedrun finished a few hours ago now? GET BACK TO WORK!
no
I refuse.
i shall summon lightning. Bumps learned the hard way not to mess with the lightning
so go back to work
I said I refuse.
maybe removing steini was a good idea...
guess what? removing steini decreased the completion time by like 70%
c15-5 v3
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Still done without accel.
- Frost Splash (actually making it pre-era)
- Steini's Chained Ball (yay, no more overkilling! and higher attack speed!)
I said I refuse.
does it anyway
yes
c14-5 is doable with some energy modules and earthquake
TU9BbsMwDPuKkQcYGLBd5qcMOygO4wh1JU920nTD/r50S9beKIKkyK+uzzOKsbTavbq3Lj49uxc3kQ2uGByMXFTNAQJLV29IN0SNVQ6up8ox9Cpz9QNGSOUFIW4ibPo1JB6bn0ALJNSCnDe2FpUKL5ib0X/6mPWySxblYYcpU2SYr4VPqAFrnEjS3TzqLMNvI5+MhBseqTNZnxG2RWcV/txybosjtfDXFX4gTlrI7Lo/bLpy5OU4Qdamj5lOOLqxoPrEiaRx7N6/fwA=
modules, just start by upgrading the defensives a bunch and then keep spamming the actives
in hardmode right?
couldn't seem to beat it
yeah hardmode
the module blueprint is really unoptimized, space for a bunch of damage so it goes quicker, especially since towards the end it stops 1shotting the enemies
how far did it get you?
isn't the goal far above that?
240 hard
ill do an attempt in vc while streaming*
hope i can repeat my success i had
yeah seems to be doing fine, dont actually know if daigoparry or glacier spike and gigantic vines are needed (probably if you wanna avoid dying to chip damage) but i havent tried without them and im 2 lazy to
send a ss of completion screen?
oki, what software you've got turned off?
i didnt have software on
so all off?
looks like this but none of these work without wave streaming right?
you had software on I'm guessing?
just turn off wave streaming and nothing else after it matters
{
"blueprints": [
"c145hardpreeracool;
energy.regeneration;
energy.basic;
bonus.defensive;
crate.rex;
gift.heaven;
spell.response.neutral;
energy.flow;
spell.void;
spell.glacier.spikes;
exchange.neutral;
foundation.granite;
foundation.marble;
harmonizer.bluecat;
defense.daigoparry;
spell.toxicivy;
spell.earthquake;
spell.vines.gigantic"
]
}
Gems cannot be used to upgrade modules
XP drop rate is x125 higher
Tier of Utility modules is ignored for this challenge
it doesn't even look like you're using ivy?
you're also doing this by hand?
yeah ivy isnt necessary
idk feel like its sometimes useful against bosses that live for some time but its probably still useless
and yeah im to stupid to make an ai so im just clicking
but i think an ai to click everything on cd probably works so
most easy modes are completable with shield+barrier
yeah just get trading post boost to shield
Yeah I tried that but I got stuck at 1-5
you don't have to complete them in order
honestlythe normal mode one would just be cheating with the hard mode bp because cheating is fun
@verbal pagoda so I'll have to wait till hardmode
or just use the hardmode bp now?
I have currently not unlocked hardmodeπ
doesn't matter
so use the hardmode bp on normal mode, it will work, the only things hardmode does is increase the wave goal and remove town stats
???? you don't need to unlock anything to use the bp other than the modules in it
bp is blueprint
a thing in workshop
Ohh a thought it was Battle point or something that got unlocked at hardmode π
Anyone happen to have a BP for 15-5? Ive got all of the modules but just end up dieng
pinned
make sure you take off wave accel
Still didnt work on normal with wave accel off, Honestly I just threw wince on the bp and it worked
well, you might have needed to remove your damage stats to not overkill the enemies
Also tried removing all +damage as well lol, idk what was going on with it
I can set it up again with both conditions and send what happens, died early wave from being overtaken by enemies
the challenge's rule is that we cannot overkill enemies, otherwise they won't take damage
so turn down your town damage bonuses in town stats (don't forget to turn them back on; easiest way to do that is by exiting and re-entering the save)
@verbal pagoda did you actually forget to put it on the github?
pull request has been made
all hail github
maybe
Is this mult. to self or no?
easy to test
Okay, seems to be mult. to self. That's... gonna be annoying.
No, no I'm not.
suure
seriously though, good luck
i might try redoing later honestly
Thanks, I guess.
No Era modules.
And I can remove 4 modules from here.
t!math 1E+15 * 2^9
512000000000000000 @craggy ermine
17.70926996097583 @craggy ermine
Sorry, I meant 5.
you didn't say anything about immortality!
hm, right
firestorm + univ shield?
i was too dumb to test that when the challenge came out
Why Firestorm?
oh right there's universal
you're clearly exploiting the fact that they can't hit you
you have 1 health and wave streaming on
it was my first thought until i saw it had universal (element)
Well, yes, there is Universal Shield. (That was kinda obvious.)
isn't obvious at all, a lot of modules could fit in there
POTC could possibly hold stuff for a while, maybe you just got hit every once in a while so you didn't need univ shield
regardless, why do i feel this is an ES build
Here's a question: do I just remove your solution entirely?
ofc how could i be so stupid
Death wish, Fracture
Energy Sphere
Energy energy regen recharge
univ shield
why do you ask if you're going to anyway
Fracture wouldn't be at 100% uptime at T4 without CD reduction.
so you've already tried
No, I just know.
anyway, in the theoretical case you are using ES, yoshi told me he wanted to keep the original solutions in case the ES ones get patched a while ago (reason why there's 2 c4-6 solutions)
@verbal pagoda
It's not ES.
then it's some reflect shit, so same scenario
anyway congrats (because i don't think i am being grateful enough)
idrk why you want to keep this a secret though
just send the bp
I made a PR.
It's a feature.
ask matt if your ES and reflect immortalities are features then
For Reflect, look at C15-2.
that's supposed to be a one challenge thing
(because it clearly doesn't work for c1-6 and so many others)
seriously though it's like devs wanted it to work for c1-6
anyway, if this is a feature might as well use this "feature" for all challenges
Yeah, why not?
yeah
i also say it's an exploit while using it for c2-6 in the form of Captain's Reflect
welp, c3-5 has never been easier
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same with c3-6, except you need to turn off accel
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@verbal pagoda i cleared 2 post eras
are you proud of me?
only sad thing is that c3-4 doesn't work because too much difference between health and damage
maybe neutral gift and ES
c3-4, lol
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Sure, we can do this for some of the earlier challenges. But what about later ones?
I would consider post-era challenges to not be "early" but ok
That's not what I meant when I said "earlier".
i know