#Card Balance Suggestions [REVISED]

1 messages · Page 10 of 1

quiet sapphire
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Yesh last balance changes werent good

fervent kernel
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Making it 20 or 15 would be goodie

near sleet
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Ice block only being 300 isn’t bad bc ice block needs 600 health

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It’s bad bc shrink could lose like literally half its uptime at max rank

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In a nerf

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I think ice block being 300 outside of shrink is fine even if we do also get a timer on it eventually

cedar compass
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As well as fixing that -40% LIE

near sleet
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Lol

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Doesn’t titan just say like “become a giant or something” it should do that

near sleet
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Also I know most of the time we speak in generalities or about 2v2 bc that’s what the tourneys are in, but I’m curious what the communities interest is for 1v1 namely if they’re was a 1v1 tournament would you play in it or watch? Just react if agree

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Or do people generally not care for 1v1 at a high level

cedar compass
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I think people just like doubles more just because there’s a bit more round chaos

cedar compass
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Does anyone know the duration?

thick thicket
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😎

cedar compass
thick thicket
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😎 😎

cedar compass
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Maybe we just have it be in like with No Jump, 17-18 seconds for max level?

pale mist
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Okay let me reframe this
Other stall pieces like parley are only 7 seconds or less

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Shrink is effectively a one-sided version of that

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If we say that it reduces the hits you take by that -85%

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Since that's proportionate to the target size

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Hell

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Because it's so long

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The shrink player can use parlay to eat options that could kill them with indirect damage

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And it favors them because their buff is still there for eternity

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Not to mention that for guns their increased damage taken is not that significant because the target is small enough that you're going to be hitting spread over them which means more likely to hit arm/leg shots anyway

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Shrink should be like, slightly longer than tinman if anything

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Because that's what it's most comparable to- a fully mobile tinman with explo weakness instead of fire weakness

near sleet
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If we cut it to say only 20sec at max we could also take another 25% off the dmg you do while small?

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Eh that makes it more agregious with non boots weapons, but maybe that’s okay bc then you can interact with the opps weapon?

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The reality is it’s better than a one sided parley bc you can still play cards and are in the hot seat, it’s closer to frozen gun that lasts forever

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And we all know what that was like pre nerf

near sleet
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I know we’ve talked about the dj nj interaction being parasitic but I also think nj should go to like 13-15sec at max level

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It’s so crippling and at 2 instead of 3 not to mention isla or trucks

near sleet
cedar compass
near sleet
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I disagree

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It wouldn’t feel as bad maybe but balance wise it’s still problematic

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It only directly benefits moose players by making nj basically useless against them

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(Enough that I would consider making two decks for tourney to swap vs moose matchup)

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And people run dj now most of the time as a counter to nj not because they want the dj, otherwise why do moose players run dj

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I actually think if that change goes through and nothing else literally nothing changes

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(Except for moose matchups)

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Because what will happen is everyone will consider running dj as a tech card as they are now

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And only use it as a responsive tool as they are now

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It’s maybe just more common and still relies on rng

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People with nj will either always use it immediately in case the opp hasn’t drawn the dj yet or they will wait to use it after the dj meaning it’s only used in final round and is a feels bad both ways

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Besides why would we want two cards that either do nothing when they counter eachother and when they don’t counter eachother they do next to nothing (dj) or are busted (nj)

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That interaction should change I am in favor of that

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But I don’t think that is in any way the reason the card is problematic

fervent kernel
fading tusk
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I appreciate that a lot of the weapons are niche and have unique hard counters but the katana is a little too niche

fading tusk
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It's good against snipers and that's it

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Akimbo katanas are also a strict debuff.

quaint osprey
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Nah katana don’t need a buff at all

quiet sapphire
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Kinda oneshots

pale mist
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It's important to remember that katana can pretty much always choose to time its reload with yours for minimum downtime (except versus like shotty because multiple pellets count at once) so if the katana player is paying attention they'll be able to mitigate the vast majority of damage from most weapons

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It's a weird case where I feel like akimbo katana is worse than single katana because block is such a huge part of what makes katana such a polarizing weapon

quiet sapphire
quiet sapphire
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But usable, and very good dmg when close

winter palm
quaint osprey
quiet sapphire
cedar compass
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A little necromancy haha

quiet sapphire
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Btw

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Would it be crazy to suggest a balance talk text channel?

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On its own

winter palm
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it would be crazy

quiet sapphire
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Why so?

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More accessibility and highlight for people to chime in to balance talk

winter palm
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it would be a modding nightmare no thanks

quiet sapphire
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Ehh, no channels here are really strict by their topic anyways

waxen pendant
waxen pendant
quiet sapphire
thick thicket
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đŸ”Ș @waxen pendant

craggy cairn
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Honestly there needs to be some deminishing returns to card stacking for debuffs imo

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Maybe to buffs as well

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That also indirectly nerfs card profainer

cedar compass
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I made a thread about it previously

waxen pendant
waxen pendant
cedar compass
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It was a good idea to try and consolidate everything into one thread, but I think if the other thread gets more visibility, they will understand the frustrations

craggy cairn
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Tinyfy should have it's damage vulnurability increased to either 30% or 40%

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It's supposed to be a wild card, it should have a bit more risk to it

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Present should also have more effects but it should not be nerfed to a 2 card

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no one would run it if it has more effects and is a 2 card

craggy cairn
fervent kernel
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Reduce the time that's all

craggy cairn
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It really should be a 10 second card

cedar compass
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But for the sake of not just straight up removing cards

