#Guild Chat suggestions

1 messages · Page 1 of 1 (latest)

drowsy patio
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-> Mention members for example @Lynz (message here), with guild markers like for the Event pass premium gold to alert members to their pinged messages designated for them to read.

-> Guild chat emojis, as well as GW node markers for different actions like
⚔️ over a node members should attack (with warning messages if they use attacks elsewhere)
🛡️ over a node members should defend (^^as corresponding)
Roaming02_KH or similar over a node you want members to make a path to.

these should pop up in guild chat too, so people can click on notif and get to the node asap

this would reduce the need to rely on external communication for every single action.

Originally suggested by @final sand, loved the idea.

peak hawk
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Just thought, Campfire_KH would be nice to mark a node where someone should camp too

nimble locust
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So, is this something I can do now? Is there a list of commands somewhere?

drowsy patio
nimble locust
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I was so hoping. Thanks for the quick reply! Keep up the good Fight_KH

drowsy patio
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bump

peak hawk
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This would be great 🙏

tranquil minnow
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Damn I posted the same thing yesterday, but this one got way more attention.

Anyway though, fully agree. In-game guild communication should be more advanced, especially during the guild war

drowsy patio
tranquil minnow
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I see

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Dunno how to do that though

drowsy patio
tranquil minnow
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Reasons:

Communication challenges arise due to different time zones and varying levels of engagement in guild chat.
Guild leaders cannot be sure if all members read the chat, despite attempts to include them in Discord channels.
It is difficult to coordinate members for attacking, defending, or fortifying specific nodes in the game.

Marker System:

Introduce a feature allowing guild leaders to flag paths or circle specific nodes that all guild members should focus on. This could take inspiration from similar features implemented by Kakao Games studios for their Guild Conquest event in Guardian Tales. These tools/markers should be accessible to the Leader, Co-Leader, and potentially Officers.

Possible markers include:
🟡 Focus (indicating nodes for guild members to prioritize),
🔵 Defend (showing nodes that require defense),
🟢 Fortify (marking nodes for fortification),
🔴 Attack (nodes to be attacked)
⛔️ Avoid (designating nodes that should not be attacked).

🖍️ A Pen tool could also be added for drawing optimal attack paths for players to follow.

Additional Roles during the Guild War event:

🗡️Attackers: These members prioritize spending their orders on attacking nodes and marked points of interest.
🛡️Defenders: These members focus on defending controlled nodes rather than attacking.
⚔️Hybrids: These members play an attentive role, responding to shifting assignments from the guild/raid leader.
🧹Cleaners: These members concentrate on taking over non-essential nodes or those marked as less important.

These additional roles could enhance in-game coordination during the event, particularly for lower and mid-tier guilds, who often struggle with low activity, poor coordination, and less experienced players. High-tier guilds could also benefit from this system. This solution would reduce the reliance on external tools like Discord for coordination during events and empower guild leaders with more tools and means to lead their guilds to victory.

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Potential Risks:

Could be too complicated: too many markers or roles could overwhelm players and make coordination even more challenging.
Misuse: Players might misuse markers, leading to confusion or miscommunication among guild members.

Examples of similar systems in other games:

Guardian Tales
World of Warcraft
Clash of Clans