#Card Balance Suggestions [REVISED]

1 messages Ā· Page 9 of 1

pale mist
#

It's hard to gauge exactly how healthy or unhealthy thorns really is imo

quiet sapphire
#

But yeah, saying its not much dmg is fine too

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Yuo yup yup

pale mist
#

I think it'd be much worse if it worked on hot potato

pale mist
#

(I am, slightly, super sad that it doesn't. My first deck concept was just trying to get people to thorns themselves to death on hot potato)

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(I was heartbroken. It would have been so funny. And so frustrating for them.)

pale mist
#

LMAO

quiet sapphire
pale mist
#

Wait present counts for it?

cedar compass
#

You know how much I love hand manipulation

pale mist
#

Oh that's hilarious

cedar compass
#

Yes

near sleet
#

the issue with barbs being bad design is that it attacks a players card economy, they can choose to nto use cards and theoretically sacrifice a round, or potentially waste cards end up in a worse position still lose the round and be in a worse position for the next round, but if used in the final round its gets far more value than just health down, further more it greatly compounds if used multiple rounds in a row bc towplayer, profaner etc

quiet sapphire
earnest violet
#

Thats what I was gonna say before I got timed out

quiet sapphire
pale mist
#

Why silence with invis

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tragic

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just invis barbed

cedar compass
#

Invisible Hand having no timer 😩

quiet sapphire
earnest violet
#

Also just seems like Ruki just says "no its good" or "no" to a good change without even having a counter point. Thats what pisses me off a bit

pale mist
#

-ahhh

cedar compass
quiet sapphire
earnest violet
#

(also apologies @winter palm but slight mood being bad due to my brother being a shitpit sometimes)

quiet sapphire
#

Ruki got feedback about it

earnest violet
#

((which he happened to be as we were having this discussion.))

winter palm
near sleet
#

just let it be, even if someone says no without giving feedback which ruki didnt, let the community recognize that instead of insulting them

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if you have an arguement and they dont people will see that

earnest violet
#

Imma make a list of all my personal wishes of changes to cards.. eventually, maybe

winter palm
#

i didnt say it was good, i implied it was fine bc it isnt as good as hp down.

#

now

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that being said

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doenst mean its heathy

earnest violet
#

Im somewhat of a gamedev I know what I'm doing (tho I dont know all the meta in this yet, I just know some cards are stupid in that they even exist, like barbed. Or that some are too op or too useless.)

winter palm
#

could even say hp down is unheathy

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since its value is instant

cedar compass
earnest violet
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Well HP Down does not punish you for using the whole mechanic of the game, Ruki

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Barbed however, does.

earnest violet
#

Imo barbed is just a more punishing version of that card that makes you unable to use cards for a tiny bit (forgot the name)

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Like i like that card cause its only a short duration. Its fine. And doesnt punish you that much

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But barbed is just.. stupid

pale mist
#

I'd definitely disagree on that part

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Silence is SO much worse

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than barbed

quiet sapphire
earnest violet
quiet sapphire
#

But both are ass desing

winter palm
#

i usually ignore the card and still use my 2 cards i need to win the round

pale mist
#

Barbed gives me a choice at least

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Silence sets me on a 10 second disadvantage for existing

near sleet
quiet sapphire
earnest violet
pale mist
#

Interesting

earnest violet
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Now the best one is a silence barb combo :)

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So epic!

pale mist
#

I genuinely believe Silence should not be in the game

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I don't believe that it should be nerfed. I think that it should not exist, full stop

earnest violet
near sleet
earnest violet
near sleet
#

if you play silence on top of barbed?

earnest violet
#

First you cant use the cards at all and when you can you're punished for using them

pale mist
#

that's a nonbo

earnest violet
#

Wdym

near sleet
#

thats hyper ineffecient

near sleet
winter palm
earnest violet
earnest violet
near sleet
earnest violet
#

Uno :)

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But I know how to make good balance in games

pale mist
#

Silence barb isn't really a combo, it's what would be called a nonbo

near sleet
#

game dev in free time or do you have projects i could look at?

pale mist
#

Barb you want your opponent to play cards that aren't as effective

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Silence prevents them from playing cards

winter palm
#

if you have a molebot you can use as many cards as you like :p

pale mist
#

They directly oppose one another's utility

earnest violet
#

And unfun

quiet sapphire
near sleet
quiet sapphire
#

What are you saying Ruki

earnest violet
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I dont want it as a main thing

quiet sapphire
#

Saving cards to have card advantage is the whole point of card management

earnest violet
#

Well I kinda do but not really

pale mist
#

Hmmmm

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I think hand organization matters too

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since we can't reshuffle

cedar compass
winter palm
pale mist
#

Given invis hand exists

near sleet
pale mist
#

For instance if I have a card in hand with chance to kill me

earnest violet
quiet sapphire
#

Thats unhealthy

pale mist
#

I may be more inclined to flippantly play it on enemy so if I'm invis handed later I can't accidentally self det

quiet sapphire
#

Its clear as day

winter palm
pale mist
#

Hmmmmmmmm

quiet sapphire
pale mist
#

I actually don't agree

earnest violet
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Also idk how much just game balancing adds to a dev team

winter palm
pale mist
#

I think having cards that punish """optimal""" play actually helps break up what optimal play looks like for different strategies