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I like the suggestion Nudgarrobot had with it: making Double Jump/No Jump -> +1 Jump / -1 Jump

craggy cairn
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but not sure if that's too powerful though

cedar compass
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Should be like Kirby jumps though, where the third jump is lower in height

fervent kernel
cedar compass
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Because Double Jump right now, is in such a weird place

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To summarize @pale mist 's point: "If a No Jump counters your Double Jump, you’re extremely heavily punished for trying to play Double Jump as a buff. You can never play Double Jump without having been no jumped, and you can always use No Jump for shotgun value. "

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"No other character’s antithesis card ignores their trait card when it’s played. Rubber Bullets does not reset Spike’s damage to default first before applying the damage penalty."

fervent kernel
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How much do ppl still hate no jump?

cedar compass
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I mean I do, but

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I started playing with my jump button unbound to practice for No Jump scenarios

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Can't complain about No Jump if I never had the ability to use it

craggy cairn
fervent kernel
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Lol

cedar compass
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Well

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Honestly there's a very simple way to fix that

craggy cairn
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it's fucked up

fervent kernel
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I don't use double jump in my decks now days

cedar compass
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On Trucks, with the red side spawn, it should just be a ramp

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Like realistically

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That would be a pretty simple fix because it would provide a way for that team to actually move

fervent kernel
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Tru

cedar compass
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Here if they had something where this (the green ramps) was like

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Not jumpable, but "vault-able," then people would have much less of an issue with the map

craggy cairn
cedar compass
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Because what are your options here if you are No Jump'ed + Silence'ed/No Double Jump?

  • Walk through the low-ground mid-choke where you can be stared down
  • Stay there and be bombed or rushed down
  • Unalive yourself by walking off into the highway divider
cedar compass
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Even if it's a terrible map

fervent kernel
cedar compass
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You can expect to be screwed over equally on both sides of the map

fervent kernel
craggy cairn
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But uh

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you see the problem there

lusty geyser
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come to think about it
I think museum is the only true symmetric map of the game

cedar compass
lusty geyser
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even island have tiiiiiiiiny differences

cedar compass
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Is symmetrical

lusty geyser
cedar compass
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Which honestly, is one of the best maps because it's symmetrical

lusty geyser
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Subway is almost symmetrical, if the middle stairs weren't there

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rooftop is definitely not symmetrical at all

cedar compass
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Nope, but at least it's a long straightaway so you have options

unreal ruin
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Green tarp box in the top hall makes it extra not symmetric

lusty geyser
cedar compass
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I'm not saying you can't have asymmetrical map design btw, but you can see the issue

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Whoa

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How did you get a clean overhead shot like that?

lusty geyser
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magic

fervent kernel
cedar compass
lusty geyser
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but yeah
which, my question is

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which rooftop side is better?

cedar compass
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Left side

lusty geyser
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I like to believe is birdcage

fervent kernel
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Rlly? Personally the right side

unreal ruin
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Birdcage sniper ghost bullets has a niche

cedar compass
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Let me draw one thign

fervent kernel
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Sure!

lusty geyser
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I should make clean shots to all maps frfr

cedar compass
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Okay, so the red line here is the dividing fence

fervent kernel
cedar compass
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If you get No Jump'ed, the only way out on the top-side is to walk horizontally on the green pipes in the corner, or the 2nd/3rd stone edge

fervent kernel
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That's why there's some cover back

cedar compass
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Cover or not, if you can't immediately group with your teammate on the lower side, you're dead

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Because what are your options? Walk towards the water tank? That entire sightline is a one-way from glass

lusty geyser
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I also took this one, too

cedar compass
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They can see you, but you can't see them

fervent kernel
fervent kernel
lusty geyser
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I really like this map discussion thingy
especially since most maps are asymmetrical, one side has to have an upper hand

cedar compass
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Trucks is not one of those maps

unreal ruin
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They gotta make trucks at least like, 3x bigger

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it's the only map I T-0 silence lol

cedar compass
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T-0?

unreal ruin
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insta play

cedar compass
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Ahh

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Yeah, and Silence needs a nerf too

unreal ruin
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I was going for a space launch vibe lol

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since the UI has a card timeline now

cedar compass
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Should go from 4-7 seconds to
2-5 seconds

lusty geyser
cedar compass
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I think for that map, we had a callout for that area as "Death" (since you basically were dead if you were there)

lusty geyser
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Ok, I'll attempt to render some of the maps
can't do much in terms of resolution cuz I'm running on tape and glue here, but i'll try to make it as big as possible

Which should I do first?

fervent kernel
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Tabletop

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If you hadn't done that

cedar compass
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I was gonna suggest Nuke Wasteland

fervent kernel
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For all the Spawns?

cedar compass
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I mean, there's no way to really know all the spawns from an overhead

fervent kernel
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I mean bus, pipes, big pipe, pillar just comes naturally

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Could be fun to check where the Spawns could be

cedar compass
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Spawns, the the directions

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Since I think those are present

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Since the big tube spawn, you always face the wall

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I just want to make a callouts guide or something

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Doing this, is very annoying

fervent kernel
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Those are some funky names

cedar compass
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You should see our Theatre callouts

fervent kernel
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Don't need alot of callous except for nuke rlly

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Left and right does the trick

cedar compass
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Well for Theatre, do you mean Stage or House right and left

cedar compass
fervent kernel
cedar compass
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We named the elevators for theatre Lenny and Carl

