#Card Balance Suggestions [REVISED]
1 messages · Page 5 of 1
Like our tourney
We arenât talking about the game as a whole here
i said it was fine ether way
You said it doesnt matter
it doesnt
its not really removing rng
It is
What
it gives you more to work with your deck, and people would still be on equal playing field
They would not
The team that draws an early profaner has advantagw
Each individual round would be more affected by rng creating a less competitive environment
It doesnât matter that everyone can play it
Thats ok
Also best meta isnât not everyone playing the exact same deck
Next to 100% of players would be playing profaner if itâs allowed
But for the tourney it woud be way more healthy if it was banned
Thatâs what we call a centralizing card and an unhealthy meta
It isnât bomb meta, itâs everyone playing the single best card in every deck
i can agree with that but profaner doesnt define how a deck works, there will still be weapon decks, decks around debuffs and decks around turrets, etc, etc
Yeha and the meta decks are fine but not profaner
No thatâs the issue
It doesnât define a deck
So literally every deck will run it
Thats also means everuone run profsner
all im saying is removing profaner will not change who wins or not.
I dont think so anyway.
It will
A âbest deckâ will always form, this isnât that, even shit decks will run profanity
there will be rng in decks always
It will affect the gameplay alot
Thats a healthy amount of rng
It is effectively ânecessaryâ at high level play and it will introduce more rng to individual matches
Profanaer brigs too much rng to the table
There will be healthy amount of rng in decks if profaner is banned
Iâm gonna play my flip a coin win or lose instantly card, (itâs fair cuz rng is unavoidable)
again we can remove some rng, or keep it, its fine ether way.
But it does matter
I guarantee you many matches have been decided by profaner rng, byt it drawing early or copying the best or worst cards
ik what the best deck would be if profaner got removed, js.
and im sure you know too
\
Something more interesting 100% sure
What do you mean? all decks run profaner lol
nah it'd be pretty unfun to play against.
I mean taking away profaner hurts Kala more than others
You get to play less red arrpegios
Its a fact
Everyone runs extra cards too
you knowing kinda proves my point
And im saying it would hurt her the most
will it be more consistent than her tho?
Kala deck alrrady runs both extra and profaner
Those are no excuses must have cards on any deck
Because i made the deck and knew what you implyed
i dont think everyone playing marg would be fun
How does banning profsner affect marge playrate
Again... bannins profaner hurts Kala most
because she has the most consistant deck after
She will bet to play less red arrpegiis
she's less reliant on what the specific card is than other characters, she just cares that it's red.
Banning profaner will lessen Marge playrate
other characters will like some specific cards back
Exactly why profaner is extra good on her, so banning profsner will hurt kala most
It doesnt matter what red card you get to copy
Copyig 2 random red card is great on kala
Soooo
wasnt the main complaint getting combos back?
Kala has red combos only
with any red cards you can get from any value card, like extra cards, reroll, or lottery.
And staking in one round
Getting them back RANDOMLY
And 100 cpnsistancy on early profaner draws
Kala will bet to play less red cards when theres no profaner
Thank the lord
she doesnt care about getting cards back she just cares about getting more red cards. it doenst need to be with profaner specifically
Whats the confusion?
Thats the thiiig
Profaner gives you also just MORE red cards
But profaner does that? It gives her reds?
What card is she playing to get more reds instead of profaner?
im aware, but it can be replaced with a diffrent value card like lottery is my point.
Why wonât she just play both?
And lottery is wayyy worse at
giving you more red cards
Waaaaaaay worse
Unimaginably worse
It can ve 0 cards or only one
Bc even if it garunteed you a red it would be random and not one you decided was good enough to play in your deck
Even lottery + new hand interrupts your order, profaner can be used start of round to garuntee 3 reds in a row
yea and? i thought your argument was it would impact her the most, that's farr from the case, it impacts others more.
What?
other characters want strong cards like srink or mindblowing back
marg just uses to get back 2 1 cost red cards
i dont see that being more impactful
not in the least
And thatd as powerfull as h
Getting tiny back because of arrpegio
Thatâs her whole thing tho
Because she gets more bouncy bullets from pulling 2 reds back
Thats her gameplan
Mind blow and shrink arenât integral or core to other characters the way playing reds is to her
you guys are not looking at the opposite spectrum of if profaner is banned.
who will be at the top
Yes itâs weaker on her because she plays bad cards but it hurts her more bc she has to play those
You are not
Stevie prob
Why does it matter?