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And prevents meta stagnation

quiet sapphire
earnest violet
#

That'd be more of a playtesting or QA thing than dev @near sleet

pale mist
#

Invis hand isn't immitigable, but it is harder to keep track of with a monster hand

quiet sapphire
#

If its unhealhthy thats enough reason to change it

pale mist
#

WHich can be mitigated with deck composition or premeditated hand management

winter palm
winter palm
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i just think its fine

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is that so wrong?

quiet sapphire
earnest violet
quiet sapphire
cedar compass
#

I almost miss the slower match timers to be able to think and strategize in between rounds

winter palm
quiet sapphire
pale mist
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For instance

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I think a lot of things shake up what "optimal" play looks like

near sleet
earnest violet
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Society if this game had 2v2v2v2 or 4v4 or 4v4v4v4 or 1v1v1v1.. that'd be really fun

pale mist
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Helmet and Brain mirror, for instance

quiet sapphire
pale mist
#

Flipping the optimal aim strategy into an ineffective or outright detrimental one

winter palm
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i didnt agree

near sleet
earnest violet
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Tbh I dont think you are so clear about that..

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You just use single word answers

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Thats not a clear answer

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Hard to know if you agree or disagree

quiet sapphire
pale mist
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I think the "yea?" in question was more inquisitive than agreed, but I'll agree that it was vague enough to be misleading

earnest violet
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And I see that on others too not just Ruki

pale mist
#

That said, they've clarified in post

earnest violet
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But mostly Ruki

quiet sapphire
winter palm
near sleet
quiet sapphire
earnest violet
earnest violet
#

Can you please make sense lol

quiet sapphire
earnest violet
#

First you talk to me in Spanish now tell me to make my own channel??? What???

winter palm
#

i need to just keep in mind jani takes everything literally

near sleet
quiet sapphire
#

You need to clear if sacrastic

quiet sapphire
#

Maybe adhd dunno

near sleet
#

ehhhhhhhhh

earnest violet
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Janikut walk into a wall for 4.7 seconds

near sleet
near sleet
quiet sapphire
cedar compass
#

Getting back on track with balance, while we agree that Thorns is ā€œannoyingā€, I don’t think it deserves any changes?

quiet sapphire
#

But i see it as other people need to be clearer

earnest violet
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And not upgradable

near sleet
near sleet
#

its a poor design allround imo, but a timer doesnt make sense for it

quiet sapphire
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Should we make barbed timed?

winter palm
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again sorry i havnt had sleep if im not clear enough its because i cant really be the most coherent rn

quiet sapphire
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Timer?

earnest violet
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Yes

near sleet
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giving it timer is just a shit silence

near sleet
#

(i would arguye just delete it)

earnest violet
quiet sapphire
near sleet
cedar compass
#

I think a timer could be interesting

quiet sapphire
earnest violet
#

Plus barbed is common, it shouldnt be as good as it is

near sleet
near sleet
cedar compass
#

I mean if No Jump is something like 20 seconds, it would be the be the worst to have Barbed Cards match it

earnest violet
winter palm
#

i would like to know your thoughts

earnest violet
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(and unupgradable)

near sleet
#

jesus, a timer makes the card unplayable at all levels including casual unless the timer is like 30sec-1min like dj. if it is then it is the exact same sitautuion we are in now, which means bc it cant be deleted (i know they arent gonna just remove content even if its correct to do) it needs to be dmg nerfed to 10 or 8 a card so that it is comparable with health down at 4 or 5 cards

winter palm
#

hmm

quiet sapphire
# near sleet i agree

As much as i believe deleting profaner from the game would make the game a 10 better with 10000x the playernumber i cant really suggest it

near sleet
#

short duration will de facto delete it even if not literally

earnest violet
#

If I have the mood for it, I will make a google doc or something with every card and my personal ideas to change every card for the better in sake of balance. If a card doesnt need anything, I will write that.

near sleet
winter palm
#

thing is i stopped running cards like profaner and hpdown in my main deck since theres allot of more impactful cards in the game rn.

earnest violet
#

Currently I am eating dinner, so it will be a bit till then

quiet sapphire
#

Bro playing the game on hardmode

earnest violet
winter palm
cedar compass
#

I loved not having Card Profaner, I could run FK with Accuracy up

pale mist
#

do we have deck export yet

cedar compass
#

Nope

pale mist
#

eeeeeeeeeeeeew

#

:C

quiet sapphire
near sleet
cedar compass
quiet sapphire
pale mist
#

good enough

near sleet
#

linky

winter palm
cedar compass
pale mist
#

"Card Balance Suggestions" was a suggestion itself

earnest violet
#

Is there a good list of all carda btw? (That isnt the fandom wiki?)

pale mist
#

It's actually card balance Discussion

earnest violet
#

I guess that site might work actually

quiet sapphire
near sleet
#

thank you

quiet sapphire
winter palm
quiet sapphire
#

Ice is niche cus of fire

earnest violet
#

Nvm it doesnt list stats

earnest violet
near sleet
#

its just out of date often

earnest violet
#

And even then I need to know all stats regardless of level

quiet sapphire
winter palm
near sleet
quiet sapphire
#

0 chance you win more

earnest violet
earnest violet
near sleet
earnest violet
#

So I can quickly list changes to any/all cards

near sleet
#

i dont hink there is a good source of that

quiet sapphire
#

Ruki started stating his deck is fine without profaner

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Imo its naive

near sleet
quiet sapphire
near sleet
#

if you just want to play fvf respect

quiet sapphire
#

Op and unhealthy

near sleet
#

ofc ofc

quiet sapphire
winter palm
near sleet
#

but dont stake your arguement on beating them is all i say

quiet sapphire
winter palm
earnest violet
#

Im gonna look at the wiki and if something is outdated in my list ig just lmk

quiet sapphire
winter palm
quiet sapphire
#

Why state your deck doest have it??

thick thicket
#

Jani you have spent your entire day in here.