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We're a very orthodox team I swear ;;

fervent kernel
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Hehee

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That's funni

lusty geyser
fervent kernel
lusty geyser
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not sure if keeping the illumination makes the topview look better

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wait I think I figured out how to make it on an absurd res

cedar compass
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This is amazingly helpful!

lusty geyser
fervent kernel
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Clean

lusty geyser
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also woods textures are fucked and idk how to fix them
so maybe something else

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trucks?

fervent kernel
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Yeee!

cedar compass
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I sincerely thank you for these

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I would love to know how you're managing to do this

quiet sapphire
near sleet
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Okay I don’t know if this is an unpopular opinion but I’m actually in favor of trucks staying as is. Small changes with some of the bugyness sure but as a design I don’t want it changed. I would rather have it be banned in tourney than have it be changed for the game as a whole

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I would rather it be treated as a “casual map” than force it to be changed for comp

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Besides I think it functions like island as a counter pick for rushdown comps, which is arguably cringe and overbearing but those teams should have an option, like counter picking to stacion

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For longer ranged slower comps

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Or rooftops for that matter

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I also think that asymmetric spawns favoring some teams is like generally fine in this game, I understand why it’s an issue abd how it affects games and some of them are really bad for sure and should be changed (theatre isn’t better now for example)

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But like rooftops is fine

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It’s close enough that I think it’s fine

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Honestly gasolinera is probably fine too

cedar compass
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Otherwise, you essentially have limited options in regards to not having the option to rotate

near sleet
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Maybe I misunderstand?

near sleet
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You mean if you are on red spawn you can’t get up top when I jumped?

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If you fall into/are in the whole on ice cream side you also get stuck no? That should also change?

near sleet
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Is there like a google drive or drop box link for all those top down shots from skater those were amazing

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And I would be I tereste din helping you with a call outs guide

lusty geyser
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Sadly no
I'll be working on that once I have the time to do so

near sleet
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Hey I finally got a chance to look at the survey results?
Why is ribby so hated lol?
What do I not know?
@quiet sapphire
@cedar compass
Do either of you know?

cedar compass
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Probably just because he "was" the worst character

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I think he's fine

near sleet
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Hmmmm I could see that for why they want him changed but why vote disliked? Ig just spillover

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Personally I think that’s misguided he should be a bad gimmick character and stay that way, I hated the people who were complaining about wanting him “fixed” “buffed” in the discord on release

fervent kernel
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I think they thought it was disliked to play

near sleet
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Ooooh

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I was thinking to go against

fervent kernel
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Same

near sleet
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Interesting

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I will be unimaginably sad if they change him

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I’ll probably have to go back to Stevie đŸ€ź

cedar compass
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It should be noted, that the answers for the poll were prior to the release of Dingo and company

near sleet
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That is true

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I wonder if laika would have changed the results

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But I also imagine that would be recency bias

quiet sapphire
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His voicelines are nerdy and annoying

near sleet
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lol

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Unfortunately I can’t disagree

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They are a bit much

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But playing 1000+ games I’ve learned Stockholm syndromed into liking them

quiet sapphire
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Yeah its not as bad as New chars

toxic valve
quiet sapphire
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Dingo -grunting
Siaro -mega cringe lines
Sheep - sound feels off and overly positive lines
Laika -condecending mommy issues lines? "You are worse than my mother" what?...

toxic valve
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I also don't like the sssssssssssssssssssssssssssiaro voice lines tbf lol

quiet sapphire
toxic valve
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SSSSSSSSSSSSSSssssssssssssso agree!

vocal hawk
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I'm not a fan of most of the DLC characters voices/lines

quiet sapphire
vocal hawk
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they range from awful to meh

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best we get is relatively inoffensive

toxic valve
vocal hawk
lusty geyser
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Trucks render finished :]

cedar compass
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Holy shit, the side view helps so much

cedar compass
quiet sapphire
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If you learn it its possible to walk there without jump

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Iv used it to suprize many nojumpers

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Its wouls be cool if Trucks had more cards that moved dunamically like that one car

craggy cairn
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Don't you need to take damage in order to get there though?

cedar compass
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Hmm.. could test it

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Might be possible to step up on the edge

quiet sapphire
near sleet
near sleet
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There is a moving car on ice cream side but that one is a bitch designed only to fuck you when you are just trying to rotate bottom path

quiet sapphire
near sleet
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oh lol probably

quiet sapphire
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Tho its possible to junp on the car wihout dmg too

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If you time the jump right when car is close

near sleet
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okay i take it all back

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vamp & poison are fine in the perks pool

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but move speed has got to go

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omg that is cringe on myk

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i would actively prefer they get vamp

pale mist
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What, you don't like Myk getting to have both laser acc on you as well as zip zoop movement?

