#Challenges github link
1 messages · Page 3 of 1
hard or?
look at the pins either way
nvm
I guess that one is just too nightmarish
preferably easy but hard usually works with 99% of the solutions
correct, it was recently nerfed
advanced shield + barrier
thats all?
I have 2 challenges to work on, 8-5 and 7-4
I have @ notifs on
I am really struggling on 8-5. I've done it over and over again but I can't seem to figure out what I might be missing. I turned off wave streaming, I build up granite foundation to about e11 in health before pushing up the Awareness module as far as I can. I get to about wave 40-50 before I die.
i know
for some reason the devs forgot to disable tower testing xp boosts
i have no idea how to patch this bp
I'm going to go test every bp that requires you to level up modules in a challenge without any boosts to make sure they are all fixed
thanks. I mean, I'm just stuck with 8-5. I've tried it like at least a dozen times and still out of luck
backread a bit
we found a soln
or rather a cheeze
@red willow
you really need a lot of xp buffs to make the current bp to work
i will preemptively, before even trying anything, declare this impossible
w/o town buffs its kinda impossible
and i will have to make sure the others aren't secretly impossible too
maybe other challenges that need to lvl up modules have the same prob
but are less affected
c2-1 is fine, i know that much
c5-3 c6-5 c7-3 c7-6 c8-3 c8-5 are the ones that could be affected
I was able to get my tower testing XP factor from x1126.442 to x1512.114 by switching all of my skill points into resource drop. is that the basic idea from what I read?
yes do as much xp buff as you can
anything else I can invest my skill points into to bump up my XP buff other than resource drops?
here is a vid on what to lvl up
1:1:1 on town perks
resource:powerstone:town asset
factory booster f2
use resource drops
you mean resource drop booster?
yeap
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ok, I'll respect and spread points equally between those
oh yeah also infinite stone
which infinite stone?
you need all of this to make anything work?
and also, holy cow, putting in resource drop boosters and doing 1:1:1 on skill points just boosted my tower testing xp factor to 3841.821
for c8-5 specifically, thats what i did
adding in the universal stone bumps it up further to 6088.931
ahhhh
i really tried to follow all your advices
which i think i followed right
but the only thing that cvcked me was the xp gain
i didn't even need to do all this to do the challenge myself
that should be good enough i think
my run was 20 mins long
on 3x speed with all software on
tho i used the non ivy one
this bp has no ivy, just spam awareness
but uses the same core modules as the original
it's also post era but i don't care at this point
your bp should work also, its just an xp gain problem
and why should one not boost the universal shield out of curiosity? is it because wince is based on getting attacked right?
I was so cloooose. I made it to wave 389 before getting murdered...
sigh...
16 minutes in
it's because block 2 attacks and block 2 attacks with a 50% chance to block another is no diffrence in the long run
c7-4 hard is now possible
it can be done pre era
its uhh, definitly absurd thats for sure
im hitting infinity damage
dont ask
oh yeah this definitly bugs at play
i don't likebugged solutions, i will figure it out someday
insights: I tried block build and defensive wince build both didnt work, also not enough energy for void, and turning them into neutrals doesnt help defensivily
offensive build seemed completely hopeless but didnt really test branch much
wow I'm earning like no experience
trying to test the weirdness we found a few days ago?
tbh, i didn't bother testing the other hardmode challenges where the modules start at level 0 - if they have the same issue(?) as that hardmode challenge.
they don't have a 99% reduction to xp gain
c5-3, the first of its kind, i don't think i can declare it impossible, but i am going to have to make it not pre era I'm sure
or spend 2 hours grinding xp
thats sounds like a pain to do
especially since lvling up modules is manual intensive, if you dont have an autoclicker
it's either bulwark or maxing granite, elemental resisted, and division shield
Does anyone know why I keep dying between wave 40 and 80, even though my grantite foundation is maxed and the rest of my def is coming together nicely
that sounds like you lost the buff from a shell
Current strat for that is buff your xp gain as much as possible for an easier time, tho we don't know if its intended or bugged
that just shouldn't matter since this is hardmode
yeah ik
Town buffs with respect to xp gain goes through for some odd reason
But if it doesn't, you barely gain any xp at all
here's a consistent strat i've used on multiple attempts to confirm completion for that challenge:
- upgrade granite to lv 100 (if you're still able to tank hits then do lv 200)
- level up all the energy related modules to lv 100 (this will keep ivy casting constantly)
- continue to level up granite up to max level if possible
- stop casting ivy
- if the bp has wince, then level it up to at least lv 100
- level up all the other defensive modules in order of the modules list
the latter step needs some clarification: do not try to max one before moving to the next, instead use the x25 multi and do 25 levels for each module going down the list and then going back to top and do 25 levels again (if they get expensive then use x5 multiplier). this will allow you to gradually increase all shell layers and all resistances.
trying to max one defensive module (except granite) before moving on to the next leaves you vulnerable to hits that may go through a shell or resistance that you don't have enough of.
yes, it's one of those challenges that you really need to babysit.
Looks like it, I barely got any earth enemies, but in the run I'm doing now it seems way more 50/50 and my shell buffs stay on 3 secs
Can confirm now, this works, takes about 1.5 hours though
good to hear. yeah, it's really cumbersome but so far it was the safest and most consistent strat that i've personally tried that worked.
i wasable to use my strat, with 4000 times xp
does anyone have a build for jungle challenge 4?
not hardmode yet
@merry ingot seems to work fine for me
I had to add Monsson then Ivy became useless
So I took out Ivy + all energy mods
It literally only needed Monsoon for me
Idk why but I kept exploding around round 270
Before I edited it
I suppose no one has come up with a 7-4 solution yet, I surely havent
Hardmode?
normal mode? see discussion starting here: #era-phase message
Nah im good on normal, just talking hardmode but ty : )
for some reason the 7-5 bp isnt working for me, trying to do it on normal mode. Ive been using the hardmode bps for normals and this is the first issue ive ran into
did you getthe ai?
ya but the launch button is still greyed out
what modules do you have?
