#Card Balance Suggestions [REVISED]

1 messages · Page 4 of 1

cedar compass
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#📺clips-n-photos message

Katana needs further range buffs /sarcasm ||I know in the referenced clip, this is lag-related||

winter palm
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skill issue 😎

cedar compass
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Okay after my testing, I need to show this math. Small Mag's first usage on certain guns gets much more value than advertised due to how the game rounds down bullet values (even if you have more than half a bullet).
And the Magazine cards are always scaling off of your current magazine size, not the default (so you cannot counter the opposing mag card by playing the other)

Corrections below

quiet sapphire
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i remember that double small mag resulted in 2 bullets in game ??

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you tested these in game?

cedar compass
cedar compass
quiet sapphire
cedar compass
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If it actually reduces it to two, then I think there's only 1 way to make the math work

cedar compass
fervent kernel
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make venom eater and sly shooter affect also you tm8
AAAAAAAAAA

cedar compass
fervent kernel
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Pyro heals alot

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Venom dont

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And sly should definitely both affect tm8

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Ooh and brain mirror 2 hehe

cedar compass
quiet sapphire
cedar compass
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TIL

fervent kernel
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I mean if it doesn't kinda a worst helmet

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So it's cuuulllll

cedar compass
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I think that's fine

quiet sapphire
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its pretty bad

cedar compass
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Ooooooh, sorry I misunderstood

cedar compass
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Should 2x Small Mag just be a round winner?

rain canyon
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And it isn't currently, but it is damn powerful. I still feel like they just need to implement a better stacking system tho

quiet sapphire
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Venom eater buff: from 4 heal per poison tic to 8 heal
Sly shooter: from 3 cost to 2 cost and applies to both teammates back shot area widened
Invisibility buff: from 3 cost to 2 cost
Present nerf: from 1 cost to 2 cost/or add more weaponless card combo packages
Invisible health buff: also hides own dmg numbers from enemy
Bear trap buff: make it pink and function like a trap category card
Nuke nerf: from 0 cost to 1 cost
profaner nerf: now a legendary rarity and copies only one card
Dale buff: back shot area widened or give him silent steps extra passive

fervent kernel
quiet sapphire
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Poison brass would still do way more dmg than healing

quiet sapphire
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it keeps 8 hp healing per second as long as you get poisoned

fervent kernel
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yeye

quiet sapphire
cedar compass
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^This one please

cedar compass
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Going off of what @pale mist said, what if No Jump/Double Jump was changed to be -1 Jump/+1 Jump?

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As it currently stands, one card usage with an unlucky draw for a 1 point counter card, is a pretty ugly relationship considering it invalidates Moose Salto to the point where her usefulness is the same as Riberto

pale mist
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Makes a B tier character slightly less hard trashed by a common add-in by making it a unique positive that they keep 1 jump naturally during nojump rather than becoming even less of a character than anyone else in the cast because their trait card gets completely overriden

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No jump doesn't really even get hurt by this, it just goes from "Great against literally everyone in the game, but slaughters moose in an alley" to "Great against literally everyone in the game, but only 'good' against moose"

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If I rubber bullets a spike, it doesn't set their base damage to normal before THEN applying rubber bullets. No jump should not be any different

cedar compass
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Same thing with Less Accuracy with DJ Newton

quiet sapphire
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no way im spending 2 cost to only take double jump away

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thats terrible value

pale mist
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Shrug I still think you can cause one to off-map themselves if you play around its timing

quiet sapphire
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no jump is used to deny high ground and to limit enemies' paths most of the time

pale mist
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Yes, which it still definitely can. Usually as moose your positioning is different to the rest of the cast, since you have more vertical path options

quiet sapphire
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also we dont want triple or quadruple jumps

pale mist
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For instance, it's not as oppressive sure, but in subway, it denies Moose the route up to window.

I don't see that as a bad thing? No jump being a universal no brainer easy slam card is uber boring, and having dynamics that make it actually interactive would make it nicer by a landslide

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This is a 1 card interaction, recall

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It's not like Moose is in a dominating position that needs nojump as a harder counter check than any other character has in the entire game

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And again, changing it to be interactive like this doesn't even stop nojump from being insanely good across all situations, it just makes it not this weird override situation

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(I don't know about you but having quadruple jumps sounds like a terribly ineffective, but hilariously funny gimmick round with profaners)

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(Especially since it's temporary)

cedar compass
pale mist
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LOL

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Now I want to test this

pale mist
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Card lottery pulls from a random pool yeah?

cedar compass
quiet sapphire
pale mist
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Hmmmmmmmmmmm okay
I must be insane then. I could have sworn I remembered it pulling random things I didn't have

cedar compass
pale mist
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can you imagine the absolute shitfest that "no forward" would be

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"Become CRAB"

cedar compass
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You literally read my mind, I was about to say that

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"No Retreat"

You constantly walk forward and cannot move backwards

rain canyon
quiet sapphire
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there's a lot of spots in the game that just need sidegliding to walk over

quiet sapphire
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and that's way worse lol

cedar compass
pale mist
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You can say it's a skill to manage anything and that doesn't make it an engaging mechanic

quiet sapphire
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you can walk over to drop from theater 2 level to 1st without jump, you can cross the rooftop fence spawn to the other side to group with teammate without jump. You can walk around the truck in trucksspawn without a jump, (pretty hard)

pale mist
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Yeah, but all of these things are like finnicky and fiddly, not super practical in a balanced match, and again, frankly, not fun. If it has to be in the game at the bare minimum we should improve the card interaction to not be a "nuh uh,,, you get nothing" based on who plays second

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Can you get out of the subway tracks if you get nojumped between them? Sure, if you have the time to walk to the stairwell before you get run over or gunned down lmao

quiet sapphire
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theres always stars on if crossing alongside the wall

pale mist
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Mm, but isn't it a bit telling about how awful the card is if we're dictating our rotation choices around a 2 cost debuff, which is already insane for just DM potential

