#Card Balance Suggestions [REVISED]
1 messages · Page 8 of 1
True, those should be the priority
game is relitivly balanced, maybe theres some small offenders here and there that need adjustments but bugs really need to be looked at since they've been around for awhile
As well as quality of life things. I don't use the grenade launcher, but it shouldn't self-det on walls behind you if you're touching the wall
I agree
But bug fixin priorities doesnt stop us from progressing in balance discussion
^^ Agreed there too
As long as the discussion isn't RAH devs do this NOW babyrage
lol
RAH?
oh I see
I sometimes harsh to say here some balance changes NEED to happen... like nerfing profaner.
But ultimately we just show the balance suggestion list to devs and afe happy if they decide to implement any
Lately devs have taken many suggetions
only nerf i see happening is an increase in cost.
Hmm
As much as I like profaner in jank, I kind of would like to see it just conceptually reworked entirely
It fundamentally by existing breaks the round-economy of the entire game
It's rough in 1s but it's actually wild in 2s
Thats all iv been saying
Coming up with reworks
ive mentioned this before but adding more value options that can compete for profaners slot for the same cost i think could be fun.
I'd be interested in seeing attempts to do this, but we'd almost need a specific tag for cards that can't be profaned
We just need time and wait for what the devs are cooking👀
Iv mentioned this before anything that would like to be better than profaner will be copied by profaner
So profaner will stay op
running both would be taxing for your decks, ik what ur going to say jani
Floor is lava and brain mirror were wonderful additions though so I do have good outlook for future cards
Stuff such as extra, profaner and cardthief and hot cards can't be profaned.....making that range broader would be rlly goodie
Tho how?
profaner DOESNT work on value cards, value cards do not go to the gave.
4 cost profaner to play something better that 4 cost profsner
What do you mean?
Yeah the issue is making that intuitive. For now it's intuitive because cards that get cards can't be profaned, but if we have profaner-power-level-non-draw cards it'd get messy is all
Not that they couldn't do it
profaner cant make copies of it, you know it doesnt work with lottery or extra cards right?
Oh you are saying card that draw
Id call them drawng cards, not value cards
Yeah I think what they mean is what kind of ideas you're wanting out of potential profaner-slot value cards
value also includes cards like bombbelt
Reroll tho...
Does profaner not pull bomb belt?
Profaner works with bomb belt tho...
might be an oversight, bc it doesnt work with the gate card or bat turrets.
Ehmm it does...
:O
I'm curious to test that later
Always has
Reroll feels more like a bad card to profane
I could have sworn it worked on them but I could also be wrong
yea get back to me on it bc im not 100% bc i swore we tested this before.
I won't be able to test till like 7pm tho
I can test soon
Bomb takes some skill to use effectively I don't mind
Cant wait to debunk Rukis point ❤️
Game knowlege moment
👀
when you profane reroll to speedrun having no draw pile
Can we have FvF trivia tournament
it's bigbrain time
I mean it can be good to profsne
If it don't have beta stats I would have a fuuun time
Just needs to be used to roll empty the first time
Everyone abuses reroll to roll empty hand anyways
Just turns into extra cards
And profaning extra cards is crazy
I'm just surprised that empty deck doesn't just reshuffle grave to top
Still
Like it's absolutely unhinged to reroll through your whole deck to get to your parallel world second deck
rather or not it works on belt or the bat turrets, etc.
wasnt my point my point was it wouldnt work on value cards it's competing with, just fyi
but I think it's funny enough in concept I wouldn't necessarily mind it
Aye. Your bigger point definitely wouldn't be hit by it working on the burn card creators
But that still begs the question, what kind of things are you hoping to see from a value (read: hand advantage) card that is in the same cost as profaner?
The cards not prifanable are ONLY cards that draw more cards
are you 100% on this?
What do you think is the pattern?
While I can't confirm it right now 100%, I do know that in my personal experience the only cards that failed to profane were hand-advantage cards
Stuff like Card Thief
I got lazer fence
hell yeah
Its profaneable
okay duos
both profane laser fence
time will tell, not really sure atm, concepts for such things can be hard to come up with.
(this idea isnt fleshed out fully ik its kinda bad with current iteration)
Equalize - each other player draws cards equal to the difference of cards with the player with most cards in hand [4 or 5 cost]
was one idea of mine
EIGHT FENCES
Big brain moves
neat
That's interesting in 2s
A little insane in ones, but I like the vibe
will you agree to nerf it now? it can profane LAZER FENCE
the missing link
coulda sworn people tried to do this when the card came out and it didnt let them, maybe they fixed it?
for -Ruki to agree to nerf it
shit you're right make profane cost 10
too many poles
!! this !!
we agree
thisis going to the list
Cost ten and as a safety measure take up 50 card slots
oops all profaner
Anyway I gotta go move a bunch of AV equipment I'll catch back up on the chaos in here later
o7
Weird!!
true
Can't argue with that logic
profaner to 0 cost
Profaner- cost 10, card slots 50, can now profane bat turrets
it cant profaner bats turrets
Question actually
can you profane reroll? very rare case you get a chance to try.
it does
What do people think of making profaned cards burn variants
everyone knows that
Aka cant hold between rounfs
ah seems like an oversight if thats true, it shouldnt be able to
yes
I think you can just because
but...
