#Card Balance Suggestions [REVISED]

1 messages · Page 11 of 1

pale mist
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But you see kinda what my point is

Well if it were 38 why do you need to play 6 cards?

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4 cards of value would put them to 1

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(or 0, since it's only explicitly less health that sets to 1)

quiet sapphire
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Im saying one 2 cost cardnthat was played at the start is basically making my hand into a 3 card hand, if i play more i give automatically too much value to one 2 cost card that was played against me

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And if i give so much value to that one vatd i will probably lose

pale mist
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I mean my point is that you're still advantaged if we assume a level of swing averaging -25 to general cards

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Even playing all 6

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It gives more value to barbed to not play into barbed, ironically

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You wouldn't say that a card's average net swing is only -12 hp yeah?

quiet sapphire
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48 dmg is reasonable value i think for me playing 6 cards

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Usually i have even more at last round

pale mist
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Still having 102?
Based on what exactly though?

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What is the value you're expecting from these 6 cards?

quiet sapphire
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Just a comparrison against same costed card no health

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Being 38

pale mist
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Do you think that 6 cards into barbed is a rational normal case for its play?

quiet sapphire
pale mist
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Less health has no condition, it's a free -38 in max health

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Which is better than lost health

quiet sapphire
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6 4cost cards is 6x better value than 6 1cost cards

pale mist
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I would generally disagree with that, I think that deck cost is far from linear valuation

quiet sapphire
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Thats where i disaagree, metric of value should be deckcost like it is in many other deckbuilding cardgames

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Thats why sticky is mega overpowered

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And a must have

pale mist
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Value should be influenced by card cost absolutely

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Is it linear though? Not even close

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For instance, Poison is what, 4 ticks of -5 right?

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At a 1 cost

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Are two Poisons worth a Health Down?

quiet sapphire
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Yes card will have sifferent functions and playstyles and combos that affect value, but averigin out every card withing same cost group should have sameish value ceililing

quiet sapphire
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At least should be imo

pale mist
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I'd strongly disagree in my view

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Health down is exceptionally and vastly superior to 2x poison

quiet sapphire
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2x poison is way more dmg

pale mist
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It's 2 more damage

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Versus having a permanent lower health cap

quiet sapphire
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1x Poisom is 25 dmg

pale mist
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I missed a 5 then

quiet sapphire
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Yes

pale mist
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I'd still say the health down is far better

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2x poison into alba headshot is a good breakpoint for it

quiet sapphire
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Cus tracking

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Litterally wallhacks for like 12 secs

pale mist
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Hm the info does muddy it slightly in terms of utility but I think limiting max HP is super valuable

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Permanently 3 shot to bodyshot by Laika for instance

quiet sapphire
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If something has more dmg and tracking its better than less max hp reduce

pale mist
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Poison x2, hit 2 laika shot, they medkit. You're now needing to hit 100% of your remaining laika mag

Health down, hit 2 laika, they medkit, you now have a shot of leeway you can miss

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It's all about breakpoints

quiet sapphire
pale mist
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Healing is a significant and integral part of how the game functions

quiet sapphire
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If questions arent that good for card value examination

pale mist
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The point of less health is answering that healing in advance

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It's limiting their options

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Poison does not limit options

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And poison can be converted to a benefit for them as well

quiet sapphire
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Medkit

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Others are more niche

pale mist
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I'd have to get others opinions on that because I feel like healing is very common

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Especially given the amount of hand manipulation

cedar compass
pale mist
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Love letter becomes much better

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When you barbed someone

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Or when you invis hand

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etc

quiet sapphire
pale mist
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I think that's a valid utility view

quiet sapphire
pale mist
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maybe I'm just The™️ love letter user of all time

quiet sapphire
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Cost is value metric

pale mist
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I still think that 2x poison is infinitely more interactable

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All healing interacts, as well as a character, as well as venom eater

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Health down Is and Always Will Be

quiet sapphire
cedar compass
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Love Letter is very High risk

pale mist
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For sure it's challenging your opponent lmao

quiet sapphire
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Hahe

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Would be cooll to see

pale mist
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Bahahah I took out barbed because it felt mean

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I genuinely might put it back in just FOR barbed letter

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I enjoy the combo

quiet sapphire
quiet sapphire
pale mist
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Impactful

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You can't un-health down

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You can un-poisoned

quiet sapphire
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Ehh, debatable

pale mist
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Even if you Health Up you're still -38 from where you'd be otherwise

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Its value sticks because it can't not, by design

quiet sapphire
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Healinng is already used for getting damaged by gunfight

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Its not any different value to heal off poison or gunfights

pale mist
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Easy example, consider Alba Spike

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2x poison has you at 100
1x health down has you at 112, ya?

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Alba spike does 78(?) on bodyshot, so 2xpoisoned is at 22 and health downed is at 34

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Medkit got nerfed slightly iirc since last time I looked at it but it heals around 90 or something

pale mist
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Gotcha, works out

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The health downed player wastes in this scenario 2 hp

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lmao

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?? ?? ?

quiet sapphire
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Nothing

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Continue

pale mist
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LOL I saw nothing

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Anyway, the poisoned player gets full value off their kit

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These things can happen with less tight breakpoints for bigger post-effects

quiet sapphire
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Again... thats if enemy has high burst dmg weapon like alba

pale mist
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And often a swing of getting an extra shot or not matters al ot

quiet sapphire
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Usually im this scenario you heal at 50 back to 150 when dmged
Or heal at 30hp back to 110 when health downed

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Same value

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Just harder to time

quiet sapphire
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But it just requires better timing usually

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So not that impactful

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While tracking is huge value

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A perfect comparrisson is ninja smoke to ninja log

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Id say ninja log is about 2x value since it is much faster boosta and denies first instance of dmg

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Bomb vs bomb belt is 2x value cus you get 4 bombs that do tiny amoumt less dmg than bomb but 4 of them

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‐---------‐---
Value being a cost metric for balancing is how it is supposed to be in costed deckbuilders, its just that devs have gone pretty crazy in sence of balancing with allowing some cards to be mega better than others in the same cost group

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As of sticky and land mine being 100 -140 dmg is insane for their average value ceiling of their cost group

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@pale mist but yeah super good argumentation, this was good stuff we talked about

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Ill go to sleep for now, will be happy to continue tomorrow

pale mist
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Ya soz dippin, got stuff to do myself

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Agree it's good nuanced areas

cedar compass
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Silence! [2]

Nerf: Reduce the duration of Silence! from 4 seconds at min level and 7 seconds at max level to 2 seconds at min level and 5 seconds at max level.

