#Card Balance Suggestions [REVISED]
1 messages · Page 4 of 1
skill issue 😎
Okay after my testing, I need to show this math. Small Mag's first usage on certain guns gets much more value than advertised due to how the game rounds down bullet values (even if you have more than half a bullet).
And the Magazine cards are always scaling off of your current magazine size, not the default (so you cannot counter the opposing mag card by playing the other)
Corrections below
i remember that double small mag resulted in 2 bullets in game ??
you tested these in game?
I tested these at 3am so I may have gotten the numbers wrong. My recording software only saved the Laika/Albatross; I did the rest off with math
I think 2 bullet boira would result in being triple small mag'ed
nope its 2 bullets from 2 smaall mags
That's bonkers, let me run some numbers
If it actually reduces it to two, then I think there's only 1 way to make the math work
Okay, so my original math calculations were wrong (which was the due to testing Small Mag with weapons that had low magazine capacity)
make venom eater and sly shooter affect also you tm8
AAAAAAAAAA
But Pyromania still doesn't affect your teammate, correct?
Ye
Pyro heals alot
Venom dont
And sly should definitely both affect tm8
Ooh and brain mirror 2 hehe
Does brain mirror counter mind blowing?
yes
TIL
I think that's fine
helmet is for both brain mirro for only user
its pretty bad
Ooooooh, sorry I misunderstood
Follow-up corrections for Laika and Albatross
Should 2x Small Mag just be a round winner?
No
And it isn't currently, but it is damn powerful. I still feel like they just need to implement a better stacking system tho
Venom eater buff: from 4 heal per poison tic to 8 heal
Sly shooter: from 3 cost to 2 cost and applies to both teammates back shot area widened
Invisibility buff: from 3 cost to 2 cost
Present nerf: from 1 cost to 2 cost/or add more weaponless card combo packages
Invisible health buff: also hides own dmg numbers from enemy
Bear trap buff: make it pink and function like a trap category card
Nuke nerf: from 0 cost to 1 cost
profaner nerf: now a legendary rarity and copies only one card
Dale buff: back shot area widened or give him silent steps extra passive
Venom eater Buff could make it unkillable with a poison brass. But let's Buff it and see
It wouldnt
Poison brass would still do way more dmg than healing
venom eater doesn't heal more the more poison triggers you take
it keeps 8 hp healing per second as long as you get poisoned
yeye
also deny fire dmg when transitioning to nuke map
^This one please
Going off of what @pale mist said, what if No Jump/Double Jump was changed to be -1 Jump/+1 Jump?
As it currently stands, one card usage with an unlucky draw for a 1 point counter card, is a pretty ugly relationship considering it invalidates Moose Salto to the point where her usefulness is the same as Riberto
Makes a B tier character slightly less hard trashed by a common add-in by making it a unique positive that they keep 1 jump naturally during nojump rather than becoming even less of a character than anyone else in the cast because their trait card gets completely overriden
No jump doesn't really even get hurt by this, it just goes from "Great against literally everyone in the game, but slaughters moose in an alley" to "Great against literally everyone in the game, but only 'good' against moose"
If I rubber bullets a spike, it doesn't set their base damage to normal before THEN applying rubber bullets. No jump should not be any different
Same thing with Less Accuracy with DJ Newton
it would be trash against moose
no way im spending 2 cost to only take double jump away
thats terrible value
Shrug I still think you can cause one to off-map themselves if you play around its timing
That is a rare thing and not the goal with using nojump
no jump is used to deny high ground and to limit enemies' paths most of the time
Yes, which it still definitely can. Usually as moose your positioning is different to the rest of the cast, since you have more vertical path options
dunno this change would buff moose and make no jump way less common
also we dont want triple or quadruple jumps
For instance, it's not as oppressive sure, but in subway, it denies Moose the route up to window.
I don't see that as a bad thing? No jump being a universal no brainer easy slam card is uber boring, and having dynamics that make it actually interactive would make it nicer by a landslide
This is a 1 card interaction, recall
It's not like Moose is in a dominating position that needs nojump as a harder counter check than any other character has in the entire game
And again, changing it to be interactive like this doesn't even stop nojump from being insanely good across all situations, it just makes it not this weird override situation
(I don't know about you but having quadruple jumps sounds like a terribly ineffective, but hilariously funny gimmick round with profaners)
(Especially since it's temporary)
Apparently if you Card Profaner Clown Shoes, the noise from footsteps is loud enough to damage people's hearing
yeah
Card lottery pulls from a random pool yeah?