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Again the card can stay in the game, but I'm advocating that it be more interactable on a cards/personality cards level because right now it's not just unfun on the field, it's unfun to deck around

quiet sapphire
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also double jump is only an alive card because of how much counters nojump

pale mist
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"Workarounds". Being able to walk a path that's one dimensional and slow isn't a workaround

Yes, I'm aware. Changing this around would still make that better since it wouldn't be only a reactive card

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Currently you can't play DJ first, EVER.

quiet sapphire
pale mist
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Meanwhile if you wanted to idk actually use DJ for rotations you can without risking losing both

quiet sapphire
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its just smarter to save it for nojump

pale mist
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if you had +1-1

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Yes I'm saying that dynamic is binary and awful

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NJ is always good to use 100% of the time

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DJ is never good to use unless NJ has already been used

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This is a shit dynamic

cedar compass
cedar compass
quiet sapphire
pale mist
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??? As a moose main there are so many dj only routes if you wanted to take with a duo would be strong

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For instance from 2nd floor museum to third via painting

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Allows a flank route if they're watching the stairs

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Or subway windows from floor

quiet sapphire
quiet sapphire
pale mist
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Sure, but it's a good deal slower and a different route

quiet sapphire
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hmm i guess there are some rountes

pale mist
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Point being nobody ;uses them beca;use nobody uses DJ as DJ

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They use DJ as "man I guess I have to cleanse the garbage card"

quiet sapphire
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but i dont think its worth using 1 cost card for a slightly faster route

quiet sapphire
pale mist
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You open routes, change your DM options, and make yourself protected from being 0jump during the duration by NJ

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(if +1 system)

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I agree that currently it's shit value because its entire value proposition right now doesn't come from getting to time when you actually use it

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Proactive use of DJ in a Stevie Sable team for instance can allow for quick high ground acquisition by Stevie and tighter routing/chase by sable

cedar compass
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Right now, Double Jump might as well be called "Jump Cleanse"

quiet sapphire
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I can agree to this change if we cap DJ at 2 jumps

pale mist
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But again, that can't happen in current card interaction because proactive DJ is just hard countered by NJ being in every deck because again, NJ is brainless "throw card"

quiet sapphire
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You have to use it in certain rounds for it to be worth

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In trucks use it when opponents are truck spawn

pale mist
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my friend when you've personally used it against me in sets 4/5 rounds in the set I can't really take that at face value lol

quiet sapphire
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In rofftops when opponents at fence spawn

pale mist
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"Well let's wait out the... Well let's wait out the no-- well they'll be out of no ju-- Well I guess we just don'--"

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Throw nojump every round, get value. Especially something like back of gas station spawn

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Those don't make it usable, they just make it better

quiet sapphire
quiet sapphire
pale mist
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I'm fine with that, I suppose. I don't really see where multijumps could get broken, but I wouldn't mind

quiet sapphire
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I dont want moose to have DJ in his deck and go for triple jumps

pale mist
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I find it hard to imagine a scenario where 3+ jumps is anything but a meme anyway

quiet sapphire
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I find it scary levels of throwing peoples aim off

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Moose does that enought already with double jumping and straifing the whole time midair

pale mist
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Pfft that is fair

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@cedar compass You still got that clip of me full dodging your fryer? lmao

quiet sapphire
pale mist
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Anyway quickly speaking to throwing people's aims off

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You aware of coyote time in FVF?

quiet sapphire
quiet sapphire
pale mist
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There's a fairly significant coyote time period after you walk off a ledge for you to jump

pale mist
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You can use it to fake drop behind things and jump back up with no support

quiet sapphire
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Ye ye

quiet sapphire
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I really rarely see good mooses

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All they do is talk about how good moose is in subway, and then i just easily parkour to do the same thing with 1 jump

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With my different 1 jump rollouts

pale mist
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lmaooo

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There are cheeky spots in almost every map

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DJ only routes

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New map has some nice stuff for that for moose

quiet sapphire
quiet sapphire
pale mist
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For instance, were you aware you can stand on the ceiling lights in Theatre

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Mostly just an ambush spot

pale mist
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We may not be talking about the same lights LOL

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But I'd love to see it anyway

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I'd pull up and show myself but I'm not gonna be able to pull the game up for several hours yet

quiet sapphire
pale mist
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In the balcony seating

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I'm giving away my secrets here

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lol

quiet sapphire
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ehh they are very mid

pale mist
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the chandeliers

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Yeah they're an ambush spot, good for a round but they'll be aware after

quiet sapphire
pale mist
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Lot of stuff like that

quiet sapphire
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did you know you can make this jump in 1 jump

pale mist
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It's not that it's a god spot, it's that it keeps people guessing

I didn't actually

quiet sapphire
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default speed 1 jump

pale mist
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Off the thing on the wall surely?

quiet sapphire
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iv learned it decently

quiet sapphire
pale mist
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Interesting I'll have to look into that

quiet sapphire
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also works with curtain on

pale mist
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I'd be down for it at some point

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This one is the funny museum flank I like

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Jump off the second floor railing and you can cut people off at the top

cedar compass
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That is a very good jump especially if they're staring down the ramp waiting for you to come up

pale mist
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The ability to cross between the top floors end-to-end is also funny in niche scenarios

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ring around the rosey with sable

quiet sapphire
# pale mist

this ones nice, tho bad sightline, in most cases people will shoot you while doing this

pale mist
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Yeah you have to know where they are for this one, or be using a smoke

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If they're standing in the crossing instead of going up the ramp it's less favorable

quiet sapphire
pale mist
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Yeah from car to second floor is also nice. It basically means you have a central route from floor to 3rd floor without going up the ramps

quiet sapphire
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this 1 jump rollout from the car is all you need in this map

