#Let us select servers in region select. (Remove Virginia Server)

21 messages · Page 1 of 1 (latest)

hexed cipher
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I would like to play SPL but it currently only supports a western league and an eastern league. I live north central-east so I have great ping to central (~20) and good ping to NY (~40) but I have terrible ping to Virginia (~90). I have never had such terrible ping to an eastern server in my life, I am not sure what's going on with the Virginia server. You don't have to necassarily remove it, but please give us the option to pick NY. I have played 3 SPL games so far and 8 of the 9 periods were automatically hosted in Virginia.

Thanks.

olive trail
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NY is the overflow server I’m pretty sure, ashburn is the main one

hexed cipher
# olive trail NY is the overflow server I’m pretty sure, ashburn is the main one

Oh that's terrible news. Most games do not support central servers so I am used to playing on east servers for 99% of my life and almost always ping between 30-60. I do not know why it is such an issue in Slapshot and it is magnified by the fact that the game becomes unplayable once you start to hit 80-90+ ping. I hope it can be looked into and I am not the only one with this issue.

olive trail
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I live in Canada, i get 20 to east 40 to central and 75 to west

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Some people use “ExitLag” which directly routes game traffic to ashburn, might shave like 10-20 ping off for you

hexed cipher
olive trail
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I’m in Ontario

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It’s a routing issue which is usually your isp cucking you, you on bell?

hexed cipher
olive trail
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I’m on Bell Fibe, you could also try “cloudflare warp” which is free, that worked for me when I had a different isp but it doesn’t work all the time

hexed cipher
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Regardless it still shouldn't hurt to give us the ability to choose a server when they are so far apart

olive trail
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Problem is that’s splitting the queue even more, which will result in longer queue times and less fair mm, especially for the people in high legend-top 50

hexed cipher
olive trail
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I think with SPL the games would default to ashburn anyway

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Because that’s what everyone has played for the spl’s existence

hexed cipher
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This might be more of an SPL issue but there are a lot of central players who wish to play that have no options

olive trail
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West use to be 50% central, basically the home team could pick between central and west but they removed that rule this season

open pelican
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Like Bolty mentioned we have 'main' data centres and it only goes to a different one if there's no more room in the main one. Giving people the option can't work because the selected data centre could be completely full; it would also very likely create a lot more SPL drama than it would solve because everyone will have their own preference. The main data centre system is because consistent latency is better than slightly lower every now and then. Some people's routing does make this tough, which I understand but there's really no better way to deal with this.

sage stream
# open pelican Like Bolty mentioned we have 'main' data centres and it only goes to a different...

during a match, is the game traffic routed directly to one of these data centers, i.e. NY or VA? or is there some intermediary stop like a "Slapshot master server"? I assume stuff like player stats, skin loadouts, matchmaking, etc. is on such a server.

would you be willing to go into any detail on Slapshot's network architecture?

only tangentially related to this i guess, i'm just curious... I'm a dev but I make enterprise web apps and know very little about game development.

open pelican
# sage stream during a match, is the game traffic routed directly to one of these data centers...

Game input is routed directly to the gameserver. The routing itself is handled by the ISPs and backbone providers, which is why things can vary sometimes (they care only to give you the cheapest route, not necessarily the best). Things like skins and stats are on the Slapshot Services servers but it's not a relay, it communicates with your client and the gameservers independently. You can think of the Slapshot Services as an API and server orchestrator. When a person wants to connect to a gameserver, it asks the Slapshot Services which will handle the request, tell the gameserver to expect the player and sends info such as name and cosmetics, the Slapshot Services will then hand the client the direct connection info. Using short lived tokens the server knows how to properly authenticate and identify users