Silence! is another controversial card given its ability to perform team-wide, seven second shutdowns at the press of a button. With Silence! being a debuff card, it unfortunately leaves little opportunity for counterplay, other than playing Trap cards such as Counter Card and Mirror Card on prediction (both which are options that are telegraphed) or playing your own Silence! card. While this is certainly not its strongest use case for it, players will frequently use Silence! as the very first card in a round, which can be taken advantage of on smaller maps to rush down your opponent before the seven second window is up. Silence! is certainly not a round winner by itself, however its ability to deny any further counterplay for such a long window of time, while also allowing for the caster/teammates to continue playing cards from their own hand, can certainly snowball into a stomp. The change to reduce the duration of Silence! would mitigate the potency of opening round usage on small maps (Trucks/Island), where it is easy to close the gap and capitalize on your opponent’s crippled hand state. This change would require Silence to be better timed with your attack.

-OR-

Nerf: Increase the card cost of Silence from a 2 cost card to a 3 cost card.
Silence’s ability to be a team-wide shutdown goes up in value the more players that are present within the match. The card cost for Silence should be increased given the amount of individuals that can be suppressed at any given period.

-OR-

Change: Change Silence! into a trap card that functions like an inverse Counter Card: Once Silence! is played, it activates the next time a rival plays a card. That card works as normal, but rivals are then unable to play additional cards for ~5-6 seconds. (May also want to increase cost from 2 to 3 to be in line with Counter Card)

The current (vanilla) version of Silence! is troublesome in part because of its one-sided, noninteractive nature. The card’s effect is instantaneous and has no preconditions or complications for the user, and the victim is obviously unable to retaliate or influence the card’s outcome. By changing Silence! into a trap card that only activates after a rival plays their next card, we add depth to the interaction and give the enemy options to exercise their own skill. Some examples:

-If Silence! doesn’t trigger until after the rival’s next card is played, the rival still has one more chance to play a card before the effect kicks in. Thus, it’s no longer an immediate, perfect guarantee to render the enemy helpless.

-Being a trap card, rivals can’t immediately know what card they’re dealing with, and they must make an educated guess as to which trap card it is and how to respond. In the case of Counter Card, they might want to sacrifice a weaker/more expendable card. In the case of Silence!, they might want to do the opposite: play a strong, single card to defend themselves with before they lose the ability to play more cards.

-When a player sees the enemy play a trap card and suspects it might be Silence!, there’s a pressure to play their next card quickly to get the silencing effect over with. For every second the player hesitates before making up their mind, they risk delaying the inevitable and giving the enemy more time to leverage their advantage.

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@quiet sapphire better spacing wise?

quiet sapphire
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Ye

acoustic wing
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Another idea: Give Silence a delay on use (like 3 seconds before it goes into play)

cedar compass
pearl lichen
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Ah right

quiet sapphire
quiet sapphire
cedar compass
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I won’t take credit for the third suggestion; Skeleton Hotel came up with the write up. My only problem with the suggestion here with a trap card rework, is that I don’t think it should punish both teammates

acoustic wing
cedar compass
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One of us just happened to use it first, fucking the other one over out of a round

quiet sapphire
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Yep

cedar compass
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We would have the counters for each others cards

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Just couldn’t play them because wacky tacky Silence

quiet sapphire
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that will make it way more interesting to use

cedar compass
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However, an immediate criticism was that the player/team with Silence, would just play the cards they need before activating it

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Still causing a landslide because of card lockout

quiet sapphire
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hmm

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at least silencing from spawn instantly would be addressed

near sleet
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Yeah but that is waaaay more map dependent

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I think other changes are cleaner

strange flume
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OR a way to make silence more counterable and interactive is to restrict the number of cards allowed to play in the duration of silence (I really like this idea of mine :D). For example when played, the victim can play max 3 cards in X seconds. Not only parley, but nuke, tin man and other cards that give protective benefits for limited time can be really useful to play around it.

thorny mulch
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I still think silence should be an aoe effect throwable card like in DnD

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You throw it, 1.5-ish second delay and then it silences anyone inside it

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Removes the using it at start strat, makes it reactable, gives counterplay, while also now being good for area control

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It would just all-round make it a more interactive card

fervent kernel
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What if Tp bomb if a direct hit does 50 dmg and teleports you behind?

plush dragon
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what if tp bomb gave you like 1s of invis on teleport

strange flume
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IMO Teleport bomb doesn't need buff. It is very fun card to play and actually pretty good if you time it well. Leaving enemy bamboozled. The only issue with teleport bomb is that people prefer stronger 1 cost throwables like sticky bomb and land mine. If they get nerfed teleport bomb is really viable 1 cost throwable.

quiet sapphire
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indirect buff

strange flume
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Yeah, that's reasonable.

strange flume
plush dragon
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make it so you can shoot mine

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as it flies to the ground

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like a bomb

strange flume
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That could work. Or the explosive deals less damage if shot, but full damage if stepped on.

fervent kernel
north wyvern
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fun buff could be if you could decide whenever you would want to teleport or not

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or just be a decoy

craggy cairn
north wyvern
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adds a bit of mindgames whenever you want to risk turning around or not

quiet sapphire
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iv been talking about that a ton

north wyvern
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and that could be uprgade to dale too

quiet sapphire
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imo fun card would be decoy tp bomb belt where you get 3 decoy bombs and 1 real tp bomb

north wyvern
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wouldnt that be abused by reroll?

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or game should add non rerollable cards

quiet sapphire
north wyvern
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true

quiet sapphire
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so if you will reroll even more you will overdraw

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so its fine to add more 4 hot card cards

north wyvern
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reason why dale is bad is that he doesnt have much cards to play around

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so teleport change could add bit more play around

cedar compass
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Dale also struggles in formats where he is by himself

north wyvern
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yeh thats why he needs to either make enemy turn around or get behind

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and baiting enemy to turn around sounds rly fun

quiet sapphire
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yeah that would be super fun

unreal ruin
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There are lots of times you can see the X as dale but not get crit

winter palm
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something I think we've all been ignoring for awhile, I think they should buff the lower level versions of cards, the disparity is a bit too great between them going from a completely useless card to one of the best cards in the game, prime example would be a card like [frozen gun].

waxen pendant
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A very good take

pale mist
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: )

fervent kernel
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yesh

quiet sapphire
fervent kernel
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keeps the guess game going

cedar compass
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Fake TPs? I dunno, I feel like normal TP is inconsistent enough for actually warping you that it might as well be a fake

quiet sapphire
cedar compass
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I think it’s a fail safe

cedar compass
quiet sapphire
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Losing tp to an unlucky trwo into a crack sucks

cedar compass
quiet sapphire
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Yeah

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A world we strive towards

plush dragon
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i suggest

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balancing cards

quiet sapphire
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100% agreed

rough sable
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10,000 messages is wild

quiet sapphire
rough sable
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treu

pale mist
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Yeah I've never seen a thread with this much before either. It's a lil dead lately tho

cedar compass
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We need to work on the balance doc more

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😩

quiet sapphire
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☝️good take

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Tho brain mirror is is a fine card

winter palm
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idk what he's on about with brain mirror, theres nothing wrong with that card.