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And theres a ton of 1 jumps to get on top of the wall on the top floor

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Thats the thing gt
With moose imo, the most effective rollouts in maps are doable with 1 jump

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The only DJ rollouts are too niche to have value from

pale mist
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I think a lot is workable with one jump, but I think that a lot more opens up with 2

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I think the big issue with the card version is its limited duration

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(other than the NJ situation)

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Since you'd realistically use it for one rotation play and some DM jukery before it wore off

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I think that DJ opening up novel routes is really neat, but I also think that its ability to turn more or less binary jumps into ones that you can juke/active play during is important to its value as well

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For instance, getting up here is doable with a single jump, but requires you route in certain limiting ways

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Being able to just get up there in the flow of a fight, while juking, and while not predictably pathing is I feel very valuable

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Forgive that I'm using random YT gameplay backdrop to grab map screencaps atm lol

quiet sapphire
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Hmm very mid jump also

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Not good highground

pale mist
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Covered from a lot of angles, it's a nice spot for eg molebot

quiet sapphire
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I can tell you that from burger on top of the high groundn wall is a good DJ rollout

pale mist
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Like it's nice with DJ from burger in general yeah

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You can play essentially all the height objects like a floor

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While not being super predictable with linear jumps

quiet sapphire
pale mist
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Fair. I just like having an entirely secondary plane to my viable movement areas

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Floor? What if no floor

quiet sapphire
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This jump is also nice and easily doable with 1 jump

pale mist
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Oh yeah the way the tentacle is poised you can scale it without DJ definitely

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Though I'm not entirely sure why you would commit the time if you only had 1 jump

quiet sapphire
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For juking people off with 1 jump parkour skills

pale mist
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Fear factor I gotcha

quiet sapphire
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Also i love climbing these trees with 1 jump

pale mist
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^^ ramps

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I very much enjoy stationing a molebot on this corner here

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And then using the corner to jump up onto the water tower

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If I need to take cover again I can sit on the corner with the bot

winter palm
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moose does NOT need a buff

pale mist
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I'd argue that moose does not need the hardest 1card counter in the entire game :V

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And also that again, NJ/DJ is a terrible binary dynamic at present even not considering moose

winter palm
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thats just a bad argument

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its timed for one

pale mist
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I mean there's a whole discussion above

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I don't really think the timing on it matters much when it's A, as long as it is, and B, primarily used alongside rushdown

winter palm
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we're not buffing moose, that's all that should need to be said

quiet sapphire
pale mist
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I think that the value proposition out of NJ should be -1 jump across the whole cast

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Not -2 for one character in particular :V

winter palm
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moose player detected

pale mist
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As if I'm not clear about that???

quiet sapphire
pale mist
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It would just mean that Moose would be impacted the same as the rest. And again, the DJ/NJ dynamic is awful right now with DJ used for no other reason than to cleanse NJ

winter palm
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have nojump effect everyone but moose sounds terrible I agree with janni

pale mist
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That's literally not the proposition

quiet sapphire
pale mist
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You forget that during NJ every other character still has their personality card :V
And again, Rubber Bulletsing spike does not set them to base damage first
Less accing DJ doesn't reset their acc first
Etc etc etc

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The only comparable cases are maybe weapon personality cards, but things like Disarm are situational cards already, and best used not disarming a personality weapon. NJ is always valuable and hits both opponents

winter palm
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your looking at it all wrong

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double jump has way more value than a slight % dmg increase

pale mist
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I'm literally just saying make it consistent??

quiet sapphire
winter palm
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being able to dny that for 12 seconds isnt as crippling as you make it out

pale mist
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It would also fix NJ/DJ's second-card wins dynamic where NJ is never wrong to cast out

quiet sapphire
pale mist
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Nobody is taking NJ specifically for Moose, they're taking it because it's universal goodstuff

quiet sapphire
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Only save up to counter no jump

winter palm
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this all just sounds like a skill issue

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I dont think moose has grounds to stand on ironically

quiet sapphire
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But with this change would make everone play moose cus nojumpu would affect moose much at all

quiet sapphire
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Taking away ability to double jump and to 1 jump from moose is
Trash value compared to taking away ability to jump at all

winter palm
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every moose player running NJ sounds so fun /j

thick thicket
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Keep off the Laika @quiet sapphire

pale mist
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Okay so the grift is that NJ isn't already universally played and that moose is then?

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Like genuinely

winter palm
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and we're forgetting the fact that having double jump is allot better than 90% the passives.

quiet sapphire
thick thicket
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Good.

pale mist
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I feel like that's debatable but I'm listening

pale mist
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Considering I'm giving positive value propositions for double jumps and being told they're mid constantly

winter palm
quiet sapphire
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Double jump passive s mid is what im saying

pale mist
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And then suddenly it's better than everything else when we talk about moose having a single positive card interaction about it

quiet sapphire
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But i also dont want moose buffed

pale mist
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Instead of one that's just cripplingly worse than the rest of the casts lol

quiet sapphire
winter palm
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I cant take this chat seriously anymore

pale mist
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You're the one who came in here yelling skill issue instead of actually presenting full points goodness

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You can disagree but like

winter palm
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so you missed my point

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got it

pale mist
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The moose pickrate is barely anything in the tourneys and stuff as well. Your point is you value DJ very highly, sure

quiet sapphire
winter palm
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moose with nj would be meta

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simply put

quiet sapphire
thick thicket
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If you wanna touch a gun @quiet sapphire

quiet sapphire
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But its realistifally mid tier passive rn

thick thicket
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Look at the FK

pale mist
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Right now everybody with NJ is meta

quiet sapphire
pale mist
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I don't see how mooses running it would change anything

thick thicket
quiet sapphire
thick thicket
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It sucks

quiet sapphire
thick thicket
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It's just GB, but actually dog.

pale mist
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Anymore maybe, which god bless you about lMAO

winter palm
quiet sapphire
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I think about a buff to it

pale mist
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That was not the case last tourney

pale mist
winter palm
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to disagree is to argue, i agree with jani you dont

quiet sapphire
pale mist
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To disagree in good faith is to debate, not to argue.

