#Card Balance Suggestions [REVISED]

1 messages · Page 8 of 1

pale mist
#

I wouldn't mind them letting balance sit while they fix issues

#

Honestly a lot of the bugs impact balance anyway

quiet sapphire
winter palm
#

game is relitivly balanced, maybe theres some small offenders here and there that need adjustments but bugs really need to be looked at since they've been around for awhile

pale mist
#

As well as quality of life things. I don't use the grenade launcher, but it shouldn't self-det on walls behind you if you're touching the wall

quiet sapphire
#

But bug fixin priorities doesnt stop us from progressing in balance discussion

pale mist
#

^^ Agreed there too

#

As long as the discussion isn't RAH devs do this NOW babyrage

#

lol

winter palm
#

RAH?

pale mist
#

hey yknow it's my best impression

#

i'm workin on it

quiet sapphire
#

Haha

#

Good one

winter palm
#

oh I see

quiet sapphire
#

But ultimately we just show the balance suggestion list to devs and afe happy if they decide to implement any

#

Lately devs have taken many suggetions

winter palm
pale mist
#

Hmm

#

As much as I like profaner in jank, I kind of would like to see it just conceptually reworked entirely

#

It fundamentally by existing breaks the round-economy of the entire game

#

It's rough in 1s but it's actually wild in 2s

quiet sapphire
#

Coming up with reworks

winter palm
#

ive mentioned this before but adding more value options that can compete for profaners slot for the same cost i think could be fun.

pale mist
#

I'd be interested in seeing attempts to do this, but we'd almost need a specific tag for cards that can't be profaned

fervent kernel
quiet sapphire
#

So profaner will stay op

winter palm
#

running both would be taxing for your decks, ik what ur going to say jani

pale mist
#

Floor is lava and brain mirror were wonderful additions though so I do have good outlook for future cards

fervent kernel
#

Tho how?

winter palm
#

profaner DOESNT work on value cards, value cards do not go to the gave.

quiet sapphire
pale mist
#

Yeah the issue is making that intuitive. For now it's intuitive because cards that get cards can't be profaned, but if we have profaner-power-level-non-draw cards it'd get messy is all

#

Not that they couldn't do it

winter palm
quiet sapphire
quiet sapphire
pale mist
#

Yeah I think what they mean is what kind of ideas you're wanting out of potential profaner-slot value cards

winter palm
pale mist
#

Does profaner not pull bomb belt?

quiet sapphire
winter palm
pale mist
#

:O
I'm curious to test that later

quiet sapphire
#

Always has

fervent kernel
pale mist
#

I could have sworn it worked on them but I could also be wrong

winter palm
pale mist
#

I won't be able to test till like 7pm tho

quiet sapphire
#

I can test soon

fervent kernel
quiet sapphire
#

Cant wait to debunk Rukis point ❤️

pale mist
#

Friends versus Friends card interaction trivia moment

#

Competitive Head to Head Trivia

quiet sapphire
#

Game knowlege moment

winter palm
pale mist
#

when you profane reroll to speedrun having no draw pile

quiet sapphire
#

Can we have FvF trivia tournament

pale mist
#

it's bigbrain time

quiet sapphire
fervent kernel
quiet sapphire
#

Just needs to be used to roll empty the first time

#

Everyone abuses reroll to roll empty hand anyways

#

Just turns into extra cards

#

And profaning extra cards is crazy

pale mist
#

I'm just surprised that empty deck doesn't just reshuffle grave to top

#

Still

#

Like it's absolutely unhinged to reroll through your whole deck to get to your parallel world second deck

winter palm
pale mist
#

but I think it's funny enough in concept I wouldn't necessarily mind it

#

Aye. Your bigger point definitely wouldn't be hit by it working on the burn card creators

#

But that still begs the question, what kind of things are you hoping to see from a value (read: hand advantage) card that is in the same cost as profaner?

quiet sapphire
winter palm
quiet sapphire
pale mist
#

While I can't confirm it right now 100%, I do know that in my personal experience the only cards that failed to profane were hand-advantage cards

#

Stuff like Card Thief

quiet sapphire
pale mist
#

hell yeah

quiet sapphire
#

Its profaneable

pale mist
#

okay duos

quiet sapphire
pale mist
#

both profane laser fence

winter palm
pale mist
#

EIGHT FENCES

fervent kernel
winter palm
pale mist
#

A little insane in ones, but I like the vibe

quiet sapphire
#

the missing link

winter palm
#

coulda sworn people tried to do this when the card came out and it didnt let them, maybe they fixed it?

quiet sapphire
#

for -Ruki to agree to nerf it

winter palm
pale mist
#

too many poles

quiet sapphire
#

we agree

#

thisis going to the list

earnest violet
pale mist
#

oops all profaner

#

Anyway I gotta go move a bunch of AV equipment I'll catch back up on the chaos in here later

#

o7

quiet sapphire
#

HOLY SHIT

#

so bat turrets isnt profanable

#

the fuck

pale mist
#

Weird!!

winter palm
#

damn, buff profaner i guess

foggy niche
pale mist
#

Can't argue with that logic

quiet sapphire
pale mist
#

Profaner- cost 10, card slots 50, can now profane bat turrets

quiet sapphire
#

it cant profaner bats turrets

pale mist
#

Question actually

winter palm
#

can you profane reroll? very rare case you get a chance to try.