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thats the bp im trying to use
show me the modules that you have imported, i don't want the code, i know how to get it
you need to upgrade storm aura
you must be hallucinating 
how do I send BPs for this now that some need to be redone due to the xp rebalance
You can do it on the github some way iirc
pullrequest the branch where I'm starting to post the fixed bps
some advice for 6-5hard?
i can't give any as i have no idea myself how to win
and 6-6 hard?
is c7-6 hard possible ?
currently it might not be with the github solution
what am I supposed to do for challenge 5-6?
I need the volcano gift module to use the blueprint for it and there's no blueprint in the github page for the easy version of the challenge
just use same bp without volcano
in github you can you is without that vulcano gift. but only for easy it works
I can't find the WINCE module on the wiki
How do I get it? I need it for c2-6
beat chaos impossible without offencive modules
and we wont provide a solution for it, the 1 stipulation the mod creator wanted
oh, I can't even do that with offencive modules
how does E57 sound?
Too soon for it?
resources dont matter
module choice does
why does everyone think resources and levels are more important then module choice ahhhhhhhhh
no, highest era not resources
can someone explain (as simply as possible) why some of the previously possible or even easy challenges are now not possible??
XP gain in challenges got reduced
town stats leaked into them in the case of hardmode which got fixed
ahh perfect thanks
not sure why for easy mode
i meant "easy" to complete, not necessarily easy vs hardmore
so so glad i beat them before that update lol
no, I was asking if E57 is close to late era+
I'm guessing no?
i mean, if you've gotten all the era modules then you have everything that era can give
for 2-6 hard mode, is there any way to do it without daigoparry (I couldn't play PS if my life depended on it)
that is just an accepted solution
other solutions are possible
no, i do not have alternate solutions on hand
I've messed around with it for days and can't find anything that works :(
just doing it right now, it works for me, is there any module you don't have?
power of the Cat?
ummm,,i need help with hard mode 6-5,,already tried a couple that posted on github links from here,,but nothing works (might be because of some game update reduced exp gain)... need updated bp or tips
yep,idon't know of a current solution
dang...lvl 0 module sux a lot
got an improvement for 8-2 bp change storm aura with whirlwind aura,,,post era
higher chance to complete the challenge: YzgtMjthdHRhY2suZmlyZTtnaWZ0LnZvbGNhbm87ZmlyZS5pbmNpbmVyYXRpb247aW1wZXR1cy5maXJlO2F0dGFjay5pbXBldHVzO3N0ZWluaS5jaGFpbmVkLmJhbGw7YXR0YWNrLnNwZWVkO2F0dGFjay5ib3VuY2U7YXR0YWNrLm11bHRpc2hvdDthdHRhY2sucmFwaWRmaXJlO2ZvdW5kYXRpb24ubWFnbWE7YXVyYS51bmhvbHk7YXVyYS5mcm9zdDthdXJhLndoaXJsd2luZA==
i don'taccept improvements that make it post era on the pre era side, also please pull request
umm,,is there a git link for post era challenge bp?
it's on the same github, just back one folder, though i have a pull request prepping for it so pull request to that if you want
some blueprint for 6-5,6-6,7-4 hard?
if its not on the github we dont have one yet
some Xp changes happened for hardmode(town stats still influenced it before)\ and broke some builds
c7-3 hard, from github dont work
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i made little changes and works smooth,+ little tactic change - still upgrade granit but if you get cca to 200lvl just upgrade on 25 others things it will help you, andwhileyou upgrading wince, if you getting little more DMG upgrade resistence,...
can confirm this works.
Still need to test yoshi's version from github and if previous version actually doesn't work (not expecting it to)
I'll just keep this here as a reminder
also you need to rewrite this or something. Because I can't in good faith say I udnerstood what you said here for the tactics
upgrae granit and at lvl probably 200 upgrade other things to lvl 25, after that continue in upgrading granit -> wince-> others, if you geting big DMG just upgrade resistance
Thank you. This I can verify (because it's what I thought you said in the original message and thus, what I did)
some new blueprint for 7-6 hard?
Simple solution for 7-4 hard
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Credit to #infinity-phase message
the reflect "exploit"? (reported here: #1160421208446218270 message)
yeah, it works. tho folks that maintain the hub may be against it since as soon as that reflect+uni shield interaction gets fixed again then that solution may fall apart.
didn't know it was a bug. okay, understandable.
does this exist for normal mode? i dont have wince and many of the modules the github builds around
It also works for normal mode
yes i know, but i dont have the modules required
or do people not do any challenges before they have wince and infinity modules?