The pool is from cards in your deck
nope, from your deck
Hmmmmmmmmmmm okay
I must be insane then. I could have sworn I remembered it pulling random things I didn't have
You could internally have a cap of jumps at three, so stacking it doesn't cause people to grow wings and jump into the skybox. But I think there is something to be said about just, turning off a movement key
You literally read my mind, I was about to say that
"No Retreat"
You constantly walk forward and cannot move backwards
Always forward is way worse, trust me. You and your opponent just spin circles around each other
its also a skill to manage without jump
there's a lot of spots in the game that just need sidegliding to walk over
we don't need more no jumps haha
and that's way worse lol
Yeah definitely a joke concept hahaha
If you press S at all you die
I mean it was a skill for me to be able to play TF2 on 13 FPS ten years ago, but that doesn't mean I think that I should have a "13 FPS laser" to hit enemies with
You can say it's a skill to manage anything and that doesn't make it an engaging mechanic
i meain it in map knowledge way
you can walk over to drop from theater 2 level to 1st without jump, you can cross the rooftop fence spawn to the other side to group with teammate without jump. You can walk around the truck in trucksspawn without a jump, (pretty hard)
Yeah, but all of these things are like finnicky and fiddly, not super practical in a balanced match, and again, frankly, not fun. If it has to be in the game at the bare minimum we should improve the card interaction to not be a "nuh uh,,, you get nothing" based on who plays second
Can you get out of the subway tracks if you get nojumped between them? Sure, if you have the time to walk to the stairwell before you get run over or gunned down lmao
thats why you should cross it alongside the wall
theres always stars on if crossing alongside the wall
Mm, but isn't it a bit telling about how awful the card is if we're dictating our rotation choices around a 2 cost debuff, which is already insane for just DM potential
Again the card can stay in the game, but I'm advocating that it be more interactable on a cards/personality cards level because right now it's not just unfun on the field, it's unfun to deck around
i don't consider nojump to be that bad considering these workarounds and if you have cards affecting ttk and firepower you will still likely win the round
also double jump is only an alive card because of how much counters nojump
"Workarounds". Being able to walk a path that's one dimensional and slow isn't a workaround
Yes, I'm aware. Changing this around would still make that better since it wouldn't be only a reactive card
Currently you can't play DJ first, EVER.
yeah why would you
Meanwhile if you wanted to idk actually use DJ for rotations you can without risking losing both
its just smarter to save it for nojump
if you had +1-1
Yes I'm saying that dynamic is binary and awful
NJ is always good to use 100% of the time
DJ is never good to use unless NJ has already been used
This is a shit dynamic
That's the problem though, you always have to save it for "use in case of emergencies"
This isn't even factoring in it being Profaned; which means your emergency usage can be drained if you didn't Profane it yourself
im not sure if DJ "rotations" are a thing
??? As a moose main there are so many dj only routes if you wanted to take with a duo would be strong
For instance from 2nd floor museum to third via painting
Allows a flank route if they're watching the stairs
Or subway windows from floor
from 1st floor?
that doable without DJ
Sure, but it's a good deal slower and a different route
hmm i guess there are some rountes
Point being nobody ;uses them beca;use nobody uses DJ as DJ
They use DJ as "man I guess I have to cleanse the garbage card"
but i dont think its worth using 1 cost card for a slightly faster route
its not the best value
You open routes, change your DM options, and make yourself protected from being 0jump during the duration by NJ
(if +1 system)
I agree that currently it's shit value because its entire value proposition right now doesn't come from getting to time when you actually use it
Proactive use of DJ in a Stevie Sable team for instance can allow for quick high ground acquisition by Stevie and tighter routing/chase by sable
Right now, Double Jump might as well be called "Jump Cleanse"
I can agree to this change if we cap DJ at 2 jumps
But again, that can't happen in current card interaction because proactive DJ is just hard countered by NJ being in every deck because again, NJ is brainless "throw card"
Not that brainless
You have to use it in certain rounds for it to be worth
In trucks use it when opponents are truck spawn
my friend when you've personally used it against me in sets 4/5 rounds in the set I can't really take that at face value lol
In rofftops when opponents at fence spawn
"Well let's wait out the... Well let's wait out the no-- well they'll be out of no ju-- Well I guess we just don'--"
Throw nojump every round, get value. Especially something like back of gas station spawn
Those don't make it usable, they just make it better
Well yeah
But what about this
I'm fine with that, I suppose. I don't really see where multijumps could get broken, but I wouldn't mind
I dont want moose to have DJ in his deck and go for triple jumps
I find it hard to imagine a scenario where 3+ jumps is anything but a meme anyway
I find it scary levels of throwing peoples aim off
Moose does that enought already with double jumping and straifing the whole time midair
Pfft that is fair
@cedar compass You still got that clip of me full dodging your fryer? lmao
Currently yes
Anyway quickly speaking to throwing people's aims off
You aware of coyote time in FVF?
Nope
But not with triple
There's a fairly significant coyote time period after you walk off a ledge for you to jump
Ah yeah
You can use it to fake drop behind things and jump back up with no support
Ye ye
Works rarely on me 😎
I really rarely see good mooses
All they do is talk about how good moose is in subway, and then i just easily parkour to do the same thing with 1 jump
With my different 1 jump rollouts
lmaooo
There are cheeky spots in almost every map
DJ only routes
New map has some nice stuff for that for moose
i guarantee i can bust some of them with 1 jump
only one rollout to the tree in the middle from what iv seen
For instance, were you aware you can stand on the ceiling lights in Theatre
Mostly just an ambush spot
yup
ez with 1 jump
We may not be talking about the same lights LOL
But I'd love to see it anyway
I'd pull up and show myself but I'm not gonna be able to pull the game up for several hours yet
on top the doorway after elevator?
the chandeliers
Yeah they're an ambush spot, good for a round but they'll be aware after
very mid also
Lot of stuff like that
It's not that it's a god spot, it's that it keeps people guessing
I didn't actually
default speed 1 jump
Off the thing on the wall surely?