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lol

near sleet
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its so much funnier than you think

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because after going 2-4 (me losing) to a myk bc of laser aim and move speed

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they ranked up

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we fought again

pale mist
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And they got dumpstered?

near sleet
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and i DUMPSTERED them 3/0 two rounds in a arow

pale mist
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Yep

near sleet
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it was bad

pale mist
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Perks are way too good

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is the thing

near sleet
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i love having my opinions comfirmed like that

pale mist
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I had the same kind of thing happening the other evening

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The thing is if the person getting the perks have even mid aim

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The amount of leeway it gives is ridiculous

near sleet
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fr

pale mist
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On some characters I should say

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Moose getting acc+ doesn't really do much

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Same with Moose getting Silent Steps

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lol

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But then for some of them we give acc+ movement to brasshopper character which has two weaknesses: bad falloff and low acc

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stonks

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Also give Big Mag (card) a minimum of +1 ammo so it actually works on Laika. Please? Pretty please?

near sleet
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that would be a good perk on her actually if it worked

cedar compass
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You make that work by changing how big mag and small mag work

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You have to round to the nearest bullet

near sleet
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yup

quiet sapphire
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how do you guys feel about nerfing barbed

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its 60dmg from playing 5 cards

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thats a death sentence

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it could be max 10dmg per card imo

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a tame nerf

winter palm
quiet sapphire
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till gamepoint rounds

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thats the point of the game

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to win with less cards used

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and use card advantage at later rounds to ensure a win

winter palm
quiet sapphire
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thats the optimal play

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as i just said

winter palm
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its inefficient

quiet sapphire
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its the opposite

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litterally the point of cardgames with bo5 round that allow to save cards

winter palm
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it isnt. the only case you would do that is if your ahead

quiet sapphire
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is to win with less cards used and use card advantage at gamepoint rounds

winter palm
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and if your ahead who cares if you take what? 60? you can still save for next round regurdless if they barb aswell....

quiet sapphire
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like 2-2

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if i have +5 cards than you

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i should probably win

winter palm
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youre really stretching here.

quiet sapphire
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round saving cardgame logic

winter palm
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ty

strange flume
quiet sapphire
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truly informative

quiet sapphire
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thats the point of the game

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thats why everyone hates barbed and silence

quiet sapphire
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they are designed agaisnt the point of the game

strange flume
quiet sapphire
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since card advantage is supposed to be a huge thing

strange flume
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I think barbed should do less damage the more cards you have.

strange flume
winter palm
# quiet sapphire round saving cardgame logic

this isnt it, you dont "save cards" if theyre staying in your hand and your not going even on cards every round your risking losing that round, the point is yes be effecict but at the same time you want to WIN the round if your behind and have cards in hand your playing wrong and thats a fact. If your ahead and get barbed it wont matter.

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those are the facts and hope that much is OBVIOUS

quiet sapphire
strange flume
quiet sapphire
quiet sapphire
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were not talking about being behind

winter palm
quiet sapphire
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if im 2-1 with 4 cards, its WAY better for me to play saving the cards while my opponent uses some shit like shotty akimbo, then on 2-2 i will ahve huge card advantage

quiet sapphire
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barbed denies card advantage and limits you to play only 3-4 cards

winter palm
quiet sapphire
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that fuckes up my card advantage

strange flume
winter palm
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this is just skill issue at this point

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sorry

quiet sapphire
thick thicket
strange flume
plush dragon
quiet sapphire
#

use skill against barbed

plush dragon
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nerf it in 3v3s

quiet sapphire
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💀

plush dragon
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and 2v2s

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make it affect one player

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barb in 3v3s is fucking annoying

winter palm
strange flume
quiet sapphire
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barbed is uncounterable

thick thicket
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😎

quiet sapphire
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you play barbed

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and limit my cardsusage to 4

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that sucks

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i should have advantage cus i ahve +5 cards

winter palm
strange flume
quiet sapphire
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thats like 2 less heaths

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for 2 cost

winter palm
strange flume
plush dragon
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give barbed like a 20s duration instead of permanent

quiet sapphire
plush dragon
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thats all im saying

quiet sapphire
plush dragon
#

maybe 30s

plush dragon
quiet sapphire
plush dragon
quiet sapphire
strange flume
# plush dragon maybe 30s

I mean, I think this sounds fair. Not too many players rush the last round unless they have something insane or silence.

winter palm
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jani im sorry but this is your worst take yet.

plush dragon
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if you tank 1 barbed it wont be the end of the world

quiet sapphire
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so barbed destroyes somebody who played better than you by limiting their ability to play more cards than you

quiet sapphire
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because i played better

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and saved cards

winter palm
quiet sapphire
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won rounds with less card usage

plush dragon
strange flume
quiet sapphire
plush dragon
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no it isnt???

quiet sapphire
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to win with less cards used

plush dragon
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you hoarding cards and getting countered is a you problem

thick thicket
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Then switch plans? đŸ€”

plush dragon
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that is literally a skill issue

strange flume
quiet sapphire
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and secure the win later with deserved cardadvantage

plush dragon
quiet sapphire
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its skill punishing card

strange flume
plush dragon
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you managed to go low card on one or two rounds

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you can do it again

winter palm
quiet sapphire
strange flume
quiet sapphire
plush dragon
quiet sapphire
strange flume
quiet sapphire
plush dragon
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if you have a problem with not being able to use all your deck in one round maybe dont do it like that?

quiet sapphire
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i used my card smartly to win previous rounds i used less cards to win

winter palm
strange flume
plush dragon
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most combos end with like 2 or 3 cards

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you dont need 7 to win

winter palm
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you mean to tell me your going to use 3-5 countercards in the same round?

