#Card Balance Suggestions [REVISED]
1 messages Ā· Page 9 of 1
I think it'd be much worse if it worked on hot potato
Yep
(I am, slightly, super sad that it doesn't. My first deck concept was just trying to get people to thorns themselves to death on hot potato)
(I was heartbroken. It would have been so funny. And so frustrating for them.)

LMAO
You can still barbed and present for 24 dmg
Wait present counts for it?
You know how much I love hand manipulation
Oh that's hilarious
Yes
the issue with barbs being bad design is that it attacks a players card economy, they can choose to nto use cards and theoretically sacrifice a round, or potentially waste cards end up in a worse position still lose the round and be in a worse position for the next round, but if used in the final round its gets far more value than just health down, further more it greatly compounds if used multiple rounds in a row bc towplayer, profaner etc
Yup
Thats what I was gonna say before I got timed out
Silence , barbed and invis hand on last round is hell
Invisible Hand having no timer š©
Not as a combo, just any of these cards on last roudn
Also just seems like Ruki just says "no its good" or "no" to a good change without even having a counter point. Thats what pisses me off a bit
-ahhh
You could use silence to make them forget their cards from short term memory
Yeah but we went through that
(also apologies @winter palm but slight mood being bad due to my brother being a shitpit sometimes)
Ruki got feedback about it
((which he happened to be as we were having this discussion.))
i gave a reason that you ignored, also again i didnt say it was healthy
just let it be, even if someone says no without giving feedback which ruki didnt, let the community recognize that instead of insulting them
if you have an arguement and they dont people will see that
You didnt say any reason why its good. And if you did I did not see it as this chat goes surprisingly fast for a forum thread.
Imma make a list of all my personal wishes of changes to cards.. eventually, maybe
i didnt say it was good, i implied it was fine bc it isnt as good as hp down.
now
that being said
doenst mean its heathy
Im somewhat of a gamedev I know what I'm doing (tho I dont know all the meta in this yet, I just know some cards are stupid in that they even exist, like barbed. Or that some are too op or too useless.)
Stacking it with poison or itself is rough too
Well HP Down does not punish you for using the whole mechanic of the game, Ruki
Barbed however, does.
even if it did 1 dmg
Imo barbed is just a more punishing version of that card that makes you unable to use cards for a tiny bit (forgot the name)
Like i like that card cause its only a short duration. Its fine. And doesnt punish you that much
But barbed is just.. stupid
Tbf silence is worse on close range maps
Yes its still stupid. Sometimes you literally win with like 8 hp so maybe you wouldve died from that
But both are ass desing
i usually ignore the card and still use my 2 cards i need to win the round
Barbed gives me a choice at least
Silence sets me on a 10 second disadvantage for existing
are you playing in the upcoming tourney?
What about its used on you last round??
I prefer Silenced but People barely use it compared to barbed so might also be that im less annoyed at it, however silence still sucks, its just better balance imo.
Interesting
I genuinely believe Silence should not be in the game
I don't believe that it should be nerfed. I think that it should not exist, full stop
Neither should be in the game
this doesnt do anything
It does
if you play silence on top of barbed?
First you cant use the cards at all and when you can you're punished for using them
that's a nonbo
this isnt a combo?
Wdym
thats hyper ineffecient
what combo?
if your managing your cards right you shouldnt have too many to use anyway, but combines with other control cards like invis and garbo i can see what your saying
Im not interested so no
Using them both?? What is this question even
do you play any card games?
Silence barb isn't really a combo, it's what would be called a nonbo
game dev in free time or do you have projects i could look at?
Barb you want your opponent to play cards that aren't as effective
Silence prevents them from playing cards
if you have a molebot you can use as many cards as you like :p
They directly oppose one another's utility
Idk ive been hit by both and its really annoying
And unfun
Free time
You play perfect and save cards its a goal to have as many on the match points
well you should apply to join brainwash instead of slugging it out in here
What are you saying Ruki
Im good
I dont want it as a main thing
Saving cards to have card advantage is the whole point of card management
Well I kinda do but not really
And then you get Invisāed on game 5 and suddenly having all those cards is a weakness
if you play perfect you'll have next round then
Given invis hand exists
but they clearly need your balance acumen
For instance if I have a card in hand with chance to kill me
Thats what this forum is for silly
Its a card that punishes playing optimally
Thats unhealthy
I may be more inclined to flippantly play it on enemy so if I'm invis handed later I can't accidentally self det
Its clear as day
yea?
Hmmmmmmmm
So you agree
I actually don't agree
Also idk how much just game balancing adds to a dev team
when did I disagree
I think having cards that punish """optimal""" play actually helps break up what optimal play looks like for different strategies
And prevents meta stagnation
Why would you state thats its not that bad then
That'd be more of a playtesting or QA thing than dev @near sleet
Invis hand isn't immitigable, but it is harder to keep track of with a monster hand
If its unhealhthy thats enough reason to change it
WHich can be mitigated with deck composition or premeditated hand management
i said its fine, but that doesnt mean i think its good nor bad, im nutral on this card.
porque no los dos?
If yoi agree its unhealthy why are you saying it fine???