its the hardest jump rollout in the game haha
iv learned it decently
the corner has a higher hitbox to stand on
Interesting I'll have to look into that
i can coach you that jump 😙
also works with curtain on
I'd be down for it at some point
This one is the funny museum flank I like
Jump off the second floor railing and you can cut people off at the top
That is a very good jump especially if they're staring down the ramp waiting for you to come up
The ability to cross between the top floors end-to-end is also funny in niche scenarios
ring around the rosey with sable
this ones nice, tho bad sightline, in most cases people will shoot you while doing this
Yeah you have to know where they are for this one, or be using a smoke
If they're standing in the crossing instead of going up the ramp it's less favorable
Yeah from car to second floor is also nice. It basically means you have a central route from floor to 3rd floor without going up the ramps
this 1 jump rollout from the car is all you need in this map
And theres a ton of 1 jumps to get on top of the wall on the top floor
Thats the thing gt
With moose imo, the most effective rollouts in maps are doable with 1 jump
The only DJ rollouts are too niche to have value from
I think a lot is workable with one jump, but I think that a lot more opens up with 2
I think the big issue with the card version is its limited duration
(other than the NJ situation)
Since you'd realistically use it for one rotation play and some DM jukery before it wore off
I think that DJ opening up novel routes is really neat, but I also think that its ability to turn more or less binary jumps into ones that you can juke/active play during is important to its value as well
For instance, getting up here is doable with a single jump, but requires you route in certain limiting ways
Being able to just get up there in the flow of a fight, while juking, and while not predictably pathing is I feel very valuable
Forgive that I'm using random YT gameplay backdrop to grab map screencaps atm lol
Covered from a lot of angles, it's a nice spot for eg molebot
I can tell you that from burger on top of the high groundn wall is a good DJ rollout
Like it's nice with DJ from burger in general yeah
You can play essentially all the height objects like a floor
While not being super predictable with linear jumps
All else is meh, but from burger to dndwall is nice
Fair. I just like having an entirely secondary plane to my viable movement areas
Floor? What if no floor
Oh yeah the way the tentacle is poised you can scale it without DJ definitely
Though I'm not entirely sure why you would commit the time if you only had 1 jump
For juking people off with 1 jump parkour skills
Fear factor I gotcha
^^ ramps
I very much enjoy stationing a molebot on this corner here
And then using the corner to jump up onto the water tower
If I need to take cover again I can sit on the corner with the bot
moose does NOT need a buff
I'd argue that moose does not need the hardest 1card counter in the entire game :V
And also that again, NJ/DJ is a terrible binary dynamic at present even not considering moose
I mean there's a whole discussion above
I don't really think the timing on it matters much when it's A, as long as it is, and B, primarily used alongside rushdown
we're not buffing moose, that's all that should need to be said
Moose being a straight up nojump counter is also binary
I think that the value proposition out of NJ should be -1 jump across the whole cast
Not -2 for one character in particular :V
moose player detected
As if I'm not clear about that???
That would mean moose will thsraight up counter nojump value a ton
It would just mean that Moose would be impacted the same as the rest. And again, the DJ/NJ dynamic is awful right now with DJ used for no other reason than to cleanse NJ
have nojump effect everyone but moose sounds terrible I agree with janni
That's literally not the proposition
Leavng moose with one jump and denying jump alltogether for other chars id a huge moose buff
You forget that during NJ every other character still has their personality card :V
And again, Rubber Bulletsing spike does not set them to base damage first
Less accing DJ doesn't reset their acc first
Etc etc etc
The only comparable cases are maybe weapon personality cards, but things like Disarm are situational cards already, and best used not disarming a personality weapon. NJ is always valuable and hits both opponents
your looking at it all wrong
double jump has way more value than a slight % dmg increase
I'm literally just saying make it consistent??
But it would only hit moose leaving him with one jump...
being able to dny that for 12 seconds isnt as crippling as you make it out
It would also fix NJ/DJ's second-card wins dynamic where NJ is never wrong to cast out
I guarantee you double jump would still be used the samw
Nobody is taking NJ specifically for Moose, they're taking it because it's universal goodstuff
Only save up to counter no jump
Yes
this all just sounds like a skill issue
I dont think moose has grounds to stand on ironically
But with this change would make everone play moose cus nojumpu would affect moose much at all
yep
Taking away ability to double jump and to 1 jump from moose is
Trash value compared to taking away ability to jump at all
every moose player running NJ sounds so fun /j
Okay so the grift is that NJ isn't already universally played and that moose is then?
Like genuinely
and we're forgetting the fact that having double jump is allot better than 90% the passives.
Already took it from newest suggestion List
Good.
I feel like that's debatable but I'm listening
Thats not really true
Considering I'm giving positive value propositions for double jumps and being told they're mid constantly
yes it is
Double jump passive s mid is what im saying
And then suddenly it's better than everything else when we talk about moose having a single positive card interaction about it
But i also dont want moose buffed
Instead of one that's just cripplingly worse than the rest of the casts lol
Its mid, im used to tracking double jumping mooses
I cant take this chat seriously anymore
You're the one who came in here yelling skill issue instead of actually presenting full points goodness
You can disagree but like
The moose pickrate is barely anything in the tourneys and stuff as well. Your point is you value DJ very highly, sure
Why is DJ passive so good
I agree with that, and that i dont want moose buffed
If you wanna touch a gun @quiet sapphire
But its realistifally mid tier passive rn
Look at the FK
Right now everybody with NJ is meta
To buff it?
I don't see how mooses running it would change anything
Yes
I dont run NJ
It sucks
Maybe
It's just GB, but actually dog.
Anymore maybe, which god bless you about lMAO
fr, ppl argue just to agrue, doesnt matter how wrong.