It decks you FAST
nah yeah i agree
of course it shouldnt
let profaner profane bat turrets and remove reroll?
The sidegrade god intended
profane doesnt need a buff but it seems like a bug
Many bomb
NERF profaner
This is a rollarcoaster my heart cant take it
bombs you lose after the round
my favorite combo is bomb belt -> profane -> bomb belt -> reroll
I was going to say unless you reroll them
your going to deck yourself tho
and waste allot of cards that were in your hand
nothing bad in it unless you reroll any other cards
i mean true enough
the ultimate combo
myth BUSTED
Partial busted
here, we make profane more expensive to run, but we fix it for batturrets
Bats survived busting
not really, they can still give value
? like every card does
you point was they arent profaneabe
not every card gives more cards
you confuse the word "value" with "card drawing"
my point was profane shouldnt be able to profane value cards.
pls make bat turrets have vampire bullets 😭
WHAT is a VALUE CARD
i dont understand you
that's what i thought they'd do when they came out
YESS
every card in the game has value
What do bat turrets do if they dont have vamp bullets
Wait what
How do they even work
they just tiny catturrets
......
i thought you play'd tcg's?
value is a common term used to measure how many cards a card is worth typically.
That's so lame
wait what
i get how that can be confusing xd
what the hell do you mean by profaning not being able to profane value cards
I typically hear value referred to in terms of hand economy whem discussing value cards, versus a card generating value
yeah like less health has a value of 2 cost
value is given usually measured by cost
or by combo
Ex: extra cards is a value card in terms of hand econ
But swap is a card that generates a lot of value in on-board power diff
i use value in fvf as a cost/value ratio
of how much cost does a card give you?
cards that generate cards should not be able to be profaneable to get you even more value ultimatly giving 5 cards for 2 using extra cards as an example
less health gives you the value of 2 cost card
in FVF value is tied to cost
not to draws
right but im just speaking in tcg terms
we need to speak in FVF terms please
were talking about FVF
nudg gets it
then just say profaner isntt supposed to profane cards that draw more cards
like normal people
value can also mean other things than just drawing cards, such as taking out their cards or generating multiple card effects.
card economy like nudg said
why isnt doing 100dmg with sticky "value"
why isnt doing more dmg with alba "value"
why using faster to dodge bullets isnt "value"
that's just a different sense of value.
if every card has value, why call cards that draw more cards "Value cards"
like say you miss your sticky
thats negitive value
you lost a card that did nothing
not negative id say just 0 value
its negative bc you lost a card
you're down a card from your opponent
skill issues doesn't affect measuring value of a card in the broad sence
ok
but generally in the broad sence sticky is about 70 dmg value
100 dmg but yo miss sometimes, lets average it to 70 dmg value
I mean im sure you wouldnt say that if you miss every bomb
and 70 dmg is a bit overtuned for 1 cost value cus you know, poison is 25 for the same cost
thats a skill issue of an individual. Skill issues doesn't affect measuring value of a card in the broad sence
id still say that because that would mean i just suck when everyone else does about 75 dmg with the card on average
right but my point doesnt really gotta do with skill or bombs or anything like that, cards in tcg have their own different uses when building a deck in a tcg constructing a good deck is a skill on its own and reqires a balance of your wincons and streight value.
i agree, you are derailing the discussion
why do you call certain cards "value cards" when every card has some kind of value
no im not
my point never changed
i still don't understand this
plase explain that to me
Punsi save me
Power cards that wins games(shotty, akimbo etc.)Or support cards that support them(more accuracy etc.)
oh??
really?
ruki wants to make that shotgun akimbo, isnt profanable?
I think?(Ruki save me, I just wanted to help you)
lol
Ruki i genuinely don't understand what do you mean with "value cards"
yea jani is just confused what i mean when i say value im sure.
If we're talking in-round on-field value then we can talk power cards
nobody understand you, even Punsi doesnt
But clearly value as a term is muddied here
no jani its just you
ahemm
so Punsi understands you want hotgun akimbo not to be profanable
Punsi was right
yaaaaay
what cards, specifically you dont want to be profanable?