I want the card gone regardless
Nerf Stevie and everyone will run red Margarita 
at the end of the day it doesnt matter most skilled player will still win.
Less rng in matches thats the important thing
win without red marg
Bannig profanerd neffs Marge way more than stevie
Not what I mean
?
People wanted to remove Stevie supremacy and we got a worse result lol
So as Ruki said, removing Profaner maybe opens the door to one more broken combo since you get 4 points back to add other cards
Ye but we talking about profaner
Nothing will be as broken as profsner man
If thatâs the case why arenât players doing that now?
I'm catching up on the messages right now, so let me just review the logic here:
- If Card Profaner is banned, then Marge
gets nerfed because she can't replay double red on demand if she played some previously. - Without Marge present, everyone will just rotate to Stevie is the concern because there is no check on him besides a mirror?
If I'm following wrong then please do correct me, I was Helldiving
Because Profaner is better in most cases
But if you don't have to worry about anybody running Profaner, then it changes
Yeah thats good, less profaner rng in matches
Thats the main point
You better not be chatting while fighting for democracy
Thatâs still better than profaner bc profaner is better
I'm in between drops, don't tell on me 
Whatever worked best before Marge
Maybe stevie sable, maybe double myk
Whatever
Im telling
Most important thign is profaner nerfed
Actually steam server maintenance is preventing us from grouping up pff
You want us to win without playign double red kala?
We won 10 matches in a row againt 2nd place with double myks
do whatever works jani Im tired
In the showgames stream
I might say something polarizing, but the ruleset should be:
- No Card Profaner
- No Double Characters
- Losers pick map w/ people being unable to choose a map they previously won on ('Dave's Stupid Rule')
would be interesting to see no double characters
Idk abt the no double characters, I think it would be cool and fun idk that itâs necessary
Cool for build diversity tho
Im working on implementing the 3rd rule
I like the 3rd rule a LOT actually
Stevie sable would dominate then maybe
But definetly a fun format to try
Maybe?
Marge, Stevie too?
Yeah
Even if that was the top dog we would see more people playing unique builds either way
I just like build diversity
It's called Friends versus Friends, not One Friend versus Himself
It wouldnt hur it too much
Many chars are similar
I thinks thatâs what Jayden was saying
Limiting it kinda hurts it
But not too much
Actually while yâall are here, different topic entirely but Iâm curious how the community feels about venom eater?
Like rly bad but better than pyro?
Poopoo ass
Juicy debate everyone đ„©
fun stuff
Oh but its gotta be better than pyro (which is also doodoo)
5x worse than pyro
Rly?
Yes
bad
Yeah but you usually use pyro to get ton of healing from own karrotow
Okay fair
poison is rare, wasted card slot
Venomn eater roxic bomb is 5x worse than pyro karrotow
Thatâs just so expensive but that is more until than venom eater
Hereâs my follow up tho
If venom eater goes to 0 like nuke and rng bomb
Then will someone play it
Ehh
Let's make all cards 0 đ
No more 0 costs
If nuke gets nerfed to 1 cost maybe
It should be
thats funny bc i said before id never run it even if it was 0
Al song as we dont have more than 2 0 costs
Hmmm. That night be goodie
Everyonen runs nuke
Nuke nerf when
Oh Iâm
Ik*
Nuke is BUSTED at 0
But I think thatâs âokayâ
Yeah so venom to be 0 instead of nuke would be fine
Bc itâs way more healthy as a counter card than something by like swap weapons
Still will be busted as 1 cost
Thatâs what Iâm saying, it makes sense for niche counter cards to give you the deckbuilding boost
It was originally a 3 cost
nuke has allot of utility.
4 I thought?
Ye
3 i think
Nuke isnât a niche counter card tho
Itâs a âuniversalâ counter card
So it can go to 1 easy
Honestly, with Card Profaner, I feel like they could also just like, nerf some of the cards that can be pulled, and introduce a new thing where since card profaner is a 4 point card, it only can pull 2 cards that's sum is less than or equal to 4
But I could see some cards like venom eater being cheaper
eater at 0 would put poison cards on a wierd spot.
But thatâs maybe good?
Kind of?
That would nerf everyonen but Marge
It would be a meta call
Bc poison would be less common
Damn 
So venom would be useless
meta call for sure
Truw
So it wouldnât be run so poison would be run again but less and then venom is a meta call
Which I think is healthy
Especially if you think youâll run into myks for example
This is just a design question that interests me, itâs obv trash rn
i'll go back to what i said like a day ago, eater needs a rework.
just a badly disigned card imo
Eater needs a healing rate to be buffed to abiut what pyro is
Do you feel the same about thick coat and pyro!