pale mist
#

What do people think of making profaned cards burn variants

quiet sapphire
#

everyone knows that

pale mist
#

Aka cant hold between rounfs

winter palm
pale mist
#

I think you can just because

quiet sapphire
#

but...

pale mist
#

It decks you FAST

quiet sapphire
#

of course it shouldnt

winter palm
#

let profaner profane bat turrets and remove reroll?

pale mist
#

The sidegrade god intended

winter palm
#

profane doesnt need a buff but it seems like a bug

quiet sapphire
#

it can profane bomb belt

pale mist
#

Many bomb

quiet sapphire
#

NERF profaner

pale mist
#

This is a rollarcoaster my heart cant take it

quiet sapphire
winter palm
#

bombs you lose after the round

quiet sapphire
#

my favorite combo is bomb belt -> profane -> bomb belt -> reroll

winter palm
#

I was going to say unless you reroll them

#

your going to deck yourself tho

#

and waste allot of cards that were in your hand

quiet sapphire
winter palm
quiet sapphire
#

nerf profaner

pale mist
#

Bomb belt fence profane bomb belt fence reroll

#

OPTIMIZED

quiet sapphire
#

the ultimate combo

quiet sapphire
pale mist
#

Partial busted

winter palm
#

here, we make profane more expensive to run, but we fix it for batturrets

pale mist
#

Bats survived busting

winter palm
quiet sapphire
quiet sapphire
winter palm
quiet sapphire
winter palm
foggy niche
#

pls make bat turrets have vampire bullets 😭

quiet sapphire
#

i dont understand you

winter palm
quiet sapphire
#

sticky has value

#

vampire has value

quiet sapphire
#

every card in the game has value

pale mist
#

What do bat turrets do if they dont have vamp bullets

#

Wait what

#

How do they even work

quiet sapphire
pale mist
#

......

winter palm
pale mist
#

That's so lame

quiet sapphire
#

they are called baturrets cus bast are tinyer than cats

#

value means value

winter palm
quiet sapphire
#

what the hell do you mean by profaning not being able to profane value cards

pale mist
#

I typically hear value referred to in terms of hand economy whem discussing value cards, versus a card generating value

quiet sapphire
#

value is given usually measured by cost

#

or by combo

pale mist
#

Ex: extra cards is a value card in terms of hand econ

But swap is a card that generates a lot of value in on-board power diff

quiet sapphire
#

of how much cost does a card give you?

winter palm
quiet sapphire
#

less health gives you the value of 2 cost card

quiet sapphire
#

not to draws

winter palm
quiet sapphire
#

were talking about FVF

quiet sapphire
#

like normal people

winter palm
#

card economy like nudg said

quiet sapphire
#

why isnt doing more dmg with alba "value"

#

why using faster to dodge bullets isnt "value"

winter palm
quiet sapphire
winter palm
#

like say you miss your sticky

#

thats negitive value

#

you lost a card that did nothing

quiet sapphire
winter palm
quiet sapphire
quiet sapphire
#

but generally in the broad sence sticky is about 70 dmg value

#

100 dmg but yo miss sometimes, lets average it to 70 dmg value

winter palm
quiet sapphire
#

and 70 dmg is a bit overtuned for 1 cost value cus you know, poison is 25 for the same cost

quiet sapphire
quiet sapphire
winter palm
quiet sapphire
#

why do you call certain cards "value cards" when every card has some kind of value

winter palm
#

my point never changed

quiet sapphire
#

plase explain that to me

winter palm
#

Punsi save me

fervent kernel
quiet sapphire
#

really?

#

ruki wants to make that shotgun akimbo, isnt profanable?

fervent kernel
#

I think?(Ruki save me, I just wanted to help you)

winter palm
#

lol

pale mist
#

We're just conflating econ and value

#

Econ cant be profaned

quiet sapphire
winter palm
#

yea jani is just confused what i mean when i say value im sure.

pale mist
#

If we're talking in-round on-field value then we can talk power cards

quiet sapphire
pale mist
#

But clearly value as a term is muddied here

winter palm
quiet sapphire
#

so Punsi understands you want hotgun akimbo not to be profanable

fervent kernel
#

yaaaaay

quiet sapphire
fervent kernel
winter palm
#

aand thats not exclusive to drawing cards

quiet sapphire
quiet sapphire
#

amazing

#

So Ruki wants only for card thief, extra cards and lottery, bomb belts, laser fence and bat turrets to be profanable

#

🫡

winter palm
#

you asked what i want not to be profaneable, but ok

quiet sapphire
#

and yo said cards taht DONT make more cards

#

thats a double negative

winter palm
#

i misspoke then

#

im tired ok i havnt been able to rest the past few days.

quiet sapphire
#

hmmm understandable

#

that's why i tried to clarify

winter palm
#

sorry

quiet sapphire
#

they make more cards

#

and potato and love letter

quiet sapphire
winter palm
#

ok but thats 2 cards with 1 effect, thats not really a value card in that sense

quiet sapphire
#

value to choose when to go back to normal and value to choose when to explode

winter palm
quiet sapphire
winter palm
#

card economy

quiet sapphire
#

explaining points was going so well😭

pale mist
#

Cards in hand or lasting value vs card effects in current round

#

Drawing- effects all later rounds

#

Playing titan: effects this round

winter palm
#

i try to keep it simple but you always need me to write an essay,

it has 1 effect with a cost equal to it, other cards get you other cards with higher value than themself
thats real value.