What
You just said its unhealthy
I almost miss the slower match timers to be able to think and strategize in between rounds
i never agreed or disagreed. do you understand now
I do too
You agreed here
i mnot gonna lie this one is a bit he said she said we can drop this one if rukis current statement is they dont care
Society if this game had 2v2v2v2 or 4v4 or 4v4v4v4 or 1v1v1v1.. that'd be really fun
Helmet and Brain mirror, for instance
Its just naive to agree a card is unhealthy and then say its fine
Flipping the optimal aim strategy into an ineffective or outright detrimental one
jani can you please read bro
i didnt agree
or just forcing you to adapt regardless of whatever "omptimal strategy" is, this issue is "playing cards" isnt optimal strategy, its just the game itself
Tbh I dont think you are so clear about that..
You just use single word answers
Thats not a clear answer
Hard to know if you agree or disagree
You said "yeah" to my statement " its unhealthy"
I think the "yea?" in question was more inquisitive than agreed, but I'll agree that it was vague enough to be misleading
And I see that on others too not just Ruki
That said, they've clarified in post
But mostly Ruki
Read that up
yea. sorry if it was missleading.
fr go make your own channel please
Hmm ok then
What?
exactly
Can you please make sense lol
This just happens so often you know?
First you talk to me in Spanish now tell me to make my own channel??? What???
i need to just keep in mind jani takes everything literally
Mostly
this is kinda true to be fair lol
You need to clear if sacrastic
Thats litterally how i am
Maybe adhd dunno
ehhhhhhhhh
Janikut walk into a wall for 4.7 seconds
idk abt that
taking things literally doesnt imply compulsion
Its a thing many people tell me
Getting back on track with balance, while we agree that Thorns is āannoyingā, I donāt think it deserves any changes?
But i see it as other people need to be clearer
Do less damage or last a short period of time :)
And not upgradable
i would nerf the dmg, while rukis statement of 3 cards is roughly a health down is true, the arguement then is that you arent "allowed" to play any cards beyond that whcih is rly harmful, especially on final round
Only rework can make it healthy
its a poor design allround imo, but a timer doesnt make sense for it
Should we make barbed timed?
again sorry i havnt had sleep if im not clear enough its because i cant really be the most coherent rn
Timer?
Yes
idk that there is a healthy rework that doesnt kill it
giving it timer is just a shit silence
Thats understandable
(i would arguye just delete it)
Not every card has to be op or useable in every match ever
Indie game
your doing fine ruki dont listen to people
I think a timer could be interesting
Removing content also bad
Plus barbed is common, it shouldnt be as good as it is
@earnest violet
i agree
I mean if No Jump is something like 20 seconds, it would be the be the worst to have Barbed Cards match it
Yea i agree but its not a good solution
whats a good solution?
i would like to know your thoughts
Like I said, lower the damage or have a short duration instead of permanent (for the round)
(and unupgradable)
jesus, a timer makes the card unplayable at all levels including casual unless the timer is like 30sec-1min like dj. if it is then it is the exact same sitautuion we are in now, which means bc it cant be deleted (i know they arent gonna just remove content even if its correct to do) it needs to be dmg nerfed to 10 or 8 a card so that it is comparable with health down at 4 or 5 cards
hmm
As much as i believe deleting profaner from the game would make the game a 10 better with 10000x the playernumber i cant really suggest it
short duration will de facto delete it even if not literally
True
If I have the mood for it, I will make a google doc or something with every card and my personal ideas to change every card for the better in sake of balance. If a card doesnt need anything, I will write that.
ik, i think deleting cards would make the game better but im not diluted enough to think they should, its just my design brain opinion
thing is i stopped running cards like profaner and hpdown in my main deck since theres allot of more impactful cards in the game rn.
Currently I am eating dinner, so it will be a bit till then
ššš
Bro playing the game on hardmode
Its not a good solution and if they did they'd have to give some sort of refund which might be slightly annoying to implement
you think i cap but i could show you my main deck
I loved not having Card Profaner, I could run FK with Accuracy up
do we have deck export yet
Nope
Would be the same as running Ribberto because "the game has many good perks"
yes like i said im not diluted enough to think they should, but i do believe the game would be in a better state afterword
But there is a website to make your deck shareable online
We have site
good enough
linky
you say that but you dont run tinman or ice block
@near sleet @pale mist https://friendsvsfriends.help
Friends vs Friends Deck Builder
"Card Balance Suggestions" was a suggestion itself
Is there a good list of all carda btw? (That isnt the fandom wiki?)
It's actually card balance Discussion
I guess that site might work actually
Yep, cus those arent 8 cost value cards like profaner is
thank you
I agree tinman is crazy but not my style
wiki isnt reliable, I dont think theres a good place to look at the card discriptions without the game itself
Ice is niche cus of fire
Nvm it doesnt list stats
I dont have all cards ingame thats the problem
yeah
its just out of date often
And even then I need to know all stats regardless of level
Cus you can not run them without having major disadvantage
do you have a question on a card? i could probably answer it
kinda just gotta have em then
Try 1v1 me 10 games with profanerless deck
0 chance you win more
Well I cant know the card stats of a level 1 version that i have level 3 on, for example
Just need a list for when I make my own balance change list
dont do this lol, our arguement is that its unhealthy win or lose
So I can quickly list changes to any/all cards
i dont hink there is a good source of that
ik i saw but if you lose or dont draw profaner or get unlucky bc its rng it makes our argument look bad cuz you asked for a 1v1 lol
I also add its op
when?
if you just want to play fvf respect
Op and unhealthy
ofc ofc
Soon. Not today
wish i could help provide that for you but it just doesnt exist.
but dont stake your arguement on beating them is all i say
All i want to do is make ruki see profaner is must have
no i mean when did i say that?