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You need a break man.

near sleet
quiet sapphire
thick thicket
#

He's trying something different I guess? šŸ¤·ā€ā™‚ļø

quiet sapphire
thick thicket
#

We really going back to that?

earnest violet
#

Bleh

winter palm
earnest violet
#

Lol

winter palm
#

lol

near sleet
quiet sapphire
#

Hahaha

winter palm
#

mb

near sleet
#

lol

quiet sapphire
#

Maan

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Thats it

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Goodbye for 2 days

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Iv been inthis thread for too much

cedar compass
quiet sapphire
quiet sapphire
pale mist
#

Something is not quite correct with my memory of the deck build as it is right now but more or less this is what I've been running lately

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oh lol

cedar compass
#

Oh yeah the link posting doesn’t work too well

pale mist
#

fixed

winter palm
pale mist
#

I've been eXPERIMENTIng

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lmao

thick thicket
quiet sapphire
pale mist
#

I avoid some of the more binary Goodstuff picks

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I just don't enjoy them

quiet sapphire
pale mist
#

Like shrink spell

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LMAO

quiet sapphire
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Xd

pale mist
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I will hide in my cloud

cedar compass
#

ā€œMy safe spaceā€ šŸ™ƒ

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Besides changing the poisons to fire, nothing really wrong with this deck

pale mist
#

One of the funniest uses I got out of it was floor is lavaing island

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Throwing tox bomb on top

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and venom eatering

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THE WORLD IS PAIN

cedar compass
#

You know floor is lava and pyromania work together?

winter palm
pale mist
#

I figured they might

cedar compass
#

There’s your counter to no jump, make the world burn šŸ”„

quiet sapphire
cedar compass
#

^

pale mist
#

alternatively

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play no jump

quiet sapphire
#

Ok see ya

pale mist
#

play lava

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cackle

cedar compass
near sleet
#

i dont think gold boira is worth at 2 imo

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i think there are better 2 costs

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i dont think the card needs to be changed necessarily i just would run a diff card

pale mist
#

Yeah, it's popped in and out of the list

winter palm
pale mist
#

Sometimes I like it

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sometimes less

cedar compass
#

G!Boria honestly can slap pretty hard with it’s tighter accuracy, +1 bullet, extra damage and no fall off

near sleet
#

oh for sure

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but i just thin kthere are better options

thick thicket
#

Clearly this is the best deck

cedar compass
#

I mean look at Stevie šŸ™ƒ

thick thicket
#

friendsvsfriends.help/?deck=19

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I love this links

cedar compass
#

The small link LOL

winter palm
#

deck 19

near sleet
winter palm
#

Jakob knows best

pale mist
#

the tiptoe deck

winter palm
#

he has a statue after all

pale mist
#

sneeky

thick thicket
#

Clearly don't need anything else to play the game.

near sleet
pale mist
#

You're honestly probably right, mechanically speaking

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I simply can't do that to people

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Unironically I hate disarm and swap so much that I categorically do not use them

winter palm
#

I like deck 74 better

cedar compass
thick thicket
thick thicket
#

Meta is cringe.

cedar compass
#

Real talk, the buff to Silent Steps is great

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The no noise on jumping/landing

winter palm
cedar compass
#

Yeah that change happened back when they did the sound patch

winter palm
#

oh nice i never knew, i wish we had patchnotes more often.

near sleet
cedar compass
#

It wasn’t mentioned in them, but yeah

winter palm
#

like the lars buff

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i guess the lars buff was unintentional since it got reverted

pale mist
#

I still think I'll always feel like I'm being lobotomized slowly playing with boiras unless they ever fix the semi-auto speed thing

winter palm
#

friendsvsfriends.help/?deck=51.50.56.64.67.96.10.21.9.22.38.104.147.139.62.8.86.98.46.3.127.6.14.35.124

heres something i'd probably put together as a comp deck

pale mist
#

Steel bullets is +20% yeah?

winter palm
#

i think so

#

could probably replace it with gboira

pale mist
#

so
150hp
boira is like 12/s
Goes to like 14/s
11 shots instead of 13?

winter palm
#

you combo it with a weapon card

pale mist
#

Albatross is still 2 shots I think overall, up to 126

winter palm
#

it gets more value that way

pale mist
#

on a headshot

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I don't know if it's good for breakpoints is all

winter palm
#

usually with Liaka

pale mist
#

laika should do 46.8/s idk if it rounds up to 47 or down to 46

#

either way 4 shots

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still 4 shots without steel bullets

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if all are minimum bodyshots

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no arm/leg

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Spike pushes these break points of course

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so spike with steel bullets reaches up past some of these

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but at base idk

winter palm
#

yea maybe i just dont run it, just run bighead or gboira instead, headshots are a better dmg multiplier

pale mist
#

nod nod

#

seems about right

#

bighead is a double edged sword though

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given brain mirror

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or helmet god forbidf

winter palm
#

or helm

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thats kinda why i usually dont run it