pale mist
#

I think proposing it in terms of effect valuation per round isnt super helpful becausr those are debatable

#

But card advantage isnt

quiet sapphire
winter palm
#

im not good at explaining it i guess

pale mist
#

You're fine i gotcha

cedar compass
#

I’m sorta playing catch-up here, but @pale mist , did you want to talk about Katana like we were yesterday?

fervent kernel
#

Katana?👀

quiet sapphire
# winter palm yes ty

is it about getting more cards that have more value than thw initial card or it it about getting value for the next rounds?

pale mist
#

We brought katana up already yeah

#

No conclusive areas

#

Sidetracked

winter palm
pale mist
#

Consensus at least that we dont want it nerfed, sidegraded if anything

#

Unless I'm misrepresenting anyone

quiet sapphire
pale mist
#

I feel like having similar powrr level with more interactivity does accomplish that so agreed

winter palm
#

its like nudg said before, value = card economy

ether it taking away opponents or getting more for yourself
(there are cases were it isnt seen as true card economy because it can be temporary, this isnt unique to FvF)

quiet sapphire
pale mist
#

I would personally disagree with them on that area

quiet sapphire
#

I be fine with calling card drawing cards "value cards" but i don't understand bomb belt or lazer being "value cards"

pale mist
#

Those are in-round effects

quiet sapphire
pale mist
#

That said

quiet sapphire
#

see?

pale mist
#

You can convert them to value by using reroll

#

Which is an argument in favor of it

#

I suppose

quiet sapphire
winter palm
pale mist
#

Devils advocate

pale mist
#

Oh, you in evaluating bomb belt/fence/bat turret (other burn carders) as value cards.
I feel like I got the impression that was your position as well

quiet sapphire
#

exactly

pale mist
#

If it's in error thats chill

winter palm
#

thats just temperary value, very grey area.

quiet sapphire
#

its as temporary as speed up

#

one round

winter palm
#

if you reroll it technically value, or you could call it by another term used in other tcg's "impulse draw" value you need to use that round.

pale mist
#

PV : potential value hahaha

winter palm
#

sure

pale mist
#

I do think the interaction with reroll doesnt recatrgorize them though imo

#

It just makes reroll even more variable value

winter palm
#

im fine with profaner working with the "impuse draw" effects tho since the value doesnt stick.

#

i just thought it didnt work before

#

since it didnt work with bat

quiet sapphire
quiet sapphire
#

That's just a complicated way to say "i don't want profaner to work with cards that draw more cards"

#

the only cards that give value to next rounds in FVF are cards that draw more cards

#

why bring up bomb belt, lazer at all??

winter palm
#

i mean reroll kinda gives insane value with garbo-day and that carries over to the whole game.

#

but thats a niche case

fervent kernel
quiet sapphire
fervent kernel
quiet sapphire
quiet sapphire
fervent kernel
#

Sure debate day and night what cards should be in or not. But that means if the devs put this in its gonna be heck

winter palm
quiet sapphire
#

even without garbo day on you

winter palm
#

yea

quiet sapphire
#

just seemed irrelevant to bring up

winter palm
#

ok jani 2 cards or 20 cards

quiet sapphire
# winter palm yea

so its ok that bat turret and bomb belt and lazer fence are profaneable?

#

those cards don't affect next rounds

winter palm
#

yea i think so but its fine if not

winter palm
#

jani my point this whoooole time has just been that profaner should not profane anything it competes with

#

do you think it competes with bombbelt?

quiet sapphire
#

Hmmm if its a distinct feature that devs are ready to put to any card, not being able to be profitable then i agree, for example if titan was not profitable it would compete against profaner well

quiet sapphire
quiet sapphire
#

profaner compliments it

winter palm
#

at least it seems like you're kind of on the same page.

quiet sapphire
#

even the cards that draw more cards doesnt compete with the profaner... because they will you know.... draw profaner

winter palm
quiet sapphire
quiet sapphire
#

copying a tiny and titan is 4x better than drawing dice and speed

quiet sapphire
winter palm
#

value cards and cards that directly compete with profaner

#

idk how else to put it

quiet sapphire
winter palm
#

temp value with cards like belt is fine, but can also be removed if the team deems it that way.

winter palm
quiet sapphire
#

they compliment it

#

it can draw you the card profaner

#

everyone runs extra cards and profaner

winter palm
#

idk why you think it matters if it does

#

its still a value card

quiet sapphire
quiet sapphire
winter palm
quiet sapphire
#

card economy is tied to skill not cards themselfs

#

you can choose not to overspend or overspend

#

the only cards that effect card economy are draw cards

quiet sapphire
winter palm
quiet sapphire
winter palm
#

even if you didnt get the card and they were forced to discard it

quiet sapphire
#

its a draw card

winter palm
quiet sapphire
#

it's still a draw card just like the lottery can sometimes fuck you up by not drawing

winter palm
quiet sapphire
#

so they are drawing cards

pale mist
#

So, I think I can see Ruki going about a level deeper than what a value card is, into effective value (or forced heavy disad)