Im gonna look at the wiki and if something is outdated in my list ig just lmk
You said your deck s
Doesnt run it. Thats an insuniotion its fine to run without it
ive always said it was
Why state your deck doest have it??
what was your intention with this message then? actual question?
Ill have 2 day break from discord tomorrow
Yes
He's trying something different I guess? š¤·āāļø
As a wise man once said... a nothinburger
We really going back to that?
Bleh
oh shit you right i meant to say barbs not profane
Lol
lol
oh gotcha
Hahaha
mb
lol
Iād take that match if I was home
Sure someday
Watch over this place while im on Holiday
Something is not quite correct with my memory of the deck build as it is right now but more or less this is what I've been running lately
Friends vs Friends Deck Builder
oh lol
Iāll do my best 
Oh yeah the link posting doesnāt work too well
š
fixed
immediately notices the venom eater
Some odd choices for me, but looks overall fun!
Oof
Banned from balance discussion if you play venom
Xd
I will hide in my cloud
āMy safe spaceā š
Besides changing the poisons to fire, nothing really wrong with this deck
One of the funniest uses I got out of it was floor is lavaing island
Throwing tox bomb on top
and venom eatering
THE WORLD IS PAIN
You know floor is lava and pyromania work together?
š°
I figured they might
Thereās your counter to no jump, make the world burn š„
Now thats what you call clear funny sarcasm
^
Ok see ya
i dont think gold boira is worth at 2 imo
i think there are better 2 costs
i dont think the card needs to be changed necessarily i just would run a diff card
Yeah, it's popped in and out of the list
damn, you were joking?
G!Boria honestly can slap pretty hard with itās tighter accuracy, +1 bullet, extra damage and no fall off
Clearly this is the best deck
I mean look at Stevie š
The small link LOL
deck 19
yes but stevie gets gboria for 0 cost and draw it every turn thats why stevies good lol
Jakob knows best
the tiptoe deck
he has a statue after all
sneeky
Clearly don't need anything else to play the game.
i would swap it for disarm actually
You're honestly probably right, mechanically speaking
I simply can't do that to people
Unironically I hate disarm and swap so much that I categorically do not use them
I like deck 74 better
7.8/10, not enough Clown Shoes
Don't wanna run meta
Meta is cringe.
so valid
is it live?
Yeah that change happened back when they did the sound patch
the only good fvf player
oh nice i never knew, i wish we had patchnotes more often.
reminds me of og crouch strats
It wasnāt mentioned in them, but yeah
that's what i mean, they've been silent about some changes lately, its hard to even tell if they're intentional or not.
like the lars buff
i guess the lars buff was unintentional since it got reverted
I still think I'll always feel like I'm being lobotomized slowly playing with boiras unless they ever fix the semi-auto speed thing
friendsvsfriends.help/?deck=51.50.56.64.67.96.10.21.9.22.38.104.147.139.62.8.86.98.46.3.127.6.14.35.124
heres something i'd probably put together as a comp deck
Steel bullets is +20% yeah?
so
150hp
boira is like 12/s
Goes to like 14/s
11 shots instead of 13?
you combo it with a weapon card
Albatross is still 2 shots I think overall, up to 126
it gets more value that way
usually with Liaka
laika should do 46.8/s idk if it rounds up to 47 or down to 46
either way 4 shots
still 4 shots without steel bullets
if all are minimum bodyshots
no arm/leg
Spike pushes these break points of course
so spike with steel bullets reaches up past some of these
but at base idk
yea maybe i just dont run it, just run bighead or gboira instead, headshots are a better dmg multiplier
nod nod
seems about right
bighead is a double edged sword though
given brain mirror
or helmet god forbidf
or helm
thats kinda why i usually dont run it
but cases they dont aswer it its realllly good
lottery could also replace, but that card has screwd me a few too many times, suprising bc the chances of getting a card from it is high.
lottery reroll in hand is always safe
well, at least, value
depends how attached you are to your hand
i dont want to lose my hand :(
@winter palm on Bomb Lover, why is every level the same? Is there even a difference or is this a instance where the wiki is wrong
(I dont have the card ingame, cant check)
I am currently writing my document for balance changes
I believe that the lowest level is actually 2
And the highest level is 4
@earnest violet
Level 1 gives two bombs
Level 2 gives three bombs
Level 3 gives four bombs
OH WAIT THIS IS BOMB LOVER
Not bomb belt
Iām dumb
yeah..
Also can Card Profaner be used to give you Extra Cards again?
I am pretty sure it can right
ah
oki i thought i had seen someone say it can
Can extra cards give Card Profaner though?