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if your still hitting their head it would be bc you're actually not aiming or you were not paying attention to the cardfeed.

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also frozen gun isnt weak

fervent kernel
plush dragon
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Frozen gun is really good

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It's a clutch card

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Suddenly fucks up someone's play

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Bad frozen gun timing fucks you up

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Also brain mirror really is a skill issue

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The debuff cards I do agree with tho

jolly crown
# quiet sapphire

Sounds like a crybaby who only find winning fun but only if it is their way and no other way aka i want the game to basically be a fps because “thinking about cards make my brain hurt”. Same thing happened to Fortnite where everything became boring due to people like this who hates building. They can’t fathom the idea that there is more than the game than just shoot the guy

plush dragon
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Diminishing others skill is way worse for gameplay than enchancing your own

plush dragon
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It went from "pretty approachable" to "if you haven't played for 6k hours you have basically no chance"

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There's a reason why ppl in tf2 are pissed about sniper

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If they are really fucking good

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Then you basically get locked out of playing in a whole area of the game

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It's not that sniper in tf2 or building in fortnite is overpowered by itself, its that with time people got so good at using it that the game becomes not fun for the average player

jolly crown
# plush dragon It went from "pretty approachable" to "if you haven't played for 6k hours you ha...

I hear this about every game at this point from fighting, rts, fps, Tetris, killer vs survivor this statement has lost its meaning because it is always from someone who just doesn’t want to put any amount of time or effort into learning and that is fine but the game shouldn’t change just because you won’t put in 2 hours into learning the basics and always about the things that take the least amount of time to learn like inputs or editing . It is so tiring

plush dragon
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With enough time people will optimise the fun out of the game

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I agree there's a lot of bad faith arguments about things being unfair

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But the main reason ppl don't like mechanics in games is usually when they can't fight back

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And it applies to all 3 of the examples

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Sniper in tf2 being the only long range class that can one-shot anyone at any range

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Building in fortnite being able to make someone basically untouchable

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And fvf debuff cards making your side harder with not even a single kind of skillful play from the other player

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It's all the problem of "I can't do anything against it"

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Its the exact reason people fucking hate stun mechanics in games

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You are unable to do anything

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People don't mind fvf buff cards as much because buff cards require you to actually make use of them

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Damage up won't mean shit if you miss every shot

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Damage down on the enemy means that even if they do it well then they get less rewarded for it

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There should be more incentive to make yourself stronger over weakening the enemy because that is the part of the game that requires you to play well

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That's the whole deal with it at least, debuff cards are a crutch because they immediately provide you with an advantage no matter what

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And things like weapon swap/disarm/frozen gun need to be played at the optimal moment to get the best advantage out of them

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As opposed to silence which you just spam click at the start of the round to immediately disable a whole mechanic of someone's game

jolly crown
# plush dragon Building in fortnite being able to make someone basically untouchable

you can run a marigitta deck that only has greens and yellows to btfo most players because all they know is le debuff le good you start to see how basic most of them are can't hit shots can't play mind games can't think other than level one of thinking that is what am I going to do. most of them are stuck at level one thinking level 2 is impossible because thinking what your opponent might do is impossible for them and that is the problem the thing that makes good players and the complainers. sf6 once you hit diamond you aren't seeing modern player because there is a lot more to games than ko the enemy. That is the biggest problem the debuff aren't uncounter at all actually the polar opposite because they are gonna play much more risker because to them it is supposed to be a free win. bomb cards, weapon cards , medkit ice block, invisble, and a bunch of others. it always been a mindset problem. They lose and instead of them figuring out a way to counter it they give up then they wonder why are they stuck in low ranks it has to be the game not me. everything is counterable you just gotta know how

quiet sapphire
plush dragon
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One of the problems is that being weakened in any way that is unavoidable is not fun

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And unlike buff cards they rely on your opponent doing well so they don't get as much and not you doing well so you get more

quiet sapphire
foggy niche
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Sable needs a buff sable

plush dragon
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As I said dealing more damage is relying on the fact you need to actually hit your shots

quiet sapphire
plush dragon
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Sniper akimbo I agree shotgun akimbo less

foggy niche
plush dragon
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Shotgun akimbo has a range disadvantage

quiet sapphire
plush dragon
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Correct

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But sniper can one shot from anywhere

quiet sapphire
quiet sapphire
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Just take away akimbos dmg up per bullwt

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Thats the reason they oneshot

plush dragon
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Wait how much does Sniper bodyshot do

quiet sapphire
plush dragon
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Regular

quiet sapphire
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75?

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Akimbod 105

plush dragon
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Okay yeah I stand behind it then remove the damage buff

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At that remove titan damage buff because like

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Why?

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Why does titan need a damage buff?

quiet sapphire
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Sure

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Titan is ultra boring stats diff card anyways

plush dragon
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As if being extremely resistant to all damage is not enough

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Well all damsge

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All common damage

quiet sapphire
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Bombs and bullets resistance

plush dragon
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Yeah so every kind of damage except what

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5 things in the game?

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Wait no floor is lava deals fire damage I think

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But yeah as I said

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If you get hit by a damage buff it depends on your skill to see how much you get out of it

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If the opponent gets hit by a damage debuff it depends on them how much they lose from it

jolly crown
# quiet sapphire Some things in the game rn arent counterable enough id say

I do agree with this there is only one or two cards are too specific or were nerfed to the ground where they only serves as the counter to one thing (bring back ice block) like shrink with explosive resistance can only be destroyed by shotgun if you can hit your shots or a molotov and that is if they don't run pyromania. there needs to be more counters but nerfing them to the ground is just not the way to go

plush dragon
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Nerfing to the ground yeah but neither is leaving them like this

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If you need to run counters to something because if you don't you basically lose instantly

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Then it needs a nerf probably

quiet sapphire
jolly crown
quiet sapphire
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And yes there is a lot of things rn in the hame that are op and need healthy slight nerfing

quiet sapphire
quiet sapphire
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Unfortunately rn there are more cards that are op must-haves or uncounterable that need slight nerfing than the amount of dead cards that need buffing

pearl lichen
# quiet sapphire

If frozen gun instead applied the effect of slower fire rate or have a minigame for shooting/tapping to unfreeze faster

