#MRTK Hololens Project to Quest 3

7 messages · Page 1 of 1 (latest)

plain eagle
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So this is probably a super specific question, but does anyone have any knowledge on whether it is easily possible to port a Unity project developed for the Hololens 2 with MRTK to Quest 3, including using the quest 3's Passthrough?

So far I have no actual dev experience, but I will be developing with a Hololens 2 for work purposes soon. My employer also wants to get into VR, so I thought it might be perfect to recommend Quest 3 or Pro to him. However I just ordered myself a Quest 3 and would like to test the feasability of a port first.

So far I've found out that MRTK3 introduced the option to build the project for Quest, but that was done with the Quest 2 in mind, and as such I'm not sure whether any of the Quest 3's Passthrough options will be available.

Does anyone here have any pointers for me regarding this before I make our IT department mad by bringing my personal Quest 3 for testing?

And no, this is not anything of big production value, just a side project aiming to test the capabilities of integrating AR and VR for use with our company

manic shale
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Unless it was built with an XR SDK which is made for both the Hololens and Quest passthrough in mind, you will have to do a lot of conversion for functioned

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Functions*

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However this shouldn't be anything overly advanced and in the end it should actually be a bit better on the Hololens side

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If you would need any help, feel free to DM me

plain eagle
# manic shale Unless it was built with an XR SDK which is made for both the Hololens and Quest...

Hey, thanks for answering!

The HoloLens is an AR-only device, so the apps were made with that in mind.
Meaning it would be cool if i could give it quest passthrough as well

To give the current scope of what we have, they are just 2 very simple apps using AR and hand tracking, one being a demo where you anchor down a little plate to a physical table to spawn our lineup of larger products relative to the table, since we cant take those to conventions. It is also possible to use your hands to move the devices around, and scale and rotate them

The other is a very simple game where a small object flies towards you in an arc, then tracks towards a goal once you hit it, giving you a point. This application wouldn't necessarily need AR I suppose, but for the sake of convention-taking it would probably be good not to give people VR apps.