Recently I have been experiencing some frustration in 2v2, when matched against a pair of friends that have cued together and are relatively high level there is a common strategy that I find frustrating, the playing of two of the same card in order to double the negative or positive effects of said card.
The reason I find this so frustrating is because doubling the effects of some buff or debuff cards can be devastating if not crippling. most notably health down and slow reload. When two are used health down brings a non Bonnie opponent down to 50!!!! Hp which then makes 5 body shots with the basic pistol kill, and if two max slow reloads are used (while I don’t have access to the numbers) it almost always creates an unwindable scenario making a reload take 15-20 seconds!!!!! With 12 bullets a clip at 12 damage per, the classic pistol has no chance to kill with one clip. so when you run out of bullets the unaffected team is given free reign over the helpless opponents.
Because of these reasons I believe that if two of the same buff/debuff cards are used the second in the pair should be given a normal if not significant nerf making using two of the same card less viable, for example the first health up is the basic +60 hp but the second health up used would only give +30 or +20 hp. This will not only eliminate the unfair advantage of doubling a buff/debuff but it will also make the card perforator a much more diverse card giving more incentive to duplicate combat or any other category of card instead of the debuff.
With how much I enjoy making my opponents lives miserable with a good double health down I believe this feature is an easy nerf.