Extra cards into Profaner is great because you can go through your deck without diluting the pool of cards you can pull from graveyard
Since Extra Cards and Card Thief are "banished" after usage (can't be Card Profaner'ed)
still seems pretty broken to just draw that again
I mean Card Profaner I would say is one of the most contentious cards in this game
I think I did fine balancing
I have gotten into the debuff cards now and just finished my thoughts of how to rebalance No Jump, but I want to do other stuff too. So I will stop there for now.
Also need help with the different levels of Ninja Smoke and what it does, currently I just wrote this lol
of course, the wiki is outdated, although not on most cards so far, most seem accurate to their current state, atleast comparing with mine. However when I finish this and post it, if stuff is outdated and you know every level's stats, lmk and i can work around that instead.
balance suggestion:
remove silence xD
half joking, half not. it's an aggressively better parley
it serves no purpose other than bum rushing off spawns
Silence is Barbed cards without the counterplay
cant even tell you the last time i saw parlay champion 3+, there's no point
just play silence
it's meant as a hand control option but opperates as a way to fully shut out people abaility to do anything
7 seconds is ABSURD
4 seconds MAX
that should be the balance if not simply removing the card as a whole
way too strong
I dont think they're the same thing, parley can be used to close a gap or used defensively, silence is just a pure offensive card meant to disrupt the opponent.
parley isn't bad
Okay fence is memed to hell
What if we just made it 0 cost
Fence in every game sounds hilarious and like it could not get old
:^)
I like how your suggesting this after the meme games we played yesternight
Except they had some really funky usage on hills
yeah fix that shit
And I didnāt know they could attach to enemy fences
better yet let me stack fences on top of fences
I want to have 2 height fence in the middle connected to two fences on either side for Extra Tall Fence
chevron fence
I really like how if you put laser fences on trains, elevators and moving cars the lasers will move around and connect and disconnect and such. it's really satisfying getting a kill like that
Almost like a surprise attack then
I wish electric fences functioned kinda like Wattson fences in Apex, where if a teammate tries to cross through it, it turns off (not damaging the teammate) and turns back on after they leave
you HUH
Ohhhh I have new chaos to use
I like venom eater more or less how it is
numbers could be nicer but eh
I personally wish it just made poison damage poison healing
More reward for eating more poison
but it's fine as it is
My main point was to somehow buff toxic bomb venom combo
Cus from my experience its very poop
And devs designed for those two to work
The problem with toxic bomb is that if you stand in it, you're fully blind
Maybe Venom Eater could make it so you don't lose your vision so it would promote playing in the cloud
well
making tox bomb draw correctly
and stuff
would help
:V
playing in the cloud sucks because you don't know when it goes away
since you're fullblind/it's active for like 6 seconds after
Finally! It's a lil bit bad but not shit at all~
Maybe or just buff toxic dmg or cost
Your usage of it suprized me
Hehe I said it from the very beginning! Tho seeing Al's plays were the key
Did I won becuz of venom tho? I forgot everything yesterday
Kind of yes haha
It was crazy
It's still Meh tier! Hehe
I'm gonna a wait for Koutu to send clips to YouTube so I can actually know what happened 
Gameplaywise it was one of the most exiting matches ever
Tho double trucks was unfortunate
I did not got any info about gentleman's rule. And my instincts kicked in.
Yeah it wasnt informed well, even tho there was a ton of talk about voting rule
Tho! The moons round was not what I expected
Wait was there?
Never heard anyone say it while tourney
Before tourney
Nah you clutched
We will try to fix map voting next tourney
yesh yesh for sure
I tked Nyan
Right now it is what it is
Yeah venom eater was outhealing the damage from the shotgun pellets
Bohs should have used medkit earlier and present to switch weapons
I knew they should have done that. Completely forgot I used venom at the last round tho
Cuuuuul!
Doesn't help that venom eater has no gfx
Maybe he didn't even notice
I didn't one round against randoms, there were no healing icons or anything
Yeah
Ok guys
Yesh?
With many points brough up my mind has been changed and i think nojump should be -1 jump system with the cap range of 0 and 2 jumps
So it's a Buff to nojump
No, the opposite
Double jump will have flexibility to be used before nojump. 1 jump + DJ used -> 2 jumps -> no jump used -> 1 jump
And it would soft buff moose cus he starts with 2 jumps and will be left with 1 jump if nojump used on him
Also nojump could be renamed to less jump
Btw rlly random question. Yesterday's tourney Nyan times his double jump ever so slightly as a no jump. I could double jump but he couldn't.....how does that happen?
Really?
Are you sure he couldnt jump?
What map was that
Trucks
Iv never seen or heard of jumps being different between teammates
Ik! I was confused
I think first but as I said, I forgot everything yesterday
Probs gonna wait for the twitch clips on YouTube to see what was rlly happening
The replay is watchable in twitch rn
thehungryfoxo went live on Twitch. Catch up on their Friends vs. Friends VOD now.
Damn i checked it wasnt because of venomn
You had steel vampire and more health GB, against vampire less healthed shotgun
Yuuuppiieee(I knew vampie did some lifting)
Well for some unknown reason I can't see it lol
great
ā bomblover Buff
Bombs dmg is same as normal bomb(idk it's a 3 cost card, let it be strong)
You cant?