?*
yea
Then we agree
Bruh
cards that just cancel out whole builds are bad disign
I think all 3 should be bigger explosions for their respective dmg type
OMG SOMEONE WHO UNDERSTANDS
dude Iâve been saying that since back when Lars was Tremont
Rampant*
I mean i see the problem but i dont believe devs will rework these
Oh for sure
I donât think they will do any of this
In my opinion some cards canât be reworked
It is what is is
yes thats what i said
Yes
no, example of good disign would be nuke or iceblock, were the counter is very interactive, ( be it that ice block needs a timer)
i meant to reply to jani
I get it, i just dont believe devs will rework archtype counters
Like thicc, pyro and eater
Those should stay
The problem is eater is 5x worse compared to others
So if no rework it needs to be buffed
Okay, this is like a big card game design thing, the issue with swap is that it is a tech card, that also just âwinsâ you the game, Iâm not saying itâs broken or needs a nerf (I donât think it reasonably can be nerfed which is why my hot take is delete it) but tech cards should be interactive counters that do not give you a significant advantage. Tech cards lessen or remove the oops advantage, not give you an advantage. Disarm removes an opps played advanatage piece like broomstick đ good design, itâs now back to a â50/50â
Swap removed their benefit AND gives you the benefit, this is poor card game design, even if itâs âbalancedâ within the game
Ik thatâs a thesis sorry
i think the others are okish, but eater is very niche and they should just expand on the archetype, make eater enhance poison instead of nullify it.
The reason they should buff dmg instead of hurt a dmg type is like you say
Blanking a dmg type just kills builds and is often rng affected
mhm
Making them buff dmg creates builds and build diversity
If you run 0 weapons enemy swap and disarm are 0 value đ
Making poison better?
If you can buff ur poison dmg maybe you would run cards you normally wouldnât, admittedly not in the game as it currently is but in speaking about what is good and bad design, not just the current state of the game
No
gives you a gun with present
get played
Noooo
Present, extra, profaner, warproom and clown shoes need to be deleted
Then the game will be perfect
âIf your playing a deck that tech cards donât counter the tech cards arenât as goodâ
Woah woah woah. Let's not go that route
True trategy
It would be better but not perfect
Somethings might be a problem but some should stay
Yes yes
Every card here is problematic
Clown shoes are cringe and Iâm surprised they didnât get changed bc of public outcry but I donât think they should be deleted
Conceptually the card is a reasonable effect
start the CARD PURGE
Itâs just the implementation
I was talking at the extension of the full index hehhee
Unlike profaner and extra which are problematic inherently not in implementation
We talk about card profaning mind blast, let's card profane clown shoes to defean and hurt the enemies ears :)
Yes
I mean, is earrape reasonable?
My arguement for flipping venom to extra dmg actually makes more sense for expanding the position dmg archetype than just blanking the opponent for a free round if venom stays as is and they expanded it
No the idea of an audio based see thru walls
A reverse of silent step
Trust me I was on the frontlines in the discord arguing against it when it was released
But making crouch walking have audio is a good idea
Or a reasonable one I should say
isnt that what i said? have enhance poison dmg?
Also the idea of an audio jamming go effect potentially
Maybe I misunderstood your comment
you did
Audio is already a see through walls, its just making it earape
But it gives crouchwalking audio
That is a fine effect
Again Iâm arguing the earrape should be removed I agree with you
meme cards stay meme cards :3c
Clown is no meme card
Or their should be a setting that changes the sound
Its toxicity card
Only on your end
So the op can hear the shoes and you hear regular walk sounds
But the card doesnât need to be outright deleted like the others in the list
Sure
Hey you guys seem knowledgeable, ik edu verz is the game designer?
Does that mean they do the maps?
Also lottery should be deleted
Or ig Iâm asking do we know who designs the maps?
Not sure
they help im sure.
I would just love to give whoever does do map design mad props
I legitimately believe this game has some of the most consistently amazing map design
I mean, yeah probably but we canât say that one, maybe they just make it cost 3 and everyone quietly stops running it
Just waiting at the door not shooting hoping for the best
Good plan
its giving shadow of the collosus
wth is happening in matchmaking
I stepped out for like an hour and a half and the channel sploded
anyway I'm catching up
We were explaining how card profaner brings unhealthy amount of rng while being an overpowered card
And how banning it would increase competetive integrity in the tourney
Oh shit, that's what was happening?