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but cases they dont aswer it its realllly good

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lottery could also replace, but that card has screwd me a few too many times, suprising bc the chances of getting a card from it is high.

pale mist
#

lottery reroll in hand is always safe

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well, at least, value

#

depends how attached you are to your hand

winter palm
#

i dont want to lose my hand :(

earnest violet
#

@winter palm on Bomb Lover, why is every level the same? Is there even a difference or is this a instance where the wiki is wrong

#

(I dont have the card ingame, cant check)

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I am currently writing my document for balance changes

cedar compass
#

I believe that the lowest level is actually 2

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And the highest level is 4

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@earnest violet

earnest violet
#

wdym the lowest level is 2

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there is no difference listed here

cedar compass
#

Level 1 gives two bombs
Level 2 gives three bombs
Level 3 gives four bombs

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OH WAIT THIS IS BOMB LOVER

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Not bomb belt

#

I’m dumb

earnest violet
#

yeah..

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Also can Card Profaner be used to give you Extra Cards again?

#

I am pretty sure it can right

cedar compass
#

No it can’t, nor Card Thief

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But it can grab Reroll

earnest violet
#

ah

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oki i thought i had seen someone say it can

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Can extra cards give Card Profaner though?

cedar compass
#

Yes, Extra Cards is essential Pot of Greed

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It pulls any two cards from your deck

earnest violet
#

hm oki

#

that does seem broken with profaner

cedar compass
#

Extra cards into Profaner is great because you can go through your deck without diluting the pool of cards you can pull from graveyard

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Since Extra Cards and Card Thief are "banished" after usage (can't be Card Profaner'ed)

earnest violet
#

still seems pretty broken to just draw that again

cedar compass
#

I mean Card Profaner I would say is one of the most contentious cards in this game

earnest violet
#

I think I did fine balancing

#

I have gotten into the debuff cards now and just finished my thoughts of how to rebalance No Jump, but I want to do other stuff too. So I will stop there for now.

#

Also need help with the different levels of Ninja Smoke and what it does, currently I just wrote this lol

earnest violet
# earnest violet I think I did fine balancing

of course, the wiki is outdated, although not on most cards so far, most seem accurate to their current state, atleast comparing with mine. However when I finish this and post it, if stuff is outdated and you know every level's stats, lmk and i can work around that instead.

toxic valve
#

balance suggestion:

remove silence xD

#

half joking, half not. it's an aggressively better parley

#

it serves no purpose other than bum rushing off spawns

vocal hawk
#

Silence is Barbed cards without the counterplay

toxic valve
#

cant even tell you the last time i saw parlay champion 3+, there's no point

#

just play silence

vocal hawk
#

it's meant as a hand control option but opperates as a way to fully shut out people abaility to do anything

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7 seconds is ABSURD

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4 seconds MAX

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that should be the balance if not simply removing the card as a whole

#

way too strong

winter palm
pale mist
#

Okay fence is memed to hell

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What if we just made it 0 cost

#

Fence in every game sounds hilarious and like it could not get old

#

:^)

rain canyon
#

it's very fun to use but wish it was better

#

It does pair well with reroll

cedar compass
pale mist
#

correct

#

they were simply incredible

cedar compass
#

Except they had some really funky usage on hills

pale mist
#

yeah fix that shit

cedar compass
#

And I didn’t know they could attach to enemy fences

pale mist
#

better yet let me stack fences on top of fences

#

I want to have 2 height fence in the middle connected to two fences on either side for Extra Tall Fence

#

chevron fence

rain canyon
#

I really like how if you put laser fences on trains, elevators and moving cars the lasers will move around and connect and disconnect and such. it's really satisfying getting a kill like that

cedar compass
#

Almost like a surprise attack then

#

I wish electric fences functioned kinda like Wattson fences in Apex, where if a teammate tries to cross through it, it turns off (not damaging the teammate) and turns back on after they leave

pale mist
quiet sapphire
#

eehhh

#

i think venom is fine

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haha

#

what do yall think?

pale mist
#

I like venom eater more or less how it is

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numbers could be nicer but eh

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I personally wish it just made poison damage poison healing

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More reward for eating more poison

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but it's fine as it is

quiet sapphire
#

My main point was to somehow buff toxic bomb venom combo

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Cus from my experience its very poop

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And devs designed for those two to work

cedar compass
#

The problem with toxic bomb is that if you stand in it, you're fully blind

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Maybe Venom Eater could make it so you don't lose your vision so it would promote playing in the cloud

pale mist
#

well

#

making tox bomb draw correctly

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and stuff

#

would help

#

:V

#

playing in the cloud sucks because you don't know when it goes away

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since you're fullblind/it's active for like 6 seconds after

fervent kernel
quiet sapphire
quiet sapphire
fervent kernel
#

Did I won becuz of venom tho? I forgot everything yesterday

quiet sapphire
#

It was crazy

fervent kernel
fervent kernel
quiet sapphire
#

Gameplaywise it was one of the most exiting matches ever

#

Tho double trucks was unfortunate

fervent kernel
quiet sapphire
fervent kernel
#

Tho! The moons round was not what I expected

fervent kernel
#

Never heard anyone say it while tourney

quiet sapphire
fervent kernel
#

I fumbled in-game and out of game!

