I understand balance is definitely quite subjective. However I would like to give my opinions on few cards and how they could be changed to be less annoying and more fun to use!
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Self-Destruct currently works in a way where dying causes the explosion. Using card thief to steal the detonator only kills the person who uses the detonator. (doesn't cause the explosion). I would prefer if dying didn't cause the explosion, instead the detonator would (explosion + death). This would allow more counterplay and reward good timing. Also being able to card thief detonator and make enemies explode on command would be hillarious!
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Currently invisibility card doesn't have a max duration which can enable players to avoid battle/ wait and cause frustration when wanted. I would personally like to see 2 changes made for invisibility:
A. Max duration (probably around 20 seconds or so) which would reward more aggressive play/ surprising enemies instead of hiding.
B: Full invisibility. Currently invisible players have an effect that is visible even from longer ranges and allows some people to shoot invisible targets quite easily. However I do like this effect. I have an idea. All cards that cause invisibility effect should use this effect to fade in to perfect invisibility (without outlines). This would make invisibility more consistent. Poison, blood, predator vision, fire, damage numbers and so on would still reveal them the same way as it currently does. -
Changing barbed cards from a debuff to a wild card. This would allow more strategy and deck building with barbed cards. It would still be great synergy with hot potatoes (forcing enemies to take damage) but it would no longer be free damage since all players are barbed. It would still have synergy with garbage and invisible hand. However players would have to be more cautious as to when to use it. I believe this change would make barbed cards less annoying and more skill rewarding.