But the poll right now seems to show that it will still be allowed..
So I guess the opinions were still very skewed
damn we are evenly split about huh?
Its crazy that its so plit
I cant belieb people want to see more broken profaner combos and rounds dictated by profaner luck
I donât think they âwantâ that, they just play it cause itâs strong and donât see why itâs an issue, bc it feels good when you get lucky with it
It isnât as obvious a problem as the broken combos themselves
Itâs basically asking a design question to game players
Yeah, most players defenvce for profaner is, "its ok to have strong card cus i use it and i like winnign with profaner rng"
The poll just asks the guestion who knows basic info about card game balancing and who doesnt care
I'm gonna start charging rent i tell ya what
đȘ
When filling out the that questionnaire that Koutu made; I had to put Card Profaner as my least favorite card because it aggravates so many other problems
2x Small Mag
2x Slow Reload
2x Health Down + Poison

Are you trying to tell me something? xD
Pffff fair enough
Such as?
Just take a look around.
I mean thereâs a ton in this thread at this point
My TF2 Ambassador days live on with that card
Which is why itâs a such a great card
With only 6 shots (3 if you get Small Magâed), the margin for error is very small
It's just sad we don't buff anything with potential.
Just dead cards y'know.
đ
i could see it go to 5 ammo its very good on only 2 points
i dont thinki needs to be nerferd tho
and the dmg prolly shouldnt be touched
i agree
Buff the FK tho.
For Albatross however I do think that the fire rate should match the animation
Is it dead accurate on hipfire?
I think there is a slight deviation if you fire too fast
yes pls
Iâm so used to the 1.5s fire rate of the Sniper in TF2 that I end up firing that fast anyways
You know what, I think there could way an interest way to encourage that
At least in TF2, the sniper rifles in that game (with one exception of one) can only apply the 3X critical damage of a headshot if youâre scoped in
Then reduce the damage of the hipfire
It would indirectly nerf akimbo albatross which I guess people like
Bro i didnt, i was iffy about it and wnated to see more people say on that
Nobody said that
Why not make hipfire do 10 less
But id rather nerf albas firerate first
Its firerate is goofy
1 more dmg for AK? @thick thicket
Or less recoil
They would tho. đ€
I would complain since itâs 3 power card
It definitely is not from my testing
Bolt action sniper should not fire before it can rack its bolt
Imagine pre-ping firing a gerund
Thats how cursed it feels to play with and against alba
I'd honestly enjoy hipfire being 100% acc on alba if firerate was sane
But then CERTAIN psychopaths who put crosshairs on their monitors for hipfiring might be a little more advantaged in that
@quiet sapphire does that. xd
Hudsight gaming
Cmon i havent opened crosshair app for months
I havent been using it for a long time
Dont call me put on stuff i dont do anymore
I dont play albartross so theres no need
I shoukd shrimply have a crosshair
Like all other guns
I do think it would be better to just have it have a dot crosshair
Eliminate this "ooooooh someone put a dot on their monitor luL" stuff
No crosshair doesn't affect me all that much since I play around with that in all sorts of stuff often anyway, but at the same time it's not really something that's possible to implement as a balancer
Thats what im saying
Let it have a dot scrosshair
Its the only reason people use monitor or app crosshair for FvF
yep
Real talk
I would fkin love if FVF had a custom crosshair interface
just in general
Growing up with Quake III/QL I always expected UI/HUD/Crosshair/etc customization to get better and better and more free over the years and yet it's barely ever a thought it feels like now

I took laika nerf out long ago
didnt you say it was iffy
I dont wana touch it yet
Yes in a sense i wasnt sure about that suggestion to nerf it
But i did agree that laika vs GB card is a big difference
In that laika is 2x better boira
For same cost
well good thing a character doesnt start with Laika haha now that'd be busted
Exactly
*Looks at laika as guest character suggestion
Thems are crazy suggestions
But i agree we should equal the laika vs GB difference a bit
And i entertained the idea to nerf laika dmg a tad, but its aminor issue maybe we should look at it after next update
Theres more important stuff to balance
supposedly its the same universe, but Laika is in a post apocalyptic world, that kinda explains why friendtown seems to be in a desert
Dont you agree that 2 cost laika is 2x better than 2 cost gboira
i mean yea, but its easier to miss if your not skilled with it.
and its got a punishing reload
Thats called a 2x higher skill ceiling
Astronomically higher skill ceilings are kind of problem too
But not a major problem
As im saying laikavsgolden boira difference is only minorly problematic
There are better thigs to focus balancing on
some weapons should be stronger than others, if you hit all your shots with a lika and a gboira
i'd hope the more skill based weapon has more dps
Strongness of cards shoudl always be reasonable withing its cost
oh lord save us
if sticky only did 60 or whatever your thinking, its alrdy a skill to be able to stick someone, and to get little benefit from it would be terrible, I dont think anyone would run it.