Probs not directly like that. But supportive cards such as move faster, double jump wouldn't be that broken if we could in theory only make those profanable.(this might be just more confusing)
cards that make more cards or take away cards, i guess is one way to put it
aand thats not exclusive to drawing cards
Cards that DONT make more cards??
you dont dont want those cards to be profanable
amazing
So Ruki wants only for card thief, extra cards and lottery, bomb belts, laser fence and bat turrets to be profanable
🫡
you asked what i want not to be profaneable, but ok
sorry
But that would mean Sdd and titan would not be profanable
they make more cards
and potato and love letter
if reaching
ok but thats 2 cards with 1 effect, thats not really a value card in that sense
its an effect that has value like any other
value to choose when to go back to normal and value to choose when to explode
economy
? explain further than one word
card economy
explaining points was going so well😭
Cards in hand or lasting value vs card effects in current round
Drawing- effects all later rounds
Playing titan: effects this round
i try to keep it simple but you always need me to write an essay,
it has 1 effect with a cost equal to it, other cards get you other cards with higher value than themself
thats real value.
yes ty
I think proposing it in terms of effect valuation per round isnt super helpful becausr those are debatable
But card advantage isnt
thank you for being my translator
im not good at explaining it i guess
You're fine i gotcha
I’m sorta playing catch-up here, but @pale mist , did you want to talk about Katana like we were yesterday?
Katana?👀
is it about getting more cards that have more value than thw initial card or it it about getting value for the next rounds?
yea thats part of it but its not easy to explain
Consensus at least that we dont want it nerfed, sidegraded if anything
Unless I'm misrepresenting anyone
id like it nerfed a little, i feel it being a tad overturned with all the tiny maps and insane speed and movement cards
I feel like having similar powrr level with more interactivity does accomplish that so agreed
its like nudg said before, value = card economy
ether it taking away opponents or getting more for yourself
(there are cases were it isnt seen as true card economy because it can be temporary, this isnt unique to FvF)
its just that cards like bat turrets and bomb belt dont affect any next rounds and Ruki says they are "value cards" too
I would personally disagree with them on that area
I be fine with calling card drawing cards "value cards" but i don't understand bomb belt or lazer being "value cards"
Those are in-round effects
exactly
That said
see?
You can convert them to value by using reroll
Which is an argument in favor of it
I suppose
so thats the only reason?
who in what area now?
Devils advocate
i never said that
Oh, you in evaluating bomb belt/fence/bat turret (other burn carders) as value cards.
I feel like I got the impression that was your position as well
exactly
If it's in error thats chill
thats just temperary value, very grey area.
what is, bomb belt?
its as temporary as speed up
one round
if you reroll it technically value, or you could call it by another term used in other tcg's "impulse draw" value you need to use that round.
PV : potential value hahaha
sure
I do think the interaction with reroll doesnt recatrgorize them though imo
It just makes reroll even more variable value
yeah
im fine with profaner working with the "impuse draw" effects tho since the value doesnt stick.
i just thought it didnt work before
since it didnt work with bat
so you are saying you want profaner not to work with cards that give value to next rounds?
yea
That's just a complicated way to say "i don't want profaner to work with cards that draw more cards"
the only cards that give value to next rounds in FVF are cards that draw more cards
why bring up bomb belt, lazer at all??
i mean reroll kinda gives insane value with garbo-day and that carries over to the whole game.
but thats a niche case
Or powerful combos that could be used again
Ruki never said anything about that
Cuz I'm saying that hehe
i agree you we cant decide what is a powerful combo or not for profaner to copy
garbo day is debuff card... doesnt affect own hand why bring it up?
Ik! Think that's the main reason we can't rlly change it rather then making it 1 pull or just letting it be
Sure debate day and night what cards should be in or not. But that means if the devs put this in its gonna be heck
why its such a niche case
reroll already gives draws you more cards, you know?
even without garbo day on you
yea
just seemed irrelevant to bring up
ok jani 2 cards or 20 cards
so its ok that bat turret and bomb belt and lazer fence are profaneable?
those cards don't affect next rounds
yea i think so but its fine if not
hmmmm?
jani my point this whoooole time has just been that profaner should not profane anything it competes with
do you think it competes with bombbelt?
Hmmm if its a distinct feature that devs are ready to put to any card, not being able to be profitable then i agree, for example if titan was not profitable it would compete against profaner well
no but iv been given the idea that the only cards not being able to be profaned are card drawing cards
no because its profanable
profaner compliments it
cough cough
at least it seems like you're kind of on the same page.
even the cards that draw more cards doesnt compete with the profaner... because they will you know.... draw profaner
they do bc they generate the same amout of value (2 cards)
there are "value cards" i the game that compete with profaner tho
but differently costing cards have exponentionally different value
copying a tiny and titan is 4x better than drawing dice and speed
you cant say profaner and extra cards provide the same value (2 cards)
what card competes with profaner??
temp value with cards like belt is fine, but can also be removed if the team deems it that way.
nothing other than more cards as of rn, im just saying that for future cases that generate similar value.
extra cards don't compete with profaner...
they compliment it
it can draw you the card profaner
everyone runs extra cards and profaner
im not going to argue about rather or not thats the case, but its still coverd by the fact that its still a value card.