#

Essentially look at Swap

#

Swap is, functionally, both Disarm and (A weapon card)

#

There's an argument to be made that a swap in hand is a 2 card value

winter palm
#

yes weapon swap could be cosiderd value

pale mist
#

Now, I think that this is an area that can be very subjective and meta dependent

winter palm
#

it makes for a great example actually

pale mist
#

And so I don't really put a WHOLE lot of stock in it, but it's worth considering if we want a meta snapshot

#

Yeah swap is the best example

#

Of a card that is Just two cards

quiet sapphire
pale mist
#

Well, because it doesn't have one

#

For instance

#

Disarm is like what

#

3?

quiet sapphire
#

2

#

haha

pale mist
#

2 then

#

2 + (whatever weapon you pulled) +hand advantage because you essentially stole their used weapon

#

What you're getting is a debuff, a buff, and a counter

#

You can't value it at just card cost, because your value is dependent on the 2 cards it is

#

but it's 2 cards

quiet sapphire
pale mist
#

Most cases of this aren't quite so 1:1 so swap is just the best example

And yes you could swap yourself into a bad weapon but why would you if you have it in hand

#

Even so

#

It's still 2 cards

#

Like even if you give yourself negative value, say you play it in opponent's favor

#

It's still 2 card effects effectively-- 2 weapon cards, functionally inverting the weapon play

winter palm
winter palm
pale mist
#

I would still say for purpose of being a value card I'd not put it in that category since it doesn't pull you new value for later rounds, BUT I see the argument forr it

quiet sapphire
#

So are you guys saying LAZER fence is 4 card draws value card ahahaha

pale mist
#

Naw not at all

#

Laser fence's value is giving you poles

quiet sapphire
quiet sapphire
#

+4 cards

winter palm
pale mist
#

Burn cards and costed actual cards are different things. The effect of the card is poles. The effect of swap is the effects of 2 other cards

quiet sapphire
#

and you just said weapons swap is a crazy "value card"

winter palm
#

its just for that round

quiet sapphire
pale mist
#

Again though I personally don't agree with qualifying Swap as a value card, I just think there's a solid argument for considering it just because of the dynamic it presents. Once played, it's a field effect. It's a "value card" in the sense that drawing the card is effectively two cards

#

That doesn't matter

quiet sapphire
#

how can 1 card be better than 2 card value card

winter palm
#

same case as the "impulse draw"

pale mist
#

Tiny isn't 2 cards when you draw it

quiet sapphire
#

how is that possible

pale mist
#

Mm, but we're pointing to in hand potential

winter palm
#

jani pls

pale mist
#

Swap is an interesting case because it's a value card not at play, but at draw.

winter palm
pale mist
#

Which is why I wouldn't cat it as a traditional "value" card

quiet sapphire
#

swap weapons is 3 cost value speed up is 1 cost value

pale mist
#

Well, I think that isolating these kinds of edge cases is important

quiet sapphire
#

extra cards is whatever the cost sum is

pale mist
#

The value pip economy isn't anywhere near as meaningful as the cards-in-hand economy

#

See: Nuke

#

Etc

quiet sapphire
#

and profaner that copies titan and tiny is 8 cost value

pale mist
#

Yes

quiet sapphire
#

its not" 2 cards "value

#

its 8 cost calue

pale mist
#

It's both

#

These are different metrics

#

And for good reason

quiet sapphire
#

either cost meter or card meter

pale mist
#

Not at all. A hand of 4 1 costs is likely better than a single 4cost

winter palm
#

we'll say cost not value for that jani

quiet sapphire
#

hot take but speed up + poison + ice + big mag is about the same as 4 cost titan

pale mist
#

Okay, say I have a round with a total 4cost, sticky, gold boira, and... iunno. Speed up?

quiet sapphire
#

id stil take the titan

pale mist
#

What 4 cost do you take to match?

pale mist
#

yeah I know

winter palm
pale mist
#

Sum 4. We could swap it to a pairing of (is poison bullets 1?) + smg

#

Point being the variations in sum4 costs and singlecard 4costs make sum4s better, generally speaking

quiet sapphire
pale mist
#

Which is why hand economy in terms of draw is important versus just cost

quiet sapphire
quiet sapphire
#

differednt cards in the same cost have different puposes

#

some better than others

#

but they are different

pale mist
#

If I have 4 cards in fist to your 1 do you commit titan?

winter palm
quiet sapphire
pale mist
#

I said likely

quiet sapphire
quiet sapphire
winter palm
pale mist
#

If you put together a deck of silent steps clown shoes invis ninja log etc etc

#

You could make any argument around costs work

#

The value of having options in hand is independant of how mentally unstable the deck builder is

quiet sapphire
#

they should be buffed to give the usual 1 cost value

pale mist
#

How though? They need different maps frankly to work out

quiet sapphire
#

in a perfect balance, every 1 cost card has a value of around 1 cost. every 2 cost card gives a value of around 2 cost

quiet sapphire
pale mist
#

It's not that they dont propose value its that they dont push the stat game directly

quiet sapphire
pale mist
#

Except by that logic every like-costed card expenditure has even odds

#

But it doesnt; the very nature of having diverse effects necessitates power and weakness areas