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It wouldn't be as annoying. A lot of the more frustrating cards just don't leave room for counterplay or engagement

acoustic wing
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We should make a list of what cards feel like they need a change

quiet sapphire
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there is one in the works

cedar compass
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Let’s clean up the comments on the doc

cedar compass
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@chilly flume

north wyvern
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the silence part seems interesting

chilly flume
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im lookin at it, no need to ping

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i read this thread a couple of times

north wyvern
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the silence prevents stacking for some time

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and its fairly powerful limiter

cedar compass
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It would probably still function similarly where it can’t grab things like EC or Lottery

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It also gets rid of the randomness associated with Profaner; if someone uses Card Profaner, you likely can recall what card they used last on the round they lost

north wyvern
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you could keep the 2 cards but with 10 sec silence what you brought back

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the current meta would destroy it with rush in push

fervent kernel
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Will miss the profaner now but that will be better for the game

north wyvern
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i dont miss profaner

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🙂

fervent kernel
north wyvern
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never used it

fervent kernel
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You should have been there!

cedar compass
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Wasn’t around when that was a thing

chilly flume
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idk how to use it with a laika deck nekocatdroolstupid

north wyvern
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i dont have space for profaner 🙂

chilly flume
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mhm, i have it included, but yeah

cedar compass
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I mean, just use it to grab a powerful round winning combo

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Smth like Akimbo or maybe an explosive

north wyvern
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profaner getting nerfed is 1 less problem for me

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but i like to argue

fervent kernel
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So fun

north wyvern
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thick skin

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nuke

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parley

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tin

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bob n weave

cedar compass
north wyvern
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see the future 5head

north wyvern
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reference to punsi trait too

fervent kernel
acoustic wing
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There is one issue I see with that Card Profaner rework, and that is if you draw it early, it'll essentially be dead weight in your hand

quiet sapphire
jolly crown
winter palm
cedar compass
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This is not a change log; this is a separate Google doc where I and a few others have drafted ideas for balance

winter palm
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so its based on a few ppl.

that's just asking for bias

cedar compass
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Possibly yes, however we’re trying to make it as objective as possible

The problem with having large discussions sometimes especially in the initial talks as to what should be tweaked is that louder voices can drown out the opinions of others

winter palm
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I really dont like the idea of pushing for changes that only a few people discuss, like sure share ideas you're always free to do so but..

cedar compass
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Oh yes, of course we wanted to share this before like sending it over to the devs

winter palm
cedar compass
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It would be quite churlish and conceited to not post them here before shipping them

cedar compass
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I think more actually

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If you’d like, I can share it with you

winter palm
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I mean i can give my thoughts on it if you want, I just hope a particular single person doesnt have all the influence of the list and just pushs their own ideas super hard, kinda like how ive seen around here sometimes.

quiet sapphire
winter palm
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biggest thing I agree with on the Dox, hitbox buff for Sly Shooter (and Dale passive)

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I've been saying that since he came out

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seems like a bug that the hits dont register as backshot really.

acoustic wing
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Where is the document?

jolly crown
plush dragon
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this is like the most active part of the community

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there isnt a better place to look for player ideas

jolly crown
# plush dragon there isnt a better place to look for player ideas

Just have a in-game form those are best way because people usually just want to play and not have to interact anyone . there are a lot of people who don’t join the discord and even if let’s say everyone is here that form is restricted to only 6 - 9 there is around like 30 people who still talk around here why is it so limited

plush dragon
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fair enough

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if you really think of it you could have something like the "how good was this match" from tf2

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just about a random card

quiet sapphire
jolly crown
quiet sapphire
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also on other topic

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This might be a hot take, but in my opinion generally, balance suggestions should be done by a passionate and knowledgeable group with many in-game hours with goal in their mind of being fair and to be as unbiased as possible. A person with 500 hours in-game hours with the goal in mind of being fair and to be as unbiased as possible has more valuable opinions and suggestions on balance than somebody's opinion who got 20 hours and just wants to have a silly balance

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but yeah, what we call our balance suggestion summary doc would be posted soon here

jolly crown
# quiet sapphire This might be a hot take, but in my opinion generally, balance suggestions shoul...

Yeah and Fortnite does that and turns out and leads to the game being completely unfun but also annoying and unfun things that only someone with wiki page and data inside the code. A game should be simple and easy to understand and taking opinions from new players or from players who stopped playing will allows devs to strike nice balance between fun and comp. Fortnite used to have that during chapter but eventually they just kept listening to comp players. When you lead with people who only has 500 hours you get people with same opinion because they most likely hanging with the same group. It is important that new players or returning player have a say

quiet sapphire
#

i dunno, many new players will cry that Heartless is uncounterable

#

the problem with listening to newbies balancewise, is that they often lack game knowledge

quiet sapphire
quiet sapphire
plush dragon
#

fortnite is a completely different kind of fps

quiet sapphire
#

im agreeing with you that FvF should have a tutorial, scirmish to test cards, better card descriptions, better matchmaking, but those are QOL changes to make learning the game easier. not balance changes

jolly crown
plush dragon
#

i would easily say that every game balance should be done around the common denominaot

quiet sapphire
quiet sapphire
jolly crown
quiet sapphire
jolly crown
cedar compass
#

Okay, before it gets too out of hand, let me clarify one thing: this by no means is a finalized list of changes

quiet sapphire
jolly crown
cedar compass
#

The way the document is written is a tentatively list of “proposed” changes in mind, followed with reasonings as to why things should be altered. We do take comments into consideration, as any view point should be taken from several different places

#

We don’t just have: Nerf X because it’s unfun

quiet sapphire
cedar compass
#

We try to do a structured breakdown of why a card may feel unbalanced, and try to remove emotion out of the equation, since balancing around player feelings is difficult due to the negativity bias

#

But anyways here it is, if for some reason it cannot be commented on, let me know: https://docs.google.com/document/d/10GsdaQ3SbDrgdlxWvBavHAO0ryKEFzcMH52xNd6lQUg/edit

quiet sapphire
#

we would appreciate comments with reasonings ❤️ not just nu-uh. but here it is

cedar compass
#

If you also feel a particular card should be added or considered, feel free to comment on the section header

jolly crown
# quiet sapphire for example many high ranks don't really have a problem with nojump, many of us ...