Id only nerf it to like 80
If i were to nerf it
Dunno its incredibly easy in my eyes
I guess like you said, there are worse things to worry about rn so if we're to touch it maybe down the line.
fix dale
maybe buff him too
Sticky is like one of the few ways to counter someone using a gun card and you not having swap or disarm
right?
fur sure
Glad card profaner ban is in lead rn
Even beyond just rng, the fact it makes it possible to run the same 2card combo 4 rounds consecutively in duos is beyond unreasonable
exactly
If it's banned at the very least a winning team will need to take a round without the same 2card setups in their best case, rather than forcing a hardcountered team to win two rounds through that combo
Resources dont matter if you can slam the same answer 4 rounds of 5
The vote is tied right now
Fk? I thought it was goodie. Does it lack in the sense that it's literally a G boira with a bigger mag?
GB is better unless it's super up close.
Ah gotcha
Fk is pretty bad for 3 cost in medium or longer range
I'm at the opinion that it's a training wheel weapon. If you aren't sure in hitting your shots will shotty or Alby you use it. yesh, I'm very biased
not really, it melts up close
i wouldnt ever change it from 3 cost
I think the 3 cost statement was used as a base of it's dmg and utility
I dont think either
Maybe 1 more dmg or slightly better fecoil

Like the control of the gun?
fk buff suggestion isnt popular amongs people đ
Just need time that everyone's aim is God tier. Then ppl will know 
I usually run it cause fun, but its not great
less recoil sure, less spread idk about that.
Its blooms is the worst so tapping it is only way to play it
Ye,it rlly is a casual gun. No missing your shots cuz you got 31 bullets. I mean I rock it as the same reasons as well hehe
I can agree with that. Is it just me or does it feels worse the G boira in long ranges?
Its 3x worse than gb in long range
Almost uplayable
Fk to me is DJ only card cus of its crazy bloom
I would run it on Spike with accuracy up
Rlly? Daaamn
My weapons used to be shotty and Fk for a whileeee
I should run it again
I recommend shotty and alba
Well yeah its playble with accu up
I use shotty deep fryer or Alby deep fryer
Bitey has gives alot of utility what can I say
@thick thicket 10%less bloom on ak? You like that AK buff?
I think fk is already pretty good
It's no boomstick but
It's not like it's bad
It's perfectly usable
It feels crazy bad on range but buffing ak isnt too important cus ist really good with accurazy
Its just feels mega bad on range without more accuracy
We wont make it 2 tho
Not asking for that.
10% less bloom good?
Finally
Sounds alright.
2.5 cost card
Very spicy opinion make it deal
1 more base damage
So the automatic rifle deals more damage than a funny pistol
I know the math off memory it won't do major changes to damage thresholds
Would not fix its pain point, its an assault rifle that is trash on long, to mid range
It already does 1 more than GB
Oh darn I haven't noticed
Give it a secondary option of a more accurate burst fire?
Would be cool
Not enough weapons have a secondary effect
But id rather suggest simple value changes than complex reworks to devs
Would be nice
Yes
Naaaah
The game has too much mobility and short maps for melee spam
Make it slow?
So you can't spam it but if someone's really low and you got your gun frozen or you have no ammo
You can just
Bonk em
I mean it is only meant to be a dumb little thing that
might come in use
Very occasionally
I think it's not too much. But we truly have a mouthful. I would be happy we don't get more movement but hey, not mad if they do
So remove katana?
+1
Thats melee as an optional dmg form while having a gun
Katana is only melee, thats ist weakness and balance
Having a gun and also having melee is too much
Imo a 15 damage melee with a 1.5 sec cooldown would be fine. Not too needed tho
yeah i feel like that would also be not needed
maybe as a card ability, as long as its not powerfull and just goofy
new suggestion
make tin man 3 cost and painkillers 2 cost
those would be the appropriate costs for both
or/and make painkillers limit to 1hp
so you don't insta die after timer
Isnât that the whole weakness of PK? That thereâs a timer associated with the heal?
you wont have to play heal with pain
pain will be more flexible
and imo its pretty ass for 3 cost
I guess that means you canât just nuke during the transition so they die
that too would be welcome change
yea I for sure agree. Don't think painkillers needs to be limited to 1 hp tho
Ok
Just a wild idea thats fun
Mm I can understand both camps
I do kind of like the idea of 1hp PKing just because it could be funny to break someone's ankles after a pk pop
Break their ankles or their wrists by trying to track you?