I think about a buff to it
That was not the case last tourney
Dude we're discussing, you're the one with the arguing mindset. Condescend harder
to disagree is to argue, i agree with jani you dont
Well we've switched to different deck since Double Marge is too easy to win with and meh to watch to
To disagree in good faith is to debate, not to argue.
And I agree with double marge being just pinnacle boring so that makes sense
But like, NJ is still probably like 90% deck pick rate
nerf its duration if anything, but buffing moose seems really bad.
The thing I'm still unsure about is why we think that NJ not completely hypercountering Moose would make them meta, when the current meta picks are all TTK stat based
Its a good card, but again if you will have more firepower and you are decent with moving without jumping you should win
It would flip the tables and make it that playing moose counters the nojump
A huge buff to moose
And moose is already in a good spot in the meta
have your friend take double jump or take it yourself if you really hate nj that much
But the point you just made is attempting to claim that NJ isn't that impactful. Either NJ is meta defining to a point where having a jump afterward (and no other personality card traits) is strong enough to cement them in meta over the current stat picks like Stevie, or it's not that impactful and you should win dms on TTK, but both arguments side by side are contradictory
And currently nojump ant that bad, cus its only for one round and doesnt affect firepower
Basically, a NJ'd Stevie should win against a Moose all things being equal, if we're to take this at face yes?
If you play well yeah
based on that logic if both parties play perfect stevie should always win NJ or no NJ
Nojump is certainly not an autowin card
So in that case, how is Moose having a jump left after Moose is NJ'd going to upset Stevie as meta?
That's the core question here
:|
Because if we're saying Moose is going to be meta we have to ask how they're supposed to be upsetting the current meta with that change
I don't see it
That a problem with stevie to be nerfed
The core point is that we dont want moose to be buffed
Sure, but can't we say that of all the current stat picks in meta?
And we all see moose being in a pretty healthy spot already
stevie will stay meta I dont see that changing much, if they change gold boira anymore he loses his identity imo
I really don't think that a change like that would significantly move the needle on Moose's balance, but it would make the NJ/DJ interaction way, way less inconsistent and push it towards healthy.
But it would be a healthy thing to change no?
ok will there be a point to pick him?
Players just lack skill to kill a Stevie player tbh.
nod nod agreed
out acc them
DJ can out dps a stevie at range
Stay long range? get out accuraced and out dmg by falloff, get close? Get landmined or stickied
Cant*
Just don't lack skill I guess? 🤷♂️
Falloff
Go test it in shooting range, it isn't
just slightly less recoil
Ehh its pretty minimal advantage cus gb has less spread too but + more dmg + no falloff+ more ammo
it doesnt
just less recoil
if you control the recoil on a boira they're the same
unless you're dj
But gb has more dmg, no fallof and more ammo
you wanna test this?
Test what?
dps
Go for it lol stevie will always win that
ok
At range you're doing like 15 damage vs 8 or something
you'd have to be hitting near 200% the stevies' acc to win out
It depends on what range
a realistic range
Still will be 2x easier with less efort to match the dps with stevie
Common range would be from spawn to spawn on Rooftops
You forget half of the game can't aim.
i'll give you stevie would win if he's able to take cover and reset his spread to 1st shot accuracy
🤫
and keep resetting and just chip
Yeah, thats what im talking about
I'd honestly say rooftop to rooftop that Stevie should win the magdump too
Im ignoring that half
magdumping is were I disagree
Tell em to stop shooting the walls then. )=
I dont play him anyway, gutt him if you guys want, but its the wrong decision imo.
What's the right decision then? What's your alternative? lol
Stevie is good as is and can be countered in many ways
If we speak raw characters then yeah he's the strongest in most cases but this is a card game with many things to change that
Ehh but what about his falloff
Except you can't imagine a card interaction buff to a character you recognize couldn't even theoretically touch Stevie's place in meta as Stevie is if they got said buff
Cmon the falloff is stupid being infinite
is the whooole point of having a gold boira.
More dmg, more ammo and more accuracy is already good points
because moose is alrdy really good in the meta.
Try make the other friends not dead in the water?
again it doesnt give more accuracy
Less aimpunch, tomato tomata
Or recoil
yes pls
"Don't change Stevie, buff other characters to match."
"But not that character that I acknowledge that them getting this interaction buff wouldn't touch the top tier presence of the character I asked you not to change"
It doesn't make sense.
can we discuss how to buff others instead of always talking about nerf this nerf that.
I mean if ya dont wana nerf stevie buffing moose by the jump change aint that bad
But imo we should nerf stevie a bit and keep moose where shes at
You never wanna buff anything I swear 💀
This is reasonable. One or the other
Fix dale, fix ribberto.
^
Keep Steverto the same; I like playing him into 2x Stevie
It's not even a direct buff, it's a far bigger buff to Double Jump the card than it is to Moose themselves
Riberto is unfixable
DJ is literally unusable except as a cleanse rn
So is Laser fence.
alright I'm gonna make laser fence work now
I think this is fair, but the game has through history consistently had issues with combos that created problematic issues warranting changes.
Buffing is a lot harder to do as a community as opposed to designers inherently, personally, especially bc I think they game is extremely well balanced in general
buffing others so theyre on the same level is what we should talk about...