I’m bff and I still hate no jump but ain’t because map traverse is a pain with no jump it’s something completely different .what I’m trying to say you can’t speak for a rank that you aren’t in anymore. Because our knowledge is much higher at this point and without that fog you can only assume why they aren’t with you. I play the finals climbed all the way to diamond so I don’t know why people are hard stuck at gold or silver I can assume it’s something with aim or mindset or balancing that sucks but I truly don’t know. Same thing here I don’t know why they are stuck in gold or emeralds I can only assume

quiet sapphire
#

balancing doesn't inherently affect peoples rank

quiet sapphire
jolly crown
quiet sapphire
quiet sapphire
quiet sapphire
quiet sapphire
#

there is no problem

#

since its just a fan balance notes that are made well

jolly crown
# quiet sapphire the whole point of a ranked system is to show skill/gameknowlege

a ranked system like this that allows me to grind off the same person to climb. no ranked system is ever perfect a lot of them kills your rank at the end of a season. fvf lets you keep it but when you gain more than you lose in a loss from the same rank it's easy to climb it's more time than skill you just gotta play a lot to climb. I say this ranked system is flawed when 35% (number took from the last survey) are in bff the higest rank

quiet sapphire
#

but survey shows about what rank most players are still

plush dragon
#

even if the rank system doesnt look like a belle curve

#

going up ranks takes time

thick thicket
#

@cedar compass what is this nerd shit.

cedar compass
thick thicket
#

Like cod with me and Graslu

cedar compass
quiet sapphire
#

Margarita nerf: Marge can only get one arrpegio per colour per round

Stevie nerf: make Stevies Golden boira to have 10 ammo

Silence nerf: to 5 seconds from 7 seconds

Akimbo nerf: remove its dmg buff

Reroll rework: make it 2 cost but doesnt give any extra cards after rerolling you r hand

Flamethrower Fix: should not dmg through walls

Fix spawns to be tied within its gamemode --> no 3v3 spawn options in 2v2 or 1v1

Remove being able to see enemy players health when spectating a friend


Medium priority 🔽

Tin man nerf: to 3 cost from 2 cost

Nuke nerf: to 1 cost from 0 cost

Albatross nerf: reduce firerate to match shambering animation

Bear trap buff: change bear trap to a trapcard so that it's hidden in the card feed

Card Profaner nerf: rework to copy one card from graveyard and make it 3 cost

Counter card buff: should counter Marge arrpegio progress

Trap cards change: please remove rarity boarder on trapcards so its not visible to easily deduce what trap it could be

Sticky nerf: to max 70 dmg from 100dmg

Landmine nerf: to max 100 dmg from 130dmg

Barbed cards nerf: make its effect dissappers after 4 card usages


low priority 🔽

Present nerf: to cost 2 from 1cost / or add more weaponless card packages. Used very much with disarm for free weapons for both teammates

invisibility buff: to 2 cost from 3 cost

Toxic bomb fix: fix the animation duration to match its hitbox duration

Sly shooter buff: make it apply for whole team and give more wiggle room for backshots, especially vertically.

Silent steps: silences reloads too


#

this is my personal balance patch id like to see

thick thicket
#

Can we add a slot machine card? @cedar compass

quiet sapphire
cedar compass
thick thicket
#

Gamble

cedar compass
#

Instant round win or loss

#

30/70

quiet sapphire
#

id rather go play blackjack

#

rng sucks in fps skill based games

thick thicket
cedar compass
#

Pffff

sudden elk
thick thicket
#

Add rs duel arena to fvf @north wyvern

cedar compass
quiet sapphire
#

keeps weapon cards at check

#

its not autowin when you play weapons

winter palm
cedar compass
#

You make us sound like villians

#

:C

jolly crown
# winter palm its based on a general bias of less than 10 ppl

very much this there is not enough people the fact that health down as a downside wasn't considered until I put it out there states there isn't enough people and I'm sure plently of other players from steam would have a lot of creativiy on how to balance changes

cedar compass
#

I mean Health Down is annoying, but that's true for a lot of the red cards

#

Most of Health Down's "problems" arise with it being stacked with Poison, or Health Down again due to Card Profaner

winter palm
strange flume
#

I am just wondering why are you antagonizing us when we try to create some kind of beginning towards bigger balance changes. After all now the balance form is published for public use and everyone can go and comment it.

winter palm
#

nobody is antagonizing anyone

jolly crown
# cedar compass I mean Health Down is annoying, but that's true for a lot of the red cards

I can see where you are coming from but I was talking about it being a downside a lot of these suggested changes are either rework it into a new card or change numbers about the card rather than adding a downside of some kind or increasing there isn't enough creative changes that weren't changing number there should be nerfs but nerfs that allow the card to be used but with a heavy downside

#

In general the doc is fine but just not enough people to comment on it that plays the games as most people here are most likely 100+ hours on the game

strange flume
strange flume
jolly crown
cedar compass
winter palm
#

nuke heartless is very weak outside of double nuke imo

#

very easy to hide if its not the moon map

strange flume
cedar compass
#

Tbh, if I use Heartless and throw a Molebot over it such that the only way for the Heart to be destroyed is via a Karrotov (cannot be destroyed with a Bomb or a bullet), I don't see why that is illegal when Heartless + Nuke takes destroying the heart out the equation entirely

quiet sapphire
jolly crown
quiet sapphire
#

people say balance stuff all the time in steam

strange flume
strange flume
jolly crown
# quiet sapphire how it isnt??

yeah but those aren't usually commented on by the devs nor is there this document that allows people to put their suggests in a clean fashion

quiet sapphire
jolly crown
quiet sapphire
plush dragon
#

be active in the community to speak in the community

jolly crown
# strange flume Also if people want to come and discuss about balance then I see no problem with...

interest doesn't mean being forced into somewhere just talk about the one thing you care hell most of the reason I don't play discord fighters is because I need to join a discord just for matchmaking most people don't want to do that either do I and most people don't want to join discord where most of the rules are weird and wacky. that is why there can be thousand people in a server but only 10 that talks often.

plush dragon
#

what a way

jolly crown
strange flume
# jolly crown most people hate having join a discord server for a download or just to talk abo...

I am having a little hard time understanding what you are stating here, but I think discord is so widespread and open platform, that your argument is really invalid. This is because almost every games active community is nowadays located in discord (applies with this game), people who are interested in game related topics join discord. IT IS literally marketed as a social media for gamers. Also the public servers are easily joinable and discussing there with solid arguments doesn't require some kind of a high barrier. You can literally use the same email and password as creating steam account and do well with it in discord.

strange flume
#

I can give you an example: If I want stay in touch with my local game shop, they still use facebook. I don't have facebook account and I don't consider having facebook account worth the effort of joining the group. Therefore my interest in topic isn't high enough to actually take part in the community FB.

jolly crown
# strange flume I am having a little hard time understanding what you are stating here, but I th...

that is becasue you don't get it most people don't want make a new account just to talk nor fill it up with a bunch of server for games you play once or twice. I'm in like 20 discord servers and I only talk often in one server and talking on a platform when there is one right there built into the game launcher is something a lot of people do including me. I rather put in my effort in getting good and learning but not talk. people just don't want to talk to players in this age. I don't want to talk other than to talk about balance changes I should be able to talk in the steam forums with the devs listening. I don't want to have to make account click on a link, do some anti-bot and alt bot thing, find the channel I want to talk about, read the room what the people are talking about, type what I want to say then I can head out. or I can just click the discussions button on steam, create a post and say what I want to say.

quiet sapphire
#

how is it a bad thing we are active in discord?

quiet sapphire
jolly crown
quiet sapphire
#

devs check those too

quiet sapphire
#

its their responcibility

jolly crown
quiet sapphire
quiet sapphire
strange flume
# jolly crown that is becasue you don't get it most people don't want make a new account just ...