The github BP's are meant to do hardmode challenges which coincidentally works for normal mode too
You can just brute force normal mode with your town stats
almost no challenge bps have era modules.
well they have wince
well it's not an era mod
yeah but from what ive seen you need high level modules to do that
You can just use reflect on almost all challenges
for easy mode, use shield + barrier
you don't, you just tank, if shield goes down add resistance
what one?
woot himself got it on mt7, we know of a way to do it mt2
its nice that you know that but i dont enjoy experimenting with modules, there are just too many and i also dont want to have to learn how to make my own ai and stuff, i just wanna casually play the game
winter level 4
i really just wanna get this done because getting to 100b era takes so long without it
advanced shield, Fire Barrier, Magma foundation, diamond foundation, Unfolding, resistances and shells to the elements present don't work?
have not tried that yet
nope, still dying
i dont have the shells to the elements present
why
how
how are you missing Water or Darkness Shell?
or Earth? i think that's the other element
oh no i have that, i was searching for a mod called shells to the elements
looking good so far
they just take very long to die cuz they have insane fire res
using unholy aura
how about using electricity Barrier instead of fire, battery foundation instead of Magma, and add energy?
dont have battery foundation but its working better so far
batteryfoundation is from one of the r8 challenges
these guys have e26 hp and i only have e12 shield stacked so far so it sjust taking a while
but im at the last wave and havent lost any hp
thanks for your help
ttrading post on shield?
dont have that, need to check my cooldown
the era wavegoals doesnt use shield so i dont have it
ok now i cleared it in 1 second xD
thanks again
.
wth I using bp for this chalenge
random question . how am i supposed to see the github link
go to the top of the thread? it's also pinned
its in pins
tnx
Sorry to drag this one up. But can you please offer any other advice for this ****ing **** of a challenge? XP only still dribbles in until I die around lvl 50 🤬 😒 my setup is as follows: https://discordapp.com/channels/488444879836413975/1093959312600203365/1160294479559934033
Is there anything else I may have missed or...?
your town stats don't matter because its a hard challenge
so its unaffected
So maybe I misunderstood reading Kai, Neo and dbugz?
So how do I increase military perk (combat surveillance) then?
your bonuses in the town section of the game, the not tower testing, don't matter for the hardmode version of the challenge. They don't do anything in there
you posted 4 screenshots of them, they don't mean anything
did they fix the c8-5 bug?
is the github page updated yet
Its hasn't even been day after update
Can you wait a little bit
This update has 22 challanges
The XP bug has been fixed, for now I dont know if there is a hardmode solution
(XP being too big that is)
then all thats left is heaven universe and chaos
I did all new challenges non hardmode
So how to fix the always dying problem then?
I put all pointsin att/ def / stones
Urgggh crap. Thanks for info
we will need to make them first, maybe new modules will assist us in making good challenges
Reminder for everyone that is trying to come up with solutions for the new hardmode challenges that you can submit pull requests on the github (linked above) for review.
If you @ me [@woven nebula] or one of the other maintainers [@verbal pagoda] and [@jaunty venture], we'll check it out and give you feedback faster.
I am a maintainer btw, please ping me
... I love @silents when they don't work
can I do every chalenge without borf?
Idk some bo using borf
its for hardmode
Actually Im doing every chalenge on hard
..With borf?
huh? i don't think any of the currently published recommended solutions for hardmode challenges use borf.
...and there are currently no published updates for the new challenges.
however, you're free to try and use any module (borf or whatever) to attempt the challenges - as long as they're allowed by the challenge restrictions listed in-game.
I've personally completed all hard mode chals without any public builds (because they don't exist when I beat them), and I never had to even consider Borf as it's worthless in max tier 1 chals because you have no energy at t1 and the only other place you can use it is C10-6, which doesn't allow utility modules so it's once again worthless
there's other challenges that ignore special module tier
the only 2 im stuck on are c9-1 and c12-2
wait no there isn't, I just checked again
it isn't in the description of the chals if they can at least
i meant of all challenges, not just the 22 recently added ones
there's still none that ignore the special module tier
there's just some where special mods are allowed as they are t1
isn'tthere one on Metallic Ruins or something?
no?
wait
there is
am blind
C8-4
I guess borf could be useful in there
but that sounds like it would be super meh anyways
so it's still not required
which one is c12-2 again?
just check the wave one stats against various difficulties in dark realm
insane
what
ok good
easy is slightly more possible
i can actually work with these conditions now
did you try Granite Foundation, diamond foundation, Earth Exchange, Earth shell, Earth Resistance, Darkness exchange, Darkness shell, ddarkness resistance, universal exchange, marble foundation, elemental resistance, generic resistance, ocean gift, Adaptive regeneration, wince already?
cant use wince but used both auras instead
oh yeah
what wave did it get to?
what enemy types?
cant use a core to help cause of uni unfortunately
I also had res for archers and wizards iirc
try it
add shield of frost?
new base difficulty scaling is since this update and for any new chals going forward: easy/easy/medium/hard/insane/insane
for chal #1-6
core wouldnt help since uni is limiting factor, atk speed reduc at tier 1 I dont see doing much
like -5% or smth
well c9-1 and c9-2 are still medium and hard respectively, but i see thepoint of doing it that way
it's actually not bad
they aren't new, just fixed
we don't even know if the regions themselves are possible in mt0, so post mt0 modules have to be used
307 with frost and whirlwind
there is some github link with BP for the normal challenges too?
for easy mode either use these or reflect+barrier
^ this may not work with some of the more recently added challenges tho.
then just attack. with or without software.
its doesn't work for c9-5
i have c12-2 now i think
just a few waves left
jinxed it i guess
just died
it dies at 443?
like mine?