idk why you think it matters if it does
its still a value card
can you please call value cards just cards thatt draw more cards, or "draw cards"
you just stated draw cards compete with profaner?
its mega confusing
thats not the only case of card economy tho
card economy is tied to skill not cards themselfs
you can choose not to overspend or overspend
the only cards that effect card economy are draw cards
what other cards are?
card theif
it draws you a card from the enemy hand
even if you didnt get the card and they were forced to discard it
its a draw card
^ it would still be in this case.
you you used card thief on an empty enemy hand?
it's still a draw card just like the lottery can sometimes fuck you up by not drawing
well that would be the opposite in that case. thats negitive economy same with not drawing off of lottery.
the are still used for the purpose of drawing cards
so they are drawing cards
So, I think I can see Ruki going about a level deeper than what a value card is, into effective value (or forced heavy disad)
Essentially look at Swap
Swap is, functionally, both Disarm and (A weapon card)
There's an argument to be made that a swap in hand is a 2 card value
ok
eeewwwww
yes weapon swap could be cosiderd value
Now, I think that this is an area that can be very subjective and meta dependent
it makes for a great example actually
And so I don't really put a WHOLE lot of stock in it, but it's worth considering if we want a meta snapshot
Yeah swap is the best example
Of a card that is Just two cards
why not just say its relative value to 3 cost
2 then
2 + (whatever weapon you pulled) +hand advantage because you essentially stole their used weapon
What you're getting is a debuff, a buff, and a counter
You can't value it at just card cost, because your value is dependent on the 2 cards it is
but it's 2 cards
that's the thing its super inconsistent. if you are going against an opponent with no weapons. its - value card
Most cases of this aren't quite so 1:1 so swap is just the best example
And yes you could swap yourself into a bad weapon but why would you if you have it in hand
Even so
It's still 2 cards
Like even if you give yourself negative value, say you play it in opponent's favor
It's still 2 card effects effectively-- 2 weapon cards, functionally inverting the weapon play
swap weapon is 2 value because it takes away (-1 card for opponent) and gives you (+1 card for you)
I would say that this is 100% the case
I would still say for purpose of being a value card I'd not put it in that category since it doesn't pull you new value for later rounds, BUT I see the argument forr it
So are you guys saying LAZER fence is 4 card draws value card ahahaha
it is by your logic
it gives you 4 pole cards
+4 cards
well its situational your opponent needs a weapon for it to work, im fine with it being able to be profaned
Burn cards and costed actual cards are different things. The effect of the card is poles. The effect of swap is the effects of 2 other cards
but you just said you want "value cards" to be not profanable
and you just said weapons swap is a crazy "value card"
again we're going back to temp value
its just for that round
what if is say tiny is better value than weapons swap
Again though I personally don't agree with qualifying Swap as a value card, I just think there's a solid argument for considering it just because of the dynamic it presents. Once played, it's a field effect. It's a "value card" in the sense that drawing the card is effectively two cards
That doesn't matter
how can 1 card be better than 2 card value card
same case as the "impulse draw"
Tiny isn't 2 cards when you draw it
it has more value than 2 "card value" weapon swap
how is that possible
Mm, but we're pointing to in hand potential
jani pls
Swap is an interesting case because it's a value card not at play, but at draw.
again that's the "impulse draw" case
Which is why I wouldn't cat it as a traditional "value" card
yall make it so much more complicatet than it needs to be
swap weapons is 3 cost value speed up is 1 cost value
Well, I think that isolating these kinds of edge cases is important
extra cards is whatever the cost sum is
same here
The value pip economy isn't anywhere near as meaningful as the cards-in-hand economy
See: Nuke
Etc
and profaner that copies titan and tiny is 8 cost value
Yes
ya gotte stick to one value meter
either cost meter or card meter
Not at all. A hand of 4 1 costs is likely better than a single 4cost
we'll say cost not value for that jani
i dont think so
hot take but speed up + poison + ice + big mag is about the same as 4 cost titan
Okay, say I have a round with a total 4cost, sticky, gold boira, and... iunno. Speed up?
id stil take the titan
What 4 cost do you take to match?
gold boira is 2 cost...
yeah I know
person with mindblowing uses it, i iceblock
i have 3 1 costs they have nothing, yes its better to have the 4 1 cost.
titan
titan wins easy
Sum 4. We could swap it to a pairing of (is poison bullets 1?) + smg
Point being the variations in sum4 costs and singlecard 4costs make sum4s better, generally speaking
SEEE its sooo subjective and card dependant
Which is why hand economy in terms of draw is important versus just cost
@quiet sapphire
titan vs speed up + poison + ice + big mag . titan wins
nobody uses mind blow on its own
differednt cards in the same cost have different puposes
some better than others
but they are different
If I have 4 cards in fist to your 1 do you commit titan?