Kinda but i have more hope to fix fence than ribberto
I’m curious what buffs you are looking for tho?
fixing the hitbox for backshots for one
That gives it decent value
I don’t think Roberto should change his meant to be the copy character not a legitimate top contender inherently
Not much wrong with that
and maybe buffing the numbers if its necessary
I don't really agree that a 1 card cleanse scope is decent value proposition
I main Roberto bc he’s fun, not to be competitive with him
This is priority for Dale imo
Ribberto could be fixed if there was a system to change the deck depending on the character you're copying
Like assigning decks to each copy, but that's too much work
He should just stay a fun option
Doesn’t need to be changed
I died to Laser fence today
Just something that was said earlier.
He's fun but also useless if you're Ribberto with a Katana with no Sable deck
Once in a blue moon moment
Jani
I actually disagree
This morning
That Klustr died to his own laser fence
If you build a deck based on flexibility it’s not hard
😎
Yeah but jayden meant to enemy fence
Just gotta stay one step ahead.
💀
Doesn't matter
I run present, disarm, swap weapon, weapon double and have a great matchup into sable
I'm more interested in using laser fence for the poles, tbh
Dying to own fence is daily XD
I died to enemy one when playing as Sable
Like as props
But that’s cuz Ik im playing Ribb and could run into any situation
That's being one step ahead.
😎
So he doesn’t need to change?
Fun but not viable
Which is good
By running every meta card? Na he still sucks.
Ribberto should stay a meme char
😦
He should stay that way he’s the mimic character
Ye
thank you
I lost all hope for Ribby
Well not meta, but busted.
He should suck tho
not much we can do for Ribby, unless we look to change his passive
Ribb is hard mode for fvf
And Stevie is Easymode for fvf
Stevie is peak mode of fvf
yea he doesnt need a change he's probably fine being hard mode as Jani said, but other characters need buffs
stevie is sleepymode for FvF
Idk that I would say he’s hard mode that’s a little self-indulgent even for me
True
Remember when everyone cried at release about Sable and she got nerfed despite being ok as it was
That's Stevie now

true
99% of the time you just play other high meta characters and it’s just unfocused but not “hard mode” hard mode would just be picking an actually bad character 100% of the time
she was fine
I mean, sable needed only a tiny nerf
People just didn't want to learn how to play her
Like to 80 % like it is now
Stevie is defo like a top 2 char but I don’t think he needs to change
Stevie need same treatment
At release it was fine with the bombs
Tiny neff
Afterwards maybe
🤨 🤨 🤨 🤨 🤨 🤨 🤨 🤨 🤨 🤨 🤨 🤨 🤨 🤨
Excuse us?
Bro Stevie already got the tiny nerf lol
When she was 10 bullets with 95% dmg reduction
Sable I do believe deserved a change bc I think her being as good as she was was bad for the game regardless of actuall tier list (defo weak rn tho and could use the buff)
It was a bit overtuned
On release she was fine
I played Jani a lot back then before the nerf
And it was easy to counter just with bombs
Release was problematic bc we also didn’t have the same tools vs her and the ones we did were shut outs
That was a bomb problem
Not sable being weak
Bombs or nuke moly or pre nerf move speed or speed down made the sable matchup so bad for sable, it was bad in both directions
I said she was fine, and counterable, but people cried for an unnecessary nerf at the time
If they just nerfed the bombs and kept sable at 10ammo 95reduction sable would have been op
But being counterable so drastically in either direction isn’t fun/good design even if it’s technically “balanced”
At release people didn't need to cry about it so much, later sure
Now it's the same with Stevie because Sable is a non issue
That’s why she needed to be changed along with everything else
Which they did a good job of
new players with bad aim definatly struggle against her.
So she can be buffed a little now
Now is the same with stevie but there are not counters to stevie like sable had bombs
But Stevie is not as swingy in either direction
Other than just, play the counter Stevie and DM better
He’s just slightly overturned
That means Stevie deserves a tiny nerf
This isn’t healthy either
Agreed
sable is in a good place rn, i do wish she could get her old hitbox back but i understand why not
Honesty I’m not worried abt Stevie nerf he’s close enough to balanced the game has bigger concerns
I agree
She is in a good place
But is that a character balance issue?
Kinda yeah but, its still boring Stevie keeps being s tier for so long and for a boring stat diff GB reason
I mean yeah
no its a skill issue
It doesn’t mean it should be changed
Nope
But it is a char design concern
Skill issue for sure
It just doesn’t mean we should do anything about it
The reason why Sable got nerfed is because bombs needed to get nerfed not because noobs cried
That’s true, the issue is just they don’t want to hit gb anymore which sucks bc gb is already bad
Sable got nerfed because noobs cried 24/7 lol
Did you forget the reviews and forums at the time
100% bc noobs cried
It was all people crying about Sable players
Ehhhhhhh
Nope, its because bombs neede to be nerfed
Like 70%
And if bpmbe wdre to be nerfed
It's actually true.
Sable would have been op
The bombs were nerfed afterwards, no?
Steam community was baby rage mode.
At the same time
I remember the bomb nerf push was after players like me started using them all the time
Thats what im saying
Against Sables and others
bombs did get a justified nerf
Trust me I was there, I think the severity of the changes were bc of noob out cry but I do think the game is broadly in a better space with her being at least somewhat nerfed
Double Lars was much worse tho
I remember sable nerf the same time as bombs got nerfed
The game had a lot of changes because noobs cried: like adding SBMM instead of level based matchmaking 😎
Let’s be real this doesn’t matter
I mean at least on east coast servers
It does, made the experience worse for new players actually lol
There aren’t enough players for it to matter
we did agree she's in a good spot rn, she doesnt need any changes.