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it got to 445
im tring with shield of air now
if not that can you try using gnarly obsidian? so add fire exchange and shell
might cut down enough univ enemies to be worth
i don't know why this worked when the other one didn't
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mine also won half the time since I have fiery aura aswell
PAIN:YzEyLTI7YXVyYS5maWVyeTthdXJhLmhlYXJ0c3RvcHBlcjtmb3VuZGF0aW9uLmdyYW5pdGU7Zm91bmRhdGlvbi5tYXJibGU7Z2lmdC5vY2VhbjtyZXNpc3RhbmNlLmdlbmVyaWM7Zm91bmRhdGlvbi5kaWFtb25kO2F1cmEud2hpcmx3aW5kO3NoaWVsZC5mcm9zdDtleGNoYW5nZS5kYXJrbmVzcztleGNoYW5nZS51bml2ZXJzYWw7ZXhjaGFuZ2UuZWFydGg7cmVnZW5lcmF0aW9uLnJlbGF0aXZlO3NoZWxsLmVhcnRoO3NoZWxsLmRhcmtuZXNzO2V4Y2hhbmdlLmZpcmU7c2hlbGwuZmlyZTtvYnNpZGlhbi5nbmFybHk7cmVzaXN0YW5jZS5lbGVtZW50YWw7ZGVmZW5zZS5idWxsZXRwcm9vZg==
yours is definitely faster, but has era modules
we both have whirlwind aura seems like
forgot about that one
let me fix this
(this one won't work, can almost guarantee that)
im pretty sure you need high fps / no x3 and a bit of luck for even ours to win, not sure how doable it is for no era
it's silly that this is more feasable out of it and c9-1
mine did it on like 10 fps on 3x speed, though idk if i got lucky or not
c9-1 with special modules is actually doable but sadly they're disabled
well the devs don't want you to start getting yourself immune to elements and very resistance to others
that'd be the fun part, most of these challenges seem be 'insert element here' shell/exchange then the same foundations and auras
we are running out possibilities for offensive bps as challenges get harder
c9-1 hard pre era:YzktMTtzaGVsbC5lYXJ0aDtzaGVsbC5maXJlO3NoZWxsLndhdGVyO2dpZnQub2NlYW47Zm91bmRhdGlvbi5kaWFtb25kO2ZvdW5kYXRpb24uZ3Jhbml0ZTtyZWdlbmVyYXRpb24ucmVsYXRpdmU7YXVyYS5oZWFydHN0b3BwZXI7ZXhjaGFuZ2UuZWFydGg7cmVzaXN0YW5jZS5maXJlO3Jlc2lzdGFuY2Uud2F0ZXI7cmVzaXN0YW5jZS5nZW5lcmljO3Jlc2lzdGFuY2UuZWxlbWVudGFsO2dpZnQuZm9yZXN0O2dpZnQuZGVzZXJ0
yay
Im curious why the bps are "supposed" to be pre-era, is that just so its more accessible for people?
ideally.
considering a lot of folks end up trying to do challenges as soon as they unlock them.
thanks : )
there is any solution for c9-5?
yes, i just don't know if they got put on the guthub
I only need solution for this
how much time its take to add solution for every challenge?
i think we have them all, they just need to be added
you need normal mode or hardmode?
c9-1 hardmode
c12-2
idk about any others, c11-5 is in a pull request
i think i did nrv strats for that on Normal
I think solutions for hard work for normal
yes, they do
what does the ai do?
the one thats in the git hub for the challenges
ah ok ty
anybody got challenge 2-3 hardmode bp?
it's... right there. in pins, on a linked github page
Does annyone know the solution for 12-6 easymode?
try this.
c12-6 non-hardmode (disable Wave Streaming, use x1 speed)
YzEyLTY7Zm91bmRhdGlvbi5tYXJibGU7Zm91bmRhdGlvbi5kaWFtb25kO2dpZnQub2NlYW47cmVnZW5lcmF0aW9uLmJhc2ljO3NoaWVsZC5uYXR1cmU7cmVnZW5lcmF0aW9uLnJlbGF0aXZlO3NwZWxsLmFkdmFuY2VkaGVhbDtkZWZlbnNlLnJlZmxlY3Q7YXVyYS5jaGVja2VyYm9hcmQ7ZW5lcmd5LmJhc2ljO2VuZXJneS5yZWdlbmVyYXRpb247ZW5lcmd5LmZsb3c7ZW5lcmd5LnJlY3ljbGluZztlbmVyZ3kuc3VuO3NwZWxsLnJlc3BvbnNlLm5ldXRyYWw7YXR0YWNrLnNwZWVkO2F0dGFjay5yYXBpZGZpcmU7YXR0YWNrLmJhc2ljO2F0dGFjay51bml2ZXJzYWw7dGFzdGUubmV1dHJhbA==
Thanks I will
ey fellas
2-6 hard mode fails at wave 4 now
weirdly enough tho, when I first did it, it went all the way to wave 50 but died
is this normal?
i've looked through it and it seems to be kinda luck based so it might be that
oh the message was 4 days ago
funny
have you been using all the software?
I used all software when I got the 50 run, but after disabling everything it went to the 4 run
well, you need the software on
hii, i don't know if i am doing something wrong but the solution for c7-6 hardmode doesn't work, i keep dying between waves 15-20
i've turned off wave streaming and i'm trying to upgrade granite foundation, if i stop at some point to upgrade the other modules recommended i die, and if i keep upgrading granite foundation i also die (although i survive more time this way)
Iirc all challenges with levelling mechanic got patched
Cos of some xp bonus from town being applied in hardmode challenges
yeah i had the same thing with another one but changing a little the blueprint helped
i deleted the blueprint and forgot to post it sorry
it had an era module anyway
Hello, is there someone here who completed the 12-4 easy mode? I've tried various combination but did not manage to escape from the curse and therefore to die.
@dusky monolith has earned the Spark role!
just normal attacking bp, without software.
Thank you. Worked like a charm
before anyone else asks:
- as of this message, there are no publicly available solutions finalized and shared for hardmode challenges from region 9 (beach) up to region 15 (chaos) yet posted in the repo.
- also, there are no known consistent solutions for hardmode challenge for region 7 (jungle) level 4 (aka c7-4) - solutions derived from possible exploits excluded.
as always, anyone is free to contribute solutions for hardmode challenges (including non-hardmode too!). either create a pull request in the mentioned repository, or have a chat with one of the maintainers if you're unfamiliar with github usage.