Yes
You just want to see people's most critical joints be broken
Donât we all?
I love the painkiller's effect, but death at the end of time makes me think it's not better than the Tin Man, just to avoid a pitiful drop in speed...
Yea tin man at 2 cost is also crazy. It started off at 4 cost I think, then was made 3 then 2. It was perfectly fine at 3, and painkillers are kinda meh at 3
So I think keeping at least 1hp at the end of the timer should improve that, and if you can beat your opponent for the duration of the painkiller, just like before, even if you can't beat your opponent immediately, you still have some possibility of a counterattack
The painkillers may be fine, but his colleagues are much more competitive than he is, which is a bit of a failure for card design
Eh I think painkillers are gonna be a tad too good and lose their identity. Iâd rather just see them at 2 cost
For a long time, I only saw the possibility of painkillers in Santana's card group, and in other cases I find it hard to imagine why it would cost 3cost to use painkillers instead of the much cheaper 2cost to use Tin Man
Perhaps the current design is too conservative
I do think to 1 hp is more instersting identity
The problem with painkillers is you have to use healing with it at the end
I dont like that part
3 -> 4 -> 2
dumb idea
another weapon card akin to akimbo
that gives weird secondary uses to the weapons that dont have them?
the game has dumb ideas like electric fence
i don't want that either but if its unusable bad its ok to be in the game if devs do it
i think more weapon cards alike akimbo would be fun
ones that either temporarily give a new use
or just give a small new use until the end
of the round tht is
yeah
maybe attachment cards that have a limited use attack thing?
stupid things are ok to be in the game. But stupid op stuff like profaner cant be in tourneys
maybe
i cant wait for boomstick with an underbarrel shotgun
we thought about BIG bullets card that gives hot cards bullet cards when used you reload your weapon with and shooting it will give you knockback but more dmg
something like that
okay but
spike already has bigger bullets
đł
yeah just brainstorming fun ideas
hm
biggest bullet card
sets ammo to 1
each weapon has a unique effect
punch-r just nukes
boiras and laika could get like
5x damage shot
that applies a lot of knockback
but lets go back to balance suggesting and leave that for new ideas threads
Venom eater buff: from 4 heal per poison tic to 8 heal
Sly shooter: from 3 cost to 2 cost and applies to both teammates back shot area widened
Invisibility buff: from 3 cost to 2 cost
Present nerf: from 1 cost to 2 cost/or add more weaponless card combo packages
Invisible health buff: also hides own dmg numbers from enemy
Bear trap buff: make it pink and function like a trap category card
Nuke nerf: from 0 cost to 1 cost
profaner nerf: now a legendary rarity and copies only one card (can be 3 cost then)
Dale buff: back shot area widened or give him silent steps extra passive
Tin man nerf: from 2 cost to 3 cost
Painkillers buff: from 3 cost to 2 cost
newest ongoing list
you canuhh
get completely locked from winning
8 secs
Meant the game lol.
definitely not as much as you
it's good to know the newest patch notes when talking about balance suggestions
''do bombs still do 130 damage? I want that nerfed đ€''
never had a problem with bombs
good one
they were too swingy and easily one-shotting for 1 cost cards
i think the fact you needed to shoot them for them to be most effective was
is a fair trade off for them being strong
if you dont do that they are really easily dodgable
the thing is its surprisingly easy to shoot them
everyone learned to do that
make them a bit smaller?
not the worst suggestion but its history now
yeah doesnt matter at this point
This was like 7 months ago probably.
sticky could be made smaller cus the point of it is to stick it to people
but its not the time for sticky nerf yet
i like to ninja log and activate own speed boost and invis with stickying myself
honestly spicy opinion, keep invisibility the same price but make it real invisibility
denies stick dmg and manual ninja smoke
oh i used ninja smoke to confuse a person and stick it on them easier
its tied to ninja log and ninja smoke. that would mean making them real invisible too
make a seperete effect?
well maybe
since spicy opinion, ninja smoke is just better invisibility
since it makes you way harder to start tracking
but I always rather suggest value changes than complicated reworks
its not spicy at all
thats obvious
i mean
it doesnt even need a seperate effect
you could probably fuck around and just
make it remove your model for a while and then give it back
as long as hitboxes arent for some reason directly tied to the player model
oh yeah
does 25 secs timer on invis hand sound good?
i do feel like its mega disruptive for both enemies especially if they have been saving cards
7s and make it shuffle the hand
helloïŒ
What if it completely blocked bombs and lower bullet dmg by 20 percent?