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that argument just donest work

quiet sapphire
strange flume
plush dragon
quiet sapphire
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im allowed to use like 3 cards or i will die probably

plush dragon
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it doesnt limit which cards you use though

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only how many

quiet sapphire
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eveen if i saved up 7

quiet sapphire
plush dragon
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you have 7 cards thats enough to set up one good combo + a counter

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you arent bound by chance nearly as much

quiet sapphire
winter palm
strange flume
quiet sapphire
strange flume
#

It is a card. That's why profainer is damn nuts.

plush dragon
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no i agree barbed cards should be nerfed but giving it a timer should be enough

quiet sapphire
strange flume
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You can play cards that delay your other cards.

quiet sapphire
winter palm
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I think its fine how it is, I dont think its op and it does what its meant to do.

plush dragon
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in a 1v1 its

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okay

quiet sapphire
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oof

strange flume
quiet sapphire
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its just badly designed

winter palm
plush dragon
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if you take like 8 damage from barbed cards you aint gonna die

strange flume
winter palm
strange flume
cedar compass
#

The current damage is -12hp btw, and let’s just remind folks that it apparently used to be -25hp

quiet sapphire
winter palm
quiet sapphire
#

and hated by the community

quiet sapphire
winter palm
strange flume
quiet sapphire
#

you are litterally allowed to use 3-or 4 card and more is a deathwish

quiet sapphire
#

even tho i have like 10 cards

quiet sapphire
#

what were talking about with barbed is hand manipulation

#

barbed is not "control" XD

strange flume
winter palm
#

its not even direct, it doesnt make you discard and it doesnt really prevent you from doing stuff, its actually very healthy for a "hand manipulation" card, as opposed to things like silance.

quiet sapphire
pale mist
cedar compass
#

I think the problem with Barbed is that it’s often played with other hand manipulation like Garbage Day and Invisible Hand

quiet sapphire
#

more card using results in pretty much guaranteed loss

strange flume
thick thicket
#

Just sticky and bigger explosion. Big win only costs 2 cards.

#

Only 24 health taken.

#

😎

winter palm
strange flume
pale mist
#

Winning rounds by spending fewer resources is literally definitionally efficient

winter palm
quiet sapphire
quiet sapphire
#

i go on save rounds all the time

pale mist
#

Saving cards on unsalvageable rounds is also a discipline/efficiency play

quiet sapphire
#

**to get card advantage and later win the whole game **

strange flume
pale mist
#

I agree with the concept that barbed cards punishes disciplined play

#

In a way that does not feel good

strange flume
winter palm
quiet sapphire
strange flume
quiet sapphire
strange flume
cedar compass
craggy cairn
quiet sapphire
#

but yeah

#

sucks too

craggy cairn
quiet sapphire
#

ass card design

strange flume
craggy cairn
strange flume
quiet sapphire
winter palm
#

again why are we crying about having 10 cards in hand when youre ahead.

quiet sapphire
quiet sapphire
pale mist
#

Hmm

craggy cairn
#

Invisible hand being indefinite sucks ass

quiet sapphire
#

to be actually used

pale mist
#

So, I don't necessarily think that barbed's end effect is the most impactful part of it

strange flume
craggy cairn
#

Why did they make that card that way

pale mist
#

I think it's the disincentive psychologically

#

Like there are a number of things that mitigate barbed cards but especially something like molebot

strange flume
quiet sapphire
pale mist
#

But that doesn't diminish how frustrating it is to be punished in general for playing for resources

craggy cairn
quiet sapphire
#

especially at last round

pale mist
#

Barbed invis is crippling I'll agree on last round

quiet sapphire
#

might as wenn not play the "card" game at hand

craggy cairn
pale mist
#

404 helps but still guarantees 24 damage

#

(you will be playing a card after 404 so)

strange flume
cedar compass
#

Let’s remind everyone here that Invisible Health has a 60s timer while Invisible Hand is permanent

pale mist
#

Even though 24 damage sounds like not much, it changes a lot of break points

pale mist
#

way easier to do 126 in way faster than 150 due to how breakpoints are set

strange flume
quiet sapphire
winter palm
#

I'll just end my thoughts on this, if youre losing and you have 7+ cards in hand, you saving that many cards I can tell you is the reason why youre behind and at that point is an issue of skill, youre not skillful saving your cards if your losing rounds your saving them to your own detriment.

winter palm
#

thats imo you can take it or leave it

cedar compass
#

Invisible Hand = Hand Advantage punish
Barbed Cards = Punishment for existing

pale mist
#

Who said you're losing?

quiet sapphire
pale mist
#

If you are at round 5 and have hand advantage

#

You're winning

#

:V

winter palm
quiet sapphire
strange flume
quiet sapphire
#

winning in the sense that we have advantage

#

...

craggy cairn
#

Invisible hand + Barbed Cards + Garbage day is just disrespectful

pale mist
#

The idea that you turn off hand advantage is ridiculous

winter palm
strange flume
thick thicket
pale mist
#

Even game is same as losing??

thick thicket
#

Maybe a sticky bomb. 😎

pale mist
#

Okay

quiet sapphire
winter palm
#

????

quiet sapphire
winter palm
#

wdym what?

pale mist
#

Sooooooooooo you're saying just never drop a round and always play out cards

#

That's your point

pale mist
#

That sounds... AWFULLY unga bunga

winter palm
#

huh?

strange flume
quiet sapphire
pale mist
#

"I'm talking about hte 2 rounds you lost"

craggy cairn
#

Does invisible hand still work with hot potato?

pale mist
#

Are you even attempting to argue your own point

#

Or are you just being contrary

winter palm
#

im just being ignored so im done talking

strange flume
quiet sapphire
#

ez win

#

if not for barbed đŸ€ź

strange flume
quiet sapphire
#

tru

pale mist
#

You should let them burn their hand

craggy cairn
#

Hot potato is so stupid

winter palm
pale mist
#

Your play at that point should have the goal of making them burn more cards

strange flume
pale mist
#

Throwing is punting cards into their biggest throw rounds

quiet sapphire
quiet sapphire
winter palm
#

thats your own fault at that point

quiet sapphire
pale mist
#

So you're telling me you play out your best stuff into rounds where opponent plays their entire hand?

