(Hidden parts are spoilers for anyone who has not unlocked certain characters or cards)
I've seen alot of posts about the Katana as well as caught an earful from both my friends and even steam messages complaining about this dam thing, so lets talk about it for a second.
The Katana is an incredibly powerful weapon, which only has a handful of counters. That being:
-explosives/throwable cards
- certain cards that turn you invulnerable||Tin Man and Heartless (heartless to an extent)||
-automatic weapons or ||Myk who starts with one||
-some kinda movement speed difference via cards or the character ||Haru||
-and big maps like Rooftops or using the ||Nuke|| card
Despite there being quite a bit of counters, I've heard nothing but complaints and rage quits just for simply seeing the Katana or ||Sable who starts with it||. A lot of the times for ||Sable|| I get rage quit on before the match even begins. And looking at these counters, I can see why.
-with explosives, you have a pretty high chance of accidentally killing yourself ||(unless you play Lars)||, especially on the smaller maps. The whole point of the Katana is rush down. Most of the time you will be throwing the explosives at your own feet.
-movement speed differences are the Katana's biggest strength. However, there is currently only 1 card in the game to decrease movement speed while there is 2 for increasing movement speed, though one is temporary. Not to mention ||Haru starts with movement speed up|| base, meaning you'd have to pop a combination of 2 movement cards just to be faster than them.
-while ||Myk and Haru|| can be direct counters to the Katana or ||Sable|| I don't imagine anyone wants to pick a character just to counter a singular card.
The main issue with these counters is that they are either entirely based on luck (being cards obtained or map pick) or force you to play a a certain character.
The easiest way I can see to fix the Katana to make enjoyable to fight against while not nerfing it into the ground is simply change the blocking negation based on weapons. Automatic weapons should still only hit for 1 damage if blocking, they have big ammo counts and can very easily break through the Katana's guard. However, the standard and gold pistol, revolver, and sniper should not do only 1 damage on block. Their small clips make it nearly impossible to break through the Katana's guard and I think increasing the damage they do when blocked will make it at least doable to win the fight against a Katana.