Exactly my point: People who play the games like 10-20 hours and leave it after the experience are not going to do the job of joining and talking about balancing and IMO that's good, because their understanding of the game will be very subjective and not very open minded. You who stated being BFF and I estimate you have 50+ hours are here because you want to make your voice heard. Guess what: Now is the perfect opportunity, since the balancing idea form is now available

#

Also steam makes you do the anti-bot thingy too when creating account IIRC.

fervent kernel
strange flume
#

Though I am bad at aiming, so not too bad IMO.

fervent kernel
#

Hehe

#

I just made an educated guess. Used to take 50 ish and they basically doubled the process

strange flume
fervent kernel
#

Tho I wonder, what are balance discussion topics nowadays?

strange flume
jolly crown
quiet sapphire
strange flume
quiet sapphire
fervent kernel
#

Can I suggest a thing? I know some ppl don't like that some buff/debuffs don't correlate to eachother(small and big head for example) but what if that was the norm? Well More so in thr fact that buffs should have a lil more then the debuff counter parts(like health uppie)

#

Probs like a 10% on stats(except a few like health uppie)

fervent kernel
#

Like that

cedar compass
strange flume
# jolly crown a lot of people play games for hundreds to thousands of hours without touching d...

I can give another example of mine: I play Project diva mega mix (213 hours total ATM). It is a rhythm game that suffers from random stuttering and it frustates everyone who plays the game. I haven't joined the discord because although I am aware of the issue, and would like to see if people have got any ideas how to fix it permanently I have found a good enough solution to make it more managable and I don't need community support.

#

If you really want something you should go after it, but if you are too lazy, then just be satisfied with the things you have available.

fervent kernel
cedar compass
#

Buffs and debuffs are additive at the moment, so if they match they in theory should counteract one another

fervent kernel
#

I guess the main problem might be steel bullets

cedar compass
#

Steel is +21%
Rubber is -21

fervent kernel
#

Ye making that +10 would just make the game go pop!

cedar compass
jolly crown
cedar compass
#

It rounds weirdly on limbs

cedar compass
#

For instance, Spike has +12% with his Bigger personality

strange flume
fervent kernel
strange flume
strange flume
cedar compass
jolly crown
strange flume
strange flume
quiet sapphire
strange flume
#

For example if I want to know if for example other card games I play have gotten some new cards or similar crap, I HAVE TO BE in the communities that discuss and tell me about it if I want to be the first to know about it, because eventually it will be discussed in some random ass steam forum, but then the cards have been around for a while probably.

#

I mean you can literally go on and post that above link into FVF steam community, but you will be more up to date here, than there.

jolly crown
# strange flume If you really want to know what is going on RIGHT AT THE MOMENT you need to take...

there is a lot people who like just lurking around. I lurk on reddit without a account for hours some time. I shouldn't have to make a account just to see some comment to decide if I want to say something. instead I should be able to see some discuss to decide if I want to make a account to say something but it all goes back to I don't want to want to make a account just to stay updated on games

strange flume
# jolly crown there is a lot people who like just lurking around. I lurk on reddit without a a...

Then you are not invested enough that you should get the most up to date information immediatly. Like I really hate the fact that you are not really counter arguing here. You are just presenting your own perspectives here over and over again without any intent to change your opinion or perspective. Sure, you should be able to check some patching information or other already figured out data when it is needed (for example bug fixes, known issues, glitches etc.). But active balancing is going to change its form of data all the time, so if we just go on and post our current ideas into the steam forums, they will be outdated pretty damn fast. Therefore there is no any idea of doing that before game devs have made the final decision and implemented these changes into the game.

Given this judgment if all the people are this way, there is no way to make the card balance form work if nobody is ready to give a chance to change their opinion.

#

Sure devs should check steam forums, but they should check discord too. AND BOTH PLATFORMS REQUIRE ACCOUNTS TO BE ABLE TO RECEIVE COMMENTS AND CRITICISM.

jolly crown
# strange flume Then you are not invested enough that you should get the most up to date informa...

because there is no counter arguement to make. your position is "if you don't want to make a discord you aren't invested in enough" and my position is "you don't need to make a another account to be invested" it's a endless circle because we see being invested in something as two different there is nothing to change all I can do you give a different perspective and all you can do is the same. we can agree to disagree because at this point we are running in circles. the only thing I can say is the document should on the steam discussions but instead I will make my own document and put it there for steam forum users then upload it here.

strange flume
waxen pendant
thick thicket
pale mist
# quiet sapphire the whole point of a ranked system is to show skill/gameknowlege

Many ranked systems fail miserably at doing that lol
FvF's doesn't show skill/knowledge, it shows grind time and "Did you just run the meta deck". (Edit: Or yeah, did you grind off someone lol)

Nojump is a shit design, not because of routing knowledge, but because its entire concept IS making the game feel like dogshit. That's literally the point of the card. Can I navigate a map with nojump? Yes. Do I hate the card more than anything else? Yes. It doesn't auto win a round on me, but it actively DOES make the game not enjoyable. It's not that having a problem to play around is the issue, it's that the problem it forces you to play around is unengaging, poorly considered, and flattens the game. Your BFF players that run Double Jump, considered on its own to be one of the weakest buffs, literally solely to counter Nojump, taking a slot out of their deck and cost for literally a single card counter because Nojump is that unengaging and oppressive on a map by map basis, are proof enough that "Just deal with Nojump if you don't like it it's probably just skill issue" is a terrible take

jolly crown
#

👆

quiet sapphire
#

I agree that nojump makes the game way less enjoyable, but not unwinnable similarly to how pixelvision makes the game less enjoyable. Unless its trucks red spawn nojump can be navigated and round still winned. I personally have learned many nojump paths in maps and dont run double jump in any of my decks