yea and nobody runs big mag
you cant just say 4 one costs are better than one 4 cost
I said likely
thas why you cant metric by cards amount
thats why cost metric is better
its not even the same thing
If you put together a deck of silent steps clown shoes invis ninja log etc etc
You could make any argument around costs work
The value of having options in hand is independant of how mentally unstable the deck builder is
thats the issue of balancing those cards dont give off the usual 1 cost value
they should be buffed to give the usual 1 cost value
How though? They need different maps frankly to work out
in a perfect balance, every 1 cost card has a value of around 1 cost. every 2 cost card gives a value of around 2 cost
they are flawed by desing
It's not that they dont propose value its that they dont push the stat game directly
it because they don't give off the usual value the other 1 cost cards give
Except by that logic every like-costed card expenditure has even odds
But it doesnt; the very nature of having diverse effects necessitates power and weakness areas
The way you mitigate that is having options-- cards in hand
every like-costed card should give off around the same value but in different purposes
value in different playstyles, purposes,
I agree with that, but asymmetry means perfection of balance is impossible, and having more options is always preferable to not
that's how cost limited deck builders work
see thats were we mostly disagree, cards are allowed to be better than others.
So I would take the 4 1s over the 1 4
1 cost card is allowed to be way better than another 1 cost card?
why is sticky allowed to be better than a regular bomb ??
big mag will never be as good as an ice block or a sticky bomb
there is no place where regular bomb is better than sticky
Those questions go further than the scope of valuation of options in hand
Round corners
then buff big mag
simple
yeah, that means buffing it
Such that they cancel
and thats why i disagree, buffing it to the point were its just as good could never happen
it could, simple do this
It could just by making its coubterpart not universally better
simply make it good counter against small mag
ok sure fix it to counter small mag, but thats besides the point
its an injustice to the other underpowered card if there's just a better version of it for the same cost.
thats bad desing
other 1's are still better
it's ok for the same cost cards to be worse at something than other cards but then they need to better in something else
I think in varied effects things will be more generally applicable, read better, than others. I don't think that statted effects should be a significant area of variance for that though
if it made your mag infinate i'd still probably never take it over other options
pffff
i would
Really??? Infinimag sounds sick
infinite ak and brasshopper and katana here i go
infinite mag is insane!!
ok what are you replacing
you know poison, or more accu
id replace ice block too
infinite shotgun and punch r
personally stopped running those two cards alrdy. but replacing ice block seems crazy
I don't even run ice lol
i dont ever run ice either
infinite akimbo would go CRAAAAZYYYY
(/kinessa)
oh no
stopped running it looong ago when fire ticks were buffed
havent played ice in months
how do you two answer tinman or shrink?
skill
I want smokes to snuff fire
just bomb belt shrink like a man
and tin man can hurt but just go behind cover and back off or nuke
yeah
Or pk
ice and then tin out, that way you get value they dont.
you can also just ice to reload
i don't like ice cus it dies instantly to fire
if you want infinimag
that's just one reload man
so does tin and titan fire kills all
movement counters fire
with ice you cant move
you cant move in titan or tinman ether
i dont use tin or titan either
you can with speed up
or energy
jani uses no cards 😎
only skill😎
don't you know i always play antimeta
i dont have a single deck with tin or ice
and titan i only have for marge
oh wait i think my sable deck has tin
heartless?
yeah
i think is should take tin man from my sable deck too
i actually consider ice as a niche card
like B or C tier
man, infinite mag should be added as a 3 cost card
then infinite mag condept will be balanced
it just combos too much with akimbo and some weapons
Infinite mag laika 🥰
actually now that i think about it itd be broken on sable
mmmmhhm
ya gotta think a bit
Functionally that only moves the bar for fk and smg
if sable didnt exist id say that it should remain 1 cost.
no way
And duos i guess
ok im exaggerating a little
Its noticeable
id hope so
🔪
Hi Onion
The point is, big mag could be buffed to be the same value as ice or sticky
Right now its underwhelming
hihi
Oh, hi our mighty thread creator
We all hail you for creating the world we live in
I do an honest mans work here
Compiling the communitys suggested changes and trialing them out
to think this thread was once concise
good times
Oh i keep it concise with summarys
Ahh those are nothing
Check this out
oh no
Card value changes
Venom eater buff: from 4 heal per poison tic to 6 heal
Sly shooter: from 3 cost to 2 cost and applies to both teammates, back shot area widened and footprints fixed
Present nerf: from 1 cost to 2 cost/or add more weaponless card combo packages
Bear trap buff: make it pink and function like a trap category card
Nuke nerf: from 0 cost to 1 cost AND fire cant dmg while in map transition
profaner nerf: now a legendary rarity and copies only one card (can be 3 cost then) OR nerf to 5 cost
Dale buff: back shot area widened or give him silent steps extra passive and footprints fixed
Tin man nerf: from 2 cost to 3 cost
invisible hand nerf: has a timer of 25 secs
Deep fryer: fix shooting through walls
Reroll nerf: gives only one card extra after rerolling and cannot be profaned
updated list
Have i missed anything?