And I agree with double marge being just pinnacle boring so that makes sense

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But like, NJ is still probably like 90% deck pick rate

winter palm
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nerf its duration if anything, but buffing moose seems really bad.

pale mist
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The thing I'm still unsure about is why we think that NJ not completely hypercountering Moose would make them meta, when the current meta picks are all TTK stat based

quiet sapphire
quiet sapphire
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A huge buff to moose

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And moose is already in a good spot in the meta

winter palm
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have your friend take double jump or take it yourself if you really hate nj that much

pale mist
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But the point you just made is attempting to claim that NJ isn't that impactful. Either NJ is meta defining to a point where having a jump afterward (and no other personality card traits) is strong enough to cement them in meta over the current stat picks like Stevie, or it's not that impactful and you should win dms on TTK, but both arguments side by side are contradictory

quiet sapphire
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And currently nojump ant that bad, cus its only for one round and doesnt affect firepower

pale mist
winter palm
quiet sapphire
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Nojump is certainly not an autowin card

pale mist
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So in that case, how is Moose having a jump left after Moose is NJ'd going to upset Stevie as meta?

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That's the core question here

winter palm
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:|

pale mist
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Because if we're saying Moose is going to be meta we have to ask how they're supposed to be upsetting the current meta with that change

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I don't see it

quiet sapphire
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The core point is that we dont want moose to be buffed

pale mist
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Sure, but can't we say that of all the current stat picks in meta?

quiet sapphire
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And we all see moose being in a pretty healthy spot already

winter palm
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stevie will stay meta I dont see that changing much, if they change gold boira anymore he loses his identity imo

pale mist
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I really don't think that a change like that would significantly move the needle on Moose's balance, but it would make the NJ/DJ interaction way, way less inconsistent and push it towards healthy.

quiet sapphire
winter palm
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ok will there be a point to pick him?

thick thicket
pale mist
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nod nod agreed
out acc them

pale mist
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you only need what, 130-200% of their acc depending on range, you can do it

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:D

winter palm
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DJ can out dps a stevie at range

quiet sapphire
quiet sapphire
thick thicket
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Just don't lack skill I guess? 🤷‍♂️

quiet sapphire
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Falloff

winter palm
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nope

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weapon spread, stevie cant spray like DJ can

pale mist
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Boira has like no spread

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lol

winter palm
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its the same spread

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lol

pale mist
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Go test it in shooting range, it isn't

winter palm
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just slightly less recoil

quiet sapphire
winter palm
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just less recoil

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if you control the recoil on a boira they're the same

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unless you're dj

quiet sapphire
winter palm
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you wanna test this?

quiet sapphire
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Test what?

winter palm
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dps

pale mist
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Go for it lol stevie will always win that

winter palm
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ok

pale mist
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At range you're doing like 15 damage vs 8 or something

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you'd have to be hitting near 200% the stevies' acc to win out

quiet sapphire
thick thicket
winter palm
quiet sapphire
pale mist
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Common range would be from spawn to spawn on Rooftops

thick thicket
winter palm
thick thicket
#

🤫

winter palm
#

and keep resetting and just chip

thick thicket
#

I don't think were old enough for balance changes.

quiet sapphire
pale mist
#

I'd honestly say rooftop to rooftop that Stevie should win the magdump too

quiet sapphire
winter palm
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magdumping is were I disagree

spark jungle
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Don't nerf Stevie

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/ thread 😎

thick thicket
winter palm
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I dont play him anyway, gutt him if you guys want, but its the wrong decision imo.

pale mist
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What's the right decision then? What's your alternative? lol

winter palm
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to not touch him

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buff other characters

spark jungle
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Stevie is good as is and can be countered in many ways

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If we speak raw characters then yeah he's the strongest in most cases but this is a card game with many things to change that

quiet sapphire
pale mist
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Except you can't imagine a card interaction buff to a character you recognize couldn't even theoretically touch Stevie's place in meta as Stevie is if they got said buff

quiet sapphire
#

Cmon the falloff is stupid being infinite

winter palm
quiet sapphire
winter palm
thick thicket
#

Try make the other friends not dead in the water?

winter palm
quiet sapphire
#

Or recoil

pale mist
winter palm
#

can we discuss how to buff others instead of always talking about nerf this nerf that.

quiet sapphire
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But imo we should nerf stevie a bit and keep moose where shes at

thick thicket
#

You never wanna buff anything I swear 💀

pale mist
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This is reasonable. One or the other

winter palm
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we're talking about that wrong characters

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they're both fine

thick thicket
#

Fix dale, fix ribberto.

winter palm
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^

thick thicket
#

Moose is already good. 💀

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1+1 = 2.

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Not 3

cedar compass
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Keep Steverto the same; I like playing him into 2x Stevie

pale mist
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It's not even a direct buff, it's a far bigger buff to Double Jump the card than it is to Moose themselves

quiet sapphire
pale mist
#

DJ is literally unusable except as a cleanse rn

thick thicket
pale mist
#

alright I'm gonna make laser fence work now

near sleet
winter palm
quiet sapphire
near sleet
winter palm
quiet sapphire
near sleet
#

I don’t think Roberto should change his meant to be the copy character not a legitimate top contender inherently

quiet sapphire
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Not much wrong with that

winter palm
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and maybe buffing the numbers if its necessary

pale mist
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I don't really agree that a 1 card cleanse scope is decent value proposition

near sleet
#

I main Roberto bc he’s fun, not to be competitive with him

quiet sapphire
spark jungle
#

Ribberto could be fixed if there was a system to change the deck depending on the character you're copying

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Like assigning decks to each copy, but that's too much work

thick thicket
#

Repeating ourselves. Again.