#

Regardless of this i do agree reworking it will be better for the game

pale mist
#

I mean again my point isn't that it makes it unwinnable

#

My point is that it makes the game bad

quiet sapphire
pale mist
#

Pixelvision is way less disruptive

#

Like incomparably

jolly crown
quiet sapphire
pale mist
#

I mean

#

I dunno I don't mind it

quiet sapphire
pale mist
#

Ironically some places are easier to see with pixel vision

#

like with some of the background stuff on tabletop

#

spike peeking over the dm screen

#

etc

quiet sapphire
jolly crown
pale mist
#

Ice block can get one magged

#

I agree that Ice Block should never have been nerfed

#

Who was like

#

"man,

#

ykno,

#

this ice block card? Too good."

jolly crown
#

It was for free for all stalling

quiet sapphire
pale mist
#

Well I agree but NJ is similar

quiet sapphire
#

We all agree shrink timer should be reduced

pale mist
#

None of these debuffs/etc should have 20s timers

#

that's insane

quiet sapphire
#

Exactly

pale mist
#

also just fix my damn character /lh

#

Tired of not being able to play jawhara

#

Because their passive just doesn't work

#

:T

quiet sapphire
#

Oof

#

Jawhara has the most boring passive in the game😭

#

0 impact on gameplan

#

Just tank

pale mist
#

Disagree

#

You play angles differently

#

vertical peeks are preferred

#

etc

quiet sapphire
pale mist
#

Low ground also changes prio

quiet sapphire
#

Meh

jolly crown
pale mist
#

Dropdowns to lowground become preferable in many more scenarios

#

since your head then blocks your body etc

quiet sapphire
pale mist
#

If she just took x% less damage

#

Then I'd agree

#

The fact that it's on headshots makes for some interesting positional questions and differences in routing

quiet sapphire
#

Newton has many cards he likes to be in deck and combos with

pale mist
#

IF it worked that is

#

:TTTTT

quiet sapphire
pale mist
#

WALL

#

:D

#

I'm only half memeing

#

you'll see

#

I'll make wall real

#

It's gonna happen

jolly crown
pale mist
#

Hmmmm

quiet sapphire
#

@pale mist the only things in terms of deck bulding its that you dont want to play mirror brain, smal head or helmet

pale mist
#

DJ actually

#

Gets a sHIT load of value out of the present selection

quiet sapphire
pale mist
#

Since she really wants brasshopper and the akimbo fks

#

she will just win

quiet sapphire
#

Ak and brass are acrually worth to put in deck with dj

#

Not all chars like brass and ak in deck

#

Also with shotgun dj has advanage on range

#

Way different than other chard

foggy niche
#

Boo b_sable

jolly crown
pale mist
#

When the guns are ridiculously inaccurate otherwise yeah

#

it's pretty good

#

It becomes laser

quiet sapphire
#

Playing dry brass or ak with DJ is worth it

With other chars not so much

#

ALSO

#

Mind blow is worh it to play without big head with dj

jolly crown
quiet sapphire
#

More accu so easy to hit normal brains, for other chars it toi risky

quiet sapphire
#

With dj it actually good

#

Simple as

jolly crown
quiet sapphire
#

If you try to have same firerate as dj you will simply have less dps cus of way bigger bullet bloom

#

The fact that dj decreases bloom, increses his firerate and spammability which increases dps

#

That is most apparent with brass

#

If you play nopassive against me on dj and we both have brass i will pretty much always win

#

With no other cards in play

quiet sapphire
jolly crown
# quiet sapphire If you play nopassive against me on dj and we both have brass i will pretty much...

Yeah in no using cards at all dj would win but again their passive isn’t that crazy because the boom by itself ring but also in game where is so many different to approach your opponent you almost always end up very close to them. Making the passive map dependent and with subway and gas station there is a crap ton of cover. So you end up having to play a run style to be able to use passive effectively and if it was in reverse your opponent is probably about to die so you don’t need to hit them that much. But what I’m really trying to get at is. Dj newton is boring because you need to run a weapon deck use that passive

quiet sapphire
#

I mean his passive affects normal boira too

#

You still get ton of benefit while in boira

quiet sapphire
#

He plays weapon deck only too

#

But alt least DJ maked brass usable

#

And spike doesnt affect brass

cedar compass
cedar compass
jolly crown
quiet sapphire
#

Dj accuracy affects normal boira a ton

jolly crown
quiet sapphire
#

I can spam your head from long range

#

You cant

quiet sapphire
jolly crown
quiet sapphire
#

Its not comparable to steel at any level

quiet sapphire
#

I think you just havent played DJ to understand how he is played

quiet sapphire
jolly crown
quiet sapphire
#

Nope, its simple and easy to benefit from, you can spam max firerete with good accuracy, others have to tap and burst to keep being accurate

#

Spamming max firerate and getting DJ benefit is easy

chilly flume
#

but what if you want to play other characters ThinkO_O

jolly crown
chilly flume
#

that applies to a lot of games tho ThinkO_O

#

sorry im not here to down play or anything, im just implementing an opinion, and genuinly want a solution that is fun to play not broken but not too underpowered, there is no way to find the perfect balance, cause sometimes you need to do something else to boost something else, or you need to not kill something entirely but try to make it still powerful but only by a difference of very little

#

also im on no ones side for this i will make that clear

#

simple term would be me like game, me want more players

jolly crown
#

We are just talking about if dj = boring

chilly flume
#

hmmm

#

50/50

#

people with decent aim will become god like while others will barely feel the difference

#

its player dependent i thinkThinkO_O

#

i would say people with decent aim or god like aim could have greater aim and winn more rounds purely on hitting their shots will either lean toward mobility characters (haru, moose) or laika or dj newton

#

so it really is player advantage i think ThinkO_O

#

tbh i think the tournament coming up will determine that since some will pick dj newton for the edge

jolly crown
chilly flume
#

then of course rest is just mains

#

this is purely perspective, since you have good aim you don't need to use newton, some people use it to make up for the lack of aim or decent to get to god like

#

every character has a certian player playstyle, fun, chaotic, etc. if you excel at one aspect then one character will be either perfect fit, boring, or overall fun

#

if you have good aim and feel dj will give you an EVEN bigger edge then you find it enjoyable, if you feel as tho it doesn't change anything then you wont find it fun but boring

#

tho what i am stating is general aspect and not zonin into dj ThinkO_O

#

for people that like challanges then 2 bullets only is always fun (ams laika main)

jolly crown
chilly flume
#

well they are a rare breed

#

tho i think i have a friend that mains em, cause they are like a laser :p

jolly crown
quiet sapphire
#

think about it more

chilly flume
#

if you miss shots with spike they shoot you back if they have better aim, also spike's increase damage doesn't do too much? idk, i never felt the impact that much

jolly crown
pale mist
#

I lost you

#

lmao

#

Soo

#

Charitably

quiet sapphire
pale mist
#

I agree that DJ is a character with lower safety

#

As in

#

You can't spray and pray a final chip damage or something

#

If you're not doing all the work, you're not getting the value

#

Sometimes yes you would want something with spray, because it saturates an aread more fully than mouse shake

jolly crown
# quiet sapphire - 1st you miss shots less with dj - 2st bullets dont do anything if they are mi...