Not now but back then it did matter for a bit
And in the end it didn't because high players could just disable it and match lower ones
But seriously, if only bombs would have got nefrfed and sable didnt, she would have genuonly been op char
Maybe fair, I took a short break for a bit
When SBMM was added people cried on forums again... "Why am I matching up lvl 100's????"
Well guess what, you asked for it lmao
I do remember people wanting ranked but it not particularly sbmm
It feels closer to true random matchmaking just bc of the population
sbmm and ranked was a mistake, i miss playing without worrying about rank and just played this game to chill
The Steam reviews were plagued with bad reviews because "muh SBMM is not there"
Ranked I don't care because it's meaningless, SBMM was 100% a mistake though
I do appreciate that but I am a personal fan of the ranked system
I like ranked but it was too early and badly implemented for this game
Ranked at least gives something for players to play after they unlock everything
cant say that for the friends you play with if you suck you worry about stressing them.
I wanted them to let ranked be handled like yomi hustle in that it’s a seperate server handled by the community not the game
I like goals to play for and ranked in general
But the way they did implement it I am in favor of bc it remind me of clash Royale in that because every game is ranked and their aren’t resets it doesn’t matter
I understand that’s not everyone’s experience however
I get the appeal but I dont think it was for this game, I hope they add something more casual down the line so more ppl can enjoy the game.
Devs should add bff rewards and resets to ranked
My take is that by making every game ranked it’s still always casual
I don’t like resets imo, that would make it feel waaaay less casual
I believe in competetive sife of FvF this game has so much potential for tournament gameming and skill expression
And a real grind as opposed to number go up
At its core FvF is a casual game tho
Oh for sure but I’d like to see community tourneys for that not in game resets
Not every game has to be overly competitive
So they said abt smash tho
It's also better to have a game be casual and make competitive things within it
Not have a competitive game and make it casual
Which I think the way they have handled it is well implemented
Smash offers enough customization to be a competitive game, at its core though... it is casual
Precisely
I'm not saying there's no place for competitive in FvF
But FvF is not a competitive game first, casual second
I mean, let's look at Halo 3 for instance; that shit is loaded with Casual gaming with different modes, but still has its own competitive sandbox
I dont think so, the game being fps with a complex card combos and deckbuilding
That a breeding groud for competetie gaming
Yes but again it's not the main focus of the game or how it was designed
I think this one is definitely a little more complex than just that. I don't think you have to be missing your shots for Sable to be a problem given how it cuts boira damage to 1-2, and has a 2tap headshot TTK of about half a second from 150.
Let's say when the Sable moves to close the gap they block 7/12 and you land 5, you've done like 73 with 100% accuracy and you have to reload while their TTK vs you is less than the time of the reload with headshots, or about the same time without.
In a 2s setting, this makes Sable a bit of a conundrum-- Maybe you try to focus them, but on its face, prioritizing the 80% damage resisting target for the opener of the fight is going to put you on the back foot while their backliner has a lot more free reign to do whatever (This being precisely what makes Stevie Sable so strong)
If you don't try to focus them, instead opting to try to clear the backline threat, Sable threatens a 2-3 tap in sub-second TTKs if they ever get onto you.
I don't think Sable is inherently like, some monstrous issue, but I definitely think that they get a lot of value just for existing, and I think reducing that to "skill issue" isn't helpful to the conversation
I dont think anything is gained from arguing about some nonspecific “core” of the game, it matters for dev design philosophy but as end users we can only direct where we believe the game should go,
Look at Super Mario 64
It's not a game that was designed for speedrunning
But now it's like the peak for player expression
Though in this game, it would be hitscan versus pseudo projectile 
I feel its perfectly desingned for competetive gaming
I mean ask the devs
I'm sure they made the game just for friends to have fun playing around not for ultra serious tournaments
Againf with being and overly complex card combo fps
I don't think Sable's in a bad place (though I do question katana headshotting as that two tap is dirty), but I think the conversation is definitely nuanced
Fvf is like perfectly designed to be competitive even if it wasn’t original intention and I think that like smash the devs should recognize and allow for this while not. Compromising on the game they want to make which in my opinion n think they have done an excellent job of
The game woukd be perfect and a hit if the devs focused on the competetive side of this game
Admittedly I do believe the game is fairly simple, there is theoretically a lot to learn in terms of the amount you can learn but that’s just like memorizing cards, the gameplay itself isn’t overly complex
No it'd have been abandoned instantly by the super tryhards the moment they see people teleporting
It’s like learning all the items in smash, lot of items, not complex
they did, they openly admitted it to being a game they made they can casually play during their lunch breaks.
Again I'm not saying FvF can't be competitive
Just that the game wasn't designed with it in mind
Its as complex but in a more compressed package
So that's why there's so much stuff that is just broken, or useless
It's meant to just be fun
No it’s too niche a game inherently, cartoony, tongue and cheek, and furry, it was destined to be a cult classic
Id say FvF is as complex as Csgo
LMAO
Hard disagree
NOOOO
I'd agree that stuff is built to just be fun for sure and
As m;uch as I hate CS:GO I don't agree there hahahah
High level CSGO is chess
Damn, so many people were on that message LOL
Pff maybe its just me hating cs
Arguing over which game is more “competitive” is splitting hairs and silly bc it’s about how a community interacts with it, but it simply is not more complex
Boring ahh game
Skill issue 😎
It's actually called CS2.