quiet sapphire
#

We will try to fix map voting next tourney

fervent kernel
#

yesh yesh for sure

fervent kernel
quiet sapphire
spark jungle
#

Bohs should have used medkit earlier and present to switch weapons

fervent kernel
#

Cuuuuul!

spark jungle
#

Doesn't help that venom eater has no gfx

#

Maybe he didn't even notice

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I didn't one round against randoms, there were no healing icons or anything

fervent kernel
#

You see the heal particles tho

#

Oh nvm. The poison particles covers them uppi

quiet sapphire
quiet sapphire
#

Ok guys

fervent kernel
#

Yesh?

quiet sapphire
#

With many points brough up my mind has been changed and i think nojump should be -1 jump system with the cap range of 0 and 2 jumps

fervent kernel
#

So it's a Buff to nojump

quiet sapphire
#

Double jump will have flexibility to be used before nojump. 1 jump + DJ used -> 2 jumps -> no jump used -> 1 jump

#

And it would soft buff moose cus he starts with 2 jumps and will be left with 1 jump if nojump used on him

fervent kernel
#

Oooooh

#

Biggie brain

quiet sapphire
#

Also nojump could be renamed to less jump

fervent kernel
quiet sapphire
#

Are you sure he couldnt jump?

fervent kernel
#

I said you can jump

#

He said "I cant"

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And he never did

quiet sapphire
fervent kernel
quiet sapphire
fervent kernel
quiet sapphire
#

Cus yall got twošŸ’€

fervent kernel
#

Probs gonna wait for the twitch clips on YouTube to see what was rlly happening

quiet sapphire
fervent kernel
#

Plssss

quiet sapphire
#

Damn i checked it wasnt because of venomn

#

You had steel vampire and more health GB, against vampire less healthed shotgun

fervent kernel
#

Well for some unknown reason I can't see it lol

#

greatdale2

#

ā— bomblover Buff
Bombs dmg is same as normal bomb(idk it's a 3 cost card, let it be strong)

quiet sapphire
quiet sapphire
#

Then it was just keeping long range against bohs shotgun

fervent kernel
fervent kernel
quiet sapphire
#

One of the most Craziest clutches in FvF tourneys

#

Tho trucks for a second time was controversial. But its ok, its an issue for the next tourney to fix

fervent kernel
#

(It happened last tourney toosob_klustr why this time?)

quiet sapphire
quiet sapphire
#

its unfortunate but fine, thats just how it is this tourney, because it wasnt enforsed

fervent kernel
#

I hopesob_klustr

quiet sapphire
#

Glitch = litterally garbage
Siaro = the only combo is with toxic... pretty bad
Sheep = removes headshot dmg thats nice
Laika = good in long range but gets easily overwhelmed

#

Initial impressions

thick thicket
#

Real question.

#

Siaro or Ribberto?

near sleet
#

ribb my beloved

near sleet
#

i watched some of your matches, kinda steamrolling some teams

quiet sapphire
#

Thank you thank you

near sleet
#

cant wait to see/ play w/ ur card back

quiet sapphire
thick thicket
#

Siaro cringe tier???

quiet sapphire
thick thicket
#

Make it a tierlist

quiet sapphire
#

Maybe tomorrow

#

I need screenshots of all chars

rain canyon
#

I think glitch needs at least 5 trash cards

quiet sapphire
#

Nah you know what, his passive should also have extra ability

#

That using trash will transfer it to the enemy

quiet sapphire
rain canyon
#

better rerolling

Giving opponent garbage sounds worse to me

quiet sapphire
#

We already have bomb belt or lottey for that

#

Even more rerolling is neglidible

rain canyon
#

Don't always draw lottery/bomb belt. And now you don't even have to use that

quiet sapphire
#

I guess they can counter mirro or counter but klustr is just better at that

rain canyon
#

Yea I don't think he's good either. I just think the one thing he's designed to do he doesn't do very well unless he gets more garbage cards. But even if he does it well, he's mid

quiet sapphire
#

You are passiveless all of the rounds just to have a chance to get 3 more cards out of reroll at some point

rain canyon
#

mhm

#

Maybe he should get 3-4 404 cards and those cards should have a little quirky slightly useful effect

fervent kernel
pale mist
near sleet
#

does anyone know why tf they would buff the mine range?

#

the ice block change was good

#

but why did they buff mine?

rain canyon
#

No idea

cedar compass
#

Making it easier to step on

#

Not the explosion radius, that still is 4.6 meters

near sleet
#

oh hmm

cedar compass
#

So Landmine doing 140hp and being shot immediately upon being thrown is not any different from the previous patch

near sleet
#

its prolly just placebo then bc the ring that it makes has never seemed to match the actual explosion

#

but that could be a server thing idk šŸ¤·šŸ»ā€ā™€ļø

near sleet
#

130 -125? right

cedar compass
#

However the more interesting nerf would be adding an arm time, land mine is just being tossed and shot