Enyone have a build for c12-3 easy mode cant find enything tht works
What's the rules?
12 module no ult or legendary Module maxed T3 or above enemies immune to to damage instance that exceed their max helth
Toxic ivy
ok thx gonna try sothing whit that
thx did work did use ivy diamond foundation and energy if eny one is trying it to
i only have one challenge left that i cant even understand how have tryed all active skill but cant get eny to work a new challenge c15-2 max 2 module moudules t2+ enemies have maximum damage and armor eny one have found eny solution
thx dont know how i did not think of universal shiled
it also works on c15-1 and c7-4 kinda
have completed all other challenge did use w.i.n.c.e and diamond foundation on most
guys
i made a bp for c7-4 that should work
YzctNDtlbmVyZ3kuYmFzaWM7ZW5lcmd5LnJlZ2VuZXJhdGlvbjtzcGVsbC5yZXNwb25zZS5uZXV0cmFsO2VuZXJneS5yZWN5Y2xpbmc7ZW5lcmd5Lm1vb247Z2lmdC5mb3Jlc3Q7Z2lmdC5kZXNlcnQ7Zm91bmRhdGlvbi5kaWFtb25kO2ZvdW5kYXRpb24uZ3Jhbml0ZTtleGNoYW5nZS5uZXV0cmFsO3Jlc2lzdGFuY2UubmV1dHJhbDtmb3VuZGF0aW9uLnN0ZWVsO2ZvdW5kYXRpb24ubWFyYmxlO3JlZ2VuZXJhdGlvbi5yZWxhdGl2ZTtyZXNpc3RhbmNlLmdlbmVyaWM7cmVmbGVjdC53aW5jZTtjYXQucG93ZXI=
uses this ai
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uses wince
can probably be done without generic resistance but i haven't tested it
wave streaming probably needs to be off
i would need to check i remember i had it off for a reason, but i forgot why it was
yes so basically, wave streaming needs to be off
this is because when wave streaming is off enemies get stuck, since there are a lot of bosses attacking the tower, but when it's on they get to the tower before neutral response activates
power of the cat helps so that if one gets through anyway you don't instantly die
power of the cat could probably be replaced by universal shield
i don't know how to make a pull request so i'm leaving this here
i seem to be blind
i still have no clue on how to make one tho
edit the file you want to edit
then try to commit changes, it will ask you to make a pull request, at that point say yes and go through the rest of the process
yes
cores are usually in challenges, so nothing of that is post-era
o
wait
the other way around
Emmmmm...?
sorry me dumb
i edited the message
cores are pre-era
i'm sorry, as i said i'm kinda dumb
c10-1 pre era
all softwares off(so it takes like 30 minutes)
frost aura and elec crit are probably not needed
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Sooo I complete c15-1 but dont know why , anyone can explain pls ?
what? :D
post your build so folks could probably explain which modules helped with completing the challenge.
1 module : reflect ..... thats it
yeah that's a thing apparently
well, coz it's reflect. it's kinda in a broken/not-broken state.
probably because of some weirdness with the damage pipeline when combined with other modules. if it's only reflect then there's nothing else to process in terms of damage effects so it's just straight up reflecting damage received.
it's kinda how it "works" ||below INF|| but kinda reduced effect when in ||INF||. considering all challenges are in normal waves, then reflect's pretty much overpowered.
wow abs zero is useless again
when was it useful in the first place?
it's supposed to make enemies in C15-1 slower than the speed of light if you also turn off the speedup
but because of this reflect thing that doesn't matter :(
yeah ik
also has anyone completed C8-5 HM since it was changed?
because I just wasted another hour at a failed attempt, and I feel like giving up
i'm sorry?
absolute zero is the best fucking module
you are just too blind to see it's potencial
true
i daybloom your absolute zero
i cant find a way to do the c15 3,4,5,6
i did 90 % of them with the 4 same modules
anyone know some trick to completing the last 4?
if you talk about hardmode then no (not yet?) ,normal just need to build around the requirement
why does c8-5 have "impossible" difficulty scaling
do the other ones have nightmare?
because it does? i don't know
others have like from medium to nightmare(im not sure if ive seen any easy scaling)
🪧 will be fixed
i don't know, but it let's me get another useless module in mt0
then get wince
Gimme a sol
random bullshit
make one. its not hard
your in infinity phase
most things work
skill issue
Gotta get once i go back home
anyone know how to do c10-2? idc about pre era
Whats the diff bw pre era and post era?
Also is there an easy mode challenge link that reqs even fewer mod
pre era is pre era
post era is post era
all the hardmodes work on normal
but the normal challenges are super easy with the hella boosted stats we all have
you can probably use something like reflect or ivy to beat most of them
Can anyone help ?
I'm having trouble getting the 5-3 HARD Challenge ; I'm using the blueprint featured in the github link.
As said in the notes, I'm upgrading health for survivability early but I always die in the ~90 waves (there are 600 waves ...)
Is there something I'm doing wrong ? :/
yes, we haven't fixed that one yet
Owh so they're just won't work because not up to date ?
Is there others I should avoid ?
any of the ones that don't start it with maxed modules unless they also don't let you get xp
Gotcha, thank you very much for the answers ! 🙂
once the event forces me to use tower testing I'll get back to work
has anyone beaten c15-1 hard post update?
looking like its impossible, cant defend attacks and dont have enough attack speed to handle all enemies
i forgot i needed to do that one too
i'll declare c15-1 hard impossible post-update, unless im missing a way to get more atk speed/slow down enemies
v. annoying since its so close to being doable
enemies are also really fast
even with quantum speed + other normal stuff it isnt enough to kill all enemies
its marginally close though
e16, ouch, that's a lot of health
fire+electric is the way to go
i might be missing a module or two because I'm doing nothing to them
synergy + both foundations
ah yes, pull out all the stops
@verbal pagoda i have a solution for c9-4 and i am currently trying one for c9-5 that should theoretically work, the problem is that they are both post era (both because of bulwark lol) should i still make a pull request?
okay
i mean, c15-1 is going to be a post inf one if i can get this to work
what the-
i could probably try but knowing that it's chaos it's probably impossible
what were the requirements again?