Fair, but your trying to catch strays
🤓
I could rant so much about """""""Tactical""""""" shooters whose idea of tactics is having bullets fly sideways out of your gun
But they still have depth even if I hate the execution
CS is more arcade than tactical
That’s why r6 is the best one
I personally think FvF is pretty damn complex in high skill play
CS is its own thing
Kraz that's actually about how I feel when watching them
It does tactics but doesn't do accuracy bs
R6 has the worst community by far tho
FvF definitely has its complexities entrenched with card strategy and economy versus your raw DM ability
R6 is the worst
Preach
isnt CS the tactical shooter everyone is basing their tactical shooters on
Make a tiny peepwhole to camp and oneshot people with
Yes but CS is like... classic tactical
It’s just defined its own genre but that doesn’t mean it’s the best
And it's less tactical than classic R6
CS is its own thing, no game does it like it
Yeah I can agree
actual skill diff
And I love some of the concepts in CS2 and the volumetric smokes are so so neat
I just hate that the gunplay makes me want to vom
I hate r6 even nore than cs
Where is the mini pc? @spark jungle
Specially in CS2 it's punchy
😎
My dad has it
I only like cs for the armsrace
Love me some CS2
Any way we're derailing this, FvF is never going to be as complex as high level Quake duels or CS
Back on topic lol, I didn’t know there was outcry about dale hitboxes?
FvF can be competitive (and is), it just wasn't designed as a competitive game
@pale mist Quake Live was mentioned 👀
We actually met last night in Quake Live 😎
lol don’t get me started on competitive and then talk about arena shooters like quake
there should be, ive tested them and they're really bad sometimes.
?
I still think it's so f;unny I saw you on QL yesterday Gras
That was the first time I had launched the game in over 6 years
I just wanted to test some lightning gun duels to show a friend lmao
I’m not disbelieving I’m just curious do you have pictures of this I could look at? Or some physical proof
Nonono its desing is perfect for being competetive, its just that the devs are handling it as a casual game and adding stuff like .... waro room or lazer fence...
And all I got was a 24 player server on small maps 
Bruh I want a lightning gun in FvF 😩
It makes me really sad that's all that's left of FFA
Myk
Is literally a lightning gun
I love watching duels, but I love PLAYING FFA at high level
Same damage as Quake even
Huh, in a weird sense, you're kinda right
8p FFA in quake was my jam, grandmaster ladder shit
Interesting idea actually?
The desing is perfect but the devs are not exploring its competetive side
Too bad Diabotical died
Probably ends up being bad like flamethrower tho
It was great
I want my cross map laser to burn Stevie
oop I didn't realize diabotical died
It was on epic game store so I didn't play it often either
I mean, I think it's still around? But nobody plays it
Flame got buffed to op tho lol
I loved it at release, even made designs for the streamer things on Twitch
Got me a good viewerbase for like a week
The reason I ask is bc I believe the hitbox should be small and “bad” as a balancing factor but if they don’t at all reflect the model that’s a different question
FvF Arena mode as it was announced in the Steam page 😎
Really? It still feels worse than broomstick imo
TF2 Rocket Duels, fuck your No Jump I will blast my legs off to fly ✈️
Oh please
Prolly too good tho
The maps aren’t designed for it
Probably neither the physics
The back hitxbox only moves in y x axis
Yeahhhh that's the kicker is the maps designs
Oh what
arc throower
Which is a shame cuz the maps are incredibly designed
Even if enemy is lookinf down. And showing the back and the x marker to somebody who is on top of enemy it wont give you backshots
it doesnt reflect the model
Okay that’s fair then
I’d like to see that implemented as a bug fix then for sure
I like dale a lot tho
🤨 Trucks exists though (I'm very biased I just don't like Trucks)
If I wasn’t committed to Robb I’d prolly main dale
me too, he has some potential
It shoots through walls
I mean sure
you and me both
Trucks is the one map that has some legitimate issues fair
But I think it’s like theoretically a good map
Somevody from last tourney
does
Like I'm fine with small maps, but I really don't like asymmetric map design
^
that with all the hazards and occasional clipping through a car to insta-die
But its fine cus you flip spawns every round
Well no asym spawns can still be bad
But I think trucks is not egregious in that respect
Looking at you Nuke arena
The issue is the stage hazards
Omg yes
Thats a spawn issue
Nuke has one specific spawn that I’ve dubbed “bad spawn” literally bc it’s so much worse than the rest of them
I think thats intentional for the disign of the card.
Which is inherently a map issue
The one out in the open between the high ground and pipe is so fucking bad
but it would be nice if nuke always threw you on opposite sides of the map
Not asymmetric issue
I like that there is a bunch of spawns but that one specifically should be deleted
Just map spawn issue
He has spoken the truth!!
dont get them started again jakob :(
Making Ruki loose his mind.
It should be a reset, not a 50/50 whether you get Stevie on Stevie sandwich
🫡
Trucks is good bc it functions as a close range fast paced version of standard maps like rooftops, the issues arise when you get randomly fucked by the stage hazards aspect of it
😳
Randomly?

“Randomly”
Like how sometimes it doesn’t bounce you on road and you take twice the dmg
Or how no jump is especially fucke on that map
Thats just skill issue on jumping off the map
Or the one gap that doesn’t do 30 dmg and instead instantly kills you
For the card ban.