#

THAT part of the stratgey needs to be nerfed

near sleet
#

yeah that would be nice

#

honestly

#

make the mine explosion radius a lil smaller

#

give it an arm time

#

and let it do 2000 dmg

#

make it a true trap

#

and move it into the pink category so its hidden and baits like ninja smoke or something

near sleet
cedar compass
#

@near sleet Sticky Bomb is the same

#

Where people don't necessarily use it the way its intended

near sleet
#

like ppl throwing it at feet and blowing it up

#

or just running you down to point blank it

cedar compass
#

Exactly the problem, they aren't sticking you with it most of the time

#

And it does more damage than bomb

near sleet
#

well hold on

#

i can respect a nerf so that max dmg is 75 not 100

#

or maybe theres like a flat 20 dmg buff when stuck

#

but not sticking it is fine

cedar compass
#

Hold up

#

I like the cut of your gib

#

Because literally

#

That's what I wrote up

#

Sticky Bomb [1]
Nerf: Reduce the damage range of Sticky Bomb from 50HP-100HP to instead 50HP-80HP.
Buff: Add an extra 10HP-20HP ā€œimpactā€ damage if the bomb is directly stuck, the caster of the Sticky Bomb is rewarded with extra damage for landing a stick on their targets.
-OR-
Nerf: Increase the cost of the card from a 1 cost to a 2 cost.
Sticky Bomb as it currently is being used, is a superior option to the normal 1 card cost Bomb in almost every fashion. Other than the fact that it is unable to roll down hills, Sticky Bomb is able to explode faster upon contact with a surface, deal a greater chunk of damage, and even instantly kill targets with Bigger Explosions. The first proposed change would aim to divest some Sticky Bomb’s damage away from the explosion, but still keep its lethality by adding an impact damage, which would incentivize players to stick the target instead of simply shooting the Sticky Bomb out of the air.
While the alternative nerf of raising the cost of the card would better differentiate its superior level to Bomb, it would still have its huge swing potential in fights with a Sticky Bomb shot doing huge chunks of damage.

near sleet
#

i use it all the time when i can hard read the opps mvmnt and predict when they will tuyrn the corner to catch them and not have to stick it

near sleet
#

thats awsome

#

i dont think it should go to 2 tho

#

regular bomb should just have its timer reduced

cedar compass
near sleet
#

true

cedar compass
near sleet
#

i havent watched all the matches yet

#

had work that day so i couldnt watch live sadly

#

oh or do you mean a melee tourney lol

#

oh no you made it to winners semis nice job

cedar compass
#

Winners finals actually, losing to the number 1 seed/winner's of the previous tournament

#

Lost again in loser's finals, we got third

near sleet
#

do you know if either

cedar compass
near sleet
#

historical brackets are available

#

and/or

#

historical deck lists are

#

?

#

i kind of doubt it

#

but i wanted to analyze players through history

#

and meta progression

cedar compass
#

You'd need to ask Koutu, he would have the brackets, as for decks, you would need to ask the person who won. Janikut posted the winning 2x Myk Raver comp

near sleet
#

I’ve had this idea from the beginning but I’ll go ahead and put it out here, I want a self disarm button in the game

#

I want a button or card that is always in hand that disarms you back to regular boira (or even a nerfed boira ā€œpeashooterā€)

#

It helps prevent lockouts

#

Gives you a chance tho small in situations like katana v speed buffed opp

#

It indirectly buffs sable without making the katana strictly better in a way the player base will negatively react too

#

It always gives you something to do, (maybe it starts unloaded so you can’t use it to freeload)

#

It interacts with other cards like thorns or invis

#

I’ve wanted it for awhile and I don’t see any downside to its implementation beyond dev resources

#

Thoughts?

#

Are we too attached to Lars/explosion resistance + lobber + swap?

#

(That’s why I want it worse than base boira so it’s still a downside to using it

quiet sapphire
quiet sapphire
quiet sapphire
#

any weapon counters that two 3 cost card combo

quiet sapphire
quiet sapphire
quiet sapphire
#

makes the stakes of playing weapons too bland when if theres any situation where your weapon isnt that good you will switch to normal boira

quiet sapphire
#

but definetly not a tihng for every char to have

quiet sapphire
cedar compass
near sleet
near sleet
near sleet
#

Like I said

near sleet
near sleet
near sleet
cedar compass
quiet sapphire
quiet sapphire
cedar compass
#

On a personal level I do see what you are saying and I agree with you, but I don’t think being able to pull out a 0 cost weapon card after you committed to a particular power weapon seems fair

near sleet
near sleet
#

Which is still you getting skill issued

near sleet
#

And really I would make the card bad enough that in a fair situation you still lose 90% of the time

#

It just gives you an option and ā€œtechnically a chanceā€ even if it’s realistically false hope

#

Also both players would have access to it at all times in terms of ā€œfairnessā€ but I see what you are saying

cedar compass
#

You can force people onto a really bad pistol

near sleet
#

Hmmmm that’s a really good point

#

I’ll have to think about that one

#

I don’t actually know how powerful that is compared to just taking their shotty ir other swap weapon plays

#

But the consistency of it is big

#

That could just be an issue with swap (I think it should be 4 but I won’t get into that)

cedar compass
#

Swap is very consistent in 1s, but loses it’s effectiveness in 2s or even 3s

quiet sapphire
#

Those are cursed lands void of any possible balancing

unreal ruin
cedar compass
cedar compass
pale mist
#

literally aim trainer character

quiet sapphire
#

Too much

cedar compass
#

Oh yeah, they’d likely have to go back to the older system of like

cedar compass
cedar compass
cedar compass
#

#šŸ“ŗclips-n-photos message
@quiet sapphire Should they be 1 to 1 in terms of the percentage?

quiet sapphire
#

Is that true?