You dodged molo nuke on wasteland and got rid of greenrex with laika first
Then it was just keeping long range against bohs shotgun
I cannot
Can you clip that for meeee?
One of the most Craziest clutches in FvF tourneys
Tho trucks for a second time was controversial. But its ok, its an issue for the next tourney to fix
I did not thought ppl will go that hard on that
(It happened last tourney too
why this time?)
Because there was a lot of talk about doing better with gentlemans rule.
Ahhhh, understood
For example, bohs and green let you guys choose trucks without 50/50 because you lost rooftops
its unfortunate but fine, thats just how it is this tourney, because it wasnt enforsed
I hope
Glitch = litterally garbage
Siaro = the only combo is with toxic... pretty bad
Sheep = removes headshot dmg thats nice
Laika = good in long range but gets easily overwhelmed
Initial impressions
ribb my beloved
congradulations btw
i watched some of your matches, kinda steamrolling some teams
cant wait to see/ play w/ ur card back
Ribby
Siaro cringe tier???
Kinda haha
Make it a tierlist
Yeah were designing it
Maybe tomorrow
I need screenshots of all chars
I think glitch needs at least 5 trash cards
ewww
Nah you know what, his passive should also have extra ability
That using trash will transfer it to the enemy
More garbage will be even worse
better rerolling
Giving opponent garbage sounds worse to me
Sounds like overdrawing to me
We already have bomb belt or lottey for that
Even more rerolling is neglidible
Don't always draw lottery/bomb belt. And now you don't even have to use that
Ehh i really tried this char with reroll but i hated every round without reroll cusi had my hand filled with useless poopoo cards all rounds without reroll
I guess they can counter mirro or counter but klustr is just better at that
Yea I don't think he's good either. I just think the one thing he's designed to do he doesn't do very well unless he gets more garbage cards. But even if he does it well, he's mid
Yeah there just doesnt seem be anythig usefull to do with garbage in hand. And reroll combo doesnt do much
You are passiveless all of the rounds just to have a chance to get 3 more cards out of reroll at some point
mhm
Maybe he should get 3-4 404 cards and those cards should have a little quirky slightly useful effect
Sooo no headshot dmg? Not the original 30%?
It's minus some amount. Boira was doing 13 to sheep head as opposed to normal 15
Oki!
does anyone know why tf they would buff the mine range?
the ice block change was good
but why did they buff mine?
No idea
The range they buffed was the activation range
Making it easier to step on
Not the explosion radius, that still is 4.6 meters
oh hmm
So Landmine doing 140hp and being shot immediately upon being thrown is not any different from the previous patch
its prolly just placebo then bc the ring that it makes has never seemed to match the actual explosion
but that could be a server thing idk š¤·š»āāļø
maybe they should nerf it to match the patched sdd
130 -125? right
Honestly I don't know how I feel about the damage
However the more interesting nerf would be adding an arm time, land mine is just being tossed and shot
THAT part of the stratgey needs to be nerfed
yeah that would be nice
honestly
make the mine explosion radius a lil smaller
give it an arm time
and let it do 2000 dmg
make it a true trap
and move it into the pink category so its hidden and baits like ninja smoke or something
but unusuable the way that it currently is
@near sleet Sticky Bomb is the same
Where people don't necessarily use it the way its intended
i havent experienced this as much?
like ppl throwing it at feet and blowing it up
or just running you down to point blank it
Exactly the problem, they aren't sticking you with it most of the time
And it does more damage than bomb
well hold on
i can respect a nerf so that max dmg is 75 not 100
or maybe theres like a flat 20 dmg buff when stuck
but not sticking it is fine
Hold up
I like the cut of your gib
Because literally
That's what I wrote up
Sticky Bomb [1]
Nerf: Reduce the damage range of Sticky Bomb from 50HP-100HP to instead 50HP-80HP.
Buff: Add an extra 10HP-20HP āimpactā damage if the bomb is directly stuck, the caster of the Sticky Bomb is rewarded with extra damage for landing a stick on their targets.
-OR-
Nerf: Increase the cost of the card from a 1 cost to a 2 cost.
Sticky Bomb as it currently is being used, is a superior option to the normal 1 card cost Bomb in almost every fashion. Other than the fact that it is unable to roll down hills, Sticky Bomb is able to explode faster upon contact with a surface, deal a greater chunk of damage, and even instantly kill targets with Bigger Explosions. The first proposed change would aim to divest some Sticky Bombās damage away from the explosion, but still keep its lethality by adding an impact damage, which would incentivize players to stick the target instead of simply shooting the Sticky Bomb out of the air.