Speak up if i have missed something or disagree on something
Ok ill add that
and i still dont agree with the venom eater buff but maybe it can be a placeholder till they rework it.
Yep
I just think we need better ways to self poison
1 more thing landmine needs to be nerfed and have like a 1 second arm period, but it can have a compinsation buff and given the bear trap treatment and turned into a trap.
Yeah everyone would like that buff to beartrap
also arguably intangibility for nuke, stage hazards can still do dmg but is minor but frustrating, you can trap someone off trucks or to get hit by train, this is arguably skill testing excpet when you get hit by the train b4 the first sfx is called
Should mine be a trap card?
Hmm
I think they already do no?
I'm a little sad that lava floor stops rising
In nuke its too low tbh
Have you seen musem lava?
No lol
It goes to top floor tabled
cards that outright counter an archtype (bombs, fire, poison) is just bad disign because there isnt much skill expression in it and its just boring for gameplay.
Thets the only playable area
I agree
Bu then we need to give same treatment to shicc skin and pyro and rework them too
I suppose but also I think viper pit is its own cool archetype
And thats too much rwworki g for devs
pyro was the worst offender but it has a timer now so i guess its fine,
Like we just need more support, not to remove the cards
Its still like 200healing
It's so much healing
Compared to venoms like max 40healing
It's better than every other healing card in the game
And it doubles as a near iframe card
ik its crazy healing, but your not completely fked if you have a flamethrower
With how fast it regens
You arent completely fucked if you play poison bullets againt venpmn either
100%
Venom counter against poison bullets is so minimal
your right the card is just useless.
Which is fine??
Yupp
Thats why its needs a buff
id perfer a rework
Even 6 hp per decong will be trash
I feel like if devs rework venom, they shoudl rework thicc and pyro too
I just wish it was a minimum of 4, but mirrored the poison damage you would have taken
So poison cloud would be +7/t
Etc
That woukd be fine too, just a hard thing to execute
no you get killed by train
better to expand the archtype than hinder it. its alrdy so small
I dont think pyro/venom eater are inherently bad
I think thtat with proper support they could be cool archetype cards
theres only 2-3 poison cards
i think the issue with these two cards is that as ruki has pointed out they are inherently bad designs in the current state of the game so you are finding external solutions to empower them which is not a solution for the current game and isnt reasonable to ask the devs
I really want poison bomb to be a gadget
unless we rly do get siaro back i dont expect them to quickly printy a bunch of good poisons
so either its buffed to being good enough that everyone uses it and then everyone stops using poisons altogether execpt maybe myk
or we just accepts that its shit
maybe buff it to 6 health
and no one plays it anyways
maybe you swap to a deck running it mid set vs myk at best
a rework isnt rly going to "work" unless they become completly diff cards like buffing dmg instead
so just give venom a timer (for consistency) and buff the heal and call it a day
yea thats another thing buffing it does nothing for the card, its still so niche till they make more poison cards.
what is deep fryer?
its the flamethrower
oih gotcha
i wonder if there is difficulty associated with the thru walls thing
cuz moly has always felt inconsistent to me
i can actually see a world where the thru walls is intentional and forces the op to push you but wed need to see a range and dmg nerf most likely?
its weird
bc i dont think the flamethrower is that bad in 1v1 even thru walls
its mostly a prob in 2v2 bc you can just bomb rush and rack up so much dmg on two people at once on suicide
Through walls is deeply unreasonable lol
I got through floored by it during tournament
im not saying it isnt a problem
im saying i can see a world where the mechanic is intentional and keep it balanced
if you take that mechanic away
it becomes a 100% worse boomstick
Disagree
rly?
Completely different aim style for one, different interactions, different priority
Collat potential, etc
More forgiving
you havnt descirbed a better weapon
youve just described a different one
boomstick is higher dmg, better range
collat potential is arguable
i just suspect that at 3 people stop running it in tourney
but at 2 its busted (everyone will run it)
a good handfull of people did disagree with nerfing profaner.
and if its nerfed I personally still say only make it 5 cost.
the reason to bump rarity is so it doesnt upgrade
right now base lvl gives you one card
and lvl 2 gives you two
rarity change is fine, making legendary actually makes it easy to max out.
the balance is saying only 1 ever
also rarity change is better for new players
I don't think rarity and upgrade are correlated? Isn't there a lot of 1 tier max in lower rarities?