#

The way you mitigate that is having options-- cards in hand

quiet sapphire
#

every like-costed card should give off around the same value but in different purposes

quiet sapphire
pale mist
#

I agree with that, but asymmetry means perfection of balance is impossible, and having more options is always preferable to not

quiet sapphire
#

that's how cost limited deck builders work

winter palm
pale mist
#

So I would take the 4 1s over the 1 4

quiet sapphire
#

why is sticky allowed to be better than a regular bomb ??

pale mist
#

Hmm thats difficult because what is way better ykno

#

Is niche fundamentally bad?

winter palm
quiet sapphire
pale mist
#

Those questions go further than the scope of valuation of options in hand

#

Round corners

quiet sapphire
#

simple

pale mist
#

Big mag just needs to directly interact with small mag

#

Whether played first or second

quiet sapphire
pale mist
#

Such that they cancel

winter palm
quiet sapphire
pale mist
#

It could just by making its coubterpart not universally better

quiet sapphire
#

simply make it good counter against small mag

winter palm
#

ok sure fix it to counter small mag, but thats besides the point

quiet sapphire
#

its an injustice to the other underpowered card if there's just a better version of it for the same cost.

#

thats bad desing

winter palm
#

other 1's are still better

quiet sapphire
pale mist
#

I think in varied effects things will be more generally applicable, read better, than others. I don't think that statted effects should be a significant area of variance for that though

winter palm
#

if it made your mag infinate i'd still probably never take it over other options

pale mist
#

Really??? Infinimag sounds sick

quiet sapphire
#

infinite ak and brasshopper and katana here i go

winter palm
#

ok what are you replacing

quiet sapphire
#

id replace ice block too

#

infinite shotgun and punch r

winter palm
#

personally stopped running those two cards alrdy. but replacing ice block seems crazy

quiet sapphire
#

BRO ionfinite akimbo aon any gun

#

make your akimbo infinite

pale mist
#

I don't even run ice lol

pale mist
#

Which is funny since I mained evie

#

In paladins

quiet sapphire
#

infinite akimbo would go CRAAAAZYYYY

pale mist
#

(/kinessa)

winter palm
quiet sapphire
#

havent played ice in months

winter palm
#

how do you two answer tinman or shrink?

quiet sapphire
pale mist
#

I want smokes to snuff fire

quiet sapphire
#

and tin man can hurt but just go behind cover and back off or nuke

pale mist
#

I answer tin with tin

#

Or dodging

quiet sapphire
pale mist
#

Or pk

winter palm
#

you can also just ice to reload

quiet sapphire
winter palm
#

if you want infinimag

quiet sapphire
winter palm
quiet sapphire
#

with ice you cant move

winter palm
quiet sapphire
quiet sapphire
#

or energy

winter palm
#

jani uses no cards 😎

quiet sapphire
#

don't you know i always play antimeta

#

i dont have a single deck with tin or ice

#

and titan i only have for marge

#

oh wait i think my sable deck has tin

winter palm
#

heartless?

quiet sapphire
#

yeah

quiet sapphire
#

pretty ass if not going for space

quiet sapphire
quiet sapphire
#

like B or C tier

#

man, infinite mag should be added as a 3 cost card

#

then infinite mag condept will be balanced

#

it just combos too much with akimbo and some weapons

#

Infinite mag laika 🥰

winter palm
pale mist
#

I'm kinda down for infinite mag

#

Counter sable LOL

quiet sapphire
quiet sapphire
#

infinite block

pale mist
#

Functionally that only moves the bar for fk and smg

winter palm
#

if sable didnt exist id say that it should remain 1 cost.

pale mist
#

And duos i guess

winter palm
quiet sapphire
winter palm
waxen pendant
#

🔪

winter palm
#

Hi Onion

quiet sapphire
#

The point is, big mag could be buffed to be the same value as ice or sticky

#

Right now its underwhelming

winter palm
waxen pendant
#

hihi

quiet sapphire
#

We all hail you for creating the world we live in

waxen pendant
#

you truly live here now

#

i just come by every now and then to tap on the glass

winter palm
#

Jani defiantly lives here

#

hope he pays rent

quiet sapphire
#

Noooo

#

Theres no rent

#

Its public space

quiet sapphire
quiet sapphire
#

Compiling the communitys suggested changes and trialing them out

waxen pendant
#

to think this thread was once concise

winter palm
#

good times

waxen pendant
#

incredible what you've done with the place

#

the curtains are a nice touch too

quiet sapphire
quiet sapphire
#

Check this out

waxen pendant
#

oh no

quiet sapphire
#

Card value changes

Venom eater buff: from 4 heal per poison tic to 6 heal
Sly shooter: from 3 cost to 2 cost and applies to both teammates, back shot area widened and footprints fixed
Present nerf: from 1 cost to 2 cost/or add more weaponless card combo packages
Bear trap buff: make it pink and function like a trap category card
Nuke nerf: from 0 cost to 1 cost AND fire cant dmg while in map transition
profaner nerf: now a legendary rarity and copies only one card (can be 3 cost then) OR nerf to 5 cost
Dale buff: back shot area widened or give him silent steps extra passive and footprints fixed
Tin man nerf: from 2 cost to 3 cost
invisible hand nerf: has a timer of 25 secs
Deep fryer: fix shooting through walls
Reroll nerf: gives only one card extra after rerolling and cannot be profaned

updated list

#

Have i missed anything?