30 modules, no Ultimate, half game speed
effectively 29 modules
chaos easy, wave 100
e16 health and e14 damage
can't tell if there's bosses, i haven't gotten that far
i guess all the elements are in the challenge?
yes
then it's kind of impossible
Neutral response wouldn't work because of T1
i don't think 29 modules are enough for this
I'm dipping into synergies and inf attack to kill these things
just go to a version where reflect isn't fixed
nvm c9-5 is just ridiculous
i mean just look at this
and you need to survive with 5 defensive modules
i know every challenge is possible as people have the achievement, at least other than 15-1
wait who has the achievement?
i dont remember c9-5 being very bad
i could be missing something i guess
wait actually i barely did it
i mean all of these only allow for wince bps
well you could void them, or tpi
what is tpi
toxic piranha Ivy
also void has way more cooldown than what it lasts so no lol
used a bunch of era mods#infinity-phase message
i completely forgot growth i'm so stupid
my c15-1 bp currently looks like a really bad inf bp
and it can't get past wave 3 on chaos easy
lmao
also is this true?
like, do people actually have the achievement?
yes
who
though they did it when c15-1 was possible
but who
cl is one
gen did have it before their save got messed up
google might also have it, i forgot
hi
do you also?
yes
oh cool
what's the description of the advancement i wanna know
if you can check it
also btw why did you use so many modules for the c9-5 it was kind of unnecessary
dice of fate has health boost
idk why i used uni shield
?
oh
marble's resistance
anyway, i'm probably gonna make a pull request once i do c9-6
oh god
i hate c9-6, because you have to use wince, if you use heartstopper aura you lose because heartstopper evaporates air, so you don't even get air shells
i wanted to make one non-wince blueprint and this is what i get lol
you can do that in challenges that dont allow purples
but then it's not fun because you're supposed to do those without wince
wait i actually found a way to make it not use wince
i just had to turn off wave streaming
How can i complete C6-2 i can't do it
which one is that?
i know
the github should have one
also btw @verbal pagoda you should add the solution for c11-5 (the one that was also useful for a lot of other places) to all of the places it can complete
yeah I'll do that, I'll give myself a reminder and when i get the other 21 challenges done I'll do it
21 being the number of challenges i have left to get solutions for
i made a pull request with the last beach challenges
although, as i said before, 2 of those 3 are post era
i didn't count those
yeah i thought you forgot, that's why i told you
i didn't forget
oh-
they aren't part of the number
i don't think you're gonna get a pre-era solution unless i'm missing a module
only reason i was able to do it was because of bulwark's x400 damage
it's funny that i have 3/6 Chaos challenges done decently easily
and the c9-5 its health
yeah but wasn't the c15-1 a post infinity solution?
that's not done
it is also way easier for chaos because in beach you get around like half module spaces
except c15-2
I'm missing 2 choas challenges
mostly because I'm not trying to apply the potential solution for one of them yet
i also hate how heaven is so laggy on my school computer because of the angels
it's barelybetterthan my normal one
which ones?
the ones that i have left to do
probably not gonna share them since i'm guessing you're not accepting post era solutions
and it's gonna be very hard to make pre era solutions
i hate the ones that you start with unmaxed modules
they're such a pain
yeah those ones are not easy to figure out
they are but i just hate them
I've not tried the universe one because of the micromanagement ill need to do, even though my strat will likely work maybe
anyway, if i can get any pre-era solutions i'll share them ig
also about this, which universe one?
oo c14-5
it is
or at least should be
i feel like i should not be dealing e17 damage
i am also doing e17 damage with it lol
well i was doing e19 at most
@verbal pagoda i think you can do a c8-5 solution by focusing it on ivy's
because ivy one shots earth
the only problem is that i haven't tested this with red particles
i'm gonna try it myself
nvm okay
it is technically possible with red particles i think
just not if you get it at the start nvm i just forgot to upgrade my foundations
also that would mean that wince is probably not needed
ooo wait
even better
since it's the 5th one a neutral response bp would be possible
nvm neutral response is bad when you have 0 module levels
mostly because you can't even use it
😐
why the neutral face now
turn it into a c
like this
🙂
see
way better
so far no solution post update for 15-1?
no
any solution how to beat normal 15-6? where they mimic entire bp?
stack damage and speed, kill them before they attack
I am one hardmode away from beating them all
same here, cannot do that 15-1 hm
i haven't figured out anything viable for that one either
i'd assume this was an effect of the recent fix to reflect module?
ye
current tally
:D
here's the list
all hardmodes beaten pre era? you might as well check that as impossible
as i've already said
i don't think you can
i don't check these as impossible
i only check them as possible if there's something making them explicitly impossible
hey, so there's no help available for r9-ch1 normal since there's no saved r9-ch1 hard mode bp saved, right?
our help for easymode challanges is shield+barrier, works for 80% of challanges
what do you mean by barrier?
bc there's no module that deal damage with that in the name
I really did just say that
I'm so sorry
wdym? there should be a bp
ocean ch1 exists, but not beach ch1
this looks like it exists
sure didn't look like it to me
and this time I opened the link today
which version of the github are you on?
