#heroes chests = 100 shards or multiple conversion

20 messages · Page 1 of 1 (latest)

tepid hound
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I’ve just returned the game after being away for a couple years still enjoying it, but when I receive 100 shards why is that not instantly be rewarded as a chest?

This was also my first guild war and our guild was able to control the dust nodes. At one point in time I had 2000 shards. Which was 80 clicks plus loading time for every couple to convert them into 20 hero chests. They would also be more loading time and clicks getting from the merchant screen to the chest opening screen.  just seems like it would be more efficient for the server runtime to do this all in one loop.

But this also goes to event rewards why are you giving me 100 shards when I’m going to convert it instantly to a hero chest.

south fjord
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It pervents new players from getting legendaries too quickly as this can ruin the flow of the game. Knighthood is a strategy pace game, so giving players a bunch of legendarys not only kills the Fun of progression, but Also ruins their ability to strategies on how to beat certain enemies and experiment with lower rarity heros. The real fix here would be to implement a way to open all the chests at once, so this issue won't be so tedious.

rigid vapor
left python
south fjord
# left python Players are getting legendaries fast because Midoki is giving out a ton of legen...

Not necessarily, maybe partially, but guild wars is supposed to give very good loot, better the any other part of the game, as it involves a bunch of players to do real time things. It's like a huge engaging event. The only reason players are getting a but load of legendaries is due to balance issues, as right now their are 2 nodes that give an insane amount of dust which in most war cases besides charm wars was the only real valuable node that everyone wanted. For this reason, guild wars turns into "who take shrine first and makes it their guild base" type gamplay.

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It was better back when there were 4 nodes, im not sure why they mad it only 2, they really need to split it up as 1 guild can sit on 1 of the 2 nodes and gain alot of dust with no reason to do anything else. The best option is to split the shrines back to 4 and add other hold nodes that provide good loot when you hold them to incentives diverse defnece and stop guilds from creating fort Knox on one node. I also think that villages should either be hold nodes or be removed entirely, as they favor those who take it last second of war, which is really the only time people attack in guild wars.

left python
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I don’t follow your logic about why guild wars is supposed to give way more loot than the rest of the game. Usually you try to maintain balance throughout the game rather than have one mode that gives way more loot than everything else- the only reason to do that is to try to force people into using that mode at the cost of upending the rest of the game balance.

south fjord
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As I said, it's a bigger event. Let's use an example, hero challenges compared to actual events (wintertide and stuff), the hero challenges give less stuff then hero challenges and requires more investing. Guild wars compared to base game features is in its own league of investment. If you want loot, you have to work as a team, meaning the rewards are greater for the whole team. It would be different if it was just 1 person in war, but as a whole 25 people that uavr to work together to get good loot, their needs to be incentive. So in this case, yes, the devs are making war apealing by adding loot for that very reason. But it shouldent he viewed negatively

tulip steppe
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I mean GW used to just give out chests. But they want to get a smaller denomination (cause with chests, the base reward would be 1 chest x whatever league you are in multiplier), cause of people complaining about guilds only holding the chest nodes and how the nodes gave out way better things than every other node.

In order to encourage competition for other nodes without reducing the league multiplier, they ended up swapping chest to dust. That way they could scale the base reward to below 1 chest making those nodes less valuable. This is also partly the reason why 4 banner nodes went to 2 banner nodes.

It is not to punish people for getting too much legendary heroes (though that did happen as a consequence to this tweak).

left python
# south fjord As I said, it's a bigger event. Let's use an example, hero challenges compared t...

I think that this all depends on your subjective feelings about guild wars. It’s a “bigger event” in the sense that all of the dev time these days goes into GW, but I think there is a legitimate opposing view that GW is basically a small portion of the game that Midoki is pushing very hard at the cost of everything else, and which is basically at odds with the idle-rpg flavor of the main game. That’s a strategic choice that Midoki is making, but it’s a design decision, not some natural consequence of GW being inherently “bigger”.

It’s just a bummer for people who like the main game that GW seems to have had such a big effect on the rest of the game by flooding the meta with shards and stopping all further content updates.

south fjord
# left python I think that this all depends on your subjective feelings about guild wars. It’s...

Yeah, I get that. There's alot of different views on guild wars, alot poor and alot good. But I fully believe midoki implemented guild wars with action and purpose, and even if it's not balanced or can cause the main game to be left out a bit, it still shows that midoki are willing to experiment and try new things with the regards of the community's influence, and for that, I believe we should appreciate midokis hard work, despite the issues guild wars imposes.

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Guild wars, with the community's help, can become something loved and enjoyed by everyone, and we should also consider how new this feature really is to the game, like hero challenges.

raven needle
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As a new player, I absolutely love GuildWars. Its the only thing im looking forward to at the moment.

Trying to prepare your Knight for the upcoming war, interacting with other players/guilds is a huge win for the PvP scene.

Im not saying it is in a perfect condition.. Matchmaking/Reset and balance issues regarding builds needs to be addressed but at least its a step forward towards a real game instead of the autoplay stuff.

@left python I don’t understand why you are so mad about “flooding the meta with shards”. How does that affect your personal experience regarding Knighthood? It seems you are PvE focused based on your opinion.

If you want a piece of the cake, I’d suggest you step up your game and find an active guild to participate with.

left python
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This is basically what I am saying- you are looking for an active rts game like guild wars, which is really different from the rest of the game. I think you should be able to do that, and guild wars would work great as a stand-alone game if that’s your jam. Or any of the other games that do what guild wars does, for that matter.

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I’m not “mad” about there being a lot of shards in the endgame per se, it’s more that there isn’t really an endgame other than shard collecting atm because of the endless focus on guild wars at the cost of other content. And that part is dwindling because the rate of shard drops.

raven needle
left python
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Maybe, but I think I and most of the player base came to this game over something like D3 because we want an idle rpg. Which this was for a long time what this game was for years before midoki pivoted to GWs so hard.

raven needle
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KH is not an idle rpg. You need to input commands here. There is no offline system that keeps progressing for you.

left python
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I think you know what I mean.

unkempt ice