Lets gooo!!!
I voted no.
@quiet sapphire are we playing or no
l0l
Pff cmon guys
Graslu let's team up; some Spike and Stevie action to stomp winners haha
Yeah card profanity is still fucked up
we know ppl are going to say yes so why not say no
Theres nothign interesting in everyone running profaner
maybe
I like easy mode tho.
I have to check on my duos
You don't play
Play with Dracolio.
Ill confirm soon
😎
You don't ask. 😎
Man can't even type his name
Smh.
pffff
Darcohólico 😎

Just ask and we play. 😎
He used to just be Darcólico tho just call him Darco
You don't play the tourneys
He's pretty chill.
Ask.
would be interesting if Lex still played
@thick thicket let's duo
If one spawn is favorable it's a bo5 so the first team to spawn there is favored to win overall
Having a life sometime sucks. 😭
It’s also just poor design to have a swingy map regardless
Again
Gas station is a big example imo
Difference between “good design” and “balanced”
Station spawn > car wash
We dont know man
yes we do
Car wash isn’t as bad as ppl think it is but that’s a good example yeah
I really hope it gets banned
It’s worse in 2v2 than 1v1
i dont think it matters that much ether way
Become a FvF Stevie vtuber
I havent seen a singel argumwment on how profaner is a healthy skillful card
I think it does
Stevie V tuber.
if the most skilled player still wins not really
Imo, that map was the start of my conspiracy that they are gonna add a 1v1v1 mode to the game
Everyone has to run profaner everytlem, now it woud be first profanerless tournament
No more profaner rng bullshit
metas exist
I think we should at least vote to ban it to see how we feel about it, the truth is that even if people choose not to ban it, if we played a tourney without it, I don’t think ppl would rly be missing it
At least the audience I mean
Players maybe
lets not forget this is a card game, yes its going to rely on some rng.
Thats the thing, the team thats draws a better profaner can win even tho other theam has more skill
Let’s not act like profaner is fair
Half of everything is luck 😎
Or an earlier one
And the other half?
Fate.
technically it is if everyone runs it.
But profsner exaggerated the rngness for no reason than being op
But each individual round will be more random
Again
Maybe “technically” “balanced”
Still not good or healthy
Thats the problem at that point the team that draws a better profaner has huge advantage
If I ever won a card background tournament, I would want to get the other part of that quote as a card
not really, what wins rounds is strong combos with some decent gunplay. profaner can just help you get it back sometimes.
And how do people get those strong combos?
Do they perhaps draw a card that emphasizes how many or what combos they get
people acting like it always gets you back the combo, but thats very rarely the case.
Goes hard ngl it fits the game perfectly 😎
EXACTLY
making it rng
Unfun
And poor design for a tournament
You can save until you get profaner or get profaner first round
Not all items in smash or instant wins
Getting back strong combos = equals to you having more strong combos
We still choose to turn them off
And if you don’t get the combo , your opponent might
Not to mention if you get it early you can manage/choose what you get back
Which is just true rng of when you draw it
EXTREMELY unhealthy
Also profaner by itself enables strong stack combos
Especially in 2v2 where you get Les individual cards
It does everything
Lthe way they fixed it wasn’t nerfing the card but making it rng, that isn’t healthy in a competitive environment
there are single cards that counter these combos there are cards that are specifically designed to do so, if you dont have an aswer for them thats on you (and some tcg classic rng)
I respect even if I disagree with them keeping it in the game
I just think it makes sense to try a community tourney without it
making it rng helped balance it a bit, idk what you mean.
It balanced it by making it random
Didnt affect at all early profaners
That isn’t healthy in a competitive environment
Thats the problem
ik thats why i say it helped, but its not perfect.
so it should be banned in community tourney
I could have saif the same thing about sddit was op card that finally got nerfed
Exactly
makes room for more strong combos
How many times will people defend the most egregious combos in this game by saying that counters exist
They never needed to nerf bombs you guys
You could just play ice block
Cmon guys counters exist
You card defennd an op card by just saying its a cardgame
And they didn’t nerf sd by making it random, they just nerfed it
but it is a cardgame
The funny thing is that profaner cant be countered as a card
Much healthier for competitive
Yes but that isn’t a defense
And cardgames still need BALANCING
in the aspect of rng yes it is, since THATS what we were talking about, rng...
Yeah even if you can counter the cards you get from it, it’s still a +2
Which is BUSTED
And thats not a defence for it
Sorry, it is a defense it’s just shit
Do you play any card games?
It can give you tiny and mind blow for example. 2 4cost card for the price of 1 4cost catd
wdym 😅
Stricly speaking card profaner can be 8 cost value
Or deck builder tabletop games
The issue is that it might technically be balanced at 6 or 7 but it’s still a bad design even if it becomes unplayable
The less rng withing a card game the better
The rng is the cards you draw, not the ones you play
bruh, its the nature of cardgames
yes when it comes to building a deck
you want less rng
but its how the game works
there will be rng
You are right!!!
We want less rng by nerfing an op card
Cant wait for the 8 cost flip a coin if heads instantly kill you opp card, its balanced bc its a card game guys
Thats all we want
Have you heard of black lotus
Op card i a card game
i never said anything about removing rng
It doesn’t even rly matter that’s it’s rng, the issue is it’s unhealthy for a competitive environment rng or no