So dj newton just give aim bot now that is crazy . I’m talking about shot hit ratio if both players hit equal shots spike is gonna win it out dj only has the advantage long range and that requires the ability to hit your shots. Overall everyone playing this game doesn’t have the level of aim required to make good use of dj’s passive and it’s also map depend because even if you can hit all shots you are still gonna end up in a close range battle with spike versus dj everything about dj is if you miss you get out nothing of it because in the end you have a basic gun with no damage increase. They are very boring because you need to have a high enough level of aim skill make it the perk worthwhile without running weapons spike doesn’t need that level of godlike aim to make good use of their passive without weapon aka dj is forced into a weapon deck and spike is not

quiet sapphire
#

also dj makes brass, ak playable and makes shotgun different to use

#

not boring

chilly flume
#

same with fk right?

#

oh wait

#

you said that already

quiet sapphire
#

yeah, i dislike playing ak with anyone else than dj

#

brass as a card too

chilly flume
#

i also agree to disagree, since it depends on the weapons they are using

#

default maybe spike but maybe by a hair

#

other cards dj has more of an advantage since the high damage is more packed into a point

strange flume
#

IMO in many cases the current stevie gull is just better than DJ newton and Spike Remington and that needs a change. It is kinda similar to energy drink, where it gives more buffs, but only temporarely (and not many play speed up, or faster reload). Whereas if you play stevie, as long as you are running the base weapon (Golden boira) You are going to do better than Spike and DJ.

quiet sapphire
#

Good point from steam

#

Balancing the game will make a better environment for casuals and comp players

#

Thats the goal of these balance suggestions

foggy niche
#

Sable 🗣️

chilly flume
#

I think i faced that person before? ThinkO_O

winter palm
#

tinman needs duration nerf, and its slow increased.

#

shrink everyone seems to agree 5 seconds off its duration

#

(also mindblowing should remain lower duration than tinman it may need a nerf aswell as nerfing tinman might be a indirect buff to MB)

quiet sapphire
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id strongly rather 3 cost for tinman but duration decrease could work too

quiet sapphire
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its usually prealigned to instashoot and instakill

winter palm
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did you not read my whole text?

chilly flume
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I think all 3’s time should be decreased, maybe shrink should be a tiny bit bigger? Instead of an ant, maybe a mouse ThinkO_O
Other than that just time decrease would be fine, maybe up tin man cost ThinkO_O
Maybe the others as well

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The times I find no jump very frustrating is when you’re on a very vertical heavy maps, and no jump makes you a sitting duck on those type of maps.

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Which is almost every map except pool day now that think about it ThinkO_O

fervent kernel
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Who needs the highground anyway👁️

pearl lichen
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I still wish that invisible hand had a timer

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And I don't want people giving me the "um if they saved garbage, thorns, Invis until now they earned the round' 🤓 ☝️

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No my issue with that combo is you virtually make the opponent unable to play any cards for that round, which negates any fun

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And specially if it's trios were it can be played thrice

strange flume
pearl lichen
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I think that is also not a bad solution, it hinders your gameplay without feeling like 0 counter and makes it more worth wile to have 404

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Since if you know ti's in your deck you scour for it

cedar compass
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I’ll likely go through it today once again addressing comments

cedar compass
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I’m also going to like.. properly test out Spike’s Big Bullets card

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Because the damage buff that Spike is getting isn’t adding up empirically

strange flume
cedar compass
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We could always make a new thread, but I wouldn’t want to split this thread’s discussion

strange flume
jolly crown
cedar compass
strange flume
strange flume
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The current thread serves as a good platform, but is inefficient in practice and requires someone who actively uses the thread to copy ideas there. Leaving the original poster wihtout any credit.

jolly crown
strange flume
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We just popularize the new thread and make it more active.

jolly crown
strange flume
# jolly crown that would be tough since this is already the home for just talking about balanc...

I am not going to stick to the user interface issue you are having here (once again) (Guess I still did).
I think that people could discuss anything related to topic in that new thread (similar to this) BUT it would be easy to refer if an idea is already in use OR if new ideas should be written to the document. You could go: "Hey you, go and write that idea to the document, it is pretty cool" and the receiving end would have absolutely no problems understanding where they should write it and you don't have to repost the link all the time. Or you could just say: "check the description of the thread"

jolly crown
# strange flume I am not going to stick to the user interface issue you are having here (once ag...

it's a little bit more effort than typing on discord since if you are on mobile you have to download google docs or (if you know just request for the desktop site) to comment and if you are on pc you are fine just some people only use mobile discord and I doubt the same people using discord bother with google docs to the point where they have that downloaded by now. it's a effort problem that is it

strange flume
strange flume
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Also using word is actually more complicated than docs IMO.

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This too: you can just write your idea somewhere into your phone and write it when you get to your PC. It is not like this game is a mobile game.

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I just think that new thread with simple QOL update could make this topic more approachable and open.

quiet sapphire
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I think 1k messages is makes thread more interesting to check out

strange flume
strange flume
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But I think it is totally up to Jayden, since he is technically the owner of the document.

glass egret
# quiet sapphire

My face when enemy stacked slow reload and instead of frozen gun they used empty mag:

cedar compass
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Stacking needs to die honestly

cedar compass
glass egret
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-50% is still a LOT more than 3-4 seconds of frozen gun

cedar compass
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I mean at that point they're are either spending 4 card points

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Or almost 8 if they are using card profaner to do the stack

cedar compass
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TL;DR:
First slow reload puts an almost 75% reload speed penalty, while the second slow reload puts it to 210% reload speed penalty

cedar compass
glass egret
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6 times slower?!

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This is insane.

novel mango
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Text

glass egret
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Real

dark sparrow
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I recommend moving the talk to #1253051964820947086 and give a link back to this post to have a log of the conversation if it's related. Suggestions-Ideas won't be holding balance threads any further. Balance-feedback will be the organized place to talk about balance.

Once you know this, we are locking and closing this thread later, don't take too long x_x.

I know that this thread was made before the creation of #1253051964820947086 , however, we can't move the thread between forums yet since Discord hasn't implemented that feature even if it's widely requested. Sorry for the inconvenience.

quiet sapphire
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RIP Card Balance Suggestions [REVISED]🕯️ 🕯️

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i will never forget this place ❤️