#

Speak up if i have missed something or disagree on something

winter palm
#

yea

#

dale and sly needs the footprints fixed aswell

quiet sapphire
#

Ok ill add that

winter palm
#

and i still dont agree with the venom eater buff but maybe it can be a placeholder till they rework it.

pale mist
#

I just think we need better ways to self poison

winter palm
#

1 more thing landmine needs to be nerfed and have like a 1 second arm period, but it can have a compinsation buff and given the bear trap treatment and turned into a trap.

pale mist
#

Oh bear trap is hidden in rack now?

#

Thank god

quiet sapphire
near sleet
quiet sapphire
#

Hmm

quiet sapphire
pale mist
#

I'm a little sad that lava floor stops rising

quiet sapphire
pale mist
#

I first played it on island and was so hopeful

#

Because it's so so fun on island

quiet sapphire
#

Have you seen musem lava?

pale mist
#

No lol

quiet sapphire
#

It goes to top floor tabled

winter palm
quiet sapphire
#

Thets the only playable area

quiet sapphire
#

Bu then we need to give same treatment to shicc skin and pyro and rework them too

pale mist
#

I suppose but also I think viper pit is its own cool archetype

quiet sapphire
#

And thats too much rwworki g for devs

winter palm
pale mist
#

Like we just need more support, not to remove the cards

quiet sapphire
pale mist
#

It's so much healing

quiet sapphire
#

Compared to venoms like max 40healing

pale mist
#

It's better than every other healing card in the game

#

And it doubles as a near iframe card

winter palm
pale mist
#

With how fast it regens

quiet sapphire
pale mist
#

100%

quiet sapphire
#

Venom counter against poison bullets is so minimal

winter palm
pale mist
#

Which is fine??

quiet sapphire
quiet sapphire
winter palm
#

id perfer a rework

quiet sapphire
#

Even 6 hp per decong will be trash

quiet sapphire
pale mist
#

I just wish it was a minimum of 4, but mirrored the poison damage you would have taken

#

So poison cloud would be +7/t

#

Etc

quiet sapphire
pale mist
#

I also think we need more sources of tox

#

Like toxic pools, etx

near sleet
winter palm
#

better to expand the archtype than hinder it. its alrdy so small

pale mist
#

I dont think pyro/venom eater are inherently bad

#

I think thtat with proper support they could be cool archetype cards

winter palm
#

theres only 2-3 poison cards

near sleet
#

i think the issue with these two cards is that as ruki has pointed out they are inherently bad designs in the current state of the game so you are finding external solutions to empower them which is not a solution for the current game and isnt reasonable to ask the devs

pale mist
#

I really want poison bomb to be a gadget

near sleet
#

unless we rly do get siaro back i dont expect them to quickly printy a bunch of good poisons

#

so either its buffed to being good enough that everyone uses it and then everyone stops using poisons altogether execpt maybe myk

#

or we just accepts that its shit

#

maybe buff it to 6 health

#

and no one plays it anyways

#

maybe you swap to a deck running it mid set vs myk at best

#

a rework isnt rly going to "work" unless they become completly diff cards like buffing dmg instead

#

so just give venom a timer (for consistency) and buff the heal and call it a day

winter palm
#

yea thats another thing buffing it does nothing for the card, its still so niche till they make more poison cards.

winter palm
near sleet
#

oih gotcha

#

i wonder if there is difficulty associated with the thru walls thing

#

cuz moly has always felt inconsistent to me

winter palm
#

oh yea

#

there is rng involved with the karrotov

near sleet
#

i can actually see a world where the thru walls is intentional and forces the op to push you but wed need to see a range and dmg nerf most likely?

#

its weird

#

bc i dont think the flamethrower is that bad in 1v1 even thru walls

#

its mostly a prob in 2v2 bc you can just bomb rush and rack up so much dmg on two people at once on suicide

pale mist
#

Through walls is deeply unreasonable lol

near sleet
#

eh

#

its short range, your spreading short lasting fire

pale mist
#

I got through floored by it during tournament

near sleet
#

im not saying it isnt a problem

#

im saying i can see a world where the mechanic is intentional and keep it balanced

#

if you take that mechanic away

#

it becomes a 100% worse boomstick

pale mist
#

Disagree

near sleet
#

rly?

pale mist
#

Completely different aim style for one, different interactions, different priority

#

Collat potential, etc

#

More forgiving

near sleet
#

you havnt descirbed a better weapon

#

youve just described a different one

#

boomstick is higher dmg, better range

#

collat potential is arguable

#

i just suspect that at 3 people stop running it in tourney

#

but at 2 its busted (everyone will run it)

winter palm
pale mist
#

Also on profaner, card rarity only hurts newer players

#

No reason to bump rarity imo

near sleet
#

the reason to bump rarity is so it doesnt upgrade

#

right now base lvl gives you one card

#

and lvl 2 gives you two

winter palm
#

rarity change is fine, making legendary actually makes it easy to max out.

near sleet
#

the balance is saying only 1 ever

near sleet
pale mist
#

I don't think rarity and upgrade are correlated? Isn't there a lot of 1 tier max in lower rarities?

quiet sapphire
near sleet
quiet sapphire
winter palm
pale mist
#

What rarity is lava floor

near sleet
#

legend

winter palm
winter palm
near sleet
#

okay i have a wierd new balance idea

#

what if the glass wall you see each other through on spawn in museo cant be shot thru with phantom bullets?