#

Iv always felt like they are same?

cedar compass
#

I remember looking

#

Small Head: -50% for 1 point
Big Head: +70% for 2 points

#

It’s weird because most debuff/buff combinations are the same

quiet sapphire
#

Iincreasing enemy head is more valuable than tinying own

cedar compass
#

Small Head buff instead of Big Head Nerf?

#

I’m down for that

#

I’ll document that

#

Small Head [1]
Buff: Increase the head reduction from -50% to -70%.
Small Head currently does not fully counteract the effects of Big Head (a +70% increase). This change serves to bring them in line with one another.

unreal ruin
#

Small head is fine. It's cheap, cancels big head, and effectivey protects against mind blowing. 1 point category is always super competitive and less flashy cards are always going to be less popular

#

Big head we're up to 3 cards that counter it lol. Small head, helmet, and brain mirror

#

I like brain mirror because win

quiet sapphire
#

Because it 50% decrease and big head is 70% increase

winter palm
fading tusk
#

is this where we talk about balance?

quiet sapphire
fading tusk
#

i had an idea that subsequent uses of healing cards would lessen their effect.

#

like after hitting one healing card (green herb, health up, medkit ect.) the next time you use one it has a reduced effect

#

I think a lot of Donnie B and Duck Anderson revolves to just "stat check decks" where you win by just having so much more health

#

thoughts?

quiet sapphire
#

well, we're mostly trying to suggest simple balance changes here. This one isn't simple and hard to communicate to players

fading tusk
#

I see

#

Maybe just increases to healing costs? Dont think that would do much

#

I think healing is something that should be looked at tho šŸ‘€ ! knowing you are going to lose fight solely because they just stat diff you isnt too cool

fading tusk
#

I don't like em

quiet sapphire
#

80+ no effort hp is pretty steep for a 2 cost

fading tusk
#

I think on its own medkit is strong, but it feels fine to play into, it's the combination with things like duck Anderson Green herb, donnie b health up or kala's green appregio

quiet sapphire
quiet sapphire
#

a buff is 1 cost lower and a debuff is 1 cost more

#

because affecting enemy statuses is more valuable than buffing own

fading tusk
#

I think small head is chill

quiet sapphire
#

but why is a small head allowed to be less percentage even when we have example of same percentage debuff/buff cards

quiet sapphire
winter palm
quiet sapphire
#

so same percentage but for 1 more cost should be good

#

so make small head same percentage

winter palm
#

brother

quiet sapphire
quiet sapphire
winter palm
#

so i can argue about this with you for 5 hours, on something as trival as % diff

fading tusk
#

I don't know if every card needs another card that completely reverses it

quiet sapphire
quiet sapphire
winter palm
fading tusk
quiet sapphire
winter palm
#

what point are you trying to make here?

fading tusk
winter palm
#

there are better options to counter bighead, there is no case for that in slow speed.

#

the values staying the same makes sense

#

for speed up and speed down

quiet sapphire
fading tusk
quiet sapphire
fading tusk
#

The cards aren't used in that way

#

Oh well tho I'll let you two keep discussing it

winter palm
quiet sapphire
quiet sapphire
winter palm
#

im done

quiet sapphire
# winter palm im done

bro your point is that small head is mega bad and isnt even a good counter to big head, no?

winter palm
#

its not meant to counter it

quiet sapphire
quiet sapphire
#

and also just better as a card

winter palm
#

it negates its effect slightly if at all, but its better use is when bighead isnt used.

quiet sapphire
#

cus rn its pretty bad for average 1 cost value

winter palm
#

if your worrid about bighead use brain mirror or helm, PERIOD

quiet sapphire
winter palm
#

im done arguing about this

quiet sapphire
#

im worried about small head being pretty shit rn

winter palm
#

well its not shit

#

womp womp

fervent kernel
quiet sapphire
#

ehh, i rarely see it used and when its used it has little effect

winter palm
#

what statistics do you have?

fervent kernel
quiet sapphire
quiet sapphire
fervent kernel
#

I mean small mbmb

quiet sapphire
quiet sapphire
winter palm
quiet sapphire
quiet sapphire
winter palm
#

and im telling you, always having numbers 1 to 1 is not always the way my dude.

#

bighead is very strong yes, but its effect can be played into super hard by the opponent to their benefit.

quiet sapphire
#

Hmm now that i checked here are lots of cards that have varying precentages

#

Quick 50%, slow reload 40%

fervent kernel
quiet sapphire
#

Of course

fervent kernel
#

Nice

#

Hmm I wouldn't mind big mag being 50%.....maybe just me

#

(Or just make it as small mag)

#

Go uppie now downsob_klustr

quiet sapphire
#

Hmm i llet this be tho imo small head is pretty weak

quiet sapphire
quiet sapphire
#

@winter palm how about making big mag 50%

fervent kernel
winter palm
fervent kernel
winter palm
#

it got a buff recently and it still could use some love

quiet sapphire
#

Yep

winter palm
#

i dont see myself using it still tho personally even if it does get a buff.

#

but that's just me.

quiet sapphire
quiet sapphire
#

šŸ‘

winter palm
#

my list so far would be

  1. remove fire damage during nuke transition

  2. buff bigmag from 40% to 50%

  3. nerf shrink spell duration by 5 seconds

4. rework the effect of venom eater

  1. increase the cost of present from 1 to 2

  2. increase the cost of nuke from 0 to 1

  3. maybe nerf tinman in some way, but this hasn't really been discussed as much as it should be.

quiet sapphire
#

where profaner nerf?

winter palm
# quiet sapphire where profaner nerf?

you mean that card thats been heavily debated for weeks, that has split opinions everywere.

it shouldnt be touched. till other things are fixed, things people agree on should change before something like that gets thought about.