Its not that short range
i was arguing to shorten it
I mean half of the whole sercer did?
no?
they are as far as i can tell
What rarity is lava floor
legend
legendary
no?
okay i have a wierd new balance idea
what if the glass wall you see each other through on spawn in museo cant be shot thru with phantom bullets?
i saw the like eye thing they added whcih is part of arg stuff but at first i wondered if it was like a magic "seal" that doesnt let them pass
only for that specefic wall
it just got me thinkin
but thats part of the fun or running Phantom bullets
You’d be introducing situations where a card’s primary feature simply doesn’t work
so kind of yeah
but only in that one specefic instance
make a sign that shows the card and the like circle with a strikethru, make it a pocheeky joke
i understand the arguement for poor design whcih is fair
But even if it’s the only instance, you’re introducing an inconsistency with a card’s effect which basically changes it
Phantom Bullets*
*Doesn’t work through X walls
sure
if communicated to players
yes that is what im saying
dont have it on the card desciption just make sure players understand on the map
maybe i overestimate how unhealthy that situation is
this is more of an idea than a change i specefically want for the game
i think it can be handled well without seriously harming the game design as a whole
because using it in the first second of the match and already having lined up multiple headshots is extremely powerful with little input or counterplay
but this still^
theres counterplay, also the card is 3 cost and very niche as is
74/74 in the voting
thats not for nerfing goofball
Can be interperted as
saying that the card is not played is not a design arguement necessarily
what counterplay am i missing tho?
plus ik youre the one pushing ppl to vote and told koutu take make the vote in the 1st place
If something is not right for tourney it probably needs change in the game balance too
I was also pushing for the vote to happen in the first place
Whats wrong with that
And i personally know at least 10 peopld who agree strongly to nerf it
Not a handful
it is for people who clearly see issues with the card
Yes
And if half of the community sees that theres an issue with the card, thats should say something
what counterplay am i missing, im not saying its an instant death but free 60+ health
Very true
Clown shoes is super rare and bad but should be reworked too
ice blck or nuke are easy ones
Ice Block, Tin Man, Nuke (stall out the timer), however these are all “on reaction” counters
????
Ice block to counter flamethrower?
were not talking about flame lol
What’s confusing about what they said?
Ah
so frame one reacting by wasting a valuable card on a shitty interaction thast still puts you in disadvantage? and is rng bc you have to draw those cards
i dont see that as counterplay at all
it has to be so ubiquitous or not require a card
The only thing i agree is that the museums spawns are too close to eatchother through glass
Summarizes it appropriately, lol
I think we all just have Stockholm syndrome thinking it’s fine
Every time someone goes "X card counters this" it's that rng off card draw position. No argument involving hand counters is free of this
your right you should just stand and do nothing
Well said
Phantom bullets on spawn on that map is disgusting but also changing the game to be less consistent isn't the play. Adjust the spawns imo
again this isnt like a plague against the game, i just think its a specefic interaction that is wildly unhealthy and was considering a way to fix it
Yeah
Move the players to the base of each ramp (the ones that lead to the top floor), so they have the option to go down or not
yes bc the people who play this game arent card game players
the only bad spawn in the game is trucks when you immidatly can shoot eachother
Agreed with Jayden that's what I was thinking
The cross section on their side of the 3 ramps
Sit them in the middle of it so they can go up, left, right down, etc
no theatre where you can immediatly see the one underneath, nuke spawns
Most options off spawn, most outplay potential
or i mean one person is facing away
no more phantom bullet issue
this actually isnt a bad idea
Nothing like getting frame 1’ed Sniped in the chest on good ol’ Trucks
Terrible map
sure
is trucks ass: yes or no
Yeah
Does No Jump exist?
Yes
Then Trucks is bad
i think seeing eachother on spawn is core to the map of museo which is why i favored the other map change, but maybe there is a spawn poition that accounts for this
i mean kinda same for island
i think thats a no jump problem more than trucks
(im not defending trucks here)
True
(we could do the thing where nojump only gets rid of 1 jump additively so that you can preempt it with double jump)
(pls I swear yall this is a good change it would make nj so much less toxic)
The problem with that is yhat it buffs moose a ton
Having nojump in deck and going against moose will be ass
I've still seen no convincing argument for why this card disproportionately deleting moose is reasonable
When no other character has that happen to their trait card
If you play No Jump and can’t hit a single jump Moose, then maybe you need to buy Aimlabs or Kovaak
Especially not at the expense of the NJ/DJ dynamic being awful
Explaining to people why you never can play Double Jump unless their No Jumps are gone is ridiculous
I thats the thing, playing nojump on moose will only make moose onejumpable
Especially not in a state of the game where you can pop NJ 4x in a set of 5
2 cost to make double jump jump is asss value
Well thats profaner issue
you can make the arguemnt that cards delete sables
?