While the alternative nerf of raising the cost of the card would better differentiate its superior level to Bomb, it would still have its huge swing potential in fights with a Sticky Bomb shot doing huge chunks of damage.
i use it all the time when i can hard read the opps mvmnt and predict when they will tuyrn the corner to catch them and not have to stick it
yoooo lmao
thats awsome
i dont think it should go to 2 tho
regular bomb should just have its timer reduced
Even that's why I listed in the reasoning that increasing the cost doesn't fix the aggravating issue
true
thats a good armada quote lol
Hahah, I needed something like that for the tournament I played recently
oh did you play in 7
i havent watched all the matches yet
had work that day so i couldnt watch live sadly
oh or do you mean a melee tourney lol
oh no you made it to winners semis nice job
Winners finals actually, losing to the number 1 seed/winner's of the previous tournament
Lost again in loser's finals, we got third
oh your right scuse me read the bracket wrong
do you know if either
No worries ^^
historical brackets are available
and/or
historical deck lists are
?
i kind of doubt it
but i wanted to analyze players through history
and meta progression
You'd need to ask Koutu, he would have the brackets, as for decks, you would need to ask the person who won. Janikut posted the winning 2x Myk Raver comp
gotcha thanks
Iāve had this idea from the beginning but Iāll go ahead and put it out here, I want a self disarm button in the game
I want a button or card that is always in hand that disarms you back to regular boira (or even a nerfed boira āpeashooterā)
It helps prevent lockouts
Gives you a chance tho small in situations like katana v speed buffed opp
It indirectly buffs sable without making the katana strictly better in a way the player base will negatively react too
It always gives you something to do, (maybe it starts unloaded so you canāt use it to freeload)
It interacts with other cards like thorns or invis
Iāve wanted it for awhile and I donāt see any downside to its implementation beyond dev resources
Thoughts?
Are we too attached to Lars/explosion resistance + lobber + swap?
(Thatās why I want it worse than base boira so itās still a downside to using it
Nah Strong disagree
that's the interesting thing about sable, you have to run weapons for at least couple rounds when you get movement diffed
this would ba an insane Sable Buff
why care about it, its very mid
any weapon counters that two 3 cost card combo
its a mega niche combo
it will be tooo much flexibility for sable
there are a ton of downsides imo
makes the stakes of playing weapons too bland when if theres any situation where your weapon isnt that good you will switch to normal boira
this could be a card or passive
but definetly not a tihng for every char to have
also, you would be able to refill mag with switching to normal boira XD
That is a good point, because youāre swapping weapons, would it be an instant reload?
Nono Iām not saying the combo is a problem Iām saying would people be bothered by the loss of the combo for funās sake if my idea was implemented
Yes but Iām saying specifically for this card it starts empty
Nono it would start empty be the only weapon to do so
Like I said
I donāt know if sable would stop running other weapons, the peashooter would be worse than base boira like 10 dmg head 6 body
I mean this is fair but I donāt know that the stakes are high at all besides katana and flamethrower getting out ranged, but I actually would like to āfix thatā because you just fully wasted a high value weapon card, still a big loss
Okay hear me out
Rework:
1 cost weapon āpeashooterā actively worse than boira but always starts in hand
Sounds like the perfect fun for Stevie (jk jk)
shotgun can be outranged too
if you get outranged its a valid skill issue
wasting high value card becase of skill issue should remain
On a personal level I do see what you are saying and I agree with you, but I donāt think being able to pull out a 0 cost weapon card after you committed to a particular power weapon seems fair
You would still be wasting the card
This is true and my idea still maintains the punishment for skill issue it just makes a 90 10 matchup a 80 20 matchup
Which is still you getting skill issued
I mean this is fair if we think the idea of overcommitting should be maintained that strongly design wise
And really I would make the card bad enough that in a fair situation you still lose 90% of the time
It just gives you an option and ātechnically a chanceā even if itās realistically false hope
Also both players would have access to it at all times in terms of āfairnessā but I see what you are saying
My only concern is Swap Weapons as a card
You can force people onto a really bad pistol
Hmmmm thatās a really good point
Iāll have to think about that one
I donāt actually know how powerful that is compared to just taking their shotty ir other swap weapon plays
But the consistency of it is big
That could just be an issue with swap (I think it should be 4 but I wonāt get into that)
Swap is very consistent in 1s, but loses itās effectiveness in 2s or even 3s
never talk about 3s in here š
Those are cursed lands void of any possible balancing
Laika players be like š
Pffff, it could happen, theyād just need to tune stacking of the same card
Laika being the quintessential example of a āfeast or famineā character
More like "If you play this character you're going to become a laika god because the alternative is to perish"
literally aim trainer character
And reduce cards drawn in game
Too much
Oh yeah, theyād likely have to go back to the older system of like
Starting Hand 4
Draw 2 per round
That, or youāre basically gonna have to rely on explosives to win you games
#šŗclips-n-photos message
@quiet sapphire Should they be 1 to 1 in terms of the percentage?
Totally
Is that true?
Iv always felt like they are same?
I remember looking
Small Head: -50% for 1 point
Big Head: +70% for 2 points
Itās weird because most debuff/buff combinations are the same
Totally should be in the list to be 70%
Iincreasing enemy head is more valuable than tinying own
Small Head buff instead of Big Head Nerf?
Iām down for that
Iāll document that
Small Head [1]
Buff: Increase the head reduction from -50% to -70%.
Small Head currently does not fully counteract the effects of Big Head (a +70% increase). This change serves to bring them in line with one another.
Small head is fine. It's cheap, cancels big head, and effectivey protects against mind blowing. 1 point category is always super competitive and less flashy cards are always going to be less popular
Big head we're up to 3 cards that counter it lol. Small head, helmet, and brain mirror
I like brain mirror because 
Thats the problem... it doesnt cancel big head
Because it 50% decrease and big head is 70% increase
its a 1 cost, chill out, i dont expect it to do that, it still reduces size.