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Hahaha

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Very funnnn

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💀

spark jungle
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About what

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I just arrived here

near sleet
#

Doesn’t need to be changed

cedar compass
thick thicket
spark jungle
quiet sapphire
spark jungle
#

Jani

spark jungle
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This morning

spark jungle
#

That Klustr died to his own laser fence

near sleet
#

If you build a deck based on flexibility it’s not hard

spark jungle
#

😎

quiet sapphire
#

Yeah but jayden meant to enemy fence

thick thicket
#

💀

spark jungle
#

Doesn't matter

near sleet
pale mist
#

I'm more interested in using laser fence for the poles, tbh

quiet sapphire
cedar compass
#

I died to enemy one when playing as Sable

pale mist
#

Like as props

near sleet
#

But that’s cuz Ik im playing Ribb and could run into any situation

thick thicket
#

😎

near sleet
quiet sapphire
near sleet
#

Which is good

thick thicket
quiet sapphire
#

Ribberto should stay a meme char

thick thicket
#

😦

near sleet
#

Ye

winter palm
quiet sapphire
#

I lost all hope for Ribby

thick thicket
#

Well not meta, but busted.

near sleet
#

He should suck tho

winter palm
#

not much we can do for Ribby, unless we look to change his passive

near sleet
#

He’s perfect the way he is and I love him

#

Leave as is

#

And the ribb ditto is great

quiet sapphire
#

And Stevie is Easymode for fvf

spark jungle
#

Stevie is peak mode of fvf

winter palm
#

yea he doesnt need a change he's probably fine being hard mode as Jani said, but other characters need buffs

quiet sapphire
#

stevie is sleepymode for FvF

near sleet
spark jungle
#

Remember when everyone cried at release about Sable and she got nerfed despite being ok as it was

#

That's Stevie now

near sleet
#

99% of the time you just play other high meta characters and it’s just unfocused but not “hard mode” hard mode would just be picking an actually bad character 100% of the time

winter palm
#

she was fine

quiet sapphire
spark jungle
#

People just didn't want to learn how to play her

quiet sapphire
#

Like to 80 % like it is now

near sleet
#

Stevie is defo like a top 2 char but I don’t think he needs to change

quiet sapphire
#

Stevie need same treatment

spark jungle
#

At release it was fine with the bombs

quiet sapphire
#

Tiny neff

spark jungle
#

Afterwards maybe

thick thicket
#

Excuse us?

spark jungle
#

Bro Stevie already got the tiny nerf lol

quiet sapphire
near sleet
#

Sable I do believe deserved a change bc I think her being as good as she was was bad for the game regardless of actuall tier list (defo weak rn tho and could use the buff)

quiet sapphire
spark jungle
#

On release she was fine

#

I played Jani a lot back then before the nerf

#

And it was easy to counter just with bombs

near sleet
#

Release was problematic bc we also didn’t have the same tools vs her and the ones we did were shut outs

quiet sapphire
#

Not sable being weak

spark jungle
#

Yeah, which made Sable easy to deal with

#

I never said she's weak

near sleet
#

Bombs or nuke moly or pre nerf move speed or speed down made the sable matchup so bad for sable, it was bad in both directions

spark jungle
#

I said she was fine, and counterable, but people cried for an unnecessary nerf at the time

quiet sapphire
spark jungle
#

Yes because bombs was a counter

#

I'm talking about the situation

near sleet
#

But being counterable so drastically in either direction isn’t fun/good design even if it’s technically “balanced”

spark jungle
#

At release people didn't need to cry about it so much, later sure

#

Now it's the same with Stevie because Sable is a non issue

near sleet
#

That’s why she needed to be changed along with everything else

#

Which they did a good job of

winter palm
near sleet
#

So she can be buffed a little now

quiet sapphire
near sleet
cedar compass
near sleet
#

He’s just slightly overturned

quiet sapphire
near sleet
quiet sapphire
winter palm
#

sable is in a good place rn, i do wish she could get her old hitbox back but i understand why not

near sleet
#

Honesty I’m not worried abt Stevie nerf he’s close enough to balanced the game has bigger concerns

spark jungle
quiet sapphire
near sleet
winter palm
near sleet
#

It doesn’t mean it should be changed

quiet sapphire
near sleet
#

But it is a char design concern

thick thicket
near sleet
#

It just doesn’t mean we should do anything about it

quiet sapphire
near sleet
spark jungle
#

Sable got nerfed because noobs cried 24/7 lol

#

Did you forget the reviews and forums at the time

winter palm
#

100% bc noobs cried

spark jungle
#

It was all people crying about Sable players

near sleet
quiet sapphire
near sleet
#

Like 70%

quiet sapphire
#

And if bpmbe wdre to be nerfed

thick thicket
quiet sapphire
#

Sable would have been op

spark jungle
#

The bombs were nerfed afterwards, no?

thick thicket
#

Steam community was baby rage mode.

quiet sapphire
spark jungle
#

I remember the bomb nerf push was after players like me started using them all the time

quiet sapphire
#

Thats what im saying

spark jungle
#

Against Sables and others

winter palm
#

bombs did get a justified nerf

spark jungle
#

And because double Lars

#

Yes they did

#

Although they were fun as hell

near sleet
# thick thicket It's actually true.

