Hello, dear developers, I've played your wonderful game for 1,200 hours, and I've noticed a very strange behavior in the responsiveness of my mouse. This is a very common issue, even with low ping. This is not the first time I've written about it, and I've even surveyed some popular players from the top 100. This is something that only those who have been playing the game for a long time have noticed. If there was a joke about input lag in CS 2 before, then I want to complain about this in your game, it's very strange, well, different sticks have a REALLY different delay between the mouse and the character (not the movement, but the actual rotation of the character) I don't have packet loss, my internet speed is 500 Mbps, but I'm from Russia, and my ping is around 34 on average. You know, it's a very good ping, and in any other game, there are no such delays. If I have time, I'll record a clear response video. There's no point in complaining about my hardware, as I have an RTX 5070 Ti and a 7800X3D with an average FPS of 800+.The most interesting thing is that for clarity, the delay changes not only depending on the stick, but also depending on the mode. In The pond mode, I saw the lowest delay, even when there were 10 people on the server. However, as soon as I entered matchmaking with the same ping, the delay increased by about 3-5 times.
#Long delay mouse - stick
7 messages · Page 1 of 1 (latest)
A respectful request to those who read this and understand what I'm talking about, please put a +. In the photo, the club that showed the lowest level of delay
I mean, you're not wrong on the sticks having different delay. I've also tested that Goosan gives you less delay as well. I would say the more pixels on a cosmetic, the more latency it eats.
I'm saying that the game is very simple in terms of graphics, and it's just very strange that you can't grow beyond a certain level of play when you have different delays every time you enter the game with the same ping. What engine is this game made on? I assume it's Unity. Even in a heavy game like Rust, with a ping of 300+ and even with packet loss, I won't have the same delay between the character and the mouse as I do here, where the delay is literally the key factor for a good game.
I might understand this, but at the very least, it's incredibly strange, and I just can't believe that such an easy game can be completely ruined by just a few extra pixels. With a certain level of skill, you start to experience such incredible lag that it becomes unbearable to play. It's been a long time since this issue was first encountered, and I wonder if anything can be done about it.
Idk if it's actually the amount of pixels on the cosmetics; I don't know how to code or was involved in coding it for this game. It was just a guess for the reason why there is a noticeable delay on different cosmetics.
@north mulch What do you think about it?