If you want to full counter bighead you should be running helm or Brain mirror, what you're asking is for small head to out value those cards.
is this where we talk about balance?
yep
i had an idea that subsequent uses of healing cards would lessen their effect.
like after hitting one healing card (green herb, health up, medkit ect.) the next time you use one it has a reduced effect
I think a lot of Donnie B and Duck Anderson revolves to just "stat check decks" where you win by just having so much more health
thoughts?
well, we're mostly trying to suggest simple balance changes here. This one isn't simple and hard to communicate to players
I see
Maybe just increases to healing costs? Dont think that would do much
I think healing is something that should be looked at tho š ! knowing you are going to lose fight solely because they just stat diff you isnt too cool
healing builds are already very weak
I don't like em
nerfing medkit could be decent
80+ no effort hp is pretty steep for a 2 cost
why not
I think on its own medkit is strong, but it feels fine to play into, it's the combination with things like duck Anderson Green herb, donnie b health up or kala's green appregio
by example of move slower and more speed the heve same %
a buff is 1 cost lower and a debuff is 1 cost more
because affecting enemy statuses is more valuable than buffing own
I think small head is chill
but why is a small head allowed to be less percentage even when we have example of same percentage debuff/buff cards
its super underwhelming
agressive cards tipically cost more for good reason
exactly
so same percentage but for 1 more cost should be good
so make small head same percentage
brother
my point is that those two are same percentage
yes? continue.
so i can argue about this with you for 5 hours, on something as trival as % diff
I don't know if every card needs another card that completely reverses it
every balance change is trivial value change
with move slower and speed up it seems fine
really not, there are things that are blaintantly op like shrink spell
Holding onto a card just so you can wait for them to use a better card to undo it isn't really innovative or fun counterplay
that are fixed by trivial value changes hmm?
whats your point here?
it wouldnt be trivial
what point are you trying to make here?
I play a lot of OW2 (its a terminal disease I'm sorry), and Kiriko's cleanse is only used when the enemy Ana uses anti heal. It isn't fun or skill expressive to just hit e when they hit e. It does not make for interesting gameplay
there are better options to counter bighead, there is no case for that in slow speed.
the values staying the same makes sense
for speed up and speed down
I have a simple point. Look at move slower and speed up, a buff for the same percentage is 1 cost and for 1 cost more you can get an aggressive debuff counterpart again for same percentage
I don't think many are saving a move faster card in the even they use move slower
why doesnt it in small head bug head?
i JUST SAID WHY DO YOU READ
That's my take on the matter.
when it will be 70% it will be a good option to counter big head
@quiet sapphire
we can make it a better counter for big head
im done
bro your point is that small head is mega bad and isnt even a good counter to big head, no?
its not meant to counter it
why not?
if it will be 70% it will be a good counter
and also just better as a card
it negates its effect slightly if at all, but its better use is when bighead isnt used.
cus rn its pretty bad for average 1 cost value
if your worrid about bighead use brain mirror or helm, PERIOD
im not worried about countering big head man
im done arguing about this
im worried about small head being pretty shit rn
It's decent but not meta
ehh, i rarely see it used and when its used it has little effect
what statistics do you have?
I mean small head ain't a card that's the winning play
big head with mind blow is mega winning play, litterally oneshots
pretty much is
I mean small mbmb
just my playtime, like everyone else
but id doubt youd say you see small head a lot
you're a small % of the playerbase, literally 1 player, thats not a good source my dude.
saying you hardly see it isnt a good argument at all.
thats litterally why im asking peoples opinion and discussing here
why hardly seeing cards played isn't a decent indicator that they are bad?
and im telling you, always having numbers 1 to 1 is not always the way my dude.
bighead is very strong yes, but its effect can be played into super hard by the opponent to their benefit.
Hmm now that i checked here are lots of cards that have varying precentages
Quick 50%, slow reload 40%
Let them be
Of course
Nice
Hmm I wouldn't mind big mag being 50%.....maybe just me
(Or just make it as small mag)
Go uppie now down
Hmm i llet this be tho imo small head is pretty weak
See? I change my mind frequently.
Ok about this
@winter palm how about making big mag 50%
I mean we can't just delete the head. Tho 70 or 80? I wouldn't mind("mind")
big mag could use a buff, since it doesnt affect liaka, making 50% giving her an extra bullet could be nice.
Would make Lillka with big a lil better? Ehhhhh? And generally big mags weird.....doesn't counter small at all
Nice
it got a buff recently and it still could use some love
Yep
i dont see myself using it still tho personally even if it does get a buff.
but that's just me.
I think it will be great in a deck for Laika
yea
š
my list so far would be
-
remove fire damage during nuke transition
-
buff bigmag from 40% to 50%
-
nerf shrink spell duration by 5 seconds
4. rework the effect of venom eater
-
increase the cost of present from 1 to 2
-
increase the cost of nuke from 0 to 1
-
maybe nerf tinman in some way, but this hasn't really been discussed as much as it should be.
where profaner nerf?
you mean that card thats been heavily debated for weeks, that has split opinions everywere.
it shouldnt be touched. till other things are fixed, things people agree on should change before something like that gets thought about.