Trust me I was there, I think the severity of the changes were bc of noob out cry but I do think the game is broadly in a better space with her being at least somewhat nerfed

#

Double Lars was much worse tho

quiet sapphire
spark jungle
#

The game had a lot of changes because noobs cried: like adding SBMM instead of level based matchmaking 😎

near sleet
#

I mean at least on east coast servers

spark jungle
#

It does, made the experience worse for new players actually lol

near sleet
#

There aren’t enough players for it to matter

winter palm
thick thicket
#

😢

spark jungle
#

Not now but back then it did matter for a bit

#

And in the end it didn't because high players could just disable it and match lower ones

quiet sapphire
#

But seriously, if only bombs would have got nefrfed and sable didnt, she would have genuonly been op char

near sleet
spark jungle
#

When SBMM was added people cried on forums again... "Why am I matching up lvl 100's????"

#

Well guess what, you asked for it lmao

near sleet
#

Sure

#

I’m p happy with the matchmaking rn imo

quiet sapphire
#

I do remember people wanting ranked but it not particularly sbmm

spark jungle
#

Matchmaking right now is very good

#

Best it has ever been

near sleet
#

It feels closer to true random matchmaking just bc of the population

winter palm
spark jungle
#

Ranked I don't care because it's meaningless, SBMM was 100% a mistake though

near sleet
quiet sapphire
spark jungle
#

Ranked at least gives something for players to play after they unlock everything

winter palm
near sleet
#

I wanted them to let ranked be handled like yomi hustle in that it’s a seperate server handled by the community not the game

quiet sapphire
near sleet
#

But the way they did implement it I am in favor of bc it remind me of clash Royale in that because every game is ranked and their aren’t resets it doesn’t matter

#

I understand that’s not everyone’s experience however

winter palm
quiet sapphire
#

Devs should add bff rewards and resets to ranked

near sleet
near sleet
quiet sapphire
near sleet
#

And a real grind as opposed to number go up

spark jungle
#

At its core FvF is a casual game tho

near sleet
spark jungle
#

Not every game has to be overly competitive

near sleet
cedar compass
#

It's also better to have a game be casual and make competitive things within it

#

Not have a competitive game and make it casual

near sleet
spark jungle
cedar compass
#

Precisely

spark jungle
#

I'm not saying there's no place for competitive in FvF

#

But FvF is not a competitive game first, casual second

cedar compass
#

I mean, let's look at Halo 3 for instance; that shit is loaded with Casual gaming with different modes, but still has its own competitive sandbox

quiet sapphire
spark jungle
#

Halo 3 THE GOAT 🐐

#

Peak gaming

quiet sapphire
#

That a breeding groud for competetie gaming

cedar compass
#

Can you imagine the BR in FvF

#

👀

spark jungle
#

XBR

#

let's go

spark jungle
pale mist
# winter palm new players with bad aim definatly struggle against her.

I think this one is definitely a little more complex than just that. I don't think you have to be missing your shots for Sable to be a problem given how it cuts boira damage to 1-2, and has a 2tap headshot TTK of about half a second from 150.

Let's say when the Sable moves to close the gap they block 7/12 and you land 5, you've done like 73 with 100% accuracy and you have to reload while their TTK vs you is less than the time of the reload with headshots, or about the same time without.

In a 2s setting, this makes Sable a bit of a conundrum-- Maybe you try to focus them, but on its face, prioritizing the 80% damage resisting target for the opener of the fight is going to put you on the back foot while their backliner has a lot more free reign to do whatever (This being precisely what makes Stevie Sable so strong)

If you don't try to focus them, instead opting to try to clear the backline threat, Sable threatens a 2-3 tap in sub-second TTKs if they ever get onto you.

I don't think Sable is inherently like, some monstrous issue, but I definitely think that they get a lot of value just for existing, and I think reducing that to "skill issue" isn't helpful to the conversation

near sleet
#

I dont think anything is gained from arguing about some nonspecific “core” of the game, it matters for dev design philosophy but as end users we can only direct where we believe the game should go,

spark jungle
#

Look at Super Mario 64

#

It's not a game that was designed for speedrunning

#

But now it's like the peak for player expression

cedar compass
quiet sapphire
spark jungle
#

I mean ask the devs

#

I'm sure they made the game just for friends to have fun playing around not for ultra serious tournaments

quiet sapphire
#

Againf with being and overly complex card combo fps

pale mist
#

I don't think Sable's in a bad place (though I do question katana headshotting as that two tap is dirty), but I think the conversation is definitely nuanced

spark jungle
#

If I'm able to understand FvF I wouldn't say it's overly complex

near sleet
#

Fvf is like perfectly designed to be competitive even if it wasn’t original intention and I think that like smash the devs should recognize and allow for this while not. Compromising on the game they want to make which in my opinion n think they have done an excellent job of

quiet sapphire
near sleet
spark jungle
#

No it'd have been abandoned instantly by the super tryhards the moment they see people teleporting

cedar compass
#

Or falling through the floor

#

Can't forget that one

near sleet
winter palm
spark jungle
#

Again I'm not saying FvF can't be competitive

#

Just that the game wasn't designed with it in mind

quiet sapphire
spark jungle
#

So that's why there's so much stuff that is just broken, or useless

#

It's meant to just be fun

near sleet
quiet sapphire
#

Id say FvF is as complex as Csgo

spark jungle
#

No way

#

No

thick thicket
#

LMAO

cedar compass
#

Hard disagree

thick thicket
#

NOOOO

near sleet
#

No

#

Sorry

pale mist
#

I'd agree that stuff is built to just be fun for sure and

#

As m;uch as I hate CS:GO I don't agree there hahahah

spark jungle
#

High level CSGO is chess

cedar compass
#

Damn, so many people were on that message LOL

quiet sapphire
#

Pff maybe its just me hating cs

near sleet
#

Arguing over which game is more “competitive” is splitting hairs and silly bc it’s about how a community interacts with it, but it simply is not more complex

quiet sapphire
#

Boring ahh game

spark jungle
#

Skill issue 😎

thick thicket
#

It's actually called CS2.