#

I wouldnt put bias in my list, (example me crossing out the reworked venom eater, put there as a joke because I havnt seen people really agree with me)

quiet sapphire
#

its tested feedback from community

quiet sapphire
#

for only 4 cost

winter palm
#

ignoring the half that doenst agree is 100% bias

#

lol

quiet sapphire
winter palm
#

Jani stop pressing..

quiet sapphire
#

theres nothing healthy or skillfull about profaner

winter palm
quiet sapphire
quiet sapphire
winter palm
#

you only precive the ones that favor your argument.

quiet sapphire
#

all im doing is waiting for strong arguments to be brought to not nerf it

quiet sapphire
winter palm
#

id rather talk about something poeple will agree on

#

and not waste my time

quiet sapphire
quiet sapphire
winter palm
quiet sapphire
winter palm
quiet sapphire
#

but if your not willing to lay down your points its ok

quiet sapphire
#

im telling you i would love to hear you out on it

winter palm
#

im not talking about profaner rn, stop pushing it sm.

quiet sapphire
winter palm
#

sorry for the bold claim

quiet sapphire
winter palm
#

anyway

#

so how would we nerf tinman?

quiet sapphire
#

to 3 cost

#

most simple nerf imo

winter palm
#

5 second duration honestly seems crazy aswell.

quiet sapphire
#

gets in line with painkillers

winter palm
#

you can do allot in 5 seconds.

quiet sapphire
#

put it to 3 cost and then we will see if its still too strong

winter palm
#

wonder if people would agree with that, or if they'd prefer it to stay cheaper and nerf the duration by like 1.5 - 2 seconds.

#

I could honestly go ether way.

winter palm
#

nerfing the duration would also make it allot more diffrent than painkillers.

quiet sapphire
#

that one is already 3 secs of no bulletdmg

winter palm
#

turrets bombs etc

#

but you can react to a sticky and such with tin.

quiet sapphire
quiet sapphire
#

just make it 3 cost so you actually have to pay more for more effects

winter palm
#

you cant really do that with the tinman slow

quiet sapphire
quiet sapphire
winter palm
quiet sapphire
#

for tinman

#

make it more like it used to be

winter palm
#

I'd like to know what others think, again i could go eather way.

fervent kernel
#

I know this ain't a place where new card ideas get thrown but I have 1 idea that could be broken
bug mags /1 or 2 cost idk
It constantly reloads 1 bullet the time varying from weapons. It's like a different version of big mags but not increasing your mag size directly. It could just be overpowered with shotty and Alby tho hehe. Maybe 0.7 secs for boira, G boira, brass, Bitey and 1.5 secs for Laika and 2 secs for Alby, shotty, punch R, Katana

The timer could go down right after you click or after the push and pull for the guns

#

Let me know how bad are my biased ideas hehe

near sleet
#

Hey did we get a balance patch today?

#

I’m hearing talk of sable buffs but I’m at work rn

#

If we didn’t would love to see some patch notes

near sleet
#

It becomes extremely redundant with pks imo

#

(Design wise)

#

I have some more wacky ideas for it tho

#

My main idea

#

Is still put it to 3

#

But instead of invulnerability you get ā€œyour whole body is a helmetā€

#

And it lasts an extra like 1-2 sec

#

The other idea is leave at 2 or even take it to 1 but it only lasts for 1-2 secs so it’s a reactive tool to bombs and rly close fights vs turret

#

Like how ice block is supposed to be used and one of the ways people use 0 cost nuke

near sleet
cedar compass
#

Trying to figure out how to best adjust Tin Man

#

I think the speed penalty on it is fine right now

#

It’s either tweaking the duration or increasing the card cost

near sleet
#

I mean

#

3 cost even longer duration higher speed penalty?

#

Isn’t that basically what we started with tho?

quiet sapphire
#

why does it need longer duration

#

its doesnt

#

its already overtuned

near sleet
#

As balancing for making it slower

quiet sapphire
#

1 cost nerf would fit it perfectly

near sleet
#

I’m not trying to buff it

near sleet
#

I am engaging with the conversation. Of potential more serious reworks by floating a different idea

quiet sapphire
#

you just confused me with longer duration talk hehe

near sleet
#

That’s what the ? Marks are meant to indicate

quiet sapphire
near sleet
near sleet
#

Like awhile back right?

quiet sapphire
quiet sapphire
near sleet
#

Okay gotcha

near sleet
#

But it’s not particularly agregious so just hit it’s cost and we’re good

#

Also how do we feel about it hitting both players in 2v2?

#

Can we change it to just the player that used it?

#

Could it be a purple card or smthn?

#

Or can it not cuz it has a timer?

quiet sapphire
#

Id just see first how well it fairs as a 3 cost

near sleet
#

That’s fair

pale mist
#

how to counter bighead: play sheep

#

:)

quiet sapphire
#

And sheep doesnt affect brain

pale mist
#

true

pale mist
#

Shrink lasts wayyyyy too long

jolly crown
pale mist
#

I still think it's that bad

#

it's -85% size for like 20 seconds

#

that's fucking crazy

#

ugh