I wouldnt put bias in my list, (example me crossing out the reworked venom eater, put there as a joke because I havnt seen people really agree with me)
half of the community agreeing it is problematic is not bias
its tested feedback from community
why not prioritize on fixing the card that will most of the times gives 2 most op combo card back whatever the meta?
for only 4 cost
yes it is
ignoring the half that doenst agree is 100% bias
lol
the strongest argument of the other half from what iv seen is "but its funny"
Jani stop pressing..
theres nothing healthy or skillfull about profaner
that clearly wasnt part of any argument
i though you at least agreed to nerf its cost
I just haven't really heard strong and healthy arguments to defend profaner ever from anyone. While theres essays from tons of different players to back up it to be nerfed
and thats what we call, readers bias
you only precive the ones that favor your argument.
no im alwasy happy to talk about profaner
all im doing is waiting for strong arguments to be brought to not nerf it
the point of me talking here is to perceive others arguments
hmm? The point of this thread is to exchange and challenge others ideas about balance
you only want yesmen?
huh? no i just know neather of us are going to move on profaner so its a waste of time lol
i can move... once i hear good arguments
bias.
but if your not willing to lay down your points its ok
how is that bias?
im telling you i would love to hear you out on it
im not talking about profaner rn, stop pushing it sm.
well rn im replying to your bold claims
sorry for the bold claim
and i already said its ok if you don't wanna change my mind about it
5 second duration honestly seems crazy aswell.
gets in line with painkillers
you can do allot in 5 seconds.
sure but i wouldn't do tragic changes
put it to 3 cost and then we will see if its still too strong
wonder if people would agree with that, or if they'd prefer it to stay cheaper and nerf the duration by like 1.5 - 2 seconds.
I could honestly go ether way.
naaah
nerfing the duration would also make it allot more diffrent than painkillers.
would would make it more like freeze gun
that one is already 3 secs of no bulletdmg
you still take damage from all other sources during frozen gun.
turrets bombs etc
but you can react to a sticky and such with tin.
so it will still be just a better freeze gun
does the same but also prevents bomb and turret dmg
just make it 3 cost so you actually have to pay more for more effects
not always, for instance on rooftop i like to try to close the gap with frozen gun as haru if the opponent has a sniper or liaka.
you cant really do that with the tinman slow
ehh in most FvF fights it will be the same but just better
gap closing is better left for ninja smoke, tp, parley
sometimes options are limited
i mean sure i could agree on either way but imo back to 3 cost feels more natural
for tinman
make it more like it used to be
I'd like to know what others think, again i could go eather way.
I know this ain't a place where new card ideas get thrown but I have 1 idea that could be broken
bug mags /1 or 2 cost idk
It constantly reloads 1 bullet the time varying from weapons. It's like a different version of big mags but not increasing your mag size directly. It could just be overpowered with shotty and Alby tho hehe. Maybe 0.7 secs for boira, G boira, brass, Bitey and 1.5 secs for Laika and 2 secs for Alby, shotty, punch R, Katana
The timer could go down right after you click or after the push and pull for the guns
Let me know how bad are my biased ideas hehe
Hey did we get a balance patch today?
Iām hearing talk of sable buffs but Iām at work rn
If we didnāt would love to see some patch notes
Iām in favor of tin man at 3 but I just donāt see a reason for it to exist besides redundancy at that point
It becomes extremely redundant with pks imo
(Design wise)
I have some more wacky ideas for it tho
My main idea
Is still put it to 3
But instead of invulnerability you get āyour whole body is a helmetā
And it lasts an extra like 1-2 sec
The other idea is leave at 2 or even take it to 1 but it only lasts for 1-2 secs so itās a reactive tool to bombs and rly close fights vs turret
Like how ice block is supposed to be used and one of the ways people use 0 cost nuke
I like tinman as a reactive tech card much more than as a gap closer I think Janis right here
This was one thing I was looking at
Trying to figure out how to best adjust Tin Man
I think the speed penalty on it is fine right now
Itās either tweaking the duration or increasing the card cost
I mean
3 cost even longer duration higher speed penalty?
Isnāt that basically what we started with tho?
huh?
why does it need longer duration
its doesnt
its already overtuned
As balancing for making it slower
1 cost nerf would fit it perfectly
Iām not trying to buff it
And I agreed with that initially and expect is what will eventually actually happen
I am engaging with the conversation. Of potential more serious reworks by floating a different idea
you just confused me with longer duration talk hehe
Thatās what the ? Marks are meant to indicate
no balance patch
lol yeah my first rework is my real idea I donāt like the idea of the design as a combat ability at all
loong time ago
ye
Okay gotcha
Honestly tonman being a combat ability I think is just a terrible design overall
But itās not particularly agregious so just hit itās cost and weāre good
Also how do we feel about it hitting both players in 2v2?
Can we change it to just the player that used it?
Could it be a purple card or smthn?
Or can it not cuz it has a timer?
Dunno if fundamental changes are needed
Id just see first how well it fairs as a 3 cost
Thatās fair
Ehh, big head is mostly played for brain tho
And sheep doesnt affect brain
true
Shrink lasts wayyyyy too long
it wasn't that bad until they nerfed ice block the only way to stall out shrink and other toxic cards like no jump