whatever the latest up to date version for opera gx is
I reloaded the page and it's still not there for me
show me a screenshot of the top of the page, the part that shows the branch
the red doesn't look to be for relevant fetches
oh, I was on your branch
bluecats page has a bp there
ye
also, it says it's version 3
the branch doesn't have c9-1 on it because it was made before that
I was here
https://github.com/Blueturbo47/bluecats-PerfectTower2-comp./blob/main/Challenges/Hardmode/Pre Era/README.md#Beach
the one I'm on now with ch9-1 is
https://github.com/bluecats-Perfect-Tower-2/bluecats-PerfectTower2-comp./tree/main/Challenges/Hardmode/Pre Era#Beach
is there a solution for neutral challenges 4 and 6
c11-5
k
is there a solution for ocean 6 challenge?
yes?
a posted one^
obviously someone's beaten it
uhh, nvm? i stg it wasn't there.
losing my mind i suppose
all 90 are there I'm sure
I mean it was definitely empty earlier, but I have absolutely no clue why so
¯_(ツ)_/¯
probably just page loading issues or something idk
ah. you. you've beaten it.
thx for your hard work <3
people have already got unchallenged achievement
hey folks. any tips on hardmode c10-2? is it pure RNG? even with wave accel off and x1 speed it just dies instantly.
keep Restarting until one of the packs hits a foundation
oof. yeah. been doing that. this is gonna be rough.
the solution for neutral 1 doesn't work against bosses
soul harvesting?
hm, does phasing still work even without shields? otherwise, it's not really needed for the c12-2 solution?
i don't know
it's because they will be eventually killed off by extinguish when they get converted into a fire-element type of enemy.
oh, yeah that's there, forgot what this bp used exactly
forgot that Neutral can't take non neutral damage there
yeah. it just looks like it's not working since the bosses tend to pile up while not taking immediate damage, coupled with the really low chance of extinguish given its just t1.
hmm. c12-2 solution feels too random once it gets into wave 300 and up. keeps dying at random points once that high.
huh
could also probably be some lag on my end. effin tower testing is too vulnerable to frame stutter.
well some bosses got turned into fire elements but they are taking too long to die
not too long i hope
it's been 3 in game hours
how many bosses are left?
17
i know this one tends to run on the longer side, but this feels too long
i can't help much
unless someone else comes up with a different premade faster solution to that, it's what we got for now. yeah, it took me roughly 45mins to an hour to clear that one.
the solution still isn't taking out any bosses
effin hell. c10-2 is annoying. even disabling all software and running at x1 speed is a guaranteed instant death at the start.
it's not guarenteed, also software may help get more wave changes for Defensive Pack
oh i say no software, if you don't skip waves ignore that
so just enable autoskip and wavestreaming, nothing else?
or just autoskip and everything else disabled?
everything on has wave accel factor at 1.6e4 and avg waves/s is 3.
wave streaming disabled is 1 wave/s. mostly dies instantly at either wave 3 or wave 5.
but do you skip waves?
maybe? honestly, i really can't say coz i pretty much die upon starting. :)
does the wave counter ever change by more than 1?
tbh, i've been restarting that challenge for almost half a day now. lol
i did try adding ocean gift. since it's unleveled on startup it only multiplies hp by a measly x3. considering the amount of damage the enemies deal upon spawning, it doesn't really help.
i could prolong it a bit by switching out bulwark with cat, but still eventually dies since granite can't catch up.
i got it with only a few attempts with ocean gift, though i am using an autoclicker to upgrade Granite
also have an autoclicker ||(already an external one)|| placed on granite too.
turn on auto restart and leave it
yeah. looks like it. just gonna leave it to RNGesus.
ugh, talk about effin bad luck...
huh
also use acceleration please
i did. and it always dies at 350+. i disabled it and i went up that far. :)
wtf
yep. i dunno if there's something really effed up with my save, or my game.
also not discounting that i really have a shitty laptop.
don't worry about it. it's probably just an isolated case.
let me send myself it again and I'll check it
some of the challenge solutions that were supposedly ok with accel, i sometimes had to disable wave streaming mid way. coz i noticed that whenever there's some constant frame stutter/lag spikes they are more vulnerable to death. like i said, must be my shitty laptop probably dying. heh
it cannot possibly be worse than the school laptop on web
i'd like to think the same, but this thing's been run to the ground for so long i wouldn't even be surprised that it performs worse. :D
anyways, dw too much about it. it's probably a "me" problem.
how bad is the fps
am always running at 30 fps limit in-game. but there are rare occassions it just drops down to 10 or less. >:)
this thing can consistently get 15
i could test this with a completly shot fps i guess
at your own leisure.
I'll swap Phasing for Universal resistance
really appreciate you and the others have worked on getting these premade solutions done.
yeah, i'll also try switching out some mods on my end to see if they work better on my case.
but first - need sleep.
what should i set my fps to
if you can simulate to at least 10 i guess?
yeah, i guess that'd be worst case.
ok this is awful, my game is running at 1x speed on 3x speed
yeah, it's painful to watch. :)
well in about an hour i might have an answer, maybe more
my game can still lag with a completly shot fps
take your time. not really in a rush. will be goin afk for a while anyway.
but thanks for looking into it. really appreciate it. will check back later.
if the run isn't over by the time I'm going to bed it'll have to wait until tomorrow probably
this was the first thing i tried as well after our earlier discussion. ran it a couple or more times and it looks to be more consistent with survivability on every attempt done.
i just finished my 5 fps test
oh. how'd it go?
ah. same build, or phasing swapped out like you suggested?
i had more success with it swapped out for uni res. ran it more than a few times just to confirm consistency. all attempts survived until completion compared to not having the uni res.
phasing swapped out
ah. alr. noted. thanks for taking the time.