It's a wonderful idea, which makes it defensible
It could be!
(Even tho it would still not be meta. Atleast make it funnier)
However, this idea seems to be a bit difficult to implement, if they are only immune to blast damage, then the opponent can use the parabola to throw the bomb behind the fence
In my case, it wasn't that the fence could not be used because it was easily destroyed by the bomb, but that it had no significant effect even if it was used
Ye, so that means there is still counter play. Just deletes bombs and a sudo rubber bullet!
Oh I meant by bombs thrown at the purple laser would just get deleted hehe
It would be interesting to make a barrier stance that weakens enemy bullets
crazy
imo the simple way to fix laser fence is to scrap the poles and make electricity come out of blue stickybomb models that you can throw to walls to connect electricity
That would be cuuul
yes
A more practical idea
So it would still have the same cutting points as what we have rn?
This is easier to achieve from the card design
Or will we be able to create 180° funni funs
maybe
poles are just too unfomfortable to use
thats the main painpoint of the card
yeah
Yeeee
(Personally want 180 degrees and 160% dmg)
Maybe Santana should be redone
also put him on a diet so his steps are more silent
Sable is ok
She's too unhealthy for the game environment
Isn't Sable goodie?
How so?đ
Lol. But he depressed of the divorce
there are tons of ways counter her
For the novice, they don't handle the katana very well, they just watch the opposite side accelerate into their own face, and then get killed by several knives
the only unhealthy part is that if enemy always votes the close range map she feels annoying to fight against
yes but that mostly a skill and game knowlege issue
How else are we gonna use a katana?
just like for noobs fighting heartless is hard
She's also so weak for a veteran that whenever I encounter Santana on the opposite side, I'm able to handle her with ease (even if I don't specifically target her cards).
@foggy niche Kebaaaaaab
Aaaaaaaa

Goodie Sables are always consistent in getting kills and surviving. Tho there are times where you got nuffin to do eck!
there are some very good sable players 
Probably because I rarely meet the best friend segment guy who uses Tiger
we can 1v1 and it wont be an easeđ
Please teach me the secret of using Santana the tiger, Sir
there's like 3 bff sable players true haha
I know 2, whose the other one?
I only know one friend who's really good at Steve Seagull
i cant remember the name but someone eklse plays sable in bff too
there's like 50 of them
But everyone's goodie with Stevie
Hehe
everyone plays boring old Stevie
I tried Donnie....but that G boira man.....it's addicting
I think his name is jakob....ïŒ
he is the most stable (but boring) meta pick
yeah
Yuuuup
He's really strong. My friends and I can't beat him. Haha
I remember one night we were beaten by him several times in a row, and, alas, it was a painful experience to remember
swap it and give katana to your enemy đ
haha but the round you draw energy and speed its pretty easy to slice with katana
I remember when that was actually a strat
(Not with Sable)
i still use it
Whenever I thrust my katana into my opponent's hand, they would look very confused
now
I mean using other characters giving Katana was a strategy
We are Myk
Myk is the underdog king đ
Stevie gets nerfed....it's gonna be myk time
I love Myk's character setting. This guy is just right for me
What about duck?
He and little Lars are my two favorite characters
As much as I like Myk, if I had to choose, I'd rather be friends with someone like Duck
Let's goooooo
Woooooo!
You like zaza?
I love Zaza


want to do 2v2 ? đ
yesh yesh, that would be fun
Moueeheheh
I'd love to. It's not often I get to fight someone who's really good at Santana
How do you know that im that good with katana ? đ
But I have to wait for my friend. He's too busy at work...
đ
dont abuse flame tho
Can I add your steam friendïŒ
I don't
Usame ?
My steam account is Nyancat122774647
Well not "abuse" more like utilizing it to the next level
sure
(Ye that's abusing lol hehe)
So everything is abuse đ
When I get home, I'll add you
shooting through wall is abusing tho
Maaaaaybe
Yeye hehee
I think we've met
My friends and I were playing Myk, and I think your teammates were reindeer
I don't play with people who use moose I think
He was using mike until he discovred stevie (5 hours of playing later)
lol
okey
Can I ask you for some tips on playing tigerïŒ
wana play 1v1?
sure
@fervent kernel @foggy niche
yeeeesss?