#

i saw the like eye thing they added whcih is part of arg stuff but at first i wondered if it was like a magic "seal" that doesnt let them pass

#

only for that specefic wall

#

it just got me thinkin

winter palm
cedar compass
#

You’d be introducing situations where a card’s primary feature simply doesn’t work

near sleet
#

so kind of yeah

#

but only in that one specefic instance

#

make a sign that shows the card and the like circle with a strikethru, make it a pocheeky joke

#

i understand the arguement for poor design whcih is fair

cedar compass
#

But even if it’s the only instance, you’re introducing an inconsistency with a card’s effect which basically changes it

#

Phantom Bullets*

#

*Doesn’t work through X walls

near sleet
#

sure

#

if communicated to players

#

yes that is what im saying

#

dont have it on the card desciption just make sure players understand on the map

#

maybe i overestimate how unhealthy that situation is

#

this is more of an idea than a change i specefically want for the game

winter palm
#

ok

#

why tho?

near sleet
#

i think it can be handled well without seriously harming the game design as a whole

near sleet
# winter palm why tho?

because using it in the first second of the match and already having lined up multiple headshots is extremely powerful with little input or counterplay

near sleet
winter palm
#

theres counterplay, also the card is 3 cost and very niche as is

quiet sapphire
winter palm
quiet sapphire
#

Can be interperted as

near sleet
#

what counterplay am i missing tho?

winter palm
#

plus ik youre the one pushing ppl to vote and told koutu take make the vote in the 1st place

quiet sapphire
cedar compass
#

I was also pushing for the vote to happen in the first place

quiet sapphire
#

And i personally know at least 10 peopld who agree strongly to nerf it

#

Not a handful

near sleet
quiet sapphire
#

And if half of the community sees that theres an issue with the card, thats should say something

near sleet
quiet sapphire
#

Clown shoes is super rare and bad but should be reworked too

winter palm
cedar compass
quiet sapphire
#

Ice block to counter flamethrower?

winter palm
quiet sapphire
#

Ah

#

Sorry

pale mist
#

i mean we are talking about through walling museum

#

and flamethrower also does that

cedar compass
#

What’s confusing about what they said?

quiet sapphire
#

Ah

near sleet
#

i dont see that as counterplay at all

#

it has to be so ubiquitous or not require a card

quiet sapphire
#

The only thing i agree is that the museums spawns are too close to eatchother through glass

cedar compass
pale mist
#

Every time someone goes "X card counters this" it's that rng off card draw position. No argument involving hand counters is free of this

winter palm
pale mist
#

Phantom bullets on spawn on that map is disgusting but also changing the game to be less consistent isn't the play. Adjust the spawns imo

near sleet
cedar compass
#

Move the players to the base of each ramp (the ones that lead to the top floor), so they have the option to go down or not

near sleet
winter palm
pale mist
#

Agreed with Jayden that's what I was thinking

#

The cross section on their side of the 3 ramps

#

Sit them in the middle of it so they can go up, left, right down, etc

near sleet
pale mist
#

Most options off spawn, most outplay potential

winter palm
pale mist
#

no more phantom bullet issue

cedar compass
#

Nothing like getting frame 1’ed Sniped in the chest on good ol’ Trucks

pale mist
#

ttruck you

#

:C

cedar compass
#

Terrible map

pale mist
#

is trucks ass: yes or no

cedar compass
near sleet
#

i think seeing eachother on spawn is core to the map of museo which is why i favored the other map change, but maybe there is a spawn poition that accounts for this

near sleet
#

i think thats a no jump problem more than trucks

#

(im not defending trucks here)

quiet sapphire
pale mist
#

(we could do the thing where nojump only gets rid of 1 jump additively so that you can preempt it with double jump)

#

(pls I swear yall this is a good change it would make nj so much less toxic)

quiet sapphire
#

Having nojump in deck and going against moose will be ass

pale mist
#

I've still seen no convincing argument for why this card disproportionately deleting moose is reasonable

#

When no other character has that happen to their trait card

cedar compass
#

If you play No Jump and can’t hit a single jump Moose, then maybe you need to buy Aimlabs or Kovaak

pale mist
#

Especially not at the expense of the NJ/DJ dynamic being awful

cedar compass
#

Explaining to people why you never can play Double Jump unless their No Jumps are gone is ridiculous

quiet sapphire
pale mist
#

Especially not in a state of the game where you can pop NJ 4x in a set of 5

quiet sapphire
#

2 cost to make double jump jump is asss value

quiet sapphire
near sleet
pale mist
#

?

cedar compass
#

Disarm

near sleet
#

or swap

pale mist
#

I said sables are only interactable with cards

cedar compass
#

They’re talking about Disarm

near sleet
#

or regalo

pale mist
#

I see

cedar compass
#

Swap Weapons has it’s own problems

near sleet
#

i think its fine tho to have a single card that counters someone slightly more maybe? thats fine