Hi, I don´t know if anyone asked or not, but I have a problem with 2 challenges. Dark realm 6 and Chaos 1. If you know the solution i would appreciate some help. Thanks.
I can't find it anywhere. When I open a link these 2 challenges aren't there
Check the pull requests, the solutions could be there, but not released yet
no, the solutions are added
Did they not say the challenges aren:t there?
try this one https://github.com/bluecats-Perfect-Tower-2/bluecats-PerfectTower2-comp./tree/main/Challenges/Hardmode/Pre Era
yoshi refresh the link
yes but there seems to be 2 different links
i guess
Yeah, thanks. This works
@verbal pagoda your link isn't linking smh
links are fine, unless what you're mistakenly opening is your fork of that repo.
the link is fixed
you may look up the module in the modules wiki page to see what it does.
no- i wasn't
the link is fixed
it kills enemies that hit you
it's Reflect but a chance but it will kill
dark realm challenge 4 hard mode I die when I'm almost finished
oh boy
which one is it again?
dark realm challenge 4 hard mode
not what i was asking
I'm almost never at the game apparently so i can't check myself
The list of challenge bluerpints for Heaven, Universe and Chaos remains incomplete.
check the pinned one
worst case, if you think you're dying somewhere around the same wave then before reaching that point is to also disable x2 ||or x3|| speed alongside disabling any acceleration software (as recommended in the hub).
!modules
It is done I have completed all challenges easy and hard
do you guys have a working hard challenge 5/5 (volcano c5) modul list?
the featured blueprint feels outdated, because they cannot be stunlocked.
i cant pass more than half of the challenge at any kind of build (tanking them, killing, with WINCE, or try to %based killing them with zero defense, reflecting etc..) They scale too fast...:/
any suggestion for builds?
i don't think anything changed about the modules in the bp
though i know that it doesn'twork the best
i will keep trying then :/
So I'm using the BP and AI in the github but can't finish Region 1 Challenge 2.
Am I doing something wrong or do you just need to get lucky with Multishot and Crits?
if you're dying, consider changing what software you have on
I got them all off like the Github says.
c1-2 doesn't even say to turn anything off?
isnt 1-2 a defensive build
it's literally a shield+barrier
Oops.
I think I read C4 not C2.
aha, fantastic
still an issue?
Nope.
Thanks. 👍
Ok new issue.
Region 2 Challenge 3 asks for Volcano Gift.
Which you get from Region 5 Challenge 6.
But the blueprint to finish R5C6 to get it also needs it.
Any suggestions for either of them? (I'm missing way more to finish R5C6 so preferably a BP to finish R2C3.)
you can complete c5-6 normal without volcano gift with c5-6 bp
most of the time, you can still use the bp as is even if you don't have all modules
and if it still doesn't work, using the bp for a previous challange in the region usually works
Is there a W.I.N.C.E.-less BP to do R2 C6 with?
It seems like a very important part of the one on the GitHub.
just get wince
have you tried winceless?
Yes.
Die in what feels like 5 seconds.
I would but it's such a secret I don't know where to start.
that kinda answers ya then...
first, look at all non red modules that can deal any type of damage
wait can you bring blue mods in c2-6?
i dont think so
if you want to know but the hint is too vague, the bottom of the wiki page has a few answers
the condition is literally known for wince
complete r15 impossible normal mode without using offensive modules
nop
sadge
tru
Oh.
Yay. Thanks then.
there's two hardmode solutions, this is the better one
does anyone have a import for 1-2
all solutions are here
C12-3 doesnt have a solution in the wiki thingy
thats github
do i need to link the github on the wiki or something?
where did u got that github thingy
the pins in this channel?
just did C5-3, it's a lot less rng at the beginning if you had growth and luck of the cat even universal shield, you can have 12 modules total even if it's only 4 defensive. It make things way easier with growth alone.
luck of the cat?
ofc it becomes easier with an era module. the solutions in the hub preferably try to maintain accessibility by attempting to provide builds that can be used before era - not all of them, but most of them.
sure I understand that, it's just sometimes I'm not sure why using all the slot you can use to make things easier
if there's a pre era module that makes the challenge faster we'll add it, its just generally there isn't
also if its something like gem experiments / wince , we'll generally try not to add it since they're harder to get
I can understand that, those from laboratory are ok though? or it depends which one?
ok good to know, I keep dying at C6-5 with no speed or software I don't understand why
it doesn't but if I do I just die faster
maybe the stats matter?
its a hard challenge
do hard challanges ignore stats?
town stats do not affect hardmode chalenges
I guess I need to upgrade granite foundation more before starting the shells
aha, perfect
I'll see myself out then
best of luck fellas
"granite to 100, div to 100, shells to 100, then 2 granites for 1 shell (rough estimate)"
from challenge blueprint description
ok just realized from your screenshot that I don't have the same amount of modules
reimport
can you post the link
like the link to that page
well it loks the same but it's not the same....🤦♂️
yeah you're using a fork made by me
that's probably why I've had trouble pretty often
often I was told about the speed or software like it said on the hub and I couldn't see that now I know why
thanks for the help it's way easier now
😭
rip
I tried to use monsoon aura in challenges but it seems that it doesn't work, I thought it would be useful in challenge using Wince
tiers are limited
of course but even at tier 5 it still should do something no?
not all that much, it's for more defense anyway
but the modules reduces the total hp of the creep no?
wince is an insta kill, so health already doesn't matter
ah yes true I'm confusing this with other modules like barrier
is c8-6 a bit of rng? I can't see to win with or without accel
I am spamming ivy, and I'm dying at different wave from different element so I'm not sure what's going on
electricity shell are a problem right now but I'm still alive
not sure what happened to that shell