quiet sapphire
#

im gonna save cards and let opponent burn their combos

pale mist
#

Like, that just scews you on resources

quiet sapphire
strange flume
pale mist
#

Yes, it hurts the opponent a lot if you pull the win on them when they throw their entire powerhouse on the round

strange flume
quiet sapphire
winter palm
#

you think they're going to use all 6?

strange flume
winter palm
quiet sapphire
quiet sapphire
thick thicket
quiet sapphire
winter palm
strange flume
winter palm
#

your going to run into the same issue next round

quiet sapphire
#

im the one saving

quiet sapphire
winter palm
#

if you save THEY SAVE

quiet sapphire
#

ill have more cards than the enemy next round

winter palm
#

wtf

strange flume
winter palm
#

is it that hard to understand?

quiet sapphire
#

good luck saving at 0-2 round

quiet sapphire
quiet sapphire
winter palm
quiet sapphire
#

they have to use card sto ensure the win

#

at 0-2

winter palm
#

nah you saved so they do the same. using probably 1 card

strange flume
#

If you waste them you are playing poorly.

quiet sapphire
winter palm
thick thicket
#

People forget.

#

😎

strange flume
quiet sapphire
strange flume
quiet sapphire
winter palm
quiet sapphire
winter palm
#

anyway we're going in circles

strange flume
quiet sapphire
#

having a card in game that effectively limits card usage to 3-4 and denies card advantage is bad desing

quiet sapphire
winter palm
#

we alrdy been over

#

and I alrdy said why its wrong

quiet sapphire
strange flume
strange flume
winter palm
pale mist
quiet sapphire
winter palm
#

when in reality you dont

quiet sapphire
quiet sapphire
winter palm
#

and this is not to say you STILL CAN USE THE OTHER CARDS

#

anyways this is endless. im done, you can say w/e now.

#

say im wrong if you want.

quiet sapphire
#

Thats deathwish

strange flume
# winter palm your saying that as if you need all of the cards in your hand to win the round

The idea here is that you want to have them available in the round without every card played being punished for. For example in last round you play: akimbo, FK, thick skin and shrink, you lose 48 health, you still have disarm and your lucky opponent plays switch weapons, obviously you have to play the disarm, but that sets you down 60 health in total for shrink + thick skin.

strange flume
quiet sapphire
strange flume
winter palm
#

Jani I dont appriciate you trying to put words in my mouth.

#

can you not?

quiet sapphire
#

Face it Ruki if you use a barbed and enemy uses 5 cards, thats 60dmg for one barbed. Thats too much value for 2 cost card

cedar compass
#

Just to add another point here, we’ve been talking about Barbed Cards being used on a person with hand advantage/in the lead, but also consider the flip side, it being played against you when you’re down points

Like you already have a mountain to climb being down points, but now you have to take health damage to use the very few cards you may have

quiet sapphire
#

Im trying to see what you mean

strange flume
quiet sapphire
pale mist
#

So the thing is

#

12hp is less value than the card being played
However, in terms of diminishing value for card advantaged play, it puts a steep price on actually playing out

quiet sapphire
# winter palm can you not?

All im trying to is understand your points you make, by repeating my understandment of your sentences. There can be mistakes and i ask you to point them out if there are any

cedar compass
quiet sapphire
#

If you dont appreciate me trying to undertand you, thats a shame, but i can do less of it i guess

pale mist
#

The point being that the interaction is unhealthy. Its counterplay is nonexistent for the value it gens, and the value it gens is purely derived from punishing correct play or further wrecking a disadvantaged player

#

Neither side of the equation is enjoyable in the round 5

cedar compass
#

^

#

Couldn’t have worded it better myself

pale mist
#

Either you get someone not playing cards which are objectively more valuable that 12HP because they don't have the HP to budget

quiet sapphire
#

Its funny that only way to counter barbed is to ooga booga burn your hand every round xD

pale mist
#

Or you get a bunch of free damage and positional info

strange flume
strange flume
quiet sapphire
#

Againt a person with more cards

pale mist
#

Not playing them effectively makes Barbed a "discard enemy hand" card which would be unquestionably broken beyond words

pale mist
#

It's a catch 22 of a card, and Jani is right that the only """"""Counter""""""" is unga bunga your cards

#

On the hail mary that you just win before ever getting to r5

quiet sapphire
strange flume
pale mist
#

A forced reroll would be interesting if it didn't mill their existing hand to discard pile

quiet sapphire
pale mist
#

AKA everything goes back to draw pile and then rerolls

pale mist
#

Mm

strange flume
quiet sapphire
#

Maybe thats fine

strange flume
#

Discarding would be insane

pale mist
#

Banishing reroll makes sense for player reroll, but not for forced reroll

#

I do like the idea of that as an effect though

#

It's another one of those disruptive but power neutral ones

#

Where it's about timing your use based on your read of the game state

#

I think it neat

strange flume
#

Doesn't the deck shuffle after all cards are played and you need to draw? I was expecting that since some other board games do that.

pale mist
#

No, the deck mills completely

#

You just run out of draws

strange flume
#

Dam.