Disarm
or swap
I said sables are only interactable with cards
They’re talking about Disarm
or regalo
I see
Swap Weapons has it’s own problems
exactly
i think its fine tho to have a single card that counters someone slightly more maybe? thats fine
the issue is just the card in general being good
not how it affects moose
Disarm/swap are as close as it gets, but the value proposition is still there-- Getting rid of disarm is super important for 0 cost
It's fine to have a card counter someone more
The worse part is again
NJ/DJ is a sHIT dynamic
You can say NJ for 2 is shit value if moose can keep a jump but I hard disagree because it still hits everyone in the game
It will always gen value
DJ however
Is literally unplayable in current state of the game except reactively
Completely useless
corect
It's a dead card
And realistically, even if you had Card Profaner, you’re not going to try and pull Double Jump with it
Again the people saying NJ not hitting Moose by literally deleting them as a character is too strong I think are simply wrong. Nobody has been able to give any reason why this would upset any of the actual meta picks
Even slightly
Why not
its poor design
not about strength
if they made it consistent with additive dj sure
How is it poor design to make this interaction consistent? It's poor design that it ignores the trait as if it wasn't there
You can do anything with wonderfull profaner
If I less acc DJ Newton
it currently is consistent
It doesn't delete their acc first
Sure you can 4x Clown Shoes
And then less acc them
If I rubber bullets spike it doesn't set them to base damage first
And then rubber them
Yeah and thats op too
If I invis hand Duck
Id have to throw my headset out thewindow
Insane value
Or thorns them
we get it
They can still use their cards
Clearly not
So why then is it fine for the DJ/NJ pairing to overwrite each other completely
It's ridiculous
Honestly thorns card is stupid, why punish you for using the whole ass point of the game
Hmmm
yeah but that feels like unintended consequence
its frustrating but fine
so does poison and low health
Right, that is more for intended visual feedback that the card is working (like hey, they took damage)
im not defending thorns i was one of the 💯 s
which i actually like that the game has
You are almost winning me over
it takes 2-3 cards for it to give the same value as a a health down
Would it be bad for moose to be softbuffed?
And? It still punishes you for literally making use of the game's whole gimmick.
At the least I'm glad you're considering it. I just want it to work like every other character
Might aswell remove all cards then! Make the card effects be "drops" on the map!
Who cares!
What is the current meta on ladder? Double Stevie/Myk/Marge
?
not really as deep of a punish as your making it out to be
Now that i think about it, buffing moose softly woulsnt be that bad
It is lmao.
That's pretty much what I've been tryna say yeah
I think the DJ/NJ thing improving game health would be a much nicer impact than anything moose could have on the meta
Look I know you're a mod (and the game is good dont get me wrong) but you're hella bootlicking terrible design
Double stevie, double Myk, double Marge or Stable (Stevie Sable)
makes game about using cards
punishes the player for using cards
What the fu-
?
i dont necessarily disagree with you about the change, i just don think "making it work like every other character" is a valid arguement, no jump is different than less acc or invis lol, but i support the additive change you propse
i assumed we all did honestly
nto as a buff fro moose
but as a nerf for nj
You keep saying stuff about cards that obviously are terribly designed are "good actually"
Removind one dimentioness from the game to make it healthier
Please explain what part of Thorned Cards are good
(still not enough bc like always it relies on drawing the card, nj duration should be nerfed but yes)
it helps me win games 🙃
This game is good but like 80% of cards feel unbalanced
Making it -1 wouls nerf it in a healthy way
Thats what iv been saying for years
thorned cards into profaner gives me two free rounds 🙃
And some people say its is fine
yes it nerfs it healthily i just dont think its enough is what im saying
I watch those games back by the way, the ones you linked me yesterday (2x Myk versus Stevie+Sable). Looking at all the rounds, I boiled down the reasons you guys lost rounds were pretty much because of one, or a combination of the following:
- You got Silence + No Jump and were promptly rushed down by Sable
- You got 2x Slow Reload, Small Mag or Move Slower
- Nuke spawns teleported you guys away from one another that you could be focused down separately
- Karrotov + Nuke
and they havce from the begining
Yea totally a fair card combination! Right @winter palm ?!
Nice analysis, all bs unhealthy reasons
lmao yeah
I know and I agree
are you ok?
Thats why im harsh in take this channel seriously
Who cares about small mag, just use slow reload and it takes fucking 50 seconds to reload
I'm proving the point that you bootlick lol, aka you think the most unbalanced card combos is okay and perfectly balanced and intended
I also do because devs have showsn leniansy to listen to balance suggestions
meanwhile its actually horrible game design, as a fact
dorrie you need to chill
Not even to be mean, its just true
not even calling it good disign
I am chill. I am just stating the obvious (that somehow gets past you)
no you're really not
I agree with you but we do try to keep it civil
I am lol
Even tho some people dont unddrstand healthy balance 👀
just calling barbs bad game disign proposing no changes for it and accusing me of approving the disign just bc i say its only the same value as hp down aftuer using like 3 cards.
just having an unfair attk on me for no reason
just not cool
That's fair ya
Thorns is weird because it's in a similar place as some other just guaranteed value cards where
You can build a deck around hand hate and things
But that's less useful than just
building goodstuff and "eh I'll throw this in to be annoying"
yea thats fair
Hmm, its ok to state that some cards are super unhealthy without providing a fix for it instantly
@quiet sapphire
Card Profaner aggravates all these situations mind you