#

the issue is just the card in general being good

#

not how it affects moose

pale mist
#

Disarm/swap are as close as it gets, but the value proposition is still there-- Getting rid of disarm is super important for 0 cost

#

It's fine to have a card counter someone more

#

The worse part is again

#

NJ/DJ is a sHIT dynamic

#

You can say NJ for 2 is shit value if moose can keep a jump but I hard disagree because it still hits everyone in the game

#

It will always gen value

#

DJ however

#

Is literally unplayable in current state of the game except reactively

#

Completely useless

near sleet
pale mist
#

It's a dead card

cedar compass
#

And realistically, even if you had Card Profaner, you’re not going to try and pull Double Jump with it

pale mist
#

Again the people saying NJ not hitting Moose by literally deleting them as a character is too strong I think are simply wrong. Nobody has been able to give any reason why this would upset any of the actual meta picks

#

Even slightly

near sleet
#

its poor design

#

not about strength

#

if they made it consistent with additive dj sure

pale mist
#

How is it poor design to make this interaction consistent? It's poor design that it ignores the trait as if it wasn't there

quiet sapphire
#

You can do anything with wonderfull profaner

pale mist
#

If I less acc DJ Newton

pale mist
#

It doesn't delete their acc first

cedar compass
pale mist
#

And then less acc them

#

If I rubber bullets spike it doesn't set them to base damage first

#

And then rubber them

quiet sapphire
pale mist
#

If I invis hand Duck

quiet sapphire
#

Insane value

pale mist
#

Or thorns them

near sleet
pale mist
#

They can still use their cards

#

Clearly not

#

So why then is it fine for the DJ/NJ pairing to overwrite each other completely

#

It's ridiculous

earnest violet
#

Honestly thorns card is stupid, why punish you for using the whole ass point of the game

cedar compass
#

Also, Thorns reveals your position

#

So that’s cool

near sleet
#

its frustrating but fine

#

so does poison and low health

cedar compass
near sleet
#

im not defending thorns i was one of the 💯 s

near sleet
quiet sapphire
winter palm
quiet sapphire
#

Would it be bad for moose to be softbuffed?

earnest violet
pale mist
earnest violet
#

Might aswell remove all cards then! Make the card effects be "drops" on the map!

#

Who cares!

cedar compass
winter palm
quiet sapphire
earnest violet
pale mist
#

That's pretty much what I've been tryna say yeah
I think the DJ/NJ thing improving game health would be a much nicer impact than anything moose could have on the meta

earnest violet
#

Look I know you're a mod (and the game is good dont get me wrong) but you're hella bootlicking terrible design

quiet sapphire
earnest violet
#

makes game about using cards
punishes the player for using cards
What the fu-

near sleet
#

i assumed we all did honestly

#

nto as a buff fro moose

#

but as a nerf for nj

earnest violet
# winter palm ?

You keep saying stuff about cards that obviously are terribly designed are "good actually"

quiet sapphire
earnest violet
#

Please explain what part of Thorned Cards are good

near sleet
near sleet
earnest violet
#

This game is good but like 80% of cards feel unbalanced

quiet sapphire
quiet sapphire
near sleet
quiet sapphire
near sleet
cedar compass
# quiet sapphire Double stevie, double Myk, double Marge or Stable (Stevie Sable)

I watch those games back by the way, the ones you linked me yesterday (2x Myk versus Stevie+Sable). Looking at all the rounds, I boiled down the reasons you guys lost rounds were pretty much because of one, or a combination of the following:

  • You got Silence + No Jump and were promptly rushed down by Sable
  • You got 2x Slow Reload, Small Mag or Move Slower
  • Nuke spawns teleported you guys away from one another that you could be focused down separately
  • Karrotov + Nuke
near sleet
earnest violet
quiet sapphire
pale mist
#

lmao yeah

earnest violet
pale mist
#

we 3x small mag'd someone the other day

#

It felt

#

so dirty

#

those poor bastards

quiet sapphire
earnest violet
pale mist
#

you have to drip feed them 1 bullet at a time

#

it's water torture but ingame

earnest violet
# winter palm are you ok?

I'm proving the point that you bootlick lol, aka you think the most unbalanced card combos is okay and perfectly balanced and intended

quiet sapphire
earnest violet
#

meanwhile its actually horrible game design, as a fact

winter palm
#

dorrie you need to chill

earnest violet
#

Not even to be mean, its just true

winter palm
#

not even calling it good disign

earnest violet
#

I am chill. I am just stating the obvious (that somehow gets past you)

winter palm
#

no you're really not

quiet sapphire
earnest violet
#

I am lol

quiet sapphire
#

Even tho some people dont unddrstand healthy balance 👀

pale mist
#

:o

#

accusation

#

am shook

winter palm
#

just calling barbs bad game disign proposing no changes for it and accusing me of approving the disign just bc i say its only the same value as hp down aftuer using like 3 cards.

just having an unfair attk on me for no reason

#

just not cool

pale mist
#

That's fair ya
Thorns is weird because it's in a similar place as some other just guaranteed value cards where

#

You can build a deck around hand hate and things

#

But that's less useful than just

#

building goodstuff and "eh I'll throw this in to be annoying"

winter palm
#

yea thats fair

quiet sapphire
cedar compass