quiet sapphire
#

And draws same amount +2

pale mist
#

^^ which is why profaning reroll is an excellent way to deck yourself

strange flume
pale mist
#

You can it's just not a great idea

strange flume
#

Okay so it just discards.

quiet sapphire
pale mist
#

Oh agreed

#

That's the opportunity cost of reroll

strange flume
#

Banish in my perspective means that I can't access it anyway after the card goes there.

quiet sapphire
#

Reroll is just extra on steroids

cedar compass
#

Almost verbatim xD

quiet sapphire
#

Does same thing extra does but also can reroll existig cards

pale mist
#

tbf rerolling hand cards is a semineutral action when you don't have meaningful ways to interact with the discarded cards ever again

#

Obviously it's net positive because we're selecting the timing that's positive rather than completely randomly rerolling

#

But ya

#

anyway can we just have better netcode

#

FvF has unironically gotten me back into going into quake after playing it for sessions because I need a palette cleanser from the yucky feeling netcode

strange flume
pale mist
#

lmao

#

"oh shit i have to flip over my hand"

#

Which is just a healthier version of invis cards I know

#

But like shrug

#

Something else can be done to invis cards I'm sure

cedar compass
#

I meant to type 12, but I’d be fine with 2 seconds pfff

pale mist
#

I was gonna say

#

lmao oh my god

#

what if invis cards was just card gaslighting

#

And shifted the visual of all your cards one to the right

cedar compass
strange flume
pale mist
#

You can still read your hand, you just have to play for the card to the side of the one you're hovering

#

since the one you hover lies to you

#

lmao

cedar compass
#

Pffff that would be an interesting wild card

cedar compass
#

And if it’s stacked.. well it’d still do 24hp, but again, not infinite

pale mist
#

hmm

#

I'm not sure how much I agree necessarily

#

I think that invis runs into a similar issue as silence

#

even on a timer

#

Yes it's absolutely less oppressive

#

But also I think that it's still very strong even to short timeframes

#

Or rather I'm not sure how much changing the timer moves the power level of the card

cedar compass
#

Invisible everything but the card you’re looking at?

#

Idk, you’re absolutely right about the timing

#

Considering rounds can end with 7 seconds of a on round start silence proc

quiet sapphire
cedar compass
#

What about Invisible Hand?

quiet sapphire
#

not as priority as barbed

#

but could be timed

#

cus invis health is timed

#

thos it would help only a little

quiet sapphire
#

reposiotion is a buff but only ever effecting half of your hand would be decent nerf

quiet sapphire
#

for its effort to use and cost

pale mist
#

I think it's variable is the thing. The cost is dependent on a number of things, like whether you have access to defensive tools or regeneration

#

Or what max HP things opponent has or what breakpoints they're playing for

quiet sapphire
pale mist
#

But realistically the HP thresholds in FvF are already fairly tight

quiet sapphire
#

also has 0 attention cost, you alwasy play barbed at the start of the round as soon as you can

pale mist
#

Yeah, cost of barbed is 2. Cost of health down, poison? Sticky bomb? It's the guarantee and the disincentive that's most valuable, and the catch 22 of getting value regardless of the affected players' choice

#

Yep

#

Agree with attention cost

#

But large part of the point being that even 2 cards under barrbed, which can be forced with present, puts you under threshold for a number of things like landmines, SDD, etc

#

For instance, Health Down + Barbed is a one shot alba headshot if they play a single card

quiet sapphire
pale mist
#

Hmmm as much as I agree with the general sentiment, I don't agree here, and especially because the value of barbed cards rises as the match pressure rises

#

For the same reason as prior stated with card efficiency; efficient play is playing only cards as they're necessary

#

as you're put under pressure, your HP is lower and the opportunity cost of playing cards is a more significant amount of your remaining pool, as well as another load on your card choices

quiet sapphire
quiet sapphire
#

barbed cost depended on if enemy has regeneration?

quiet sapphire
pale mist
#

In the last round scenario, you lose the disincentive to play cards with regen assuming you can just avoid being rushdowned

quiet sapphire
#

for me to play out the card advantage taht i earned will be any more cards after 3 that everyone draws every round.
3 * 12 = 36
for every card that i have skillfully and smartly saved for this round ill have to pay 36+x*12

pale mist
#

Which means that if you molebot into barbed cards and then play your buffs out, you lose the opportunity cost and the snowballing value that barbed normally provides

pale mist
#

4hp per tic unlimited is plenty to completely mitigate barbed

quiet sapphire
#

molebot as barbed counter is lackluster point

pale mist
#

I don't agree. Barbed cards is in effect, a pressure multiplier

quiet sapphire
pale mist
#

Do you stand afk with no threat in your moles?

quiet sapphire
#

that doesnt matter

quiet sapphire
quiet sapphire
pale mist
#

Here I disagree; Mole forces opponent to advance, which is positional advantage. It gives you opportunity to punish, while mitigating downsides for playing cards through barbed

quiet sapphire
#

this is the main point

#

its exremely steep value against someone who wants to play more cards than you

#

3 * 12

pale mist
#

I understand your point and generally agree. I just think that the scenario is one that matters, because from a pure numbers position it sounds negligible-- And the reason for that is because those numbers matter only under pressure

#

Ergo, antipressure tools that force enemy on the move (mole) are the counterplay, even if that's less intuitive

quiet sapphire
#

48 dmg on you to play more cards than your opponent is negligiable amount?