near sleet
spark jungle
#

🤓

pale mist
#

I could rant so much about """""""Tactical""""""" shooters whose idea of tactics is having bullets fly sideways out of your gun

pale mist
#

But they still have depth even if I hate the execution

spark jungle
#

CS is more arcade than tactical

near sleet
quiet sapphire
#

I personally think FvF is pretty damn complex in high skill play

spark jungle
#

CS is its own thing

pale mist
#

Kraz that's actually about how I feel when watching them

#

It does tactics but doesn't do accuracy bs

near sleet
cedar compass
quiet sapphire
near sleet
winter palm
#

isnt CS the tactical shooter everyone is basing their tactical shooters on

near sleet
#

Yeah

#

Basically

quiet sapphire
#

Make a tiny peepwhole to camp and oneshot people with

spark jungle
#

Yes but CS is like... classic tactical

near sleet
#

It’s just defined its own genre but that doesn’t mean it’s the best

spark jungle
#

And it's less tactical than classic R6

#

CS is its own thing, no game does it like it

pale mist
#

Yeah I can agree

near sleet
pale mist
#

And I love some of the concepts in CS2 and the volumetric smokes are so so neat

#

I just hate that the gunplay makes me want to vom

quiet sapphire
#

I hate r6 even nore than cs

spark jungle
#

I like the CS gunplay

#

Feels super nice

thick thicket
#

Where is the mini pc? @spark jungle

spark jungle
#

Specially in CS2 it's punchy

thick thicket
#

😎

spark jungle
quiet sapphire
thick thicket
#

Love me some CS2

spark jungle
#

Any way we're derailing this, FvF is never going to be as complex as high level Quake duels or CS

near sleet
#

Back on topic lol, I didn’t know there was outcry about dale hitboxes?

spark jungle
#

FvF can be competitive (and is), it just wasn't designed as a competitive game

cedar compass
#

@pale mist Quake Live was mentioned 👀

spark jungle
#

We actually met last night in Quake Live 😎

near sleet
winter palm
pale mist
#

I still think it's so f;unny I saw you on QL yesterday Gras

#

That was the first time I had launched the game in over 6 years

spark jungle
#

I just wanted to test some lightning gun duels to show a friend lmao

near sleet
quiet sapphire
spark jungle
#

And all I got was a 24 player server on small maps stevie2

cedar compass
#

Bruh I want a lightning gun in FvF 😩

pale mist
#

It makes me really sad that's all that's left of FFA

spark jungle
#

Is literally a lightning gun

pale mist
#

I love watching duels, but I love PLAYING FFA at high level

spark jungle
#

Same damage as Quake even

cedar compass
#

Huh, in a weird sense, you're kinda right

pale mist
#

8p FFA in quake was my jam, grandmaster ladder shit

near sleet
quiet sapphire
spark jungle
near sleet
#

Probably ends up being bad like flamethrower tho

spark jungle
#

It was great

cedar compass
#

I want my cross map laser to burn Stevie

pale mist
#

oop I didn't realize diabotical died

#

It was on epic game store so I didn't play it often either

spark jungle
#

I mean, I think it's still around? But nobody plays it

quiet sapphire
spark jungle
#

I loved it at release, even made designs for the streamer things on Twitch

#

Got me a good viewerbase for like a week

pale mist
#

I want a proper FVF rocket launcher

#

let me rocket jump please god

#

lol

near sleet
spark jungle
#

FvF Arena mode as it was announced in the Steam page 😎

near sleet
cedar compass
#

TF2 Rocket Duels, fuck your No Jump I will blast my legs off to fly ✈️

near sleet
#

Prolly too good tho

#

The maps aren’t designed for it

#

Probably neither the physics

quiet sapphire
pale mist
#

Yeahhhh that's the kicker is the maps designs

near sleet
winter palm
near sleet
quiet sapphire
#

Even if enemy is lookinf down. And showing the back and the x marker to somebody who is on top of enemy it wont give you backshots

near sleet
#

Okay that’s fair then

#

I’d like to see that implemented as a bug fix then for sure

#

I like dale a lot tho

cedar compass
near sleet
#

If I wasn’t committed to Robb I’d prolly main dale

winter palm
quiet sapphire
near sleet
near sleet
#

But that seems counter able?

#

I haven’t played someone abusing that tho

near sleet
#

But I think it’s like theoretically a good map

quiet sapphire
cedar compass
#

Like I'm fine with small maps, but I really don't like asymmetric map design

spark jungle
quiet sapphire
winter palm
quiet sapphire
near sleet
#

Well no asym spawns can still be bad

#

But I think trucks is not egregious in that respect

cedar compass
#

Looking at you Nuke arena

near sleet
#

The issue is the stage hazards

near sleet
quiet sapphire
near sleet
#

Nuke has one specific spawn that I’ve dubbed “bad spawn” literally bc it’s so much worse than the rest of them

winter palm
cedar compass
near sleet
#

The one out in the open between the high ground and pipe is so fucking bad

winter palm
#

but it would be nice if nuke always threw you on opposite sides of the map

quiet sapphire
near sleet
#

I like that there is a bunch of spawns but that one specifically should be deleted

quiet sapphire
#

Just map spawn issue

thick thicket
#

Nerf stevie

#

🤓

quiet sapphire
spark jungle
winter palm
#

dont get them started again jakob :(

thick thicket
#

Making Ruki loose his mind.

cedar compass
#

It should be a reset, not a 50/50 whether you get Stevie on Stevie sandwich

thick thicket
#

🫡

near sleet
#

Trucks is good bc it functions as a close range fast paced version of standard maps like rooftops, the issues arise when you get randomly fucked by the stage hazards aspect of it

cedar compass
near sleet
#

Like how sometimes it doesn’t bounce you on road and you take twice the dmg

#

Or how no jump is especially fucke on that map

thick thicket
#

Remember to vote in the tournament info guys.