You guys are gooooood
ooooh we fooouuugght hehe
We were beaten up and left defenseless hahah
Oh okok, I added you đ
thanks
was fun!
đ
Yes omg please nerf invisible hamd
Venom eater buff: from 4 heal per poison tic to 8 heal
Sly shooter: from 3 cost to 2 cost and applies to both teammates, back shot area widened
Invisibility buff: from 3 cost to 2 cost
Present nerf: from 1 cost to 2 cost/or add more weaponless card combo packages
Invisible health buff: also hides own dmg numbers from enemy
Bear trap buff: make it pink and function like a trap category card
Nuke nerf: from 0 cost to 1 cost
profaner nerf: now a legendary rarity and copies only one card (can be 3 cost then)
Dale buff: back shot area widened or give him silent steps extra passive
Tin man nerf: from 2 cost to 3 cost
Painkillers buff: from 3 cost to 2 cost
invisible hand nerf: has a timer of 25 secs
updated list
everyone smiles and agrees
VE still going to be useless
sly shooter buff yea 2 cost
invis buff, nah
present nerf to 2 yea tho the devs seems to be against it
Invisible health buff, nah
nuke nerf to 1 cost yea
profaner nerf, no lol, if anything make it 5 cost
dale qol change yea he needs a few bugfixs, sometimes footprints dont appear and backshot hitbox needs to be adjusted
tinman nerf yes card this good doesnt need to be a 2 cost, nerf duration or cost.
Painkillers doesnt need a buff, its another tinman
invisible hand nerf, possibly but its not a priority
you wish :p
if you want to run invis use smoke bomb ninja smoke, or if you build around it you'll need to invest points
I mean I wanna hear your thoughts
I was only kidding.
make it make sense
I needed a reason to post cat.
Ah......
Jacob only lurks here
I mean I do disagree with 50% of the stuff you say in here.
đ€
? smoke bomb for invis??
i meant ninja smoke
well you havent played the new patches of the game much
Again. Were all different with different opinions.
I have been watching tho.
đ
ehh wont get as accurate info and feeling of the balance as playing
And most of it needed some sort of a fix months ago too.
he's still played more than 90% the playersbase and is still a bff
of course he is bff there is no decay
yeah thats the problem
invisible card is dead
cus smoke bomb and ninja log are much better value/cost ratio
Real question is why would the make a card and then make a better one of the same card.
đ€
đ€ đ€ đ€ đ€ đ€ đ€
invis is terrible value/cost ratio
I mean Invisible+Silent Steps(+Pixel Vision) isnât a bad combo, itâs just expensive
invis is not the same as ninja smoke
Don't mention the secret sauce of silent step.
its pretty bad
Oh I was talking about log.
this can do without silent step, that seems overkill
You need to strike fear in them
oh devs
This combo reveals how Siaro died.
we will never know
but invisibiluty needs some love too
dead card for 3 cost
katana was dead as 3 cost card too
now many people run it and love it
same solution
did you not read my consistency argument or we just ignoring it?
All of the 20 active players.
i dojnt get it
jani i thought you played cardgames
id do
i dont understant how consistency ties to invis effect
its simply too expensive to be anyhow viable
card games reduce the mana/deckcost of overpriced cards all the time
theres nothing more to it
all i suggest is make its value/cost ratio reasonable
the effect is baffilingly bad for a 3 cost
it would be too good as a 2 cost
not really
people still track you in invis
remember
sure its bad as 3 but i disagree with buffing
and you get out of it first shot
It's becuz it's just invis
sometimes cards should remain bad
why
invis is not unhealthy
its reasonable effect
enemy still tracks you in invis
thats a biiiig minus
also bad for new player experience imo
i wish you had same knack of unhealthy cards as for profaner when profaner is infinitely more unhealthy for the game compared to.... invis
skill issue
If you can't would it be goodie? Yes. Would there be counter play beyond simple predictions, no
im aware invis effect isnt the greatest
they will learn
yes
so buff its cost
simple
it will still be niche card
cus invis effect bad nad you get out of it first shot
more playable,viable cards = more variety = healthier game
there's nothing unhealthy in invis effect how it works
invis is for decks built around the effect, im saying you should need to invest for that, not just spend 5 points for all the invis cards.
the "build around the effects" are still bad and always overcostly
there are no invis card decks that are usable or remotely good
false
what
you siad usable and changed it to remotely good
same thing
ofc the're not "great"
i said both
good for their cost
theres always a "meta"
thats what i mean