#

that's almost 2 no healths

pale mist
#

Less health is -38

quiet sapphire
#

yeah but barbed basically is better for the same cost and has no limit

pale mist
#

Generally agreed again, but not in the context of antipressure, since moving your max HP guarantees that the pressure sticks

#

Playing less HP and seeing mole doens't impact your play at all; you don't have to rotate onto it

quiet sapphire
#

so you are saying to play camping molebot if enemy plays barbed?

pale mist
#

Playing barbed cards and seeing mole immediately forces you to try to take out the mole

quiet sapphire
#

still unhealthy even by your counter

pale mist
#

I'm saying to use mole to take initiative

quiet sapphire
#

if you avoid pressure while healing off barbed dmg from playing buffs and debuffs

#

thats camping

pale mist
#

Are we not talking about optimal play

quiet sapphire
#

sure it might work to heal off like 20hp while you camp but it's an unhealthy counter to the argument against "barbed has no counters"

quiet sapphire
quiet sapphire
#

but 48 just to be ablse to play measly 4 cards

cedar compass
#

Molebot is 5 per tick btw

quiet sapphire
#

thats even craizier

quiet sapphire
cedar compass
#

Unless I’m really bad at math

quiet sapphire
#

i gues it will be effective healing against barbed, sure

#

but unhealthy one

#

one funny and healthy counter to barbed is painkillers

#

go fight, go till low hp, pop painkillers and finally you will be able to use all the cards you have saved up đŸ„ș 😭 ( thos passive buff/debuff cards value will be lost because you used them after gunfight)

#

recommended only with medkit tho

#

Vampires could give tiny healing against health loss at using cards as barbed but its minuscule cus you will already be shot at to heal off when you have LOS to enemy

#

not really other "counters to barbed"

cedar compass
#

Vampire is what I currently use to try and “off set” the HP

quiet sapphire
#

Simplest point to condence is this

Barbed cards works by punishing people who saved up a lot of cards

The main strategy goal of Bo3 FvG cardgame is to win rounds with least cards used, and save up when enemy uses op "free win" combos so that in the last rounds you will have skillfully deserved advantage by having more cards to use.

Barbed cards works against this general gameplan and is flawdly designed by it and should be nerfed/changed for a healthier game.

pale mist
#

I think a healthy alternative

#

Could be having "In X time" effects that can carry to next round

#

Think like Wish in pokemon

#

Basically allowing someone to spend card advantage in advance of a final round

quiet sapphire
pale mist
#

Oh I agree

#

It's not an easy one to work around

#

But it could be a meaningful payoff to a deck designed around generating card advantage by efficient play

#

In final rounds it could be seriously delayed (but not useless) in order to prevent dead cards

#

(eg: next round OR in 30 seconds)

quiet sapphire
#

The game has too many card advantage cards already

pale mist
#

This feels incongruous with your prior position on barbed

quiet sapphire
#

Extra, reroll, profaner, thief, lottery all generate card advanatge and have flooded the meta and some are musthaves

quiet sapphire
pale mist
#

nod nod, but if that's the position, the logical conclusion is that we should punish excessive hand advantage greeding

pale mist
#

I mean these would be effect cards not draw cards

pale mist
#

You see the cyclical nature of that

quiet sapphire
quiet sapphire
pale mist
quiet sapphire
#

Both can be nerfed

quiet sapphire
pale mist
#

Naw I don't think carryover in that way matters

#

that's the existing carryover

#

ntm it doesn't impact things like Barbed

#

since it would still directly interface with it

quiet sapphire
pale mist
#

While true, how would you design something to not do both?

#

If you're getting massive damage on it, by and large it's going to be because those heavy hand advantage cards were used no?

quiet sapphire
#

So it wont scale as much

pale mist
#

(I am not disagreeing on the poor health of barbed but I am encouraging you to think about the dynamic here)
Nerfing the damage makes it fail as a pressure tool

#

For instance

#

Say it's set to 6 damage

quiet sapphire
#

Or just scrapping the whole card desig.

pale mist
#

It's a useless card then

quiet sapphire
pale mist
#

Okay, is that thought process built around breakpoints?

#

At 10 damage its breakpoints are nearly identical to 12

#

For a 2card

quiet sapphire
pale mist
#

How card advantaged do you expect to be?

quiet sapphire
quiet sapphire
pale mist
#

So would you say that you value a card at 25hp loss for opponent?

quiet sapphire
pale mist
#

Well, if you plan to win on an investment of 6 cards, each card (weapon ignored) is contributing 25hp of swing

#

Playing 6 cards puts you to 78HP with -12 per assuming no healing

quiet sapphire
#

I meant being able to play at least 6 cards and not be automatically dealtg deadly amount of dmg

pale mist
#

Sure, but what is the value you're getting out of the cards?

#

If we assume that opponent has no cards reserved in fist and takes the 3 off draw

#

And both of you play out 6 to their 3

quiet sapphire
#

Value is tied to cost

pale mist
#

And one of their 3 is barbed, that means that they're getting 2 non-barbed cards and you're getting 6 somethings

#

Barbed's value is maximized here and we already know it definitively gives -72 in this scenario (putting you to 78), and if we value cards at -25hp generally, then you should be winning 28 to 0

#

Does barbed in this ideal scenario do a ton? Yes

#

But if we assume that a card generally equates -25 in swing value, it still doesn't break dead even till 7 cards played (still in favor slightly of the 7)

quiet sapphire
pale mist
#

Yes this is a spherical frictionless cow