#

😎

quiet sapphire
near sleet
#

Or the one gap that doesn’t do 30 dmg and instead instantly kills you

thick thicket
#

For the card ban.

quiet sapphire
thick thicket
#

I voted no.

spark jungle
#

@quiet sapphire are we playing or no

thick thicket
#

l0l

winter palm
#

me too

#

💀

quiet sapphire
#

Pff cmon guys

cedar compass
#

Graslu let's team up; some Spike and Stevie action to stomp winners haha

near sleet
#

Yeah card profanity is still fucked up

winter palm
#

we know ppl are going to say yes so why not say no

quiet sapphire
#

Theres nothign interesting in everyone running profaner

thick thicket
#

I like easy mode tho.

spark jungle
#

I have to check on my duos

spark jungle
thick thicket
quiet sapphire
spark jungle
#

😎

thick thicket
spark jungle
thick thicket
#

Smh.

cedar compass
#

pffff

thick thicket
#

Not good with Spanish names.

#

Smh.

spark jungle
#

Darcohólico 😎

thick thicket
cedar compass
#

It's spelt the way it sounds

#

Beauty of Spanish

thick thicket
spark jungle
#

He used to just be Darcólico tho just call him Darco

spark jungle
thick thicket
#

He's pretty chill.

thick thicket
winter palm
#

would be interesting if Lex still played

spark jungle
#

@thick thicket let's duo

thick thicket
#

Will check on the date.

#

With the schedule.

spark jungle
pale mist
thick thicket
#

Having a life sometime sucks. 😭

spark jungle
#

Be a streamer

#

Decide your schedule

#

😎

thick thicket
#

Get me an audience.

#

😎

near sleet
#

Again

pale mist
#

Gas station is a big example imo

near sleet
pale mist
#

Station spawn > car wash

quiet sapphire
winter palm
near sleet
#

Car wash isn’t as bad as ppl think it is but that’s a good example yeah

quiet sapphire
#

I really hope it gets banned

near sleet
winter palm
#

i dont think it matters that much ether way

spark jungle
quiet sapphire
#

I havent seen a singel argumwment on how profaner is a healthy skillful card

quiet sapphire
thick thicket
#

Stevie V tuber.

winter palm
near sleet
quiet sapphire
#

Everyone has to run profaner everytlem, now it woud be first profanerless tournament

#

No more profaner rng bullshit

near sleet
#

I think we should at least vote to ban it to see how we feel about it, the truth is that even if people choose not to ban it, if we played a tourney without it, I don’t think ppl would rly be missing it

#

At least the audience I mean

#

Players maybe

winter palm
#

lets not forget this is a card game, yes its going to rely on some rng.

quiet sapphire
near sleet
spark jungle
#

Half of everything is luck 😎

cedar compass
spark jungle
#

Fate.

winter palm
cedar compass
quiet sapphire
near sleet
#

Again

#

Maybe “technically” “balanced”

#

Still not good or healthy

quiet sapphire
cedar compass
# spark jungle Fate.

If I ever won a card background tournament, I would want to get the other part of that quote as a card

winter palm
near sleet
#

Do they perhaps draw a card that emphasizes how many or what combos they get

winter palm
#

people acting like it always gets you back the combo, but thats very rarely the case.

spark jungle
near sleet
#

making it rng

#

Unfun

#

And poor design for a tournament

spark jungle
#

You can save until you get profaner or get profaner first round

near sleet
#

Not all items in smash or instant wins

quiet sapphire
near sleet
#

We still choose to turn them off

near sleet
#

Not to mention if you get it early you can manage/choose what you get back

#

Which is just true rng of when you draw it

#

EXTREMELY unhealthy

quiet sapphire
near sleet
#

Especially in 2v2 where you get Les individual cards

quiet sapphire
#

It does everything

near sleet
#

Lthe way they fixed it wasn’t nerfing the card but making it rng, that isn’t healthy in a competitive environment

winter palm
near sleet
#

I respect even if I disagree with them keeping it in the game

#

I just think it makes sense to try a community tourney without it

winter palm
near sleet
#

It balanced it by making it random

quiet sapphire
near sleet
#

That isn’t healthy in a competitive environment

quiet sapphire
#

Thats the problem

near sleet
#

It makes sense in casual

#

But I vote for the tourney ban

winter palm
near sleet
quiet sapphire
near sleet
#

Exactly

winter palm
#

makes room for more strong combos

near sleet
#

How many times will people defend the most egregious combos in this game by saying that counters exist

#

They never needed to nerf bombs you guys

#

You could just play ice block

#

Cmon guys counters exist

quiet sapphire
near sleet
winter palm
quiet sapphire
near sleet
#

Much healthier for competitive

near sleet
quiet sapphire
winter palm
near sleet
#

Which is BUSTED

quiet sapphire
near sleet
winter palm
#

huh

#

cardgames have rng

#

your saying it shouldnt be rng

near sleet
quiet sapphire
#

It can give you tiny and mind blow for example. 2 4cost card for the price of 1 4cost catd

winter palm
#

wdym 😅

near sleet
#

Like real physical ones

#

Like magic or yugioh or Pokémon

#

Or whatever

quiet sapphire
near sleet
#

Or deck builder tabletop games

near sleet
quiet sapphire
near sleet
#

The rng is the cards you draw, not the ones you play

winter palm
#

yes when it comes to building a deck

#

you want less rng

#

but its how the game works

#

there will be rng

quiet sapphire
#

We want less rng by nerfing an op card

near sleet
quiet sapphire
#

Thats all we want

quiet sapphire
#

Op card i a card game

winter palm
near sleet
#

It doesn’t even rly matter that’s it’s rng, the issue is it’s unhealthy for a competitive environment rng or no

quiet sapphire
#

You defended rng here

winter palm
#

wut